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Use fixed buffer size var when allocating return buffer from console.
Conflicts: Engine/source/T3D/missionArea.cpp Engine/source/gui/editor/guiDebugger.cpp
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42 changed files with 300 additions and 204 deletions
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@ -259,8 +259,9 @@ ConsoleGetType( TypeTriggerPolyhedron )
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AssertFatal(currVec == 3, "Internal error: Bad trigger polyhedron");
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// Build output string.
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char* retBuf = Con::getReturnBuffer(1024);
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dSprintf(retBuf, 1023, "%7.7f %7.7f %7.7f %7.7f %7.7f %7.7f %7.7f %7.7f %7.7f %7.7f %7.7f %7.7f",
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static const U32 bufSize = 1024;
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char* retBuf = Con::getReturnBuffer(bufSize);
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dSprintf(retBuf, bufSize, "%7.7f %7.7f %7.7f %7.7f %7.7f %7.7f %7.7f %7.7f %7.7f %7.7f %7.7f %7.7f",
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origin.x, origin.y, origin.z,
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vecs[0].x, vecs[0].y, vecs[0].z,
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vecs[2].x, vecs[2].y, vecs[2].z,
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