update assimp to 5.2.3 Bugfix-Release

This commit is contained in:
AzaezelX 2022-04-26 11:56:24 -05:00
parent 3f796d2a06
commit f297476092
1150 changed files with 165834 additions and 112019 deletions

View file

@ -3,9 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2019, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.
@ -76,120 +74,164 @@ Here we implement only the C++ interface (Assimp::Exporter).
namespace Assimp {
#ifdef _MSC_VER
# pragma warning( disable : 4800 )
#endif // _MSC_VER
// PostStepRegistry.cpp
void GetPostProcessingStepInstanceList(std::vector< BaseProcess* >& out);
// ------------------------------------------------------------------------------------------------
// Exporter worker function prototypes. Should not be necessary to #ifndef them, it's just a prototype
// do not use const, because some exporter need to convert the scene temporary
// Exporter worker function prototypes. Do not use const, because some exporter need to convert
// the scene temporary
#ifndef ASSIMP_BUILD_NO_COLLADA_EXPORTER
void ExportSceneCollada(const char*,IOSystem*, const aiScene*, const ExportProperties*);
#endif
#ifndef ASSIMP_BUILD_NO_X_EXPORTER
void ExportSceneXFile(const char*,IOSystem*, const aiScene*, const ExportProperties*);
#endif
#ifndef ASSIMP_BUILD_NO_STEP_EXPORTER
void ExportSceneStep(const char*,IOSystem*, const aiScene*, const ExportProperties*);
#endif
#ifndef ASSIMP_BUILD_NO_OBJ_EXPORTER
void ExportSceneObj(const char*,IOSystem*, const aiScene*, const ExportProperties*);
void ExportSceneObjNoMtl(const char*,IOSystem*, const aiScene*, const ExportProperties*);
#endif
#ifndef ASSIMP_BUILD_NO_STL_EXPORTER
void ExportSceneSTL(const char*,IOSystem*, const aiScene*, const ExportProperties*);
void ExportSceneSTLBinary(const char*,IOSystem*, const aiScene*, const ExportProperties*);
#endif
#ifndef ASSIMP_BUILD_NO_PLY_EXPORTER
void ExportScenePly(const char*,IOSystem*, const aiScene*, const ExportProperties*);
void ExportScenePlyBinary(const char*, IOSystem*, const aiScene*, const ExportProperties*);
#endif
#ifndef ASSIMP_BUILD_NO_3DS_EXPORTER
void ExportScene3DS(const char*, IOSystem*, const aiScene*, const ExportProperties*);
#endif
#ifndef ASSIMP_BUILD_NO_GLTF_EXPORTER
void ExportSceneGLTF(const char*, IOSystem*, const aiScene*, const ExportProperties*);
void ExportSceneGLB(const char*, IOSystem*, const aiScene*, const ExportProperties*);
void ExportSceneGLTF2(const char*, IOSystem*, const aiScene*, const ExportProperties*);
void ExportSceneGLB2(const char*, IOSystem*, const aiScene*, const ExportProperties*);
#endif
#ifndef ASSIMP_BUILD_NO_ASSBIN_EXPORTER
void ExportSceneAssbin(const char*, IOSystem*, const aiScene*, const ExportProperties*);
#endif
#ifndef ASSIMP_BUILD_NO_ASSXML_EXPORTER
void ExportSceneAssxml(const char*, IOSystem*, const aiScene*, const ExportProperties*);
#endif
#ifndef ASSIMP_BUILD_NO_X3D_EXPORTER
void ExportSceneX3D(const char*, IOSystem*, const aiScene*, const ExportProperties*);
#endif
#ifndef ASSIMP_BUILD_NO_FBX_EXPORTER
void ExportSceneFBX(const char*, IOSystem*, const aiScene*, const ExportProperties*);
void ExportSceneFBXA(const char*, IOSystem*, const aiScene*, const ExportProperties*);
#endif
#ifndef ASSIMP_BUILD_NO_3MF_EXPORTER
void ExportScene3MF( const char*, IOSystem*, const aiScene*, const ExportProperties* );
#endif
#ifndef ASSIMP_BUILD_NO_M3D_EXPORTER
void ExportSceneM3D(const char*, IOSystem*, const aiScene*, const ExportProperties*);
void ExportSceneM3DA(const char*, IOSystem*, const aiScene*, const ExportProperties*);
#endif
#ifndef ASSIMP_BUILD_NO_ASSJSON_EXPORTER
void ExportAssimp2Json(const char* , IOSystem*, const aiScene* , const Assimp::ExportProperties*);
#endif
#ifndef ASSIMP_BUILD_NO_PBRT_EXPORTER
void ExportScenePbrt(const char*, IOSystem*, const aiScene*, const ExportProperties*);
#endif
static void setupExporterArray(std::vector<Exporter::ExportFormatEntry> &exporters) {
(void)exporters;
// ------------------------------------------------------------------------------------------------
// global array of all export formats which Assimp supports in its current build
Exporter::ExportFormatEntry gExporters[] =
{
#ifndef ASSIMP_BUILD_NO_COLLADA_EXPORTER
Exporter::ExportFormatEntry( "collada", "COLLADA - Digital Asset Exchange Schema", "dae", &ExportSceneCollada ),
exporters.push_back(Exporter::ExportFormatEntry("collada", "COLLADA - Digital Asset Exchange Schema", "dae", &ExportSceneCollada));
#endif
#ifndef ASSIMP_BUILD_NO_X_EXPORTER
Exporter::ExportFormatEntry( "x", "X Files", "x", &ExportSceneXFile,
aiProcess_MakeLeftHanded | aiProcess_FlipWindingOrder | aiProcess_FlipUVs ),
exporters.push_back(Exporter::ExportFormatEntry("x", "X Files", "x", &ExportSceneXFile,
aiProcess_MakeLeftHanded | aiProcess_FlipWindingOrder | aiProcess_FlipUVs));
#endif
#ifndef ASSIMP_BUILD_NO_STEP_EXPORTER
Exporter::ExportFormatEntry( "stp", "Step Files", "stp", &ExportSceneStep, 0 ),
exporters.push_back(Exporter::ExportFormatEntry("stp", "Step Files", "stp", &ExportSceneStep, 0));
#endif
#ifndef ASSIMP_BUILD_NO_OBJ_EXPORTER
Exporter::ExportFormatEntry( "obj", "Wavefront OBJ format", "obj", &ExportSceneObj,
aiProcess_GenSmoothNormals /*| aiProcess_PreTransformVertices */ ),
Exporter::ExportFormatEntry( "objnomtl", "Wavefront OBJ format without material file", "obj", &ExportSceneObjNoMtl,
aiProcess_GenSmoothNormals /*| aiProcess_PreTransformVertices */ ),
exporters.push_back(Exporter::ExportFormatEntry("obj", "Wavefront OBJ format", "obj", &ExportSceneObj,
aiProcess_GenSmoothNormals /*| aiProcess_PreTransformVertices */));
exporters.push_back(Exporter::ExportFormatEntry("objnomtl", "Wavefront OBJ format without material file", "obj", &ExportSceneObjNoMtl,
aiProcess_GenSmoothNormals /*| aiProcess_PreTransformVertices */));
#endif
#ifndef ASSIMP_BUILD_NO_STL_EXPORTER
Exporter::ExportFormatEntry( "stl", "Stereolithography", "stl" , &ExportSceneSTL,
aiProcess_Triangulate | aiProcess_GenNormals | aiProcess_PreTransformVertices
),
Exporter::ExportFormatEntry( "stlb", "Stereolithography (binary)", "stl" , &ExportSceneSTLBinary,
aiProcess_Triangulate | aiProcess_GenNormals | aiProcess_PreTransformVertices
),
exporters.push_back(Exporter::ExportFormatEntry("stl", "Stereolithography", "stl", &ExportSceneSTL,
aiProcess_Triangulate | aiProcess_GenNormals | aiProcess_PreTransformVertices));
exporters.push_back(Exporter::ExportFormatEntry("stlb", "Stereolithography (binary)", "stl", &ExportSceneSTLBinary,
aiProcess_Triangulate | aiProcess_GenNormals | aiProcess_PreTransformVertices));
#endif
#ifndef ASSIMP_BUILD_NO_PLY_EXPORTER
Exporter::ExportFormatEntry( "ply", "Stanford Polygon Library", "ply" , &ExportScenePly,
aiProcess_PreTransformVertices
),
Exporter::ExportFormatEntry( "plyb", "Stanford Polygon Library (binary)", "ply", &ExportScenePlyBinary,
aiProcess_PreTransformVertices
),
exporters.push_back(Exporter::ExportFormatEntry("ply", "Stanford Polygon Library", "ply", &ExportScenePly,
aiProcess_PreTransformVertices));
exporters.push_back(Exporter::ExportFormatEntry("plyb", "Stanford Polygon Library (binary)", "ply", &ExportScenePlyBinary,
aiProcess_PreTransformVertices));
#endif
#ifndef ASSIMP_BUILD_NO_3DS_EXPORTER
Exporter::ExportFormatEntry( "3ds", "Autodesk 3DS (legacy)", "3ds" , &ExportScene3DS,
aiProcess_Triangulate | aiProcess_SortByPType | aiProcess_JoinIdenticalVertices ),
exporters.push_back(Exporter::ExportFormatEntry("3ds", "Autodesk 3DS (legacy)", "3ds", &ExportScene3DS,
aiProcess_Triangulate | aiProcess_SortByPType | aiProcess_JoinIdenticalVertices));
#endif
#ifndef ASSIMP_BUILD_NO_GLTF_EXPORTER
Exporter::ExportFormatEntry( "gltf2", "GL Transmission Format v. 2", "gltf", &ExportSceneGLTF2,
aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType ),
Exporter::ExportFormatEntry( "glb2", "GL Transmission Format v. 2 (binary)", "glb", &ExportSceneGLB2,
aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType ),
Exporter::ExportFormatEntry( "gltf", "GL Transmission Format", "gltf", &ExportSceneGLTF,
aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType ),
Exporter::ExportFormatEntry( "glb", "GL Transmission Format (binary)", "glb", &ExportSceneGLB,
aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType ),
#if !defined(ASSIMP_BUILD_NO_GLTF_EXPORTER) && !defined(ASSIMP_BUILD_NO_GLTF2_EXPORTER)
exporters.push_back(Exporter::ExportFormatEntry("gltf2", "GL Transmission Format v. 2", "gltf", &ExportSceneGLTF2,
aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType));
exporters.push_back(Exporter::ExportFormatEntry("glb2", "GL Transmission Format v. 2 (binary)", "glb", &ExportSceneGLB2,
aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType));
#endif
#if !defined(ASSIMP_BUILD_NO_GLTF_EXPORTER) && !defined(ASSIMP_BUILD_NO_GLTF1_EXPORTER)
exporters.push_back(Exporter::ExportFormatEntry("gltf", "GL Transmission Format", "gltf", &ExportSceneGLTF,
aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType));
exporters.push_back(Exporter::ExportFormatEntry("glb", "GL Transmission Format (binary)", "glb", &ExportSceneGLB,
aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType));
#endif
#ifndef ASSIMP_BUILD_NO_ASSBIN_EXPORTER
Exporter::ExportFormatEntry( "assbin", "Assimp Binary File", "assbin" , &ExportSceneAssbin, 0 ),
exporters.push_back(Exporter::ExportFormatEntry("assbin", "Assimp Binary File", "assbin", &ExportSceneAssbin, 0));
#endif
#ifndef ASSIMP_BUILD_NO_ASSXML_EXPORTER
Exporter::ExportFormatEntry( "assxml", "Assimp XML Document", "assxml" , &ExportSceneAssxml, 0 ),
exporters.push_back(Exporter::ExportFormatEntry("assxml", "Assimp XML Document", "assxml", &ExportSceneAssxml, 0));
#endif
#ifndef ASSIMP_BUILD_NO_X3D_EXPORTER
Exporter::ExportFormatEntry( "x3d", "Extensible 3D", "x3d" , &ExportSceneX3D, 0 ),
exporters.push_back(Exporter::ExportFormatEntry("x3d", "Extensible 3D", "x3d", &ExportSceneX3D, 0));
#endif
#ifndef ASSIMP_BUILD_NO_FBX_EXPORTER
Exporter::ExportFormatEntry( "fbx", "Autodesk FBX (binary)", "fbx", &ExportSceneFBX, 0 ),
Exporter::ExportFormatEntry( "fbxa", "Autodesk FBX (ascii)", "fbx", &ExportSceneFBXA, 0 ),
exporters.push_back(Exporter::ExportFormatEntry("fbx", "Autodesk FBX (binary)", "fbx", &ExportSceneFBX, 0));
exporters.push_back(Exporter::ExportFormatEntry("fbxa", "Autodesk FBX (ascii)", "fbx", &ExportSceneFBXA, 0));
#endif
#ifndef ASSIMP_BUILD_NO_M3D_EXPORTER
exporters.push_back(Exporter::ExportFormatEntry("m3d", "Model 3D (binary)", "m3d", &ExportSceneM3D, 0));
exporters.push_back(Exporter::ExportFormatEntry("m3da", "Model 3D (ascii)", "a3d", &ExportSceneM3DA, 0));
#endif
#ifndef ASSIMP_BUILD_NO_3MF_EXPORTER
Exporter::ExportFormatEntry( "3mf", "The 3MF-File-Format", "3mf", &ExportScene3MF, 0 ),
exporters.push_back(Exporter::ExportFormatEntry("3mf", "The 3MF-File-Format", "3mf", &ExportScene3MF, 0));
#endif
#ifndef ASSIMP_BUILD_NO_PBRT_EXPORTER
exporters.push_back(Exporter::ExportFormatEntry("pbrt", "pbrt-v4 scene description file", "pbrt", &ExportScenePbrt, aiProcess_Triangulate | aiProcess_SortByPType));
#endif
#ifndef ASSIMP_BUILD_NO_ASSJSON_EXPORTER
Exporter::ExportFormatEntry( "assjson", "Assimp JSON Document", "json", &ExportAssimp2Json, 0)
exporters.push_back(Exporter::ExportFormatEntry("assjson", "Assimp JSON Document", "json", &ExportAssimp2Json, 0));
#endif
};
#define ASSIMP_NUM_EXPORTERS (sizeof(gExporters)/sizeof(gExporters[0]))
}
class ExporterPimpl {
public:
@ -205,10 +247,7 @@ public:
GetPostProcessingStepInstanceList(mPostProcessingSteps);
// grab all built-in exporters
if ( 0 != ( ASSIMP_NUM_EXPORTERS ) ) {
mExporters.resize( ASSIMP_NUM_EXPORTERS );
std::copy( gExporters, gExporters + ASSIMP_NUM_EXPORTERS, mExporters.begin() );
}
setupExporterArray(mExporters);
}
~ExporterPimpl() {
@ -252,24 +291,28 @@ Exporter :: Exporter()
// ------------------------------------------------------------------------------------------------
Exporter::~Exporter() {
FreeBlob();
ai_assert(nullptr != pimpl);
FreeBlob();
delete pimpl;
}
// ------------------------------------------------------------------------------------------------
void Exporter::SetIOHandler( IOSystem* pIOHandler) {
pimpl->mIsDefaultIOHandler = !pIOHandler;
ai_assert(nullptr != pimpl);
pimpl->mIsDefaultIOHandler = !pIOHandler;
pimpl->mIOSystem.reset(pIOHandler);
}
// ------------------------------------------------------------------------------------------------
IOSystem* Exporter::GetIOHandler() const {
return pimpl->mIOSystem.get();
ai_assert(nullptr != pimpl);
return pimpl->mIOSystem.get();
}
// ------------------------------------------------------------------------------------------------
bool Exporter::IsDefaultIOHandler() const {
return pimpl->mIsDefaultIOHandler;
ai_assert(nullptr != pimpl);
return pimpl->mIsDefaultIOHandler;
}
// ------------------------------------------------------------------------------------------------
@ -295,13 +338,16 @@ void Exporter::SetProgressHandler(ProgressHandler* pHandler) {
// ------------------------------------------------------------------------------------------------
const aiExportDataBlob* Exporter::ExportToBlob( const aiScene* pScene, const char* pFormatId,
unsigned int pPreprocessing, const ExportProperties* pProperties) {
ai_assert(nullptr != pimpl);
if (pimpl->blob) {
delete pimpl->blob;
pimpl->blob = nullptr;
}
auto baseName = pProperties ? pProperties->GetPropertyString(AI_CONFIG_EXPORT_BLOB_NAME, AI_BLOBIO_MAGIC) : AI_BLOBIO_MAGIC;
std::shared_ptr<IOSystem> old = pimpl->mIOSystem;
BlobIOSystem* blobio = new BlobIOSystem();
BlobIOSystem *blobio = new BlobIOSystem(baseName);
pimpl->mIOSystem = std::shared_ptr<IOSystem>( blobio );
if (AI_SUCCESS != Export(pScene,pFormatId,blobio->GetMagicFileName(), pPreprocessing, pProperties)) {
@ -319,7 +365,7 @@ const aiExportDataBlob* Exporter::ExportToBlob( const aiScene* pScene, const cha
aiReturn Exporter::Export( const aiScene* pScene, const char* pFormatId, const char* pPath,
unsigned int pPreprocessing, const ExportProperties* pProperties) {
ASSIMP_BEGIN_EXCEPTION_REGION();
ai_assert(nullptr != pimpl);
// when they create scenes from scratch, users will likely create them not in verbose
// format. They will likely not be aware that there is a flag in the scene to indicate
// this, however. To avoid surprises and bug reports, we check for duplicates in
@ -443,10 +489,9 @@ aiReturn Exporter::Export( const aiScene* pScene, const char* pFormatId, const c
proc.Execute(scenecopy.get());
}
ExportProperties emptyProperties; // Never pass NULL ExportProperties so Exporters don't have to worry.
ExportProperties emptyProperties; // Never pass nullptr ExportProperties so Exporters don't have to worry.
ExportProperties* pProp = pProperties ? (ExportProperties*)pProperties : &emptyProperties;
pProp->SetPropertyBool("bJoinIdenticalVertices", must_join_again);
exp.mExportFunction(pPath,pimpl->mIOSystem.get(),scenecopy.get(), pProp);
pProp->SetPropertyBool("bJoinIdenticalVertices", pp & aiProcess_JoinIdenticalVertices);
exp.mExportFunction(pPath,pimpl->mIOSystem.get(),scenecopy.get(), pProp);
pimpl->mProgressHandler->UpdateFileWrite(4, 4);
@ -466,11 +511,13 @@ aiReturn Exporter::Export( const aiScene* pScene, const char* pFormatId, const c
// ------------------------------------------------------------------------------------------------
const char* Exporter::GetErrorString() const {
ai_assert(nullptr != pimpl);
return pimpl->mError.c_str();
}
// ------------------------------------------------------------------------------------------------
void Exporter::FreeBlob() {
ai_assert(nullptr != pimpl);
delete pimpl->blob;
pimpl->blob = nullptr;
@ -479,30 +526,34 @@ void Exporter::FreeBlob() {
// ------------------------------------------------------------------------------------------------
const aiExportDataBlob* Exporter::GetBlob() const {
return pimpl->blob;
ai_assert(nullptr != pimpl);
return pimpl->blob;
}
// ------------------------------------------------------------------------------------------------
const aiExportDataBlob* Exporter::GetOrphanedBlob() const {
const aiExportDataBlob* tmp = pimpl->blob;
ai_assert(nullptr != pimpl);
const aiExportDataBlob *tmp = pimpl->blob;
pimpl->blob = nullptr;
return tmp;
}
// ------------------------------------------------------------------------------------------------
size_t Exporter::GetExportFormatCount() const {
ai_assert(nullptr != pimpl);
return pimpl->mExporters.size();
}
// ------------------------------------------------------------------------------------------------
const aiExportFormatDesc* Exporter::GetExportFormatDescription( size_t index ) const {
if (index >= GetExportFormatCount()) {
ai_assert(nullptr != pimpl);
if (index >= GetExportFormatCount()) {
return nullptr;
}
// Return from static storage if the requested index is built-in.
if (index < sizeof(gExporters) / sizeof(gExporters[0])) {
return &gExporters[index].mDescription;
if (index < pimpl->mExporters.size()) {
return &pimpl->mExporters[index].mDescription;
}
return &pimpl->mExporters[index].mDescription;
@ -510,7 +561,8 @@ const aiExportFormatDesc* Exporter::GetExportFormatDescription( size_t index ) c
// ------------------------------------------------------------------------------------------------
aiReturn Exporter::RegisterExporter(const ExportFormatEntry& desc) {
for(const ExportFormatEntry& e : pimpl->mExporters) {
ai_assert(nullptr != pimpl);
for (const ExportFormatEntry &e : pimpl->mExporters) {
if (!strcmp(e.mDescription.id,desc.mDescription.id)) {
return aiReturn_FAILURE;
}
@ -522,7 +574,8 @@ aiReturn Exporter::RegisterExporter(const ExportFormatEntry& desc) {
// ------------------------------------------------------------------------------------------------
void Exporter::UnregisterExporter(const char* id) {
for(std::vector<ExportFormatEntry>::iterator it = pimpl->mExporters.begin();
ai_assert(nullptr != pimpl);
for (std::vector<ExportFormatEntry>::iterator it = pimpl->mExporters.begin();
it != pimpl->mExporters.end(); ++it) {
if (!strcmp((*it).mDescription.id,id)) {
pimpl->mExporters.erase(it);
@ -541,10 +594,23 @@ ExportProperties::ExportProperties(const ExportProperties &other)
: mIntProperties(other.mIntProperties)
, mFloatProperties(other.mFloatProperties)
, mStringProperties(other.mStringProperties)
, mMatrixProperties(other.mMatrixProperties) {
, mMatrixProperties(other.mMatrixProperties)
, mCallbackProperties(other.mCallbackProperties){
// empty
}
bool ExportProperties::SetPropertyCallback(const char *szName, const std::function<void *(void *)> &f) {
return SetGenericProperty<std::function<void *(void *)>>(mCallbackProperties, szName, f);
}
std::function<void *(void *)> ExportProperties::GetPropertyCallback(const char *szName) const {
return GetGenericProperty<std::function<void *(void *)>>(mCallbackProperties, szName, 0);
}
bool ExportProperties::HasPropertyCallback(const char *szName) const {
return HasGenericProperty<std::function<void *(void *)>>(mCallbackProperties, szName);
}
// ------------------------------------------------------------------------------------------------
// Set a configuration property
bool ExportProperties::SetPropertyInteger(const char* szName, int iValue) {