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Adds some in-progress gameObject recreation of various legacy game classes, such as PlayerObject, AIPlayerObject, Sound Emitter and Static Shape.
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23 changed files with 792 additions and 35 deletions
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Engine/source/T3D/gameObjects/aiPlayerObject.h
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Engine/source/T3D/gameObjects/aiPlayerObject.h
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#pragma once
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#include "playerObject.h"
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#include "T3D/components/ai/aiControllerComponent.h"
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class AIPlayerObject : public PlayerObject
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{
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typedef PlayerObject Parent;
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AIControllerComponent* mAIControllerComponent;
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public:
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AIPlayerObject();
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~AIPlayerObject();
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virtual bool onAdd();
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virtual void onRemove();
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DECLARE_CONOBJECT(AIPlayerObject);
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};
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