Use fixed buffer size var when allocating return buffer from console.

Conflicts:
	Engine/source/T3D/missionArea.cpp
	Engine/source/gui/editor/guiDebugger.cpp
This commit is contained in:
bank 2014-05-15 11:12:43 +04:00
parent d0a64026b0
commit f3fc84738b
42 changed files with 300 additions and 204 deletions

View file

@ -304,8 +304,9 @@ ConsoleType( WayPointTeam, TypeWayPointTeam, WayPointTeam )
ConsoleGetType( TypeWayPointTeam )
{
char * buf = Con::getReturnBuffer(32);
dSprintf(buf, 32, "%d", ((WayPointTeam*)dptr)->mTeamId);
static const U32 bufSize = 32;
char * buf = Con::getReturnBuffer(bufSize);
dSprintf(buf, bufSize, "%d", ((WayPointTeam*)dptr)->mTeamId);
return(buf);
}