mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 03:33:48 +00:00
Fix for no sound output under Linux
This commit is contained in:
parent
eb0351139e
commit
f3199b04e4
2 changed files with 9 additions and 4 deletions
|
|
@ -418,8 +418,11 @@ void ThreadPool::queueWorkItem( WorkItem* item )
|
|||
// thread's run function. This may lead us to release
|
||||
// the semaphore more often than necessary, but it avoids
|
||||
// a race condition.
|
||||
|
||||
if( !dCompareAndSwap( mNumThreadsReady, mNumThreads, mNumThreads ) )
|
||||
|
||||
//Wasn't there still a race condition? Why not rely entirely on the semaphore?
|
||||
//For example, mNumThreadsReady initializes equalto mNumThreads, which could cause
|
||||
//initial work items to hang.
|
||||
//if( !dCompareAndSwap( mNumThreadsReady, mNumThreads, mNumThreads ) )
|
||||
mSemaphore.release();
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue