Use fixed buffer size var when allocating return buffer from console.

Conflicts:
	Engine/source/T3D/missionArea.cpp
	Engine/source/gui/editor/guiDebugger.cpp
This commit is contained in:
bank 2014-05-15 11:12:43 +04:00
parent d0a64026b0
commit f3fc84738b
42 changed files with 300 additions and 204 deletions

View file

@ -75,7 +75,8 @@ DefineConsoleFunction( strformat, const char*, ( const char* format, const char*
"@ingroup Strings\n"
"@see http://en.wikipedia.org/wiki/Printf" )
{
char* pBuffer = Con::getReturnBuffer(64);
static const U32 bufSize = 64;
char* pBuffer = Con::getReturnBuffer(bufSize);
const char *pch = format;
pBuffer[0] = '\0';
@ -99,7 +100,7 @@ DefineConsoleFunction( strformat, const char*, ( const char* format, const char*
case 'u':
case 'x':
case 'X':
dSprintf( pBuffer, 64, format, dAtoi( value ) );
dSprintf( pBuffer, bufSize, format, dAtoi( value ) );
break;
case 'e':
@ -107,7 +108,7 @@ DefineConsoleFunction( strformat, const char*, ( const char* format, const char*
case 'f':
case 'g':
case 'G':
dSprintf( pBuffer, 64, format, dAtof( value ) );
dSprintf( pBuffer, bufSize, format, dAtof( value ) );
break;
default: