update assimp to 5.2.3 Bugfix-Release

This commit is contained in:
AzaezelX 2022-04-26 11:56:24 -05:00
parent 3f796d2a06
commit f297476092
1150 changed files with 165834 additions and 112019 deletions

View file

@ -2,8 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2019, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.
@ -48,14 +47,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "Common/BaseProcess.h"
#include <assimp/types.h>
#include <assimp/anim.h>
#include <assimp/types.h>
struct aiMesh;
class FindInvalidDataProcessTest;
namespace Assimp {
namespace Assimp {
// ---------------------------------------------------------------------------
/** The FindInvalidData post-processing step. It searches the mesh data
@ -70,31 +69,31 @@ public:
// -------------------------------------------------------------------
//
bool IsActive( unsigned int pFlags) const;
bool IsActive(unsigned int pFlags) const;
// -------------------------------------------------------------------
// Setup import settings
void SetupProperties(const Importer* pImp);
void SetupProperties(const Importer *pImp);
// -------------------------------------------------------------------
// Run the step
void Execute( aiScene* pScene);
void Execute(aiScene *pScene);
// -------------------------------------------------------------------
/** Executes the post-processing step on the given mesh
* @param pMesh The mesh to process.
* @return 0 - nothing, 1 - removed sth, 2 - please delete me */
int ProcessMesh( aiMesh* pMesh);
int ProcessMesh(aiMesh *pMesh);
// -------------------------------------------------------------------
/** Executes the post-processing step on the given animation
* @param anim The animation to process. */
void ProcessAnimation (aiAnimation* anim);
void ProcessAnimation(aiAnimation *anim);
// -------------------------------------------------------------------
/** Executes the post-processing step on the given anim channel
* @param anim The animation channel to process.*/
void ProcessAnimationChannel (aiNodeAnim* anim);
void ProcessAnimationChannel(aiNodeAnim *anim);
private:
ai_real configEpsilon;