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clean out resolvecontacts entirely
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2 changed files with 0 additions and 68 deletions
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@ -217,7 +217,6 @@ class RigidShape: public ShapeBase
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void updatePos(F32 dt);
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bool updateCollision(F32 dt);
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bool resolveCollision(Rigid& ns,CollisionList& cList, F32 dt);
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bool resolveContacts(Rigid& ns,CollisionList& cList, F32 dt);
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bool resolveDisplacement(Rigid& ns,CollisionState *state,F32 dt);
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void checkTriggers();
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static void findCallback(SceneObject* obj,void * key);
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