update assimp to 5.2.3 Bugfix-Release

This commit is contained in:
AzaezelX 2022-04-26 11:56:24 -05:00
parent 3f796d2a06
commit f297476092
1150 changed files with 165834 additions and 112019 deletions

View file

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2019, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.
@ -122,7 +122,7 @@ void RemoveUVSeams (aiMesh* mesh, aiVector3D* out)
const aiFace& face = mesh->mFaces[fidx];
if (face.mNumIndices < 3) continue; // triangles and polygons only, please
unsigned int small = face.mNumIndices, large = small;
unsigned int smallV = face.mNumIndices, large = smallV;
bool zero = false, one = false, round_to_zero = false;
// Check whether this face lies on a UV seam. We can just guess,
@ -133,7 +133,7 @@ void RemoveUVSeams (aiMesh* mesh, aiVector3D* out)
{
if (out[face.mIndices[n]].x < LOWER_LIMIT)
{
small = n;
smallV = n;
// If we have a U value very close to 0 we can't
// round the others to 0, too.
@ -151,7 +151,7 @@ void RemoveUVSeams (aiMesh* mesh, aiVector3D* out)
one = true;
}
}
if (small != face.mNumIndices && large != face.mNumIndices)
if (smallV != face.mNumIndices && large != face.mNumIndices)
{
for (unsigned int n = 0; n < face.mNumIndices;++n)
{