mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-11 22:54:34 +00:00
update assimp to 5.2.3 Bugfix-Release
This commit is contained in:
parent
3f796d2a06
commit
f297476092
1150 changed files with 165834 additions and 112019 deletions
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@ -3,9 +3,7 @@
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Open Asset Import Library (assimp)
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---------------------------------------------------------------------------
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Copyright (c) 2006-2019, assimp team
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Copyright (c) 2006-2022, assimp team
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All rights reserved.
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@ -76,120 +74,164 @@ Here we implement only the C++ interface (Assimp::Exporter).
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namespace Assimp {
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#ifdef _MSC_VER
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# pragma warning( disable : 4800 )
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#endif // _MSC_VER
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// PostStepRegistry.cpp
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void GetPostProcessingStepInstanceList(std::vector< BaseProcess* >& out);
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// ------------------------------------------------------------------------------------------------
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// Exporter worker function prototypes. Should not be necessary to #ifndef them, it's just a prototype
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// do not use const, because some exporter need to convert the scene temporary
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// Exporter worker function prototypes. Do not use const, because some exporter need to convert
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// the scene temporary
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#ifndef ASSIMP_BUILD_NO_COLLADA_EXPORTER
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void ExportSceneCollada(const char*,IOSystem*, const aiScene*, const ExportProperties*);
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#endif
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#ifndef ASSIMP_BUILD_NO_X_EXPORTER
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void ExportSceneXFile(const char*,IOSystem*, const aiScene*, const ExportProperties*);
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#endif
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#ifndef ASSIMP_BUILD_NO_STEP_EXPORTER
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void ExportSceneStep(const char*,IOSystem*, const aiScene*, const ExportProperties*);
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#endif
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#ifndef ASSIMP_BUILD_NO_OBJ_EXPORTER
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void ExportSceneObj(const char*,IOSystem*, const aiScene*, const ExportProperties*);
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void ExportSceneObjNoMtl(const char*,IOSystem*, const aiScene*, const ExportProperties*);
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#endif
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#ifndef ASSIMP_BUILD_NO_STL_EXPORTER
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void ExportSceneSTL(const char*,IOSystem*, const aiScene*, const ExportProperties*);
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void ExportSceneSTLBinary(const char*,IOSystem*, const aiScene*, const ExportProperties*);
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#endif
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#ifndef ASSIMP_BUILD_NO_PLY_EXPORTER
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void ExportScenePly(const char*,IOSystem*, const aiScene*, const ExportProperties*);
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void ExportScenePlyBinary(const char*, IOSystem*, const aiScene*, const ExportProperties*);
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#endif
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#ifndef ASSIMP_BUILD_NO_3DS_EXPORTER
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void ExportScene3DS(const char*, IOSystem*, const aiScene*, const ExportProperties*);
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#endif
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#ifndef ASSIMP_BUILD_NO_GLTF_EXPORTER
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void ExportSceneGLTF(const char*, IOSystem*, const aiScene*, const ExportProperties*);
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void ExportSceneGLB(const char*, IOSystem*, const aiScene*, const ExportProperties*);
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void ExportSceneGLTF2(const char*, IOSystem*, const aiScene*, const ExportProperties*);
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void ExportSceneGLB2(const char*, IOSystem*, const aiScene*, const ExportProperties*);
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#endif
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#ifndef ASSIMP_BUILD_NO_ASSBIN_EXPORTER
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void ExportSceneAssbin(const char*, IOSystem*, const aiScene*, const ExportProperties*);
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#endif
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#ifndef ASSIMP_BUILD_NO_ASSXML_EXPORTER
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void ExportSceneAssxml(const char*, IOSystem*, const aiScene*, const ExportProperties*);
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#endif
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#ifndef ASSIMP_BUILD_NO_X3D_EXPORTER
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void ExportSceneX3D(const char*, IOSystem*, const aiScene*, const ExportProperties*);
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#endif
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#ifndef ASSIMP_BUILD_NO_FBX_EXPORTER
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void ExportSceneFBX(const char*, IOSystem*, const aiScene*, const ExportProperties*);
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void ExportSceneFBXA(const char*, IOSystem*, const aiScene*, const ExportProperties*);
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#endif
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#ifndef ASSIMP_BUILD_NO_3MF_EXPORTER
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void ExportScene3MF( const char*, IOSystem*, const aiScene*, const ExportProperties* );
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#endif
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#ifndef ASSIMP_BUILD_NO_M3D_EXPORTER
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void ExportSceneM3D(const char*, IOSystem*, const aiScene*, const ExportProperties*);
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void ExportSceneM3DA(const char*, IOSystem*, const aiScene*, const ExportProperties*);
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#endif
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#ifndef ASSIMP_BUILD_NO_ASSJSON_EXPORTER
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void ExportAssimp2Json(const char* , IOSystem*, const aiScene* , const Assimp::ExportProperties*);
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#endif
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#ifndef ASSIMP_BUILD_NO_PBRT_EXPORTER
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void ExportScenePbrt(const char*, IOSystem*, const aiScene*, const ExportProperties*);
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#endif
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static void setupExporterArray(std::vector<Exporter::ExportFormatEntry> &exporters) {
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(void)exporters;
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// ------------------------------------------------------------------------------------------------
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// global array of all export formats which Assimp supports in its current build
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Exporter::ExportFormatEntry gExporters[] =
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{
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#ifndef ASSIMP_BUILD_NO_COLLADA_EXPORTER
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Exporter::ExportFormatEntry( "collada", "COLLADA - Digital Asset Exchange Schema", "dae", &ExportSceneCollada ),
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exporters.push_back(Exporter::ExportFormatEntry("collada", "COLLADA - Digital Asset Exchange Schema", "dae", &ExportSceneCollada));
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#endif
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#ifndef ASSIMP_BUILD_NO_X_EXPORTER
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Exporter::ExportFormatEntry( "x", "X Files", "x", &ExportSceneXFile,
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aiProcess_MakeLeftHanded | aiProcess_FlipWindingOrder | aiProcess_FlipUVs ),
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exporters.push_back(Exporter::ExportFormatEntry("x", "X Files", "x", &ExportSceneXFile,
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aiProcess_MakeLeftHanded | aiProcess_FlipWindingOrder | aiProcess_FlipUVs));
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#endif
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#ifndef ASSIMP_BUILD_NO_STEP_EXPORTER
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Exporter::ExportFormatEntry( "stp", "Step Files", "stp", &ExportSceneStep, 0 ),
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exporters.push_back(Exporter::ExportFormatEntry("stp", "Step Files", "stp", &ExportSceneStep, 0));
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#endif
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#ifndef ASSIMP_BUILD_NO_OBJ_EXPORTER
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Exporter::ExportFormatEntry( "obj", "Wavefront OBJ format", "obj", &ExportSceneObj,
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aiProcess_GenSmoothNormals /*| aiProcess_PreTransformVertices */ ),
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Exporter::ExportFormatEntry( "objnomtl", "Wavefront OBJ format without material file", "obj", &ExportSceneObjNoMtl,
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aiProcess_GenSmoothNormals /*| aiProcess_PreTransformVertices */ ),
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exporters.push_back(Exporter::ExportFormatEntry("obj", "Wavefront OBJ format", "obj", &ExportSceneObj,
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aiProcess_GenSmoothNormals /*| aiProcess_PreTransformVertices */));
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exporters.push_back(Exporter::ExportFormatEntry("objnomtl", "Wavefront OBJ format without material file", "obj", &ExportSceneObjNoMtl,
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aiProcess_GenSmoothNormals /*| aiProcess_PreTransformVertices */));
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#endif
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#ifndef ASSIMP_BUILD_NO_STL_EXPORTER
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Exporter::ExportFormatEntry( "stl", "Stereolithography", "stl" , &ExportSceneSTL,
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aiProcess_Triangulate | aiProcess_GenNormals | aiProcess_PreTransformVertices
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),
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Exporter::ExportFormatEntry( "stlb", "Stereolithography (binary)", "stl" , &ExportSceneSTLBinary,
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aiProcess_Triangulate | aiProcess_GenNormals | aiProcess_PreTransformVertices
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),
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exporters.push_back(Exporter::ExportFormatEntry("stl", "Stereolithography", "stl", &ExportSceneSTL,
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aiProcess_Triangulate | aiProcess_GenNormals | aiProcess_PreTransformVertices));
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exporters.push_back(Exporter::ExportFormatEntry("stlb", "Stereolithography (binary)", "stl", &ExportSceneSTLBinary,
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aiProcess_Triangulate | aiProcess_GenNormals | aiProcess_PreTransformVertices));
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#endif
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#ifndef ASSIMP_BUILD_NO_PLY_EXPORTER
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Exporter::ExportFormatEntry( "ply", "Stanford Polygon Library", "ply" , &ExportScenePly,
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aiProcess_PreTransformVertices
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),
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Exporter::ExportFormatEntry( "plyb", "Stanford Polygon Library (binary)", "ply", &ExportScenePlyBinary,
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aiProcess_PreTransformVertices
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),
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exporters.push_back(Exporter::ExportFormatEntry("ply", "Stanford Polygon Library", "ply", &ExportScenePly,
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aiProcess_PreTransformVertices));
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exporters.push_back(Exporter::ExportFormatEntry("plyb", "Stanford Polygon Library (binary)", "ply", &ExportScenePlyBinary,
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aiProcess_PreTransformVertices));
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#endif
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#ifndef ASSIMP_BUILD_NO_3DS_EXPORTER
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Exporter::ExportFormatEntry( "3ds", "Autodesk 3DS (legacy)", "3ds" , &ExportScene3DS,
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aiProcess_Triangulate | aiProcess_SortByPType | aiProcess_JoinIdenticalVertices ),
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exporters.push_back(Exporter::ExportFormatEntry("3ds", "Autodesk 3DS (legacy)", "3ds", &ExportScene3DS,
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aiProcess_Triangulate | aiProcess_SortByPType | aiProcess_JoinIdenticalVertices));
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#endif
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#ifndef ASSIMP_BUILD_NO_GLTF_EXPORTER
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Exporter::ExportFormatEntry( "gltf2", "GL Transmission Format v. 2", "gltf", &ExportSceneGLTF2,
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aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType ),
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Exporter::ExportFormatEntry( "glb2", "GL Transmission Format v. 2 (binary)", "glb", &ExportSceneGLB2,
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aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType ),
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Exporter::ExportFormatEntry( "gltf", "GL Transmission Format", "gltf", &ExportSceneGLTF,
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aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType ),
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Exporter::ExportFormatEntry( "glb", "GL Transmission Format (binary)", "glb", &ExportSceneGLB,
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aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType ),
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#if !defined(ASSIMP_BUILD_NO_GLTF_EXPORTER) && !defined(ASSIMP_BUILD_NO_GLTF2_EXPORTER)
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exporters.push_back(Exporter::ExportFormatEntry("gltf2", "GL Transmission Format v. 2", "gltf", &ExportSceneGLTF2,
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aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType));
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exporters.push_back(Exporter::ExportFormatEntry("glb2", "GL Transmission Format v. 2 (binary)", "glb", &ExportSceneGLB2,
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aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType));
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#endif
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#if !defined(ASSIMP_BUILD_NO_GLTF_EXPORTER) && !defined(ASSIMP_BUILD_NO_GLTF1_EXPORTER)
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exporters.push_back(Exporter::ExportFormatEntry("gltf", "GL Transmission Format", "gltf", &ExportSceneGLTF,
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aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType));
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exporters.push_back(Exporter::ExportFormatEntry("glb", "GL Transmission Format (binary)", "glb", &ExportSceneGLB,
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aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType));
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#endif
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#ifndef ASSIMP_BUILD_NO_ASSBIN_EXPORTER
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Exporter::ExportFormatEntry( "assbin", "Assimp Binary File", "assbin" , &ExportSceneAssbin, 0 ),
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exporters.push_back(Exporter::ExportFormatEntry("assbin", "Assimp Binary File", "assbin", &ExportSceneAssbin, 0));
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#endif
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#ifndef ASSIMP_BUILD_NO_ASSXML_EXPORTER
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Exporter::ExportFormatEntry( "assxml", "Assimp XML Document", "assxml" , &ExportSceneAssxml, 0 ),
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exporters.push_back(Exporter::ExportFormatEntry("assxml", "Assimp XML Document", "assxml", &ExportSceneAssxml, 0));
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#endif
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#ifndef ASSIMP_BUILD_NO_X3D_EXPORTER
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Exporter::ExportFormatEntry( "x3d", "Extensible 3D", "x3d" , &ExportSceneX3D, 0 ),
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exporters.push_back(Exporter::ExportFormatEntry("x3d", "Extensible 3D", "x3d", &ExportSceneX3D, 0));
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#endif
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#ifndef ASSIMP_BUILD_NO_FBX_EXPORTER
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Exporter::ExportFormatEntry( "fbx", "Autodesk FBX (binary)", "fbx", &ExportSceneFBX, 0 ),
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Exporter::ExportFormatEntry( "fbxa", "Autodesk FBX (ascii)", "fbx", &ExportSceneFBXA, 0 ),
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exporters.push_back(Exporter::ExportFormatEntry("fbx", "Autodesk FBX (binary)", "fbx", &ExportSceneFBX, 0));
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exporters.push_back(Exporter::ExportFormatEntry("fbxa", "Autodesk FBX (ascii)", "fbx", &ExportSceneFBXA, 0));
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#endif
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#ifndef ASSIMP_BUILD_NO_M3D_EXPORTER
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exporters.push_back(Exporter::ExportFormatEntry("m3d", "Model 3D (binary)", "m3d", &ExportSceneM3D, 0));
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exporters.push_back(Exporter::ExportFormatEntry("m3da", "Model 3D (ascii)", "a3d", &ExportSceneM3DA, 0));
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#endif
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#ifndef ASSIMP_BUILD_NO_3MF_EXPORTER
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Exporter::ExportFormatEntry( "3mf", "The 3MF-File-Format", "3mf", &ExportScene3MF, 0 ),
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exporters.push_back(Exporter::ExportFormatEntry("3mf", "The 3MF-File-Format", "3mf", &ExportScene3MF, 0));
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#endif
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#ifndef ASSIMP_BUILD_NO_PBRT_EXPORTER
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exporters.push_back(Exporter::ExportFormatEntry("pbrt", "pbrt-v4 scene description file", "pbrt", &ExportScenePbrt, aiProcess_Triangulate | aiProcess_SortByPType));
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#endif
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#ifndef ASSIMP_BUILD_NO_ASSJSON_EXPORTER
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Exporter::ExportFormatEntry( "assjson", "Assimp JSON Document", "json", &ExportAssimp2Json, 0)
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exporters.push_back(Exporter::ExportFormatEntry("assjson", "Assimp JSON Document", "json", &ExportAssimp2Json, 0));
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#endif
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};
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#define ASSIMP_NUM_EXPORTERS (sizeof(gExporters)/sizeof(gExporters[0]))
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}
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class ExporterPimpl {
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public:
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@ -205,10 +247,7 @@ public:
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GetPostProcessingStepInstanceList(mPostProcessingSteps);
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// grab all built-in exporters
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if ( 0 != ( ASSIMP_NUM_EXPORTERS ) ) {
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mExporters.resize( ASSIMP_NUM_EXPORTERS );
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std::copy( gExporters, gExporters + ASSIMP_NUM_EXPORTERS, mExporters.begin() );
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}
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setupExporterArray(mExporters);
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}
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~ExporterPimpl() {
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@ -252,24 +291,28 @@ Exporter :: Exporter()
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// ------------------------------------------------------------------------------------------------
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Exporter::~Exporter() {
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FreeBlob();
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ai_assert(nullptr != pimpl);
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FreeBlob();
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delete pimpl;
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}
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// ------------------------------------------------------------------------------------------------
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void Exporter::SetIOHandler( IOSystem* pIOHandler) {
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pimpl->mIsDefaultIOHandler = !pIOHandler;
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ai_assert(nullptr != pimpl);
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pimpl->mIsDefaultIOHandler = !pIOHandler;
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pimpl->mIOSystem.reset(pIOHandler);
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}
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// ------------------------------------------------------------------------------------------------
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IOSystem* Exporter::GetIOHandler() const {
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return pimpl->mIOSystem.get();
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ai_assert(nullptr != pimpl);
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return pimpl->mIOSystem.get();
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}
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// ------------------------------------------------------------------------------------------------
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bool Exporter::IsDefaultIOHandler() const {
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return pimpl->mIsDefaultIOHandler;
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ai_assert(nullptr != pimpl);
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return pimpl->mIsDefaultIOHandler;
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}
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// ------------------------------------------------------------------------------------------------
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@ -295,13 +338,16 @@ void Exporter::SetProgressHandler(ProgressHandler* pHandler) {
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// ------------------------------------------------------------------------------------------------
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const aiExportDataBlob* Exporter::ExportToBlob( const aiScene* pScene, const char* pFormatId,
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unsigned int pPreprocessing, const ExportProperties* pProperties) {
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ai_assert(nullptr != pimpl);
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if (pimpl->blob) {
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delete pimpl->blob;
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pimpl->blob = nullptr;
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}
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auto baseName = pProperties ? pProperties->GetPropertyString(AI_CONFIG_EXPORT_BLOB_NAME, AI_BLOBIO_MAGIC) : AI_BLOBIO_MAGIC;
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std::shared_ptr<IOSystem> old = pimpl->mIOSystem;
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BlobIOSystem* blobio = new BlobIOSystem();
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BlobIOSystem *blobio = new BlobIOSystem(baseName);
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pimpl->mIOSystem = std::shared_ptr<IOSystem>( blobio );
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if (AI_SUCCESS != Export(pScene,pFormatId,blobio->GetMagicFileName(), pPreprocessing, pProperties)) {
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@ -319,7 +365,7 @@ const aiExportDataBlob* Exporter::ExportToBlob( const aiScene* pScene, const cha
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aiReturn Exporter::Export( const aiScene* pScene, const char* pFormatId, const char* pPath,
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unsigned int pPreprocessing, const ExportProperties* pProperties) {
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ASSIMP_BEGIN_EXCEPTION_REGION();
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ai_assert(nullptr != pimpl);
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// when they create scenes from scratch, users will likely create them not in verbose
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// format. They will likely not be aware that there is a flag in the scene to indicate
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// this, however. To avoid surprises and bug reports, we check for duplicates in
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@ -443,10 +489,9 @@ aiReturn Exporter::Export( const aiScene* pScene, const char* pFormatId, const c
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proc.Execute(scenecopy.get());
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}
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ExportProperties emptyProperties; // Never pass NULL ExportProperties so Exporters don't have to worry.
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ExportProperties emptyProperties; // Never pass nullptr ExportProperties so Exporters don't have to worry.
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ExportProperties* pProp = pProperties ? (ExportProperties*)pProperties : &emptyProperties;
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pProp->SetPropertyBool("bJoinIdenticalVertices", must_join_again);
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exp.mExportFunction(pPath,pimpl->mIOSystem.get(),scenecopy.get(), pProp);
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pProp->SetPropertyBool("bJoinIdenticalVertices", pp & aiProcess_JoinIdenticalVertices);
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exp.mExportFunction(pPath,pimpl->mIOSystem.get(),scenecopy.get(), pProp);
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pimpl->mProgressHandler->UpdateFileWrite(4, 4);
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@ -466,11 +511,13 @@ aiReturn Exporter::Export( const aiScene* pScene, const char* pFormatId, const c
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// ------------------------------------------------------------------------------------------------
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const char* Exporter::GetErrorString() const {
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ai_assert(nullptr != pimpl);
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return pimpl->mError.c_str();
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}
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// ------------------------------------------------------------------------------------------------
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void Exporter::FreeBlob() {
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ai_assert(nullptr != pimpl);
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delete pimpl->blob;
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pimpl->blob = nullptr;
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@ -479,30 +526,34 @@ void Exporter::FreeBlob() {
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// ------------------------------------------------------------------------------------------------
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const aiExportDataBlob* Exporter::GetBlob() const {
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return pimpl->blob;
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ai_assert(nullptr != pimpl);
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return pimpl->blob;
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}
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// ------------------------------------------------------------------------------------------------
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const aiExportDataBlob* Exporter::GetOrphanedBlob() const {
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const aiExportDataBlob* tmp = pimpl->blob;
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ai_assert(nullptr != pimpl);
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const aiExportDataBlob *tmp = pimpl->blob;
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pimpl->blob = nullptr;
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return tmp;
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}
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// ------------------------------------------------------------------------------------------------
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size_t Exporter::GetExportFormatCount() const {
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ai_assert(nullptr != pimpl);
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return pimpl->mExporters.size();
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}
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// ------------------------------------------------------------------------------------------------
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const aiExportFormatDesc* Exporter::GetExportFormatDescription( size_t index ) const {
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if (index >= GetExportFormatCount()) {
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ai_assert(nullptr != pimpl);
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if (index >= GetExportFormatCount()) {
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return nullptr;
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}
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// Return from static storage if the requested index is built-in.
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if (index < sizeof(gExporters) / sizeof(gExporters[0])) {
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return &gExporters[index].mDescription;
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if (index < pimpl->mExporters.size()) {
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return &pimpl->mExporters[index].mDescription;
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}
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return &pimpl->mExporters[index].mDescription;
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@ -510,7 +561,8 @@ const aiExportFormatDesc* Exporter::GetExportFormatDescription( size_t index ) c
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// ------------------------------------------------------------------------------------------------
|
||||
aiReturn Exporter::RegisterExporter(const ExportFormatEntry& desc) {
|
||||
for(const ExportFormatEntry& e : pimpl->mExporters) {
|
||||
ai_assert(nullptr != pimpl);
|
||||
for (const ExportFormatEntry &e : pimpl->mExporters) {
|
||||
if (!strcmp(e.mDescription.id,desc.mDescription.id)) {
|
||||
return aiReturn_FAILURE;
|
||||
}
|
||||
|
|
@ -522,7 +574,8 @@ aiReturn Exporter::RegisterExporter(const ExportFormatEntry& desc) {
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void Exporter::UnregisterExporter(const char* id) {
|
||||
for(std::vector<ExportFormatEntry>::iterator it = pimpl->mExporters.begin();
|
||||
ai_assert(nullptr != pimpl);
|
||||
for (std::vector<ExportFormatEntry>::iterator it = pimpl->mExporters.begin();
|
||||
it != pimpl->mExporters.end(); ++it) {
|
||||
if (!strcmp((*it).mDescription.id,id)) {
|
||||
pimpl->mExporters.erase(it);
|
||||
|
|
@ -541,10 +594,23 @@ ExportProperties::ExportProperties(const ExportProperties &other)
|
|||
: mIntProperties(other.mIntProperties)
|
||||
, mFloatProperties(other.mFloatProperties)
|
||||
, mStringProperties(other.mStringProperties)
|
||||
, mMatrixProperties(other.mMatrixProperties) {
|
||||
, mMatrixProperties(other.mMatrixProperties)
|
||||
, mCallbackProperties(other.mCallbackProperties){
|
||||
// empty
|
||||
}
|
||||
|
||||
bool ExportProperties::SetPropertyCallback(const char *szName, const std::function<void *(void *)> &f) {
|
||||
return SetGenericProperty<std::function<void *(void *)>>(mCallbackProperties, szName, f);
|
||||
}
|
||||
|
||||
std::function<void *(void *)> ExportProperties::GetPropertyCallback(const char *szName) const {
|
||||
return GetGenericProperty<std::function<void *(void *)>>(mCallbackProperties, szName, 0);
|
||||
}
|
||||
|
||||
bool ExportProperties::HasPropertyCallback(const char *szName) const {
|
||||
return HasGenericProperty<std::function<void *(void *)>>(mCallbackProperties, szName);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Set a configuration property
|
||||
bool ExportProperties::SetPropertyInteger(const char* szName, int iValue) {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue