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update assimp to 5.2.3 Bugfix-Release
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3f796d2a06
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1150 changed files with 165834 additions and 112019 deletions
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@ -2,8 +2,7 @@
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2019, assimp team
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Copyright (c) 2006-2022, assimp team
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All rights reserved.
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@ -48,14 +47,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include "Common/BaseProcess.h"
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#include <assimp/types.h>
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#include <assimp/anim.h>
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#include <assimp/types.h>
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struct aiMesh;
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class FindInvalidDataProcessTest;
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namespace Assimp {
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namespace Assimp {
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// ---------------------------------------------------------------------------
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/** The FindInvalidData post-processing step. It searches the mesh data
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@ -70,31 +69,31 @@ public:
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// -------------------------------------------------------------------
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//
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bool IsActive( unsigned int pFlags) const;
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bool IsActive(unsigned int pFlags) const;
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// -------------------------------------------------------------------
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// Setup import settings
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void SetupProperties(const Importer* pImp);
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void SetupProperties(const Importer *pImp);
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// -------------------------------------------------------------------
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// Run the step
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void Execute( aiScene* pScene);
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void Execute(aiScene *pScene);
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// -------------------------------------------------------------------
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/** Executes the post-processing step on the given mesh
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* @param pMesh The mesh to process.
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* @return 0 - nothing, 1 - removed sth, 2 - please delete me */
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int ProcessMesh( aiMesh* pMesh);
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int ProcessMesh(aiMesh *pMesh);
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// -------------------------------------------------------------------
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/** Executes the post-processing step on the given animation
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* @param anim The animation to process. */
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void ProcessAnimation (aiAnimation* anim);
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void ProcessAnimation(aiAnimation *anim);
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// -------------------------------------------------------------------
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/** Executes the post-processing step on the given anim channel
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* @param anim The animation channel to process.*/
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void ProcessAnimationChannel (aiNodeAnim* anim);
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void ProcessAnimationChannel(aiNodeAnim *anim);
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private:
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ai_real configEpsilon;
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