mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-04-29 16:25:42 +00:00
main.cs configuring now (optional), fixed installation up, fixed application name up, fixed executable name, added configured torsion template
This commit is contained in:
parent
cd727f7711
commit
f3dbe07b9a
5 changed files with 614 additions and 20 deletions
280
Templates/Empty/game/main.cs.in
Normal file
280
Templates/Empty/game/main.cs.in
Normal file
|
|
@ -0,0 +1,280 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2012 GarageGames, LLC
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
// Set the name of our application
|
||||
$appName = "@TORQUE_APP_NAME@";
|
||||
|
||||
// The directory it is run from
|
||||
$defaultGame = "scripts";
|
||||
|
||||
// Set profile directory
|
||||
$Pref::Video::ProfilePath = "core/profile";
|
||||
|
||||
function createCanvas(%windowTitle)
|
||||
{
|
||||
if ($isDedicated)
|
||||
{
|
||||
GFXInit::createNullDevice();
|
||||
return true;
|
||||
}
|
||||
|
||||
// Create the Canvas
|
||||
%foo = new GuiCanvas(Canvas);
|
||||
|
||||
// Set the window title
|
||||
if (isObject(Canvas))
|
||||
Canvas.setWindowTitle(getEngineName() @ " - " @ $appName);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// Display the optional commandline arguements
|
||||
$displayHelp = false;
|
||||
|
||||
// Use these to record and play back crashes
|
||||
//saveJournal("editorOnFileQuitCrash.jrn");
|
||||
//playJournal("editorOnFileQuitCrash.jrn", false);
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Check if a script file exists, compiled or not.
|
||||
function isScriptFile(%path)
|
||||
{
|
||||
if( isFile(%path @ ".dso") || isFile(%path) )
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Process command line arguments
|
||||
exec("core/parseArgs.cs");
|
||||
|
||||
$isDedicated = false;
|
||||
$dirCount = 2;
|
||||
$userDirs = $defaultGame @ ";art;levels";
|
||||
|
||||
// load tools scripts if we're a tool build
|
||||
if (isToolBuild())
|
||||
$userDirs = "tools;" @ $userDirs;
|
||||
|
||||
|
||||
// Parse the executable arguments with the standard
|
||||
// function from core/main.cs
|
||||
defaultParseArgs();
|
||||
|
||||
|
||||
if($dirCount == 0) {
|
||||
$userDirs = $defaultGame;
|
||||
$dirCount = 1;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Display a splash window immediately to improve app responsiveness before
|
||||
// engine is initialized and main window created
|
||||
if (!$isDedicated)
|
||||
displaySplashWindow();
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// The displayHelp, onStart, onExit and parseArgs function are overriden
|
||||
// by mod packages to get hooked into initialization and cleanup.
|
||||
|
||||
function onStart()
|
||||
{
|
||||
// Default startup function
|
||||
}
|
||||
|
||||
function onExit()
|
||||
{
|
||||
// OnExit is called directly from C++ code, whereas onStart is
|
||||
// invoked at the end of this file.
|
||||
}
|
||||
|
||||
function parseArgs()
|
||||
{
|
||||
// Here for mod override, the arguments have already
|
||||
// been parsed.
|
||||
}
|
||||
|
||||
function compileFiles(%pattern)
|
||||
{
|
||||
%path = filePath(%pattern);
|
||||
|
||||
%saveDSO = $Scripts::OverrideDSOPath;
|
||||
%saveIgnore = $Scripts::ignoreDSOs;
|
||||
|
||||
$Scripts::OverrideDSOPath = %path;
|
||||
$Scripts::ignoreDSOs = false;
|
||||
%mainCsFile = makeFullPath("main.cs");
|
||||
|
||||
for (%file = findFirstFileMultiExpr(%pattern); %file !$= ""; %file = findNextFileMultiExpr(%pattern))
|
||||
{
|
||||
// we don't want to try and compile the primary main.cs
|
||||
if(%mainCsFile !$= %file)
|
||||
compile(%file, true);
|
||||
}
|
||||
|
||||
$Scripts::OverrideDSOPath = %saveDSO;
|
||||
$Scripts::ignoreDSOs = %saveIgnore;
|
||||
|
||||
}
|
||||
|
||||
if($compileAll)
|
||||
{
|
||||
echo(" --- Compiling all files ---");
|
||||
compileFiles("*.cs");
|
||||
compileFiles("*.gui");
|
||||
compileFiles("*.ts");
|
||||
echo(" --- Exiting after compile ---");
|
||||
quit();
|
||||
}
|
||||
|
||||
if($compileTools)
|
||||
{
|
||||
echo(" --- Compiling tools scritps ---");
|
||||
compileFiles("tools/*.cs");
|
||||
compileFiles("tools/*.gui");
|
||||
compileFiles("tools/*.ts");
|
||||
echo(" --- Exiting after compile ---");
|
||||
quit();
|
||||
}
|
||||
|
||||
package Help {
|
||||
function onExit() {
|
||||
// Override onExit when displaying help
|
||||
}
|
||||
};
|
||||
|
||||
function displayHelp() {
|
||||
activatePackage(Help);
|
||||
|
||||
// Notes on logmode: console logging is written to console.log.
|
||||
// -log 0 disables console logging.
|
||||
// -log 1 appends to existing logfile; it also closes the file
|
||||
// (flushing the write buffer) after every write.
|
||||
// -log 2 overwrites any existing logfile; it also only closes
|
||||
// the logfile when the application shuts down. (default)
|
||||
|
||||
error(
|
||||
"Torque Demo command line options:\n"@
|
||||
" -log <logmode> Logging behavior; see main.cs comments for details\n"@
|
||||
" -game <game_name> Reset list of mods to only contain <game_name>\n"@
|
||||
" <game_name> Works like the -game argument\n"@
|
||||
" -dir <dir_name> Add <dir_name> to list of directories\n"@
|
||||
" -console Open a separate console\n"@
|
||||
" -show <shape> Deprecated\n"@
|
||||
" -jSave <file_name> Record a journal\n"@
|
||||
" -jPlay <file_name> Play back a journal\n"@
|
||||
" -jDebug <file_name> Play back a journal and issue an int3 at the end\n"@
|
||||
" -help Display this help message\n"
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
//--------------------------------------------------------------------------
|
||||
|
||||
// Default to a new logfile each session.
|
||||
if( !$logModeSpecified )
|
||||
{
|
||||
if( $platform !$= "xbox" && $platform !$= "xenon" )
|
||||
setLogMode(6);
|
||||
}
|
||||
|
||||
// Get the first dir on the list, which will be the last to be applied... this
|
||||
// does not modify the list.
|
||||
nextToken($userDirs, currentMod, ";");
|
||||
|
||||
// Execute startup scripts for each mod, starting at base and working up
|
||||
function loadDir(%dir)
|
||||
{
|
||||
pushback($userDirs, %dir, ";");
|
||||
|
||||
if (isScriptFile(%dir @ "/main.cs"))
|
||||
exec(%dir @ "/main.cs");
|
||||
}
|
||||
|
||||
echo("--------- Loading DIRS ---------");
|
||||
function loadDirs(%dirPath)
|
||||
{
|
||||
%dirPath = nextToken(%dirPath, token, ";");
|
||||
if (%dirPath !$= "")
|
||||
loadDirs(%dirPath);
|
||||
|
||||
if(exec(%token @ "/main.cs") != true)
|
||||
{
|
||||
error("Error: Unable to find specified directory: " @ %token );
|
||||
$dirCount--;
|
||||
}
|
||||
}
|
||||
loadDirs($userDirs);
|
||||
echo("");
|
||||
|
||||
if($dirCount == 0) {
|
||||
enableWinConsole(true);
|
||||
error("Error: Unable to load any specified directories");
|
||||
quit();
|
||||
}
|
||||
// Parse the command line arguments
|
||||
echo("--------- Parsing Arguments ---------");
|
||||
parseArgs();
|
||||
|
||||
// Either display the help message or startup the app.
|
||||
if ($displayHelp) {
|
||||
enableWinConsole(true);
|
||||
displayHelp();
|
||||
quit();
|
||||
}
|
||||
else {
|
||||
onStart();
|
||||
echo("Engine initialized...");
|
||||
|
||||
// Auto-load on the 360
|
||||
if( $platform $= "xenon" )
|
||||
{
|
||||
%mission = "levels/Empty Terrain.mis";
|
||||
|
||||
echo("Xbox360 Autoloading level: '" @ %mission @ "'");
|
||||
|
||||
|
||||
if ($pref::HostMultiPlayer)
|
||||
%serverType = "MultiPlayer";
|
||||
else
|
||||
%serverType = "SinglePlayer";
|
||||
|
||||
createAndConnectToLocalServer( %serverType, %mission );
|
||||
}
|
||||
}
|
||||
|
||||
// Display an error message for unused arguments
|
||||
for ($i = 1; $i < $Game::argc; $i++) {
|
||||
if (!$argUsed[$i])
|
||||
error("Error: Unknown command line argument: " @ $Game::argv[$i]);
|
||||
}
|
||||
|
||||
// Automatically start up the appropriate eidtor, if any
|
||||
if ($startWorldEditor) {
|
||||
Canvas.setCursor("DefaultCursor");
|
||||
Canvas.setContent(EditorChooseLevelGui);
|
||||
} else if ($startGUIEditor) {
|
||||
Canvas.setCursor("DefaultCursor");
|
||||
Canvas.setContent(EditorChooseGUI);
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue