update assimp to 5.2.3 Bugfix-Release

This commit is contained in:
AzaezelX 2022-04-26 11:56:24 -05:00
parent 3f796d2a06
commit f297476092
1150 changed files with 165834 additions and 112019 deletions

View file

@ -3,9 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2019, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.
@ -42,25 +40,25 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include <assimp/scene.h>
aiNode::aiNode()
: mName("")
, mParent(NULL)
, mNumChildren(0)
, mChildren(NULL)
, mNumMeshes(0)
, mMeshes(NULL)
, mMetaData(NULL) {
aiNode::aiNode() :
mName(""),
mParent(nullptr),
mNumChildren(0),
mChildren(nullptr),
mNumMeshes(0),
mMeshes(nullptr),
mMetaData(nullptr) {
// empty
}
aiNode::aiNode(const std::string& name)
: mName(name)
, mParent(NULL)
, mNumChildren(0)
, mChildren(NULL)
, mNumMeshes(0)
, mMeshes(NULL)
, mMetaData(NULL) {
aiNode::aiNode(const std::string &name) :
mName(name),
mParent(nullptr),
mNumChildren(0),
mChildren(nullptr),
mNumMeshes(0),
mMeshes(nullptr),
mMetaData(nullptr) {
// empty
}
@ -68,8 +66,7 @@ aiNode::aiNode(const std::string& name)
aiNode::~aiNode() {
// delete all children recursively
// to make sure we won't crash if the data is invalid ...
if (mChildren && mNumChildren)
{
if (mNumChildren && mChildren) {
for (unsigned int a = 0; a < mNumChildren; a++)
delete mChildren[a];
}
@ -78,7 +75,7 @@ aiNode::~aiNode() {
delete mMetaData;
}
const aiNode *aiNode::FindNode(const char* name) const {
const aiNode *aiNode::FindNode(const char *name) const {
if (nullptr == name) {
return nullptr;
}
@ -86,7 +83,7 @@ const aiNode *aiNode::FindNode(const char* name) const {
return this;
}
for (unsigned int i = 0; i < mNumChildren; ++i) {
const aiNode* const p = mChildren[i]->FindNode(name);
const aiNode *const p = mChildren[i]->FindNode(name);
if (p) {
return p;
}
@ -95,11 +92,10 @@ const aiNode *aiNode::FindNode(const char* name) const {
return nullptr;
}
aiNode *aiNode::FindNode(const char* name) {
if (!::strcmp(mName.data, name))return this;
for (unsigned int i = 0; i < mNumChildren; ++i)
{
aiNode* const p = mChildren[i]->FindNode(name);
aiNode *aiNode::FindNode(const char *name) {
if (!::strcmp(mName.data, name)) return this;
for (unsigned int i = 0; i < mNumChildren; ++i) {
aiNode *const p = mChildren[i]->FindNode(name);
if (p) {
return p;
}
@ -121,17 +117,16 @@ void aiNode::addChildren(unsigned int numChildren, aiNode **children) {
}
if (mNumChildren > 0) {
aiNode **tmp = new aiNode*[mNumChildren];
::memcpy(tmp, mChildren, sizeof(aiNode*) * mNumChildren);
aiNode **tmp = new aiNode *[mNumChildren];
::memcpy(tmp, mChildren, sizeof(aiNode *) * mNumChildren);
delete[] mChildren;
mChildren = new aiNode*[mNumChildren + numChildren];
::memcpy(mChildren, tmp, sizeof(aiNode*) * mNumChildren);
::memcpy(&mChildren[mNumChildren], children, sizeof(aiNode*)* numChildren);
mChildren = new aiNode *[mNumChildren + numChildren];
::memcpy(mChildren, tmp, sizeof(aiNode *) * mNumChildren);
::memcpy(&mChildren[mNumChildren], children, sizeof(aiNode *) * numChildren);
mNumChildren += numChildren;
delete[] tmp;
}
else {
mChildren = new aiNode*[numChildren];
} else {
mChildren = new aiNode *[numChildren];
for (unsigned int i = 0; i < numChildren; i++) {
mChildren[i] = children[i];
}