Use fixed buffer size var when allocating return buffer from console.

Conflicts:
	Engine/source/T3D/missionArea.cpp
	Engine/source/gui/editor/guiDebugger.cpp
This commit is contained in:
bank 2014-05-15 11:12:43 +04:00
parent d0a64026b0
commit f3fc84738b
42 changed files with 300 additions and 204 deletions

View file

@ -176,10 +176,11 @@ DefineEngineFunction(getMissionAreaServerObject, MissionArea*, (),,
DefineEngineMethod( MissionArea, getArea, const char *, (),,
"Returns 4 fields: starting x, starting y, extents x, extents y.\n")
{
char* returnBuffer = Con::getReturnBuffer(48);
static const U32 bufSize = 48;
char* returnBuffer = Con::getReturnBuffer(bufSize);
RectI area = object->getArea();
dSprintf(returnBuffer, 48, "%d %d %d %d", area.point.x, area.point.y, area.extent.x, area.extent.y);
dSprintf(returnBuffer, bufSize, "%d %d %d %d", area.point.x, area.point.y, area.extent.x, area.extent.y);
return(returnBuffer);
}