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Adds handling for datablocks to be reloaded if the assets they utilize have their files directly edited.
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23 changed files with 121 additions and 37 deletions
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@ -76,7 +76,7 @@ struct PlayerData: public ShapeBaseData {
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/// that we don't create a TSThread on the player if we don't
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/// need to.
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DECLARE_SHAPEASSET_ARRAY(PlayerData, ShapeFP, ShapeBase::MaxMountedImages); ///< Used to render with mounted images in first person [optional]
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DECLARE_SHAPEASSET_ARRAY(PlayerData, ShapeFP, ShapeBase::MaxMountedImages, onShapeChanged); ///< Used to render with mounted images in first person [optional]
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DECLARE_ASSET_ARRAY_SETGET(PlayerData, ShapeFP);
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StringTableEntry imageAnimPrefixFP; ///< Passed along to mounted images to modify
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@ -366,6 +366,11 @@ struct PlayerData: public ShapeBaseData {
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void packData(BitStream* stream) override;
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void unpackData(BitStream* stream) override;
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void onShapeChanged()
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{
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reloadOnLocalClient();
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}
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/// @name Callbacks
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/// @{
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DECLARE_CALLBACK( void, onPoseChange, ( Player* obj, const char* oldPose, const char* newPose ) );
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