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Update gfxGLDevice.cpp
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1 changed files with 1 additions and 1 deletions
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@ -356,7 +356,7 @@ GFXVertexBuffer *GFXGLDevice::allocVertexBuffer( U32 numVerts,
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const GFXVertexFormat *vertexFormat,
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const GFXVertexFormat *vertexFormat,
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U32 vertSize,
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U32 vertSize,
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GFXBufferType bufferType,
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GFXBufferType bufferType,
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void* data = NULL )
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void* data )
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{
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{
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if(bufferType == GFXBufferTypeVolatile)
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if(bufferType == GFXBufferTypeVolatile)
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return findVolatileVBO(numVerts, vertexFormat, vertSize);
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return findVolatileVBO(numVerts, vertexFormat, vertSize);
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