Use fixed buffer size var when allocating return buffer from console.

Conflicts:
	Engine/source/T3D/missionArea.cpp
	Engine/source/gui/editor/guiDebugger.cpp
This commit is contained in:
bank 2014-05-15 11:12:43 +04:00
parent d0a64026b0
commit f3fc84738b
42 changed files with 300 additions and 204 deletions

View file

@ -6510,8 +6510,9 @@ DefineEngineMethod( Player, getDamageLocation, const char*, ( Point3F pos ),,
object->getDamageLocation(pos, buffer1, buffer2);
char *buff = Con::getReturnBuffer(128);
dSprintf(buff, 128, "%s %s", buffer1, buffer2);
static const U32 bufSize = 128;
char *buff = Con::getReturnBuffer(bufSize);
dSprintf(buff, bufSize, "%s %s", buffer1, buffer2);
return buff;
}