Enable RGB format for DDS files getting copied to bitmap.

This commit is contained in:
Lukas Joergensen 2014-09-23 12:56:48 +02:00
parent 69838bdc8c
commit f2a3a1e2a6

View file

@ -205,8 +205,8 @@ bool GFXD3D9TextureObject::copyToBmp(GBitmap* bmp)
// check format limitations
// at the moment we only support RGBA for the source (other 4 byte formats should
// be easy to add though)
AssertFatal(mFormat == GFXFormatR8G8B8A8, "copyToBmp: invalid format");
if (mFormat != GFXFormatR8G8B8A8)
AssertFatal(mFormat == GFXFormatR8G8B8A8 || mFormat == GFXFormatR8G8B8, "copyToBmp: invalid format");
if (mFormat != GFXFormatR8G8B8A8 && mFormat != GFXFormatR8G8B8)
return false;
PROFILE_START(GFXD3D9TextureObject_copyToBmp);