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Use fixed buffer size var when allocating return buffer from console.
Conflicts: Engine/source/T3D/missionArea.cpp Engine/source/gui/editor/guiDebugger.cpp
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42 changed files with 300 additions and 204 deletions
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@ -1313,8 +1313,9 @@ const char *getFormattedData(S32 type, const char *data, const EnumTable *tbl, B
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Con::setData(type, variable, 0, 1, &data, tbl, flag);
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const char* formattedVal = Con::getData(type, variable, 0, tbl, flag);
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char* returnBuffer = Con::getReturnBuffer(2048);
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dSprintf(returnBuffer, 2048, "%s\0", formattedVal );
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static const U32 bufSize = 2048;
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char* returnBuffer = Con::getReturnBuffer(bufSize);
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dSprintf(returnBuffer, bufSize, "%s\0", formattedVal );
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cbt->deleteNativeVariable(variable);
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