mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-28 11:03:49 +00:00
Use fixed buffer size var when allocating return buffer from console.
Conflicts: Engine/source/T3D/missionArea.cpp Engine/source/gui/editor/guiDebugger.cpp
This commit is contained in:
parent
d0a64026b0
commit
f3fc84738b
42 changed files with 300 additions and 204 deletions
|
|
@ -176,10 +176,11 @@ DefineEngineFunction(getMissionAreaServerObject, MissionArea*, (),,
|
|||
DefineEngineMethod( MissionArea, getArea, const char *, (),,
|
||||
"Returns 4 fields: starting x, starting y, extents x, extents y.\n")
|
||||
{
|
||||
char* returnBuffer = Con::getReturnBuffer(48);
|
||||
static const U32 bufSize = 48;
|
||||
char* returnBuffer = Con::getReturnBuffer(bufSize);
|
||||
|
||||
RectI area = object->getArea();
|
||||
dSprintf(returnBuffer, 48, "%d %d %d %d", area.point.x, area.point.y, area.extent.x, area.extent.y);
|
||||
dSprintf(returnBuffer, bufSize, "%d %d %d %d", area.point.x, area.point.y, area.extent.x, area.extent.y);
|
||||
return(returnBuffer);
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue