mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 03:33:48 +00:00
Use fixed buffer size var when allocating return buffer from console.
Conflicts: Engine/source/T3D/missionArea.cpp Engine/source/gui/editor/guiDebugger.cpp
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parent
d0a64026b0
commit
f3fc84738b
42 changed files with 300 additions and 204 deletions
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@ -457,8 +457,9 @@ ConsoleMethod( AIClient, getAimLocation, const char *, 2, 2, "ai.getAimLocation(
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AIClient *ai = static_cast<AIClient *>( object );
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Point3F aimPoint = ai->getAimLocation();
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char *returnBuffer = Con::getReturnBuffer( 256 );
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dSprintf( returnBuffer, 256, "%f %f %f", aimPoint.x, aimPoint.y, aimPoint.z );
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static const U32 bufSize = 256;
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char *returnBuffer = Con::getReturnBuffer( bufSize );
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dSprintf( returnBuffer, bufSize, "%f %f %f", aimPoint.x, aimPoint.y, aimPoint.z );
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return returnBuffer;
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}
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@ -470,8 +471,9 @@ ConsoleMethod( AIClient, getMoveDestination, const char *, 2, 2, "ai.getMoveDest
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AIClient *ai = static_cast<AIClient *>( object );
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Point3F movePoint = ai->getMoveDestination();
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char *returnBuffer = Con::getReturnBuffer( 256 );
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dSprintf( returnBuffer, 256, "%f %f %f", movePoint.x, movePoint.y, movePoint.z );
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static const U32 bufSize = 256;
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char *returnBuffer = Con::getReturnBuffer( bufSize );
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dSprintf( returnBuffer, bufSize, "%f %f %f", movePoint.x, movePoint.y, movePoint.z );
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return returnBuffer;
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}
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@ -522,8 +524,9 @@ ConsoleMethod( AIClient, getLocation, const char *, 2, 2, "ai.getLocation();" )
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AIClient *ai = static_cast<AIClient *>( object );
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Point3F locPoint = ai->getLocation();
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char *returnBuffer = Con::getReturnBuffer( 256 );
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dSprintf( returnBuffer, 256, "%f %f %f", locPoint.x, locPoint.y, locPoint.z );
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static const U32 bufSize = 256;
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char *returnBuffer = Con::getReturnBuffer( bufSize );
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dSprintf( returnBuffer, bufSize, "%f %f %f", locPoint.x, locPoint.y, locPoint.z );
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return returnBuffer;
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}
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