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Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does.
- Overhauls the material editor to simplify and streamline the logic behind it since the inspector does most of the work - Tweak a few order positions of materialdefinition fields to work better - Sets AO, Rough and Metal channel fields to use an enum type for human readability - Updates the MaterialPreview gui control to work with assetIds - MatEd now supports setting of parent material to inherit from - Creating a new material now can prompt selecting an existing material to inherit from - Can now edit the mapTo value of a material in the matEd - New standalone Composite Texture Editor window for convering AO, Roughness and Metalness maps in a material to an ORMMap - Can also star the creation of a composite texture via RMB context menu in AB on an image asset - Moved logic of CubemapEditor from MatEd to it's own stuff - Made ImageAsset fields now be more clear when they have nothing assigned, and also have a clear button to empty the field's value so it's consistent across the board - Reorganized the layout of the gui and image files for the MatEd to be easier to navigate - MaterialEditor now overlays the EditorGUI instead of being forcefully embedded in it, allowing easy editing of the MatEd Gui via the Gui editor
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173 changed files with 3713 additions and 6977 deletions
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@ -28,6 +28,8 @@
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#ifndef _GUIMATERIALPREVIEW_H_
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#define _GUIMATERIALPREVIEW_H_
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#include "assets/ShapeAsset.h"
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#include "gui/3d/guiTSControl.h"
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#include "ts/tsShapeInstance.h"
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@ -50,8 +52,11 @@ protected:
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MouseState mMouseState;
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TSShapeInstance* mModel;
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TSShapeInstance* mMountedModel;
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DECLARE_SHAPEASSET_REFACTOR(GuiMaterialPreview, Model)
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DECLARE_SHAPEASSET_REFACTOR(GuiMaterialPreview, MountedModel)
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TSShapeInstance* mModelInstance;
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TSShapeInstance* mMountedModelInstance;
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U32 mSkinTag;
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// For Camera Panning.
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