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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-12 19:31:41 +00:00
Use fixed buffer size var when allocating return buffer from console.
Conflicts: Engine/source/T3D/missionArea.cpp Engine/source/gui/editor/guiDebugger.cpp
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42 changed files with 300 additions and 204 deletions
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@ -468,9 +468,10 @@ ConsoleFunction(testJavaScriptBridge, const char *, 4, 4, "testBridge(arg1, arg2
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if (dStrcmp(jret,"42"))
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failed = 3;
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char *ret = Con::getReturnBuffer(256);
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static const U32 bufSize = 256;
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char *ret = Con::getReturnBuffer(bufSize);
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dSprintf(ret, 256, "%i", failed);
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dSprintf(ret, bufSize, "%i", failed);
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return ret;
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}
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