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Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does.
- Overhauls the material editor to simplify and streamline the logic behind it since the inspector does most of the work - Tweak a few order positions of materialdefinition fields to work better - Sets AO, Rough and Metal channel fields to use an enum type for human readability - Updates the MaterialPreview gui control to work with assetIds - MatEd now supports setting of parent material to inherit from - Creating a new material now can prompt selecting an existing material to inherit from - Can now edit the mapTo value of a material in the matEd - New standalone Composite Texture Editor window for convering AO, Roughness and Metalness maps in a material to an ORMMap - Can also star the creation of a composite texture via RMB context menu in AB on an image asset - Moved logic of CubemapEditor from MatEd to it's own stuff - Made ImageAsset fields now be more clear when they have nothing assigned, and also have a clear button to empty the field's value so it's consistent across the board - Reorganized the layout of the gui and image files for the MatEd to be easier to navigate - MaterialEditor now overlays the EditorGUI instead of being forcefully embedded in it, allowing easy editing of the MatEd Gui via the Gui editor
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173 changed files with 3713 additions and 6977 deletions
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@ -2179,8 +2179,7 @@ function ShapeEdMaterials::editSelectedMaterial( %this )
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ShapeEdSelectWindow.setVisible( false );
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ShapeEdPropWindow.setVisible( false );
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EditorGui-->MatEdPropertiesWindow.setVisible( true );
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EditorGui-->MatEdPreviewWindow.setVisible( true );
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Canvas.pushDialog(MaterialEditorGui);
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MatEd_phoBreadcrumb.setVisible( true );
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MatEd_phoBreadcrumb.command = "ShapeEdMaterials.editSelectedMaterialEnd();";
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@ -2204,8 +2203,7 @@ function ShapeEdMaterials::editSelectedMaterialEnd( %this, %closeEditor )
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MatEd_phoBreadcrumb.command = "";
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MaterialEditorGui.quit();
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EditorGui-->MatEdPropertiesWindow.setVisible( false );
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EditorGui-->MatEdPreviewWindow.setVisible( false );
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Canvas.popDialog(MaterialEditorGui);
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// Delete the temporary TSStatic
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%this.tempShape.delete();
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