Use fixed buffer size var when allocating return buffer from console.

Conflicts:
	Engine/source/T3D/missionArea.cpp
	Engine/source/gui/editor/guiDebugger.cpp
This commit is contained in:
bank 2014-05-15 11:12:43 +04:00
parent d0a64026b0
commit f3fc84738b
42 changed files with 300 additions and 204 deletions

View file

@ -468,9 +468,10 @@ ConsoleFunction(testJavaScriptBridge, const char *, 4, 4, "testBridge(arg1, arg2
if (dStrcmp(jret,"42"))
failed = 3;
char *ret = Con::getReturnBuffer(256);
static const U32 bufSize = 256;
char *ret = Con::getReturnBuffer(bufSize);
dSprintf(ret, 256, "%i", failed);
dSprintf(ret, bufSize, "%i", failed);
return ret;
}