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getmovedestination, set/get speed, targetting script commands
todo: need to see why getAIController().setAimLocation("10 10 0"); seems to get into an onreachdestination+stuck callback loop
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6 changed files with 187 additions and 3 deletions
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@ -61,6 +61,7 @@ struct AINavigation
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Point3F mMoveDestination;
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void setMoveDestination(const Point3F& location, bool slowdown);
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Point3F getMoveDestination() { return mMoveDestination; };
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void onReachDestination();
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/// NavMesh we pathfind on.
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