3 textures blending fix for OpenGL.

This commit is contained in:
LuisAntonRebollo 2014-12-03 21:59:53 +01:00
parent 7962eef7dd
commit f3e737e001
3 changed files with 11 additions and 7 deletions

View file

@ -458,7 +458,7 @@ void TerrainDetailMapFeatGLSL::processPix( Vector<ShaderComponent*> &component
}
// Add to the blend total.
meta->addStatement( new GenOp( " @ = max( @, @ );\r\n", blendTotal, blendTotal, detailBlend ) );
meta->addStatement( new GenOp( " @ += @;\r\n", blendTotal, detailBlend ) );
// If we had a parallax feature... then factor in the parallax
// amount so that it fades out with the layer blending.