mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 11:43:49 +00:00
Use fixed buffer size var when allocating return buffer from console.
Conflicts: Engine/source/T3D/missionArea.cpp Engine/source/gui/editor/guiDebugger.cpp
This commit is contained in:
parent
d0a64026b0
commit
f3fc84738b
42 changed files with 300 additions and 204 deletions
|
|
@ -344,8 +344,9 @@ ConsoleFunction(expandFilename, const char*, 2, 2, "(string filename)"
|
|||
"@ingroup FileSystem")
|
||||
{
|
||||
TORQUE_UNUSED(argc);
|
||||
char* ret = Con::getReturnBuffer( 1024 );
|
||||
Con::expandScriptFilename(ret, 1024, argv[1]);
|
||||
static const U32 bufSize = 1024;
|
||||
char* ret = Con::getReturnBuffer( bufSize );
|
||||
Con::expandScriptFilename(ret, bufSize, argv[1]);
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
|
@ -355,8 +356,9 @@ ConsoleFunction(expandOldFilename, const char*, 2, 2, "(string filename)"
|
|||
"@ingroup FileSystem")
|
||||
{
|
||||
TORQUE_UNUSED(argc);
|
||||
char* ret = Con::getReturnBuffer( 1024 );
|
||||
Con::expandOldScriptFilename(ret, 1024, argv[1]);
|
||||
static const U32 bufSize = 1024;
|
||||
char* ret = Con::getReturnBuffer( bufSize );
|
||||
Con::expandOldScriptFilename(ret, bufSize, argv[1]);
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
|
@ -368,8 +370,9 @@ ConsoleToolFunction(collapseFilename, const char*, 2, 2, "(string filename)"
|
|||
"@internal Editor use only")
|
||||
{
|
||||
TORQUE_UNUSED(argc);
|
||||
char* ret = Con::getReturnBuffer( 1024 );
|
||||
Con::collapseScriptFilename(ret, 1024, argv[1]);
|
||||
static const U32 bufSize = 1024;
|
||||
char* ret = Con::getReturnBuffer( bufSize );
|
||||
Con::collapseScriptFilename(ret, bufSize, argv[1]);
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue