update assimp to 5.2.3 Bugfix-Release

This commit is contained in:
AzaezelX 2022-04-26 11:56:24 -05:00
parent 3f796d2a06
commit f297476092
1150 changed files with 165834 additions and 112019 deletions

View file

@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2019, assimp team
Copyright (c) 2006-2022, assimp team
@ -52,46 +52,44 @@ using namespace Assimp;
// ------------------------------------------------------------------------------------------------
VertexTriangleAdjacency::VertexTriangleAdjacency(aiFace *pcFaces,
unsigned int iNumFaces,
unsigned int iNumVertices /*= 0*/,
bool bComputeNumTriangles /*= false*/)
{
unsigned int iNumFaces,
unsigned int iNumVertices /*= 0*/,
bool bComputeNumTriangles /*= false*/) {
// compute the number of referenced vertices if it wasn't specified by the caller
const aiFace* const pcFaceEnd = pcFaces + iNumFaces;
if (!iNumVertices) {
for (aiFace* pcFace = pcFaces; pcFace != pcFaceEnd; ++pcFace) {
ai_assert( nullptr != pcFace );
const aiFace *const pcFaceEnd = pcFaces + iNumFaces;
if (0 == iNumVertices) {
for (aiFace *pcFace = pcFaces; pcFace != pcFaceEnd; ++pcFace) {
ai_assert(nullptr != pcFace);
ai_assert(3 == pcFace->mNumIndices);
iNumVertices = std::max(iNumVertices,pcFace->mIndices[0]);
iNumVertices = std::max(iNumVertices,pcFace->mIndices[1]);
iNumVertices = std::max(iNumVertices,pcFace->mIndices[2]);
iNumVertices = std::max(iNumVertices, pcFace->mIndices[0]);
iNumVertices = std::max(iNumVertices, pcFace->mIndices[1]);
iNumVertices = std::max(iNumVertices, pcFace->mIndices[2]);
}
}
mNumVertices = iNumVertices;
mNumVertices = iNumVertices + 1;
unsigned int* pi;
unsigned int *pi;
// allocate storage
if (bComputeNumTriangles) {
pi = mLiveTriangles = new unsigned int[iNumVertices+1];
::memset(mLiveTriangles,0,sizeof(unsigned int)*(iNumVertices+1));
mOffsetTable = new unsigned int[iNumVertices+2]+1;
if (bComputeNumTriangles) {
pi = mLiveTriangles = new unsigned int[iNumVertices + 1];
::memset(mLiveTriangles, 0, sizeof(unsigned int) * (iNumVertices + 1));
mOffsetTable = new unsigned int[iNumVertices + 2] + 1;
} else {
pi = mOffsetTable = new unsigned int[iNumVertices+2]+1;
::memset(mOffsetTable,0,sizeof(unsigned int)*(iNumVertices+1));
mLiveTriangles = NULL; // important, otherwise the d'tor would crash
pi = mOffsetTable = new unsigned int[iNumVertices + 2] + 1;
::memset(mOffsetTable, 0, sizeof(unsigned int) * (iNumVertices + 1));
mLiveTriangles = nullptr; // important, otherwise the d'tor would crash
}
// get a pointer to the end of the buffer
unsigned int* piEnd = pi+iNumVertices;
unsigned int *piEnd = pi + iNumVertices;
*piEnd++ = 0u;
// first pass: compute the number of faces referencing each vertex
for (aiFace* pcFace = pcFaces; pcFace != pcFaceEnd; ++pcFace)
{
for (aiFace *pcFace = pcFaces; pcFace != pcFaceEnd; ++pcFace) {
unsigned nind = pcFace->mNumIndices;
unsigned * ind = pcFace->mIndices;
unsigned *ind = pcFace->mIndices;
if (nind > 0) pi[ind[0]]++;
if (nind > 1) pi[ind[1]]++;
if (nind > 2) pi[ind[2]]++;
@ -99,8 +97,8 @@ VertexTriangleAdjacency::VertexTriangleAdjacency(aiFace *pcFaces,
// second pass: compute the final offset table
unsigned int iSum = 0;
unsigned int* piCurOut = this->mOffsetTable;
for (unsigned int* piCur = pi; piCur != piEnd;++piCur,++piCurOut) {
unsigned int *piCurOut = this->mOffsetTable;
for (unsigned int *piCur = pi; piCur != piEnd; ++piCur, ++piCurOut) {
unsigned int iLastSum = iSum;
iSum += *piCur;
@ -111,9 +109,9 @@ VertexTriangleAdjacency::VertexTriangleAdjacency(aiFace *pcFaces,
// third pass: compute the final table
this->mAdjacencyTable = new unsigned int[iSum];
iSum = 0;
for (aiFace* pcFace = pcFaces; pcFace != pcFaceEnd; ++pcFace,++iSum) {
for (aiFace *pcFace = pcFaces; pcFace != pcFaceEnd; ++pcFace, ++iSum) {
unsigned nind = pcFace->mNumIndices;
unsigned * ind = pcFace->mIndices;
unsigned *ind = pcFace->mIndices;
if (nind > 0) mAdjacencyTable[pi[ind[0]]++] = iSum;
if (nind > 1) mAdjacencyTable[pi[ind[1]]++] = iSum;
@ -125,8 +123,7 @@ VertexTriangleAdjacency::VertexTriangleAdjacency(aiFace *pcFaces,
*mOffsetTable = 0u;
}
// ------------------------------------------------------------------------------------------------
VertexTriangleAdjacency::~VertexTriangleAdjacency()
{
VertexTriangleAdjacency::~VertexTriangleAdjacency() {
// delete allocated storage
delete[] mOffsetTable;
delete[] mAdjacencyTable;