mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 03:33:48 +00:00
Use fixed buffer size var when allocating return buffer from console.
Conflicts: Engine/source/T3D/missionArea.cpp Engine/source/gui/editor/guiDebugger.cpp
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parent
d0a64026b0
commit
f3fc84738b
42 changed files with 300 additions and 204 deletions
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@ -1241,9 +1241,10 @@ DefineEngineMethod( Item, getLastStickyPos, const char*, (),,
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"@note Server side only.\n"
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)
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{
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char* ret = Con::getReturnBuffer(256);
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static const U32 bufSize = 256;
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char* ret = Con::getReturnBuffer(bufSize);
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if (object->isServerObject())
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dSprintf(ret, 255, "%g %g %g",
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dSprintf(ret, bufSize, "%g %g %g",
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object->mStickyCollisionPos.x,
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object->mStickyCollisionPos.y,
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object->mStickyCollisionPos.z);
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@ -1263,9 +1264,10 @@ DefineEngineMethod( Item, getLastStickyNormal, const char *, (),,
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"@note Server side only.\n"
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)
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{
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char* ret = Con::getReturnBuffer(256);
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static const U32 bufSize = 256;
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char* ret = Con::getReturnBuffer(bufSize);
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if (object->isServerObject())
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dSprintf(ret, 255, "%g %g %g",
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dSprintf(ret, bufSize, "%g %g %g",
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object->mStickyCollisionNormal.x,
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object->mStickyCollisionNormal.y,
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object->mStickyCollisionNormal.z);
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