mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-15 16:44:36 +00:00
Adds handling for datablocks to be reloaded if the assets they utilize have their files directly edited.
This commit is contained in:
parent
0eafadb1a0
commit
f31acf774e
23 changed files with 121 additions and 37 deletions
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@ -370,7 +370,7 @@ public: \
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#pragma region Arrayed Asset Macros
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#pragma region Arrayed Asset Macros
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#define DECLARE_SHAPEASSET_ARRAY(className,name,max) public: \
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#define DECLARE_SHAPEASSET_ARRAY(className,name,max,changeFunc) public: \
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static const U32 sm##name##Count = max;\
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static const U32 sm##name##Count = max;\
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Resource<TSShape>m##name[max];\
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Resource<TSShape>m##name[max];\
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StringTableEntry m##name##Name[max]; \
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StringTableEntry m##name##Name[max]; \
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@ -384,6 +384,10 @@ public: \
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\
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\
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bool _set##name(StringTableEntry _in, const U32& index)\
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bool _set##name(StringTableEntry _in, const U32& index)\
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{\
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{\
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if (m##name##Asset[index].notNull())\
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{\
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m##name##Asset[index]->getChangedSignal().remove(this, &className::changeFunc);\
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}\
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if(m##name##AssetId[index] != _in || m##name##Name[index] != _in)\
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if(m##name##AssetId[index] != _in || m##name##Name[index] != _in)\
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{\
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{\
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if(index >= sm##name##Count || index < 0)\
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if(index >= sm##name##Count || index < 0)\
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@ -430,6 +434,8 @@ public: \
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if (get##name(index) != StringTable->EmptyString() && m##name##Asset[index].notNull())\
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if (get##name(index) != StringTable->EmptyString() && m##name##Asset[index].notNull())\
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{\
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{\
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m##name[index] = m##name##Asset[index]->getShapeResource();\
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m##name[index] = m##name##Asset[index]->getShapeResource();\
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\
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m##name##Asset[index]->getChangedSignal().notify(this, &className::changeFunc);\
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}\
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}\
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else\
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else\
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{\
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{\
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@ -111,7 +111,10 @@ public:
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void onPerformSubstitutions() override;
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void onPerformSubstitutions() override;
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bool allowSubstitutions() const override { return true; }
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bool allowSubstitutions() const override { return true; }
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void onShapeChanged() {}
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void onShapeChanged()
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{
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reloadOnLocalClient();
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}
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};
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};
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//**************************************************************************
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//**************************************************************************
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@ -143,7 +143,10 @@ public:
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ExplosionData* cloneAndPerformSubstitutions(const SimObject*, S32 index=0);
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ExplosionData* cloneAndPerformSubstitutions(const SimObject*, S32 index=0);
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bool allowSubstitutions() const override { return true; }
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bool allowSubstitutions() const override { return true; }
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void onShapeChanged() {}
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void onShapeChanged()
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{
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reloadOnLocalClient();
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}
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};
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};
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@ -341,7 +341,7 @@ protected:
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RectF mBillboardRects[MAX_COVERTYPES];
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RectF mBillboardRects[MAX_COVERTYPES];
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/// The cover shape filenames.
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/// The cover shape filenames.
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DECLARE_SHAPEASSET_ARRAY(GroundCover, Shape, MAX_COVERTYPES);
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DECLARE_SHAPEASSET_ARRAY(GroundCover, Shape, MAX_COVERTYPES, onShapeChanged);
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DECLARE_ASSET_ARRAY_NET_SETGET(GroundCover, Shape, -1);
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DECLARE_ASSET_ARRAY_NET_SETGET(GroundCover, Shape, -1);
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/// The cover shape instances.
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/// The cover shape instances.
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@ -409,6 +409,8 @@ protected:
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S32 randSeed );
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S32 randSeed );
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void _debugRender( ObjectRenderInst *ri, SceneRenderState *state, BaseMatInstance *overrideMat );
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void _debugRender( ObjectRenderInst *ri, SceneRenderState *state, BaseMatInstance *overrideMat );
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void onShapeChanged(){}
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};
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};
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#endif // _GROUNDCOVER_H_
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#endif // _GROUNDCOVER_H_
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@ -92,7 +92,10 @@ class ParticleData : public SimDataBlock
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static bool protectedSetSizes(void* object, const char* index, const char* data);
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static bool protectedSetSizes(void* object, const char* index, const char* data);
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static bool protectedSetTimes(void* object, const char* index, const char* data);
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static bool protectedSetTimes(void* object, const char* index, const char* data);
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void onImageChanged() {}
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void onImageChanged()
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{
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reloadOnLocalClient();
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}
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public:
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public:
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ParticleData();
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ParticleData();
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@ -69,8 +69,14 @@ class PrecipitationData : public GameBaseData
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void packData(BitStream* stream) override;
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void packData(BitStream* stream) override;
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void unpackData(BitStream* stream) override;
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void unpackData(BitStream* stream) override;
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void onDropChanged() {}
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void onDropChanged()
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void onSplashChanged() {}
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{
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reloadOnLocalClient();
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}
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void onSplashChanged()
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{
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reloadOnLocalClient();
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}
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};
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};
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struct Raindrop
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struct Raindrop
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@ -124,7 +124,10 @@ public:
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DECLARE_IMAGEASSET_ARRAY(SplashData, Texture, NUM_TEX, onTextureChanged);
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DECLARE_IMAGEASSET_ARRAY(SplashData, Texture, NUM_TEX, onTextureChanged);
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DECLARE_IMAGEASSET_ARRAY_SETGET(SplashData, Texture)
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DECLARE_IMAGEASSET_ARRAY_SETGET(SplashData, Texture)
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void onTextureChanged() {}
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void onTextureChanged()
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{
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reloadOnLocalClient();
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}
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ExplosionData* explosion;
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ExplosionData* explosion;
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S32 explosionId;
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S32 explosionId;
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@ -106,7 +106,10 @@ protected:
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void _makePrimBuffer( GFXPrimitiveBufferHandle *pb, U32 count );
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void _makePrimBuffer( GFXPrimitiveBufferHandle *pb, U32 count );
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void _renderCorona( ObjectRenderInst *ri, SceneRenderState *state, BaseMatInstance *overrideMat );
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void _renderCorona( ObjectRenderInst *ri, SceneRenderState *state, BaseMatInstance *overrideMat );
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void onImageChanged() {}
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void onImageChanged()
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{
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reloadOnLocalClient();
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}
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protected:
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protected:
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@ -97,7 +97,10 @@ public:
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void packData( BitStream *stream ) override;
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void packData( BitStream *stream ) override;
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void unpackData( BitStream *stream ) override;
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void unpackData( BitStream *stream ) override;
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void onShapeChanged() {}
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void onShapeChanged()
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{
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reloadOnLocalClient();
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}
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DECLARE_CONOBJECT( PhysicsDebrisData );
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DECLARE_CONOBJECT( PhysicsDebrisData );
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@ -135,7 +135,10 @@ public:
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SimObjectRef< ExplosionData > explosion;
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SimObjectRef< ExplosionData > explosion;
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SimObjectRef< PhysicsShapeData > destroyedShape;
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SimObjectRef< PhysicsShapeData > destroyedShape;
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void onShapeChanged() {}
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void onShapeChanged()
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{
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reloadOnLocalClient();
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}
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};
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};
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typedef PhysicsShapeData::SimType PhysicsSimType;
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typedef PhysicsShapeData::SimType PhysicsSimType;
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@ -76,7 +76,7 @@ struct PlayerData: public ShapeBaseData {
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/// that we don't create a TSThread on the player if we don't
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/// that we don't create a TSThread on the player if we don't
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/// need to.
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/// need to.
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DECLARE_SHAPEASSET_ARRAY(PlayerData, ShapeFP, ShapeBase::MaxMountedImages); ///< Used to render with mounted images in first person [optional]
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DECLARE_SHAPEASSET_ARRAY(PlayerData, ShapeFP, ShapeBase::MaxMountedImages, onShapeChanged); ///< Used to render with mounted images in first person [optional]
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DECLARE_ASSET_ARRAY_SETGET(PlayerData, ShapeFP);
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DECLARE_ASSET_ARRAY_SETGET(PlayerData, ShapeFP);
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StringTableEntry imageAnimPrefixFP; ///< Passed along to mounted images to modify
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StringTableEntry imageAnimPrefixFP; ///< Passed along to mounted images to modify
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@ -366,6 +366,11 @@ struct PlayerData: public ShapeBaseData {
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void packData(BitStream* stream) override;
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void packData(BitStream* stream) override;
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void unpackData(BitStream* stream) override;
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void unpackData(BitStream* stream) override;
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void onShapeChanged()
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{
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reloadOnLocalClient();
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}
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/// @name Callbacks
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/// @name Callbacks
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/// @{
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/// @{
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DECLARE_CALLBACK( void, onPoseChange, ( Player* obj, const char* oldPose, const char* newPose ) );
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DECLARE_CALLBACK( void, onPoseChange, ( Player* obj, const char* oldPose, const char* newPose ) );
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ProjectileData(const ProjectileData&, bool = false);
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ProjectileData(const ProjectileData&, bool = false);
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bool allowSubstitutions() const override { return true; }
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bool allowSubstitutions() const override { return true; }
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void onShapeChanged() {}
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void onShapeChanged()
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{
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reloadOnLocalClient();
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}
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};
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};
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@ -345,7 +345,7 @@ bool ShapeBaseData::preload(bool server, String &errorStr)
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S32 i;
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S32 i;
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U32 assetStatus = ShapeAsset::getAssetErrCode(mShapeAsset);
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U32 assetStatus = ShapeAsset::getAssetErrCode(mShapeAsset);
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if (assetStatus == AssetBase::Ok|| assetStatus == AssetBase::UsingFallback)
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if (assetStatus == AssetBase::Ok || assetStatus == AssetBase::UsingFallback)
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{
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{
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if (!server && !mShape->preloadMaterialList(mShape.getPath()) && NetConnection::filesWereDownloaded())
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if (!server && !mShape->preloadMaterialList(mShape.getPath()) && NetConnection::filesWereDownloaded())
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shapeError = true;
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shapeError = true;
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silent_bbox_check = stream->readFlag();
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silent_bbox_check = stream->readFlag();
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}
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}
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//
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//
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void ShapeBaseData::onShapeChanged()
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{
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reloadOnLocalClient();
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}
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void ShapeBaseData::onDebrisChanged()
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{
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reloadOnLocalClient();
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}
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//----------------------------------------------------------------------------
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//----------------------------------------------------------------------------
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//----------------------------------------------------------------------------
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//----------------------------------------------------------------------------
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@ -378,7 +378,7 @@ struct ShapeBaseImageData: public GameBaseData {
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F32 scriptAnimTransitionTime; ///< The amount of time to transition between the previous sequence and new sequence
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F32 scriptAnimTransitionTime; ///< The amount of time to transition between the previous sequence and new sequence
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///< when the script prefix has changed.
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///< when the script prefix has changed.
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DECLARE_SHAPEASSET_ARRAY(ShapeBaseImageData, Shape, MaxShapes); ///< Name of shape to render.
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DECLARE_SHAPEASSET_ARRAY(ShapeBaseImageData, Shape, MaxShapes, onShapeChanged); ///< Name of shape to render.
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DECLARE_ASSET_ARRAY_SETGET(ShapeBaseImageData, Shape);
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DECLARE_ASSET_ARRAY_SETGET(ShapeBaseImageData, Shape);
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//DECLARE_SHAPEASSET(ShapeBaseImageData, ShapeFP); ///< Name of shape to render in first person (optional).
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//DECLARE_SHAPEASSET(ShapeBaseImageData, ShapeFP); ///< Name of shape to render in first person (optional).
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@ -505,6 +505,11 @@ struct ShapeBaseImageData: public GameBaseData {
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void handleStateSoundTrack(const U32& stateId);
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void handleStateSoundTrack(const U32& stateId);
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void onShapeChanged()
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{
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reloadOnLocalClient();
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}
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/// @}
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/// @}
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/// @name Callbacks
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/// @name Callbacks
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Vector<TextureTagRemapping> txr_tag_remappings;
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Vector<TextureTagRemapping> txr_tag_remappings;
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bool silent_bbox_check;
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bool silent_bbox_check;
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void onShapeChanged() {}
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void onShapeChanged();
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void onDebrisChanged() {}
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void onDebrisChanged();
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public:
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public:
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ShapeBaseData(const ShapeBaseData&, bool = false);
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ShapeBaseData(const ShapeBaseData&, bool = false);
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};
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};
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@ -74,7 +74,10 @@ struct WheeledVehicleTire: public SimDataBlock
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void packData(BitStream* stream) override;
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void packData(BitStream* stream) override;
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void unpackData(BitStream* stream) override;
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void unpackData(BitStream* stream) override;
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void onShapeChanged() {}
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void onShapeChanged()
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{
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reloadOnLocalClient();
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}
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};
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};
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public:
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public:
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enum { MaxLifetimeTicks = 4095 };
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enum { MaxLifetimeTicks = 4095 };
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void onShapeChanged() {}
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void onShapeChanged()
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{
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reloadOnLocalClient();
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}
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public:
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public:
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// variables set in datablock definition:
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// variables set in datablock definition:
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static void initPersistFields();
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static void initPersistFields();
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void onChangeTexture() {}
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void onChangeTexture()
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{
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reloadOnLocalClient();
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}
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DECLARE_CONOBJECT(afxBillboardData);
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DECLARE_CONOBJECT(afxBillboardData);
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};
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};
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static void initPersistFields();
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static void initPersistFields();
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void onShapeChanged() {}
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void onShapeChanged()
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{
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reloadOnLocalClient();
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}
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void onSequenceChanged() {}
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void onSequenceChanged() {}
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DECLARE_CONOBJECT(afxModelData);
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DECLARE_CONOBJECT(afxModelData);
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static void convertGradientRangeFromDegrees(Point2F& gradrange, const Point2F& gradrange_deg);
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static void convertGradientRangeFromDegrees(Point2F& gradrange, const Point2F& gradrange_deg);
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void onImageChanged() {}
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void onImageChanged()
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{
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reloadOnLocalClient();
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}
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public:
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public:
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DECLARE_IMAGEASSET(afxZodiacData, Texture, onImageChanged, AFX_GFXZodiacTextureProfile);
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DECLARE_IMAGEASSET(afxZodiacData, Texture, onImageChanged, AFX_GFXZodiacTextureProfile);
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FACES_BITS = 3
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FACES_BITS = 3
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};
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};
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void onImageChanged() {}
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void onImageChanged()
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{
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reloadOnLocalClient();
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}
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public:
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public:
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DECLARE_IMAGEASSET(afxZodiacPlaneData, Texture, onImageChanged, AFX_GFXZodiacTextureProfile);
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DECLARE_IMAGEASSET(afxZodiacPlaneData, Texture, onImageChanged, AFX_GFXZodiacTextureProfile);
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@ -425,39 +425,42 @@ void SimDataBlock::write(Stream &stream, U32 tabStop, U32 flags)
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// MARK: ---- API ----
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// MARK: ---- API ----
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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void SimDataBlock::reloadOnLocalClient()
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DefineEngineMethod( SimDataBlock, reloadOnLocalClient, void, (),,
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"Reload the datablock. This can only be used with a local client configuration." )
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{
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{
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// Make sure we're running a local client.
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// Make sure we're running a local client.
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GameConnection* localClient = GameConnection::getLocalClientConnection();
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GameConnection* localClient = GameConnection::getLocalClientConnection();
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if( !localClient )
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if (!localClient)
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return;
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return;
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// Do an in-place pack/unpack/preload.
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// Do an in-place pack/unpack/preload.
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if( !object->preload( true, NetConnection::getErrorBuffer() ) )
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if (!preload(true, NetConnection::getErrorBuffer()))
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{
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{
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Con::errorf( NetConnection::getErrorBuffer() );
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Con::errorf(NetConnection::getErrorBuffer());
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return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
U8 buffer[ 16384 ];
|
U8 buffer[16384];
|
||||||
BitStream stream( buffer, 16384 );
|
BitStream stream(buffer, 16384);
|
||||||
|
|
||||||
object->packData( &stream );
|
packData(&stream);
|
||||||
stream.setPosition(0);
|
stream.setPosition(0);
|
||||||
object->unpackData( &stream );
|
unpackData(&stream);
|
||||||
|
|
||||||
if( !object->preload( false, NetConnection::getErrorBuffer() ) )
|
if (!preload(false, NetConnection::getErrorBuffer()))
|
||||||
{
|
{
|
||||||
Con::errorf( NetConnection::getErrorBuffer() );
|
Con::errorf(NetConnection::getErrorBuffer());
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Trigger a post-apply so that change notifications respond.
|
// Trigger a post-apply so that change notifications respond.
|
||||||
object->inspectPostApply();
|
inspectPostApply();
|
||||||
|
}
|
||||||
|
DefineEngineMethod( SimDataBlock, reloadOnLocalClient, void, (),,
|
||||||
|
"Reload the datablock. This can only be used with a local client configuration." )
|
||||||
|
{
|
||||||
|
object->reloadOnLocalClient();
|
||||||
}
|
}
|
||||||
|
|
||||||
//-----------------------------------------------------------------------------
|
//-----------------------------------------------------------------------------
|
||||||
|
|
|
||||||
|
|
@ -176,6 +176,8 @@ public:
|
||||||
/// Used by the console system to automatically tell datablock classes apart
|
/// Used by the console system to automatically tell datablock classes apart
|
||||||
/// from non-datablock classes.
|
/// from non-datablock classes.
|
||||||
static const bool __smIsDatablock = true;
|
static const bool __smIsDatablock = true;
|
||||||
|
|
||||||
|
void reloadOnLocalClient();
|
||||||
protected:
|
protected:
|
||||||
struct SubstitutionStatement
|
struct SubstitutionStatement
|
||||||
{
|
{
|
||||||
|
|
|
||||||
|
|
@ -143,7 +143,10 @@ public:
|
||||||
return theSignal;
|
return theSignal;
|
||||||
}
|
}
|
||||||
|
|
||||||
void onShapeChanged() {}
|
void onShapeChanged()
|
||||||
|
{
|
||||||
|
reloadOnLocalClient();
|
||||||
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
typedef Vector<ForestItemData*> ForestItemDataVector;
|
typedef Vector<ForestItemData*> ForestItemDataVector;
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue