Use fixed buffer size var when allocating return buffer from console.

Conflicts:
	Engine/source/T3D/missionArea.cpp
	Engine/source/gui/editor/guiDebugger.cpp
This commit is contained in:
bank 2014-05-15 11:12:43 +04:00
parent d0a64026b0
commit f3fc84738b
42 changed files with 300 additions and 204 deletions

View file

@ -259,8 +259,9 @@ ConsoleGetType( TypeTriggerPolyhedron )
AssertFatal(currVec == 3, "Internal error: Bad trigger polyhedron");
// Build output string.
char* retBuf = Con::getReturnBuffer(1024);
dSprintf(retBuf, 1023, "%7.7f %7.7f %7.7f %7.7f %7.7f %7.7f %7.7f %7.7f %7.7f %7.7f %7.7f %7.7f",
static const U32 bufSize = 1024;
char* retBuf = Con::getReturnBuffer(bufSize);
dSprintf(retBuf, bufSize, "%7.7f %7.7f %7.7f %7.7f %7.7f %7.7f %7.7f %7.7f %7.7f %7.7f %7.7f %7.7f",
origin.x, origin.y, origin.z,
vecs[0].x, vecs[0].y, vecs[0].z,
vecs[2].x, vecs[2].y, vecs[2].z,