mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-14 08:04:40 +00:00
update assimp to 5.2.3 Bugfix-Release
This commit is contained in:
parent
3f796d2a06
commit
f297476092
1150 changed files with 165834 additions and 112019 deletions
72
Engine/lib/assimp/code/Common/AssertHandler.cpp
Normal file
72
Engine/lib/assimp/code/Common/AssertHandler.cpp
Normal file
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@ -0,0 +1,72 @@
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/*
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---------------------------------------------------------------------------
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Open Asset Import Library (assimp)
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---------------------------------------------------------------------------
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Copyright (c) 2006-2022, assimp team
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||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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||||
---------------------------------------------------------------------------
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*/
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/** @file AssertHandler.cpp
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* @brief Implementation of assert handling logic.
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*/
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#include "AssertHandler.h"
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#include <iostream>
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#include <cstdlib>
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void Assimp::defaultAiAssertHandler(const char* failedExpression, const char* file, int line)
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{
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std::cerr << "ai_assert failure in " << file << "(" << line << "): " << failedExpression << std::endl;
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std::abort();
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}
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namespace
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{
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Assimp::AiAssertHandler s_handler = Assimp::defaultAiAssertHandler;
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}
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void Assimp::setAiAssertHandler(AiAssertHandler handler)
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{
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s_handler = handler;
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}
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void Assimp::aiAssertViolation(const char* failedExpression, const char* file, int line)
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{
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s_handler(failedExpression, file, line);
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}
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75
Engine/lib/assimp/code/Common/AssertHandler.h
Normal file
75
Engine/lib/assimp/code/Common/AssertHandler.h
Normal file
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@ -0,0 +1,75 @@
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/*
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2020, assimp team
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|
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All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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/** @file Provides facilities to replace the default assert handler. */
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#ifndef INCLUDED_AI_ASSERTHANDLER_H
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#define INCLUDED_AI_ASSERTHANDLER_H
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#include <assimp/ai_assert.h>
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#include <assimp/defs.h>
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namespace Assimp
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{
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// ---------------------------------------------------------------------------
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/** Signature of functions which handle assert violations.
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*/
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using AiAssertHandler = void (*)(const char* failedExpression, const char* file, int line);
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// ---------------------------------------------------------------------------
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/** Set the assert handler.
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*/
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ASSIMP_API void setAiAssertHandler(AiAssertHandler handler);
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// ---------------------------------------------------------------------------
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/** The assert handler which is set by default.
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*
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* This issues a message to stderr and calls abort.
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*/
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ASSIMP_API void defaultAiAssertHandler(const char* failedExpression, const char* file, int line);
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// ---------------------------------------------------------------------------
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/** Dispatches an assert violation to the assert handler.
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*/
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ASSIMP_API void aiAssertViolation(const char* failedExpression, const char* file, int line);
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} // end of namespace Assimp
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#endif // INCLUDED_AI_ASSERTHANDLER_H
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File diff suppressed because it is too large
Load diff
179
Engine/lib/assimp/code/Common/Base64.cpp
Normal file
179
Engine/lib/assimp/code/Common/Base64.cpp
Normal file
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@ -0,0 +1,179 @@
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/*
|
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---------------------------------------------------------------------------
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Open Asset Import Library (assimp)
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---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
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*/
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#include <assimp/Base64.hpp>
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#include <assimp/Exceptional.h>
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namespace Assimp {
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namespace Base64 {
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static const uint8_t tableDecodeBase64[128] = {
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 0, 0, 63,
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52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 0, 0, 0, 64, 0, 0,
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0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14,
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15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 0, 0, 0, 0, 0,
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0, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40,
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41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 0, 0, 0, 0, 0
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};
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static const char *tableEncodeBase64 = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/=";
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static inline char EncodeChar(uint8_t b) {
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return tableEncodeBase64[size_t(b)];
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}
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inline uint8_t DecodeChar(char c) {
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if (c & 0x80) {
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throw DeadlyImportError("Invalid base64 char value: ", size_t(c));
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}
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return tableDecodeBase64[size_t(c & 0x7F)]; // TODO faster with lookup table or ifs?
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}
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void Encode(const uint8_t *in, size_t inLength, std::string &out) {
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size_t outLength = ((inLength + 2) / 3) * 4;
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size_t j = out.size();
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out.resize(j + outLength);
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for (size_t i = 0; i < inLength; i += 3) {
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uint8_t b = (in[i] & 0xFC) >> 2;
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out[j++] = EncodeChar(b);
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b = (in[i] & 0x03) << 4;
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if (i + 1 < inLength) {
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b |= (in[i + 1] & 0xF0) >> 4;
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out[j++] = EncodeChar(b);
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b = (in[i + 1] & 0x0F) << 2;
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if (i + 2 < inLength) {
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b |= (in[i + 2] & 0xC0) >> 6;
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out[j++] = EncodeChar(b);
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b = in[i + 2] & 0x3F;
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out[j++] = EncodeChar(b);
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} else {
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out[j++] = EncodeChar(b);
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out[j++] = '=';
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}
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} else {
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out[j++] = EncodeChar(b);
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out[j++] = '=';
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out[j++] = '=';
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}
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}
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}
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void Encode(const std::vector<uint8_t> &in, std::string &out) {
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Encode(in.data(), in.size(), out);
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}
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std::string Encode(const std::vector<uint8_t> &in) {
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std::string encoded;
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Encode(in, encoded);
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return encoded;
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}
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size_t Decode(const char *in, size_t inLength, uint8_t *&out) {
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if (inLength % 4 != 0) {
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throw DeadlyImportError("Invalid base64 encoded data: \"", std::string(in, std::min(size_t(32), inLength)), "\", length:", inLength);
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}
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if (inLength < 4) {
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out = nullptr;
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return 0;
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}
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int nEquals = int(in[inLength - 1] == '=') +
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int(in[inLength - 2] == '=');
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size_t outLength = (inLength * 3) / 4 - nEquals;
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out = new uint8_t[outLength];
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memset(out, 0, outLength);
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size_t i, j = 0;
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|
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for (i = 0; i + 4 < inLength; i += 4) {
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uint8_t b0 = DecodeChar(in[i]);
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uint8_t b1 = DecodeChar(in[i + 1]);
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||||
uint8_t b2 = DecodeChar(in[i + 2]);
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uint8_t b3 = DecodeChar(in[i + 3]);
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out[j++] = (uint8_t)((b0 << 2) | (b1 >> 4));
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out[j++] = (uint8_t)((b1 << 4) | (b2 >> 2));
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out[j++] = (uint8_t)((b2 << 6) | b3);
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}
|
||||
|
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{
|
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uint8_t b0 = DecodeChar(in[i]);
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uint8_t b1 = DecodeChar(in[i + 1]);
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uint8_t b2 = DecodeChar(in[i + 2]);
|
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uint8_t b3 = DecodeChar(in[i + 3]);
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out[j++] = (uint8_t)((b0 << 2) | (b1 >> 4));
|
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if (b2 < 64) out[j++] = (uint8_t)((b1 << 4) | (b2 >> 2));
|
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if (b3 < 64) out[j++] = (uint8_t)((b2 << 6) | b3);
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}
|
||||
|
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return outLength;
|
||||
}
|
||||
|
||||
size_t Decode(const std::string &in, std::vector<uint8_t> &out) {
|
||||
uint8_t *outPtr = nullptr;
|
||||
size_t decodedSize = Decode(in.data(), in.size(), outPtr);
|
||||
if (outPtr == nullptr) {
|
||||
return 0;
|
||||
}
|
||||
out.assign(outPtr, outPtr + decodedSize);
|
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delete[] outPtr;
|
||||
return decodedSize;
|
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}
|
||||
|
||||
std::vector<uint8_t> Decode(const std::string &in) {
|
||||
std::vector<uint8_t> result;
|
||||
Decode(in, result);
|
||||
return result;
|
||||
}
|
||||
|
||||
} // namespace Base64
|
||||
} // namespace Assimp
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|
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@ -3,9 +3,7 @@
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Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
|
@ -45,29 +43,29 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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|||
* @brief Implementation of BaseImporter
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||||
*/
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||||
|
||||
#include <assimp/BaseImporter.h>
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||||
#include <assimp/ParsingUtils.h>
|
||||
#include "FileSystemFilter.h"
|
||||
#include "Importer.h"
|
||||
#include <assimp/BaseImporter.h>
|
||||
#include <assimp/ByteSwapper.h>
|
||||
#include <assimp/ParsingUtils.h>
|
||||
#include <assimp/importerdesc.h>
|
||||
#include <assimp/postprocess.h>
|
||||
#include <assimp/scene.h>
|
||||
#include <assimp/Importer.hpp>
|
||||
#include <assimp/postprocess.h>
|
||||
#include <assimp/importerdesc.h>
|
||||
|
||||
#include <cctype>
|
||||
#include <ios>
|
||||
#include <list>
|
||||
#include <memory>
|
||||
#include <sstream>
|
||||
#include <cctype>
|
||||
|
||||
using namespace Assimp;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
BaseImporter::BaseImporter() AI_NO_EXCEPT
|
||||
: m_progress() {
|
||||
// nothing to do here
|
||||
: m_progress() {
|
||||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
|
@ -76,8 +74,7 @@ BaseImporter::~BaseImporter() {
|
|||
// nothing to do here
|
||||
}
|
||||
|
||||
void BaseImporter::UpdateImporterScale( Importer* pImp )
|
||||
{
|
||||
void BaseImporter::UpdateImporterScale(Importer *pImp) {
|
||||
ai_assert(pImp != nullptr);
|
||||
ai_assert(importerScale != 0.0);
|
||||
ai_assert(fileScale != 0.0);
|
||||
|
|
@ -85,15 +82,14 @@ void BaseImporter::UpdateImporterScale( Importer* pImp )
|
|||
double activeScale = importerScale * fileScale;
|
||||
|
||||
// Set active scaling
|
||||
pImp->SetPropertyFloat( AI_CONFIG_APP_SCALE_KEY, static_cast<float>( activeScale) );
|
||||
pImp->SetPropertyFloat(AI_CONFIG_APP_SCALE_KEY, static_cast<float>(activeScale));
|
||||
|
||||
ASSIMP_LOG_DEBUG_F("UpdateImporterScale scale set: %f", activeScale );
|
||||
ASSIMP_LOG_DEBUG("UpdateImporterScale scale set: ", activeScale);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Imports the given file and returns the imported data.
|
||||
aiScene* BaseImporter::ReadFile(Importer* pImp, const std::string& pFile, IOSystem* pIOHandler) {
|
||||
|
||||
aiScene *BaseImporter::ReadFile(Importer *pImp, const std::string &pFile, IOSystem *pIOHandler) {
|
||||
|
||||
m_progress = pImp->GetProgressHandler();
|
||||
if (nullptr == m_progress) {
|
||||
|
|
@ -103,28 +99,27 @@ aiScene* BaseImporter::ReadFile(Importer* pImp, const std::string& pFile, IOSyst
|
|||
ai_assert(m_progress);
|
||||
|
||||
// Gather configuration properties for this run
|
||||
SetupProperties( pImp );
|
||||
SetupProperties(pImp);
|
||||
|
||||
// Construct a file system filter to improve our success ratio at reading external files
|
||||
FileSystemFilter filter(pFile,pIOHandler);
|
||||
FileSystemFilter filter(pFile, pIOHandler);
|
||||
|
||||
// create a scene object to hold the data
|
||||
std::unique_ptr<aiScene> sc(new aiScene());
|
||||
|
||||
// dispatch importing
|
||||
try
|
||||
{
|
||||
InternReadFile( pFile, sc.get(), &filter);
|
||||
try {
|
||||
InternReadFile(pFile, sc.get(), &filter);
|
||||
|
||||
// Calculate import scale hook - required because pImp not available anywhere else
|
||||
// passes scale into ScaleProcess
|
||||
UpdateImporterScale(pImp);
|
||||
|
||||
|
||||
} catch( const std::exception& err ) {
|
||||
} catch( const std::exception &err ) {
|
||||
// extract error description
|
||||
m_ErrorText = err.what();
|
||||
ASSIMP_LOG_ERROR(m_ErrorText);
|
||||
ASSIMP_LOG_ERROR(err.what());
|
||||
m_Exception = std::current_exception();
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
|
|
@ -133,69 +128,66 @@ aiScene* BaseImporter::ReadFile(Importer* pImp, const std::string& pFile, IOSyst
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void BaseImporter::SetupProperties(const Importer* pImp)
|
||||
{
|
||||
void BaseImporter::SetupProperties(const Importer *) {
|
||||
// the default implementation does nothing
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void BaseImporter::GetExtensionList(std::set<std::string>& extensions) {
|
||||
const aiImporterDesc* desc = GetInfo();
|
||||
void BaseImporter::GetExtensionList(std::set<std::string> &extensions) {
|
||||
const aiImporterDesc *desc = GetInfo();
|
||||
ai_assert(desc != nullptr);
|
||||
|
||||
const char* ext = desc->mFileExtensions;
|
||||
ai_assert(ext != nullptr );
|
||||
const char *ext = desc->mFileExtensions;
|
||||
ai_assert(ext != nullptr);
|
||||
|
||||
const char* last = ext;
|
||||
const char *last = ext;
|
||||
do {
|
||||
if (!*ext || *ext == ' ') {
|
||||
extensions.insert(std::string(last,ext-last));
|
||||
ai_assert(ext-last > 0);
|
||||
extensions.insert(std::string(last, ext - last));
|
||||
ai_assert(ext - last > 0);
|
||||
last = ext;
|
||||
while(*last == ' ') {
|
||||
while (*last == ' ') {
|
||||
++last;
|
||||
}
|
||||
}
|
||||
}
|
||||
while(*ext++);
|
||||
} while (*ext++);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
/*static*/ bool BaseImporter::SearchFileHeaderForToken( IOSystem* pIOHandler,
|
||||
const std::string& pFile,
|
||||
const char** tokens,
|
||||
unsigned int numTokens,
|
||||
unsigned int searchBytes /* = 200 */,
|
||||
bool tokensSol /* false */,
|
||||
bool noAlphaBeforeTokens /* false */)
|
||||
{
|
||||
ai_assert( nullptr != tokens );
|
||||
ai_assert( 0 != numTokens );
|
||||
ai_assert( 0 != searchBytes);
|
||||
/*static*/ bool BaseImporter::SearchFileHeaderForToken(IOSystem *pIOHandler,
|
||||
const std::string &pFile,
|
||||
const char **tokens,
|
||||
std::size_t numTokens,
|
||||
unsigned int searchBytes /* = 200 */,
|
||||
bool tokensSol /* false */,
|
||||
bool noAlphaBeforeTokens /* false */) {
|
||||
ai_assert(nullptr != tokens);
|
||||
ai_assert(0 != numTokens);
|
||||
ai_assert(0 != searchBytes);
|
||||
|
||||
if ( nullptr == pIOHandler ) {
|
||||
if (nullptr == pIOHandler) {
|
||||
return false;
|
||||
}
|
||||
|
||||
std::unique_ptr<IOStream> pStream (pIOHandler->Open(pFile));
|
||||
if (pStream.get() ) {
|
||||
std::unique_ptr<IOStream> pStream(pIOHandler->Open(pFile));
|
||||
if (pStream) {
|
||||
// read 200 characters from the file
|
||||
std::unique_ptr<char[]> _buffer (new char[searchBytes+1 /* for the '\0' */]);
|
||||
char *buffer( _buffer.get() );
|
||||
const size_t read( pStream->Read(buffer,1,searchBytes) );
|
||||
if( 0 == read ) {
|
||||
std::unique_ptr<char[]> _buffer(new char[searchBytes + 1 /* for the '\0' */]);
|
||||
char *buffer(_buffer.get());
|
||||
const size_t read(pStream->Read(buffer, 1, searchBytes));
|
||||
if (0 == read) {
|
||||
return false;
|
||||
}
|
||||
|
||||
for( size_t i = 0; i < read; ++i ) {
|
||||
buffer[ i ] = static_cast<char>( ::tolower( buffer[ i ] ) );
|
||||
for (size_t i = 0; i < read; ++i) {
|
||||
buffer[i] = static_cast<char>(::tolower((unsigned char)buffer[i]));
|
||||
}
|
||||
|
||||
// It is not a proper handling of unicode files here ...
|
||||
// ehm ... but it works in most cases.
|
||||
char* cur = buffer,*cur2 = buffer,*end = &buffer[read];
|
||||
while (cur != end) {
|
||||
if( *cur ) {
|
||||
char *cur = buffer, *cur2 = buffer, *end = &buffer[read];
|
||||
while (cur != end) {
|
||||
if (*cur) {
|
||||
*cur2++ = *cur;
|
||||
}
|
||||
++cur;
|
||||
|
|
@ -203,28 +195,28 @@ void BaseImporter::GetExtensionList(std::set<std::string>& extensions) {
|
|||
*cur2 = '\0';
|
||||
|
||||
std::string token;
|
||||
for (unsigned int i = 0; i < numTokens; ++i ) {
|
||||
ai_assert( nullptr != tokens[i] );
|
||||
const size_t len( strlen( tokens[ i ] ) );
|
||||
for (unsigned int i = 0; i < numTokens; ++i) {
|
||||
ai_assert(nullptr != tokens[i]);
|
||||
const size_t len(strlen(tokens[i]));
|
||||
token.clear();
|
||||
const char *ptr( tokens[ i ] );
|
||||
for ( size_t tokIdx = 0; tokIdx < len; ++tokIdx ) {
|
||||
token.push_back( static_cast<char>( tolower( *ptr ) ) );
|
||||
const char *ptr(tokens[i]);
|
||||
for (size_t tokIdx = 0; tokIdx < len; ++tokIdx) {
|
||||
token.push_back(static_cast<char>(tolower(static_cast<unsigned char>(*ptr))));
|
||||
++ptr;
|
||||
}
|
||||
const char* r = strstr( buffer, token.c_str() );
|
||||
if( !r ) {
|
||||
const char *r = strstr(buffer, token.c_str());
|
||||
if (!r) {
|
||||
continue;
|
||||
}
|
||||
// We need to make sure that we didn't accidentially identify the end of another token as our token,
|
||||
// We need to make sure that we didn't accidentally identify the end of another token as our token,
|
||||
// e.g. in a previous version the "gltf " present in some gltf files was detected as "f "
|
||||
if (noAlphaBeforeTokens && (r != buffer && isalpha(r[-1]))) {
|
||||
if (noAlphaBeforeTokens && (r != buffer && isalpha(static_cast<unsigned char>(r[-1])))) {
|
||||
continue;
|
||||
}
|
||||
// We got a match, either we don't care where it is, or it happens to
|
||||
// be in the beginning of the file / line
|
||||
if (!tokensSol || r == buffer || r[-1] == '\r' || r[-1] == '\n') {
|
||||
ASSIMP_LOG_DEBUG_F( "Found positive match for header keyword: ", tokens[i] );
|
||||
ASSIMP_LOG_DEBUG("Found positive match for header keyword: ", tokens[i]);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
|
@ -235,26 +227,25 @@ void BaseImporter::GetExtensionList(std::set<std::string>& extensions) {
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Simple check for file extension
|
||||
/*static*/ bool BaseImporter::SimpleExtensionCheck (const std::string& pFile,
|
||||
const char* ext0,
|
||||
const char* ext1,
|
||||
const char* ext2)
|
||||
{
|
||||
/*static*/ bool BaseImporter::SimpleExtensionCheck(const std::string &pFile,
|
||||
const char *ext0,
|
||||
const char *ext1,
|
||||
const char *ext2) {
|
||||
std::string::size_type pos = pFile.find_last_of('.');
|
||||
|
||||
// no file extension - can't read
|
||||
if( pos == std::string::npos)
|
||||
if (pos == std::string::npos)
|
||||
return false;
|
||||
|
||||
const char* ext_real = & pFile[ pos+1 ];
|
||||
if( !ASSIMP_stricmp(ext_real,ext0) )
|
||||
const char *ext_real = &pFile[pos + 1];
|
||||
if (!ASSIMP_stricmp(ext_real, ext0))
|
||||
return true;
|
||||
|
||||
// check for other, optional, file extensions
|
||||
if (ext1 && !ASSIMP_stricmp(ext_real,ext1))
|
||||
if (ext1 && !ASSIMP_stricmp(ext_real, ext1))
|
||||
return true;
|
||||
|
||||
if (ext2 && !ASSIMP_stricmp(ext_real,ext2))
|
||||
if (ext2 && !ASSIMP_stricmp(ext_real, ext2))
|
||||
return true;
|
||||
|
||||
return false;
|
||||
|
|
@ -262,44 +253,43 @@ void BaseImporter::GetExtensionList(std::set<std::string>& extensions) {
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Get file extension from path
|
||||
std::string BaseImporter::GetExtension( const std::string& file ) {
|
||||
std::string BaseImporter::GetExtension(const std::string &file) {
|
||||
std::string::size_type pos = file.find_last_of('.');
|
||||
|
||||
// no file extension at all
|
||||
if (pos == std::string::npos) {
|
||||
return "";
|
||||
return std::string();
|
||||
}
|
||||
|
||||
|
||||
// thanks to Andy Maloney for the hint
|
||||
std::string ret = file.substr( pos + 1 );
|
||||
std::transform( ret.begin(), ret.end(), ret.begin(), ToLower<char>);
|
||||
std::string ret = file.substr(pos + 1);
|
||||
ret = ai_tolower(ret);
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Check for magic bytes at the beginning of the file.
|
||||
/* static */ bool BaseImporter::CheckMagicToken(IOSystem* pIOHandler, const std::string& pFile,
|
||||
const void* _magic, unsigned int num, unsigned int offset, unsigned int size)
|
||||
{
|
||||
ai_assert( size <= 16 );
|
||||
ai_assert( _magic );
|
||||
/* static */ bool BaseImporter::CheckMagicToken(IOSystem *pIOHandler, const std::string &pFile,
|
||||
const void *_magic, std::size_t num, unsigned int offset, unsigned int size) {
|
||||
ai_assert(size <= 16);
|
||||
ai_assert(_magic);
|
||||
|
||||
if (!pIOHandler) {
|
||||
return false;
|
||||
}
|
||||
union {
|
||||
const char* magic;
|
||||
const uint16_t* magic_u16;
|
||||
const uint32_t* magic_u32;
|
||||
const char *magic;
|
||||
const uint16_t *magic_u16;
|
||||
const uint32_t *magic_u32;
|
||||
};
|
||||
magic = reinterpret_cast<const char*>(_magic);
|
||||
std::unique_ptr<IOStream> pStream (pIOHandler->Open(pFile));
|
||||
if (pStream.get() ) {
|
||||
magic = reinterpret_cast<const char *>(_magic);
|
||||
std::unique_ptr<IOStream> pStream(pIOHandler->Open(pFile));
|
||||
if (pStream) {
|
||||
|
||||
// skip to offset
|
||||
pStream->Seek(offset,aiOrigin_SET);
|
||||
pStream->Seek(offset, aiOrigin_SET);
|
||||
|
||||
// read 'size' characters from the file
|
||||
union {
|
||||
|
|
@ -307,7 +297,7 @@ std::string BaseImporter::GetExtension( const std::string& file ) {
|
|||
uint16_t data_u16[8];
|
||||
uint32_t data_u32[4];
|
||||
};
|
||||
if(size != pStream->Read(data,1,size)) {
|
||||
if (size != pStream->Read(data, 1, size)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
|
|
@ -321,17 +311,15 @@ std::string BaseImporter::GetExtension( const std::string& file ) {
|
|||
if (data_u16[0] == *magic_u16 || data_u16[0] == rev) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
else if (4 == size) {
|
||||
} else if (4 == size) {
|
||||
uint32_t rev = *magic_u32;
|
||||
ByteSwap::Swap(&rev);
|
||||
if (data_u32[0] == *magic_u32 || data_u32[0] == rev) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
// any length ... just compare
|
||||
if(!memcmp(magic,data,size)) {
|
||||
if (!memcmp(magic, data, size)) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
|
@ -342,61 +330,62 @@ std::string BaseImporter::GetExtension( const std::string& file ) {
|
|||
}
|
||||
|
||||
#ifdef ASSIMP_USE_HUNTER
|
||||
# include <utf8/utf8.h>
|
||||
#include <utf8.h>
|
||||
#else
|
||||
# include "../contrib/utf8cpp/source/utf8.h"
|
||||
#include "../contrib/utf8cpp/source/utf8.h"
|
||||
#endif
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Convert to UTF8 data
|
||||
void BaseImporter::ConvertToUTF8(std::vector<char>& data)
|
||||
{
|
||||
void BaseImporter::ConvertToUTF8(std::vector<char> &data) {
|
||||
//ConversionResult result;
|
||||
if(data.size() < 8) {
|
||||
if (data.size() < 8) {
|
||||
throw DeadlyImportError("File is too small");
|
||||
}
|
||||
|
||||
// UTF 8 with BOM
|
||||
if((uint8_t)data[0] == 0xEF && (uint8_t)data[1] == 0xBB && (uint8_t)data[2] == 0xBF) {
|
||||
if ((uint8_t)data[0] == 0xEF && (uint8_t)data[1] == 0xBB && (uint8_t)data[2] == 0xBF) {
|
||||
ASSIMP_LOG_DEBUG("Found UTF-8 BOM ...");
|
||||
|
||||
std::copy(data.begin()+3,data.end(),data.begin());
|
||||
data.resize(data.size()-3);
|
||||
std::copy(data.begin() + 3, data.end(), data.begin());
|
||||
data.resize(data.size() - 3);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
|
||||
// UTF 32 BE with BOM
|
||||
if(*((uint32_t*)&data.front()) == 0xFFFE0000) {
|
||||
if (*((uint32_t *)&data.front()) == 0xFFFE0000) {
|
||||
|
||||
// swap the endianness ..
|
||||
for(uint32_t* p = (uint32_t*)&data.front(), *end = (uint32_t*)&data.back(); p <= end; ++p) {
|
||||
for (uint32_t *p = (uint32_t *)&data.front(), *end = (uint32_t *)&data.back(); p <= end; ++p) {
|
||||
AI_SWAP4P(p);
|
||||
}
|
||||
}
|
||||
|
||||
// UTF 32 LE with BOM
|
||||
if(*((uint32_t*)&data.front()) == 0x0000FFFE) {
|
||||
if (*((uint32_t *)&data.front()) == 0x0000FFFE) {
|
||||
ASSIMP_LOG_DEBUG("Found UTF-32 BOM ...");
|
||||
|
||||
std::vector<char> output;
|
||||
int *ptr = (int*)&data[ 0 ];
|
||||
int *end = ptr + ( data.size() / sizeof(int) ) +1;
|
||||
utf8::utf32to8( ptr, end, back_inserter(output));
|
||||
int *ptr = (int *)&data[0];
|
||||
int *end = ptr + (data.size() / sizeof(int)) + 1;
|
||||
utf8::utf32to8(ptr, end, back_inserter(output));
|
||||
return;
|
||||
}
|
||||
|
||||
// UTF 16 BE with BOM
|
||||
if(*((uint16_t*)&data.front()) == 0xFFFE) {
|
||||
|
||||
if (*((uint16_t *)&data.front()) == 0xFFFE) {
|
||||
// Check to ensure no overflow can happen
|
||||
if(data.size() % 2 != 0) {
|
||||
return;
|
||||
}
|
||||
// swap the endianness ..
|
||||
for(uint16_t* p = (uint16_t*)&data.front(), *end = (uint16_t*)&data.back(); p <= end; ++p) {
|
||||
for (uint16_t *p = (uint16_t *)&data.front(), *end = (uint16_t *)&data.back(); p <= end; ++p) {
|
||||
ByteSwap::Swap2(p);
|
||||
}
|
||||
}
|
||||
|
||||
// UTF 16 LE with BOM
|
||||
if(*((uint16_t*)&data.front()) == 0xFEFF) {
|
||||
if (*((uint16_t *)&data.front()) == 0xFEFF) {
|
||||
ASSIMP_LOG_DEBUG("Found UTF-16 BOM ...");
|
||||
|
||||
std::vector<unsigned char> output;
|
||||
|
|
@ -407,23 +396,22 @@ void BaseImporter::ConvertToUTF8(std::vector<char>& data)
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Convert to UTF8 data to ISO-8859-1
|
||||
void BaseImporter::ConvertUTF8toISO8859_1(std::string& data)
|
||||
{
|
||||
void BaseImporter::ConvertUTF8toISO8859_1(std::string &data) {
|
||||
size_t size = data.size();
|
||||
size_t i = 0, j = 0;
|
||||
|
||||
while(i < size) {
|
||||
if ((unsigned char) data[i] < (size_t) 0x80) {
|
||||
while (i < size) {
|
||||
if ((unsigned char)data[i] < (size_t)0x80) {
|
||||
data[j] = data[i];
|
||||
} else if(i < size - 1) {
|
||||
if((unsigned char) data[i] == 0xC2) {
|
||||
} else if (i < size - 1) {
|
||||
if ((unsigned char)data[i] == 0xC2) {
|
||||
data[j] = data[++i];
|
||||
} else if((unsigned char) data[i] == 0xC3) {
|
||||
data[j] = ((unsigned char) data[++i] + 0x40);
|
||||
} else if ((unsigned char)data[i] == 0xC3) {
|
||||
data[j] = ((unsigned char)data[++i] + 0x40);
|
||||
} else {
|
||||
std::stringstream stream;
|
||||
stream << "UTF8 code " << std::hex << data[i] << data[i + 1] << " can not be converted into ISA-8859-1.";
|
||||
ASSIMP_LOG_ERROR( stream.str() );
|
||||
ASSIMP_LOG_ERROR(stream.str());
|
||||
|
||||
data[j++] = data[i++];
|
||||
data[j] = data[i];
|
||||
|
|
@ -434,30 +422,30 @@ void BaseImporter::ConvertUTF8toISO8859_1(std::string& data)
|
|||
data[j] = data[i];
|
||||
}
|
||||
|
||||
i++; j++;
|
||||
i++;
|
||||
j++;
|
||||
}
|
||||
|
||||
data.resize(j);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void BaseImporter::TextFileToBuffer(IOStream* stream,
|
||||
std::vector<char>& data,
|
||||
TextFileMode mode)
|
||||
{
|
||||
void BaseImporter::TextFileToBuffer(IOStream *stream,
|
||||
std::vector<char> &data,
|
||||
TextFileMode mode) {
|
||||
ai_assert(nullptr != stream);
|
||||
|
||||
const size_t fileSize = stream->FileSize();
|
||||
if (mode == FORBID_EMPTY) {
|
||||
if(!fileSize) {
|
||||
if (!fileSize) {
|
||||
throw DeadlyImportError("File is empty");
|
||||
}
|
||||
}
|
||||
|
||||
data.reserve(fileSize+1);
|
||||
data.reserve(fileSize + 1);
|
||||
data.resize(fileSize);
|
||||
if(fileSize > 0) {
|
||||
if(fileSize != stream->Read( &data[0], 1, fileSize)) {
|
||||
if (fileSize > 0) {
|
||||
if (fileSize != stream->Read(&data[0], 1, fileSize)) {
|
||||
throw DeadlyImportError("File read error");
|
||||
}
|
||||
|
||||
|
|
@ -470,58 +458,55 @@ void BaseImporter::TextFileToBuffer(IOStream* stream,
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
namespace Assimp {
|
||||
// Represents an import request
|
||||
struct LoadRequest {
|
||||
LoadRequest(const std::string& _file, unsigned int _flags,const BatchLoader::PropertyMap* _map, unsigned int _id)
|
||||
: file(_file)
|
||||
, flags(_flags)
|
||||
, refCnt(1)
|
||||
, scene(NULL)
|
||||
, loaded(false)
|
||||
, id(_id) {
|
||||
if ( _map ) {
|
||||
map = *_map;
|
||||
}
|
||||
// Represents an import request
|
||||
struct LoadRequest {
|
||||
LoadRequest(const std::string &_file, unsigned int _flags, const BatchLoader::PropertyMap *_map, unsigned int _id) :
|
||||
file(_file),
|
||||
flags(_flags),
|
||||
refCnt(1),
|
||||
scene(nullptr),
|
||||
loaded(false),
|
||||
id(_id) {
|
||||
if (_map) {
|
||||
map = *_map;
|
||||
}
|
||||
}
|
||||
|
||||
bool operator== ( const std::string& f ) const {
|
||||
return file == f;
|
||||
}
|
||||
bool operator==(const std::string &f) const {
|
||||
return file == f;
|
||||
}
|
||||
|
||||
const std::string file;
|
||||
unsigned int flags;
|
||||
unsigned int refCnt;
|
||||
aiScene *scene;
|
||||
bool loaded;
|
||||
BatchLoader::PropertyMap map;
|
||||
unsigned int id;
|
||||
};
|
||||
}
|
||||
const std::string file;
|
||||
unsigned int flags;
|
||||
unsigned int refCnt;
|
||||
aiScene *scene;
|
||||
bool loaded;
|
||||
BatchLoader::PropertyMap map;
|
||||
unsigned int id;
|
||||
};
|
||||
} // namespace Assimp
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// BatchLoader::pimpl data structure
|
||||
struct Assimp::BatchData {
|
||||
BatchData( IOSystem* pIO, bool validate )
|
||||
: pIOSystem( pIO )
|
||||
, pImporter( nullptr )
|
||||
, next_id(0xffff)
|
||||
, validate( validate ) {
|
||||
ai_assert( nullptr != pIO );
|
||||
|
||||
BatchData(IOSystem *pIO, bool validate) :
|
||||
pIOSystem(pIO), pImporter(nullptr), next_id(0xffff), validate(validate) {
|
||||
ai_assert(nullptr != pIO);
|
||||
|
||||
pImporter = new Importer();
|
||||
pImporter->SetIOHandler( pIO );
|
||||
pImporter->SetIOHandler(pIO);
|
||||
}
|
||||
|
||||
~BatchData() {
|
||||
pImporter->SetIOHandler( nullptr ); /* get pointer back into our possession */
|
||||
pImporter->SetIOHandler(nullptr); /* get pointer back into our possession */
|
||||
delete pImporter;
|
||||
}
|
||||
|
||||
// IO system to be used for all imports
|
||||
IOSystem* pIOSystem;
|
||||
IOSystem *pIOSystem;
|
||||
|
||||
// Importer used to load all meshes
|
||||
Importer* pImporter;
|
||||
Importer *pImporter;
|
||||
|
||||
// List of all imports
|
||||
std::list<LoadRequest> requests;
|
||||
|
|
@ -539,24 +524,23 @@ struct Assimp::BatchData {
|
|||
typedef std::list<LoadRequest>::iterator LoadReqIt;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
BatchLoader::BatchLoader(IOSystem* pIO, bool validate ) {
|
||||
BatchLoader::BatchLoader(IOSystem *pIO, bool validate) {
|
||||
ai_assert(nullptr != pIO);
|
||||
|
||||
m_data = new BatchData( pIO, validate );
|
||||
m_data = new BatchData(pIO, validate);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
BatchLoader::~BatchLoader()
|
||||
{
|
||||
BatchLoader::~BatchLoader() {
|
||||
// delete all scenes what have not been polled by the user
|
||||
for ( LoadReqIt it = m_data->requests.begin();it != m_data->requests.end(); ++it) {
|
||||
for (LoadReqIt it = m_data->requests.begin(); it != m_data->requests.end(); ++it) {
|
||||
delete (*it).scene;
|
||||
}
|
||||
delete m_data;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void BatchLoader::setValidation( bool enabled ) {
|
||||
void BatchLoader::setValidation(bool enabled) {
|
||||
m_data->validate = enabled;
|
||||
}
|
||||
|
||||
|
|
@ -566,21 +550,19 @@ bool BatchLoader::getValidation() const {
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
unsigned int BatchLoader::AddLoadRequest(const std::string& file,
|
||||
unsigned int steps /*= 0*/, const PropertyMap* map /*= NULL*/)
|
||||
{
|
||||
unsigned int BatchLoader::AddLoadRequest(const std::string &file,
|
||||
unsigned int steps /*= 0*/, const PropertyMap *map /*= nullptr*/) {
|
||||
ai_assert(!file.empty());
|
||||
|
||||
// check whether we have this loading request already
|
||||
for ( LoadReqIt it = m_data->requests.begin();it != m_data->requests.end(); ++it) {
|
||||
for (LoadReqIt it = m_data->requests.begin(); it != m_data->requests.end(); ++it) {
|
||||
// Call IOSystem's path comparison function here
|
||||
if ( m_data->pIOSystem->ComparePaths((*it).file,file)) {
|
||||
if (m_data->pIOSystem->ComparePaths((*it).file, file)) {
|
||||
if (map) {
|
||||
if ( !( ( *it ).map == *map ) ) {
|
||||
if (!((*it).map == *map)) {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
else if ( !( *it ).map.empty() ) {
|
||||
} else if (!(*it).map.empty()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
|
|
@ -590,17 +572,16 @@ unsigned int BatchLoader::AddLoadRequest(const std::string& file,
|
|||
}
|
||||
|
||||
// no, we don't have it. So add it to the queue ...
|
||||
m_data->requests.push_back(LoadRequest(file,steps,map, m_data->next_id));
|
||||
m_data->requests.emplace_back(file, steps, map, m_data->next_id);
|
||||
return m_data->next_id++;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
aiScene* BatchLoader::GetImport( unsigned int which )
|
||||
{
|
||||
for ( LoadReqIt it = m_data->requests.begin();it != m_data->requests.end(); ++it) {
|
||||
if ((*it).id == which && (*it).loaded) {
|
||||
aiScene* sc = (*it).scene;
|
||||
if (!(--(*it).refCnt)) {
|
||||
aiScene *BatchLoader::GetImport(unsigned int which) {
|
||||
for (LoadReqIt it = m_data->requests.begin(); it != m_data->requests.end(); ++it) {
|
||||
if ((*it).id == which && (*it).loaded) {
|
||||
aiScene *sc = (*it).scene;
|
||||
if (!(--(*it).refCnt)) {
|
||||
m_data->requests.erase(it);
|
||||
}
|
||||
return sc;
|
||||
|
|
@ -609,32 +590,28 @@ aiScene* BatchLoader::GetImport( unsigned int which )
|
|||
return nullptr;
|
||||
}
|
||||
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void BatchLoader::LoadAll()
|
||||
{
|
||||
void BatchLoader::LoadAll() {
|
||||
// no threaded implementation for the moment
|
||||
for ( LoadReqIt it = m_data->requests.begin();it != m_data->requests.end(); ++it) {
|
||||
for (LoadReqIt it = m_data->requests.begin(); it != m_data->requests.end(); ++it) {
|
||||
// force validation in debug builds
|
||||
unsigned int pp = (*it).flags;
|
||||
if ( m_data->validate ) {
|
||||
if (m_data->validate) {
|
||||
pp |= aiProcess_ValidateDataStructure;
|
||||
}
|
||||
|
||||
// setup config properties if necessary
|
||||
ImporterPimpl* pimpl = m_data->pImporter->Pimpl();
|
||||
pimpl->mFloatProperties = (*it).map.floats;
|
||||
pimpl->mIntProperties = (*it).map.ints;
|
||||
ImporterPimpl *pimpl = m_data->pImporter->Pimpl();
|
||||
pimpl->mFloatProperties = (*it).map.floats;
|
||||
pimpl->mIntProperties = (*it).map.ints;
|
||||
pimpl->mStringProperties = (*it).map.strings;
|
||||
pimpl->mMatrixProperties = (*it).map.matrices;
|
||||
|
||||
if (!DefaultLogger::isNullLogger())
|
||||
{
|
||||
if (!DefaultLogger::isNullLogger()) {
|
||||
ASSIMP_LOG_INFO("%%% BEGIN EXTERNAL FILE %%%");
|
||||
ASSIMP_LOG_INFO_F("File: ", (*it).file);
|
||||
ASSIMP_LOG_INFO("File: ", (*it).file);
|
||||
}
|
||||
m_data->pImporter->ReadFile((*it).file,pp);
|
||||
m_data->pImporter->ReadFile((*it).file, pp);
|
||||
(*it).scene = m_data->pImporter->GetOrphanedScene();
|
||||
(*it).loaded = true;
|
||||
|
||||
|
|
|
|||
|
|
@ -3,9 +3,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
|
@ -43,45 +41,43 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
/** @file Implementation of BaseProcess */
|
||||
|
||||
#include <assimp/BaseImporter.h>
|
||||
#include "BaseProcess.h"
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
#include <assimp/scene.h>
|
||||
#include "Importer.h"
|
||||
#include <assimp/BaseImporter.h>
|
||||
#include <assimp/scene.h>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
|
||||
using namespace Assimp;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
BaseProcess::BaseProcess() AI_NO_EXCEPT
|
||||
: shared()
|
||||
, progress()
|
||||
{
|
||||
: shared(),
|
||||
progress() {
|
||||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
BaseProcess::~BaseProcess()
|
||||
{
|
||||
BaseProcess::~BaseProcess() {
|
||||
// nothing to do here
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void BaseProcess::ExecuteOnScene( Importer* pImp)
|
||||
{
|
||||
ai_assert(NULL != pImp && NULL != pImp->Pimpl()->mScene);
|
||||
void BaseProcess::ExecuteOnScene(Importer *pImp) {
|
||||
ai_assert( nullptr != pImp );
|
||||
ai_assert( nullptr != pImp->Pimpl()->mScene);
|
||||
|
||||
progress = pImp->GetProgressHandler();
|
||||
ai_assert(progress);
|
||||
ai_assert(nullptr != progress);
|
||||
|
||||
SetupProperties( pImp );
|
||||
SetupProperties(pImp);
|
||||
|
||||
// catch exceptions thrown inside the PostProcess-Step
|
||||
try
|
||||
{
|
||||
try {
|
||||
Execute(pImp->Pimpl()->mScene);
|
||||
|
||||
} catch( const std::exception& err ) {
|
||||
} catch (const std::exception &err) {
|
||||
|
||||
// extract error description
|
||||
pImp->Pimpl()->mErrorString = err.what();
|
||||
|
|
@ -94,14 +90,11 @@ void BaseProcess::ExecuteOnScene( Importer* pImp)
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void BaseProcess::SetupProperties(const Importer* /*pImp*/)
|
||||
{
|
||||
void BaseProcess::SetupProperties(const Importer * /*pImp*/) {
|
||||
// the default implementation does nothing
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
bool BaseProcess::RequireVerboseFormat() const
|
||||
{
|
||||
bool BaseProcess::RequireVerboseFormat() const {
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -2,8 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
|
@ -44,12 +43,13 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef INCLUDED_AI_BASEPROCESS_H
|
||||
#define INCLUDED_AI_BASEPROCESS_H
|
||||
|
||||
#include <map>
|
||||
#include <assimp/GenericProperty.h>
|
||||
|
||||
#include <map>
|
||||
|
||||
struct aiScene;
|
||||
|
||||
namespace Assimp {
|
||||
namespace Assimp {
|
||||
|
||||
class Importer;
|
||||
|
||||
|
|
@ -60,64 +60,50 @@ class Importer;
|
|||
* to provide additional information to other steps. This is primarily
|
||||
* intended for cross-step optimizations.
|
||||
*/
|
||||
class SharedPostProcessInfo
|
||||
{
|
||||
class SharedPostProcessInfo {
|
||||
public:
|
||||
|
||||
struct Base
|
||||
{
|
||||
virtual ~Base()
|
||||
{}
|
||||
struct Base {
|
||||
virtual ~Base() {}
|
||||
};
|
||||
|
||||
//! Represents data that is allocated on the heap, thus needs to be deleted
|
||||
template <typename T>
|
||||
struct THeapData : public Base
|
||||
{
|
||||
explicit THeapData(T* in)
|
||||
: data (in)
|
||||
{}
|
||||
struct THeapData : public Base {
|
||||
explicit THeapData(T *in) :
|
||||
data(in) {}
|
||||
|
||||
~THeapData()
|
||||
{
|
||||
~THeapData() {
|
||||
delete data;
|
||||
}
|
||||
T* data;
|
||||
T *data;
|
||||
};
|
||||
|
||||
//! Represents static, by-value data not allocated on the heap
|
||||
template <typename T>
|
||||
struct TStaticData : public Base
|
||||
{
|
||||
explicit TStaticData(T in)
|
||||
: data (in)
|
||||
{}
|
||||
struct TStaticData : public Base {
|
||||
explicit TStaticData(T in) :
|
||||
data(in) {}
|
||||
|
||||
~TStaticData()
|
||||
{}
|
||||
~TStaticData() {}
|
||||
|
||||
T data;
|
||||
};
|
||||
|
||||
// some typedefs for cleaner code
|
||||
typedef unsigned int KeyType;
|
||||
typedef std::map<KeyType, Base*> PropertyMap;
|
||||
typedef std::map<KeyType, Base *> PropertyMap;
|
||||
|
||||
public:
|
||||
|
||||
//! Destructor
|
||||
~SharedPostProcessInfo()
|
||||
{
|
||||
~SharedPostProcessInfo() {
|
||||
Clean();
|
||||
}
|
||||
|
||||
//! Remove all stored properties from the table
|
||||
void Clean()
|
||||
{
|
||||
void Clean() {
|
||||
// invoke the virtual destructor for all stored properties
|
||||
for (PropertyMap::iterator it = pmap.begin(), end = pmap.end();
|
||||
it != end; ++it)
|
||||
{
|
||||
it != end; ++it) {
|
||||
delete (*it).second;
|
||||
}
|
||||
pmap.clear();
|
||||
|
|
@ -125,25 +111,22 @@ public:
|
|||
|
||||
//! Add a heap property to the list
|
||||
template <typename T>
|
||||
void AddProperty( const char* name, T* in ){
|
||||
AddProperty(name,(Base*)new THeapData<T>(in));
|
||||
void AddProperty(const char *name, T *in) {
|
||||
AddProperty(name, (Base *)new THeapData<T>(in));
|
||||
}
|
||||
|
||||
//! Add a static by-value property to the list
|
||||
template <typename T>
|
||||
void AddProperty( const char* name, T in ){
|
||||
AddProperty(name,(Base*)new TStaticData<T>(in));
|
||||
void AddProperty(const char *name, T in) {
|
||||
AddProperty(name, (Base *)new TStaticData<T>(in));
|
||||
}
|
||||
|
||||
|
||||
//! Get a heap property
|
||||
template <typename T>
|
||||
bool GetProperty( const char* name, T*& out ) const
|
||||
{
|
||||
THeapData<T>* t = (THeapData<T>*)GetPropertyInternal(name);
|
||||
if(!t)
|
||||
{
|
||||
out = NULL;
|
||||
bool GetProperty(const char *name, T *&out) const {
|
||||
THeapData<T> *t = (THeapData<T> *)GetPropertyInternal(name);
|
||||
if (!t) {
|
||||
out = nullptr;
|
||||
return false;
|
||||
}
|
||||
out = t->data;
|
||||
|
|
@ -152,53 +135,34 @@ public:
|
|||
|
||||
//! Get a static, by-value property
|
||||
template <typename T>
|
||||
bool GetProperty( const char* name, T& out ) const
|
||||
{
|
||||
TStaticData<T>* t = (TStaticData<T>*)GetPropertyInternal(name);
|
||||
if(!t)return false;
|
||||
bool GetProperty(const char *name, T &out) const {
|
||||
TStaticData<T> *t = (TStaticData<T> *)GetPropertyInternal(name);
|
||||
if ( nullptr == t) {
|
||||
return false;
|
||||
}
|
||||
out = t->data;
|
||||
return true;
|
||||
}
|
||||
|
||||
//! Remove a property of a specific type
|
||||
void RemoveProperty( const char* name) {
|
||||
SetGenericPropertyPtr<Base>(pmap,name,NULL);
|
||||
void RemoveProperty(const char *name) {
|
||||
SetGenericPropertyPtr<Base>(pmap, name, nullptr );
|
||||
}
|
||||
|
||||
private:
|
||||
|
||||
void AddProperty( const char* name, Base* data) {
|
||||
SetGenericPropertyPtr<Base>(pmap,name,data);
|
||||
void AddProperty(const char *name, Base *data) {
|
||||
SetGenericPropertyPtr<Base>(pmap, name, data);
|
||||
}
|
||||
|
||||
Base* GetPropertyInternal( const char* name) const {
|
||||
return GetGenericProperty<Base*>(pmap,name,NULL);
|
||||
Base *GetPropertyInternal(const char *name) const {
|
||||
return GetGenericProperty<Base *>(pmap, name, nullptr );
|
||||
}
|
||||
|
||||
private:
|
||||
|
||||
//! Map of all stored properties
|
||||
PropertyMap pmap;
|
||||
};
|
||||
|
||||
#if 0
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Represents a dependency table for a postprocessing steps.
|
||||
*
|
||||
* For future use.
|
||||
*/
|
||||
struct PPDependencyTable
|
||||
{
|
||||
unsigned int execute_me_before_these;
|
||||
unsigned int execute_me_after_these;
|
||||
unsigned int only_if_these_are_not_specified;
|
||||
unsigned int mutually_exclusive_with;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
#define AI_SPP_SPATIAL_SORT "$Spat"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
|
|
@ -228,7 +192,7 @@ public:
|
|||
* @return true if the process is present in this flag fields,
|
||||
* false if not.
|
||||
*/
|
||||
virtual bool IsActive( unsigned int pFlags) const = 0;
|
||||
virtual bool IsActive(unsigned int pFlags) const = 0;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Check whether this step expects its input vertex data to be
|
||||
|
|
@ -238,17 +202,17 @@ public:
|
|||
// -------------------------------------------------------------------
|
||||
/** Executes the post processing step on the given imported data.
|
||||
* The function deletes the scene if the postprocess step fails (
|
||||
* the object pointer will be set to NULL).
|
||||
* the object pointer will be set to nullptr).
|
||||
* @param pImp Importer instance (pImp->mScene must be valid)
|
||||
*/
|
||||
void ExecuteOnScene( Importer* pImp);
|
||||
void ExecuteOnScene(Importer *pImp);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Called prior to ExecuteOnScene().
|
||||
* The function is a request to the process to update its configuration
|
||||
* basing on the Importer's configuration property list.
|
||||
*/
|
||||
virtual void SetupProperties(const Importer* pImp);
|
||||
virtual void SetupProperties(const Importer *pImp);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Executes the post processing step on the given imported data.
|
||||
|
|
@ -256,35 +220,32 @@ public:
|
|||
* This method must be implemented by deriving classes.
|
||||
* @param pScene The imported data to work at.
|
||||
*/
|
||||
virtual void Execute( aiScene* pScene) = 0;
|
||||
|
||||
virtual void Execute(aiScene *pScene) = 0;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Assign a new SharedPostProcessInfo to the step. This object
|
||||
* allows multiple postprocess steps to share data.
|
||||
* @param sh May be NULL
|
||||
* @param sh May be nullptr
|
||||
*/
|
||||
inline void SetSharedData(SharedPostProcessInfo* sh) {
|
||||
inline void SetSharedData(SharedPostProcessInfo *sh) {
|
||||
shared = sh;
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Get the shared data that is assigned to the step.
|
||||
*/
|
||||
inline SharedPostProcessInfo* GetSharedData() {
|
||||
inline SharedPostProcessInfo *GetSharedData() {
|
||||
return shared;
|
||||
}
|
||||
|
||||
protected:
|
||||
|
||||
/** See the doc of #SharedPostProcessInfo for more details */
|
||||
SharedPostProcessInfo* shared;
|
||||
SharedPostProcessInfo *shared;
|
||||
|
||||
/** Currently active progress handler */
|
||||
ProgressHandler* progress;
|
||||
ProgressHandler *progress;
|
||||
};
|
||||
|
||||
|
||||
} // end of namespace Assimp
|
||||
|
||||
#endif // AI_BASEPROCESS_H_INC
|
||||
|
|
|
|||
|
|
@ -3,9 +3,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
|
@ -47,109 +45,112 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
* Used for file formats which embed their textures into the model file.
|
||||
*/
|
||||
|
||||
|
||||
#include <assimp/Bitmap.h>
|
||||
#include <assimp/ByteSwapper.h>
|
||||
#include <assimp/texture.h>
|
||||
#include <assimp/IOStream.hpp>
|
||||
#include <assimp/ByteSwapper.h>
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
void Bitmap::Save(aiTexture* texture, IOStream* file) {
|
||||
if(file != NULL) {
|
||||
Header header;
|
||||
DIB dib;
|
||||
|
||||
dib.size = DIB::dib_size;
|
||||
dib.width = texture->mWidth;
|
||||
dib.height = texture->mHeight;
|
||||
dib.planes = 1;
|
||||
dib.bits_per_pixel = 8 * mBytesPerPixel;
|
||||
dib.compression = 0;
|
||||
dib.image_size = (((dib.width * mBytesPerPixel) + 3) & 0x0000FFFC) * dib.height;
|
||||
dib.x_resolution = 0;
|
||||
dib.y_resolution = 0;
|
||||
dib.nb_colors = 0;
|
||||
dib.nb_important_colors = 0;
|
||||
|
||||
header.type = 0x4D42; // 'BM'
|
||||
header.offset = Header::header_size + DIB::dib_size;
|
||||
header.size = header.offset + dib.image_size;
|
||||
header.reserved1 = 0;
|
||||
header.reserved2 = 0;
|
||||
|
||||
WriteHeader(header, file);
|
||||
WriteDIB(dib, file);
|
||||
WriteData(texture, file);
|
||||
}
|
||||
bool Bitmap::Save(aiTexture *texture, IOStream *file) {
|
||||
if (file == nullptr) {
|
||||
return false;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
inline
|
||||
std::size_t Copy(uint8_t* data, const T &field) {
|
||||
#ifdef AI_BUILD_BIG_ENDIAN
|
||||
T field_swapped=AI_BE(field);
|
||||
std::memcpy(data, &field_swapped, sizeof(field)); return sizeof(field);
|
||||
#else
|
||||
std::memcpy(data, &AI_BE(field), sizeof(field)); return sizeof(field);
|
||||
#endif
|
||||
}
|
||||
Header header;
|
||||
DIB dib;
|
||||
dib.size = DIB::dib_size;
|
||||
dib.width = texture->mWidth;
|
||||
dib.height = texture->mHeight;
|
||||
dib.planes = 1;
|
||||
dib.bits_per_pixel = 8 * mBytesPerPixel;
|
||||
dib.compression = 0;
|
||||
dib.image_size = (((dib.width * mBytesPerPixel) + 3) & 0x0000FFFC) * dib.height;
|
||||
dib.x_resolution = 0;
|
||||
dib.y_resolution = 0;
|
||||
dib.nb_colors = 0;
|
||||
dib.nb_important_colors = 0;
|
||||
|
||||
void Bitmap::WriteHeader(Header& header, IOStream* file) {
|
||||
uint8_t data[Header::header_size];
|
||||
header.type = 0x4D42; // 'BM'
|
||||
header.offset = Header::header_size + DIB::dib_size;
|
||||
header.size = header.offset + dib.image_size;
|
||||
header.reserved1 = 0;
|
||||
header.reserved2 = 0;
|
||||
|
||||
std::size_t offset = 0;
|
||||
|
||||
offset += Copy(&data[offset], header.type);
|
||||
offset += Copy(&data[offset], header.size);
|
||||
offset += Copy(&data[offset], header.reserved1);
|
||||
offset += Copy(&data[offset], header.reserved2);
|
||||
Copy(&data[offset], header.offset);
|
||||
|
||||
file->Write(data, Header::header_size, 1);
|
||||
}
|
||||
|
||||
void Bitmap::WriteDIB(DIB& dib, IOStream* file) {
|
||||
uint8_t data[DIB::dib_size];
|
||||
|
||||
std::size_t offset = 0;
|
||||
|
||||
offset += Copy(&data[offset], dib.size);
|
||||
offset += Copy(&data[offset], dib.width);
|
||||
offset += Copy(&data[offset], dib.height);
|
||||
offset += Copy(&data[offset], dib.planes);
|
||||
offset += Copy(&data[offset], dib.bits_per_pixel);
|
||||
offset += Copy(&data[offset], dib.compression);
|
||||
offset += Copy(&data[offset], dib.image_size);
|
||||
offset += Copy(&data[offset], dib.x_resolution);
|
||||
offset += Copy(&data[offset], dib.y_resolution);
|
||||
offset += Copy(&data[offset], dib.nb_colors);
|
||||
Copy(&data[offset], dib.nb_important_colors);
|
||||
|
||||
file->Write(data, DIB::dib_size, 1);
|
||||
}
|
||||
|
||||
void Bitmap::WriteData(aiTexture* texture, IOStream* file) {
|
||||
static const std::size_t padding_offset = 4;
|
||||
static const uint8_t padding_data[padding_offset] = {0x0, 0x0, 0x0, 0x0};
|
||||
|
||||
unsigned int padding = (padding_offset - ((mBytesPerPixel * texture->mWidth) % padding_offset)) % padding_offset;
|
||||
uint8_t pixel[mBytesPerPixel];
|
||||
|
||||
for(std::size_t i = 0; i < texture->mHeight; ++i) {
|
||||
for(std::size_t j = 0; j < texture->mWidth; ++j) {
|
||||
const aiTexel& texel = texture->pcData[(texture->mHeight - i - 1) * texture->mWidth + j]; // Bitmap files are stored in bottom-up format
|
||||
|
||||
pixel[0] = texel.r;
|
||||
pixel[1] = texel.g;
|
||||
pixel[2] = texel.b;
|
||||
pixel[3] = texel.a;
|
||||
|
||||
file->Write(pixel, mBytesPerPixel, 1);
|
||||
}
|
||||
|
||||
file->Write(padding_data, padding, 1);
|
||||
}
|
||||
}
|
||||
WriteHeader(header, file);
|
||||
WriteDIB(dib, file);
|
||||
WriteData(texture, file);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline std::size_t Copy(uint8_t *data, const T &field) {
|
||||
#ifdef AI_BUILD_BIG_ENDIAN
|
||||
T field_swapped = AI_BE(field);
|
||||
std::memcpy(data, &field_swapped, sizeof(field));
|
||||
return sizeof(field);
|
||||
#else
|
||||
std::memcpy(data, &AI_BE(field), sizeof(field));
|
||||
return sizeof(field);
|
||||
#endif
|
||||
}
|
||||
|
||||
void Bitmap::WriteHeader(Header &header, IOStream *file) {
|
||||
uint8_t data[Header::header_size];
|
||||
|
||||
std::size_t offset = 0;
|
||||
|
||||
offset += Copy(&data[offset], header.type);
|
||||
offset += Copy(&data[offset], header.size);
|
||||
offset += Copy(&data[offset], header.reserved1);
|
||||
offset += Copy(&data[offset], header.reserved2);
|
||||
Copy(&data[offset], header.offset);
|
||||
|
||||
file->Write(data, Header::header_size, 1);
|
||||
}
|
||||
|
||||
void Bitmap::WriteDIB(DIB &dib, IOStream *file) {
|
||||
uint8_t data[DIB::dib_size];
|
||||
|
||||
std::size_t offset = 0;
|
||||
|
||||
offset += Copy(&data[offset], dib.size);
|
||||
offset += Copy(&data[offset], dib.width);
|
||||
offset += Copy(&data[offset], dib.height);
|
||||
offset += Copy(&data[offset], dib.planes);
|
||||
offset += Copy(&data[offset], dib.bits_per_pixel);
|
||||
offset += Copy(&data[offset], dib.compression);
|
||||
offset += Copy(&data[offset], dib.image_size);
|
||||
offset += Copy(&data[offset], dib.x_resolution);
|
||||
offset += Copy(&data[offset], dib.y_resolution);
|
||||
offset += Copy(&data[offset], dib.nb_colors);
|
||||
Copy(&data[offset], dib.nb_important_colors);
|
||||
|
||||
file->Write(data, DIB::dib_size, 1);
|
||||
}
|
||||
|
||||
void Bitmap::WriteData(aiTexture *texture, IOStream *file) {
|
||||
static const std::size_t padding_offset = 4;
|
||||
static const uint8_t padding_data[padding_offset] = { 0x0, 0x0, 0x0, 0x0 };
|
||||
|
||||
unsigned int padding = (padding_offset - ((mBytesPerPixel * texture->mWidth) % padding_offset)) % padding_offset;
|
||||
uint8_t pixel[mBytesPerPixel];
|
||||
|
||||
for (std::size_t i = 0; i < texture->mHeight; ++i) {
|
||||
for (std::size_t j = 0; j < texture->mWidth; ++j) {
|
||||
const aiTexel &texel = texture->pcData[(texture->mHeight - i - 1) * texture->mWidth + j]; // Bitmap files are stored in bottom-up format
|
||||
|
||||
pixel[0] = texel.r;
|
||||
pixel[1] = texel.g;
|
||||
pixel[2] = texel.b;
|
||||
pixel[3] = texel.a;
|
||||
|
||||
file->Write(pixel, mBytesPerPixel, 1);
|
||||
}
|
||||
|
||||
file->Write(padding_data, padding, 1);
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace Assimp
|
||||
|
|
|
|||
214
Engine/lib/assimp/code/Common/Compression.cpp
Normal file
214
Engine/lib/assimp/code/Common/Compression.cpp
Normal file
|
|
@ -0,0 +1,214 @@
|
|||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#include "Compression.h"
|
||||
#include <assimp/ai_assert.h>
|
||||
#include <assimp/Exceptional.h>
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
struct Compression::impl {
|
||||
bool mOpen;
|
||||
z_stream mZSstream;
|
||||
FlushMode mFlushMode;
|
||||
|
||||
impl() :
|
||||
mOpen(false),
|
||||
mZSstream(),
|
||||
mFlushMode(Compression::FlushMode::NoFlush) {
|
||||
// empty
|
||||
}
|
||||
};
|
||||
|
||||
Compression::Compression() :
|
||||
mImpl(new impl) {
|
||||
// empty
|
||||
}
|
||||
|
||||
Compression::~Compression() {
|
||||
ai_assert(mImpl != nullptr);
|
||||
|
||||
delete mImpl;
|
||||
}
|
||||
|
||||
bool Compression::open(Format format, FlushMode flush, int windowBits) {
|
||||
ai_assert(mImpl != nullptr);
|
||||
|
||||
if (mImpl->mOpen) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// build a zlib stream
|
||||
mImpl->mZSstream.opaque = Z_NULL;
|
||||
mImpl->mZSstream.zalloc = Z_NULL;
|
||||
mImpl->mZSstream.zfree = Z_NULL;
|
||||
mImpl->mFlushMode = flush;
|
||||
if (format == Format::Binary) {
|
||||
mImpl->mZSstream.data_type = Z_BINARY;
|
||||
} else {
|
||||
mImpl->mZSstream.data_type = Z_ASCII;
|
||||
}
|
||||
|
||||
// raw decompression without a zlib or gzip header
|
||||
if (windowBits == 0) {
|
||||
inflateInit(&mImpl->mZSstream);
|
||||
} else {
|
||||
inflateInit2(&mImpl->mZSstream, windowBits);
|
||||
}
|
||||
mImpl->mOpen = true;
|
||||
|
||||
return mImpl->mOpen;
|
||||
}
|
||||
|
||||
static int getFlushMode(Compression::FlushMode flush) {
|
||||
int z_flush = 0;
|
||||
switch (flush) {
|
||||
case Compression::FlushMode::NoFlush:
|
||||
z_flush = Z_NO_FLUSH;
|
||||
break;
|
||||
case Compression::FlushMode::Block:
|
||||
z_flush = Z_BLOCK;
|
||||
break;
|
||||
case Compression::FlushMode::Tree:
|
||||
z_flush = Z_TREES;
|
||||
break;
|
||||
case Compression::FlushMode::SyncFlush:
|
||||
z_flush = Z_SYNC_FLUSH;
|
||||
break;
|
||||
case Compression::FlushMode::Finish:
|
||||
z_flush = Z_FINISH;
|
||||
break;
|
||||
default:
|
||||
ai_assert(false);
|
||||
break;
|
||||
}
|
||||
|
||||
return z_flush;
|
||||
}
|
||||
|
||||
constexpr size_t MYBLOCK = 32786;
|
||||
|
||||
size_t Compression::decompress(const void *data, size_t in, std::vector<char> &uncompressed) {
|
||||
ai_assert(mImpl != nullptr);
|
||||
if (data == nullptr || in == 0) {
|
||||
return 0l;
|
||||
}
|
||||
|
||||
mImpl->mZSstream.next_in = (Bytef*)(data);
|
||||
mImpl->mZSstream.avail_in = (uInt)in;
|
||||
|
||||
int ret = 0;
|
||||
size_t total = 0l;
|
||||
const int flushMode = getFlushMode(mImpl->mFlushMode);
|
||||
if (flushMode == Z_FINISH) {
|
||||
mImpl->mZSstream.avail_out = static_cast<uInt>(uncompressed.size());
|
||||
mImpl->mZSstream.next_out = reinterpret_cast<Bytef *>(&*uncompressed.begin());
|
||||
ret = inflate(&mImpl->mZSstream, Z_FINISH);
|
||||
|
||||
if (ret != Z_STREAM_END && ret != Z_OK) {
|
||||
throw DeadlyImportError("Compression", "Failure decompressing this file using gzip.");
|
||||
}
|
||||
total = mImpl->mZSstream.avail_out;
|
||||
} else {
|
||||
do {
|
||||
Bytef block[MYBLOCK] = {};
|
||||
mImpl->mZSstream.avail_out = MYBLOCK;
|
||||
mImpl->mZSstream.next_out = block;
|
||||
|
||||
ret = inflate(&mImpl->mZSstream, flushMode);
|
||||
|
||||
if (ret != Z_STREAM_END && ret != Z_OK) {
|
||||
throw DeadlyImportError("Compression", "Failure decompressing this file using gzip.");
|
||||
}
|
||||
const size_t have = MYBLOCK - mImpl->mZSstream.avail_out;
|
||||
total += have;
|
||||
uncompressed.resize(total);
|
||||
::memcpy(uncompressed.data() + total - have, block, have);
|
||||
} while (ret != Z_STREAM_END);
|
||||
}
|
||||
|
||||
return total;
|
||||
}
|
||||
|
||||
size_t Compression::decompressBlock(const void *data, size_t in, char *out, size_t availableOut) {
|
||||
ai_assert(mImpl != nullptr);
|
||||
if (data == nullptr || in == 0 || out == nullptr || availableOut == 0) {
|
||||
return 0l;
|
||||
}
|
||||
|
||||
// push data to the stream
|
||||
mImpl->mZSstream.next_in = (Bytef *)data;
|
||||
mImpl->mZSstream.avail_in = (uInt)in;
|
||||
mImpl->mZSstream.next_out = (Bytef *)out;
|
||||
mImpl->mZSstream.avail_out = (uInt)availableOut;
|
||||
|
||||
// and decompress the data ....
|
||||
int ret = ::inflate(&mImpl->mZSstream, Z_SYNC_FLUSH);
|
||||
if (ret != Z_OK && ret != Z_STREAM_END) {
|
||||
throw DeadlyImportError("X: Failed to decompress MSZIP-compressed data");
|
||||
}
|
||||
|
||||
::inflateReset(&mImpl->mZSstream);
|
||||
::inflateSetDictionary(&mImpl->mZSstream, (const Bytef *)out, (uInt)availableOut - mImpl->mZSstream.avail_out);
|
||||
|
||||
return availableOut - (size_t)mImpl->mZSstream.avail_out;
|
||||
}
|
||||
|
||||
bool Compression::isOpen() const {
|
||||
ai_assert(mImpl != nullptr);
|
||||
|
||||
return mImpl->mOpen;
|
||||
}
|
||||
|
||||
bool Compression::close() {
|
||||
ai_assert(mImpl != nullptr);
|
||||
|
||||
if (!mImpl->mOpen) {
|
||||
return false;
|
||||
}
|
||||
|
||||
inflateEnd(&mImpl->mZSstream);
|
||||
mImpl->mOpen = false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
} // namespace Assimp
|
||||
121
Engine/lib/assimp/code/Common/Compression.h
Normal file
121
Engine/lib/assimp/code/Common/Compression.h
Normal file
|
|
@ -0,0 +1,121 @@
|
|||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifdef ASSIMP_BUILD_NO_OWN_ZLIB
|
||||
#include <zlib.h>
|
||||
#else
|
||||
#include "../contrib/zlib/zlib.h"
|
||||
#endif
|
||||
|
||||
#include <vector>
|
||||
#include <cstddef> // size_t
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
/// @brief This class provides the decompression of zlib-compressed data.
|
||||
class Compression {
|
||||
public:
|
||||
static const int MaxWBits = MAX_WBITS;
|
||||
|
||||
/// @brief Describes the format data type
|
||||
enum class Format {
|
||||
InvalidFormat = -1, ///< Invalid enum type.
|
||||
Binary = 0, ///< Binary format.
|
||||
ASCII, ///< ASCII format.
|
||||
|
||||
NumFormats ///< The number of supported formats.
|
||||
};
|
||||
|
||||
/// @brief The supported flush mode, used for blocked access.
|
||||
enum class FlushMode {
|
||||
InvalidFormat = -1, ///< Invalid enum type.
|
||||
NoFlush = 0, ///< No flush, will be done on inflate end.
|
||||
Block, ///< Assists in combination of compress.
|
||||
Tree, ///< Assists in combination of compress and returns if stream is finish.
|
||||
SyncFlush, ///< Synced flush mode.
|
||||
Finish, ///< Finish mode, all in once, no block access.
|
||||
|
||||
NumModes ///< The number of supported modes.
|
||||
};
|
||||
|
||||
/// @brief The class constructor.
|
||||
Compression();
|
||||
|
||||
/// @brief The class destructor.
|
||||
~Compression();
|
||||
|
||||
/// @brief Will open the access to the compression.
|
||||
/// @param[in] format The format type
|
||||
/// @param[in] flush The flush mode.
|
||||
/// @param[in] windowBits The windows history working size, shall be between 8 and 15.
|
||||
/// @return true if close was successful, false if not.
|
||||
bool open(Format format, FlushMode flush, int windowBits);
|
||||
|
||||
/// @brief Will return the open state.
|
||||
/// @return true if the access is opened, false if not.
|
||||
bool isOpen() const;
|
||||
|
||||
/// @brief Will close the decompress access.
|
||||
/// @return true if close was successful, false if not.
|
||||
bool close();
|
||||
|
||||
/// @brief Will decompress the data buffer in one step.
|
||||
/// @param[in] data The data to decompress
|
||||
/// @param[in] in The size of the data.
|
||||
/// @param[out uncompressed A std::vector containing the decompressed data.
|
||||
size_t decompress(const void *data, size_t in, std::vector<char> &uncompressed);
|
||||
|
||||
/// @brief Will decompress the data buffer block-wise.
|
||||
/// @param[in] data The compressed data
|
||||
/// @param[in] in The size of the data buffer
|
||||
/// @param[out] out The output buffer
|
||||
/// @param[out] availableOut The upper limit of the output buffer.
|
||||
/// @return The size of the decompressed data buffer.
|
||||
size_t decompressBlock(const void *data, size_t in, char *out, size_t availableOut);
|
||||
|
||||
private:
|
||||
struct impl;
|
||||
impl *mImpl;
|
||||
};
|
||||
|
||||
} // namespace Assimp
|
||||
|
|
@ -4,7 +4,7 @@ Open Asset Import Library (assimp)
|
|||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (C) 2016 The Qt Company Ltd.
|
||||
Copyright (c) 2006-2012, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
|
@ -44,42 +44,46 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
namespace Assimp {
|
||||
|
||||
aiAnimMesh *aiCreateAnimMesh(const aiMesh *mesh)
|
||||
aiAnimMesh *aiCreateAnimMesh(const aiMesh *mesh, bool needPositions, bool needNormals, bool needTangents, bool needColors, bool needTexCoords)
|
||||
{
|
||||
aiAnimMesh *animesh = new aiAnimMesh;
|
||||
animesh->mNumVertices = mesh->mNumVertices;
|
||||
if (mesh->mVertices) {
|
||||
if (needPositions && mesh->mVertices) {
|
||||
animesh->mVertices = new aiVector3D[animesh->mNumVertices];
|
||||
std::memcpy(animesh->mVertices, mesh->mVertices, mesh->mNumVertices * sizeof(aiVector3D));
|
||||
}
|
||||
if (mesh->mNormals) {
|
||||
if (needNormals && mesh->mNormals) {
|
||||
animesh->mNormals = new aiVector3D[animesh->mNumVertices];
|
||||
std::memcpy(animesh->mNormals, mesh->mNormals, mesh->mNumVertices * sizeof(aiVector3D));
|
||||
}
|
||||
if (mesh->mTangents) {
|
||||
if (needTangents && mesh->mTangents) {
|
||||
animesh->mTangents = new aiVector3D[animesh->mNumVertices];
|
||||
std::memcpy(animesh->mTangents, mesh->mTangents, mesh->mNumVertices * sizeof(aiVector3D));
|
||||
}
|
||||
if (mesh->mBitangents) {
|
||||
if (needTangents && mesh->mBitangents) {
|
||||
animesh->mBitangents = new aiVector3D[animesh->mNumVertices];
|
||||
std::memcpy(animesh->mBitangents, mesh->mBitangents, mesh->mNumVertices * sizeof(aiVector3D));
|
||||
}
|
||||
|
||||
for (int i = 0; i < AI_MAX_NUMBER_OF_COLOR_SETS; ++i) {
|
||||
if (mesh->mColors[i]) {
|
||||
animesh->mColors[i] = new aiColor4D[animesh->mNumVertices];
|
||||
std::memcpy(animesh->mColors[i], mesh->mColors[i], mesh->mNumVertices * sizeof(aiColor4D));
|
||||
} else {
|
||||
animesh->mColors[i] = NULL;
|
||||
if (needColors) {
|
||||
for (int i = 0; i < AI_MAX_NUMBER_OF_COLOR_SETS; ++i) {
|
||||
if (mesh->mColors[i]) {
|
||||
animesh->mColors[i] = new aiColor4D[animesh->mNumVertices];
|
||||
std::memcpy(animesh->mColors[i], mesh->mColors[i], mesh->mNumVertices * sizeof(aiColor4D));
|
||||
} else {
|
||||
animesh->mColors[i] = nullptr;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++i) {
|
||||
if (mesh->mTextureCoords[i]) {
|
||||
animesh->mTextureCoords[i] = new aiVector3D[animesh->mNumVertices];
|
||||
std::memcpy(animesh->mTextureCoords[i], mesh->mTextureCoords[i], mesh->mNumVertices * sizeof(aiVector3D));
|
||||
} else {
|
||||
animesh->mTextureCoords[i] = NULL;
|
||||
if (needTexCoords) {
|
||||
for (int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++i) {
|
||||
if (mesh->mTextureCoords[i]) {
|
||||
animesh->mTextureCoords[i] = new aiVector3D[animesh->mNumVertices];
|
||||
std::memcpy(animesh->mTextureCoords[i], mesh->mTextureCoords[i], mesh->mNumVertices * sizeof(aiVector3D));
|
||||
} else {
|
||||
animesh->mTextureCoords[i] = nullptr;
|
||||
}
|
||||
}
|
||||
}
|
||||
return animesh;
|
||||
|
|
|
|||
|
|
@ -3,9 +3,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
|
@ -44,75 +42,104 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
* @brief Default File I/O implementation for #Importer
|
||||
*/
|
||||
|
||||
|
||||
#include <assimp/ai_assert.h>
|
||||
#include <assimp/DefaultIOStream.h>
|
||||
#include <sys/types.h>
|
||||
#include <assimp/ai_assert.h>
|
||||
#include <sys/stat.h>
|
||||
#include <sys/types.h>
|
||||
|
||||
using namespace Assimp;
|
||||
|
||||
namespace {
|
||||
|
||||
template <size_t sizeOfPointer>
|
||||
inline size_t select_ftell(FILE *file) {
|
||||
return ::ftell(file);
|
||||
}
|
||||
|
||||
template <size_t sizeOfPointer>
|
||||
inline int select_fseek(FILE *file, int64_t offset, int origin) {
|
||||
return ::fseek(file, static_cast<long>(offset), origin);
|
||||
}
|
||||
|
||||
|
||||
|
||||
#if defined _WIN32 && (!defined __GNUC__ || __MSVCRT_VERSION__ >= 0x0601)
|
||||
template <>
|
||||
inline size_t select_ftell<8>(FILE *file) {
|
||||
return (size_t)::_ftelli64(file);
|
||||
}
|
||||
|
||||
template <>
|
||||
inline int select_fseek<8>(FILE *file, int64_t offset, int origin) {
|
||||
return ::_fseeki64(file, offset, origin);
|
||||
}
|
||||
|
||||
#endif // #if defined _WIN32 && (!defined __GNUC__ || __MSVCRT_VERSION__ >= 0x0601)
|
||||
|
||||
} // namespace
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
DefaultIOStream::~DefaultIOStream()
|
||||
{
|
||||
DefaultIOStream::~DefaultIOStream() {
|
||||
if (mFile) {
|
||||
::fclose(mFile);
|
||||
mFile = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
size_t DefaultIOStream::Read(void* pvBuffer,
|
||||
size_t pSize,
|
||||
size_t pCount)
|
||||
{
|
||||
ai_assert(NULL != pvBuffer && 0 != pSize && 0 != pCount);
|
||||
size_t DefaultIOStream::Read(void *pvBuffer,
|
||||
size_t pSize,
|
||||
size_t pCount) {
|
||||
if (0 == pCount) {
|
||||
return 0;
|
||||
}
|
||||
ai_assert(nullptr != pvBuffer);
|
||||
ai_assert(0 != pSize);
|
||||
|
||||
return (mFile ? ::fread(pvBuffer, pSize, pCount, mFile) : 0);
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
size_t DefaultIOStream::Write(const void* pvBuffer,
|
||||
size_t pSize,
|
||||
size_t pCount)
|
||||
{
|
||||
ai_assert(NULL != pvBuffer && 0 != pSize && 0 != pCount);
|
||||
size_t DefaultIOStream::Write(const void *pvBuffer,
|
||||
size_t pSize,
|
||||
size_t pCount) {
|
||||
ai_assert(nullptr != pvBuffer);
|
||||
ai_assert(0 != pSize);
|
||||
|
||||
return (mFile ? ::fwrite(pvBuffer, pSize, pCount, mFile) : 0);
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
aiReturn DefaultIOStream::Seek(size_t pOffset,
|
||||
aiOrigin pOrigin)
|
||||
{
|
||||
aiOrigin pOrigin) {
|
||||
if (!mFile) {
|
||||
return AI_FAILURE;
|
||||
}
|
||||
|
||||
// Just to check whether our enum maps one to one with the CRT constants
|
||||
static_assert(aiOrigin_CUR == SEEK_CUR &&
|
||||
aiOrigin_END == SEEK_END && aiOrigin_SET == SEEK_SET, "aiOrigin_CUR == SEEK_CUR && \
|
||||
aiOrigin_END == SEEK_END && aiOrigin_SET == SEEK_SET,
|
||||
"aiOrigin_CUR == SEEK_CUR && \
|
||||
aiOrigin_END == SEEK_END && aiOrigin_SET == SEEK_SET");
|
||||
|
||||
// do the seek
|
||||
return (0 == ::fseek(mFile, (long)pOffset,(int)pOrigin) ? AI_SUCCESS : AI_FAILURE);
|
||||
return (0 == select_fseek<sizeof(void *)>(mFile, (int64_t)pOffset, (int)pOrigin) ? AI_SUCCESS : AI_FAILURE);
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
size_t DefaultIOStream::Tell() const
|
||||
{
|
||||
size_t DefaultIOStream::Tell() const {
|
||||
if (!mFile) {
|
||||
return 0;
|
||||
}
|
||||
return ::ftell(mFile);
|
||||
return select_ftell<sizeof(void *)>(mFile);
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
size_t DefaultIOStream::FileSize() const
|
||||
{
|
||||
if (! mFile || mFilename.empty()) {
|
||||
size_t DefaultIOStream::FileSize() const {
|
||||
if (!mFile || mFilename.empty()) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (SIZE_MAX == mCachedSize ) {
|
||||
if (SIZE_MAX == mCachedSize) {
|
||||
|
||||
// Although fseek/ftell would allow us to reuse the existing file handle here,
|
||||
// it is generally unsafe because:
|
||||
|
|
@ -125,27 +152,26 @@ size_t DefaultIOStream::FileSize() const
|
|||
#if defined _WIN32 && (!defined __GNUC__ || __MSVCRT_VERSION__ >= 0x0601)
|
||||
struct __stat64 fileStat;
|
||||
//using fileno + fstat avoids having to handle the filename
|
||||
int err = _fstat64( _fileno(mFile), &fileStat );
|
||||
int err = _fstat64(_fileno(mFile), &fileStat);
|
||||
if (0 != err)
|
||||
return 0;
|
||||
mCachedSize = (size_t) (fileStat.st_size);
|
||||
mCachedSize = (size_t)(fileStat.st_size);
|
||||
#elif defined __GNUC__ || defined __APPLE__ || defined __MACH__ || defined __FreeBSD__
|
||||
struct stat fileStat;
|
||||
int err = stat(mFilename.c_str(), &fileStat );
|
||||
int err = stat(mFilename.c_str(), &fileStat);
|
||||
if (0 != err)
|
||||
return 0;
|
||||
const unsigned long long cachedSize = fileStat.st_size;
|
||||
mCachedSize = static_cast< size_t >( cachedSize );
|
||||
mCachedSize = static_cast<size_t>(cachedSize);
|
||||
#else
|
||||
# error "Unknown platform"
|
||||
#error "Unknown platform"
|
||||
#endif
|
||||
}
|
||||
return mCachedSize;
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
void DefaultIOStream::Flush()
|
||||
{
|
||||
void DefaultIOStream::Flush() {
|
||||
if (mFile) {
|
||||
::fflush(mFile);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -3,9 +3,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
|
@ -44,91 +42,106 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
#include <assimp/StringComparison.h>
|
||||
|
||||
#include <assimp/DefaultIOSystem.h>
|
||||
#include <assimp/DefaultIOStream.h>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
#include <assimp/DefaultIOSystem.h>
|
||||
#include <assimp/ai_assert.h>
|
||||
#include <stdlib.h>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
|
||||
#ifdef __unix__
|
||||
#include <sys/param.h>
|
||||
#include <stdlib.h>
|
||||
# include <stdlib.h>
|
||||
# include <sys/param.h>
|
||||
#endif
|
||||
|
||||
#ifdef _WIN32
|
||||
#include <windows.h>
|
||||
# include <windows.h>
|
||||
#endif
|
||||
|
||||
using namespace Assimp;
|
||||
|
||||
#ifdef _WIN32
|
||||
static std::wstring Utf8ToWide(const char* in)
|
||||
{
|
||||
|
||||
const std::wstring wdummy;
|
||||
|
||||
static std::wstring Utf8ToWide(const char *in) {
|
||||
if (nullptr == in) {
|
||||
return wdummy;
|
||||
}
|
||||
int size = MultiByteToWideChar(CP_UTF8, 0, in, -1, nullptr, 0);
|
||||
// size includes terminating null; std::wstring adds null automatically
|
||||
std::wstring out(static_cast<size_t>(size) - 1, L'\0');
|
||||
MultiByteToWideChar(CP_UTF8, 0, in, -1, &out[0], size);
|
||||
|
||||
return out;
|
||||
}
|
||||
|
||||
static std::string WideToUtf8(const wchar_t* in)
|
||||
{
|
||||
const std::string dummy;
|
||||
|
||||
static std::string WideToUtf8(const wchar_t *in) {
|
||||
if (nullptr == in) {
|
||||
return dummy;
|
||||
}
|
||||
int size = WideCharToMultiByte(CP_UTF8, 0, in, -1, nullptr, 0, nullptr, nullptr);
|
||||
// size includes terminating null; std::string adds null automatically
|
||||
std::string out(static_cast<size_t>(size) - 1, '\0');
|
||||
WideCharToMultiByte(CP_UTF8, 0, in, -1, &out[0], size, nullptr, nullptr);
|
||||
|
||||
return out;
|
||||
}
|
||||
#endif
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Tests for the existence of a file at the given path.
|
||||
bool DefaultIOSystem::Exists(const char* pFile) const
|
||||
{
|
||||
bool DefaultIOSystem::Exists(const char *pFile) const {
|
||||
#ifdef _WIN32
|
||||
struct __stat64 filestat;
|
||||
if (_wstat64(Utf8ToWide(pFile).c_str(), &filestat) != 0) {
|
||||
return false;
|
||||
}
|
||||
#else
|
||||
FILE* file = ::fopen(pFile, "rb");
|
||||
if (!file)
|
||||
FILE *file = ::fopen(pFile, "rb");
|
||||
if (!file) {
|
||||
return false;
|
||||
}
|
||||
|
||||
::fclose(file);
|
||||
#endif
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Open a new file with a given path.
|
||||
IOStream* DefaultIOSystem::Open(const char* strFile, const char* strMode)
|
||||
{
|
||||
IOStream *DefaultIOSystem::Open(const char *strFile, const char *strMode) {
|
||||
ai_assert(strFile != nullptr);
|
||||
ai_assert(strMode != nullptr);
|
||||
FILE* file;
|
||||
FILE *file;
|
||||
#ifdef _WIN32
|
||||
file = ::_wfopen(Utf8ToWide(strFile).c_str(), Utf8ToWide(strMode).c_str());
|
||||
std::wstring name = Utf8ToWide(strFile);
|
||||
if (name.empty()) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
file = ::_wfopen(name.c_str(), Utf8ToWide(strMode).c_str());
|
||||
#else
|
||||
file = ::fopen(strFile, strMode);
|
||||
#endif
|
||||
if (!file)
|
||||
if (!file) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return new DefaultIOStream(file, strFile);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Closes the given file and releases all resources associated with it.
|
||||
void DefaultIOSystem::Close(IOStream* pFile)
|
||||
{
|
||||
void DefaultIOSystem::Close(IOStream *pFile) {
|
||||
delete pFile;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns the operation specific directory separator
|
||||
char DefaultIOSystem::getOsSeparator() const
|
||||
{
|
||||
char DefaultIOSystem::getOsSeparator() const {
|
||||
#ifndef _WIN32
|
||||
return '/';
|
||||
#else
|
||||
|
|
@ -138,34 +151,32 @@ char DefaultIOSystem::getOsSeparator() const
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// IOSystem default implementation (ComparePaths isn't a pure virtual function)
|
||||
bool IOSystem::ComparePaths(const char* one, const char* second) const
|
||||
{
|
||||
bool IOSystem::ComparePaths(const char *one, const char *second) const {
|
||||
return !ASSIMP_stricmp(one, second);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Convert a relative path into an absolute path
|
||||
inline static std::string MakeAbsolutePath(const char* in)
|
||||
{
|
||||
inline static std::string MakeAbsolutePath(const char *in) {
|
||||
ai_assert(in);
|
||||
std::string out;
|
||||
#ifdef _WIN32
|
||||
wchar_t* ret = ::_wfullpath(nullptr, Utf8ToWide(in).c_str(), 0);
|
||||
wchar_t *ret = ::_wfullpath(nullptr, Utf8ToWide(in).c_str(), 0);
|
||||
if (ret) {
|
||||
out = WideToUtf8(ret);
|
||||
free(ret);
|
||||
}
|
||||
#else
|
||||
char* ret = realpath(in, nullptr);
|
||||
char *ret = realpath(in, nullptr);
|
||||
if (ret) {
|
||||
out = ret;
|
||||
free(ret);
|
||||
}
|
||||
#endif
|
||||
if (!ret) {
|
||||
else {
|
||||
// preserve the input path, maybe someone else is able to fix
|
||||
// the path before it is accessed (e.g. our file system filter)
|
||||
ASSIMP_LOG_WARN_F("Invalid path: ", std::string(in));
|
||||
ASSIMP_LOG_WARN("Invalid path: ", std::string(in));
|
||||
out = in;
|
||||
}
|
||||
return out;
|
||||
|
|
@ -173,8 +184,7 @@ inline static std::string MakeAbsolutePath(const char* in)
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// DefaultIOSystem's more specialized implementation
|
||||
bool DefaultIOSystem::ComparePaths(const char* one, const char* second) const
|
||||
{
|
||||
bool DefaultIOSystem::ComparePaths(const char *one, const char *second) const {
|
||||
// chances are quite good both paths are formatted identically,
|
||||
// so we can hopefully return here already
|
||||
if (!ASSIMP_stricmp(one, second))
|
||||
|
|
@ -187,8 +197,7 @@ bool DefaultIOSystem::ComparePaths(const char* one, const char* second) const
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
std::string DefaultIOSystem::fileName(const std::string& path)
|
||||
{
|
||||
std::string DefaultIOSystem::fileName(const std::string &path) {
|
||||
std::string ret = path;
|
||||
std::size_t last = ret.find_last_of("\\/");
|
||||
if (last != std::string::npos) ret = ret.substr(last + 1);
|
||||
|
|
@ -196,8 +205,7 @@ std::string DefaultIOSystem::fileName(const std::string& path)
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
std::string DefaultIOSystem::completeBaseName(const std::string& path)
|
||||
{
|
||||
std::string DefaultIOSystem::completeBaseName(const std::string &path) {
|
||||
std::string ret = fileName(path);
|
||||
std::size_t pos = ret.find_last_of('.');
|
||||
if (pos != std::string::npos) ret = ret.substr(0, pos);
|
||||
|
|
@ -205,8 +213,7 @@ std::string DefaultIOSystem::completeBaseName(const std::string& path)
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
std::string DefaultIOSystem::absolutePath(const std::string& path)
|
||||
{
|
||||
std::string DefaultIOSystem::absolutePath(const std::string &path) {
|
||||
std::string ret = path;
|
||||
std::size_t last = ret.find_last_of("\\/");
|
||||
if (last != std::string::npos) ret = ret.substr(0, last);
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
|
||||
|
||||
|
|
@ -46,25 +46,25 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
*/
|
||||
|
||||
// Default log streams
|
||||
#include "Win32DebugLogStream.h"
|
||||
#include "StdOStreamLogStream.h"
|
||||
#include "FileLogStream.h"
|
||||
#include "StdOStreamLogStream.h"
|
||||
#include "Win32DebugLogStream.h"
|
||||
#include <assimp/StringUtils.h>
|
||||
|
||||
#include <assimp/DefaultIOSystem.h>
|
||||
#include <assimp/NullLogger.hpp>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
#include <assimp/ai_assert.h>
|
||||
#include <iostream>
|
||||
#include <stdio.h>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
#include <assimp/NullLogger.hpp>
|
||||
#include <iostream>
|
||||
|
||||
#ifndef ASSIMP_BUILD_SINGLETHREADED
|
||||
# include <thread>
|
||||
# include <mutex>
|
||||
std::mutex loggerMutex;
|
||||
#include <mutex>
|
||||
#include <thread>
|
||||
std::mutex loggerMutex;
|
||||
#endif
|
||||
|
||||
namespace Assimp {
|
||||
namespace Assimp {
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
NullLogger DefaultLogger::s_pNullLogger;
|
||||
|
|
@ -75,13 +75,13 @@ static const unsigned int SeverityAll = Logger::Info | Logger::Err | Logger::War
|
|||
// ----------------------------------------------------------------------------------
|
||||
// Represents a log-stream + its error severity
|
||||
struct LogStreamInfo {
|
||||
unsigned int m_uiErrorSeverity;
|
||||
LogStream *m_pStream;
|
||||
unsigned int m_uiErrorSeverity;
|
||||
LogStream *m_pStream;
|
||||
|
||||
// Constructor
|
||||
LogStreamInfo( unsigned int uiErrorSev, LogStream *pStream ) :
|
||||
m_uiErrorSeverity( uiErrorSev ),
|
||||
m_pStream( pStream ) {
|
||||
LogStreamInfo(unsigned int uiErrorSev, LogStream *pStream) :
|
||||
m_uiErrorSeverity(uiErrorSev),
|
||||
m_pStream(pStream) {
|
||||
// empty
|
||||
}
|
||||
|
||||
|
|
@ -93,12 +93,10 @@ struct LogStreamInfo {
|
|||
|
||||
// ----------------------------------------------------------------------------------
|
||||
// Construct a default log stream
|
||||
LogStream* LogStream::createDefaultStream(aiDefaultLogStream streams,
|
||||
const char* name /*= "AssimpLog.txt"*/,
|
||||
IOSystem* io /*= NULL*/)
|
||||
{
|
||||
switch (streams)
|
||||
{
|
||||
LogStream *LogStream::createDefaultStream(aiDefaultLogStream streams,
|
||||
const char *name /*= "AssimpLog.txt"*/,
|
||||
IOSystem *io /*= nullptr*/) {
|
||||
switch (streams) {
|
||||
// This is a platform-specific feature
|
||||
case aiDefaultLogStream_DEBUGGER:
|
||||
#ifdef WIN32
|
||||
|
|
@ -107,116 +105,125 @@ LogStream* LogStream::createDefaultStream(aiDefaultLogStream streams,
|
|||
return nullptr;
|
||||
#endif
|
||||
|
||||
// Platform-independent default streams
|
||||
// Platform-independent default streams
|
||||
case aiDefaultLogStream_STDERR:
|
||||
return new StdOStreamLogStream(std::cerr);
|
||||
case aiDefaultLogStream_STDOUT:
|
||||
return new StdOStreamLogStream(std::cout);
|
||||
case aiDefaultLogStream_FILE:
|
||||
return (name && *name ? new FileLogStream(name,io) : nullptr );
|
||||
return (name && *name ? new FileLogStream(name, io) : nullptr);
|
||||
default:
|
||||
// We don't know this default log stream, so raise an assertion
|
||||
ai_assert(false);
|
||||
|
||||
};
|
||||
|
||||
// For compilers without dead code path detection
|
||||
return NULL;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
// Creates the only singleton instance
|
||||
Logger *DefaultLogger::create(const char* name /*= "AssimpLog.txt"*/,
|
||||
LogSeverity severity /*= NORMAL*/,
|
||||
unsigned int defStreams /*= aiDefaultLogStream_DEBUGGER | aiDefaultLogStream_FILE*/,
|
||||
IOSystem* io /*= NULL*/) {
|
||||
Logger *DefaultLogger::create(const char *name /*= "AssimpLog.txt"*/,
|
||||
LogSeverity severity /*= NORMAL*/,
|
||||
unsigned int defStreams /*= aiDefaultLogStream_DEBUGGER | aiDefaultLogStream_FILE*/,
|
||||
IOSystem *io /*= nullptr*/) {
|
||||
// enter the mutex here to avoid concurrency problems
|
||||
#ifndef ASSIMP_BUILD_SINGLETHREADED
|
||||
std::lock_guard<std::mutex> lock(loggerMutex);
|
||||
#endif
|
||||
|
||||
if ( m_pLogger && !isNullLogger() ) {
|
||||
if (m_pLogger && !isNullLogger()) {
|
||||
delete m_pLogger;
|
||||
}
|
||||
|
||||
m_pLogger = new DefaultLogger( severity );
|
||||
m_pLogger = new DefaultLogger(severity);
|
||||
|
||||
// Attach default log streams
|
||||
// Stream the log to the MSVC debugger?
|
||||
if ( defStreams & aiDefaultLogStream_DEBUGGER ) {
|
||||
m_pLogger->attachStream( LogStream::createDefaultStream( aiDefaultLogStream_DEBUGGER ) );
|
||||
if (defStreams & aiDefaultLogStream_DEBUGGER) {
|
||||
m_pLogger->attachStream(LogStream::createDefaultStream(aiDefaultLogStream_DEBUGGER));
|
||||
}
|
||||
|
||||
// Stream the log to COUT?
|
||||
if ( defStreams & aiDefaultLogStream_STDOUT ) {
|
||||
m_pLogger->attachStream( LogStream::createDefaultStream( aiDefaultLogStream_STDOUT ) );
|
||||
if (defStreams & aiDefaultLogStream_STDOUT) {
|
||||
m_pLogger->attachStream(LogStream::createDefaultStream(aiDefaultLogStream_STDOUT));
|
||||
}
|
||||
|
||||
// Stream the log to CERR?
|
||||
if ( defStreams & aiDefaultLogStream_STDERR ) {
|
||||
m_pLogger->attachStream( LogStream::createDefaultStream( aiDefaultLogStream_STDERR ) );
|
||||
if (defStreams & aiDefaultLogStream_STDERR) {
|
||||
m_pLogger->attachStream(LogStream::createDefaultStream(aiDefaultLogStream_STDERR));
|
||||
}
|
||||
|
||||
// Stream the log to a file
|
||||
if ( defStreams & aiDefaultLogStream_FILE && name && *name ) {
|
||||
m_pLogger->attachStream( LogStream::createDefaultStream( aiDefaultLogStream_FILE, name, io ) );
|
||||
if (defStreams & aiDefaultLogStream_FILE && name && *name) {
|
||||
m_pLogger->attachStream(LogStream::createDefaultStream(aiDefaultLogStream_FILE, name, io));
|
||||
}
|
||||
|
||||
return m_pLogger;
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
void Logger::debug(const char* message) {
|
||||
void Logger::debug(const char *message) {
|
||||
|
||||
// SECURITY FIX: otherwise it's easy to produce overruns since
|
||||
// sometimes importers will include data from the input file
|
||||
// (i.e. node names) in their messages.
|
||||
if (strlen(message)>MAX_LOG_MESSAGE_LENGTH) {
|
||||
return;
|
||||
if (strlen(message) > MAX_LOG_MESSAGE_LENGTH) {
|
||||
return OnDebug("<fixme: long message discarded>");
|
||||
}
|
||||
return OnDebug(message);
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
void Logger::info(const char* message) {
|
||||
void Logger::verboseDebug(const char *message) {
|
||||
|
||||
// SECURITY FIX: see above
|
||||
if (strlen(message)>MAX_LOG_MESSAGE_LENGTH) {
|
||||
return;
|
||||
if (strlen(message) > MAX_LOG_MESSAGE_LENGTH) {
|
||||
return OnVerboseDebug("<fixme: long message discarded>");
|
||||
}
|
||||
return OnVerboseDebug(message);
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
void Logger::info(const char *message) {
|
||||
|
||||
// SECURITY FIX: see above
|
||||
if (strlen(message) > MAX_LOG_MESSAGE_LENGTH) {
|
||||
return OnInfo("<fixme: long message discarded>");
|
||||
}
|
||||
return OnInfo(message);
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
void Logger::warn(const char* message) {
|
||||
void Logger::warn(const char *message) {
|
||||
|
||||
// SECURITY FIX: see above
|
||||
if (strlen(message)>MAX_LOG_MESSAGE_LENGTH) {
|
||||
return;
|
||||
if (strlen(message) > MAX_LOG_MESSAGE_LENGTH) {
|
||||
return OnWarn("<fixme: long message discarded>");
|
||||
}
|
||||
return OnWarn(message);
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
void Logger::error(const char* message) {
|
||||
void Logger::error(const char *message) {
|
||||
// SECURITY FIX: see above
|
||||
if (strlen(message)>MAX_LOG_MESSAGE_LENGTH) {
|
||||
return;
|
||||
if (strlen(message) > MAX_LOG_MESSAGE_LENGTH) {
|
||||
return OnError("<fixme: long message discarded>");
|
||||
}
|
||||
return OnError(message);
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
void DefaultLogger::set( Logger *logger ) {
|
||||
void DefaultLogger::set(Logger *logger) {
|
||||
// enter the mutex here to avoid concurrency problems
|
||||
#ifndef ASSIMP_BUILD_SINGLETHREADED
|
||||
std::lock_guard<std::mutex> lock(loggerMutex);
|
||||
#endif
|
||||
|
||||
if ( nullptr == logger ) {
|
||||
if (nullptr == logger) {
|
||||
logger = &s_pNullLogger;
|
||||
}
|
||||
if ( nullptr != m_pLogger && !isNullLogger() ) {
|
||||
if (nullptr != m_pLogger && !isNullLogger()) {
|
||||
delete m_pLogger;
|
||||
}
|
||||
|
||||
|
|
@ -241,103 +248,115 @@ void DefaultLogger::kill() {
|
|||
std::lock_guard<std::mutex> lock(loggerMutex);
|
||||
#endif
|
||||
|
||||
if ( m_pLogger == &s_pNullLogger ) {
|
||||
return;
|
||||
}
|
||||
if (m_pLogger == &s_pNullLogger) {
|
||||
return;
|
||||
}
|
||||
delete m_pLogger;
|
||||
m_pLogger = &s_pNullLogger;
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
// Debug message
|
||||
void DefaultLogger::OnDebug( const char* message ) {
|
||||
if ( m_Severity == Logger::NORMAL ) {
|
||||
void DefaultLogger::OnDebug(const char *message) {
|
||||
if (m_Severity < Logger::DEBUGGING) {
|
||||
return;
|
||||
}
|
||||
|
||||
static const size_t Size = MAX_LOG_MESSAGE_LENGTH + 16;
|
||||
char msg[Size];
|
||||
ai_snprintf(msg, Size, "Debug, T%u: %s", GetThreadID(), message);
|
||||
static const size_t Size = MAX_LOG_MESSAGE_LENGTH + 16;
|
||||
char msg[Size];
|
||||
ai_snprintf(msg, Size, "Debug, T%u: %s", GetThreadID(), message);
|
||||
|
||||
WriteToStreams( msg, Logger::Debugging );
|
||||
WriteToStreams(msg, Logger::Debugging);
|
||||
}
|
||||
|
||||
// Verbose debug message
|
||||
void DefaultLogger::OnVerboseDebug(const char *message) {
|
||||
if (m_Severity < Logger::VERBOSE) {
|
||||
return;
|
||||
}
|
||||
|
||||
static const size_t Size = MAX_LOG_MESSAGE_LENGTH + 16;
|
||||
char msg[Size];
|
||||
ai_snprintf(msg, Size, "Debug, T%u: %s", GetThreadID(), message);
|
||||
|
||||
WriteToStreams(msg, Logger::Debugging);
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
// Logs an info
|
||||
void DefaultLogger::OnInfo( const char* message ){
|
||||
static const size_t Size = MAX_LOG_MESSAGE_LENGTH + 16;
|
||||
char msg[Size];
|
||||
ai_snprintf(msg, Size, "Info, T%u: %s", GetThreadID(), message );
|
||||
void DefaultLogger::OnInfo(const char *message) {
|
||||
static const size_t Size = MAX_LOG_MESSAGE_LENGTH + 16;
|
||||
char msg[Size];
|
||||
ai_snprintf(msg, Size, "Info, T%u: %s", GetThreadID(), message);
|
||||
|
||||
WriteToStreams( msg , Logger::Info );
|
||||
WriteToStreams(msg, Logger::Info);
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
// Logs a warning
|
||||
void DefaultLogger::OnWarn( const char* message ) {
|
||||
static const size_t Size = MAX_LOG_MESSAGE_LENGTH + 16;
|
||||
char msg[Size];
|
||||
ai_snprintf(msg, Size, "Warn, T%u: %s", GetThreadID(), message );
|
||||
void DefaultLogger::OnWarn(const char *message) {
|
||||
static const size_t Size = MAX_LOG_MESSAGE_LENGTH + 16;
|
||||
char msg[Size];
|
||||
ai_snprintf(msg, Size, "Warn, T%u: %s", GetThreadID(), message);
|
||||
|
||||
WriteToStreams( msg, Logger::Warn );
|
||||
WriteToStreams(msg, Logger::Warn);
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
// Logs an error
|
||||
void DefaultLogger::OnError( const char* message ) {
|
||||
static const size_t Size = MAX_LOG_MESSAGE_LENGTH + 16;
|
||||
char msg[ Size ];
|
||||
ai_snprintf(msg, Size, "Error, T%u: %s", GetThreadID(), message );
|
||||
void DefaultLogger::OnError(const char *message) {
|
||||
static const size_t Size = MAX_LOG_MESSAGE_LENGTH + 16;
|
||||
char msg[Size];
|
||||
ai_snprintf(msg, Size, "Error, T%u: %s", GetThreadID(), message);
|
||||
|
||||
WriteToStreams( msg, Logger::Err );
|
||||
WriteToStreams(msg, Logger::Err);
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
// Will attach a new stream
|
||||
bool DefaultLogger::attachStream( LogStream *pStream, unsigned int severity ) {
|
||||
if ( nullptr == pStream ) {
|
||||
bool DefaultLogger::attachStream(LogStream *pStream, unsigned int severity) {
|
||||
if (nullptr == pStream) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (0 == severity) {
|
||||
if (0 == severity) {
|
||||
severity = Logger::Info | Logger::Err | Logger::Warn | Logger::Debugging;
|
||||
}
|
||||
|
||||
for ( StreamIt it = m_StreamArray.begin();
|
||||
it != m_StreamArray.end();
|
||||
++it )
|
||||
{
|
||||
if ( (*it)->m_pStream == pStream ) {
|
||||
for (StreamIt it = m_StreamArray.begin();
|
||||
it != m_StreamArray.end();
|
||||
++it) {
|
||||
if ((*it)->m_pStream == pStream) {
|
||||
(*it)->m_uiErrorSeverity |= severity;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
LogStreamInfo *pInfo = new LogStreamInfo( severity, pStream );
|
||||
m_StreamArray.push_back( pInfo );
|
||||
LogStreamInfo *pInfo = new LogStreamInfo(severity, pStream);
|
||||
m_StreamArray.push_back(pInfo);
|
||||
return true;
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
// Detach a stream
|
||||
bool DefaultLogger::detatchStream( LogStream *pStream, unsigned int severity ) {
|
||||
if ( nullptr == pStream ) {
|
||||
bool DefaultLogger::detachStream(LogStream *pStream, unsigned int severity) {
|
||||
if (nullptr == pStream) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (0 == severity) {
|
||||
if (0 == severity) {
|
||||
severity = SeverityAll;
|
||||
}
|
||||
|
||||
bool res( false );
|
||||
for ( StreamIt it = m_StreamArray.begin(); it != m_StreamArray.end(); ++it ) {
|
||||
if ( (*it)->m_pStream == pStream ) {
|
||||
bool res(false);
|
||||
for (StreamIt it = m_StreamArray.begin(); it != m_StreamArray.end(); ++it) {
|
||||
if ((*it)->m_pStream == pStream) {
|
||||
(*it)->m_uiErrorSeverity &= ~severity;
|
||||
if ( (*it)->m_uiErrorSeverity == 0 ) {
|
||||
if ((*it)->m_uiErrorSeverity == 0) {
|
||||
// don't delete the underlying stream 'cause the caller gains ownership again
|
||||
(**it).m_pStream = nullptr;
|
||||
delete *it;
|
||||
m_StreamArray.erase( it );
|
||||
m_StreamArray.erase(it);
|
||||
res = true;
|
||||
break;
|
||||
}
|
||||
|
|
@ -349,17 +368,15 @@ bool DefaultLogger::detatchStream( LogStream *pStream, unsigned int severity ) {
|
|||
|
||||
// ----------------------------------------------------------------------------------
|
||||
// Constructor
|
||||
DefaultLogger::DefaultLogger(LogSeverity severity)
|
||||
: Logger ( severity )
|
||||
, noRepeatMsg (false)
|
||||
, lastLen( 0 ) {
|
||||
DefaultLogger::DefaultLogger(LogSeverity severity) :
|
||||
Logger(severity), noRepeatMsg(false), lastLen(0) {
|
||||
lastMsg[0] = '\0';
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
// Destructor
|
||||
DefaultLogger::~DefaultLogger() {
|
||||
for ( StreamIt it = m_StreamArray.begin(); it != m_StreamArray.end(); ++it ) {
|
||||
for (StreamIt it = m_StreamArray.begin(); it != m_StreamArray.end(); ++it) {
|
||||
// also frees the underlying stream, we are its owner.
|
||||
delete *it;
|
||||
}
|
||||
|
|
@ -367,43 +384,38 @@ DefaultLogger::~DefaultLogger() {
|
|||
|
||||
// ----------------------------------------------------------------------------------
|
||||
// Writes message to stream
|
||||
void DefaultLogger::WriteToStreams(const char *message, ErrorSeverity ErrorSev ) {
|
||||
void DefaultLogger::WriteToStreams(const char *message, ErrorSeverity ErrorSev) {
|
||||
ai_assert(nullptr != message);
|
||||
|
||||
// Check whether this is a repeated message
|
||||
if (! ::strncmp( message,lastMsg, lastLen-1))
|
||||
{
|
||||
if (!noRepeatMsg)
|
||||
{
|
||||
auto thisLen = ::strlen(message);
|
||||
if (thisLen == lastLen - 1 && !::strncmp(message, lastMsg, lastLen - 1)) {
|
||||
if (!noRepeatMsg) {
|
||||
noRepeatMsg = true;
|
||||
message = "Skipping one or more lines with the same contents\n";
|
||||
}
|
||||
else return;
|
||||
}
|
||||
else
|
||||
{
|
||||
return;
|
||||
} else {
|
||||
// append a new-line character to the message to be printed
|
||||
lastLen = ::strlen(message);
|
||||
::memcpy(lastMsg,message,lastLen+1);
|
||||
::strcat(lastMsg+lastLen,"\n");
|
||||
lastLen = thisLen;
|
||||
::memcpy(lastMsg, message, lastLen + 1);
|
||||
::strcat(lastMsg + lastLen, "\n");
|
||||
|
||||
message = lastMsg;
|
||||
noRepeatMsg = false;
|
||||
++lastLen;
|
||||
}
|
||||
for ( ConstStreamIt it = m_StreamArray.begin();
|
||||
it != m_StreamArray.end();
|
||||
++it)
|
||||
{
|
||||
if ( ErrorSev & (*it)->m_uiErrorSeverity )
|
||||
(*it)->m_pStream->write( message);
|
||||
for (ConstStreamIt it = m_StreamArray.begin();
|
||||
it != m_StreamArray.end();
|
||||
++it) {
|
||||
if (ErrorSev & (*it)->m_uiErrorSeverity)
|
||||
(*it)->m_pStream->write(message);
|
||||
}
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
// Returns thread id, if not supported only a zero will be returned.
|
||||
unsigned int DefaultLogger::GetThreadID()
|
||||
{
|
||||
unsigned int DefaultLogger::GetThreadID() {
|
||||
// fixme: we can get this value via std::threads
|
||||
// std::this_thread::get_id().hash() returns a (big) size_t, not sure if this is useful in this case.
|
||||
#ifdef WIN32
|
||||
|
|
@ -415,4 +427,4 @@ unsigned int DefaultLogger::GetThreadID()
|
|||
|
||||
// ----------------------------------------------------------------------------------
|
||||
|
||||
} // !namespace Assimp
|
||||
} // namespace Assimp
|
||||
|
|
|
|||
|
|
@ -2,8 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
|
@ -48,18 +47,20 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
#include <assimp/ProgressHandler.hpp>
|
||||
|
||||
namespace Assimp {
|
||||
namespace Assimp {
|
||||
|
||||
// ------------------------------------------------------------------------------------
|
||||
/** @brief Internal default implementation of the #ProgressHandler interface. */
|
||||
/**
|
||||
* @brief Internal default implementation of the #ProgressHandler interface.
|
||||
*/
|
||||
class DefaultProgressHandler : public ProgressHandler {
|
||||
|
||||
virtual bool Update(float /*percentage*/) {
|
||||
public:
|
||||
/// @brief Ignores the update callback.
|
||||
bool Update(float) override {
|
||||
return false;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
}; // !class DefaultProgressHandler
|
||||
} // Namespace Assimp
|
||||
|
||||
#endif
|
||||
#endif // INCLUDED_AI_DEFAULTPROGRESSHANDLER_H
|
||||
|
|
|
|||
52
Engine/lib/assimp/code/Common/Exceptional.cpp
Normal file
52
Engine/lib/assimp/code/Common/Exceptional.cpp
Normal file
|
|
@ -0,0 +1,52 @@
|
|||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file Exceptional.cpp
|
||||
|
||||
Implementations of the exception classes.
|
||||
|
||||
*/
|
||||
|
||||
#include <assimp/Exceptional.h>
|
||||
#include <assimp/TinyFormatter.h>
|
||||
|
||||
DeadlyErrorBase::DeadlyErrorBase(Assimp::Formatter::format f) :
|
||||
runtime_error(std::string(f)){}
|
||||
|
|
@ -3,9 +3,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
|
@ -76,120 +74,164 @@ Here we implement only the C++ interface (Assimp::Exporter).
|
|||
|
||||
namespace Assimp {
|
||||
|
||||
#ifdef _MSC_VER
|
||||
# pragma warning( disable : 4800 )
|
||||
#endif // _MSC_VER
|
||||
|
||||
|
||||
// PostStepRegistry.cpp
|
||||
void GetPostProcessingStepInstanceList(std::vector< BaseProcess* >& out);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Exporter worker function prototypes. Should not be necessary to #ifndef them, it's just a prototype
|
||||
// do not use const, because some exporter need to convert the scene temporary
|
||||
// Exporter worker function prototypes. Do not use const, because some exporter need to convert
|
||||
// the scene temporary
|
||||
#ifndef ASSIMP_BUILD_NO_COLLADA_EXPORTER
|
||||
void ExportSceneCollada(const char*,IOSystem*, const aiScene*, const ExportProperties*);
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_X_EXPORTER
|
||||
void ExportSceneXFile(const char*,IOSystem*, const aiScene*, const ExportProperties*);
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_STEP_EXPORTER
|
||||
void ExportSceneStep(const char*,IOSystem*, const aiScene*, const ExportProperties*);
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_OBJ_EXPORTER
|
||||
void ExportSceneObj(const char*,IOSystem*, const aiScene*, const ExportProperties*);
|
||||
void ExportSceneObjNoMtl(const char*,IOSystem*, const aiScene*, const ExportProperties*);
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_STL_EXPORTER
|
||||
void ExportSceneSTL(const char*,IOSystem*, const aiScene*, const ExportProperties*);
|
||||
void ExportSceneSTLBinary(const char*,IOSystem*, const aiScene*, const ExportProperties*);
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_PLY_EXPORTER
|
||||
void ExportScenePly(const char*,IOSystem*, const aiScene*, const ExportProperties*);
|
||||
void ExportScenePlyBinary(const char*, IOSystem*, const aiScene*, const ExportProperties*);
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_3DS_EXPORTER
|
||||
void ExportScene3DS(const char*, IOSystem*, const aiScene*, const ExportProperties*);
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_GLTF_EXPORTER
|
||||
void ExportSceneGLTF(const char*, IOSystem*, const aiScene*, const ExportProperties*);
|
||||
void ExportSceneGLB(const char*, IOSystem*, const aiScene*, const ExportProperties*);
|
||||
void ExportSceneGLTF2(const char*, IOSystem*, const aiScene*, const ExportProperties*);
|
||||
void ExportSceneGLB2(const char*, IOSystem*, const aiScene*, const ExportProperties*);
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_ASSBIN_EXPORTER
|
||||
void ExportSceneAssbin(const char*, IOSystem*, const aiScene*, const ExportProperties*);
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_ASSXML_EXPORTER
|
||||
void ExportSceneAssxml(const char*, IOSystem*, const aiScene*, const ExportProperties*);
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_X3D_EXPORTER
|
||||
void ExportSceneX3D(const char*, IOSystem*, const aiScene*, const ExportProperties*);
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_FBX_EXPORTER
|
||||
void ExportSceneFBX(const char*, IOSystem*, const aiScene*, const ExportProperties*);
|
||||
void ExportSceneFBXA(const char*, IOSystem*, const aiScene*, const ExportProperties*);
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_3MF_EXPORTER
|
||||
void ExportScene3MF( const char*, IOSystem*, const aiScene*, const ExportProperties* );
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_M3D_EXPORTER
|
||||
void ExportSceneM3D(const char*, IOSystem*, const aiScene*, const ExportProperties*);
|
||||
void ExportSceneM3DA(const char*, IOSystem*, const aiScene*, const ExportProperties*);
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_ASSJSON_EXPORTER
|
||||
void ExportAssimp2Json(const char* , IOSystem*, const aiScene* , const Assimp::ExportProperties*);
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_PBRT_EXPORTER
|
||||
void ExportScenePbrt(const char*, IOSystem*, const aiScene*, const ExportProperties*);
|
||||
#endif
|
||||
|
||||
static void setupExporterArray(std::vector<Exporter::ExportFormatEntry> &exporters) {
|
||||
(void)exporters;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// global array of all export formats which Assimp supports in its current build
|
||||
Exporter::ExportFormatEntry gExporters[] =
|
||||
{
|
||||
#ifndef ASSIMP_BUILD_NO_COLLADA_EXPORTER
|
||||
Exporter::ExportFormatEntry( "collada", "COLLADA - Digital Asset Exchange Schema", "dae", &ExportSceneCollada ),
|
||||
exporters.push_back(Exporter::ExportFormatEntry("collada", "COLLADA - Digital Asset Exchange Schema", "dae", &ExportSceneCollada));
|
||||
#endif
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_X_EXPORTER
|
||||
Exporter::ExportFormatEntry( "x", "X Files", "x", &ExportSceneXFile,
|
||||
aiProcess_MakeLeftHanded | aiProcess_FlipWindingOrder | aiProcess_FlipUVs ),
|
||||
exporters.push_back(Exporter::ExportFormatEntry("x", "X Files", "x", &ExportSceneXFile,
|
||||
aiProcess_MakeLeftHanded | aiProcess_FlipWindingOrder | aiProcess_FlipUVs));
|
||||
#endif
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_STEP_EXPORTER
|
||||
Exporter::ExportFormatEntry( "stp", "Step Files", "stp", &ExportSceneStep, 0 ),
|
||||
exporters.push_back(Exporter::ExportFormatEntry("stp", "Step Files", "stp", &ExportSceneStep, 0));
|
||||
#endif
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_OBJ_EXPORTER
|
||||
Exporter::ExportFormatEntry( "obj", "Wavefront OBJ format", "obj", &ExportSceneObj,
|
||||
aiProcess_GenSmoothNormals /*| aiProcess_PreTransformVertices */ ),
|
||||
Exporter::ExportFormatEntry( "objnomtl", "Wavefront OBJ format without material file", "obj", &ExportSceneObjNoMtl,
|
||||
aiProcess_GenSmoothNormals /*| aiProcess_PreTransformVertices */ ),
|
||||
exporters.push_back(Exporter::ExportFormatEntry("obj", "Wavefront OBJ format", "obj", &ExportSceneObj,
|
||||
aiProcess_GenSmoothNormals /*| aiProcess_PreTransformVertices */));
|
||||
exporters.push_back(Exporter::ExportFormatEntry("objnomtl", "Wavefront OBJ format without material file", "obj", &ExportSceneObjNoMtl,
|
||||
aiProcess_GenSmoothNormals /*| aiProcess_PreTransformVertices */));
|
||||
#endif
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_STL_EXPORTER
|
||||
Exporter::ExportFormatEntry( "stl", "Stereolithography", "stl" , &ExportSceneSTL,
|
||||
aiProcess_Triangulate | aiProcess_GenNormals | aiProcess_PreTransformVertices
|
||||
),
|
||||
Exporter::ExportFormatEntry( "stlb", "Stereolithography (binary)", "stl" , &ExportSceneSTLBinary,
|
||||
aiProcess_Triangulate | aiProcess_GenNormals | aiProcess_PreTransformVertices
|
||||
),
|
||||
exporters.push_back(Exporter::ExportFormatEntry("stl", "Stereolithography", "stl", &ExportSceneSTL,
|
||||
aiProcess_Triangulate | aiProcess_GenNormals | aiProcess_PreTransformVertices));
|
||||
exporters.push_back(Exporter::ExportFormatEntry("stlb", "Stereolithography (binary)", "stl", &ExportSceneSTLBinary,
|
||||
aiProcess_Triangulate | aiProcess_GenNormals | aiProcess_PreTransformVertices));
|
||||
#endif
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_PLY_EXPORTER
|
||||
Exporter::ExportFormatEntry( "ply", "Stanford Polygon Library", "ply" , &ExportScenePly,
|
||||
aiProcess_PreTransformVertices
|
||||
),
|
||||
Exporter::ExportFormatEntry( "plyb", "Stanford Polygon Library (binary)", "ply", &ExportScenePlyBinary,
|
||||
aiProcess_PreTransformVertices
|
||||
),
|
||||
exporters.push_back(Exporter::ExportFormatEntry("ply", "Stanford Polygon Library", "ply", &ExportScenePly,
|
||||
aiProcess_PreTransformVertices));
|
||||
exporters.push_back(Exporter::ExportFormatEntry("plyb", "Stanford Polygon Library (binary)", "ply", &ExportScenePlyBinary,
|
||||
aiProcess_PreTransformVertices));
|
||||
#endif
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_3DS_EXPORTER
|
||||
Exporter::ExportFormatEntry( "3ds", "Autodesk 3DS (legacy)", "3ds" , &ExportScene3DS,
|
||||
aiProcess_Triangulate | aiProcess_SortByPType | aiProcess_JoinIdenticalVertices ),
|
||||
exporters.push_back(Exporter::ExportFormatEntry("3ds", "Autodesk 3DS (legacy)", "3ds", &ExportScene3DS,
|
||||
aiProcess_Triangulate | aiProcess_SortByPType | aiProcess_JoinIdenticalVertices));
|
||||
#endif
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_GLTF_EXPORTER
|
||||
Exporter::ExportFormatEntry( "gltf2", "GL Transmission Format v. 2", "gltf", &ExportSceneGLTF2,
|
||||
aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType ),
|
||||
Exporter::ExportFormatEntry( "glb2", "GL Transmission Format v. 2 (binary)", "glb", &ExportSceneGLB2,
|
||||
aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType ),
|
||||
Exporter::ExportFormatEntry( "gltf", "GL Transmission Format", "gltf", &ExportSceneGLTF,
|
||||
aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType ),
|
||||
Exporter::ExportFormatEntry( "glb", "GL Transmission Format (binary)", "glb", &ExportSceneGLB,
|
||||
aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType ),
|
||||
#if !defined(ASSIMP_BUILD_NO_GLTF_EXPORTER) && !defined(ASSIMP_BUILD_NO_GLTF2_EXPORTER)
|
||||
exporters.push_back(Exporter::ExportFormatEntry("gltf2", "GL Transmission Format v. 2", "gltf", &ExportSceneGLTF2,
|
||||
aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType));
|
||||
exporters.push_back(Exporter::ExportFormatEntry("glb2", "GL Transmission Format v. 2 (binary)", "glb", &ExportSceneGLB2,
|
||||
aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType));
|
||||
#endif
|
||||
|
||||
#if !defined(ASSIMP_BUILD_NO_GLTF_EXPORTER) && !defined(ASSIMP_BUILD_NO_GLTF1_EXPORTER)
|
||||
exporters.push_back(Exporter::ExportFormatEntry("gltf", "GL Transmission Format", "gltf", &ExportSceneGLTF,
|
||||
aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType));
|
||||
exporters.push_back(Exporter::ExportFormatEntry("glb", "GL Transmission Format (binary)", "glb", &ExportSceneGLB,
|
||||
aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType));
|
||||
#endif
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_ASSBIN_EXPORTER
|
||||
Exporter::ExportFormatEntry( "assbin", "Assimp Binary File", "assbin" , &ExportSceneAssbin, 0 ),
|
||||
exporters.push_back(Exporter::ExportFormatEntry("assbin", "Assimp Binary File", "assbin", &ExportSceneAssbin, 0));
|
||||
#endif
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_ASSXML_EXPORTER
|
||||
Exporter::ExportFormatEntry( "assxml", "Assimp XML Document", "assxml" , &ExportSceneAssxml, 0 ),
|
||||
exporters.push_back(Exporter::ExportFormatEntry("assxml", "Assimp XML Document", "assxml", &ExportSceneAssxml, 0));
|
||||
#endif
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_X3D_EXPORTER
|
||||
Exporter::ExportFormatEntry( "x3d", "Extensible 3D", "x3d" , &ExportSceneX3D, 0 ),
|
||||
exporters.push_back(Exporter::ExportFormatEntry("x3d", "Extensible 3D", "x3d", &ExportSceneX3D, 0));
|
||||
#endif
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_FBX_EXPORTER
|
||||
Exporter::ExportFormatEntry( "fbx", "Autodesk FBX (binary)", "fbx", &ExportSceneFBX, 0 ),
|
||||
Exporter::ExportFormatEntry( "fbxa", "Autodesk FBX (ascii)", "fbx", &ExportSceneFBXA, 0 ),
|
||||
exporters.push_back(Exporter::ExportFormatEntry("fbx", "Autodesk FBX (binary)", "fbx", &ExportSceneFBX, 0));
|
||||
exporters.push_back(Exporter::ExportFormatEntry("fbxa", "Autodesk FBX (ascii)", "fbx", &ExportSceneFBXA, 0));
|
||||
#endif
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_M3D_EXPORTER
|
||||
exporters.push_back(Exporter::ExportFormatEntry("m3d", "Model 3D (binary)", "m3d", &ExportSceneM3D, 0));
|
||||
exporters.push_back(Exporter::ExportFormatEntry("m3da", "Model 3D (ascii)", "a3d", &ExportSceneM3DA, 0));
|
||||
#endif
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_3MF_EXPORTER
|
||||
Exporter::ExportFormatEntry( "3mf", "The 3MF-File-Format", "3mf", &ExportScene3MF, 0 ),
|
||||
exporters.push_back(Exporter::ExportFormatEntry("3mf", "The 3MF-File-Format", "3mf", &ExportScene3MF, 0));
|
||||
#endif
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_PBRT_EXPORTER
|
||||
exporters.push_back(Exporter::ExportFormatEntry("pbrt", "pbrt-v4 scene description file", "pbrt", &ExportScenePbrt, aiProcess_Triangulate | aiProcess_SortByPType));
|
||||
#endif
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_ASSJSON_EXPORTER
|
||||
Exporter::ExportFormatEntry( "assjson", "Assimp JSON Document", "json", &ExportAssimp2Json, 0)
|
||||
exporters.push_back(Exporter::ExportFormatEntry("assjson", "Assimp JSON Document", "json", &ExportAssimp2Json, 0));
|
||||
#endif
|
||||
};
|
||||
|
||||
#define ASSIMP_NUM_EXPORTERS (sizeof(gExporters)/sizeof(gExporters[0]))
|
||||
|
||||
}
|
||||
|
||||
class ExporterPimpl {
|
||||
public:
|
||||
|
|
@ -205,10 +247,7 @@ public:
|
|||
GetPostProcessingStepInstanceList(mPostProcessingSteps);
|
||||
|
||||
// grab all built-in exporters
|
||||
if ( 0 != ( ASSIMP_NUM_EXPORTERS ) ) {
|
||||
mExporters.resize( ASSIMP_NUM_EXPORTERS );
|
||||
std::copy( gExporters, gExporters + ASSIMP_NUM_EXPORTERS, mExporters.begin() );
|
||||
}
|
||||
setupExporterArray(mExporters);
|
||||
}
|
||||
|
||||
~ExporterPimpl() {
|
||||
|
|
@ -252,24 +291,28 @@ Exporter :: Exporter()
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
Exporter::~Exporter() {
|
||||
FreeBlob();
|
||||
ai_assert(nullptr != pimpl);
|
||||
FreeBlob();
|
||||
delete pimpl;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void Exporter::SetIOHandler( IOSystem* pIOHandler) {
|
||||
pimpl->mIsDefaultIOHandler = !pIOHandler;
|
||||
ai_assert(nullptr != pimpl);
|
||||
pimpl->mIsDefaultIOHandler = !pIOHandler;
|
||||
pimpl->mIOSystem.reset(pIOHandler);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
IOSystem* Exporter::GetIOHandler() const {
|
||||
return pimpl->mIOSystem.get();
|
||||
ai_assert(nullptr != pimpl);
|
||||
return pimpl->mIOSystem.get();
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
bool Exporter::IsDefaultIOHandler() const {
|
||||
return pimpl->mIsDefaultIOHandler;
|
||||
ai_assert(nullptr != pimpl);
|
||||
return pimpl->mIsDefaultIOHandler;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
|
@ -295,13 +338,16 @@ void Exporter::SetProgressHandler(ProgressHandler* pHandler) {
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
const aiExportDataBlob* Exporter::ExportToBlob( const aiScene* pScene, const char* pFormatId,
|
||||
unsigned int pPreprocessing, const ExportProperties* pProperties) {
|
||||
ai_assert(nullptr != pimpl);
|
||||
if (pimpl->blob) {
|
||||
delete pimpl->blob;
|
||||
pimpl->blob = nullptr;
|
||||
}
|
||||
|
||||
auto baseName = pProperties ? pProperties->GetPropertyString(AI_CONFIG_EXPORT_BLOB_NAME, AI_BLOBIO_MAGIC) : AI_BLOBIO_MAGIC;
|
||||
|
||||
std::shared_ptr<IOSystem> old = pimpl->mIOSystem;
|
||||
BlobIOSystem* blobio = new BlobIOSystem();
|
||||
BlobIOSystem *blobio = new BlobIOSystem(baseName);
|
||||
pimpl->mIOSystem = std::shared_ptr<IOSystem>( blobio );
|
||||
|
||||
if (AI_SUCCESS != Export(pScene,pFormatId,blobio->GetMagicFileName(), pPreprocessing, pProperties)) {
|
||||
|
|
@ -319,7 +365,7 @@ const aiExportDataBlob* Exporter::ExportToBlob( const aiScene* pScene, const cha
|
|||
aiReturn Exporter::Export( const aiScene* pScene, const char* pFormatId, const char* pPath,
|
||||
unsigned int pPreprocessing, const ExportProperties* pProperties) {
|
||||
ASSIMP_BEGIN_EXCEPTION_REGION();
|
||||
|
||||
ai_assert(nullptr != pimpl);
|
||||
// when they create scenes from scratch, users will likely create them not in verbose
|
||||
// format. They will likely not be aware that there is a flag in the scene to indicate
|
||||
// this, however. To avoid surprises and bug reports, we check for duplicates in
|
||||
|
|
@ -443,10 +489,9 @@ aiReturn Exporter::Export( const aiScene* pScene, const char* pFormatId, const c
|
|||
proc.Execute(scenecopy.get());
|
||||
}
|
||||
|
||||
ExportProperties emptyProperties; // Never pass NULL ExportProperties so Exporters don't have to worry.
|
||||
ExportProperties emptyProperties; // Never pass nullptr ExportProperties so Exporters don't have to worry.
|
||||
ExportProperties* pProp = pProperties ? (ExportProperties*)pProperties : &emptyProperties;
|
||||
pProp->SetPropertyBool("bJoinIdenticalVertices", must_join_again);
|
||||
exp.mExportFunction(pPath,pimpl->mIOSystem.get(),scenecopy.get(), pProp);
|
||||
pProp->SetPropertyBool("bJoinIdenticalVertices", pp & aiProcess_JoinIdenticalVertices);
|
||||
exp.mExportFunction(pPath,pimpl->mIOSystem.get(),scenecopy.get(), pProp);
|
||||
|
||||
pimpl->mProgressHandler->UpdateFileWrite(4, 4);
|
||||
|
|
@ -466,11 +511,13 @@ aiReturn Exporter::Export( const aiScene* pScene, const char* pFormatId, const c
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
const char* Exporter::GetErrorString() const {
|
||||
ai_assert(nullptr != pimpl);
|
||||
return pimpl->mError.c_str();
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void Exporter::FreeBlob() {
|
||||
ai_assert(nullptr != pimpl);
|
||||
delete pimpl->blob;
|
||||
pimpl->blob = nullptr;
|
||||
|
||||
|
|
@ -479,30 +526,34 @@ void Exporter::FreeBlob() {
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
const aiExportDataBlob* Exporter::GetBlob() const {
|
||||
return pimpl->blob;
|
||||
ai_assert(nullptr != pimpl);
|
||||
return pimpl->blob;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
const aiExportDataBlob* Exporter::GetOrphanedBlob() const {
|
||||
const aiExportDataBlob* tmp = pimpl->blob;
|
||||
ai_assert(nullptr != pimpl);
|
||||
const aiExportDataBlob *tmp = pimpl->blob;
|
||||
pimpl->blob = nullptr;
|
||||
return tmp;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
size_t Exporter::GetExportFormatCount() const {
|
||||
ai_assert(nullptr != pimpl);
|
||||
return pimpl->mExporters.size();
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
const aiExportFormatDesc* Exporter::GetExportFormatDescription( size_t index ) const {
|
||||
if (index >= GetExportFormatCount()) {
|
||||
ai_assert(nullptr != pimpl);
|
||||
if (index >= GetExportFormatCount()) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
// Return from static storage if the requested index is built-in.
|
||||
if (index < sizeof(gExporters) / sizeof(gExporters[0])) {
|
||||
return &gExporters[index].mDescription;
|
||||
if (index < pimpl->mExporters.size()) {
|
||||
return &pimpl->mExporters[index].mDescription;
|
||||
}
|
||||
|
||||
return &pimpl->mExporters[index].mDescription;
|
||||
|
|
@ -510,7 +561,8 @@ const aiExportFormatDesc* Exporter::GetExportFormatDescription( size_t index ) c
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
aiReturn Exporter::RegisterExporter(const ExportFormatEntry& desc) {
|
||||
for(const ExportFormatEntry& e : pimpl->mExporters) {
|
||||
ai_assert(nullptr != pimpl);
|
||||
for (const ExportFormatEntry &e : pimpl->mExporters) {
|
||||
if (!strcmp(e.mDescription.id,desc.mDescription.id)) {
|
||||
return aiReturn_FAILURE;
|
||||
}
|
||||
|
|
@ -522,7 +574,8 @@ aiReturn Exporter::RegisterExporter(const ExportFormatEntry& desc) {
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void Exporter::UnregisterExporter(const char* id) {
|
||||
for(std::vector<ExportFormatEntry>::iterator it = pimpl->mExporters.begin();
|
||||
ai_assert(nullptr != pimpl);
|
||||
for (std::vector<ExportFormatEntry>::iterator it = pimpl->mExporters.begin();
|
||||
it != pimpl->mExporters.end(); ++it) {
|
||||
if (!strcmp((*it).mDescription.id,id)) {
|
||||
pimpl->mExporters.erase(it);
|
||||
|
|
@ -541,10 +594,23 @@ ExportProperties::ExportProperties(const ExportProperties &other)
|
|||
: mIntProperties(other.mIntProperties)
|
||||
, mFloatProperties(other.mFloatProperties)
|
||||
, mStringProperties(other.mStringProperties)
|
||||
, mMatrixProperties(other.mMatrixProperties) {
|
||||
, mMatrixProperties(other.mMatrixProperties)
|
||||
, mCallbackProperties(other.mCallbackProperties){
|
||||
// empty
|
||||
}
|
||||
|
||||
bool ExportProperties::SetPropertyCallback(const char *szName, const std::function<void *(void *)> &f) {
|
||||
return SetGenericProperty<std::function<void *(void *)>>(mCallbackProperties, szName, f);
|
||||
}
|
||||
|
||||
std::function<void *(void *)> ExportProperties::GetPropertyCallback(const char *szName) const {
|
||||
return GetGenericProperty<std::function<void *(void *)>>(mCallbackProperties, szName, 0);
|
||||
}
|
||||
|
||||
bool ExportProperties::HasPropertyCallback(const char *szName) const {
|
||||
return HasGenericProperty<std::function<void *(void *)>>(mCallbackProperties, szName);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Set a configuration property
|
||||
bool ExportProperties::SetPropertyInteger(const char* szName, int iValue) {
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
|
@ -43,23 +43,21 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef ASSIMP_FILELOGSTREAM_H_INC
|
||||
#define ASSIMP_FILELOGSTREAM_H_INC
|
||||
|
||||
#include <assimp/LogStream.hpp>
|
||||
#include <assimp/IOStream.hpp>
|
||||
#include <assimp/DefaultIOSystem.h>
|
||||
#include <assimp/IOStream.hpp>
|
||||
#include <assimp/LogStream.hpp>
|
||||
|
||||
namespace Assimp {
|
||||
namespace Assimp {
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
/** @class FileLogStream
|
||||
* @brief Logstream to write into a file.
|
||||
*/
|
||||
class FileLogStream :
|
||||
public LogStream
|
||||
{
|
||||
class FileLogStream : public LogStream {
|
||||
public:
|
||||
FileLogStream( const char* file, IOSystem* io = NULL );
|
||||
FileLogStream(const char *file, IOSystem *io = nullptr);
|
||||
~FileLogStream();
|
||||
void write( const char* message );
|
||||
void write(const char *message);
|
||||
|
||||
private:
|
||||
IOStream *m_pStream;
|
||||
|
|
@ -67,41 +65,36 @@ private:
|
|||
|
||||
// ----------------------------------------------------------------------------------
|
||||
// Constructor
|
||||
inline FileLogStream::FileLogStream( const char* file, IOSystem* io ) :
|
||||
m_pStream(NULL)
|
||||
{
|
||||
if ( !file || 0 == *file )
|
||||
inline FileLogStream::FileLogStream(const char *file, IOSystem *io) :
|
||||
m_pStream(nullptr) {
|
||||
if (!file || 0 == *file)
|
||||
return;
|
||||
|
||||
// If no IOSystem is specified: take a default one
|
||||
if (!io)
|
||||
{
|
||||
if (!io) {
|
||||
DefaultIOSystem FileSystem;
|
||||
m_pStream = FileSystem.Open( file, "wt");
|
||||
}
|
||||
else m_pStream = io->Open( file, "wt" );
|
||||
m_pStream = FileSystem.Open(file, "wt");
|
||||
} else
|
||||
m_pStream = io->Open(file, "wt");
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
// Destructor
|
||||
inline FileLogStream::~FileLogStream()
|
||||
{
|
||||
inline FileLogStream::~FileLogStream() {
|
||||
// The virtual d'tor should destroy the underlying file
|
||||
delete m_pStream;
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
// Write method
|
||||
inline void FileLogStream::write( const char* message )
|
||||
{
|
||||
if (m_pStream != NULL)
|
||||
{
|
||||
inline void FileLogStream::write(const char *message) {
|
||||
if (m_pStream != nullptr) {
|
||||
m_pStream->Write(message, sizeof(char), ::strlen(message));
|
||||
m_pStream->Flush();
|
||||
}
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
} // !Namespace Assimp
|
||||
} // namespace Assimp
|
||||
|
||||
#endif // !! ASSIMP_FILELOGSTREAM_H_INC
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2008, assimp team
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
|
@ -76,7 +76,7 @@ public:
|
|||
if (std::string::npos != (ss2 = mBase.find_last_of("\\/"))) {
|
||||
mBase.erase(ss2,mBase.length()-ss2);
|
||||
} else {
|
||||
mBase = "";
|
||||
mBase = std::string();
|
||||
}
|
||||
|
||||
// make sure the directory is terminated properly
|
||||
|
|
@ -89,7 +89,7 @@ public:
|
|||
mBase += getOsSeparator();
|
||||
}
|
||||
|
||||
DefaultLogger::get()->info("Import root directory is \'" + mBase + "\'");
|
||||
DefaultLogger::get()->info("Import root directory is \'", mBase, "\'");
|
||||
}
|
||||
|
||||
/** Destructor. */
|
||||
|
|
@ -101,7 +101,7 @@ public:
|
|||
/** Tests for the existence of a file at the given path. */
|
||||
bool Exists( const char* pFile) const {
|
||||
ai_assert( nullptr != mWrapped );
|
||||
|
||||
|
||||
std::string tmp = pFile;
|
||||
|
||||
// Currently this IOSystem is also used to open THE ONE FILE.
|
||||
|
|
@ -126,7 +126,7 @@ public:
|
|||
if ( nullptr == pFile || nullptr == pMode ) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
|
||||
ai_assert( nullptr != pFile );
|
||||
ai_assert( nullptr != pMode );
|
||||
|
||||
|
|
@ -300,13 +300,14 @@ private:
|
|||
|
||||
const char separator = getOsSeparator();
|
||||
for (it = in.begin(); it != in.end(); ++it) {
|
||||
int remaining = std::distance(in.end(), it);
|
||||
// Exclude :// and \\, which remain untouched.
|
||||
// https://sourceforge.net/tracker/?func=detail&aid=3031725&group_id=226462&atid=1067632
|
||||
if ( !strncmp(&*it, "://", 3 )) {
|
||||
if (remaining >= 3 && !strncmp(&*it, "://", 3 )) {
|
||||
it += 3;
|
||||
continue;
|
||||
}
|
||||
if (it == in.begin() && !strncmp(&*it, "\\\\", 2)) {
|
||||
if (it == in.begin() && remaining >= 2 && !strncmp(&*it, "\\\\", 2)) {
|
||||
it += 2;
|
||||
continue;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -35,6 +35,17 @@ struct SubChunkHeader
|
|||
uint16_t length;
|
||||
};
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////////
|
||||
//! Describes an IFF form header
|
||||
/////////////////////////////////////////////////////////////////////////////////
|
||||
struct FormHeader
|
||||
{
|
||||
//! Length of the chunk data, in bytes
|
||||
uint32_t length;
|
||||
|
||||
//! Type of the chunk header - FourCC
|
||||
uint32_t type;
|
||||
};
|
||||
|
||||
#define AI_IFF_FOURCC(a,b,c,d) ((uint32_t) (((uint8_t)a << 24u) | \
|
||||
((uint8_t)b << 16u) | ((uint8_t)c << 8u) | ((uint8_t)d)))
|
||||
|
|
@ -77,6 +88,24 @@ inline SubChunkHeader LoadSubChunk(uint8_t*& outFile)
|
|||
return head;
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////////
|
||||
//! Load a chunk header
|
||||
//! @param outFile Pointer to the file data - points to the chunk data afterwards
|
||||
//! @return Copy of the chunk header
|
||||
/////////////////////////////////////////////////////////////////////////////////
|
||||
inline ChunkHeader LoadForm(uint8_t*& outFile)
|
||||
{
|
||||
ChunkHeader head;
|
||||
outFile += 4;
|
||||
::memcpy(&head.length, outFile, 4);
|
||||
outFile += 4;
|
||||
::memcpy(&head.type, outFile, 4);
|
||||
|
||||
AI_LSWAP4(head.length);
|
||||
AI_LSWAP4(head.type);
|
||||
return head;
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////////
|
||||
//! Read the file header and return the type of the file and its size
|
||||
//! @param outFile Pointer to the file data. The buffer must at
|
||||
|
|
|
|||
53
Engine/lib/assimp/code/Common/IOSystem.cpp
Normal file
53
Engine/lib/assimp/code/Common/IOSystem.cpp
Normal file
|
|
@ -0,0 +1,53 @@
|
|||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
/** @file Default implementation of IOSystem using the standard C file functions */
|
||||
|
||||
#include <assimp/IOSystem.hpp>
|
||||
|
||||
using namespace Assimp;
|
||||
|
||||
const std::string &IOSystem::CurrentDirectory() const {
|
||||
if ( m_pathStack.empty() ) {
|
||||
static const std::string Dummy = std::string();
|
||||
return Dummy;
|
||||
}
|
||||
return m_pathStack[ m_pathStack.size()-1 ];
|
||||
}
|
||||
|
|
@ -3,9 +3,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
|
@ -78,6 +76,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/TinyFormatter.h>
|
||||
#include <assimp/Exceptional.h>
|
||||
#include <assimp/Profiler.h>
|
||||
#include <assimp/commonMetaData.h>
|
||||
|
||||
#include <exception>
|
||||
#include <set>
|
||||
#include <memory>
|
||||
#include <cctype>
|
||||
|
|
@ -119,7 +120,7 @@ void* AllocateFromAssimpHeap::operator new ( size_t num_bytes, const std::nothro
|
|||
return AllocateFromAssimpHeap::operator new( num_bytes );
|
||||
}
|
||||
catch( ... ) {
|
||||
return NULL;
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -134,9 +135,8 @@ void* AllocateFromAssimpHeap::operator new[] ( size_t num_bytes) {
|
|||
void* AllocateFromAssimpHeap::operator new[] ( size_t num_bytes, const std::nothrow_t& ) throw() {
|
||||
try {
|
||||
return AllocateFromAssimpHeap::operator new[]( num_bytes );
|
||||
}
|
||||
catch( ... ) {
|
||||
return NULL;
|
||||
} catch( ... ) {
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -148,8 +148,8 @@ void AllocateFromAssimpHeap::operator delete[] ( void* data) {
|
|||
// Importer constructor.
|
||||
Importer::Importer()
|
||||
: pimpl( new ImporterPimpl ) {
|
||||
pimpl->mScene = NULL;
|
||||
pimpl->mErrorString = "";
|
||||
pimpl->mScene = nullptr;
|
||||
pimpl->mErrorString = std::string();
|
||||
|
||||
// Allocate a default IO handler
|
||||
pimpl->mIOHandler = new DefaultIOSystem;
|
||||
|
|
@ -174,14 +174,14 @@ Importer::Importer()
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor of Importer
|
||||
Importer::~Importer()
|
||||
{
|
||||
Importer::~Importer() {
|
||||
// Delete all import plugins
|
||||
DeleteImporterInstanceList(pimpl->mImporter);
|
||||
|
||||
// Delete all post-processing plug-ins
|
||||
for( unsigned int a = 0; a < pimpl->mPostProcessingSteps.size(); a++)
|
||||
for( unsigned int a = 0; a < pimpl->mPostProcessingSteps.size(); ++a ) {
|
||||
delete pimpl->mPostProcessingSteps[a];
|
||||
}
|
||||
|
||||
// Delete the assigned IO and progress handler
|
||||
delete pimpl->mIOHandler;
|
||||
|
|
@ -199,9 +199,9 @@ Importer::~Importer()
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Register a custom post-processing step
|
||||
aiReturn Importer::RegisterPPStep(BaseProcess* pImp)
|
||||
{
|
||||
ai_assert(NULL != pImp);
|
||||
aiReturn Importer::RegisterPPStep(BaseProcess* pImp) {
|
||||
ai_assert( nullptr != pImp );
|
||||
|
||||
ASSIMP_BEGIN_EXCEPTION_REGION();
|
||||
|
||||
pimpl->mPostProcessingSteps.push_back(pImp);
|
||||
|
|
@ -213,9 +213,9 @@ aiReturn Importer::RegisterPPStep(BaseProcess* pImp)
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Register a custom loader plugin
|
||||
aiReturn Importer::RegisterLoader(BaseImporter* pImp)
|
||||
{
|
||||
ai_assert(NULL != pImp);
|
||||
aiReturn Importer::RegisterLoader(BaseImporter* pImp) {
|
||||
ai_assert(nullptr != pImp);
|
||||
|
||||
ASSIMP_BEGIN_EXCEPTION_REGION();
|
||||
|
||||
// --------------------------------------------------------------------
|
||||
|
|
@ -232,7 +232,7 @@ aiReturn Importer::RegisterLoader(BaseImporter* pImp)
|
|||
|
||||
#ifdef ASSIMP_BUILD_DEBUG
|
||||
if (IsExtensionSupported(*it)) {
|
||||
ASSIMP_LOG_WARN_F("The file extension ", *it, " is already in use");
|
||||
ASSIMP_LOG_WARN("The file extension ", *it, " is already in use");
|
||||
}
|
||||
#endif
|
||||
baked += *it;
|
||||
|
|
@ -240,17 +240,17 @@ aiReturn Importer::RegisterLoader(BaseImporter* pImp)
|
|||
|
||||
// add the loader
|
||||
pimpl->mImporter.push_back(pImp);
|
||||
ASSIMP_LOG_INFO_F("Registering custom importer for these file extensions: ", baked);
|
||||
ASSIMP_LOG_INFO("Registering custom importer for these file extensions: ", baked);
|
||||
ASSIMP_END_EXCEPTION_REGION(aiReturn);
|
||||
|
||||
return AI_SUCCESS;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Unregister a custom loader plugin
|
||||
aiReturn Importer::UnregisterLoader(BaseImporter* pImp)
|
||||
{
|
||||
aiReturn Importer::UnregisterLoader(BaseImporter* pImp) {
|
||||
if(!pImp) {
|
||||
// unregistering a NULL importer is no problem for us ... really!
|
||||
// unregistering a nullptr importer is no problem for us ... really!
|
||||
return AI_SUCCESS;
|
||||
}
|
||||
|
||||
|
|
@ -265,15 +265,15 @@ aiReturn Importer::UnregisterLoader(BaseImporter* pImp)
|
|||
}
|
||||
ASSIMP_LOG_WARN("Unable to remove custom importer: I can't find you ...");
|
||||
ASSIMP_END_EXCEPTION_REGION(aiReturn);
|
||||
|
||||
return AI_FAILURE;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Unregister a custom loader plugin
|
||||
aiReturn Importer::UnregisterPPStep(BaseProcess* pImp)
|
||||
{
|
||||
aiReturn Importer::UnregisterPPStep(BaseProcess* pImp) {
|
||||
if(!pImp) {
|
||||
// unregistering a NULL ppstep is no problem for us ... really!
|
||||
// unregistering a nullptr ppstep is no problem for us ... really!
|
||||
return AI_SUCCESS;
|
||||
}
|
||||
|
||||
|
|
@ -288,24 +288,22 @@ aiReturn Importer::UnregisterPPStep(BaseProcess* pImp)
|
|||
}
|
||||
ASSIMP_LOG_WARN("Unable to remove custom post-processing step: I can't find you ..");
|
||||
ASSIMP_END_EXCEPTION_REGION(aiReturn);
|
||||
|
||||
return AI_FAILURE;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Supplies a custom IO handler to the importer to open and access files.
|
||||
void Importer::SetIOHandler( IOSystem* pIOHandler)
|
||||
{
|
||||
void Importer::SetIOHandler( IOSystem* pIOHandler) {
|
||||
ai_assert(nullptr != pimpl);
|
||||
|
||||
ASSIMP_BEGIN_EXCEPTION_REGION();
|
||||
// If the new handler is zero, allocate a default IO implementation.
|
||||
if (!pIOHandler)
|
||||
{
|
||||
if (!pIOHandler) {
|
||||
// Release pointer in the possession of the caller
|
||||
pimpl->mIOHandler = new DefaultIOSystem();
|
||||
pimpl->mIsDefaultHandler = true;
|
||||
}
|
||||
// Otherwise register the custom handler
|
||||
else if (pimpl->mIOHandler != pIOHandler)
|
||||
{
|
||||
} else if (pimpl->mIOHandler != pIOHandler) { // Otherwise register the custom handler
|
||||
delete pimpl->mIOHandler;
|
||||
pimpl->mIOHandler = pIOHandler;
|
||||
pimpl->mIsDefaultHandler = false;
|
||||
|
|
@ -316,29 +314,32 @@ void Importer::SetIOHandler( IOSystem* pIOHandler)
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
// Get the currently set IO handler
|
||||
IOSystem* Importer::GetIOHandler() const {
|
||||
ai_assert(nullptr != pimpl);
|
||||
|
||||
return pimpl->mIOHandler;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Check whether a custom IO handler is currently set
|
||||
bool Importer::IsDefaultIOHandler() const {
|
||||
ai_assert(nullptr != pimpl);
|
||||
|
||||
return pimpl->mIsDefaultHandler;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Supplies a custom progress handler to get regular callbacks during importing
|
||||
void Importer::SetProgressHandler ( ProgressHandler* pHandler ) {
|
||||
void Importer::SetProgressHandler(ProgressHandler* pHandler) {
|
||||
ai_assert(nullptr != pimpl);
|
||||
|
||||
ASSIMP_BEGIN_EXCEPTION_REGION();
|
||||
|
||||
// If the new handler is zero, allocate a default implementation.
|
||||
if (!pHandler)
|
||||
{
|
||||
if (!pHandler) {
|
||||
// Release pointer in the possession of the caller
|
||||
pimpl->mProgressHandler = new DefaultProgressHandler();
|
||||
pimpl->mIsDefaultProgressHandler = true;
|
||||
}
|
||||
// Otherwise register the custom handler
|
||||
else if (pimpl->mProgressHandler != pHandler)
|
||||
{
|
||||
} else if (pimpl->mProgressHandler != pHandler) { // Otherwise register the custom handler
|
||||
delete pimpl->mProgressHandler;
|
||||
pimpl->mProgressHandler = pHandler;
|
||||
pimpl->mIsDefaultProgressHandler = false;
|
||||
|
|
@ -349,19 +350,22 @@ void Importer::SetProgressHandler ( ProgressHandler* pHandler ) {
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
// Get the currently set progress handler
|
||||
ProgressHandler* Importer::GetProgressHandler() const {
|
||||
ai_assert(nullptr != pimpl);
|
||||
|
||||
return pimpl->mProgressHandler;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Check whether a custom progress handler is currently set
|
||||
bool Importer::IsDefaultProgressHandler() const {
|
||||
ai_assert(nullptr != pimpl);
|
||||
|
||||
return pimpl->mIsDefaultProgressHandler;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Validate post process step flags
|
||||
bool _ValidateFlags(unsigned int pFlags)
|
||||
{
|
||||
bool _ValidateFlags(unsigned int pFlags) {
|
||||
if (pFlags & aiProcess_GenSmoothNormals && pFlags & aiProcess_GenNormals) {
|
||||
ASSIMP_LOG_ERROR("#aiProcess_GenSmoothNormals and #aiProcess_GenNormals are incompatible");
|
||||
return false;
|
||||
|
|
@ -375,57 +379,71 @@ bool _ValidateFlags(unsigned int pFlags)
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Free the current scene
|
||||
void Importer::FreeScene( )
|
||||
{
|
||||
void Importer::FreeScene( ) {
|
||||
ai_assert(nullptr != pimpl);
|
||||
|
||||
ASSIMP_BEGIN_EXCEPTION_REGION();
|
||||
|
||||
delete pimpl->mScene;
|
||||
pimpl->mScene = NULL;
|
||||
pimpl->mScene = nullptr;
|
||||
|
||||
pimpl->mErrorString = "";
|
||||
pimpl->mErrorString = std::string();
|
||||
pimpl->mException = std::exception_ptr();
|
||||
ASSIMP_END_EXCEPTION_REGION(void);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Get the current error string, if any
|
||||
const char* Importer::GetErrorString() const
|
||||
{
|
||||
/* Must remain valid as long as ReadFile() or FreeFile() are not called */
|
||||
const char* Importer::GetErrorString() const {
|
||||
ai_assert(nullptr != pimpl);
|
||||
|
||||
// Must remain valid as long as ReadFile() or FreeFile() are not called
|
||||
return pimpl->mErrorString.c_str();
|
||||
}
|
||||
|
||||
const std::exception_ptr& Importer::GetException() const {
|
||||
ai_assert(nullptr != pimpl);
|
||||
|
||||
// Must remain valid as long as ReadFile() or FreeFile() are not called
|
||||
return pimpl->mException;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Enable extra-verbose mode
|
||||
void Importer::SetExtraVerbose(bool bDo)
|
||||
{
|
||||
void Importer::SetExtraVerbose(bool bDo) {
|
||||
ai_assert(nullptr != pimpl);
|
||||
|
||||
pimpl->bExtraVerbose = bDo;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Get the current scene
|
||||
const aiScene* Importer::GetScene() const
|
||||
{
|
||||
const aiScene* Importer::GetScene() const {
|
||||
ai_assert(nullptr != pimpl);
|
||||
|
||||
return pimpl->mScene;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Orphan the current scene and return it.
|
||||
aiScene* Importer::GetOrphanedScene()
|
||||
{
|
||||
aiScene* Importer::GetOrphanedScene() {
|
||||
ai_assert(nullptr != pimpl);
|
||||
|
||||
aiScene* s = pimpl->mScene;
|
||||
|
||||
ASSIMP_BEGIN_EXCEPTION_REGION();
|
||||
pimpl->mScene = NULL;
|
||||
pimpl->mScene = nullptr;
|
||||
|
||||
pimpl->mErrorString = ""; /* reset error string */
|
||||
pimpl->mErrorString = std::string();
|
||||
pimpl->mException = std::exception_ptr();
|
||||
ASSIMP_END_EXCEPTION_REGION(aiScene*);
|
||||
|
||||
return s;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Validate post-processing flags
|
||||
bool Importer::ValidateFlags(unsigned int pFlags) const
|
||||
{
|
||||
bool Importer::ValidateFlags(unsigned int pFlags) const {
|
||||
ASSIMP_BEGIN_EXCEPTION_REGION();
|
||||
// run basic checks for mutually exclusive flags
|
||||
if(!_ValidateFlags(pFlags)) {
|
||||
|
|
@ -467,8 +485,9 @@ bool Importer::ValidateFlags(unsigned int pFlags) const
|
|||
const aiScene* Importer::ReadFileFromMemory( const void* pBuffer,
|
||||
size_t pLength,
|
||||
unsigned int pFlags,
|
||||
const char* pHint /*= ""*/)
|
||||
{
|
||||
const char* pHint /*= ""*/) {
|
||||
ai_assert(nullptr != pimpl);
|
||||
|
||||
ASSIMP_BEGIN_EXCEPTION_REGION();
|
||||
if (!pHint) {
|
||||
pHint = "";
|
||||
|
|
@ -476,12 +495,12 @@ const aiScene* Importer::ReadFileFromMemory( const void* pBuffer,
|
|||
|
||||
if (!pBuffer || !pLength || strlen(pHint) > MaxLenHint ) {
|
||||
pimpl->mErrorString = "Invalid parameters passed to ReadFileFromMemory()";
|
||||
return NULL;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
// prevent deletion of the previous IOHandler
|
||||
IOSystem* io = pimpl->mIOHandler;
|
||||
pimpl->mIOHandler = NULL;
|
||||
pimpl->mIOHandler = nullptr;
|
||||
|
||||
SetIOHandler(new MemoryIOSystem((const uint8_t*)pBuffer,pLength,io));
|
||||
|
||||
|
|
@ -493,65 +512,75 @@ const aiScene* Importer::ReadFileFromMemory( const void* pBuffer,
|
|||
ReadFile(fbuff,pFlags);
|
||||
SetIOHandler(io);
|
||||
|
||||
ASSIMP_END_EXCEPTION_REGION(const aiScene*);
|
||||
ASSIMP_END_EXCEPTION_REGION_WITH_ERROR_STRING(const aiScene*, pimpl->mErrorString, pimpl->mException);
|
||||
return pimpl->mScene;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void WriteLogOpening(const std::string& file)
|
||||
{
|
||||
ASSIMP_LOG_INFO_F("Load ", file);
|
||||
void WriteLogOpening(const std::string& file) {
|
||||
|
||||
ASSIMP_LOG_INFO("Load ", file);
|
||||
|
||||
// print a full version dump. This is nice because we don't
|
||||
// need to ask the authors of incoming bug reports for
|
||||
// the library version they're using - a log dump is
|
||||
// sufficient.
|
||||
const unsigned int flags( aiGetCompileFlags() );
|
||||
const unsigned int flags = aiGetCompileFlags();
|
||||
std::stringstream stream;
|
||||
stream << "Assimp " << aiGetVersionMajor() << "." << aiGetVersionMinor() << "." << aiGetVersionRevision() << " "
|
||||
#if defined(ASSIMP_BUILD_ARCHITECTURE)
|
||||
<< ASSIMP_BUILD_ARCHITECTURE
|
||||
<< ASSIMP_BUILD_ARCHITECTURE
|
||||
#elif defined(_M_IX86) || defined(__x86_32__) || defined(__i386__)
|
||||
<< "x86"
|
||||
<< "x86"
|
||||
#elif defined(_M_X64) || defined(__x86_64__)
|
||||
<< "amd64"
|
||||
<< "amd64"
|
||||
#elif defined(_M_IA64) || defined(__ia64__)
|
||||
<< "itanium"
|
||||
<< "itanium"
|
||||
#elif defined(__ppc__) || defined(__powerpc__)
|
||||
<< "ppc32"
|
||||
<< "ppc32"
|
||||
#elif defined(__powerpc64__)
|
||||
<< "ppc64"
|
||||
<< "ppc64"
|
||||
#elif defined(__arm__)
|
||||
<< "arm"
|
||||
<< "arm"
|
||||
#else
|
||||
<< "<unknown architecture>"
|
||||
<< "<unknown architecture>"
|
||||
#endif
|
||||
<< " "
|
||||
<< " "
|
||||
#if defined(ASSIMP_BUILD_COMPILER)
|
||||
<< ( ASSIMP_BUILD_COMPILER )
|
||||
<< (ASSIMP_BUILD_COMPILER)
|
||||
#elif defined(_MSC_VER)
|
||||
<< "msvc"
|
||||
<< "msvc"
|
||||
#elif defined(__GNUC__)
|
||||
<< "gcc"
|
||||
<< "gcc"
|
||||
#elif defined(__clang__)
|
||||
<< "clang"
|
||||
#elif defined(__EMSCRIPTEN__)
|
||||
<< "emscripten"
|
||||
#elif defined(__MINGW32__)
|
||||
<< "MinGW-w64 32bit"
|
||||
#elif defined(__MINGW64__)
|
||||
<< "MinGW-w64 64bit"
|
||||
#else
|
||||
<< "<unknown compiler>"
|
||||
<< "<unknown compiler>"
|
||||
#endif
|
||||
|
||||
#ifdef ASSIMP_BUILD_DEBUG
|
||||
<< " debug"
|
||||
<< " debug"
|
||||
#endif
|
||||
|
||||
<< (flags & ASSIMP_CFLAGS_NOBOOST ? " noboost" : "")
|
||||
<< (flags & ASSIMP_CFLAGS_SHARED ? " shared" : "")
|
||||
<< (flags & ASSIMP_CFLAGS_SINGLETHREADED ? " singlethreaded" : "");
|
||||
<< (flags & ASSIMP_CFLAGS_NOBOOST ? " noboost" : "")
|
||||
<< (flags & ASSIMP_CFLAGS_SHARED ? " shared" : "")
|
||||
<< (flags & ASSIMP_CFLAGS_SINGLETHREADED ? " singlethreaded" : "")
|
||||
<< (flags & ASSIMP_CFLAGS_DOUBLE_SUPPORT ? " double : " : "single : ");
|
||||
|
||||
ASSIMP_LOG_DEBUG(stream.str());
|
||||
ASSIMP_LOG_DEBUG(stream.str());
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Reads the given file and returns its contents if successful.
|
||||
const aiScene* Importer::ReadFile( const char* _pFile, unsigned int pFlags)
|
||||
{
|
||||
const aiScene* Importer::ReadFile( const char* _pFile, unsigned int pFlags) {
|
||||
ai_assert(nullptr != pimpl);
|
||||
|
||||
ASSIMP_BEGIN_EXCEPTION_REGION();
|
||||
const std::string pFile(_pFile);
|
||||
|
||||
|
|
@ -580,44 +609,86 @@ const aiScene* Importer::ReadFile( const char* _pFile, unsigned int pFlags)
|
|||
|
||||
pimpl->mErrorString = "Unable to open file \"" + pFile + "\".";
|
||||
ASSIMP_LOG_ERROR(pimpl->mErrorString);
|
||||
return NULL;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
std::unique_ptr<Profiler> profiler(GetPropertyInteger(AI_CONFIG_GLOB_MEASURE_TIME,0)?new Profiler():NULL);
|
||||
std::unique_ptr<Profiler> profiler(GetPropertyInteger(AI_CONFIG_GLOB_MEASURE_TIME, 0) ? new Profiler() : nullptr);
|
||||
if (profiler) {
|
||||
profiler->BeginRegion("total");
|
||||
}
|
||||
|
||||
// Find an worker class which can handle the file
|
||||
BaseImporter* imp = NULL;
|
||||
// Find an worker class which can handle the file extension.
|
||||
// Multiple importers may be able to handle the same extension (.xml!); gather them all.
|
||||
SetPropertyInteger("importerIndex", -1);
|
||||
for( unsigned int a = 0; a < pimpl->mImporter.size(); a++) {
|
||||
struct ImporterAndIndex {
|
||||
BaseImporter * importer;
|
||||
unsigned int index;
|
||||
};
|
||||
std::vector<ImporterAndIndex> possibleImporters;
|
||||
for (unsigned int a = 0; a < pimpl->mImporter.size(); a++) {
|
||||
|
||||
// Every importer has a list of supported extensions.
|
||||
std::set<std::string> extensions;
|
||||
pimpl->mImporter[a]->GetExtensionList(extensions);
|
||||
|
||||
// CAUTION: Do not just search for the extension!
|
||||
// GetExtension() returns the part after the *last* dot, but some extensions have dots
|
||||
// inside them, e.g. ogre.mesh.xml. Compare the entire end of the string.
|
||||
for (std::set<std::string>::const_iterator it = extensions.cbegin(); it != extensions.cend(); ++it) {
|
||||
|
||||
// Yay for C++<20 not having std::string::ends_with()
|
||||
std::string extension = "." + *it;
|
||||
if (extension.length() <= pFile.length()) {
|
||||
// Possible optimization: Fetch the lowercase filename!
|
||||
if (0 == ASSIMP_stricmp(pFile.c_str() + pFile.length() - extension.length(), extension.c_str())) {
|
||||
ImporterAndIndex candidate = { pimpl->mImporter[a], a };
|
||||
possibleImporters.push_back(candidate);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if( pimpl->mImporter[a]->CanRead( pFile, pimpl->mIOHandler, false)) {
|
||||
imp = pimpl->mImporter[a];
|
||||
SetPropertyInteger("importerIndex", a);
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// If just one importer supports this extension, pick it and close the case.
|
||||
BaseImporter* imp = nullptr;
|
||||
if (1 == possibleImporters.size()) {
|
||||
imp = possibleImporters[0].importer;
|
||||
SetPropertyInteger("importerIndex", possibleImporters[0].index);
|
||||
}
|
||||
// If multiple importers claim this file extension, ask them to look at the actual file data to decide.
|
||||
// This can happen e.g. with XML (COLLADA vs. Irrlicht).
|
||||
else {
|
||||
for (std::vector<ImporterAndIndex>::const_iterator it = possibleImporters.begin(); it < possibleImporters.end(); ++it) {
|
||||
BaseImporter & importer = *it->importer;
|
||||
|
||||
ASSIMP_LOG_INFO("Found a possible importer: " + std::string(importer.GetInfo()->mName) + "; trying signature-based detection");
|
||||
if (importer.CanRead( pFile, pimpl->mIOHandler, true)) {
|
||||
imp = &importer;
|
||||
SetPropertyInteger("importerIndex", it->index);
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if (!imp) {
|
||||
// not so bad yet ... try format auto detection.
|
||||
const std::string::size_type s = pFile.find_last_of('.');
|
||||
if (s != std::string::npos) {
|
||||
ASSIMP_LOG_INFO("File extension not known, trying signature-based detection");
|
||||
for( unsigned int a = 0; a < pimpl->mImporter.size(); a++) {
|
||||
if( pimpl->mImporter[a]->CanRead( pFile, pimpl->mIOHandler, true)) {
|
||||
imp = pimpl->mImporter[a];
|
||||
SetPropertyInteger("importerIndex", a);
|
||||
break;
|
||||
}
|
||||
ASSIMP_LOG_INFO("File extension not known, trying signature-based detection");
|
||||
for( unsigned int a = 0; a < pimpl->mImporter.size(); a++) {
|
||||
if( pimpl->mImporter[a]->CanRead( pFile, pimpl->mIOHandler, true)) {
|
||||
imp = pimpl->mImporter[a];
|
||||
SetPropertyInteger("importerIndex", a);
|
||||
break;
|
||||
}
|
||||
}
|
||||
// Put a proper error message if no suitable importer was found
|
||||
if( !imp) {
|
||||
pimpl->mErrorString = "No suitable reader found for the file format of file \"" + pFile + "\".";
|
||||
ASSIMP_LOG_ERROR(pimpl->mErrorString);
|
||||
return NULL;
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -633,10 +704,10 @@ const aiScene* Importer::ReadFile( const char* _pFile, unsigned int pFlags)
|
|||
// Dispatch the reading to the worker class for this format
|
||||
const aiImporterDesc *desc( imp->GetInfo() );
|
||||
std::string ext( "unknown" );
|
||||
if ( NULL != desc ) {
|
||||
if ( nullptr != desc ) {
|
||||
ext = desc->mName;
|
||||
}
|
||||
ASSIMP_LOG_INFO("Found a matching importer for this file format: " + ext + "." );
|
||||
ASSIMP_LOG_INFO("Found a matching importer for this file format: ", ext, "." );
|
||||
pimpl->mProgressHandler->UpdateFileRead( 0, fileSize );
|
||||
|
||||
if (profiler) {
|
||||
|
|
@ -654,15 +725,20 @@ const aiScene* Importer::ReadFile( const char* _pFile, unsigned int pFlags)
|
|||
|
||||
// If successful, apply all active post processing steps to the imported data
|
||||
if( pimpl->mScene) {
|
||||
if (!pimpl->mScene->mMetaData || !pimpl->mScene->mMetaData->HasKey(AI_METADATA_SOURCE_FORMAT)) {
|
||||
if (!pimpl->mScene->mMetaData) {
|
||||
pimpl->mScene->mMetaData = new aiMetadata;
|
||||
}
|
||||
pimpl->mScene->mMetaData->Add(AI_METADATA_SOURCE_FORMAT, aiString(ext));
|
||||
}
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_VALIDATEDS_PROCESS
|
||||
// The ValidateDS process is an exception. It is executed first, even before ScenePreprocessor is called.
|
||||
if (pFlags & aiProcess_ValidateDataStructure)
|
||||
{
|
||||
if (pFlags & aiProcess_ValidateDataStructure) {
|
||||
ValidateDSProcess ds;
|
||||
ds.ExecuteOnScene (this);
|
||||
if (!pimpl->mScene) {
|
||||
return NULL;
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
#endif // no validation
|
||||
|
|
@ -685,6 +761,7 @@ const aiScene* Importer::ReadFile( const char* _pFile, unsigned int pFlags)
|
|||
// if failed, extract the error string
|
||||
else if( !pimpl->mScene) {
|
||||
pimpl->mErrorString = imp->GetErrorText();
|
||||
pimpl->mException = imp->GetException();
|
||||
}
|
||||
|
||||
// clear any data allocated by post-process steps
|
||||
|
|
@ -695,8 +772,7 @@ const aiScene* Importer::ReadFile( const char* _pFile, unsigned int pFlags)
|
|||
}
|
||||
}
|
||||
#ifdef ASSIMP_CATCH_GLOBAL_EXCEPTIONS
|
||||
catch (std::exception &e)
|
||||
{
|
||||
catch (std::exception &e) {
|
||||
#if (defined _MSC_VER) && (defined _CPPRTTI)
|
||||
// if we have RTTI get the full name of the exception that occurred
|
||||
pimpl->mErrorString = std::string(typeid( e ).name()) + ": " + e.what();
|
||||
|
|
@ -705,24 +781,26 @@ const aiScene* Importer::ReadFile( const char* _pFile, unsigned int pFlags)
|
|||
#endif
|
||||
|
||||
ASSIMP_LOG_ERROR(pimpl->mErrorString);
|
||||
delete pimpl->mScene; pimpl->mScene = NULL;
|
||||
delete pimpl->mScene; pimpl->mScene = nullptr;
|
||||
}
|
||||
#endif // ! ASSIMP_CATCH_GLOBAL_EXCEPTIONS
|
||||
|
||||
// either successful or failure - the pointer expresses it anyways
|
||||
ASSIMP_END_EXCEPTION_REGION(const aiScene*);
|
||||
ASSIMP_END_EXCEPTION_REGION_WITH_ERROR_STRING(const aiScene*, pimpl->mErrorString, pimpl->mException);
|
||||
|
||||
return pimpl->mScene;
|
||||
}
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Apply post-processing to the currently bound scene
|
||||
const aiScene* Importer::ApplyPostProcessing(unsigned int pFlags)
|
||||
{
|
||||
const aiScene* Importer::ApplyPostProcessing(unsigned int pFlags) {
|
||||
ai_assert(nullptr != pimpl);
|
||||
|
||||
ASSIMP_BEGIN_EXCEPTION_REGION();
|
||||
// Return immediately if no scene is active
|
||||
if (!pimpl->mScene) {
|
||||
return NULL;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
// If no flags are given, return the current scene with no further action
|
||||
|
|
@ -737,12 +815,11 @@ const aiScene* Importer::ApplyPostProcessing(unsigned int pFlags)
|
|||
#ifndef ASSIMP_BUILD_NO_VALIDATEDS_PROCESS
|
||||
// The ValidateDS process plays an exceptional role. It isn't contained in the global
|
||||
// list of post-processing steps, so we need to call it manually.
|
||||
if (pFlags & aiProcess_ValidateDataStructure)
|
||||
{
|
||||
if (pFlags & aiProcess_ValidateDataStructure) {
|
||||
ValidateDSProcess ds;
|
||||
ds.ExecuteOnScene (this);
|
||||
if (!pimpl->mScene) {
|
||||
return NULL;
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
#endif // no validation
|
||||
|
|
@ -760,13 +837,11 @@ const aiScene* Importer::ApplyPostProcessing(unsigned int pFlags)
|
|||
}
|
||||
#endif // ! DEBUG
|
||||
|
||||
std::unique_ptr<Profiler> profiler(GetPropertyInteger(AI_CONFIG_GLOB_MEASURE_TIME,0)?new Profiler():NULL);
|
||||
std::unique_ptr<Profiler> profiler(GetPropertyInteger(AI_CONFIG_GLOB_MEASURE_TIME, 0) ? new Profiler() : nullptr);
|
||||
for( unsigned int a = 0; a < pimpl->mPostProcessingSteps.size(); a++) {
|
||||
|
||||
BaseProcess* process = pimpl->mPostProcessingSteps[a];
|
||||
pimpl->mProgressHandler->UpdatePostProcess(static_cast<int>(a), static_cast<int>(pimpl->mPostProcessingSteps.size()) );
|
||||
if( process->IsActive( pFlags)) {
|
||||
|
||||
if (profiler) {
|
||||
profiler->BeginRegion("postprocess");
|
||||
}
|
||||
|
|
@ -799,32 +874,36 @@ const aiScene* Importer::ApplyPostProcessing(unsigned int pFlags)
|
|||
}
|
||||
#endif // ! DEBUG
|
||||
}
|
||||
pimpl->mProgressHandler->UpdatePostProcess( static_cast<int>(pimpl->mPostProcessingSteps.size()),
|
||||
pimpl->mProgressHandler->UpdatePostProcess( static_cast<int>(pimpl->mPostProcessingSteps.size()),
|
||||
static_cast<int>(pimpl->mPostProcessingSteps.size()) );
|
||||
|
||||
// update private scene flags
|
||||
if( pimpl->mScene )
|
||||
if( pimpl->mScene ) {
|
||||
ScenePriv(pimpl->mScene)->mPPStepsApplied |= pFlags;
|
||||
}
|
||||
|
||||
// clear any data allocated by post-process steps
|
||||
pimpl->mPPShared->Clean();
|
||||
ASSIMP_LOG_INFO("Leaving post processing pipeline");
|
||||
|
||||
ASSIMP_END_EXCEPTION_REGION(const aiScene*);
|
||||
|
||||
return pimpl->mScene;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
const aiScene* Importer::ApplyCustomizedPostProcessing( BaseProcess *rootProcess, bool requestValidation ) {
|
||||
ai_assert(nullptr != pimpl);
|
||||
|
||||
ASSIMP_BEGIN_EXCEPTION_REGION();
|
||||
|
||||
// Return immediately if no scene is active
|
||||
if ( NULL == pimpl->mScene ) {
|
||||
return NULL;
|
||||
if ( nullptr == pimpl->mScene ) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
// If no flags are given, return the current scene with no further action
|
||||
if ( NULL == rootProcess ) {
|
||||
if (nullptr == rootProcess) {
|
||||
return pimpl->mScene;
|
||||
}
|
||||
|
||||
|
|
@ -839,7 +918,7 @@ const aiScene* Importer::ApplyCustomizedPostProcessing( BaseProcess *rootProcess
|
|||
ValidateDSProcess ds;
|
||||
ds.ExecuteOnScene( this );
|
||||
if ( !pimpl->mScene ) {
|
||||
return NULL;
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
#endif // no validation
|
||||
|
|
@ -856,7 +935,7 @@ const aiScene* Importer::ApplyCustomizedPostProcessing( BaseProcess *rootProcess
|
|||
}
|
||||
#endif // ! DEBUG
|
||||
|
||||
std::unique_ptr<Profiler> profiler( GetPropertyInteger( AI_CONFIG_GLOB_MEASURE_TIME, 0 ) ? new Profiler() : NULL );
|
||||
std::unique_ptr<Profiler> profiler(GetPropertyInteger(AI_CONFIG_GLOB_MEASURE_TIME, 0) ? new Profiler() : nullptr);
|
||||
|
||||
if ( profiler ) {
|
||||
profiler->BeginRegion( "postprocess" );
|
||||
|
|
@ -890,59 +969,62 @@ const aiScene* Importer::ApplyCustomizedPostProcessing( BaseProcess *rootProcess
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Helper function to check whether an extension is supported by ASSIMP
|
||||
bool Importer::IsExtensionSupported(const char* szExtension) const
|
||||
{
|
||||
bool Importer::IsExtensionSupported(const char* szExtension) const {
|
||||
return nullptr != GetImporter(szExtension);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
size_t Importer::GetImporterCount() const
|
||||
{
|
||||
size_t Importer::GetImporterCount() const {
|
||||
ai_assert(nullptr != pimpl);
|
||||
|
||||
return pimpl->mImporter.size();
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
const aiImporterDesc* Importer::GetImporterInfo(size_t index) const
|
||||
{
|
||||
const aiImporterDesc* Importer::GetImporterInfo(size_t index) const {
|
||||
ai_assert(nullptr != pimpl);
|
||||
|
||||
if (index >= pimpl->mImporter.size()) {
|
||||
return NULL;
|
||||
return nullptr;
|
||||
}
|
||||
return pimpl->mImporter[index]->GetInfo();
|
||||
}
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
BaseImporter* Importer::GetImporter (size_t index) const
|
||||
{
|
||||
BaseImporter* Importer::GetImporter (size_t index) const {
|
||||
ai_assert(nullptr != pimpl);
|
||||
|
||||
if (index >= pimpl->mImporter.size()) {
|
||||
return NULL;
|
||||
return nullptr;
|
||||
}
|
||||
return pimpl->mImporter[index];
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Find a loader plugin for a given file extension
|
||||
BaseImporter* Importer::GetImporter (const char* szExtension) const
|
||||
{
|
||||
BaseImporter* Importer::GetImporter (const char* szExtension) const {
|
||||
ai_assert(nullptr != pimpl);
|
||||
|
||||
return GetImporter(GetImporterIndex(szExtension));
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Find a loader plugin for a given file extension
|
||||
size_t Importer::GetImporterIndex (const char* szExtension) const {
|
||||
ai_assert(nullptr != pimpl);
|
||||
ai_assert(nullptr != szExtension);
|
||||
|
||||
ASSIMP_BEGIN_EXCEPTION_REGION();
|
||||
|
||||
// skip over wildcard and dot characters at string head --
|
||||
// skip over wild-card and dot characters at string head --
|
||||
for ( ; *szExtension == '*' || *szExtension == '.'; ++szExtension );
|
||||
|
||||
std::string ext(szExtension);
|
||||
if (ext.empty()) {
|
||||
return static_cast<size_t>(-1);
|
||||
}
|
||||
std::transform( ext.begin(), ext.end(), ext.begin(), ToLower<char> );
|
||||
|
||||
ext = ai_tolower(ext);
|
||||
std::set<std::string> str;
|
||||
for (std::vector<BaseImporter*>::const_iterator i = pimpl->mImporter.begin();i != pimpl->mImporter.end();++i) {
|
||||
str.clear();
|
||||
|
|
@ -960,8 +1042,9 @@ size_t Importer::GetImporterIndex (const char* szExtension) const {
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Helper function to build a list of all file extensions supported by ASSIMP
|
||||
void Importer::GetExtensionList(aiString& szOut) const
|
||||
{
|
||||
void Importer::GetExtensionList(aiString& szOut) const {
|
||||
ai_assert(nullptr != pimpl);
|
||||
|
||||
ASSIMP_BEGIN_EXCEPTION_REGION();
|
||||
std::set<std::string> str;
|
||||
for (std::vector<BaseImporter*>::const_iterator i = pimpl->mImporter.begin();i != pimpl->mImporter.end();++i) {
|
||||
|
|
@ -985,8 +1068,9 @@ void Importer::GetExtensionList(aiString& szOut) const
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Set a configuration property
|
||||
bool Importer::SetPropertyInteger(const char* szName, int iValue)
|
||||
{
|
||||
bool Importer::SetPropertyInteger(const char* szName, int iValue) {
|
||||
ai_assert(nullptr != pimpl);
|
||||
|
||||
bool existing;
|
||||
ASSIMP_BEGIN_EXCEPTION_REGION();
|
||||
existing = SetGenericProperty<int>(pimpl->mIntProperties, szName,iValue);
|
||||
|
|
@ -996,8 +1080,9 @@ bool Importer::SetPropertyInteger(const char* szName, int iValue)
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Set a configuration property
|
||||
bool Importer::SetPropertyFloat(const char* szName, ai_real iValue)
|
||||
{
|
||||
bool Importer::SetPropertyFloat(const char* szName, ai_real iValue) {
|
||||
ai_assert(nullptr != pimpl);
|
||||
|
||||
bool existing;
|
||||
ASSIMP_BEGIN_EXCEPTION_REGION();
|
||||
existing = SetGenericProperty<ai_real>(pimpl->mFloatProperties, szName,iValue);
|
||||
|
|
@ -1007,8 +1092,9 @@ bool Importer::SetPropertyFloat(const char* szName, ai_real iValue)
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Set a configuration property
|
||||
bool Importer::SetPropertyString(const char* szName, const std::string& value)
|
||||
{
|
||||
bool Importer::SetPropertyString(const char* szName, const std::string& value) {
|
||||
ai_assert(nullptr != pimpl);
|
||||
|
||||
bool existing;
|
||||
ASSIMP_BEGIN_EXCEPTION_REGION();
|
||||
existing = SetGenericProperty<std::string>(pimpl->mStringProperties, szName,value);
|
||||
|
|
@ -1018,8 +1104,9 @@ bool Importer::SetPropertyString(const char* szName, const std::string& value)
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Set a configuration property
|
||||
bool Importer::SetPropertyMatrix(const char* szName, const aiMatrix4x4& value)
|
||||
{
|
||||
bool Importer::SetPropertyMatrix(const char* szName, const aiMatrix4x4& value) {
|
||||
ai_assert(nullptr != pimpl);
|
||||
|
||||
bool existing;
|
||||
ASSIMP_BEGIN_EXCEPTION_REGION();
|
||||
existing = SetGenericProperty<aiMatrix4x4>(pimpl->mMatrixProperties, szName,value);
|
||||
|
|
@ -1027,42 +1114,65 @@ bool Importer::SetPropertyMatrix(const char* szName, const aiMatrix4x4& value)
|
|||
return existing;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Set a configuration property
|
||||
bool Importer::SetPropertyPointer(const char* szName, void* value) {
|
||||
ai_assert(nullptr != pimpl);
|
||||
|
||||
bool existing;
|
||||
ASSIMP_BEGIN_EXCEPTION_REGION();
|
||||
existing = SetGenericProperty<void*>(pimpl->mPointerProperties, szName,value);
|
||||
ASSIMP_END_EXCEPTION_REGION(bool);
|
||||
return existing;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Get a configuration property
|
||||
int Importer::GetPropertyInteger(const char* szName,
|
||||
int iErrorReturn /*= 0xffffffff*/) const
|
||||
{
|
||||
int Importer::GetPropertyInteger(const char* szName, int iErrorReturn /*= 0xffffffff*/) const {
|
||||
ai_assert(nullptr != pimpl);
|
||||
|
||||
return GetGenericProperty<int>(pimpl->mIntProperties,szName,iErrorReturn);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Get a configuration property
|
||||
ai_real Importer::GetPropertyFloat(const char* szName,
|
||||
ai_real iErrorReturn /*= 10e10*/) const
|
||||
{
|
||||
ai_real Importer::GetPropertyFloat(const char* szName, ai_real iErrorReturn /*= 10e10*/) const {
|
||||
ai_assert(nullptr != pimpl);
|
||||
|
||||
return GetGenericProperty<ai_real>(pimpl->mFloatProperties,szName,iErrorReturn);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Get a configuration property
|
||||
const std::string Importer::GetPropertyString(const char* szName,
|
||||
const std::string& iErrorReturn /*= ""*/) const
|
||||
{
|
||||
std::string Importer::GetPropertyString(const char* szName, const std::string& iErrorReturn /*= ""*/) const {
|
||||
ai_assert(nullptr != pimpl);
|
||||
|
||||
return GetGenericProperty<std::string>(pimpl->mStringProperties,szName,iErrorReturn);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Get a configuration property
|
||||
const aiMatrix4x4 Importer::GetPropertyMatrix(const char* szName,
|
||||
const aiMatrix4x4& iErrorReturn /*= aiMatrix4x4()*/) const
|
||||
{
|
||||
aiMatrix4x4 Importer::GetPropertyMatrix(const char* szName, const aiMatrix4x4& iErrorReturn /*= aiMatrix4x4()*/) const {
|
||||
ai_assert(nullptr != pimpl);
|
||||
|
||||
return GetGenericProperty<aiMatrix4x4>(pimpl->mMatrixProperties,szName,iErrorReturn);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Get a configuration property
|
||||
void* Importer::GetPropertyPointer(const char* szName, void* iErrorReturn /*= nullptr*/) const {
|
||||
ai_assert(nullptr != pimpl);
|
||||
|
||||
return GetGenericProperty<void*>(pimpl->mPointerProperties,szName,iErrorReturn);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Get the memory requirements of a single node
|
||||
inline void AddNodeWeight(unsigned int& iScene,const aiNode* pcNode)
|
||||
{
|
||||
inline
|
||||
void AddNodeWeight(unsigned int& iScene,const aiNode* pcNode) {
|
||||
if ( nullptr == pcNode ) {
|
||||
return;
|
||||
}
|
||||
iScene += sizeof(aiNode);
|
||||
iScene += sizeof(unsigned int) * pcNode->mNumMeshes;
|
||||
iScene += sizeof(void*) * pcNode->mNumChildren;
|
||||
|
|
@ -1074,21 +1184,20 @@ inline void AddNodeWeight(unsigned int& iScene,const aiNode* pcNode)
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Get the memory requirements of the scene
|
||||
void Importer::GetMemoryRequirements(aiMemoryInfo& in) const
|
||||
{
|
||||
void Importer::GetMemoryRequirements(aiMemoryInfo& in) const {
|
||||
ai_assert(nullptr != pimpl);
|
||||
|
||||
in = aiMemoryInfo();
|
||||
aiScene* mScene = pimpl->mScene;
|
||||
|
||||
// return if we have no scene loaded
|
||||
if (!pimpl->mScene)
|
||||
if (!mScene)
|
||||
return;
|
||||
|
||||
|
||||
in.total = sizeof(aiScene);
|
||||
|
||||
// add all meshes
|
||||
for (unsigned int i = 0; i < mScene->mNumMeshes;++i)
|
||||
{
|
||||
for (unsigned int i = 0; i < mScene->mNumMeshes;++i) {
|
||||
in.meshes += sizeof(aiMesh);
|
||||
if (mScene->mMeshes[i]->HasPositions()) {
|
||||
in.meshes += sizeof(aiVector3D) * mScene->mMeshes[i]->mNumVertices;
|
||||
|
|
@ -1105,14 +1214,16 @@ void Importer::GetMemoryRequirements(aiMemoryInfo& in) const
|
|||
for (unsigned int a = 0; a < AI_MAX_NUMBER_OF_COLOR_SETS;++a) {
|
||||
if (mScene->mMeshes[i]->HasVertexColors(a)) {
|
||||
in.meshes += sizeof(aiColor4D) * mScene->mMeshes[i]->mNumVertices;
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
else break;
|
||||
}
|
||||
for (unsigned int a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS;++a) {
|
||||
if (mScene->mMeshes[i]->HasTextureCoords(a)) {
|
||||
in.meshes += sizeof(aiVector3D) * mScene->mMeshes[i]->mNumVertices;
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
else break;
|
||||
}
|
||||
if (mScene->mMeshes[i]->HasBones()) {
|
||||
in.meshes += sizeof(void*) * mScene->mMeshes[i]->mNumBones;
|
||||
|
|
@ -1131,8 +1242,9 @@ void Importer::GetMemoryRequirements(aiMemoryInfo& in) const
|
|||
in.textures += sizeof(aiTexture);
|
||||
if (pc->mHeight) {
|
||||
in.textures += 4 * pc->mHeight * pc->mWidth;
|
||||
} else {
|
||||
in.textures += pc->mWidth;
|
||||
}
|
||||
else in.textures += pc->mWidth;
|
||||
}
|
||||
in.total += in.textures;
|
||||
|
||||
|
|
@ -1143,7 +1255,7 @@ void Importer::GetMemoryRequirements(aiMemoryInfo& in) const
|
|||
|
||||
// add all bone anims
|
||||
for (unsigned int a = 0; a < pc->mNumChannels; ++a) {
|
||||
const aiNodeAnim* pc2 = pc->mChannels[i];
|
||||
const aiNodeAnim* pc2 = pc->mChannels[a];
|
||||
in.animations += sizeof(aiNodeAnim);
|
||||
in.animations += pc2->mNumPositionKeys * sizeof(aiVectorKey);
|
||||
in.animations += pc2->mNumScalingKeys * sizeof(aiVectorKey);
|
||||
|
|
@ -1170,5 +1282,6 @@ void Importer::GetMemoryRequirements(aiMemoryInfo& in) const
|
|||
in.materials += pc->mProperties[a]->mDataLength;
|
||||
}
|
||||
}
|
||||
|
||||
in.total += in.materials;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -2,8 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
|
@ -45,6 +44,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef INCLUDED_AI_IMPORTER_H
|
||||
#define INCLUDED_AI_IMPORTER_H
|
||||
|
||||
#include <exception>
|
||||
#include <map>
|
||||
#include <vector>
|
||||
#include <string>
|
||||
|
|
@ -73,12 +73,12 @@ public:
|
|||
// Data type to store the key hash
|
||||
typedef unsigned int KeyType;
|
||||
|
||||
// typedefs for our four configuration maps.
|
||||
// We don't need more, so there is no need for a generic solution
|
||||
// typedefs for our configuration maps.
|
||||
typedef std::map<KeyType, int> IntPropertyMap;
|
||||
typedef std::map<KeyType, ai_real> FloatPropertyMap;
|
||||
typedef std::map<KeyType, std::string> StringPropertyMap;
|
||||
typedef std::map<KeyType, aiMatrix4x4> MatrixPropertyMap;
|
||||
typedef std::map<KeyType, void*> PointerPropertyMap;
|
||||
|
||||
/** IO handler to use for all file accesses. */
|
||||
IOSystem* mIOHandler;
|
||||
|
|
@ -94,12 +94,16 @@ public:
|
|||
/** Post processing steps we can apply at the imported data. */
|
||||
std::vector< BaseProcess* > mPostProcessingSteps;
|
||||
|
||||
/** The imported data, if ReadFile() was successful, NULL otherwise. */
|
||||
/** The imported data, if ReadFile() was successful, nullptr otherwise. */
|
||||
aiScene* mScene;
|
||||
|
||||
/** The error description, if there was one. */
|
||||
/** The error description, if there was one. In the case of an exception,
|
||||
* mException will carry the full details. */
|
||||
std::string mErrorString;
|
||||
|
||||
/** Any exception which occurred */
|
||||
std::exception_ptr mException;
|
||||
|
||||
/** List of integer properties */
|
||||
IntPropertyMap mIntProperties;
|
||||
|
||||
|
|
@ -112,6 +116,9 @@ public:
|
|||
/** List of Matrix properties */
|
||||
MatrixPropertyMap mMatrixProperties;
|
||||
|
||||
/** List of pointer properties */
|
||||
PointerPropertyMap mPointerProperties;
|
||||
|
||||
/** Used for testing - extra verbose mode causes the ValidateDataStructure-Step
|
||||
* to be executed before and after every single post-process step */
|
||||
bool bExtraVerbose;
|
||||
|
|
@ -124,26 +131,27 @@ public:
|
|||
};
|
||||
|
||||
inline
|
||||
ImporterPimpl::ImporterPimpl() AI_NO_EXCEPT
|
||||
: mIOHandler( nullptr )
|
||||
, mIsDefaultHandler( false )
|
||||
, mProgressHandler( nullptr )
|
||||
, mIsDefaultProgressHandler( false )
|
||||
, mImporter()
|
||||
, mPostProcessingSteps()
|
||||
, mScene( nullptr )
|
||||
, mErrorString()
|
||||
, mIntProperties()
|
||||
, mFloatProperties()
|
||||
, mStringProperties()
|
||||
, mMatrixProperties()
|
||||
, bExtraVerbose( false )
|
||||
, mPPShared( nullptr ) {
|
||||
ImporterPimpl::ImporterPimpl() AI_NO_EXCEPT :
|
||||
mIOHandler( nullptr ),
|
||||
mIsDefaultHandler( false ),
|
||||
mProgressHandler( nullptr ),
|
||||
mIsDefaultProgressHandler( false ),
|
||||
mImporter(),
|
||||
mPostProcessingSteps(),
|
||||
mScene( nullptr ),
|
||||
mErrorString(),
|
||||
mException(),
|
||||
mIntProperties(),
|
||||
mFloatProperties(),
|
||||
mStringProperties(),
|
||||
mMatrixProperties(),
|
||||
mPointerProperties(),
|
||||
bExtraVerbose( false ),
|
||||
mPPShared( nullptr ) {
|
||||
// empty
|
||||
}
|
||||
//! @endcond
|
||||
|
||||
|
||||
struct BatchData;
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
|
|
@ -154,17 +162,13 @@ struct BatchData;
|
|||
* could, this has not yet been implemented at the moment).
|
||||
*
|
||||
* @note The class may not be used by more than one thread*/
|
||||
class ASSIMP_API BatchLoader
|
||||
{
|
||||
// friend of Importer
|
||||
|
||||
class ASSIMP_API BatchLoader {
|
||||
public:
|
||||
//! @cond never
|
||||
// -------------------------------------------------------------------
|
||||
/** Wraps a full list of configuration properties for an importer.
|
||||
* Properties can be set using SetGenericProperty */
|
||||
struct PropertyMap
|
||||
{
|
||||
struct PropertyMap {
|
||||
ImporterPimpl::IntPropertyMap ints;
|
||||
ImporterPimpl::FloatPropertyMap floats;
|
||||
ImporterPimpl::StringPropertyMap strings;
|
||||
|
|
@ -181,10 +185,9 @@ public:
|
|||
};
|
||||
//! @endcond
|
||||
|
||||
public:
|
||||
// -------------------------------------------------------------------
|
||||
/** Construct a batch loader from a given IO system to be used
|
||||
* to access external files
|
||||
* to access external files
|
||||
*/
|
||||
explicit BatchLoader(IOSystem* pIO, bool validate = false );
|
||||
|
||||
|
|
@ -198,13 +201,13 @@ public:
|
|||
* @param enable True for validation.
|
||||
*/
|
||||
void setValidation( bool enabled );
|
||||
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns the current validation step.
|
||||
* @return The current validation step.
|
||||
*/
|
||||
bool getValidation() const;
|
||||
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Add a new file to the list of files to be loaded.
|
||||
* @param file File to be loaded
|
||||
|
|
@ -216,7 +219,7 @@ public:
|
|||
unsigned int AddLoadRequest (
|
||||
const std::string& file,
|
||||
unsigned int steps = 0,
|
||||
const PropertyMap* map = NULL
|
||||
const PropertyMap *map = nullptr
|
||||
);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
|
|
@ -226,7 +229,7 @@ public:
|
|||
* can be called several times, too.
|
||||
*
|
||||
* @param which LRWC returned by AddLoadRequest().
|
||||
* @return NULL if there is no scene with this file name
|
||||
* @return nullptr if there is no scene with this file name
|
||||
* in the queue of the scene hasn't been loaded yet. */
|
||||
aiScene* GetImport(
|
||||
unsigned int which
|
||||
|
|
|
|||
|
|
@ -3,9 +3,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
|
@ -48,324 +46,348 @@ directly (unless you are adding new loaders), instead use the
|
|||
corresponding preprocessor flag to selectively disable formats.
|
||||
*/
|
||||
|
||||
#include <vector>
|
||||
#include <assimp/anim.h>
|
||||
#include <assimp/BaseImporter.h>
|
||||
#include <vector>
|
||||
#include <cstdlib>
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Importers
|
||||
// (include_new_importers_here)
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
#ifndef ASSIMP_BUILD_NO_X_IMPORTER
|
||||
# include "X/XFileImporter.h"
|
||||
#include "AssetLib/X/XFileImporter.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_AMF_IMPORTER
|
||||
# include "AMF/AMFImporter.hpp"
|
||||
#include "AssetLib/AMF/AMFImporter.hpp"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_3DS_IMPORTER
|
||||
# include "3DS/3DSLoader.h"
|
||||
#include "AssetLib/3DS/3DSLoader.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_MD3_IMPORTER
|
||||
# include "MD3/MD3Loader.h"
|
||||
#include "AssetLib/MD3/MD3Loader.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_MDL_IMPORTER
|
||||
# include "MDL/MDLLoader.h"
|
||||
#include "AssetLib/MDL/MDLLoader.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_MD2_IMPORTER
|
||||
# include "MD2/MD2Loader.h"
|
||||
#include "AssetLib/MD2/MD2Loader.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_PLY_IMPORTER
|
||||
# include "Ply/PlyLoader.h"
|
||||
#include "AssetLib/Ply/PlyLoader.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_ASE_IMPORTER
|
||||
# include "ASE/ASELoader.h"
|
||||
#include "AssetLib/ASE/ASELoader.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_OBJ_IMPORTER
|
||||
# include "Obj/ObjFileImporter.h"
|
||||
#include "AssetLib/Obj/ObjFileImporter.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_HMP_IMPORTER
|
||||
# include "HMP/HMPLoader.h"
|
||||
#include "AssetLib/HMP/HMPLoader.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_SMD_IMPORTER
|
||||
# include "SMD/SMDLoader.h"
|
||||
#include "AssetLib/SMD/SMDLoader.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_MDC_IMPORTER
|
||||
# include "MDC/MDCLoader.h"
|
||||
#include "AssetLib/MDC/MDCLoader.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_MD5_IMPORTER
|
||||
# include "MD5/MD5Loader.h"
|
||||
#include "AssetLib/MD5/MD5Loader.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_STL_IMPORTER
|
||||
# include "STL/STLLoader.h"
|
||||
#include "AssetLib/STL/STLLoader.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_LWO_IMPORTER
|
||||
# include "LWO/LWOLoader.h"
|
||||
#include "AssetLib/LWO/LWOLoader.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_DXF_IMPORTER
|
||||
# include "DXF/DXFLoader.h"
|
||||
#include "AssetLib/DXF/DXFLoader.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_NFF_IMPORTER
|
||||
# include "NFF/NFFLoader.h"
|
||||
#include "AssetLib/NFF/NFFLoader.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_RAW_IMPORTER
|
||||
# include "Raw/RawLoader.h"
|
||||
#include "AssetLib/Raw/RawLoader.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_SIB_IMPORTER
|
||||
# include "SIB/SIBImporter.h"
|
||||
#include "AssetLib/SIB/SIBImporter.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_OFF_IMPORTER
|
||||
# include "OFF/OFFLoader.h"
|
||||
#include "AssetLib/OFF/OFFLoader.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_AC_IMPORTER
|
||||
# include "AC/ACLoader.h"
|
||||
#include "AssetLib/AC/ACLoader.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_BVH_IMPORTER
|
||||
# include "BVH/BVHLoader.h"
|
||||
#include "AssetLib/BVH/BVHLoader.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_IRRMESH_IMPORTER
|
||||
# include "Irr/IRRMeshLoader.h"
|
||||
#include "AssetLib/Irr/IRRMeshLoader.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_IRR_IMPORTER
|
||||
# include "Irr/IRRLoader.h"
|
||||
#include "AssetLib/Irr/IRRLoader.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_Q3D_IMPORTER
|
||||
# include "Q3D/Q3DLoader.h"
|
||||
#include "AssetLib/Q3D/Q3DLoader.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_B3D_IMPORTER
|
||||
# include "B3D/B3DImporter.h"
|
||||
#include "AssetLib/B3D/B3DImporter.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_COLLADA_IMPORTER
|
||||
# include "Collada/ColladaLoader.h"
|
||||
#include "AssetLib/Collada/ColladaLoader.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_TERRAGEN_IMPORTER
|
||||
# include "Terragen/TerragenLoader.h"
|
||||
#include "AssetLib/Terragen/TerragenLoader.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_CSM_IMPORTER
|
||||
# include "CSM/CSMLoader.h"
|
||||
#include "AssetLib/CSM/CSMLoader.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_3D_IMPORTER
|
||||
# include "Unreal/UnrealLoader.h"
|
||||
#include "AssetLib/Unreal/UnrealLoader.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_LWS_IMPORTER
|
||||
# include "LWS/LWSLoader.h"
|
||||
#include "AssetLib/LWS/LWSLoader.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_OGRE_IMPORTER
|
||||
# include "Ogre/OgreImporter.h"
|
||||
#include "AssetLib/Ogre/OgreImporter.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_OPENGEX_IMPORTER
|
||||
# include "OpenGEX/OpenGEXImporter.h"
|
||||
#include "AssetLib/OpenGEX/OpenGEXImporter.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_MS3D_IMPORTER
|
||||
# include "MS3D/MS3DLoader.h"
|
||||
#include "AssetLib/MS3D/MS3DLoader.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_COB_IMPORTER
|
||||
# include "COB/COBLoader.h"
|
||||
#include "AssetLib/COB/COBLoader.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_BLEND_IMPORTER
|
||||
# include "Blender/BlenderLoader.h"
|
||||
#include "AssetLib/Blender/BlenderLoader.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_Q3BSP_IMPORTER
|
||||
# include "Q3BSP/Q3BSPFileImporter.h"
|
||||
#include "AssetLib/Q3BSP/Q3BSPFileImporter.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_NDO_IMPORTER
|
||||
# include "NDO/NDOLoader.h"
|
||||
#include "AssetLib/NDO/NDOLoader.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_IFC_IMPORTER
|
||||
# include "Importer/IFC/IFCLoader.h"
|
||||
#include "AssetLib/IFC/IFCLoader.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_XGL_IMPORTER
|
||||
# include "XGL/XGLLoader.h"
|
||||
#include "AssetLib/XGL/XGLLoader.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_FBX_IMPORTER
|
||||
# include "FBX/FBXImporter.h"
|
||||
#include "AssetLib/FBX/FBXImporter.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_ASSBIN_IMPORTER
|
||||
# include "Assbin/AssbinLoader.h"
|
||||
#include "AssetLib/Assbin/AssbinLoader.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_GLTF_IMPORTER
|
||||
# include "glTF/glTFImporter.h"
|
||||
# include "glTF2/glTF2Importer.h"
|
||||
#if !defined(ASSIMP_BUILD_NO_GLTF_IMPORTER) && !defined(ASSIMP_BUILD_NO_GLTF1_IMPORTER)
|
||||
#include "AssetLib/glTF/glTFImporter.h"
|
||||
#endif
|
||||
#if !defined(ASSIMP_BUILD_NO_GLTF_IMPORTER) && !defined(ASSIMP_BUILD_NO_GLTF2_IMPORTER)
|
||||
#include "AssetLib/glTF2/glTF2Importer.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_C4D_IMPORTER
|
||||
# include "C4D/C4DImporter.h"
|
||||
#include "AssetLib/C4D/C4DImporter.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_3MF_IMPORTER
|
||||
# include "3MF/D3MFImporter.h"
|
||||
#include "AssetLib/3MF/D3MFImporter.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_X3D_IMPORTER
|
||||
# include "X3D/X3DImporter.hpp"
|
||||
#include "AssetLib/X3D/X3DImporter.hpp"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_MMD_IMPORTER
|
||||
# include "MMD/MMDImporter.h"
|
||||
#include "AssetLib/MMD/MMDImporter.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_STEP_IMPORTER
|
||||
# include "Importer/StepFile/StepFileImporter.h"
|
||||
#ifndef ASSIMP_BUILD_NO_M3D_IMPORTER
|
||||
#include "AssetLib/M3D/M3DImporter.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_IQM_IMPORTER
|
||||
#include "AssetLib/IQM/IQMImporter.h"
|
||||
#endif
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void GetImporterInstanceList(std::vector< BaseImporter* >& out)
|
||||
{
|
||||
void GetImporterInstanceList(std::vector<BaseImporter *> &out) {
|
||||
|
||||
// Some importers may be unimplemented or otherwise unsuitable for general use
|
||||
// in their current state. Devs can set ASSIMP_ENABLE_DEV_IMPORTERS in their
|
||||
// local environment to enable them, otherwise they're left out of the registry.
|
||||
const char *envStr = std::getenv("ASSIMP_ENABLE_DEV_IMPORTERS");
|
||||
bool devImportersEnabled = envStr && strcmp(envStr, "0");
|
||||
|
||||
// Ensure no unused var warnings if all uses are #ifndef'd away below:
|
||||
(void)devImportersEnabled;
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// Add an instance of each worker class here
|
||||
// (register_new_importers_here)
|
||||
// ----------------------------------------------------------------------------
|
||||
out.reserve(64);
|
||||
#if (!defined ASSIMP_BUILD_NO_X_IMPORTER)
|
||||
out.push_back( new XFileImporter());
|
||||
out.push_back(new XFileImporter());
|
||||
#endif
|
||||
#if (!defined ASSIMP_BUILD_NO_OBJ_IMPORTER)
|
||||
out.push_back( new ObjFileImporter());
|
||||
out.push_back(new ObjFileImporter());
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_AMF_IMPORTER
|
||||
out.push_back( new AMFImporter() );
|
||||
out.push_back(new AMFImporter());
|
||||
#endif
|
||||
#if (!defined ASSIMP_BUILD_NO_3DS_IMPORTER)
|
||||
out.push_back( new Discreet3DSImporter());
|
||||
out.push_back(new Discreet3DSImporter());
|
||||
#endif
|
||||
#if (!defined ASSIMP_BUILD_NO_M3D_IMPORTER)
|
||||
out.push_back(new M3DImporter());
|
||||
#endif
|
||||
#if (!defined ASSIMP_BUILD_NO_MD3_IMPORTER)
|
||||
out.push_back( new MD3Importer());
|
||||
out.push_back(new MD3Importer());
|
||||
#endif
|
||||
#if (!defined ASSIMP_BUILD_NO_MD2_IMPORTER)
|
||||
out.push_back( new MD2Importer());
|
||||
out.push_back(new MD2Importer());
|
||||
#endif
|
||||
#if (!defined ASSIMP_BUILD_NO_PLY_IMPORTER)
|
||||
out.push_back( new PLYImporter());
|
||||
out.push_back(new PLYImporter());
|
||||
#endif
|
||||
#if (!defined ASSIMP_BUILD_NO_MDL_IMPORTER)
|
||||
out.push_back( new MDLImporter());
|
||||
out.push_back(new MDLImporter());
|
||||
#endif
|
||||
#if (!defined ASSIMP_BUILD_NO_ASE_IMPORTER)
|
||||
#if (!defined ASSIMP_BUILD_NO_3DS_IMPORTER)
|
||||
out.push_back( new ASEImporter());
|
||||
# endif
|
||||
#if (!defined ASSIMP_BUILD_NO_3DS_IMPORTER)
|
||||
out.push_back(new ASEImporter());
|
||||
#endif
|
||||
#endif
|
||||
#if (!defined ASSIMP_BUILD_NO_HMP_IMPORTER)
|
||||
out.push_back( new HMPImporter());
|
||||
out.push_back(new HMPImporter());
|
||||
#endif
|
||||
#if (!defined ASSIMP_BUILD_NO_SMD_IMPORTER)
|
||||
out.push_back( new SMDImporter());
|
||||
out.push_back(new SMDImporter());
|
||||
#endif
|
||||
#if (!defined ASSIMP_BUILD_NO_MDC_IMPORTER)
|
||||
out.push_back( new MDCImporter());
|
||||
out.push_back(new MDCImporter());
|
||||
#endif
|
||||
#if (!defined ASSIMP_BUILD_NO_MD5_IMPORTER)
|
||||
out.push_back( new MD5Importer());
|
||||
out.push_back(new MD5Importer());
|
||||
#endif
|
||||
#if (!defined ASSIMP_BUILD_NO_STL_IMPORTER)
|
||||
out.push_back( new STLImporter());
|
||||
out.push_back(new STLImporter());
|
||||
#endif
|
||||
#if (!defined ASSIMP_BUILD_NO_LWO_IMPORTER)
|
||||
out.push_back( new LWOImporter());
|
||||
out.push_back(new LWOImporter());
|
||||
#endif
|
||||
#if (!defined ASSIMP_BUILD_NO_DXF_IMPORTER)
|
||||
out.push_back( new DXFImporter());
|
||||
out.push_back(new DXFImporter());
|
||||
#endif
|
||||
#if (!defined ASSIMP_BUILD_NO_NFF_IMPORTER)
|
||||
out.push_back( new NFFImporter());
|
||||
out.push_back(new NFFImporter());
|
||||
#endif
|
||||
#if (!defined ASSIMP_BUILD_NO_RAW_IMPORTER)
|
||||
out.push_back( new RAWImporter());
|
||||
out.push_back(new RAWImporter());
|
||||
#endif
|
||||
#if (!defined ASSIMP_BUILD_NO_SIB_IMPORTER)
|
||||
out.push_back( new SIBImporter());
|
||||
out.push_back(new SIBImporter());
|
||||
#endif
|
||||
#if (!defined ASSIMP_BUILD_NO_OFF_IMPORTER)
|
||||
out.push_back( new OFFImporter());
|
||||
out.push_back(new OFFImporter());
|
||||
#endif
|
||||
#if (!defined ASSIMP_BUILD_NO_AC_IMPORTER)
|
||||
out.push_back( new AC3DImporter());
|
||||
out.push_back(new AC3DImporter());
|
||||
#endif
|
||||
#if (!defined ASSIMP_BUILD_NO_BVH_IMPORTER)
|
||||
out.push_back( new BVHLoader());
|
||||
out.push_back(new BVHLoader());
|
||||
#endif
|
||||
#if (!defined ASSIMP_BUILD_NO_IRRMESH_IMPORTER)
|
||||
out.push_back( new IRRMeshImporter());
|
||||
out.push_back(new IRRMeshImporter());
|
||||
#endif
|
||||
#if (!defined ASSIMP_BUILD_NO_IRR_IMPORTER)
|
||||
out.push_back( new IRRImporter());
|
||||
out.push_back(new IRRImporter());
|
||||
#endif
|
||||
#if (!defined ASSIMP_BUILD_NO_Q3D_IMPORTER)
|
||||
out.push_back( new Q3DImporter());
|
||||
out.push_back(new Q3DImporter());
|
||||
#endif
|
||||
#if (!defined ASSIMP_BUILD_NO_B3D_IMPORTER)
|
||||
out.push_back( new B3DImporter());
|
||||
out.push_back(new B3DImporter());
|
||||
#endif
|
||||
#if (!defined ASSIMP_BUILD_NO_COLLADA_IMPORTER)
|
||||
out.push_back( new ColladaLoader());
|
||||
out.push_back(new ColladaLoader());
|
||||
#endif
|
||||
#if (!defined ASSIMP_BUILD_NO_TERRAGEN_IMPORTER)
|
||||
out.push_back( new TerragenImporter());
|
||||
out.push_back(new TerragenImporter());
|
||||
#endif
|
||||
#if (!defined ASSIMP_BUILD_NO_CSM_IMPORTER)
|
||||
out.push_back( new CSMImporter());
|
||||
out.push_back(new CSMImporter());
|
||||
#endif
|
||||
#if (!defined ASSIMP_BUILD_NO_3D_IMPORTER)
|
||||
out.push_back( new UnrealImporter());
|
||||
out.push_back(new UnrealImporter());
|
||||
#endif
|
||||
#if (!defined ASSIMP_BUILD_NO_LWS_IMPORTER)
|
||||
out.push_back( new LWSImporter());
|
||||
out.push_back(new LWSImporter());
|
||||
#endif
|
||||
#if (!defined ASSIMP_BUILD_NO_OGRE_IMPORTER)
|
||||
out.push_back( new Ogre::OgreImporter());
|
||||
out.push_back(new Ogre::OgreImporter());
|
||||
#endif
|
||||
#if (!defined ASSIMP_BUILD_NO_OPENGEX_IMPORTER )
|
||||
out.push_back( new OpenGEX::OpenGEXImporter() );
|
||||
#if (!defined ASSIMP_BUILD_NO_OPENGEX_IMPORTER)
|
||||
out.push_back(new OpenGEX::OpenGEXImporter());
|
||||
#endif
|
||||
#if (!defined ASSIMP_BUILD_NO_MS3D_IMPORTER)
|
||||
out.push_back( new MS3DImporter());
|
||||
out.push_back(new MS3DImporter());
|
||||
#endif
|
||||
#if (!defined ASSIMP_BUILD_NO_COB_IMPORTER)
|
||||
out.push_back( new COBImporter());
|
||||
out.push_back(new COBImporter());
|
||||
#endif
|
||||
#if (!defined ASSIMP_BUILD_NO_BLEND_IMPORTER)
|
||||
out.push_back( new BlenderImporter());
|
||||
out.push_back(new BlenderImporter());
|
||||
#endif
|
||||
#if (!defined ASSIMP_BUILD_NO_Q3BSP_IMPORTER)
|
||||
out.push_back( new Q3BSPFileImporter() );
|
||||
out.push_back(new Q3BSPFileImporter());
|
||||
#endif
|
||||
#if (!defined ASSIMP_BUILD_NO_NDO_IMPORTER)
|
||||
out.push_back( new NDOImporter() );
|
||||
out.push_back(new NDOImporter());
|
||||
#endif
|
||||
#if (!defined ASSIMP_BUILD_NO_IFC_IMPORTER)
|
||||
out.push_back( new IFCImporter() );
|
||||
out.push_back(new IFCImporter());
|
||||
#endif
|
||||
#if ( !defined ASSIMP_BUILD_NO_XGL_IMPORTER )
|
||||
out.push_back( new XGLImporter() );
|
||||
#if (!defined ASSIMP_BUILD_NO_XGL_IMPORTER)
|
||||
out.push_back(new XGLImporter());
|
||||
#endif
|
||||
#if ( !defined ASSIMP_BUILD_NO_FBX_IMPORTER )
|
||||
out.push_back( new FBXImporter() );
|
||||
#if (!defined ASSIMP_BUILD_NO_FBX_IMPORTER)
|
||||
out.push_back(new FBXImporter());
|
||||
#endif
|
||||
#if ( !defined ASSIMP_BUILD_NO_ASSBIN_IMPORTER )
|
||||
out.push_back( new AssbinImporter() );
|
||||
#if (!defined ASSIMP_BUILD_NO_ASSBIN_IMPORTER)
|
||||
out.push_back(new AssbinImporter());
|
||||
#endif
|
||||
#if ( !defined ASSIMP_BUILD_NO_GLTF_IMPORTER )
|
||||
out.push_back( new glTFImporter() );
|
||||
out.push_back( new glTF2Importer() );
|
||||
#if (!defined ASSIMP_BUILD_NO_GLTF_IMPORTER && !defined ASSIMP_BUILD_NO_GLTF1_IMPORTER)
|
||||
out.push_back(new glTFImporter());
|
||||
#endif
|
||||
#if ( !defined ASSIMP_BUILD_NO_C4D_IMPORTER )
|
||||
out.push_back( new C4DImporter() );
|
||||
#if (!defined ASSIMP_BUILD_NO_GLTF_IMPORTER && !defined ASSIMP_BUILD_NO_GLTF2_IMPORTER)
|
||||
out.push_back(new glTF2Importer());
|
||||
#endif
|
||||
#if ( !defined ASSIMP_BUILD_NO_3MF_IMPORTER )
|
||||
out.push_back( new D3MFImporter() );
|
||||
#if (!defined ASSIMP_BUILD_NO_C4D_IMPORTER)
|
||||
out.push_back(new C4DImporter());
|
||||
#endif
|
||||
#if (!defined ASSIMP_BUILD_NO_3MF_IMPORTER)
|
||||
out.push_back(new D3MFImporter());
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_X3D_IMPORTER
|
||||
out.push_back( new X3DImporter() );
|
||||
out.push_back(new X3DImporter());
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_MMD_IMPORTER
|
||||
out.push_back( new MMDImporter() );
|
||||
out.push_back(new MMDImporter());
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_STEP_IMPORTER
|
||||
out.push_back(new StepFile::StepFileImporter());
|
||||
#ifndef ASSIMP_BUILD_NO_IQM_IMPORTER
|
||||
out.push_back(new IQMImporter());
|
||||
#endif
|
||||
//#ifndef ASSIMP_BUILD_NO_STEP_IMPORTER
|
||||
// out.push_back(new StepFile::StepFileImporter());
|
||||
//#endif
|
||||
}
|
||||
|
||||
/** will delete all registered importers. */
|
||||
void DeleteImporterInstanceList(std::vector< BaseImporter* >& deleteList){
|
||||
for(size_t i= 0; i<deleteList.size();++i){
|
||||
delete deleteList[i];
|
||||
deleteList[i]=nullptr;
|
||||
}//for
|
||||
void DeleteImporterInstanceList(std::vector<BaseImporter *> &deleteList) {
|
||||
for (size_t i = 0; i < deleteList.size(); ++i) {
|
||||
delete deleteList[i];
|
||||
deleteList[i] = nullptr;
|
||||
} //for
|
||||
}
|
||||
|
||||
} // namespace Assimp
|
||||
|
|
|
|||
|
|
@ -2,8 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
|
@ -42,6 +41,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
/** @file PolyTools.h, various utilities for our dealings with arbitrary polygons */
|
||||
|
||||
#pragma once
|
||||
#ifndef AI_POLYTOOLS_H_INCLUDED
|
||||
#define AI_POLYTOOLS_H_INCLUDED
|
||||
|
||||
|
|
@ -55,8 +55,7 @@ namespace Assimp {
|
|||
* The function accepts an unconstrained template parameter for use with
|
||||
* both aiVector3D and aiVector2D, but generally ignores the third coordinate.*/
|
||||
template <typename T>
|
||||
inline double GetArea2D(const T& v1, const T& v2, const T& v3)
|
||||
{
|
||||
inline double GetArea2D(const T& v1, const T& v2, const T& v3) {
|
||||
return 0.5 * (v1.x * ((double)v3.y - v2.y) + v2.x * ((double)v1.y - v3.y) + v3.x * ((double)v2.y - v1.y));
|
||||
}
|
||||
|
||||
|
|
@ -65,8 +64,7 @@ inline double GetArea2D(const T& v1, const T& v2, const T& v3)
|
|||
* The function accepts an unconstrained template parameter for use with
|
||||
* both aiVector3D and aiVector2D, but generally ignores the third coordinate.*/
|
||||
template <typename T>
|
||||
inline bool OnLeftSideOfLine2D(const T& p0, const T& p1,const T& p2)
|
||||
{
|
||||
inline bool OnLeftSideOfLine2D(const T& p0, const T& p1,const T& p2) {
|
||||
return GetArea2D(p0,p2,p1) > 0;
|
||||
}
|
||||
|
||||
|
|
@ -75,20 +73,23 @@ inline bool OnLeftSideOfLine2D(const T& p0, const T& p1,const T& p2)
|
|||
* The function accepts an unconstrained template parameter for use with
|
||||
* both aiVector3D and aiVector2D, but generally ignores the third coordinate.*/
|
||||
template <typename T>
|
||||
inline bool PointInTriangle2D(const T& p0, const T& p1,const T& p2, const T& pp)
|
||||
{
|
||||
inline bool PointInTriangle2D(const T& p0, const T& p1,const T& p2, const T& pp) {
|
||||
// Point in triangle test using baryzentric coordinates
|
||||
const aiVector2D v0 = p1 - p0;
|
||||
const aiVector2D v1 = p2 - p0;
|
||||
const aiVector2D v2 = pp - p0;
|
||||
|
||||
double dot00 = v0 * v0;
|
||||
double dot01 = v0 * v1;
|
||||
double dot02 = v0 * v2;
|
||||
double dot11 = v1 * v1;
|
||||
double dot12 = v1 * v2;
|
||||
|
||||
const double invDenom = 1 / (dot00 * dot11 - dot01 * dot01);
|
||||
const double dot01 = v0 * v1;
|
||||
const double dot02 = v0 * v2;
|
||||
const double dot12 = v1 * v2;
|
||||
const double denom = dot00 * dot11 - dot01 * dot01;
|
||||
if (denom == 0.0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const double invDenom = 1.0 / denom;
|
||||
dot11 = (dot11 * dot02 - dot01 * dot12) * invDenom;
|
||||
dot00 = (dot00 * dot12 - dot01 * dot02) * invDenom;
|
||||
|
||||
|
|
@ -133,8 +134,7 @@ inline bool IsCCW(T* in, size_t npoints) {
|
|||
// in[i+2].x, in[i+2].y)) {
|
||||
convex_turn = AI_MATH_PI_F - theta;
|
||||
convex_sum += convex_turn;
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
convex_sum -= AI_MATH_PI_F - theta;
|
||||
}
|
||||
}
|
||||
|
|
@ -161,15 +161,13 @@ inline bool IsCCW(T* in, size_t npoints) {
|
|||
if (OnLeftSideOfLine2D(in[npoints-2],in[1],in[0])) {
|
||||
convex_turn = AI_MATH_PI_F - theta;
|
||||
convex_sum += convex_turn;
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
convex_sum -= AI_MATH_PI_F - theta;
|
||||
}
|
||||
|
||||
return convex_sum >= (2 * AI_MATH_PI_F);
|
||||
}
|
||||
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
/** Compute the normal of an arbitrary polygon in R3.
|
||||
*
|
||||
|
|
@ -186,8 +184,7 @@ inline bool IsCCW(T* in, size_t npoints) {
|
|||
* this method is much faster than the 'other' NewellNormal()
|
||||
*/
|
||||
template <int ofs_x, int ofs_y, int ofs_z, typename TReal>
|
||||
inline void NewellNormal (aiVector3t<TReal>& out, int num, TReal* x, TReal* y, TReal* z)
|
||||
{
|
||||
inline void NewellNormal (aiVector3t<TReal>& out, int num, TReal* x, TReal* y, TReal* z) {
|
||||
// Duplicate the first two vertices at the end
|
||||
x[(num+0)*ofs_x] = x[0];
|
||||
x[(num+1)*ofs_x] = x[ofs_x];
|
||||
|
|
@ -224,6 +221,6 @@ inline void NewellNormal (aiVector3t<TReal>& out, int num, TReal* x, TReal* y, T
|
|||
out = aiVector3t<TReal>(sum_yz,sum_zx,sum_xy);
|
||||
}
|
||||
|
||||
} // ! Assimp
|
||||
} // ! namespace Assimp
|
||||
|
||||
#endif
|
||||
#endif // AI_POLYTOOLS_H_INCLUDED
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
|
||||
|
||||
|
|
@ -123,7 +123,7 @@ corresponding preprocessor flag to selectively disable steps.
|
|||
# include "PostProcessing/OptimizeGraph.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_SPLITBYBONECOUNT_PROCESS
|
||||
# include "Common/SplitByBoneCountProcess.h"
|
||||
# include "PostProcessing/SplitByBoneCountProcess.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_DEBONE_PROCESS
|
||||
# include "PostProcessing/DeboneProcess.h"
|
||||
|
|
@ -131,11 +131,15 @@ corresponding preprocessor flag to selectively disable steps.
|
|||
#if (!defined ASSIMP_BUILD_NO_GLOBALSCALE_PROCESS)
|
||||
# include "PostProcessing/ScaleProcess.h"
|
||||
#endif
|
||||
#if (!defined ASSIMP_BUILD_NO_ARMATUREPOPULATE_PROCESS)
|
||||
# include "PostProcessing/ArmaturePopulate.h"
|
||||
#endif
|
||||
#if (!defined ASSIMP_BUILD_NO_GENBOUNDINGBOXES_PROCESS)
|
||||
# include "PostProcessing/GenBoundingBoxesProcess.h"
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
|
@ -180,6 +184,9 @@ void GetPostProcessingStepInstanceList(std::vector< BaseProcess* >& out)
|
|||
#if (!defined ASSIMP_BUILD_NO_GLOBALSCALE_PROCESS)
|
||||
out.push_back( new ScaleProcess());
|
||||
#endif
|
||||
#if (!defined ASSIMP_BUILD_NO_ARMATUREPOPULATE_PROCESS)
|
||||
out.push_back( new ArmaturePopulate());
|
||||
#endif
|
||||
#if (!defined ASSIMP_BUILD_NO_PRETRANSFORMVERTICES_PROCESS)
|
||||
out.push_back( new PretransformVertices());
|
||||
#endif
|
||||
|
|
|
|||
|
|
@ -2,8 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
|
@ -40,69 +39,78 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file RemoveComments.cpp
|
||||
/**
|
||||
* @file RemoveComments.cpp
|
||||
* @brief Defines the CommentRemover utility class
|
||||
*/
|
||||
|
||||
#include <assimp/RemoveComments.h>
|
||||
#include <assimp/ParsingUtils.h>
|
||||
|
||||
namespace Assimp {
|
||||
namespace Assimp {
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Remove line comments from a file
|
||||
void CommentRemover::RemoveLineComments(const char* szComment,
|
||||
char* szBuffer, char chReplacement /* = ' ' */)
|
||||
{
|
||||
void CommentRemover::RemoveLineComments(const char* szComment, char* szBuffer, char chReplacement /* = ' ' */) {
|
||||
// validate parameters
|
||||
ai_assert(NULL != szComment && NULL != szBuffer && *szComment);
|
||||
ai_assert(nullptr != szComment);
|
||||
ai_assert(nullptr != szBuffer);
|
||||
ai_assert(*szComment);
|
||||
|
||||
const size_t len = strlen(szComment);
|
||||
while (*szBuffer) {
|
||||
size_t len = strlen(szComment);
|
||||
const size_t lenBuffer = strlen(szBuffer);
|
||||
if (len > lenBuffer) {
|
||||
len = lenBuffer;
|
||||
}
|
||||
|
||||
for(size_t i = 0; i < lenBuffer; i++) {
|
||||
// skip over quotes
|
||||
if (*szBuffer == '\"' || *szBuffer == '\'')
|
||||
while (*szBuffer++ && *szBuffer != '\"' && *szBuffer != '\'');
|
||||
if (szBuffer[i] == '\"' || szBuffer[i] == '\'')
|
||||
while (++i < lenBuffer && szBuffer[i] != '\"' && szBuffer[i] != '\'');
|
||||
|
||||
if (!strncmp(szBuffer,szComment,len)) {
|
||||
while (!IsLineEnd(*szBuffer))
|
||||
*szBuffer++ = chReplacement;
|
||||
if(lenBuffer - i < len) {
|
||||
break;
|
||||
}
|
||||
|
||||
if (!*szBuffer) {
|
||||
break;
|
||||
if (!strncmp(szBuffer + i,szComment,len)) {
|
||||
while (i < lenBuffer && !IsLineEnd(szBuffer[i])) {
|
||||
szBuffer[i++] = chReplacement;
|
||||
}
|
||||
}
|
||||
++szBuffer;
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Remove multi-line comments from a file
|
||||
void CommentRemover::RemoveMultiLineComments(const char* szCommentStart,
|
||||
const char* szCommentEnd,char* szBuffer,
|
||||
char chReplacement)
|
||||
{
|
||||
const char* szCommentEnd,char* szBuffer,
|
||||
char chReplacement) {
|
||||
// validate parameters
|
||||
ai_assert(NULL != szCommentStart && NULL != szCommentEnd &&
|
||||
NULL != szBuffer && *szCommentStart && *szCommentEnd);
|
||||
ai_assert(nullptr != szCommentStart);
|
||||
ai_assert(nullptr != szCommentEnd);
|
||||
ai_assert(nullptr != szBuffer);
|
||||
ai_assert(*szCommentStart);
|
||||
ai_assert(*szCommentEnd);
|
||||
|
||||
const size_t len = strlen(szCommentEnd);
|
||||
const size_t len2 = strlen(szCommentStart);
|
||||
|
||||
while (*szBuffer) {
|
||||
// skip over quotes
|
||||
if (*szBuffer == '\"' || *szBuffer == '\'')
|
||||
if (*szBuffer == '\"' || *szBuffer == '\'') {
|
||||
while (*szBuffer++ && *szBuffer != '\"' && *szBuffer != '\'');
|
||||
}
|
||||
|
||||
if (!strncmp(szBuffer,szCommentStart,len2)) {
|
||||
while (*szBuffer) {
|
||||
if (!::strncmp(szBuffer,szCommentEnd,len)) {
|
||||
for (unsigned int i = 0; i < len;++i)
|
||||
for (unsigned int i = 0; i < len;++i) {
|
||||
*szBuffer++ = chReplacement;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
*szBuffer++ = chReplacement;
|
||||
*szBuffer++ = chReplacement;
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
|
||||
|
||||
|
|
@ -52,7 +52,7 @@ using namespace Assimp;
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
SGSpatialSort::SGSpatialSort()
|
||||
{
|
||||
// define the reference plane. We choose some arbitrary vector away from all basic axises
|
||||
// define the reference plane. We choose some arbitrary vector away from all basic axes
|
||||
// in the hope that no model spreads all its vertices along this plane.
|
||||
mPlaneNormal.Set( 0.8523f, 0.34321f, 0.5736f);
|
||||
mPlaneNormal.Normalize();
|
||||
|
|
@ -121,7 +121,7 @@ void SGSpatialSort::FindPositions( const aiVector3D& pPosition,
|
|||
index++;
|
||||
|
||||
// Mow start iterating from there until the first position lays outside of the distance range.
|
||||
// Add all positions inside the distance range within the given radius to the result aray
|
||||
// Add all positions inside the distance range within the given radius to the result array
|
||||
|
||||
float squareEpsilon = pRadius * pRadius;
|
||||
std::vector<Entry>::const_iterator it = mPositions.begin() + index;
|
||||
|
|
|
|||
File diff suppressed because it is too large
Load diff
|
|
@ -2,8 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
|
@ -45,17 +44,19 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/scene.h>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
|
||||
|
||||
using namespace Assimp;
|
||||
|
||||
// ---------------------------------------------------------------------------------------------
|
||||
void ScenePreprocessor::ProcessScene ()
|
||||
{
|
||||
ai_assert(scene != NULL);
|
||||
void ScenePreprocessor::ProcessScene() {
|
||||
ai_assert(scene != nullptr);
|
||||
|
||||
// Process all meshes
|
||||
for (unsigned int i = 0; i < scene->mNumMeshes;++i)
|
||||
for (unsigned int i = 0; i < scene->mNumMeshes; ++i) {
|
||||
if (nullptr == scene->mMeshes[i]) {
|
||||
continue;
|
||||
}
|
||||
ProcessMesh(scene->mMeshes[i]);
|
||||
}
|
||||
|
||||
// - nothing to do for nodes for the moment
|
||||
// - nothing to do for textures for the moment
|
||||
|
|
@ -63,27 +64,34 @@ void ScenePreprocessor::ProcessScene ()
|
|||
// - nothing to do for cameras for the moment
|
||||
|
||||
// Process all animations
|
||||
for (unsigned int i = 0; i < scene->mNumAnimations;++i)
|
||||
for (unsigned int i = 0; i < scene->mNumAnimations; ++i) {
|
||||
if (nullptr == scene->mAnimations[i]) {
|
||||
continue;
|
||||
}
|
||||
ProcessAnimation(scene->mAnimations[i]);
|
||||
}
|
||||
|
||||
// Generate a default material if none was specified
|
||||
if (!scene->mNumMaterials && scene->mNumMeshes) {
|
||||
scene->mMaterials = new aiMaterial*[2];
|
||||
aiMaterial* helper;
|
||||
scene->mMaterials = new aiMaterial *[2];
|
||||
aiMaterial *helper;
|
||||
|
||||
aiString name;
|
||||
|
||||
scene->mMaterials[scene->mNumMaterials] = helper = new aiMaterial();
|
||||
aiColor3D clr(0.6f,0.6f,0.6f);
|
||||
helper->AddProperty(&clr,1,AI_MATKEY_COLOR_DIFFUSE);
|
||||
aiColor3D clr(0.6f, 0.6f, 0.6f);
|
||||
helper->AddProperty(&clr, 1, AI_MATKEY_COLOR_DIFFUSE);
|
||||
|
||||
// setup the default name to make this material identifiable
|
||||
name.Set(AI_DEFAULT_MATERIAL_NAME);
|
||||
helper->AddProperty(&name,AI_MATKEY_NAME);
|
||||
helper->AddProperty(&name, AI_MATKEY_NAME);
|
||||
|
||||
ASSIMP_LOG_DEBUG("ScenePreprocessor: Adding default material \'" AI_DEFAULT_MATERIAL_NAME "\'");
|
||||
ASSIMP_LOG_DEBUG("ScenePreprocessor: Adding default material \'" AI_DEFAULT_MATERIAL_NAME "\'");
|
||||
|
||||
for (unsigned int i = 0; i < scene->mNumMeshes;++i) {
|
||||
for (unsigned int i = 0; i < scene->mNumMeshes; ++i) {
|
||||
if (nullptr == scene->mMeshes[i]) {
|
||||
continue;
|
||||
}
|
||||
scene->mMeshes[i]->mMaterialIndex = scene->mNumMaterials;
|
||||
}
|
||||
|
||||
|
|
@ -92,34 +100,35 @@ void ScenePreprocessor::ProcessScene ()
|
|||
}
|
||||
|
||||
// ---------------------------------------------------------------------------------------------
|
||||
void ScenePreprocessor::ProcessMesh (aiMesh* mesh)
|
||||
{
|
||||
void ScenePreprocessor::ProcessMesh(aiMesh *mesh) {
|
||||
// If aiMesh::mNumUVComponents is *not* set assign the default value of 2
|
||||
for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++i) {
|
||||
for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++i) {
|
||||
if (!mesh->mTextureCoords[i]) {
|
||||
mesh->mNumUVComponents[i] = 0;
|
||||
} else {
|
||||
if (!mesh->mNumUVComponents[i])
|
||||
if (!mesh->mNumUVComponents[i]) {
|
||||
mesh->mNumUVComponents[i] = 2;
|
||||
}
|
||||
|
||||
aiVector3D* p = mesh->mTextureCoords[i], *end = p+mesh->mNumVertices;
|
||||
aiVector3D *p = mesh->mTextureCoords[i], *end = p + mesh->mNumVertices;
|
||||
|
||||
// Ensure unused components are zeroed. This will make 1D texture channels work
|
||||
// as if they were 2D channels .. just in case an application doesn't handle
|
||||
// this case
|
||||
if (2 == mesh->mNumUVComponents[i]) {
|
||||
for (; p != end; ++p)
|
||||
for (; p != end; ++p) {
|
||||
p->z = 0.f;
|
||||
}
|
||||
else if (1 == mesh->mNumUVComponents[i]) {
|
||||
for (; p != end; ++p)
|
||||
}
|
||||
} else if (1 == mesh->mNumUVComponents[i]) {
|
||||
for (; p != end; ++p) {
|
||||
p->z = p->y = 0.f;
|
||||
}
|
||||
else if (3 == mesh->mNumUVComponents[i]) {
|
||||
}
|
||||
} else if (3 == mesh->mNumUVComponents[i]) {
|
||||
// Really 3D coordinates? Check whether the third coordinate is != 0 for at least one element
|
||||
for (; p != end; ++p) {
|
||||
if (p->z != 0)
|
||||
if (p->z != 0) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (p == end) {
|
||||
ASSIMP_LOG_WARN("ScenePreprocessor: UVs are declared to be 3D but they're obviously not. Reverting to 2D.");
|
||||
|
|
@ -132,10 +141,9 @@ void ScenePreprocessor::ProcessMesh (aiMesh* mesh)
|
|||
// If the information which primitive types are there in the
|
||||
// mesh is currently not available, compute it.
|
||||
if (!mesh->mPrimitiveTypes) {
|
||||
for (unsigned int a = 0; a < mesh->mNumFaces; ++a) {
|
||||
aiFace& face = mesh->mFaces[a];
|
||||
switch (face.mNumIndices)
|
||||
{
|
||||
for (unsigned int a = 0; a < mesh->mNumFaces; ++a) {
|
||||
aiFace &face = mesh->mFaces[a];
|
||||
switch (face.mNumIndices) {
|
||||
case 3u:
|
||||
mesh->mPrimitiveTypes |= aiPrimitiveType_TRIANGLE;
|
||||
break;
|
||||
|
|
@ -156,106 +164,122 @@ void ScenePreprocessor::ProcessMesh (aiMesh* mesh)
|
|||
}
|
||||
|
||||
// If tangents and normals are given but no bitangents compute them
|
||||
if (mesh->mTangents && mesh->mNormals && !mesh->mBitangents) {
|
||||
|
||||
if (mesh->mTangents && mesh->mNormals && !mesh->mBitangents) {
|
||||
mesh->mBitangents = new aiVector3D[mesh->mNumVertices];
|
||||
for (unsigned int i = 0; i < mesh->mNumVertices;++i) {
|
||||
for (unsigned int i = 0; i < mesh->mNumVertices; ++i) {
|
||||
mesh->mBitangents[i] = mesh->mNormals[i] ^ mesh->mTangents[i];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------------------------
|
||||
void ScenePreprocessor::ProcessAnimation (aiAnimation* anim)
|
||||
{
|
||||
void ScenePreprocessor::ProcessAnimation(aiAnimation *anim) {
|
||||
double first = 10e10, last = -10e10;
|
||||
for (unsigned int i = 0; i < anim->mNumChannels;++i) {
|
||||
aiNodeAnim* channel = anim->mChannels[i];
|
||||
for (unsigned int i = 0; i < anim->mNumChannels; ++i) {
|
||||
aiNodeAnim *channel = anim->mChannels[i];
|
||||
|
||||
/* If the exact duration of the animation is not given
|
||||
* compute it now.
|
||||
*/
|
||||
// If the exact duration of the animation is not given
|
||||
// compute it now.
|
||||
if (anim->mDuration == -1.) {
|
||||
|
||||
// Position keys
|
||||
for (unsigned int j = 0; j < channel->mNumPositionKeys;++j) {
|
||||
aiVectorKey& key = channel->mPositionKeys[j];
|
||||
first = std::min (first, key.mTime);
|
||||
last = std::max (last, key.mTime);
|
||||
for (unsigned int j = 0; j < channel->mNumPositionKeys; ++j) {
|
||||
aiVectorKey &key = channel->mPositionKeys[j];
|
||||
first = std::min(first, key.mTime);
|
||||
last = std::max(last, key.mTime);
|
||||
}
|
||||
|
||||
// Scaling keys
|
||||
for (unsigned int j = 0; j < channel->mNumScalingKeys;++j ) {
|
||||
aiVectorKey& key = channel->mScalingKeys[j];
|
||||
first = std::min (first, key.mTime);
|
||||
last = std::max (last, key.mTime);
|
||||
for (unsigned int j = 0; j < channel->mNumScalingKeys; ++j) {
|
||||
aiVectorKey &key = channel->mScalingKeys[j];
|
||||
first = std::min(first, key.mTime);
|
||||
last = std::max(last, key.mTime);
|
||||
}
|
||||
|
||||
// Rotation keys
|
||||
for (unsigned int j = 0; j < channel->mNumRotationKeys;++j ) {
|
||||
aiQuatKey& key = channel->mRotationKeys[ j ];
|
||||
first = std::min (first, key.mTime);
|
||||
last = std::max (last, key.mTime);
|
||||
for (unsigned int j = 0; j < channel->mNumRotationKeys; ++j) {
|
||||
aiQuatKey &key = channel->mRotationKeys[j];
|
||||
first = std::min(first, key.mTime);
|
||||
last = std::max(last, key.mTime);
|
||||
}
|
||||
}
|
||||
|
||||
/* Check whether the animation channel has no rotation
|
||||
* or position tracks. In this case we generate a dummy
|
||||
* track from the information we have in the transformation
|
||||
* matrix of the corresponding node.
|
||||
*/
|
||||
if (!channel->mNumRotationKeys || !channel->mNumPositionKeys || !channel->mNumScalingKeys) {
|
||||
// Check whether the animation channel has no rotation
|
||||
// or position tracks. In this case we generate a dummy
|
||||
// track from the information we have in the transformation
|
||||
// matrix of the corresponding node.
|
||||
if (!channel->mNumRotationKeys || !channel->mNumPositionKeys || !channel->mNumScalingKeys) {
|
||||
// Find the node that belongs to this animation
|
||||
aiNode* node = scene->mRootNode->FindNode(channel->mNodeName);
|
||||
if (node) // ValidateDS will complain later if 'node' is NULL
|
||||
aiNode *node = scene->mRootNode->FindNode(channel->mNodeName);
|
||||
if (node) // ValidateDS will complain later if 'node' is nullptr
|
||||
{
|
||||
// Decompose the transformation matrix of the node
|
||||
aiVector3D scaling, position;
|
||||
aiQuaternion rotation;
|
||||
|
||||
node->mTransformation.Decompose(scaling, rotation,position);
|
||||
node->mTransformation.Decompose(scaling, rotation, position);
|
||||
|
||||
// No rotation keys? Generate a dummy track
|
||||
if (!channel->mNumRotationKeys) {
|
||||
if (channel->mRotationKeys) {
|
||||
delete[] channel->mRotationKeys;
|
||||
channel->mRotationKeys = nullptr;
|
||||
}
|
||||
ai_assert(!channel->mRotationKeys);
|
||||
channel->mNumRotationKeys = 1;
|
||||
channel->mRotationKeys = new aiQuatKey[1];
|
||||
aiQuatKey& q = channel->mRotationKeys[0];
|
||||
aiQuatKey &q = channel->mRotationKeys[0];
|
||||
|
||||
q.mTime = 0.;
|
||||
q.mTime = 0.;
|
||||
q.mValue = rotation;
|
||||
|
||||
ASSIMP_LOG_DEBUG("ScenePreprocessor: Dummy rotation track has been generated");
|
||||
ASSIMP_LOG_VERBOSE_DEBUG("ScenePreprocessor: Dummy rotation track has been generated");
|
||||
} else {
|
||||
ai_assert(channel->mRotationKeys);
|
||||
}
|
||||
|
||||
// No scaling keys? Generate a dummy track
|
||||
if (!channel->mNumScalingKeys) {
|
||||
if (!channel->mNumScalingKeys) {
|
||||
if (channel->mScalingKeys) {
|
||||
delete[] channel->mScalingKeys;
|
||||
channel->mScalingKeys = nullptr;
|
||||
}
|
||||
ai_assert(!channel->mScalingKeys);
|
||||
channel->mNumScalingKeys = 1;
|
||||
channel->mScalingKeys = new aiVectorKey[1];
|
||||
aiVectorKey& q = channel->mScalingKeys[0];
|
||||
aiVectorKey &q = channel->mScalingKeys[0];
|
||||
|
||||
q.mTime = 0.;
|
||||
q.mTime = 0.;
|
||||
q.mValue = scaling;
|
||||
|
||||
ASSIMP_LOG_DEBUG("ScenePreprocessor: Dummy scaling track has been generated");
|
||||
ASSIMP_LOG_VERBOSE_DEBUG("ScenePreprocessor: Dummy scaling track has been generated");
|
||||
} else {
|
||||
ai_assert(channel->mScalingKeys);
|
||||
}
|
||||
|
||||
// No position keys? Generate a dummy track
|
||||
if (!channel->mNumPositionKeys) {
|
||||
if (channel->mPositionKeys) {
|
||||
delete[] channel->mPositionKeys;
|
||||
channel->mPositionKeys = nullptr;
|
||||
}
|
||||
ai_assert(!channel->mPositionKeys);
|
||||
channel->mNumPositionKeys = 1;
|
||||
channel->mPositionKeys = new aiVectorKey[1];
|
||||
aiVectorKey& q = channel->mPositionKeys[0];
|
||||
aiVectorKey &q = channel->mPositionKeys[0];
|
||||
|
||||
q.mTime = 0.;
|
||||
q.mTime = 0.;
|
||||
q.mValue = position;
|
||||
|
||||
ASSIMP_LOG_DEBUG("ScenePreprocessor: Dummy position track has been generated");
|
||||
ASSIMP_LOG_VERBOSE_DEBUG("ScenePreprocessor: Dummy position track has been generated");
|
||||
} else {
|
||||
ai_assert(channel->mPositionKeys);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (anim->mDuration == -1.) {
|
||||
ASSIMP_LOG_DEBUG("ScenePreprocessor: Setting animation duration");
|
||||
anim->mDuration = last - std::min( first, 0. );
|
||||
if (anim->mDuration == -1.) {
|
||||
ASSIMP_LOG_VERBOSE_DEBUG("ScenePreprocessor: Setting animation duration");
|
||||
anim->mDuration = last - std::min(first, 0.);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
|
@ -53,7 +53,7 @@ struct aiAnimation;
|
|||
struct aiMesh;
|
||||
|
||||
class ScenePreprocessorTest;
|
||||
namespace Assimp {
|
||||
namespace Assimp {
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
/** ScenePreprocessor: Preprocess a scene before any post-processing
|
||||
|
|
@ -63,24 +63,21 @@ namespace Assimp {
|
|||
* importer, such as aiMesh::mPrimitiveTypes.
|
||||
*/
|
||||
// ----------------------------------------------------------------------------------
|
||||
class ASSIMP_API ScenePreprocessor
|
||||
{
|
||||
class ASSIMP_API ScenePreprocessor {
|
||||
// Make ourselves a friend of the corresponding test unit.
|
||||
friend class ::ScenePreprocessorTest;
|
||||
public:
|
||||
|
||||
public:
|
||||
// ----------------------------------------------------------------
|
||||
/** Default c'tpr. Use SetScene() to assign a scene to the object.
|
||||
*/
|
||||
ScenePreprocessor()
|
||||
: scene (NULL)
|
||||
{}
|
||||
ScenePreprocessor() :
|
||||
scene(nullptr) {}
|
||||
|
||||
/** Constructs the object and assigns a specific scene to it
|
||||
*/
|
||||
ScenePreprocessor(aiScene* _scene)
|
||||
: scene (_scene)
|
||||
{}
|
||||
ScenePreprocessor(aiScene *_scene) :
|
||||
scene(_scene) {}
|
||||
|
||||
// ----------------------------------------------------------------
|
||||
/** Assign a (new) scene to the object.
|
||||
|
|
@ -89,37 +86,33 @@ public:
|
|||
* Call ProcessScene to have the scene preprocessed.
|
||||
* @param sc Scene to be processed.
|
||||
*/
|
||||
void SetScene (aiScene* sc) {
|
||||
void SetScene(aiScene *sc) {
|
||||
scene = sc;
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------
|
||||
/** Preprocess the current scene
|
||||
*/
|
||||
void ProcessScene ();
|
||||
void ProcessScene();
|
||||
|
||||
protected:
|
||||
|
||||
// ----------------------------------------------------------------
|
||||
/** Preprocess an animation in the scene
|
||||
* @param anim Anim to be preprocessed.
|
||||
*/
|
||||
void ProcessAnimation (aiAnimation* anim);
|
||||
|
||||
void ProcessAnimation(aiAnimation *anim);
|
||||
|
||||
// ----------------------------------------------------------------
|
||||
/** Preprocess a mesh in the scene
|
||||
* @param mesh Mesh to be preprocessed.
|
||||
*/
|
||||
void ProcessMesh (aiMesh* mesh);
|
||||
void ProcessMesh(aiMesh *mesh);
|
||||
|
||||
protected:
|
||||
|
||||
//! Scene we're currently working on
|
||||
aiScene* scene;
|
||||
aiScene *scene;
|
||||
};
|
||||
|
||||
|
||||
} // ! end namespace Assimp
|
||||
} // namespace Assimp
|
||||
|
||||
#endif // include guard
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
|
@ -44,30 +44,31 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
* @brief Implementation of a little class to construct a dummy mesh for a skeleton
|
||||
*/
|
||||
|
||||
#include <assimp/scene.h>
|
||||
#include <assimp/SkeletonMeshBuilder.h>
|
||||
#include <assimp/scene.h>
|
||||
|
||||
using namespace Assimp;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// The constructor processes the given scene and adds a mesh there.
|
||||
SkeletonMeshBuilder::SkeletonMeshBuilder( aiScene* pScene, aiNode* root, bool bKnobsOnly)
|
||||
{
|
||||
SkeletonMeshBuilder::SkeletonMeshBuilder(aiScene *pScene, aiNode *root, bool bKnobsOnly) {
|
||||
// nothing to do if there's mesh data already present at the scene
|
||||
if( pScene->mNumMeshes > 0 || pScene->mRootNode == NULL)
|
||||
if (pScene->mNumMeshes > 0 || pScene->mRootNode == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (!root)
|
||||
if (!root) {
|
||||
root = pScene->mRootNode;
|
||||
}
|
||||
|
||||
mKnobsOnly = bKnobsOnly;
|
||||
|
||||
// build some faces around each node
|
||||
CreateGeometry( root );
|
||||
CreateGeometry(root);
|
||||
|
||||
// create a mesh to hold all the generated faces
|
||||
pScene->mNumMeshes = 1;
|
||||
pScene->mMeshes = new aiMesh*[1];
|
||||
pScene->mMeshes = new aiMesh *[1];
|
||||
pScene->mMeshes[0] = CreateMesh();
|
||||
// and install it at the root node
|
||||
root->mNumMeshes = 1;
|
||||
|
|
@ -75,154 +76,146 @@ SkeletonMeshBuilder::SkeletonMeshBuilder( aiScene* pScene, aiNode* root, bool bK
|
|||
root->mMeshes[0] = 0;
|
||||
|
||||
// create a dummy material for the mesh
|
||||
if(pScene->mNumMaterials==0){
|
||||
pScene->mNumMaterials = 1;
|
||||
pScene->mMaterials = new aiMaterial*[1];
|
||||
pScene->mMaterials[0] = CreateMaterial();
|
||||
if (pScene->mNumMaterials == 0) {
|
||||
pScene->mNumMaterials = 1;
|
||||
pScene->mMaterials = new aiMaterial *[1];
|
||||
pScene->mMaterials[0] = CreateMaterial();
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Recursively builds a simple mesh representation for the given node
|
||||
void SkeletonMeshBuilder::CreateGeometry( const aiNode* pNode)
|
||||
{
|
||||
void SkeletonMeshBuilder::CreateGeometry(const aiNode *pNode) {
|
||||
// add a joint entry for the node.
|
||||
const unsigned int vertexStartIndex = static_cast<unsigned int>(mVertices.size());
|
||||
|
||||
// now build the geometry.
|
||||
if( pNode->mNumChildren > 0 && !mKnobsOnly)
|
||||
{
|
||||
if (pNode->mNumChildren > 0 && !mKnobsOnly) {
|
||||
// If the node has children, we build little pointers to each of them
|
||||
for( unsigned int a = 0; a < pNode->mNumChildren; a++)
|
||||
{
|
||||
for (unsigned int a = 0; a < pNode->mNumChildren; a++) {
|
||||
// find a suitable coordinate system
|
||||
const aiMatrix4x4& childTransform = pNode->mChildren[a]->mTransformation;
|
||||
aiVector3D childpos( childTransform.a4, childTransform.b4, childTransform.c4);
|
||||
const aiMatrix4x4 &childTransform = pNode->mChildren[a]->mTransformation;
|
||||
aiVector3D childpos(childTransform.a4, childTransform.b4, childTransform.c4);
|
||||
ai_real distanceToChild = childpos.Length();
|
||||
if( distanceToChild < 0.0001)
|
||||
if (distanceToChild < 0.0001)
|
||||
continue;
|
||||
aiVector3D up = aiVector3D( childpos).Normalize();
|
||||
aiVector3D up = aiVector3D(childpos).Normalize();
|
||||
|
||||
aiVector3D orth( 1.0, 0.0, 0.0);
|
||||
if( std::fabs( orth * up) > 0.99)
|
||||
orth.Set( 0.0, 1.0, 0.0);
|
||||
aiVector3D orth(1.0, 0.0, 0.0);
|
||||
if (std::fabs(orth * up) > 0.99)
|
||||
orth.Set(0.0, 1.0, 0.0);
|
||||
|
||||
aiVector3D front = (up ^ orth).Normalize();
|
||||
aiVector3D side = (front ^ up).Normalize();
|
||||
|
||||
unsigned int localVertexStart = static_cast<unsigned int>(mVertices.size());
|
||||
mVertices.push_back( -front * distanceToChild * (ai_real)0.1);
|
||||
mVertices.push_back( childpos);
|
||||
mVertices.push_back( -side * distanceToChild * (ai_real)0.1);
|
||||
mVertices.push_back( -side * distanceToChild * (ai_real)0.1);
|
||||
mVertices.push_back( childpos);
|
||||
mVertices.push_back( front * distanceToChild * (ai_real)0.1);
|
||||
mVertices.push_back( front * distanceToChild * (ai_real)0.1);
|
||||
mVertices.push_back( childpos);
|
||||
mVertices.push_back( side * distanceToChild * (ai_real)0.1);
|
||||
mVertices.push_back( side * distanceToChild * (ai_real)0.1);
|
||||
mVertices.push_back( childpos);
|
||||
mVertices.push_back( -front * distanceToChild * (ai_real)0.1);
|
||||
mVertices.push_back(-front * distanceToChild * (ai_real)0.1);
|
||||
mVertices.push_back(childpos);
|
||||
mVertices.push_back(-side * distanceToChild * (ai_real)0.1);
|
||||
mVertices.push_back(-side * distanceToChild * (ai_real)0.1);
|
||||
mVertices.push_back(childpos);
|
||||
mVertices.push_back(front * distanceToChild * (ai_real)0.1);
|
||||
mVertices.push_back(front * distanceToChild * (ai_real)0.1);
|
||||
mVertices.push_back(childpos);
|
||||
mVertices.push_back(side * distanceToChild * (ai_real)0.1);
|
||||
mVertices.push_back(side * distanceToChild * (ai_real)0.1);
|
||||
mVertices.push_back(childpos);
|
||||
mVertices.push_back(-front * distanceToChild * (ai_real)0.1);
|
||||
|
||||
mFaces.push_back( Face( localVertexStart + 0, localVertexStart + 1, localVertexStart + 2));
|
||||
mFaces.push_back( Face( localVertexStart + 3, localVertexStart + 4, localVertexStart + 5));
|
||||
mFaces.push_back( Face( localVertexStart + 6, localVertexStart + 7, localVertexStart + 8));
|
||||
mFaces.push_back( Face( localVertexStart + 9, localVertexStart + 10, localVertexStart + 11));
|
||||
mFaces.push_back(Face(localVertexStart + 0, localVertexStart + 1, localVertexStart + 2));
|
||||
mFaces.push_back(Face(localVertexStart + 3, localVertexStart + 4, localVertexStart + 5));
|
||||
mFaces.push_back(Face(localVertexStart + 6, localVertexStart + 7, localVertexStart + 8));
|
||||
mFaces.push_back(Face(localVertexStart + 9, localVertexStart + 10, localVertexStart + 11));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
} else {
|
||||
// if the node has no children, it's an end node. Put a little knob there instead
|
||||
aiVector3D ownpos( pNode->mTransformation.a4, pNode->mTransformation.b4, pNode->mTransformation.c4);
|
||||
ai_real sizeEstimate = ownpos.Length() * ai_real( 0.18 );
|
||||
aiVector3D ownpos(pNode->mTransformation.a4, pNode->mTransformation.b4, pNode->mTransformation.c4);
|
||||
ai_real sizeEstimate = ownpos.Length() * ai_real(0.18);
|
||||
|
||||
mVertices.push_back( aiVector3D( -sizeEstimate, 0.0, 0.0));
|
||||
mVertices.push_back( aiVector3D( 0.0, sizeEstimate, 0.0));
|
||||
mVertices.push_back( aiVector3D( 0.0, 0.0, -sizeEstimate));
|
||||
mVertices.push_back( aiVector3D( 0.0, sizeEstimate, 0.0));
|
||||
mVertices.push_back( aiVector3D( sizeEstimate, 0.0, 0.0));
|
||||
mVertices.push_back( aiVector3D( 0.0, 0.0, -sizeEstimate));
|
||||
mVertices.push_back( aiVector3D( sizeEstimate, 0.0, 0.0));
|
||||
mVertices.push_back( aiVector3D( 0.0, -sizeEstimate, 0.0));
|
||||
mVertices.push_back( aiVector3D( 0.0, 0.0, -sizeEstimate));
|
||||
mVertices.push_back( aiVector3D( 0.0, -sizeEstimate, 0.0));
|
||||
mVertices.push_back( aiVector3D( -sizeEstimate, 0.0, 0.0));
|
||||
mVertices.push_back( aiVector3D( 0.0, 0.0, -sizeEstimate));
|
||||
mVertices.push_back(aiVector3D(-sizeEstimate, 0.0, 0.0));
|
||||
mVertices.push_back(aiVector3D(0.0, sizeEstimate, 0.0));
|
||||
mVertices.push_back(aiVector3D(0.0, 0.0, -sizeEstimate));
|
||||
mVertices.push_back(aiVector3D(0.0, sizeEstimate, 0.0));
|
||||
mVertices.push_back(aiVector3D(sizeEstimate, 0.0, 0.0));
|
||||
mVertices.push_back(aiVector3D(0.0, 0.0, -sizeEstimate));
|
||||
mVertices.push_back(aiVector3D(sizeEstimate, 0.0, 0.0));
|
||||
mVertices.push_back(aiVector3D(0.0, -sizeEstimate, 0.0));
|
||||
mVertices.push_back(aiVector3D(0.0, 0.0, -sizeEstimate));
|
||||
mVertices.push_back(aiVector3D(0.0, -sizeEstimate, 0.0));
|
||||
mVertices.push_back(aiVector3D(-sizeEstimate, 0.0, 0.0));
|
||||
mVertices.push_back(aiVector3D(0.0, 0.0, -sizeEstimate));
|
||||
|
||||
mVertices.push_back( aiVector3D( -sizeEstimate, 0.0, 0.0));
|
||||
mVertices.push_back( aiVector3D( 0.0, 0.0, sizeEstimate));
|
||||
mVertices.push_back( aiVector3D( 0.0, sizeEstimate, 0.0));
|
||||
mVertices.push_back( aiVector3D( 0.0, sizeEstimate, 0.0));
|
||||
mVertices.push_back( aiVector3D( 0.0, 0.0, sizeEstimate));
|
||||
mVertices.push_back( aiVector3D( sizeEstimate, 0.0, 0.0));
|
||||
mVertices.push_back( aiVector3D( sizeEstimate, 0.0, 0.0));
|
||||
mVertices.push_back( aiVector3D( 0.0, 0.0, sizeEstimate));
|
||||
mVertices.push_back( aiVector3D( 0.0, -sizeEstimate, 0.0));
|
||||
mVertices.push_back( aiVector3D( 0.0, -sizeEstimate, 0.0));
|
||||
mVertices.push_back( aiVector3D( 0.0, 0.0, sizeEstimate));
|
||||
mVertices.push_back( aiVector3D( -sizeEstimate, 0.0, 0.0));
|
||||
mVertices.push_back(aiVector3D(-sizeEstimate, 0.0, 0.0));
|
||||
mVertices.push_back(aiVector3D(0.0, 0.0, sizeEstimate));
|
||||
mVertices.push_back(aiVector3D(0.0, sizeEstimate, 0.0));
|
||||
mVertices.push_back(aiVector3D(0.0, sizeEstimate, 0.0));
|
||||
mVertices.push_back(aiVector3D(0.0, 0.0, sizeEstimate));
|
||||
mVertices.push_back(aiVector3D(sizeEstimate, 0.0, 0.0));
|
||||
mVertices.push_back(aiVector3D(sizeEstimate, 0.0, 0.0));
|
||||
mVertices.push_back(aiVector3D(0.0, 0.0, sizeEstimate));
|
||||
mVertices.push_back(aiVector3D(0.0, -sizeEstimate, 0.0));
|
||||
mVertices.push_back(aiVector3D(0.0, -sizeEstimate, 0.0));
|
||||
mVertices.push_back(aiVector3D(0.0, 0.0, sizeEstimate));
|
||||
mVertices.push_back(aiVector3D(-sizeEstimate, 0.0, 0.0));
|
||||
|
||||
mFaces.push_back( Face( vertexStartIndex + 0, vertexStartIndex + 1, vertexStartIndex + 2));
|
||||
mFaces.push_back( Face( vertexStartIndex + 3, vertexStartIndex + 4, vertexStartIndex + 5));
|
||||
mFaces.push_back( Face( vertexStartIndex + 6, vertexStartIndex + 7, vertexStartIndex + 8));
|
||||
mFaces.push_back( Face( vertexStartIndex + 9, vertexStartIndex + 10, vertexStartIndex + 11));
|
||||
mFaces.push_back( Face( vertexStartIndex + 12, vertexStartIndex + 13, vertexStartIndex + 14));
|
||||
mFaces.push_back( Face( vertexStartIndex + 15, vertexStartIndex + 16, vertexStartIndex + 17));
|
||||
mFaces.push_back( Face( vertexStartIndex + 18, vertexStartIndex + 19, vertexStartIndex + 20));
|
||||
mFaces.push_back( Face( vertexStartIndex + 21, vertexStartIndex + 22, vertexStartIndex + 23));
|
||||
mFaces.push_back(Face(vertexStartIndex + 0, vertexStartIndex + 1, vertexStartIndex + 2));
|
||||
mFaces.push_back(Face(vertexStartIndex + 3, vertexStartIndex + 4, vertexStartIndex + 5));
|
||||
mFaces.push_back(Face(vertexStartIndex + 6, vertexStartIndex + 7, vertexStartIndex + 8));
|
||||
mFaces.push_back(Face(vertexStartIndex + 9, vertexStartIndex + 10, vertexStartIndex + 11));
|
||||
mFaces.push_back(Face(vertexStartIndex + 12, vertexStartIndex + 13, vertexStartIndex + 14));
|
||||
mFaces.push_back(Face(vertexStartIndex + 15, vertexStartIndex + 16, vertexStartIndex + 17));
|
||||
mFaces.push_back(Face(vertexStartIndex + 18, vertexStartIndex + 19, vertexStartIndex + 20));
|
||||
mFaces.push_back(Face(vertexStartIndex + 21, vertexStartIndex + 22, vertexStartIndex + 23));
|
||||
}
|
||||
|
||||
unsigned int numVertices = static_cast<unsigned int>(mVertices.size() - vertexStartIndex);
|
||||
if( numVertices > 0)
|
||||
{
|
||||
if (numVertices > 0) {
|
||||
// create a bone affecting all the newly created vertices
|
||||
aiBone* bone = new aiBone;
|
||||
mBones.push_back( bone);
|
||||
aiBone *bone = new aiBone;
|
||||
mBones.push_back(bone);
|
||||
bone->mName = pNode->mName;
|
||||
|
||||
// calculate the bone offset matrix by concatenating the inverse transformations of all parents
|
||||
bone->mOffsetMatrix = aiMatrix4x4( pNode->mTransformation).Inverse();
|
||||
for( aiNode* parent = pNode->mParent; parent != NULL; parent = parent->mParent)
|
||||
bone->mOffsetMatrix = aiMatrix4x4( parent->mTransformation).Inverse() * bone->mOffsetMatrix;
|
||||
bone->mOffsetMatrix = aiMatrix4x4(pNode->mTransformation).Inverse();
|
||||
for (aiNode *parent = pNode->mParent; parent != nullptr; parent = parent->mParent)
|
||||
bone->mOffsetMatrix = aiMatrix4x4(parent->mTransformation).Inverse() * bone->mOffsetMatrix;
|
||||
|
||||
// add all the vertices to the bone's influences
|
||||
bone->mNumWeights = numVertices;
|
||||
bone->mWeights = new aiVertexWeight[numVertices];
|
||||
for( unsigned int a = 0; a < numVertices; a++)
|
||||
bone->mWeights[a] = aiVertexWeight( vertexStartIndex + a, 1.0);
|
||||
for (unsigned int a = 0; a < numVertices; a++)
|
||||
bone->mWeights[a] = aiVertexWeight(vertexStartIndex + a, 1.0);
|
||||
|
||||
// HACK: (thom) transform all vertices to the bone's local space. Should be done before adding
|
||||
// them to the array, but I'm tired now and I'm annoyed.
|
||||
aiMatrix4x4 boneToMeshTransform = aiMatrix4x4( bone->mOffsetMatrix).Inverse();
|
||||
for( unsigned int a = vertexStartIndex; a < mVertices.size(); a++)
|
||||
aiMatrix4x4 boneToMeshTransform = aiMatrix4x4(bone->mOffsetMatrix).Inverse();
|
||||
for (unsigned int a = vertexStartIndex; a < mVertices.size(); a++)
|
||||
mVertices[a] = boneToMeshTransform * mVertices[a];
|
||||
}
|
||||
|
||||
// and finally recurse into the children list
|
||||
for( unsigned int a = 0; a < pNode->mNumChildren; a++)
|
||||
CreateGeometry( pNode->mChildren[a]);
|
||||
for (unsigned int a = 0; a < pNode->mNumChildren; a++)
|
||||
CreateGeometry(pNode->mChildren[a]);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Creates the mesh from the internally accumulated stuff and returns it.
|
||||
aiMesh* SkeletonMeshBuilder::CreateMesh()
|
||||
{
|
||||
aiMesh* mesh = new aiMesh();
|
||||
aiMesh *SkeletonMeshBuilder::CreateMesh() {
|
||||
aiMesh *mesh = new aiMesh();
|
||||
|
||||
// add points
|
||||
mesh->mNumVertices = static_cast<unsigned int>(mVertices.size());
|
||||
mesh->mVertices = new aiVector3D[mesh->mNumVertices];
|
||||
std::copy( mVertices.begin(), mVertices.end(), mesh->mVertices);
|
||||
std::copy(mVertices.begin(), mVertices.end(), mesh->mVertices);
|
||||
|
||||
mesh->mNormals = new aiVector3D[mesh->mNumVertices];
|
||||
|
||||
// add faces
|
||||
mesh->mNumFaces = static_cast<unsigned int>(mFaces.size());
|
||||
mesh->mFaces = new aiFace[mesh->mNumFaces];
|
||||
for( unsigned int a = 0; a < mesh->mNumFaces; a++)
|
||||
{
|
||||
const Face& inface = mFaces[a];
|
||||
aiFace& outface = mesh->mFaces[a];
|
||||
for (unsigned int a = 0; a < mesh->mNumFaces; a++) {
|
||||
const Face &inface = mFaces[a];
|
||||
aiFace &outface = mesh->mFaces[a];
|
||||
outface.mNumIndices = 3;
|
||||
outface.mIndices = new unsigned int[3];
|
||||
outface.mIndices[0] = inface.mIndices[0];
|
||||
|
|
@ -232,10 +225,10 @@ aiMesh* SkeletonMeshBuilder::CreateMesh()
|
|||
// Compute per-face normals ... we don't want the bones to be smoothed ... they're built to visualize
|
||||
// the skeleton, so it's good if there's a visual difference to the rest of the geometry
|
||||
aiVector3D nor = ((mVertices[inface.mIndices[2]] - mVertices[inface.mIndices[0]]) ^
|
||||
(mVertices[inface.mIndices[1]] - mVertices[inface.mIndices[0]]));
|
||||
(mVertices[inface.mIndices[1]] - mVertices[inface.mIndices[0]]));
|
||||
|
||||
if (nor.Length() < 1e-5) /* ensure that FindInvalidData won't remove us ...*/
|
||||
nor = aiVector3D(1.0,0.0,0.0);
|
||||
nor = aiVector3D(1.0, 0.0, 0.0);
|
||||
|
||||
for (unsigned int n = 0; n < 3; ++n)
|
||||
mesh->mNormals[inface.mIndices[n]] = nor;
|
||||
|
|
@ -243,8 +236,8 @@ aiMesh* SkeletonMeshBuilder::CreateMesh()
|
|||
|
||||
// add the bones
|
||||
mesh->mNumBones = static_cast<unsigned int>(mBones.size());
|
||||
mesh->mBones = new aiBone*[mesh->mNumBones];
|
||||
std::copy( mBones.begin(), mBones.end(), mesh->mBones);
|
||||
mesh->mBones = new aiBone *[mesh->mNumBones];
|
||||
std::copy(mBones.begin(), mBones.end(), mesh->mBones);
|
||||
|
||||
// default
|
||||
mesh->mMaterialIndex = 0;
|
||||
|
|
@ -254,17 +247,16 @@ aiMesh* SkeletonMeshBuilder::CreateMesh()
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Creates a dummy material and returns it.
|
||||
aiMaterial* SkeletonMeshBuilder::CreateMaterial()
|
||||
{
|
||||
aiMaterial* matHelper = new aiMaterial;
|
||||
aiMaterial *SkeletonMeshBuilder::CreateMaterial() {
|
||||
aiMaterial *matHelper = new aiMaterial;
|
||||
|
||||
// Name
|
||||
aiString matName( std::string( "SkeletonMaterial"));
|
||||
matHelper->AddProperty( &matName, AI_MATKEY_NAME);
|
||||
aiString matName(std::string("SkeletonMaterial"));
|
||||
matHelper->AddProperty(&matName, AI_MATKEY_NAME);
|
||||
|
||||
// Prevent backface culling
|
||||
const int no_cull = 1;
|
||||
matHelper->AddProperty(&no_cull,1,AI_MATKEY_TWOSIDED);
|
||||
matHelper->AddProperty(&no_cull, 1, AI_MATKEY_TWOSIDED);
|
||||
|
||||
return matHelper;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -3,9 +3,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
|
@ -50,67 +48,75 @@ using namespace Assimp;
|
|||
|
||||
// CHAR_BIT seems to be defined under MVSC, but not under GCC. Pray that the correct value is 8.
|
||||
#ifndef CHAR_BIT
|
||||
# define CHAR_BIT 8
|
||||
#define CHAR_BIT 8
|
||||
#endif
|
||||
|
||||
const aiVector3D PlaneInit(0.8523f, 0.34321f, 0.5736f);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructs a spatially sorted representation from the given position array.
|
||||
SpatialSort::SpatialSort( const aiVector3D* pPositions, unsigned int pNumPositions,
|
||||
unsigned int pElementOffset)
|
||||
|
||||
// define the reference plane. We choose some arbitrary vector away from all basic axises
|
||||
// in the hope that no model spreads all its vertices along this plane.
|
||||
: mPlaneNormal(0.8523f, 0.34321f, 0.5736f)
|
||||
{
|
||||
// define the reference plane. We choose some arbitrary vector away from all basic axes
|
||||
// in the hope that no model spreads all its vertices along this plane.
|
||||
SpatialSort::SpatialSort(const aiVector3D *pPositions, unsigned int pNumPositions, unsigned int pElementOffset) :
|
||||
mPlaneNormal(PlaneInit),
|
||||
mFinalized(false) {
|
||||
mPlaneNormal.Normalize();
|
||||
Fill(pPositions,pNumPositions,pElementOffset);
|
||||
Fill(pPositions, pNumPositions, pElementOffset);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
SpatialSort :: SpatialSort()
|
||||
: mPlaneNormal(0.8523f, 0.34321f, 0.5736f)
|
||||
{
|
||||
SpatialSort::SpatialSort() :
|
||||
mPlaneNormal(PlaneInit),
|
||||
mFinalized(false) {
|
||||
mPlaneNormal.Normalize();
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor
|
||||
SpatialSort::~SpatialSort()
|
||||
{
|
||||
// nothing to do here, everything destructs automatically
|
||||
SpatialSort::~SpatialSort() {
|
||||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void SpatialSort::Fill( const aiVector3D* pPositions, unsigned int pNumPositions,
|
||||
unsigned int pElementOffset,
|
||||
bool pFinalize /*= true */)
|
||||
{
|
||||
void SpatialSort::Fill(const aiVector3D *pPositions, unsigned int pNumPositions,
|
||||
unsigned int pElementOffset,
|
||||
bool pFinalize /*= true */) {
|
||||
mPositions.clear();
|
||||
Append(pPositions,pNumPositions,pElementOffset,pFinalize);
|
||||
mFinalized = false;
|
||||
Append(pPositions, pNumPositions, pElementOffset, pFinalize);
|
||||
mFinalized = pFinalize;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void SpatialSort :: Finalize()
|
||||
{
|
||||
std::sort( mPositions.begin(), mPositions.end());
|
||||
ai_real SpatialSort::CalculateDistance(const aiVector3D &pPosition) const {
|
||||
return (pPosition - mCentroid) * mPlaneNormal;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void SpatialSort::Append( const aiVector3D* pPositions, unsigned int pNumPositions,
|
||||
unsigned int pElementOffset,
|
||||
bool pFinalize /*= true */)
|
||||
{
|
||||
void SpatialSort::Finalize() {
|
||||
const ai_real scale = 1.0f / mPositions.size();
|
||||
for (unsigned int i = 0; i < mPositions.size(); i++) {
|
||||
mCentroid += scale * mPositions[i].mPosition;
|
||||
}
|
||||
for (unsigned int i = 0; i < mPositions.size(); i++) {
|
||||
mPositions[i].mDistance = CalculateDistance(mPositions[i].mPosition);
|
||||
}
|
||||
std::sort(mPositions.begin(), mPositions.end());
|
||||
mFinalized = true;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void SpatialSort::Append(const aiVector3D *pPositions, unsigned int pNumPositions,
|
||||
unsigned int pElementOffset,
|
||||
bool pFinalize /*= true */) {
|
||||
ai_assert(!mFinalized && "You cannot add positions to the SpatialSort object after it has been finalized.");
|
||||
// store references to all given positions along with their distance to the reference plane
|
||||
const size_t initial = mPositions.size();
|
||||
mPositions.reserve(initial + (pFinalize?pNumPositions:pNumPositions*2));
|
||||
for( unsigned int a = 0; a < pNumPositions; a++)
|
||||
{
|
||||
const char* tempPointer = reinterpret_cast<const char*> (pPositions);
|
||||
const aiVector3D* vec = reinterpret_cast<const aiVector3D*> (tempPointer + a * pElementOffset);
|
||||
|
||||
// store position by index and distance
|
||||
ai_real distance = *vec * mPlaneNormal;
|
||||
mPositions.push_back( Entry( static_cast<unsigned int>(a+initial), *vec, distance));
|
||||
mPositions.reserve(initial + pNumPositions);
|
||||
for (unsigned int a = 0; a < pNumPositions; a++) {
|
||||
const char *tempPointer = reinterpret_cast<const char *>(pPositions);
|
||||
const aiVector3D *vec = reinterpret_cast<const aiVector3D *>(tempPointer + a * pElementOffset);
|
||||
mPositions.push_back(Entry(static_cast<unsigned int>(a + initial), *vec));
|
||||
}
|
||||
|
||||
if (pFinalize) {
|
||||
|
|
@ -121,29 +127,28 @@ void SpatialSort::Append( const aiVector3D* pPositions, unsigned int pNumPositio
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns an iterator for all positions close to the given position.
|
||||
void SpatialSort::FindPositions( const aiVector3D& pPosition,
|
||||
ai_real pRadius, std::vector<unsigned int>& poResults) const
|
||||
{
|
||||
const ai_real dist = pPosition * mPlaneNormal;
|
||||
void SpatialSort::FindPositions(const aiVector3D &pPosition,
|
||||
ai_real pRadius, std::vector<unsigned int> &poResults) const {
|
||||
ai_assert(mFinalized && "The SpatialSort object must be finalized before FindPositions can be called.");
|
||||
const ai_real dist = CalculateDistance(pPosition);
|
||||
const ai_real minDist = dist - pRadius, maxDist = dist + pRadius;
|
||||
|
||||
// clear the array
|
||||
poResults.clear();
|
||||
|
||||
// quick check for positions outside the range
|
||||
if( mPositions.size() == 0)
|
||||
if (mPositions.size() == 0)
|
||||
return;
|
||||
if( maxDist < mPositions.front().mDistance)
|
||||
if (maxDist < mPositions.front().mDistance)
|
||||
return;
|
||||
if( minDist > mPositions.back().mDistance)
|
||||
if (minDist > mPositions.back().mDistance)
|
||||
return;
|
||||
|
||||
// do a binary search for the minimal distance to start the iteration there
|
||||
unsigned int index = (unsigned int)mPositions.size() / 2;
|
||||
unsigned int binaryStepSize = (unsigned int)mPositions.size() / 4;
|
||||
while( binaryStepSize > 1)
|
||||
{
|
||||
if( mPositions[index].mDistance < minDist)
|
||||
while (binaryStepSize > 1) {
|
||||
if (mPositions[index].mDistance < minDist)
|
||||
index += binaryStepSize;
|
||||
else
|
||||
index -= binaryStepSize;
|
||||
|
|
@ -153,21 +158,20 @@ void SpatialSort::FindPositions( const aiVector3D& pPosition,
|
|||
|
||||
// depending on the direction of the last step we need to single step a bit back or forth
|
||||
// to find the actual beginning element of the range
|
||||
while( index > 0 && mPositions[index].mDistance > minDist)
|
||||
while (index > 0 && mPositions[index].mDistance > minDist)
|
||||
index--;
|
||||
while( index < (mPositions.size() - 1) && mPositions[index].mDistance < minDist)
|
||||
while (index < (mPositions.size() - 1) && mPositions[index].mDistance < minDist)
|
||||
index++;
|
||||
|
||||
// Mow start iterating from there until the first position lays outside of the distance range.
|
||||
// Add all positions inside the distance range within the given radius to the result aray
|
||||
// Add all positions inside the distance range within the given radius to the result array
|
||||
std::vector<Entry>::const_iterator it = mPositions.begin() + index;
|
||||
const ai_real pSquared = pRadius*pRadius;
|
||||
while( it->mDistance < maxDist)
|
||||
{
|
||||
if( (it->mPosition - pPosition).SquareLength() < pSquared)
|
||||
poResults.push_back( it->mIndex);
|
||||
const ai_real pSquared = pRadius * pRadius;
|
||||
while (it->mDistance < maxDist) {
|
||||
if ((it->mPosition - pPosition).SquareLength() < pSquared)
|
||||
poResults.push_back(it->mIndex);
|
||||
++it;
|
||||
if( it == mPositions.end())
|
||||
if (it == mPositions.end())
|
||||
break;
|
||||
}
|
||||
|
||||
|
|
@ -176,70 +180,72 @@ void SpatialSort::FindPositions( const aiVector3D& pPosition,
|
|||
|
||||
namespace {
|
||||
|
||||
// Binary, signed-integer representation of a single-precision floating-point value.
|
||||
// IEEE 754 says: "If two floating-point numbers in the same format are ordered then they are
|
||||
// ordered the same way when their bits are reinterpreted as sign-magnitude integers."
|
||||
// This allows us to convert all floating-point numbers to signed integers of arbitrary size
|
||||
// and then use them to work with ULPs (Units in the Last Place, for high-precision
|
||||
// computations) or to compare them (integer comparisons are faster than floating-point
|
||||
// comparisons on many platforms).
|
||||
typedef ai_int BinFloat;
|
||||
// Binary, signed-integer representation of a single-precision floating-point value.
|
||||
// IEEE 754 says: "If two floating-point numbers in the same format are ordered then they are
|
||||
// ordered the same way when their bits are reinterpreted as sign-magnitude integers."
|
||||
// This allows us to convert all floating-point numbers to signed integers of arbitrary size
|
||||
// and then use them to work with ULPs (Units in the Last Place, for high-precision
|
||||
// computations) or to compare them (integer comparisons are faster than floating-point
|
||||
// comparisons on many platforms).
|
||||
typedef ai_int BinFloat;
|
||||
|
||||
// --------------------------------------------------------------------------------------------
|
||||
// Converts the bit pattern of a floating-point number to its signed integer representation.
|
||||
BinFloat ToBinary( const ai_real & pValue) {
|
||||
// --------------------------------------------------------------------------------------------
|
||||
// Converts the bit pattern of a floating-point number to its signed integer representation.
|
||||
BinFloat ToBinary(const ai_real &pValue) {
|
||||
|
||||
// If this assertion fails, signed int is not big enough to store a float on your platform.
|
||||
// Please correct the declaration of BinFloat a few lines above - but do it in a portable,
|
||||
// #ifdef'd manner!
|
||||
static_assert( sizeof(BinFloat) >= sizeof(ai_real), "sizeof(BinFloat) >= sizeof(ai_real)");
|
||||
// If this assertion fails, signed int is not big enough to store a float on your platform.
|
||||
// Please correct the declaration of BinFloat a few lines above - but do it in a portable,
|
||||
// #ifdef'd manner!
|
||||
static_assert(sizeof(BinFloat) >= sizeof(ai_real), "sizeof(BinFloat) >= sizeof(ai_real)");
|
||||
|
||||
#if defined( _MSC_VER)
|
||||
// If this assertion fails, Visual C++ has finally moved to ILP64. This means that this
|
||||
// code has just become legacy code! Find out the current value of _MSC_VER and modify
|
||||
// the #if above so it evaluates false on the current and all upcoming VC versions (or
|
||||
// on the current platform, if LP64 or LLP64 are still used on other platforms).
|
||||
static_assert( sizeof(BinFloat) == sizeof(ai_real), "sizeof(BinFloat) == sizeof(ai_real)");
|
||||
#if defined(_MSC_VER)
|
||||
// If this assertion fails, Visual C++ has finally moved to ILP64. This means that this
|
||||
// code has just become legacy code! Find out the current value of _MSC_VER and modify
|
||||
// the #if above so it evaluates false on the current and all upcoming VC versions (or
|
||||
// on the current platform, if LP64 or LLP64 are still used on other platforms).
|
||||
static_assert(sizeof(BinFloat) == sizeof(ai_real), "sizeof(BinFloat) == sizeof(ai_real)");
|
||||
|
||||
// This works best on Visual C++, but other compilers have their problems with it.
|
||||
const BinFloat binValue = reinterpret_cast<BinFloat const &>(pValue);
|
||||
#else
|
||||
// On many compilers, reinterpreting a float address as an integer causes aliasing
|
||||
// problems. This is an ugly but more or less safe way of doing it.
|
||||
union {
|
||||
ai_real asFloat;
|
||||
BinFloat asBin;
|
||||
} conversion;
|
||||
conversion.asBin = 0; // zero empty space in case sizeof(BinFloat) > sizeof(float)
|
||||
conversion.asFloat = pValue;
|
||||
const BinFloat binValue = conversion.asBin;
|
||||
#endif
|
||||
// This works best on Visual C++, but other compilers have their problems with it.
|
||||
const BinFloat binValue = reinterpret_cast<BinFloat const &>(pValue);
|
||||
//::memcpy(&binValue, &pValue, sizeof(pValue));
|
||||
//return binValue;
|
||||
#else
|
||||
// On many compilers, reinterpreting a float address as an integer causes aliasing
|
||||
// problems. This is an ugly but more or less safe way of doing it.
|
||||
union {
|
||||
ai_real asFloat;
|
||||
BinFloat asBin;
|
||||
} conversion;
|
||||
conversion.asBin = 0; // zero empty space in case sizeof(BinFloat) > sizeof(float)
|
||||
conversion.asFloat = pValue;
|
||||
const BinFloat binValue = conversion.asBin;
|
||||
#endif
|
||||
|
||||
// floating-point numbers are of sign-magnitude format, so find out what signed number
|
||||
// representation we must convert negative values to.
|
||||
// See http://en.wikipedia.org/wiki/Signed_number_representations.
|
||||
// floating-point numbers are of sign-magnitude format, so find out what signed number
|
||||
// representation we must convert negative values to.
|
||||
// See http://en.wikipedia.org/wiki/Signed_number_representations.
|
||||
const BinFloat mask = BinFloat(1) << (CHAR_BIT * sizeof(BinFloat) - 1);
|
||||
|
||||
// Two's complement?
|
||||
if( (-42 == (~42 + 1)) && (binValue & 0x80000000))
|
||||
return BinFloat(1 << (CHAR_BIT * sizeof(BinFloat) - 1)) - binValue;
|
||||
// One's complement?
|
||||
else if ( (-42 == ~42) && (binValue & 0x80000000))
|
||||
return BinFloat(-0) - binValue;
|
||||
// Sign-magnitude?
|
||||
else if( (-42 == (42 | (-0))) && (binValue & 0x80000000)) // -0 = 1000... binary
|
||||
return binValue;
|
||||
else
|
||||
return binValue;
|
||||
}
|
||||
// Two's complement?
|
||||
const bool DefaultValue = ((-42 == (~42 + 1)) && (binValue & mask));
|
||||
const bool OneComplement = ((-42 == ~42) && (binValue & mask));
|
||||
|
||||
if (DefaultValue)
|
||||
return mask - binValue;
|
||||
// One's complement?
|
||||
else if (OneComplement)
|
||||
return BinFloat(-0) - binValue;
|
||||
// Sign-magnitude? -0 = 1000... binary
|
||||
return binValue;
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Fills an array with indices of all positions identical to the given position. In opposite to
|
||||
// FindPositions(), not an epsilon is used but a (very low) tolerance of four floating-point units.
|
||||
void SpatialSort::FindIdenticalPositions( const aiVector3D& pPosition,
|
||||
std::vector<unsigned int>& poResults) const
|
||||
{
|
||||
void SpatialSort::FindIdenticalPositions(const aiVector3D &pPosition, std::vector<unsigned int> &poResults) const {
|
||||
ai_assert(mFinalized && "The SpatialSort object must be finalized before FindIdenticalPositions can be called.");
|
||||
// Epsilons have a huge disadvantage: they are of constant precision, while floating-point
|
||||
// values are of log2 precision. If you apply e=0.01 to 100, the epsilon is rather small, but
|
||||
// if you apply it to 0.001, it is enormous.
|
||||
|
|
@ -265,20 +271,19 @@ void SpatialSort::FindIdenticalPositions( const aiVector3D& pPosition,
|
|||
|
||||
// Convert the plane distance to its signed integer representation so the ULPs tolerance can be
|
||||
// applied. For some reason, VC won't optimize two calls of the bit pattern conversion.
|
||||
const BinFloat minDistBinary = ToBinary( pPosition * mPlaneNormal) - distanceToleranceInULPs;
|
||||
const BinFloat minDistBinary = ToBinary(CalculateDistance(pPosition)) - distanceToleranceInULPs;
|
||||
const BinFloat maxDistBinary = minDistBinary + 2 * distanceToleranceInULPs;
|
||||
|
||||
// clear the array in this strange fashion because a simple clear() would also deallocate
|
||||
// the array which we want to avoid
|
||||
poResults.resize( 0 );
|
||||
poResults.resize(0);
|
||||
|
||||
// do a binary search for the minimal distance to start the iteration there
|
||||
unsigned int index = (unsigned int)mPositions.size() / 2;
|
||||
unsigned int binaryStepSize = (unsigned int)mPositions.size() / 4;
|
||||
while( binaryStepSize > 1)
|
||||
{
|
||||
while (binaryStepSize > 1) {
|
||||
// Ugly, but conditional jumps are faster with integers than with floats
|
||||
if( minDistBinary > ToBinary(mPositions[index].mDistance))
|
||||
if (minDistBinary > ToBinary(mPositions[index].mDistance))
|
||||
index += binaryStepSize;
|
||||
else
|
||||
index -= binaryStepSize;
|
||||
|
|
@ -288,20 +293,19 @@ void SpatialSort::FindIdenticalPositions( const aiVector3D& pPosition,
|
|||
|
||||
// depending on the direction of the last step we need to single step a bit back or forth
|
||||
// to find the actual beginning element of the range
|
||||
while( index > 0 && minDistBinary < ToBinary(mPositions[index].mDistance) )
|
||||
while (index > 0 && minDistBinary < ToBinary(mPositions[index].mDistance))
|
||||
index--;
|
||||
while( index < (mPositions.size() - 1) && minDistBinary > ToBinary(mPositions[index].mDistance))
|
||||
while (index < (mPositions.size() - 1) && minDistBinary > ToBinary(mPositions[index].mDistance))
|
||||
index++;
|
||||
|
||||
// Now start iterating from there until the first position lays outside of the distance range.
|
||||
// Add all positions inside the distance range within the tolerance to the result array
|
||||
std::vector<Entry>::const_iterator it = mPositions.begin() + index;
|
||||
while( ToBinary(it->mDistance) < maxDistBinary)
|
||||
{
|
||||
if( distance3DToleranceInULPs >= ToBinary((it->mPosition - pPosition).SquareLength()))
|
||||
while (ToBinary(it->mDistance) < maxDistBinary) {
|
||||
if (distance3DToleranceInULPs >= ToBinary((it->mPosition - pPosition).SquareLength()))
|
||||
poResults.push_back(it->mIndex);
|
||||
++it;
|
||||
if( it == mPositions.end())
|
||||
if (it == mPositions.end())
|
||||
break;
|
||||
}
|
||||
|
||||
|
|
@ -309,22 +313,20 @@ void SpatialSort::FindIdenticalPositions( const aiVector3D& pPosition,
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
unsigned int SpatialSort::GenerateMappingTable(std::vector<unsigned int>& fill, ai_real pRadius) const
|
||||
{
|
||||
fill.resize(mPositions.size(),UINT_MAX);
|
||||
unsigned int SpatialSort::GenerateMappingTable(std::vector<unsigned int> &fill, ai_real pRadius) const {
|
||||
ai_assert(mFinalized && "The SpatialSort object must be finalized before GenerateMappingTable can be called.");
|
||||
fill.resize(mPositions.size(), UINT_MAX);
|
||||
ai_real dist, maxDist;
|
||||
|
||||
unsigned int t=0;
|
||||
const ai_real pSquared = pRadius*pRadius;
|
||||
unsigned int t = 0;
|
||||
const ai_real pSquared = pRadius * pRadius;
|
||||
for (size_t i = 0; i < mPositions.size();) {
|
||||
dist = mPositions[i].mPosition * mPlaneNormal;
|
||||
dist = (mPositions[i].mPosition - mCentroid) * mPlaneNormal;
|
||||
maxDist = dist + pRadius;
|
||||
|
||||
fill[mPositions[i].mIndex] = t;
|
||||
const aiVector3D& oldpos = mPositions[i].mPosition;
|
||||
for (++i; i < fill.size() && mPositions[i].mDistance < maxDist
|
||||
&& (mPositions[i].mPosition - oldpos).SquareLength() < pSquared; ++i)
|
||||
{
|
||||
const aiVector3D &oldpos = mPositions[i].mPosition;
|
||||
for (++i; i < fill.size() && mPositions[i].mDistance < maxDist && (mPositions[i].mPosition - oldpos).SquareLength() < pSquared; ++i) {
|
||||
fill[mPositions[i].mIndex] = t;
|
||||
}
|
||||
++t;
|
||||
|
|
@ -334,7 +336,7 @@ unsigned int SpatialSort::GenerateMappingTable(std::vector<unsigned int>& fill,
|
|||
|
||||
// debug invariant: mPositions[i].mIndex values must range from 0 to mPositions.size()-1
|
||||
for (size_t i = 0; i < fill.size(); ++i) {
|
||||
ai_assert(fill[i]<mPositions.size());
|
||||
ai_assert(fill[i] < mPositions.size());
|
||||
}
|
||||
|
||||
#endif
|
||||
|
|
|
|||
|
|
@ -1,407 +0,0 @@
|
|||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
|
||||
/// @file SplitByBoneCountProcess.cpp
|
||||
/// Implementation of the SplitByBoneCount postprocessing step
|
||||
|
||||
// internal headers of the post-processing framework
|
||||
#include "SplitByBoneCountProcess.h"
|
||||
#include <assimp/postprocess.h>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
|
||||
#include <limits>
|
||||
#include <assimp/TinyFormatter.h>
|
||||
|
||||
using namespace Assimp;
|
||||
using namespace Assimp::Formatter;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor
|
||||
SplitByBoneCountProcess::SplitByBoneCountProcess()
|
||||
{
|
||||
// set default, might be overridden by importer config
|
||||
mMaxBoneCount = AI_SBBC_DEFAULT_MAX_BONES;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor
|
||||
SplitByBoneCountProcess::~SplitByBoneCountProcess()
|
||||
{
|
||||
// nothing to do here
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the processing step is present in the given flag.
|
||||
bool SplitByBoneCountProcess::IsActive( unsigned int pFlags) const
|
||||
{
|
||||
return !!(pFlags & aiProcess_SplitByBoneCount);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Updates internal properties
|
||||
void SplitByBoneCountProcess::SetupProperties(const Importer* pImp)
|
||||
{
|
||||
mMaxBoneCount = pImp->GetPropertyInteger(AI_CONFIG_PP_SBBC_MAX_BONES,AI_SBBC_DEFAULT_MAX_BONES);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Executes the post processing step on the given imported data.
|
||||
void SplitByBoneCountProcess::Execute( aiScene* pScene)
|
||||
{
|
||||
ASSIMP_LOG_DEBUG("SplitByBoneCountProcess begin");
|
||||
|
||||
// early out
|
||||
bool isNecessary = false;
|
||||
for( unsigned int a = 0; a < pScene->mNumMeshes; ++a)
|
||||
if( pScene->mMeshes[a]->mNumBones > mMaxBoneCount )
|
||||
isNecessary = true;
|
||||
|
||||
if( !isNecessary )
|
||||
{
|
||||
ASSIMP_LOG_DEBUG( format() << "SplitByBoneCountProcess early-out: no meshes with more than " << mMaxBoneCount << " bones." );
|
||||
return;
|
||||
}
|
||||
|
||||
// we need to do something. Let's go.
|
||||
mSubMeshIndices.clear();
|
||||
mSubMeshIndices.resize( pScene->mNumMeshes);
|
||||
|
||||
// build a new array of meshes for the scene
|
||||
std::vector<aiMesh*> meshes;
|
||||
|
||||
for( unsigned int a = 0; a < pScene->mNumMeshes; ++a)
|
||||
{
|
||||
aiMesh* srcMesh = pScene->mMeshes[a];
|
||||
|
||||
std::vector<aiMesh*> newMeshes;
|
||||
SplitMesh( pScene->mMeshes[a], newMeshes);
|
||||
|
||||
// mesh was split
|
||||
if( !newMeshes.empty() )
|
||||
{
|
||||
// store new meshes and indices of the new meshes
|
||||
for( unsigned int b = 0; b < newMeshes.size(); ++b)
|
||||
{
|
||||
mSubMeshIndices[a].push_back( static_cast<unsigned int>(meshes.size()));
|
||||
meshes.push_back( newMeshes[b]);
|
||||
}
|
||||
|
||||
// and destroy the source mesh. It should be completely contained inside the new submeshes
|
||||
delete srcMesh;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Mesh is kept unchanged - store it's new place in the mesh array
|
||||
mSubMeshIndices[a].push_back( static_cast<unsigned int>(meshes.size()));
|
||||
meshes.push_back( srcMesh);
|
||||
}
|
||||
}
|
||||
|
||||
// rebuild the scene's mesh array
|
||||
pScene->mNumMeshes = static_cast<unsigned int>(meshes.size());
|
||||
delete [] pScene->mMeshes;
|
||||
pScene->mMeshes = new aiMesh*[pScene->mNumMeshes];
|
||||
std::copy( meshes.begin(), meshes.end(), pScene->mMeshes);
|
||||
|
||||
// recurse through all nodes and translate the node's mesh indices to fit the new mesh array
|
||||
UpdateNode( pScene->mRootNode);
|
||||
|
||||
ASSIMP_LOG_DEBUG( format() << "SplitByBoneCountProcess end: split " << mSubMeshIndices.size() << " meshes into " << meshes.size() << " submeshes." );
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Splits the given mesh by bone count.
|
||||
void SplitByBoneCountProcess::SplitMesh( const aiMesh* pMesh, std::vector<aiMesh*>& poNewMeshes) const
|
||||
{
|
||||
// skip if not necessary
|
||||
if( pMesh->mNumBones <= mMaxBoneCount )
|
||||
return;
|
||||
|
||||
// necessary optimisation: build a list of all affecting bones for each vertex
|
||||
// TODO: (thom) maybe add a custom allocator here to avoid allocating tens of thousands of small arrays
|
||||
typedef std::pair<unsigned int, float> BoneWeight;
|
||||
std::vector< std::vector<BoneWeight> > vertexBones( pMesh->mNumVertices);
|
||||
for( unsigned int a = 0; a < pMesh->mNumBones; ++a)
|
||||
{
|
||||
const aiBone* bone = pMesh->mBones[a];
|
||||
for( unsigned int b = 0; b < bone->mNumWeights; ++b)
|
||||
vertexBones[ bone->mWeights[b].mVertexId ].push_back( BoneWeight( a, bone->mWeights[b].mWeight));
|
||||
}
|
||||
|
||||
unsigned int numFacesHandled = 0;
|
||||
std::vector<bool> isFaceHandled( pMesh->mNumFaces, false);
|
||||
while( numFacesHandled < pMesh->mNumFaces )
|
||||
{
|
||||
// which bones are used in the current submesh
|
||||
unsigned int numBones = 0;
|
||||
std::vector<bool> isBoneUsed( pMesh->mNumBones, false);
|
||||
// indices of the faces which are going to go into this submesh
|
||||
std::vector<unsigned int> subMeshFaces;
|
||||
subMeshFaces.reserve( pMesh->mNumFaces);
|
||||
// accumulated vertex count of all the faces in this submesh
|
||||
unsigned int numSubMeshVertices = 0;
|
||||
// a small local array of new bones for the current face. State of all used bones for that face
|
||||
// can only be updated AFTER the face is completely analysed. Thanks to imre for the fix.
|
||||
std::vector<unsigned int> newBonesAtCurrentFace;
|
||||
|
||||
// add faces to the new submesh as long as all bones affecting the faces' vertices fit in the limit
|
||||
for( unsigned int a = 0; a < pMesh->mNumFaces; ++a)
|
||||
{
|
||||
// skip if the face is already stored in a submesh
|
||||
if( isFaceHandled[a] )
|
||||
continue;
|
||||
|
||||
const aiFace& face = pMesh->mFaces[a];
|
||||
// check every vertex if its bones would still fit into the current submesh
|
||||
for( unsigned int b = 0; b < face.mNumIndices; ++b )
|
||||
{
|
||||
const std::vector<BoneWeight>& vb = vertexBones[face.mIndices[b]];
|
||||
for( unsigned int c = 0; c < vb.size(); ++c)
|
||||
{
|
||||
unsigned int boneIndex = vb[c].first;
|
||||
// if the bone is already used in this submesh, it's ok
|
||||
if( isBoneUsed[boneIndex] )
|
||||
continue;
|
||||
|
||||
// if it's not used, yet, we would need to add it. Store its bone index
|
||||
if( std::find( newBonesAtCurrentFace.begin(), newBonesAtCurrentFace.end(), boneIndex) == newBonesAtCurrentFace.end() )
|
||||
newBonesAtCurrentFace.push_back( boneIndex);
|
||||
}
|
||||
}
|
||||
|
||||
// leave out the face if the new bones required for this face don't fit the bone count limit anymore
|
||||
if( numBones + newBonesAtCurrentFace.size() > mMaxBoneCount )
|
||||
continue;
|
||||
|
||||
// mark all new bones as necessary
|
||||
while( !newBonesAtCurrentFace.empty() )
|
||||
{
|
||||
unsigned int newIndex = newBonesAtCurrentFace.back();
|
||||
newBonesAtCurrentFace.pop_back(); // this also avoids the deallocation which comes with a clear()
|
||||
if( isBoneUsed[newIndex] )
|
||||
continue;
|
||||
|
||||
isBoneUsed[newIndex] = true;
|
||||
numBones++;
|
||||
}
|
||||
|
||||
// store the face index and the vertex count
|
||||
subMeshFaces.push_back( a);
|
||||
numSubMeshVertices += face.mNumIndices;
|
||||
|
||||
// remember that this face is handled
|
||||
isFaceHandled[a] = true;
|
||||
numFacesHandled++;
|
||||
}
|
||||
|
||||
// create a new mesh to hold this subset of the source mesh
|
||||
aiMesh* newMesh = new aiMesh;
|
||||
if( pMesh->mName.length > 0 )
|
||||
newMesh->mName.Set( format() << pMesh->mName.data << "_sub" << poNewMeshes.size());
|
||||
newMesh->mMaterialIndex = pMesh->mMaterialIndex;
|
||||
newMesh->mPrimitiveTypes = pMesh->mPrimitiveTypes;
|
||||
poNewMeshes.push_back( newMesh);
|
||||
|
||||
// create all the arrays for this mesh if the old mesh contained them
|
||||
newMesh->mNumVertices = numSubMeshVertices;
|
||||
newMesh->mNumFaces = static_cast<unsigned int>(subMeshFaces.size());
|
||||
newMesh->mVertices = new aiVector3D[newMesh->mNumVertices];
|
||||
if( pMesh->HasNormals() )
|
||||
newMesh->mNormals = new aiVector3D[newMesh->mNumVertices];
|
||||
if( pMesh->HasTangentsAndBitangents() )
|
||||
{
|
||||
newMesh->mTangents = new aiVector3D[newMesh->mNumVertices];
|
||||
newMesh->mBitangents = new aiVector3D[newMesh->mNumVertices];
|
||||
}
|
||||
for( unsigned int a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++a )
|
||||
{
|
||||
if( pMesh->HasTextureCoords( a) )
|
||||
newMesh->mTextureCoords[a] = new aiVector3D[newMesh->mNumVertices];
|
||||
newMesh->mNumUVComponents[a] = pMesh->mNumUVComponents[a];
|
||||
}
|
||||
for( unsigned int a = 0; a < AI_MAX_NUMBER_OF_COLOR_SETS; ++a )
|
||||
{
|
||||
if( pMesh->HasVertexColors( a) )
|
||||
newMesh->mColors[a] = new aiColor4D[newMesh->mNumVertices];
|
||||
}
|
||||
|
||||
// and copy over the data, generating faces with linear indices along the way
|
||||
newMesh->mFaces = new aiFace[subMeshFaces.size()];
|
||||
unsigned int nvi = 0; // next vertex index
|
||||
std::vector<unsigned int> previousVertexIndices( numSubMeshVertices, std::numeric_limits<unsigned int>::max()); // per new vertex: its index in the source mesh
|
||||
for( unsigned int a = 0; a < subMeshFaces.size(); ++a )
|
||||
{
|
||||
const aiFace& srcFace = pMesh->mFaces[subMeshFaces[a]];
|
||||
aiFace& dstFace = newMesh->mFaces[a];
|
||||
dstFace.mNumIndices = srcFace.mNumIndices;
|
||||
dstFace.mIndices = new unsigned int[dstFace.mNumIndices];
|
||||
|
||||
// accumulate linearly all the vertices of the source face
|
||||
for( unsigned int b = 0; b < dstFace.mNumIndices; ++b )
|
||||
{
|
||||
unsigned int srcIndex = srcFace.mIndices[b];
|
||||
dstFace.mIndices[b] = nvi;
|
||||
previousVertexIndices[nvi] = srcIndex;
|
||||
|
||||
newMesh->mVertices[nvi] = pMesh->mVertices[srcIndex];
|
||||
if( pMesh->HasNormals() )
|
||||
newMesh->mNormals[nvi] = pMesh->mNormals[srcIndex];
|
||||
if( pMesh->HasTangentsAndBitangents() )
|
||||
{
|
||||
newMesh->mTangents[nvi] = pMesh->mTangents[srcIndex];
|
||||
newMesh->mBitangents[nvi] = pMesh->mBitangents[srcIndex];
|
||||
}
|
||||
for( unsigned int c = 0; c < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++c )
|
||||
{
|
||||
if( pMesh->HasTextureCoords( c) )
|
||||
newMesh->mTextureCoords[c][nvi] = pMesh->mTextureCoords[c][srcIndex];
|
||||
}
|
||||
for( unsigned int c = 0; c < AI_MAX_NUMBER_OF_COLOR_SETS; ++c )
|
||||
{
|
||||
if( pMesh->HasVertexColors( c) )
|
||||
newMesh->mColors[c][nvi] = pMesh->mColors[c][srcIndex];
|
||||
}
|
||||
|
||||
nvi++;
|
||||
}
|
||||
}
|
||||
|
||||
ai_assert( nvi == numSubMeshVertices );
|
||||
|
||||
// Create the bones for the new submesh: first create the bone array
|
||||
newMesh->mNumBones = 0;
|
||||
newMesh->mBones = new aiBone*[numBones];
|
||||
|
||||
std::vector<unsigned int> mappedBoneIndex( pMesh->mNumBones, std::numeric_limits<unsigned int>::max());
|
||||
for( unsigned int a = 0; a < pMesh->mNumBones; ++a )
|
||||
{
|
||||
if( !isBoneUsed[a] )
|
||||
continue;
|
||||
|
||||
// create the new bone
|
||||
const aiBone* srcBone = pMesh->mBones[a];
|
||||
aiBone* dstBone = new aiBone;
|
||||
mappedBoneIndex[a] = newMesh->mNumBones;
|
||||
newMesh->mBones[newMesh->mNumBones++] = dstBone;
|
||||
dstBone->mName = srcBone->mName;
|
||||
dstBone->mOffsetMatrix = srcBone->mOffsetMatrix;
|
||||
dstBone->mNumWeights = 0;
|
||||
}
|
||||
|
||||
ai_assert( newMesh->mNumBones == numBones );
|
||||
|
||||
// iterate over all new vertices and count which bones affected its old vertex in the source mesh
|
||||
for( unsigned int a = 0; a < numSubMeshVertices; ++a )
|
||||
{
|
||||
unsigned int oldIndex = previousVertexIndices[a];
|
||||
const std::vector<BoneWeight>& bonesOnThisVertex = vertexBones[oldIndex];
|
||||
|
||||
for( unsigned int b = 0; b < bonesOnThisVertex.size(); ++b )
|
||||
{
|
||||
unsigned int newBoneIndex = mappedBoneIndex[ bonesOnThisVertex[b].first ];
|
||||
if( newBoneIndex != std::numeric_limits<unsigned int>::max() )
|
||||
newMesh->mBones[newBoneIndex]->mNumWeights++;
|
||||
}
|
||||
}
|
||||
|
||||
// allocate all bone weight arrays accordingly
|
||||
for( unsigned int a = 0; a < newMesh->mNumBones; ++a )
|
||||
{
|
||||
aiBone* bone = newMesh->mBones[a];
|
||||
ai_assert( bone->mNumWeights > 0 );
|
||||
bone->mWeights = new aiVertexWeight[bone->mNumWeights];
|
||||
bone->mNumWeights = 0; // for counting up in the next step
|
||||
}
|
||||
|
||||
// now copy all the bone vertex weights for all the vertices which made it into the new submesh
|
||||
for( unsigned int a = 0; a < numSubMeshVertices; ++a)
|
||||
{
|
||||
// find the source vertex for it in the source mesh
|
||||
unsigned int previousIndex = previousVertexIndices[a];
|
||||
// these bones were affecting it
|
||||
const std::vector<BoneWeight>& bonesOnThisVertex = vertexBones[previousIndex];
|
||||
// all of the bones affecting it should be present in the new submesh, or else
|
||||
// the face it comprises shouldn't be present
|
||||
for( unsigned int b = 0; b < bonesOnThisVertex.size(); ++b)
|
||||
{
|
||||
unsigned int newBoneIndex = mappedBoneIndex[ bonesOnThisVertex[b].first ];
|
||||
ai_assert( newBoneIndex != std::numeric_limits<unsigned int>::max() );
|
||||
aiVertexWeight* dstWeight = newMesh->mBones[newBoneIndex]->mWeights + newMesh->mBones[newBoneIndex]->mNumWeights;
|
||||
newMesh->mBones[newBoneIndex]->mNumWeights++;
|
||||
|
||||
dstWeight->mVertexId = a;
|
||||
dstWeight->mWeight = bonesOnThisVertex[b].second;
|
||||
}
|
||||
}
|
||||
|
||||
// I have the strange feeling that this will break apart at some point in time...
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Recursively updates the node's mesh list to account for the changed mesh list
|
||||
void SplitByBoneCountProcess::UpdateNode( aiNode* pNode) const
|
||||
{
|
||||
// rebuild the node's mesh index list
|
||||
if( pNode->mNumMeshes > 0 )
|
||||
{
|
||||
std::vector<unsigned int> newMeshList;
|
||||
for( unsigned int a = 0; a < pNode->mNumMeshes; ++a)
|
||||
{
|
||||
unsigned int srcIndex = pNode->mMeshes[a];
|
||||
const std::vector<unsigned int>& replaceMeshes = mSubMeshIndices[srcIndex];
|
||||
newMeshList.insert( newMeshList.end(), replaceMeshes.begin(), replaceMeshes.end());
|
||||
}
|
||||
|
||||
delete [] pNode->mMeshes;
|
||||
pNode->mNumMeshes = static_cast<unsigned int>(newMeshList.size());
|
||||
pNode->mMeshes = new unsigned int[pNode->mNumMeshes];
|
||||
std::copy( newMeshList.begin(), newMeshList.end(), pNode->mMeshes);
|
||||
}
|
||||
|
||||
// do that also recursively for all children
|
||||
for( unsigned int a = 0; a < pNode->mNumChildren; ++a )
|
||||
{
|
||||
UpdateNode( pNode->mChildren[a]);
|
||||
}
|
||||
}
|
||||
|
|
@ -1,111 +0,0 @@
|
|||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/// @file SplitByBoneCountProcess.h
|
||||
/// Defines a post processing step to split meshes with many bones into submeshes
|
||||
#ifndef AI_SPLITBYBONECOUNTPROCESS_H_INC
|
||||
#define AI_SPLITBYBONECOUNTPROCESS_H_INC
|
||||
|
||||
#include <vector>
|
||||
#include "BaseProcess.h"
|
||||
|
||||
#include <assimp/mesh.h>
|
||||
#include <assimp/scene.h>
|
||||
|
||||
namespace Assimp
|
||||
{
|
||||
|
||||
|
||||
/** Postprocessing filter to split meshes with many bones into submeshes
|
||||
* so that each submesh has a certain max bone count.
|
||||
*
|
||||
* Applied BEFORE the JoinVertices-Step occurs.
|
||||
* Returns NON-UNIQUE vertices, splits by bone count.
|
||||
*/
|
||||
class SplitByBoneCountProcess : public BaseProcess
|
||||
{
|
||||
public:
|
||||
|
||||
SplitByBoneCountProcess();
|
||||
~SplitByBoneCountProcess();
|
||||
|
||||
public:
|
||||
/** Returns whether the processing step is present in the given flag.
|
||||
* @param pFlags The processing flags the importer was called with. A
|
||||
* bitwise combination of #aiPostProcessSteps.
|
||||
* @return true if the process is present in this flag fields,
|
||||
* false if not.
|
||||
*/
|
||||
bool IsActive( unsigned int pFlags) const;
|
||||
|
||||
/** Called prior to ExecuteOnScene().
|
||||
* The function is a request to the process to update its configuration
|
||||
* basing on the Importer's configuration property list.
|
||||
*/
|
||||
virtual void SetupProperties(const Importer* pImp);
|
||||
|
||||
protected:
|
||||
/** Executes the post processing step on the given imported data.
|
||||
* At the moment a process is not supposed to fail.
|
||||
* @param pScene The imported data to work at.
|
||||
*/
|
||||
void Execute( aiScene* pScene);
|
||||
|
||||
/// Splits the given mesh by bone count.
|
||||
/// @param pMesh the Mesh to split. Is not changed at all, but might be superfluous in case it was split.
|
||||
/// @param poNewMeshes Array of submeshes created in the process. Empty if splitting was not necessary.
|
||||
void SplitMesh( const aiMesh* pMesh, std::vector<aiMesh*>& poNewMeshes) const;
|
||||
|
||||
/// Recursively updates the node's mesh list to account for the changed mesh list
|
||||
void UpdateNode( aiNode* pNode) const;
|
||||
|
||||
public:
|
||||
/// Max bone count. Splitting occurs if a mesh has more than that number of bones.
|
||||
size_t mMaxBoneCount;
|
||||
|
||||
/// Per mesh index: Array of indices of the new submeshes.
|
||||
std::vector< std::vector<unsigned int> > mSubMeshIndices;
|
||||
};
|
||||
|
||||
} // end of namespace Assimp
|
||||
|
||||
#endif // !!AI_SPLITBYBONECOUNTPROCESS_H_INC
|
||||
|
|
@ -2,8 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
|
@ -49,69 +48,59 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
#include <assimp/StandardShapes.h>
|
||||
#include <assimp/StringComparison.h>
|
||||
#include <stddef.h>
|
||||
#include <assimp/Defines.h>
|
||||
#include <assimp/mesh.h>
|
||||
|
||||
namespace Assimp {
|
||||
namespace Assimp {
|
||||
|
||||
|
||||
# define ADD_TRIANGLE(n0,n1,n2) \
|
||||
positions.push_back(n0); \
|
||||
positions.push_back(n1); \
|
||||
#define ADD_TRIANGLE(n0, n1, n2) \
|
||||
positions.push_back(n0); \
|
||||
positions.push_back(n1); \
|
||||
positions.push_back(n2);
|
||||
|
||||
# define ADD_PENTAGON(n0,n1,n2,n3,n4) \
|
||||
if (polygons) \
|
||||
{ \
|
||||
#define ADD_PENTAGON(n0, n1, n2, n3, n4) \
|
||||
if (polygons) { \
|
||||
positions.push_back(n0); \
|
||||
positions.push_back(n1); \
|
||||
positions.push_back(n2); \
|
||||
positions.push_back(n3); \
|
||||
positions.push_back(n4); \
|
||||
} else { \
|
||||
ADD_TRIANGLE(n0, n1, n2) \
|
||||
ADD_TRIANGLE(n0, n2, n3) \
|
||||
ADD_TRIANGLE(n0, n3, n4) \
|
||||
}
|
||||
|
||||
#define ADD_QUAD(n0, n1, n2, n3) \
|
||||
if (polygons) { \
|
||||
positions.push_back(n0); \
|
||||
positions.push_back(n1); \
|
||||
positions.push_back(n2); \
|
||||
positions.push_back(n3); \
|
||||
positions.push_back(n4); \
|
||||
} \
|
||||
else \
|
||||
{ \
|
||||
ADD_TRIANGLE(n0, n1, n2) \
|
||||
ADD_TRIANGLE(n0, n2, n3) \
|
||||
ADD_TRIANGLE(n0, n3, n4) \
|
||||
}
|
||||
|
||||
# define ADD_QUAD(n0,n1,n2,n3) \
|
||||
if (polygons) \
|
||||
{ \
|
||||
positions.push_back(n0); \
|
||||
positions.push_back(n1); \
|
||||
positions.push_back(n2); \
|
||||
positions.push_back(n3); \
|
||||
} \
|
||||
else \
|
||||
{ \
|
||||
} else { \
|
||||
ADD_TRIANGLE(n0, n1, n2) \
|
||||
ADD_TRIANGLE(n0, n2, n3) \
|
||||
}
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Fast subdivision for a mesh whose verts have a magnitude of 1
|
||||
void Subdivide(std::vector<aiVector3D>& positions)
|
||||
{
|
||||
void Subdivide(std::vector<aiVector3D> &positions) {
|
||||
// assume this to be constant - (fixme: must be 1.0? I think so)
|
||||
const ai_real fl1 = positions[0].Length();
|
||||
|
||||
unsigned int origSize = (unsigned int)positions.size();
|
||||
for (unsigned int i = 0 ; i < origSize ; i+=3)
|
||||
{
|
||||
aiVector3D& tv0 = positions[i];
|
||||
aiVector3D& tv1 = positions[i+1];
|
||||
aiVector3D& tv2 = positions[i+2];
|
||||
for (unsigned int i = 0; i < origSize; i += 3) {
|
||||
aiVector3D &tv0 = positions[i];
|
||||
aiVector3D &tv1 = positions[i + 1];
|
||||
aiVector3D &tv2 = positions[i + 2];
|
||||
|
||||
aiVector3D a = tv0, b = tv1, c = tv2;
|
||||
aiVector3D v1 = aiVector3D(a.x+b.x, a.y+b.y, a.z+b.z).Normalize()*fl1;
|
||||
aiVector3D v2 = aiVector3D(a.x+c.x, a.y+c.y, a.z+c.z).Normalize()*fl1;
|
||||
aiVector3D v3 = aiVector3D(b.x+c.x, b.y+c.y, b.z+c.z).Normalize()*fl1;
|
||||
aiVector3D v1 = aiVector3D(a.x + b.x, a.y + b.y, a.z + b.z).Normalize() * fl1;
|
||||
aiVector3D v2 = aiVector3D(a.x + c.x, a.y + c.y, a.z + c.z).Normalize() * fl1;
|
||||
aiVector3D v3 = aiVector3D(b.x + c.x, b.y + c.y, b.z + c.z).Normalize() * fl1;
|
||||
|
||||
tv0 = v1; tv1 = v3; tv2 = v2; // overwrite the original
|
||||
tv0 = v1;
|
||||
tv1 = v3;
|
||||
tv2 = v2; // overwrite the original
|
||||
ADD_TRIANGLE(v1, v2, a);
|
||||
ADD_TRIANGLE(v2, v3, c);
|
||||
ADD_TRIANGLE(v3, v1, b);
|
||||
|
|
@ -120,147 +109,143 @@ void Subdivide(std::vector<aiVector3D>& positions)
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Construct a mesh from given vertex positions
|
||||
aiMesh* StandardShapes::MakeMesh(const std::vector<aiVector3D>& positions,
|
||||
unsigned int numIndices)
|
||||
{
|
||||
if (positions.empty() || !numIndices) return NULL;
|
||||
aiMesh *StandardShapes::MakeMesh(const std::vector<aiVector3D> &positions,
|
||||
unsigned int numIndices) {
|
||||
if (positions.empty() || !numIndices) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
// Determine which kinds of primitives the mesh consists of
|
||||
aiMesh* out = new aiMesh();
|
||||
aiMesh *out = new aiMesh();
|
||||
switch (numIndices) {
|
||||
case 1:
|
||||
out->mPrimitiveTypes = aiPrimitiveType_POINT;
|
||||
break;
|
||||
case 2:
|
||||
out->mPrimitiveTypes = aiPrimitiveType_LINE;
|
||||
break;
|
||||
case 3:
|
||||
out->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
|
||||
break;
|
||||
default:
|
||||
out->mPrimitiveTypes = aiPrimitiveType_POLYGON;
|
||||
break;
|
||||
case 1:
|
||||
out->mPrimitiveTypes = aiPrimitiveType_POINT;
|
||||
break;
|
||||
case 2:
|
||||
out->mPrimitiveTypes = aiPrimitiveType_LINE;
|
||||
break;
|
||||
case 3:
|
||||
out->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
|
||||
break;
|
||||
default:
|
||||
out->mPrimitiveTypes = aiPrimitiveType_POLYGON;
|
||||
break;
|
||||
};
|
||||
|
||||
out->mNumFaces = (unsigned int)positions.size() / numIndices;
|
||||
out->mFaces = new aiFace[out->mNumFaces];
|
||||
for (unsigned int i = 0, a = 0; i < out->mNumFaces;++i) {
|
||||
aiFace& f = out->mFaces[i];
|
||||
for (unsigned int i = 0, a = 0; i < out->mNumFaces; ++i) {
|
||||
aiFace &f = out->mFaces[i];
|
||||
f.mNumIndices = numIndices;
|
||||
f.mIndices = new unsigned int[numIndices];
|
||||
for (unsigned int j = 0; i < numIndices; ++i, ++a) {
|
||||
for (unsigned int j = 0; j < numIndices; ++j, ++a) {
|
||||
f.mIndices[j] = a;
|
||||
}
|
||||
}
|
||||
out->mNumVertices = (unsigned int)positions.size();
|
||||
out->mVertices = new aiVector3D[out->mNumVertices];
|
||||
::memcpy(out->mVertices,&positions[0],out->mNumVertices*sizeof(aiVector3D));
|
||||
::memcpy(out->mVertices, &positions[0], out->mNumVertices * sizeof(aiVector3D));
|
||||
|
||||
return out;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Construct a mesh with a specific shape (callback)
|
||||
aiMesh* StandardShapes::MakeMesh ( unsigned int (*GenerateFunc)(
|
||||
std::vector<aiVector3D>&))
|
||||
{
|
||||
aiMesh *StandardShapes::MakeMesh(unsigned int (*GenerateFunc)(
|
||||
std::vector<aiVector3D> &)) {
|
||||
std::vector<aiVector3D> temp;
|
||||
unsigned num = (*GenerateFunc)(temp);
|
||||
return MakeMesh(temp,num);
|
||||
return MakeMesh(temp, num);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Construct a mesh with a specific shape (callback)
|
||||
aiMesh* StandardShapes::MakeMesh ( unsigned int (*GenerateFunc)(
|
||||
std::vector<aiVector3D>&, bool))
|
||||
{
|
||||
aiMesh *StandardShapes::MakeMesh(unsigned int (*GenerateFunc)(
|
||||
std::vector<aiVector3D> &, bool)) {
|
||||
std::vector<aiVector3D> temp;
|
||||
unsigned num = (*GenerateFunc)(temp,true);
|
||||
return MakeMesh(temp,num);
|
||||
unsigned num = (*GenerateFunc)(temp, true);
|
||||
return MakeMesh(temp, num);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Construct a mesh with a specific shape (callback)
|
||||
aiMesh* StandardShapes::MakeMesh (unsigned int num, void (*GenerateFunc)(
|
||||
unsigned int,std::vector<aiVector3D>&))
|
||||
{
|
||||
aiMesh *StandardShapes::MakeMesh(unsigned int num, void (*GenerateFunc)(
|
||||
unsigned int, std::vector<aiVector3D> &)) {
|
||||
std::vector<aiVector3D> temp;
|
||||
(*GenerateFunc)(num,temp);
|
||||
return MakeMesh(temp,3);
|
||||
(*GenerateFunc)(num, temp);
|
||||
return MakeMesh(temp, 3);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Build an incosahedron with points.magnitude == 1
|
||||
unsigned int StandardShapes::MakeIcosahedron(std::vector<aiVector3D>& positions)
|
||||
{
|
||||
positions.reserve(positions.size()+60);
|
||||
unsigned int StandardShapes::MakeIcosahedron(std::vector<aiVector3D> &positions) {
|
||||
positions.reserve(positions.size() + 60);
|
||||
|
||||
const ai_real t = ( ai_real( 1.0 )+ ai_real( 2.236067977 ) ) / ai_real( 2.0 );
|
||||
const ai_real s = std::sqrt(ai_real(1.0) + t*t);
|
||||
const ai_real t = (ai_real(1.0) + ai_real(2.236067977)) / ai_real(2.0);
|
||||
const ai_real s = std::sqrt(ai_real(1.0) + t * t);
|
||||
|
||||
const aiVector3D v0 = aiVector3D(t,1.0, 0.0)/s;
|
||||
const aiVector3D v1 = aiVector3D(-t,1.0, 0.0)/s;
|
||||
const aiVector3D v2 = aiVector3D(t,-1.0, 0.0)/s;
|
||||
const aiVector3D v3 = aiVector3D(-t,-1.0, 0.0)/s;
|
||||
const aiVector3D v4 = aiVector3D(1.0, 0.0, t)/s;
|
||||
const aiVector3D v5 = aiVector3D(1.0, 0.0,-t)/s;
|
||||
const aiVector3D v6 = aiVector3D(-1.0, 0.0,t)/s;
|
||||
const aiVector3D v7 = aiVector3D(-1.0, 0.0,-t)/s;
|
||||
const aiVector3D v8 = aiVector3D(0.0, t, 1.0)/s;
|
||||
const aiVector3D v9 = aiVector3D(0.0,-t, 1.0)/s;
|
||||
const aiVector3D v10 = aiVector3D(0.0, t,-1.0)/s;
|
||||
const aiVector3D v11 = aiVector3D(0.0,-t,-1.0)/s;
|
||||
const aiVector3D v0 = aiVector3D(t, 1.0, 0.0) / s;
|
||||
const aiVector3D v1 = aiVector3D(-t, 1.0, 0.0) / s;
|
||||
const aiVector3D v2 = aiVector3D(t, -1.0, 0.0) / s;
|
||||
const aiVector3D v3 = aiVector3D(-t, -1.0, 0.0) / s;
|
||||
const aiVector3D v4 = aiVector3D(1.0, 0.0, t) / s;
|
||||
const aiVector3D v5 = aiVector3D(1.0, 0.0, -t) / s;
|
||||
const aiVector3D v6 = aiVector3D(-1.0, 0.0, t) / s;
|
||||
const aiVector3D v7 = aiVector3D(-1.0, 0.0, -t) / s;
|
||||
const aiVector3D v8 = aiVector3D(0.0, t, 1.0) / s;
|
||||
const aiVector3D v9 = aiVector3D(0.0, -t, 1.0) / s;
|
||||
const aiVector3D v10 = aiVector3D(0.0, t, -1.0) / s;
|
||||
const aiVector3D v11 = aiVector3D(0.0, -t, -1.0) / s;
|
||||
|
||||
ADD_TRIANGLE(v0,v8,v4);
|
||||
ADD_TRIANGLE(v0,v5,v10);
|
||||
ADD_TRIANGLE(v2,v4,v9);
|
||||
ADD_TRIANGLE(v2,v11,v5);
|
||||
ADD_TRIANGLE(v0, v8, v4);
|
||||
ADD_TRIANGLE(v0, v5, v10);
|
||||
ADD_TRIANGLE(v2, v4, v9);
|
||||
ADD_TRIANGLE(v2, v11, v5);
|
||||
|
||||
ADD_TRIANGLE(v1,v6,v8);
|
||||
ADD_TRIANGLE(v1,v10,v7);
|
||||
ADD_TRIANGLE(v3,v9,v6);
|
||||
ADD_TRIANGLE(v3,v7,v11);
|
||||
ADD_TRIANGLE(v1, v6, v8);
|
||||
ADD_TRIANGLE(v1, v10, v7);
|
||||
ADD_TRIANGLE(v3, v9, v6);
|
||||
ADD_TRIANGLE(v3, v7, v11);
|
||||
|
||||
ADD_TRIANGLE(v0,v10,v8);
|
||||
ADD_TRIANGLE(v1,v8,v10);
|
||||
ADD_TRIANGLE(v2,v9,v11);
|
||||
ADD_TRIANGLE(v3,v11,v9);
|
||||
ADD_TRIANGLE(v0, v10, v8);
|
||||
ADD_TRIANGLE(v1, v8, v10);
|
||||
ADD_TRIANGLE(v2, v9, v11);
|
||||
ADD_TRIANGLE(v3, v11, v9);
|
||||
|
||||
ADD_TRIANGLE(v4,v2,v0);
|
||||
ADD_TRIANGLE(v5,v0,v2);
|
||||
ADD_TRIANGLE(v6,v1,v3);
|
||||
ADD_TRIANGLE(v7,v3,v1);
|
||||
ADD_TRIANGLE(v4, v2, v0);
|
||||
ADD_TRIANGLE(v5, v0, v2);
|
||||
ADD_TRIANGLE(v6, v1, v3);
|
||||
ADD_TRIANGLE(v7, v3, v1);
|
||||
|
||||
ADD_TRIANGLE(v8,v6,v4);
|
||||
ADD_TRIANGLE(v9,v4,v6);
|
||||
ADD_TRIANGLE(v10,v5,v7);
|
||||
ADD_TRIANGLE(v11,v7,v5);
|
||||
ADD_TRIANGLE(v8, v6, v4);
|
||||
ADD_TRIANGLE(v9, v4, v6);
|
||||
ADD_TRIANGLE(v10, v5, v7);
|
||||
ADD_TRIANGLE(v11, v7, v5);
|
||||
return 3;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Build a dodecahedron with points.magnitude == 1
|
||||
unsigned int StandardShapes::MakeDodecahedron(std::vector<aiVector3D>& positions,
|
||||
bool polygons /*= false*/)
|
||||
{
|
||||
positions.reserve(positions.size()+108);
|
||||
unsigned int StandardShapes::MakeDodecahedron(std::vector<aiVector3D> &positions,
|
||||
bool polygons /*= false*/) {
|
||||
positions.reserve(positions.size() + 108);
|
||||
|
||||
const ai_real a = ai_real( 1.0 ) / ai_real(1.7320508);
|
||||
const ai_real b = std::sqrt(( ai_real( 3.0 )- ai_real( 2.23606797))/ ai_real( 6.0) );
|
||||
const ai_real c = std::sqrt(( ai_real( 3.0 )+ ai_real( 2.23606797f))/ ai_real( 6.0) );
|
||||
const ai_real a = ai_real(1.0) / ai_real(1.7320508);
|
||||
const ai_real b = std::sqrt((ai_real(3.0) - ai_real(2.23606797)) / ai_real(6.0));
|
||||
const ai_real c = std::sqrt((ai_real(3.0) + ai_real(2.23606797f)) / ai_real(6.0));
|
||||
|
||||
const aiVector3D v0 = aiVector3D(a,a,a);
|
||||
const aiVector3D v1 = aiVector3D(a,a,-a);
|
||||
const aiVector3D v2 = aiVector3D(a,-a,a);
|
||||
const aiVector3D v3 = aiVector3D(a,-a,-a);
|
||||
const aiVector3D v4 = aiVector3D(-a,a,a);
|
||||
const aiVector3D v5 = aiVector3D(-a,a,-a);
|
||||
const aiVector3D v6 = aiVector3D(-a,-a,a);
|
||||
const aiVector3D v7 = aiVector3D(-a,-a,-a);
|
||||
const aiVector3D v8 = aiVector3D(b,c,0.0);
|
||||
const aiVector3D v9 = aiVector3D(-b,c,0.0);
|
||||
const aiVector3D v10 = aiVector3D(b,-c,0.0);
|
||||
const aiVector3D v11 = aiVector3D(-b,-c,0.0);
|
||||
const aiVector3D v0 = aiVector3D(a, a, a);
|
||||
const aiVector3D v1 = aiVector3D(a, a, -a);
|
||||
const aiVector3D v2 = aiVector3D(a, -a, a);
|
||||
const aiVector3D v3 = aiVector3D(a, -a, -a);
|
||||
const aiVector3D v4 = aiVector3D(-a, a, a);
|
||||
const aiVector3D v5 = aiVector3D(-a, a, -a);
|
||||
const aiVector3D v6 = aiVector3D(-a, -a, a);
|
||||
const aiVector3D v7 = aiVector3D(-a, -a, -a);
|
||||
const aiVector3D v8 = aiVector3D(b, c, 0.0);
|
||||
const aiVector3D v9 = aiVector3D(-b, c, 0.0);
|
||||
const aiVector3D v10 = aiVector3D(b, -c, 0.0);
|
||||
const aiVector3D v11 = aiVector3D(-b, -c, 0.0);
|
||||
const aiVector3D v12 = aiVector3D(c, 0.0, b);
|
||||
const aiVector3D v13 = aiVector3D(c, 0.0, -b);
|
||||
const aiVector3D v14 = aiVector3D(-c, 0.0, b);
|
||||
|
|
@ -288,74 +273,71 @@ unsigned int StandardShapes::MakeDodecahedron(std::vector<aiVector3D>& positions
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Build an octahedron with points.magnitude == 1
|
||||
unsigned int StandardShapes::MakeOctahedron(std::vector<aiVector3D>& positions)
|
||||
{
|
||||
positions.reserve(positions.size()+24);
|
||||
unsigned int StandardShapes::MakeOctahedron(std::vector<aiVector3D> &positions) {
|
||||
positions.reserve(positions.size() + 24);
|
||||
|
||||
const aiVector3D v0 = aiVector3D(1.0, 0.0, 0.0) ;
|
||||
const aiVector3D v1 = aiVector3D(-1.0, 0.0, 0.0);
|
||||
const aiVector3D v2 = aiVector3D(0.0, 1.0, 0.0);
|
||||
const aiVector3D v3 = aiVector3D(0.0, -1.0, 0.0);
|
||||
const aiVector3D v4 = aiVector3D(0.0, 0.0, 1.0);
|
||||
const aiVector3D v5 = aiVector3D(0.0, 0.0, -1.0);
|
||||
const aiVector3D v0 = aiVector3D(1.0, 0.0, 0.0);
|
||||
const aiVector3D v1 = aiVector3D(-1.0, 0.0, 0.0);
|
||||
const aiVector3D v2 = aiVector3D(0.0, 1.0, 0.0);
|
||||
const aiVector3D v3 = aiVector3D(0.0, -1.0, 0.0);
|
||||
const aiVector3D v4 = aiVector3D(0.0, 0.0, 1.0);
|
||||
const aiVector3D v5 = aiVector3D(0.0, 0.0, -1.0);
|
||||
|
||||
ADD_TRIANGLE(v4,v0,v2);
|
||||
ADD_TRIANGLE(v4,v2,v1);
|
||||
ADD_TRIANGLE(v4,v1,v3);
|
||||
ADD_TRIANGLE(v4,v3,v0);
|
||||
ADD_TRIANGLE(v4, v0, v2);
|
||||
ADD_TRIANGLE(v4, v2, v1);
|
||||
ADD_TRIANGLE(v4, v1, v3);
|
||||
ADD_TRIANGLE(v4, v3, v0);
|
||||
|
||||
ADD_TRIANGLE(v5,v2,v0);
|
||||
ADD_TRIANGLE(v5,v1,v2);
|
||||
ADD_TRIANGLE(v5,v3,v1);
|
||||
ADD_TRIANGLE(v5,v0,v3);
|
||||
ADD_TRIANGLE(v5, v2, v0);
|
||||
ADD_TRIANGLE(v5, v1, v2);
|
||||
ADD_TRIANGLE(v5, v3, v1);
|
||||
ADD_TRIANGLE(v5, v0, v3);
|
||||
return 3;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Build a tetrahedron with points.magnitude == 1
|
||||
unsigned int StandardShapes::MakeTetrahedron(std::vector<aiVector3D>& positions)
|
||||
{
|
||||
positions.reserve(positions.size()+9);
|
||||
unsigned int StandardShapes::MakeTetrahedron(std::vector<aiVector3D> &positions) {
|
||||
positions.reserve(positions.size() + 9);
|
||||
|
||||
const ai_real invThree = ai_real( 1.0 ) / ai_real( 3.0 );
|
||||
const ai_real a = ai_real( 1.41421 ) * invThree;
|
||||
const ai_real b = ai_real( 2.4494 ) * invThree;
|
||||
const ai_real invThree = ai_real(1.0) / ai_real(3.0);
|
||||
const ai_real a = ai_real(1.41421) * invThree;
|
||||
const ai_real b = ai_real(2.4494) * invThree;
|
||||
|
||||
const aiVector3D v0 = aiVector3D(0.0,0.0,1.0);
|
||||
const aiVector3D v1 = aiVector3D(2*a,0,-invThree );
|
||||
const aiVector3D v2 = aiVector3D(-a,b,-invThree );
|
||||
const aiVector3D v3 = aiVector3D(-a,-b,-invThree );
|
||||
const aiVector3D v0 = aiVector3D(0.0, 0.0, 1.0);
|
||||
const aiVector3D v1 = aiVector3D(2 * a, 0, -invThree);
|
||||
const aiVector3D v2 = aiVector3D(-a, b, -invThree);
|
||||
const aiVector3D v3 = aiVector3D(-a, -b, -invThree);
|
||||
|
||||
ADD_TRIANGLE(v0,v1,v2);
|
||||
ADD_TRIANGLE(v0,v2,v3);
|
||||
ADD_TRIANGLE(v0,v3,v1);
|
||||
ADD_TRIANGLE(v1,v3,v2);
|
||||
ADD_TRIANGLE(v0, v1, v2);
|
||||
ADD_TRIANGLE(v0, v2, v3);
|
||||
ADD_TRIANGLE(v0, v3, v1);
|
||||
ADD_TRIANGLE(v1, v3, v2);
|
||||
return 3;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Build a hexahedron with points.magnitude == 1
|
||||
unsigned int StandardShapes::MakeHexahedron(std::vector<aiVector3D>& positions,
|
||||
bool polygons /*= false*/)
|
||||
{
|
||||
positions.reserve(positions.size()+36);
|
||||
const ai_real length = ai_real(1.0)/ai_real(1.73205080);
|
||||
unsigned int StandardShapes::MakeHexahedron(std::vector<aiVector3D> &positions,
|
||||
bool polygons /*= false*/) {
|
||||
positions.reserve(positions.size() + 36);
|
||||
const ai_real length = ai_real(1.0) / ai_real(1.73205080);
|
||||
|
||||
const aiVector3D v0 = aiVector3D(-1.0,-1.0,-1.0)*length;
|
||||
const aiVector3D v1 = aiVector3D(1.0,-1.0,-1.0)*length;
|
||||
const aiVector3D v2 = aiVector3D(1.0,1.0,-1.0)*length;
|
||||
const aiVector3D v3 = aiVector3D(-1.0,1.0,-1.0)*length;
|
||||
const aiVector3D v4 = aiVector3D(-1.0,-1.0,1.0)*length;
|
||||
const aiVector3D v5 = aiVector3D(1.0,-1.0,1.0)*length;
|
||||
const aiVector3D v6 = aiVector3D(1.0,1.0,1.0)*length;
|
||||
const aiVector3D v7 = aiVector3D(-1.0,1.0,1.0)*length;
|
||||
const aiVector3D v0 = aiVector3D(-1.0, -1.0, -1.0) * length;
|
||||
const aiVector3D v1 = aiVector3D(1.0, -1.0, -1.0) * length;
|
||||
const aiVector3D v2 = aiVector3D(1.0, 1.0, -1.0) * length;
|
||||
const aiVector3D v3 = aiVector3D(-1.0, 1.0, -1.0) * length;
|
||||
const aiVector3D v4 = aiVector3D(-1.0, -1.0, 1.0) * length;
|
||||
const aiVector3D v5 = aiVector3D(1.0, -1.0, 1.0) * length;
|
||||
const aiVector3D v6 = aiVector3D(1.0, 1.0, 1.0) * length;
|
||||
const aiVector3D v7 = aiVector3D(-1.0, 1.0, 1.0) * length;
|
||||
|
||||
ADD_QUAD(v0,v3,v2,v1);
|
||||
ADD_QUAD(v0,v1,v5,v4);
|
||||
ADD_QUAD(v0,v4,v7,v3);
|
||||
ADD_QUAD(v6,v5,v1,v2);
|
||||
ADD_QUAD(v6,v2,v3,v7);
|
||||
ADD_QUAD(v6,v7,v4,v5);
|
||||
ADD_QUAD(v0, v3, v2, v1);
|
||||
ADD_QUAD(v0, v1, v5, v4);
|
||||
ADD_QUAD(v0, v4, v7, v3);
|
||||
ADD_QUAD(v6, v5, v1, v2);
|
||||
ADD_QUAD(v6, v2, v3, v7);
|
||||
ADD_QUAD(v6, v7, v4, v5);
|
||||
return (polygons ? 4 : 3);
|
||||
}
|
||||
|
||||
|
|
@ -366,28 +348,26 @@ unsigned int StandardShapes::MakeHexahedron(std::vector<aiVector3D>& positions,
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Create a subdivision sphere
|
||||
void StandardShapes::MakeSphere(unsigned int tess,
|
||||
std::vector<aiVector3D>& positions)
|
||||
{
|
||||
void StandardShapes::MakeSphere(unsigned int tess,
|
||||
std::vector<aiVector3D> &positions) {
|
||||
// Reserve enough storage. Every subdivision
|
||||
// splits each triangle in 4, the icosahedron consists of 60 verts
|
||||
positions.reserve(positions.size()+60 * integer_pow(4, tess));
|
||||
positions.reserve(positions.size() + 60 * integer_pow(4, tess));
|
||||
|
||||
// Construct an icosahedron to start with
|
||||
MakeIcosahedron(positions);
|
||||
|
||||
// ... and subdivide it until the requested output
|
||||
// tessellation is reached
|
||||
for (unsigned int i = 0; i<tess;++i)
|
||||
for (unsigned int i = 0; i < tess; ++i)
|
||||
Subdivide(positions);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Build a cone
|
||||
void StandardShapes::MakeCone(ai_real height,ai_real radius1,
|
||||
ai_real radius2,unsigned int tess,
|
||||
std::vector<aiVector3D>& positions,bool bOpen /*= false */)
|
||||
{
|
||||
void StandardShapes::MakeCone(ai_real height, ai_real radius1,
|
||||
ai_real radius2, unsigned int tess,
|
||||
std::vector<aiVector3D> &positions, bool bOpen /*= false */) {
|
||||
// Sorry, a cone with less than 3 segments makes ABSOLUTELY NO SENSE
|
||||
if (tess < 3 || !height)
|
||||
return;
|
||||
|
|
@ -401,39 +381,37 @@ void StandardShapes::MakeCone(ai_real height,ai_real radius1,
|
|||
ai_real halfHeight = height / ai_real(2.0);
|
||||
|
||||
// radius1 is always the smaller one
|
||||
if (radius2 > radius1)
|
||||
{
|
||||
std::swap(radius2,radius1);
|
||||
if (radius2 > radius1) {
|
||||
std::swap(radius2, radius1);
|
||||
halfHeight = -halfHeight;
|
||||
}
|
||||
else old = SIZE_MAX;
|
||||
} else
|
||||
old = SIZE_MAX;
|
||||
|
||||
// Use a large epsilon to check whether the cone is pointy
|
||||
if (radius1 < (radius2-radius1)*10e-3)radius1 = 0.0;
|
||||
if (radius1 < (radius2 - radius1) * 10e-3) radius1 = 0.0;
|
||||
|
||||
// We will need 3*2 verts per segment + 3*2 verts per segment
|
||||
// if the cone is closed
|
||||
const unsigned int mem = tess*6 + (!bOpen ? tess*3 * (radius1 ? 2 : 1) : 0);
|
||||
positions.reserve(positions.size () + mem);
|
||||
const unsigned int mem = tess * 6 + (!bOpen ? tess * 3 * (radius1 ? 2 : 1) : 0);
|
||||
positions.reserve(positions.size() + mem);
|
||||
|
||||
// Now construct all segments
|
||||
const ai_real angle_delta = (ai_real)AI_MATH_TWO_PI / tess;
|
||||
const ai_real angle_max = (ai_real)AI_MATH_TWO_PI;
|
||||
const ai_real angle_max = (ai_real)AI_MATH_TWO_PI;
|
||||
|
||||
ai_real s = 1.0; // std::cos(angle == 0);
|
||||
ai_real t = 0.0; // std::sin(angle == 0);
|
||||
|
||||
for (ai_real angle = 0.0; angle < angle_max; )
|
||||
{
|
||||
const aiVector3D v1 = aiVector3D (s * radius1, -halfHeight, t * radius1 );
|
||||
const aiVector3D v2 = aiVector3D (s * radius2, halfHeight, t * radius2 );
|
||||
for (ai_real angle = 0.0; angle < angle_max;) {
|
||||
const aiVector3D v1 = aiVector3D(s * radius1, -halfHeight, t * radius1);
|
||||
const aiVector3D v2 = aiVector3D(s * radius2, halfHeight, t * radius2);
|
||||
|
||||
const ai_real next = angle + angle_delta;
|
||||
ai_real s2 = std::cos(next);
|
||||
ai_real t2 = std::sin(next);
|
||||
|
||||
const aiVector3D v3 = aiVector3D (s2 * radius2, halfHeight, t2 * radius2 );
|
||||
const aiVector3D v4 = aiVector3D (s2 * radius1, -halfHeight, t2 * radius1 );
|
||||
const aiVector3D v3 = aiVector3D(s2 * radius2, halfHeight, t2 * radius2);
|
||||
const aiVector3D v4 = aiVector3D(s2 * radius1, -halfHeight, t2 * radius1);
|
||||
|
||||
positions.push_back(v1);
|
||||
positions.push_back(v2);
|
||||
|
|
@ -442,21 +420,17 @@ void StandardShapes::MakeCone(ai_real height,ai_real radius1,
|
|||
positions.push_back(v1);
|
||||
positions.push_back(v3);
|
||||
|
||||
if (!bOpen)
|
||||
{
|
||||
if (!bOpen) {
|
||||
// generate the end 'cap'
|
||||
positions.push_back(aiVector3D(s * radius2, halfHeight, t * radius2 ));
|
||||
positions.push_back(aiVector3D(s2 * radius2, halfHeight, t2 * radius2 ));
|
||||
positions.push_back(aiVector3D(s * radius2, halfHeight, t * radius2));
|
||||
positions.push_back(aiVector3D(s2 * radius2, halfHeight, t2 * radius2));
|
||||
positions.push_back(aiVector3D(0.0, halfHeight, 0.0));
|
||||
|
||||
|
||||
if (radius1)
|
||||
{
|
||||
if (radius1) {
|
||||
// generate the other end 'cap'
|
||||
positions.push_back(aiVector3D(s * radius1, -halfHeight, t * radius1 ));
|
||||
positions.push_back(aiVector3D(s2 * radius1, -halfHeight, t2 * radius1 ));
|
||||
positions.push_back(aiVector3D(s * radius1, -halfHeight, t * radius1));
|
||||
positions.push_back(aiVector3D(s2 * radius1, -halfHeight, t2 * radius1));
|
||||
positions.push_back(aiVector3D(0.0, -halfHeight, 0.0));
|
||||
|
||||
}
|
||||
}
|
||||
s = s2;
|
||||
|
|
@ -465,9 +439,9 @@ void StandardShapes::MakeCone(ai_real height,ai_real radius1,
|
|||
}
|
||||
|
||||
// Need to flip face order?
|
||||
if ( SIZE_MAX != old ) {
|
||||
for (size_t p = old; p < positions.size();p += 3) {
|
||||
std::swap(positions[p],positions[p+1]);
|
||||
if (SIZE_MAX != old) {
|
||||
for (size_t p = old; p < positions.size(); p += 3) {
|
||||
std::swap(positions[p], positions[p + 1]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -475,8 +449,7 @@ void StandardShapes::MakeCone(ai_real height,ai_real radius1,
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
// Build a circle
|
||||
void StandardShapes::MakeCircle(ai_real radius, unsigned int tess,
|
||||
std::vector<aiVector3D>& positions)
|
||||
{
|
||||
std::vector<aiVector3D> &positions) {
|
||||
// Sorry, a circle with less than 3 segments makes ABSOLUTELY NO SENSE
|
||||
if (tess < 3 || !radius)
|
||||
return;
|
||||
|
|
@ -484,24 +457,23 @@ void StandardShapes::MakeCircle(ai_real radius, unsigned int tess,
|
|||
radius = std::fabs(radius);
|
||||
|
||||
// We will need 3 vertices per segment
|
||||
positions.reserve(positions.size()+tess*3);
|
||||
positions.reserve(positions.size() + tess * 3);
|
||||
|
||||
const ai_real angle_delta = (ai_real)AI_MATH_TWO_PI / tess;
|
||||
const ai_real angle_max = (ai_real)AI_MATH_TWO_PI;
|
||||
const ai_real angle_max = (ai_real)AI_MATH_TWO_PI;
|
||||
|
||||
ai_real s = 1.0; // std::cos(angle == 0);
|
||||
ai_real t = 0.0; // std::sin(angle == 0);
|
||||
|
||||
for (ai_real angle = 0.0; angle < angle_max; )
|
||||
{
|
||||
positions.push_back(aiVector3D(s * radius,0.0,t * radius));
|
||||
for (ai_real angle = 0.0; angle < angle_max;) {
|
||||
positions.push_back(aiVector3D(s * radius, 0.0, t * radius));
|
||||
angle += angle_delta;
|
||||
s = std::cos(angle);
|
||||
t = std::sin(angle);
|
||||
positions.push_back(aiVector3D(s * radius,0.0,t * radius));
|
||||
positions.push_back(aiVector3D(s * radius, 0.0, t * radius));
|
||||
|
||||
positions.push_back(aiVector3D(0.0,0.0,0.0));
|
||||
positions.push_back(aiVector3D(0.0, 0.0, 0.0));
|
||||
}
|
||||
}
|
||||
|
||||
} // ! Assimp
|
||||
} // namespace Assimp
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
|
@ -53,6 +53,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
using namespace Assimp;
|
||||
void mydummy() {}
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning(disable : 4709)
|
||||
#endif // _MSC_VER
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
/** Subdivider stub class to implement the Catmull-Clarke subdivision algorithm. The
|
||||
* implementation is basing on recursive refinement. Directly evaluating the result is also
|
||||
|
|
@ -60,24 +63,22 @@ void mydummy() {}
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
class CatmullClarkSubdivider : public Subdivider {
|
||||
public:
|
||||
void Subdivide (aiMesh* mesh, aiMesh*& out, unsigned int num, bool discard_input);
|
||||
void Subdivide (aiMesh** smesh, size_t nmesh,
|
||||
aiMesh** out, unsigned int num, bool discard_input);
|
||||
void Subdivide(aiMesh *mesh, aiMesh *&out, unsigned int num, bool discard_input);
|
||||
void Subdivide(aiMesh **smesh, size_t nmesh,
|
||||
aiMesh **out, unsigned int num, bool discard_input);
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Intermediate description of an edge between two corners of a polygon*/
|
||||
// ---------------------------------------------------------------------------
|
||||
struct Edge
|
||||
{
|
||||
Edge()
|
||||
: ref(0)
|
||||
{}
|
||||
struct Edge {
|
||||
Edge() :
|
||||
ref(0) {}
|
||||
Vertex edge_point, midpoint;
|
||||
unsigned int ref;
|
||||
};
|
||||
|
||||
typedef std::vector<unsigned int> UIntVector;
|
||||
typedef std::map<uint64_t,Edge> EdgeMap;
|
||||
typedef std::map<uint64_t, Edge> EdgeMap;
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Hashing function to derive an index into an #EdgeMap from two given
|
||||
|
|
@ -91,80 +92,72 @@ public:
|
|||
// invariant id0<id1 to identify an edge - else two hashes would refer
|
||||
// to the same edge.
|
||||
// ---------------------------------------------------------------------------
|
||||
#define MAKE_EDGE_HASH(id0,id1) (eh_tmp0__=id0,eh_tmp1__=id1,\
|
||||
(eh_tmp0__<eh_tmp1__?std::swap(eh_tmp0__,eh_tmp1__):mydummy()),(uint64_t)eh_tmp0__^((uint64_t)eh_tmp1__<<32u))
|
||||
#define MAKE_EDGE_HASH(id0, id1) (eh_tmp0__ = id0, eh_tmp1__ = id1, \
|
||||
(eh_tmp0__ < eh_tmp1__ ? std::swap(eh_tmp0__, eh_tmp1__) : mydummy()), (uint64_t)eh_tmp0__ ^ ((uint64_t)eh_tmp1__ << 32u))
|
||||
|
||||
|
||||
#define INIT_EDGE_HASH_TEMPORARIES()\
|
||||
#define INIT_EDGE_HASH_TEMPORARIES() \
|
||||
unsigned int eh_tmp0__, eh_tmp1__;
|
||||
|
||||
private:
|
||||
void InternSubdivide (const aiMesh* const * smesh,
|
||||
size_t nmesh,aiMesh** out, unsigned int num);
|
||||
void InternSubdivide(const aiMesh *const *smesh,
|
||||
size_t nmesh, aiMesh **out, unsigned int num);
|
||||
};
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Construct a subdivider of a specific type
|
||||
Subdivider* Subdivider::Create (Algorithm algo)
|
||||
{
|
||||
switch (algo)
|
||||
{
|
||||
Subdivider *Subdivider::Create(Algorithm algo) {
|
||||
switch (algo) {
|
||||
case CATMULL_CLARKE:
|
||||
return new CatmullClarkSubdivider();
|
||||
};
|
||||
|
||||
ai_assert(false);
|
||||
return NULL; // shouldn't happen
|
||||
|
||||
return nullptr; // shouldn't happen
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Call the Catmull Clark subdivision algorithm for one mesh
|
||||
void CatmullClarkSubdivider::Subdivide (
|
||||
aiMesh* mesh,
|
||||
aiMesh*& out,
|
||||
unsigned int num,
|
||||
bool discard_input
|
||||
)
|
||||
{
|
||||
void CatmullClarkSubdivider::Subdivide(
|
||||
aiMesh *mesh,
|
||||
aiMesh *&out,
|
||||
unsigned int num,
|
||||
bool discard_input) {
|
||||
ai_assert(mesh != out);
|
||||
|
||||
Subdivide(&mesh,1,&out,num,discard_input);
|
||||
|
||||
Subdivide(&mesh, 1, &out, num, discard_input);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Call the Catmull Clark subdivision algorithm for multiple meshes
|
||||
void CatmullClarkSubdivider::Subdivide (
|
||||
aiMesh** smesh,
|
||||
size_t nmesh,
|
||||
aiMesh** out,
|
||||
unsigned int num,
|
||||
bool discard_input
|
||||
)
|
||||
{
|
||||
ai_assert( NULL != smesh );
|
||||
ai_assert( NULL != out );
|
||||
void CatmullClarkSubdivider::Subdivide(
|
||||
aiMesh **smesh,
|
||||
size_t nmesh,
|
||||
aiMesh **out,
|
||||
unsigned int num,
|
||||
bool discard_input) {
|
||||
ai_assert(nullptr != smesh);
|
||||
ai_assert(nullptr != out);
|
||||
|
||||
// course, both regions may not overlap
|
||||
ai_assert(smesh<out || smesh+nmesh>out+nmesh);
|
||||
ai_assert(smesh < out || smesh + nmesh > out + nmesh);
|
||||
if (!num) {
|
||||
// No subdivision at all. Need to copy all the meshes .. argh.
|
||||
if (discard_input) {
|
||||
for (size_t s = 0; s < nmesh; ++s) {
|
||||
out[s] = smesh[s];
|
||||
smesh[s] = NULL;
|
||||
smesh[s] = nullptr;
|
||||
}
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
for (size_t s = 0; s < nmesh; ++s) {
|
||||
SceneCombiner::Copy(out+s,smesh[s]);
|
||||
SceneCombiner::Copy(out + s, smesh[s]);
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
std::vector<aiMesh*> inmeshes;
|
||||
std::vector<aiMesh*> outmeshes;
|
||||
std::vector<aiMesh *> inmeshes;
|
||||
std::vector<aiMesh *> outmeshes;
|
||||
std::vector<unsigned int> maptbl;
|
||||
|
||||
inmeshes.reserve(nmesh);
|
||||
|
|
@ -175,34 +168,35 @@ void CatmullClarkSubdivider::Subdivide (
|
|||
// number of edge cases the subdivider is forced to deal with. Line and
|
||||
// point meshes are simply passed through.
|
||||
for (size_t s = 0; s < nmesh; ++s) {
|
||||
aiMesh* i = smesh[s];
|
||||
aiMesh *i = smesh[s];
|
||||
// FIX - mPrimitiveTypes might not yet be initialized
|
||||
if (i->mPrimitiveTypes && (i->mPrimitiveTypes & (aiPrimitiveType_LINE|aiPrimitiveType_POINT))==i->mPrimitiveTypes) {
|
||||
ASSIMP_LOG_DEBUG("Catmull-Clark Subdivider: Skipping pure line/point mesh");
|
||||
if (i->mPrimitiveTypes && (i->mPrimitiveTypes & (aiPrimitiveType_LINE | aiPrimitiveType_POINT)) == i->mPrimitiveTypes) {
|
||||
ASSIMP_LOG_VERBOSE_DEBUG("Catmull-Clark Subdivider: Skipping pure line/point mesh");
|
||||
|
||||
if (discard_input) {
|
||||
out[s] = i;
|
||||
smesh[s] = NULL;
|
||||
}
|
||||
else {
|
||||
SceneCombiner::Copy(out+s,i);
|
||||
smesh[s] = nullptr;
|
||||
} else {
|
||||
SceneCombiner::Copy(out + s, i);
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
outmeshes.push_back(NULL);inmeshes.push_back(i);
|
||||
outmeshes.push_back(nullptr);
|
||||
inmeshes.push_back(i);
|
||||
maptbl.push_back(static_cast<unsigned int>(s));
|
||||
}
|
||||
|
||||
// Do the actual subdivision on the preallocated storage. InternSubdivide
|
||||
// *always* assumes that enough storage is available, it does not bother
|
||||
// checking any ranges.
|
||||
ai_assert(inmeshes.size()==outmeshes.size()&&inmeshes.size()==maptbl.size());
|
||||
ai_assert(inmeshes.size() == outmeshes.size());
|
||||
ai_assert(inmeshes.size() == maptbl.size());
|
||||
if (inmeshes.empty()) {
|
||||
ASSIMP_LOG_WARN("Catmull-Clark Subdivider: Pure point/line scene, I can't do anything");
|
||||
return;
|
||||
}
|
||||
InternSubdivide(&inmeshes.front(),inmeshes.size(),&outmeshes.front(),num);
|
||||
InternSubdivide(&inmeshes.front(), inmeshes.size(), &outmeshes.front(), num);
|
||||
for (unsigned int i = 0; i < maptbl.size(); ++i) {
|
||||
ai_assert(nullptr != outmeshes[i]);
|
||||
out[maptbl[i]] = outmeshes[i];
|
||||
|
|
@ -226,14 +220,14 @@ void CatmullClarkSubdivider::Subdivide (
|
|||
// in-place unless 'smesh' and 'out' are equal (no strange overlaps or reorderings).
|
||||
// Previous data is replaced/deleted then.
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void CatmullClarkSubdivider::InternSubdivide (
|
||||
const aiMesh* const * smesh,
|
||||
size_t nmesh,
|
||||
aiMesh** out,
|
||||
unsigned int num
|
||||
)
|
||||
{
|
||||
ai_assert(NULL != smesh && NULL != out);
|
||||
void CatmullClarkSubdivider::InternSubdivide(
|
||||
const aiMesh *const *smesh,
|
||||
size_t nmesh,
|
||||
aiMesh **out,
|
||||
unsigned int num) {
|
||||
ai_assert(nullptr != smesh);
|
||||
ai_assert(nullptr != out);
|
||||
|
||||
INIT_EDGE_HASH_TEMPORARIES();
|
||||
|
||||
// no subdivision requested or end of recursive refinement
|
||||
|
|
@ -248,25 +242,24 @@ void CatmullClarkSubdivider::InternSubdivide (
|
|||
// 0. Offset table to index all meshes continuously, generate a spatially
|
||||
// sorted representation of all vertices in all meshes.
|
||||
// ---------------------------------------------------------------------
|
||||
typedef std::pair<unsigned int,unsigned int> IntPair;
|
||||
typedef std::pair<unsigned int, unsigned int> IntPair;
|
||||
std::vector<IntPair> moffsets(nmesh);
|
||||
unsigned int totfaces = 0, totvert = 0;
|
||||
for (size_t t = 0; t < nmesh; ++t) {
|
||||
const aiMesh* mesh = smesh[t];
|
||||
const aiMesh *mesh = smesh[t];
|
||||
|
||||
spatial.Append(mesh->mVertices,mesh->mNumVertices,sizeof(aiVector3D),false);
|
||||
moffsets[t] = IntPair(totfaces,totvert);
|
||||
spatial.Append(mesh->mVertices, mesh->mNumVertices, sizeof(aiVector3D), false);
|
||||
moffsets[t] = IntPair(totfaces, totvert);
|
||||
|
||||
totfaces += mesh->mNumFaces;
|
||||
totvert += mesh->mNumVertices;
|
||||
totvert += mesh->mNumVertices;
|
||||
}
|
||||
|
||||
spatial.Finalize();
|
||||
const unsigned int num_unique = spatial.GenerateMappingTable(maptbl,ComputePositionEpsilon(smesh,nmesh));
|
||||
const unsigned int num_unique = spatial.GenerateMappingTable(maptbl, ComputePositionEpsilon(smesh, nmesh));
|
||||
|
||||
|
||||
#define FLATTEN_VERTEX_IDX(mesh_idx, vert_idx) (moffsets[mesh_idx].second+vert_idx)
|
||||
#define FLATTEN_FACE_IDX(mesh_idx, face_idx) (moffsets[mesh_idx].first+face_idx)
|
||||
#define FLATTEN_VERTEX_IDX(mesh_idx, vert_idx) (moffsets[mesh_idx].second + vert_idx)
|
||||
#define FLATTEN_FACE_IDX(mesh_idx, face_idx) (moffsets[mesh_idx].first + face_idx)
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
// 1. Compute the centroid point for all faces
|
||||
|
|
@ -274,14 +267,13 @@ void CatmullClarkSubdivider::InternSubdivide (
|
|||
std::vector<Vertex> centroids(totfaces);
|
||||
unsigned int nfacesout = 0;
|
||||
for (size_t t = 0, n = 0; t < nmesh; ++t) {
|
||||
const aiMesh* mesh = smesh[t];
|
||||
for (unsigned int i = 0; i < mesh->mNumFaces;++i,++n)
|
||||
{
|
||||
const aiFace& face = mesh->mFaces[i];
|
||||
Vertex& c = centroids[n];
|
||||
const aiMesh *mesh = smesh[t];
|
||||
for (unsigned int i = 0; i < mesh->mNumFaces; ++i, ++n) {
|
||||
const aiFace &face = mesh->mFaces[i];
|
||||
Vertex &c = centroids[n];
|
||||
|
||||
for (unsigned int a = 0; a < face.mNumIndices;++a) {
|
||||
c += Vertex(mesh,face.mIndices[a]);
|
||||
for (unsigned int a = 0; a < face.mNumIndices; ++a) {
|
||||
c += Vertex(mesh, face.mIndices[a]);
|
||||
}
|
||||
|
||||
c /= static_cast<float>(face.mNumIndices);
|
||||
|
|
@ -290,297 +282,297 @@ void CatmullClarkSubdivider::InternSubdivide (
|
|||
}
|
||||
|
||||
{
|
||||
// we want edges to go away before the recursive calls so begin a new scope
|
||||
EdgeMap edges;
|
||||
// we want edges to go away before the recursive calls so begin a new scope
|
||||
EdgeMap edges;
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
// 2. Set each edge point to be the average of all neighbouring
|
||||
// face points and original points. Every edge exists twice
|
||||
// if there is a neighboring face.
|
||||
// ---------------------------------------------------------------------
|
||||
for (size_t t = 0; t < nmesh; ++t) {
|
||||
const aiMesh* mesh = smesh[t];
|
||||
// ---------------------------------------------------------------------
|
||||
// 2. Set each edge point to be the average of all neighbouring
|
||||
// face points and original points. Every edge exists twice
|
||||
// if there is a neighboring face.
|
||||
// ---------------------------------------------------------------------
|
||||
for (size_t t = 0; t < nmesh; ++t) {
|
||||
const aiMesh *mesh = smesh[t];
|
||||
|
||||
for (unsigned int i = 0; i < mesh->mNumFaces;++i) {
|
||||
const aiFace& face = mesh->mFaces[i];
|
||||
for (unsigned int i = 0; i < mesh->mNumFaces; ++i) {
|
||||
const aiFace &face = mesh->mFaces[i];
|
||||
|
||||
for (unsigned int p =0; p< face.mNumIndices; ++p) {
|
||||
const unsigned int id[] = {
|
||||
face.mIndices[p],
|
||||
face.mIndices[p==face.mNumIndices-1?0:p+1]
|
||||
};
|
||||
const unsigned int mp[] = {
|
||||
maptbl[FLATTEN_VERTEX_IDX(t,id[0])],
|
||||
maptbl[FLATTEN_VERTEX_IDX(t,id[1])]
|
||||
};
|
||||
for (unsigned int p = 0; p < face.mNumIndices; ++p) {
|
||||
const unsigned int id[] = {
|
||||
face.mIndices[p],
|
||||
face.mIndices[p == face.mNumIndices - 1 ? 0 : p + 1]
|
||||
};
|
||||
const unsigned int mp[] = {
|
||||
maptbl[FLATTEN_VERTEX_IDX(t, id[0])],
|
||||
maptbl[FLATTEN_VERTEX_IDX(t, id[1])]
|
||||
};
|
||||
|
||||
Edge& e = edges[MAKE_EDGE_HASH(mp[0],mp[1])];
|
||||
e.ref++;
|
||||
if (e.ref<=2) {
|
||||
if (e.ref==1) { // original points (end points) - add only once
|
||||
e.edge_point = e.midpoint = Vertex(mesh,id[0])+Vertex(mesh,id[1]);
|
||||
e.midpoint *= 0.5f;
|
||||
Edge &e = edges[MAKE_EDGE_HASH(mp[0], mp[1])];
|
||||
e.ref++;
|
||||
if (e.ref <= 2) {
|
||||
if (e.ref == 1) { // original points (end points) - add only once
|
||||
e.edge_point = e.midpoint = Vertex(mesh, id[0]) + Vertex(mesh, id[1]);
|
||||
e.midpoint *= 0.5f;
|
||||
}
|
||||
e.edge_point += centroids[FLATTEN_FACE_IDX(t, i)];
|
||||
}
|
||||
e.edge_point += centroids[FLATTEN_FACE_IDX(t,i)];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
// 3. Normalize edge points
|
||||
// ---------------------------------------------------------------------
|
||||
{unsigned int bad_cnt = 0;
|
||||
for (EdgeMap::iterator it = edges.begin(); it != edges.end(); ++it) {
|
||||
if ((*it).second.ref < 2) {
|
||||
ai_assert((*it).second.ref);
|
||||
++bad_cnt;
|
||||
}
|
||||
(*it).second.edge_point *= 1.f/((*it).second.ref+2.f);
|
||||
}
|
||||
// ---------------------------------------------------------------------
|
||||
// 3. Normalize edge points
|
||||
// ---------------------------------------------------------------------
|
||||
{
|
||||
unsigned int bad_cnt = 0;
|
||||
for (EdgeMap::iterator it = edges.begin(); it != edges.end(); ++it) {
|
||||
if ((*it).second.ref < 2) {
|
||||
ai_assert((*it).second.ref);
|
||||
++bad_cnt;
|
||||
}
|
||||
(*it).second.edge_point *= 1.f / ((*it).second.ref + 2.f);
|
||||
}
|
||||
|
||||
if (bad_cnt) {
|
||||
// Report the number of bad edges. bad edges are referenced by less than two
|
||||
// faces in the mesh. They occur at outer model boundaries in non-closed
|
||||
// shapes.
|
||||
ASSIMP_LOG_DEBUG_F("Catmull-Clark Subdivider: got ", bad_cnt, " bad edges touching only one face (totally ",
|
||||
static_cast<unsigned int>(edges.size()), " edges). ");
|
||||
}}
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
// 4. Compute a vertex-face adjacency table. We can't reuse the code
|
||||
// from VertexTriangleAdjacency because we need the table for multiple
|
||||
// meshes and out vertex indices need to be mapped to distinct values
|
||||
// first.
|
||||
// ---------------------------------------------------------------------
|
||||
UIntVector faceadjac(nfacesout), cntadjfac(maptbl.size(),0), ofsadjvec(maptbl.size()+1,0); {
|
||||
for (size_t t = 0; t < nmesh; ++t) {
|
||||
const aiMesh* const minp = smesh[t];
|
||||
for (unsigned int i = 0; i < minp->mNumFaces; ++i) {
|
||||
|
||||
const aiFace& f = minp->mFaces[i];
|
||||
for (unsigned int n = 0; n < f.mNumIndices; ++n) {
|
||||
++cntadjfac[maptbl[FLATTEN_VERTEX_IDX(t,f.mIndices[n])]];
|
||||
if (bad_cnt) {
|
||||
// Report the number of bad edges. bad edges are referenced by less than two
|
||||
// faces in the mesh. They occur at outer model boundaries in non-closed
|
||||
// shapes.
|
||||
ASSIMP_LOG_VERBOSE_DEBUG("Catmull-Clark Subdivider: got ", bad_cnt, " bad edges touching only one face (totally ",
|
||||
static_cast<unsigned int>(edges.size()), " edges). ");
|
||||
}
|
||||
}
|
||||
}
|
||||
unsigned int cur = 0;
|
||||
for (size_t i = 0; i < cntadjfac.size(); ++i) {
|
||||
ofsadjvec[i+1] = cur;
|
||||
cur += cntadjfac[i];
|
||||
}
|
||||
for (size_t t = 0; t < nmesh; ++t) {
|
||||
const aiMesh* const minp = smesh[t];
|
||||
for (unsigned int i = 0; i < minp->mNumFaces; ++i) {
|
||||
|
||||
const aiFace& f = minp->mFaces[i];
|
||||
for (unsigned int n = 0; n < f.mNumIndices; ++n) {
|
||||
faceadjac[ofsadjvec[1+maptbl[FLATTEN_VERTEX_IDX(t,f.mIndices[n])]]++] = FLATTEN_FACE_IDX(t,i);
|
||||
// ---------------------------------------------------------------------
|
||||
// 4. Compute a vertex-face adjacency table. We can't reuse the code
|
||||
// from VertexTriangleAdjacency because we need the table for multiple
|
||||
// meshes and out vertex indices need to be mapped to distinct values
|
||||
// first.
|
||||
// ---------------------------------------------------------------------
|
||||
UIntVector faceadjac(nfacesout), cntadjfac(maptbl.size(), 0), ofsadjvec(maptbl.size() + 1, 0);
|
||||
{
|
||||
for (size_t t = 0; t < nmesh; ++t) {
|
||||
const aiMesh *const minp = smesh[t];
|
||||
for (unsigned int i = 0; i < minp->mNumFaces; ++i) {
|
||||
|
||||
const aiFace &f = minp->mFaces[i];
|
||||
for (unsigned int n = 0; n < f.mNumIndices; ++n) {
|
||||
++cntadjfac[maptbl[FLATTEN_VERTEX_IDX(t, f.mIndices[n])]];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
unsigned int cur = 0;
|
||||
for (size_t i = 0; i < cntadjfac.size(); ++i) {
|
||||
ofsadjvec[i + 1] = cur;
|
||||
cur += cntadjfac[i];
|
||||
}
|
||||
for (size_t t = 0; t < nmesh; ++t) {
|
||||
const aiMesh *const minp = smesh[t];
|
||||
for (unsigned int i = 0; i < minp->mNumFaces; ++i) {
|
||||
|
||||
// check the other way round for consistency
|
||||
const aiFace &f = minp->mFaces[i];
|
||||
for (unsigned int n = 0; n < f.mNumIndices; ++n) {
|
||||
faceadjac[ofsadjvec[1 + maptbl[FLATTEN_VERTEX_IDX(t, f.mIndices[n])]]++] = FLATTEN_FACE_IDX(t, i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// check the other way round for consistency
|
||||
#ifdef ASSIMP_BUILD_DEBUG
|
||||
|
||||
for (size_t t = 0; t < ofsadjvec.size()-1; ++t) {
|
||||
for (unsigned int m = 0; m < cntadjfac[t]; ++m) {
|
||||
const unsigned int fidx = faceadjac[ofsadjvec[t]+m];
|
||||
ai_assert(fidx < totfaces);
|
||||
for (size_t n = 1; n < nmesh; ++n) {
|
||||
for (size_t t = 0; t < ofsadjvec.size() - 1; ++t) {
|
||||
for (unsigned int m = 0; m < cntadjfac[t]; ++m) {
|
||||
const unsigned int fidx = faceadjac[ofsadjvec[t] + m];
|
||||
ai_assert(fidx < totfaces);
|
||||
for (size_t n = 1; n < nmesh; ++n) {
|
||||
|
||||
if (moffsets[n].first > fidx) {
|
||||
const aiMesh* msh = smesh[--n];
|
||||
const aiFace& f = msh->mFaces[fidx-moffsets[n].first];
|
||||
if (moffsets[n].first > fidx) {
|
||||
const aiMesh *msh = smesh[--n];
|
||||
const aiFace &f = msh->mFaces[fidx - moffsets[n].first];
|
||||
|
||||
bool haveit = false;
|
||||
for (unsigned int i = 0; i < f.mNumIndices; ++i) {
|
||||
if (maptbl[FLATTEN_VERTEX_IDX(n,f.mIndices[i])]==(unsigned int)t) {
|
||||
haveit = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
ai_assert(haveit);
|
||||
if (!haveit) {
|
||||
ASSIMP_LOG_DEBUG("Catmull-Clark Subdivider: Index not used");
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
}
|
||||
|
||||
#define GET_ADJACENT_FACES_AND_CNT(vidx,fstartout,numout) \
|
||||
fstartout = &faceadjac[ofsadjvec[vidx]], numout = cntadjfac[vidx]
|
||||
|
||||
typedef std::pair<bool,Vertex> TouchedOVertex;
|
||||
std::vector<TouchedOVertex > new_points(num_unique,TouchedOVertex(false,Vertex()));
|
||||
// ---------------------------------------------------------------------
|
||||
// 5. Spawn a quad from each face point to the corresponding edge points
|
||||
// the original points being the fourth quad points.
|
||||
// ---------------------------------------------------------------------
|
||||
for (size_t t = 0; t < nmesh; ++t) {
|
||||
const aiMesh* const minp = smesh[t];
|
||||
aiMesh* const mout = out[t] = new aiMesh();
|
||||
|
||||
for (unsigned int a = 0; a < minp->mNumFaces; ++a) {
|
||||
mout->mNumFaces += minp->mFaces[a].mNumIndices;
|
||||
}
|
||||
|
||||
// We need random access to the old face buffer, so reuse is not possible.
|
||||
mout->mFaces = new aiFace[mout->mNumFaces];
|
||||
|
||||
mout->mNumVertices = mout->mNumFaces*4;
|
||||
mout->mVertices = new aiVector3D[mout->mNumVertices];
|
||||
|
||||
// quads only, keep material index
|
||||
mout->mPrimitiveTypes = aiPrimitiveType_POLYGON;
|
||||
mout->mMaterialIndex = minp->mMaterialIndex;
|
||||
|
||||
if (minp->HasNormals()) {
|
||||
mout->mNormals = new aiVector3D[mout->mNumVertices];
|
||||
}
|
||||
|
||||
if (minp->HasTangentsAndBitangents()) {
|
||||
mout->mTangents = new aiVector3D[mout->mNumVertices];
|
||||
mout->mBitangents = new aiVector3D[mout->mNumVertices];
|
||||
}
|
||||
|
||||
for(unsigned int i = 0; minp->HasTextureCoords(i); ++i) {
|
||||
mout->mTextureCoords[i] = new aiVector3D[mout->mNumVertices];
|
||||
mout->mNumUVComponents[i] = minp->mNumUVComponents[i];
|
||||
}
|
||||
|
||||
for(unsigned int i = 0; minp->HasVertexColors(i); ++i) {
|
||||
mout->mColors[i] = new aiColor4D[mout->mNumVertices];
|
||||
}
|
||||
|
||||
mout->mNumVertices = mout->mNumFaces<<2u;
|
||||
for (unsigned int i = 0, v = 0, n = 0; i < minp->mNumFaces;++i) {
|
||||
|
||||
const aiFace& face = minp->mFaces[i];
|
||||
for (unsigned int a = 0; a < face.mNumIndices;++a) {
|
||||
|
||||
// Get a clean new face.
|
||||
aiFace& faceOut = mout->mFaces[n++];
|
||||
faceOut.mIndices = new unsigned int [faceOut.mNumIndices = 4];
|
||||
|
||||
// Spawn a new quadrilateral (ccw winding) for this original point between:
|
||||
// a) face centroid
|
||||
centroids[FLATTEN_FACE_IDX(t,i)].SortBack(mout,faceOut.mIndices[0]=v++);
|
||||
|
||||
// b) adjacent edge on the left, seen from the centroid
|
||||
const Edge& e0 = edges[MAKE_EDGE_HASH(maptbl[FLATTEN_VERTEX_IDX(t,face.mIndices[a])],
|
||||
maptbl[FLATTEN_VERTEX_IDX(t,face.mIndices[a==face.mNumIndices-1?0:a+1])
|
||||
])]; // fixme: replace with mod face.mNumIndices?
|
||||
|
||||
// c) adjacent edge on the right, seen from the centroid
|
||||
const Edge& e1 = edges[MAKE_EDGE_HASH(maptbl[FLATTEN_VERTEX_IDX(t,face.mIndices[a])],
|
||||
maptbl[FLATTEN_VERTEX_IDX(t,face.mIndices[!a?face.mNumIndices-1:a-1])
|
||||
])]; // fixme: replace with mod face.mNumIndices?
|
||||
|
||||
e0.edge_point.SortBack(mout,faceOut.mIndices[3]=v++);
|
||||
e1.edge_point.SortBack(mout,faceOut.mIndices[1]=v++);
|
||||
|
||||
// d= original point P with distinct index i
|
||||
// F := 0
|
||||
// R := 0
|
||||
// n := 0
|
||||
// for each face f containing i
|
||||
// F := F+ centroid of f
|
||||
// R := R+ midpoint of edge of f from i to i+1
|
||||
// n := n+1
|
||||
//
|
||||
// (F+2R+(n-3)P)/n
|
||||
const unsigned int org = maptbl[FLATTEN_VERTEX_IDX(t,face.mIndices[a])];
|
||||
TouchedOVertex& ov = new_points[org];
|
||||
|
||||
if (!ov.first) {
|
||||
ov.first = true;
|
||||
|
||||
const unsigned int* adj; unsigned int cnt;
|
||||
GET_ADJACENT_FACES_AND_CNT(org,adj,cnt);
|
||||
|
||||
if (cnt < 3) {
|
||||
ov.second = Vertex(minp,face.mIndices[a]);
|
||||
}
|
||||
else {
|
||||
|
||||
Vertex F,R;
|
||||
for (unsigned int o = 0; o < cnt; ++o) {
|
||||
ai_assert(adj[o] < totfaces);
|
||||
F += centroids[adj[o]];
|
||||
|
||||
// adj[0] is a global face index - search the face in the mesh list
|
||||
const aiMesh* mp = NULL;
|
||||
size_t nidx;
|
||||
|
||||
if (adj[o] < moffsets[0].first) {
|
||||
mp = smesh[nidx=0];
|
||||
}
|
||||
else {
|
||||
for (nidx = 1; nidx<= nmesh; ++nidx) {
|
||||
if (nidx == nmesh ||moffsets[nidx].first > adj[o]) {
|
||||
mp = smesh[--nidx];
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ai_assert(adj[o]-moffsets[nidx].first < mp->mNumFaces);
|
||||
const aiFace& f = mp->mFaces[adj[o]-moffsets[nidx].first];
|
||||
bool haveit = false;
|
||||
|
||||
// find our original point in the face
|
||||
for (unsigned int m = 0; m < f.mNumIndices; ++m) {
|
||||
if (maptbl[FLATTEN_VERTEX_IDX(nidx,f.mIndices[m])] == org) {
|
||||
|
||||
// add *both* edges. this way, we can be sure that we add
|
||||
// *all* adjacent edges to R. In a closed shape, every
|
||||
// edge is added twice - so we simply leave out the
|
||||
// factor 2.f in the amove formula and get the right
|
||||
// result.
|
||||
|
||||
const Edge& c0 = edges[MAKE_EDGE_HASH(org,maptbl[FLATTEN_VERTEX_IDX(
|
||||
nidx,f.mIndices[!m?f.mNumIndices-1:m-1])])];
|
||||
// fixme: replace with mod face.mNumIndices?
|
||||
|
||||
const Edge& c1 = edges[MAKE_EDGE_HASH(org,maptbl[FLATTEN_VERTEX_IDX(
|
||||
nidx,f.mIndices[m==f.mNumIndices-1?0:m+1])])];
|
||||
// fixme: replace with mod face.mNumIndices?
|
||||
R += c0.midpoint+c1.midpoint;
|
||||
|
||||
for (unsigned int i = 0; i < f.mNumIndices; ++i) {
|
||||
if (maptbl[FLATTEN_VERTEX_IDX(n, f.mIndices[i])] == (unsigned int)t) {
|
||||
haveit = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// this invariant *must* hold if the vertex-to-face adjacency table is valid
|
||||
ai_assert(haveit);
|
||||
if ( !haveit ) {
|
||||
ASSIMP_LOG_WARN( "OBJ: no name for material library specified." );
|
||||
if (!haveit) {
|
||||
ASSIMP_LOG_VERBOSE_DEBUG("Catmull-Clark Subdivider: Index not used");
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
const float div = static_cast<float>(cnt), divsq = 1.f/(div*div);
|
||||
ov.second = Vertex(minp,face.mIndices[a])*((div-3.f) / div) + R*divsq + F*divsq;
|
||||
}
|
||||
}
|
||||
ov.second.SortBack(mout,faceOut.mIndices[2]=v++);
|
||||
}
|
||||
|
||||
#endif
|
||||
}
|
||||
|
||||
#define GET_ADJACENT_FACES_AND_CNT(vidx, fstartout, numout) \
|
||||
fstartout = &faceadjac[ofsadjvec[vidx]], numout = cntadjfac[vidx]
|
||||
|
||||
typedef std::pair<bool, Vertex> TouchedOVertex;
|
||||
std::vector<TouchedOVertex> new_points(num_unique, TouchedOVertex(false, Vertex()));
|
||||
// ---------------------------------------------------------------------
|
||||
// 5. Spawn a quad from each face point to the corresponding edge points
|
||||
// the original points being the fourth quad points.
|
||||
// ---------------------------------------------------------------------
|
||||
for (size_t t = 0; t < nmesh; ++t) {
|
||||
const aiMesh *const minp = smesh[t];
|
||||
aiMesh *const mout = out[t] = new aiMesh();
|
||||
|
||||
for (unsigned int a = 0; a < minp->mNumFaces; ++a) {
|
||||
mout->mNumFaces += minp->mFaces[a].mNumIndices;
|
||||
}
|
||||
|
||||
// We need random access to the old face buffer, so reuse is not possible.
|
||||
mout->mFaces = new aiFace[mout->mNumFaces];
|
||||
|
||||
mout->mNumVertices = mout->mNumFaces * 4;
|
||||
mout->mVertices = new aiVector3D[mout->mNumVertices];
|
||||
|
||||
// quads only, keep material index
|
||||
mout->mPrimitiveTypes = aiPrimitiveType_POLYGON;
|
||||
mout->mMaterialIndex = minp->mMaterialIndex;
|
||||
|
||||
if (minp->HasNormals()) {
|
||||
mout->mNormals = new aiVector3D[mout->mNumVertices];
|
||||
}
|
||||
|
||||
if (minp->HasTangentsAndBitangents()) {
|
||||
mout->mTangents = new aiVector3D[mout->mNumVertices];
|
||||
mout->mBitangents = new aiVector3D[mout->mNumVertices];
|
||||
}
|
||||
|
||||
for (unsigned int i = 0; minp->HasTextureCoords(i); ++i) {
|
||||
mout->mTextureCoords[i] = new aiVector3D[mout->mNumVertices];
|
||||
mout->mNumUVComponents[i] = minp->mNumUVComponents[i];
|
||||
}
|
||||
|
||||
for (unsigned int i = 0; minp->HasVertexColors(i); ++i) {
|
||||
mout->mColors[i] = new aiColor4D[mout->mNumVertices];
|
||||
}
|
||||
|
||||
mout->mNumVertices = mout->mNumFaces << 2u;
|
||||
for (unsigned int i = 0, v = 0, n = 0; i < minp->mNumFaces; ++i) {
|
||||
|
||||
const aiFace &face = minp->mFaces[i];
|
||||
for (unsigned int a = 0; a < face.mNumIndices; ++a) {
|
||||
|
||||
// Get a clean new face.
|
||||
aiFace &faceOut = mout->mFaces[n++];
|
||||
faceOut.mIndices = new unsigned int[faceOut.mNumIndices = 4];
|
||||
|
||||
// Spawn a new quadrilateral (ccw winding) for this original point between:
|
||||
// a) face centroid
|
||||
centroids[FLATTEN_FACE_IDX(t, i)].SortBack(mout, faceOut.mIndices[0] = v++);
|
||||
|
||||
// b) adjacent edge on the left, seen from the centroid
|
||||
const Edge &e0 = edges[MAKE_EDGE_HASH(maptbl[FLATTEN_VERTEX_IDX(t, face.mIndices[a])],
|
||||
maptbl[FLATTEN_VERTEX_IDX(t, face.mIndices[a == face.mNumIndices - 1 ? 0 : a + 1])])]; // fixme: replace with mod face.mNumIndices?
|
||||
|
||||
// c) adjacent edge on the right, seen from the centroid
|
||||
const Edge &e1 = edges[MAKE_EDGE_HASH(maptbl[FLATTEN_VERTEX_IDX(t, face.mIndices[a])],
|
||||
maptbl[FLATTEN_VERTEX_IDX(t, face.mIndices[!a ? face.mNumIndices - 1 : a - 1])])]; // fixme: replace with mod face.mNumIndices?
|
||||
|
||||
e0.edge_point.SortBack(mout, faceOut.mIndices[3] = v++);
|
||||
e1.edge_point.SortBack(mout, faceOut.mIndices[1] = v++);
|
||||
|
||||
// d= original point P with distinct index i
|
||||
// F := 0
|
||||
// R := 0
|
||||
// n := 0
|
||||
// for each face f containing i
|
||||
// F := F+ centroid of f
|
||||
// R := R+ midpoint of edge of f from i to i+1
|
||||
// n := n+1
|
||||
//
|
||||
// (F+2R+(n-3)P)/n
|
||||
const unsigned int org = maptbl[FLATTEN_VERTEX_IDX(t, face.mIndices[a])];
|
||||
TouchedOVertex &ov = new_points[org];
|
||||
|
||||
if (!ov.first) {
|
||||
ov.first = true;
|
||||
|
||||
const unsigned int *adj;
|
||||
unsigned int cnt;
|
||||
GET_ADJACENT_FACES_AND_CNT(org, adj, cnt);
|
||||
|
||||
if (cnt < 3) {
|
||||
ov.second = Vertex(minp, face.mIndices[a]);
|
||||
} else {
|
||||
|
||||
Vertex F, R;
|
||||
for (unsigned int o = 0; o < cnt; ++o) {
|
||||
ai_assert(adj[o] < totfaces);
|
||||
F += centroids[adj[o]];
|
||||
|
||||
// adj[0] is a global face index - search the face in the mesh list
|
||||
const aiMesh *mp = nullptr;
|
||||
size_t nidx;
|
||||
|
||||
if (adj[o] < moffsets[0].first) {
|
||||
mp = smesh[nidx = 0];
|
||||
} else {
|
||||
for (nidx = 1; nidx <= nmesh; ++nidx) {
|
||||
if (nidx == nmesh || moffsets[nidx].first > adj[o]) {
|
||||
mp = smesh[--nidx];
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ai_assert(adj[o] - moffsets[nidx].first < mp->mNumFaces);
|
||||
const aiFace &f = mp->mFaces[adj[o] - moffsets[nidx].first];
|
||||
bool haveit = false;
|
||||
|
||||
// find our original point in the face
|
||||
for (unsigned int m = 0; m < f.mNumIndices; ++m) {
|
||||
if (maptbl[FLATTEN_VERTEX_IDX(nidx, f.mIndices[m])] == org) {
|
||||
|
||||
// add *both* edges. this way, we can be sure that we add
|
||||
// *all* adjacent edges to R. In a closed shape, every
|
||||
// edge is added twice - so we simply leave out the
|
||||
// factor 2.f in the amove formula and get the right
|
||||
// result.
|
||||
|
||||
const Edge &c0 = edges[MAKE_EDGE_HASH(org, maptbl[FLATTEN_VERTEX_IDX(
|
||||
nidx, f.mIndices[!m ? f.mNumIndices - 1 : m - 1])])];
|
||||
// fixme: replace with mod face.mNumIndices?
|
||||
|
||||
const Edge &c1 = edges[MAKE_EDGE_HASH(org, maptbl[FLATTEN_VERTEX_IDX(
|
||||
nidx, f.mIndices[m == f.mNumIndices - 1 ? 0 : m + 1])])];
|
||||
// fixme: replace with mod face.mNumIndices?
|
||||
R += c0.midpoint + c1.midpoint;
|
||||
|
||||
haveit = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// this invariant *must* hold if the vertex-to-face adjacency table is valid
|
||||
ai_assert(haveit);
|
||||
if (!haveit) {
|
||||
ASSIMP_LOG_WARN("OBJ: no name for material library specified.");
|
||||
}
|
||||
}
|
||||
|
||||
const float div = static_cast<float>(cnt), divsq = 1.f / (div * div);
|
||||
ov.second = Vertex(minp, face.mIndices[a]) * ((div - 3.f) / div) + R * divsq + F * divsq;
|
||||
}
|
||||
}
|
||||
ov.second.SortBack(mout, faceOut.mIndices[2] = v++);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
} // end of scope for edges, freeing its memory
|
||||
} // end of scope for edges, freeing its memory
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
// 7. Apply the next subdivision step.
|
||||
// ---------------------------------------------------------------------
|
||||
if (num != 1) {
|
||||
std::vector<aiMesh*> tmp(nmesh);
|
||||
InternSubdivide (out,nmesh,&tmp.front(),num-1);
|
||||
std::vector<aiMesh *> tmp(nmesh);
|
||||
InternSubdivide(out, nmesh, &tmp.front(), num - 1);
|
||||
for (size_t i = 0; i < nmesh; ++i) {
|
||||
delete out[i];
|
||||
out[i] = tmp[i];
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
|
@ -41,58 +41,51 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
*/
|
||||
|
||||
#include "TargetAnimation.h"
|
||||
#include <algorithm>
|
||||
#include <assimp/ai_assert.h>
|
||||
#include <algorithm>
|
||||
|
||||
using namespace Assimp;
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
KeyIterator::KeyIterator(const std::vector<aiVectorKey>* _objPos,
|
||||
const std::vector<aiVectorKey>* _targetObjPos,
|
||||
const aiVector3D* defaultObjectPos /*= NULL*/,
|
||||
const aiVector3D* defaultTargetPos /*= NULL*/)
|
||||
|
||||
: reachedEnd (false)
|
||||
, curTime (-1.)
|
||||
, objPos (_objPos)
|
||||
, targetObjPos (_targetObjPos)
|
||||
, nextObjPos (0)
|
||||
, nextTargetObjPos(0)
|
||||
{
|
||||
KeyIterator::KeyIterator(const std::vector<aiVectorKey> *_objPos,
|
||||
const std::vector<aiVectorKey> *_targetObjPos,
|
||||
const aiVector3D *defaultObjectPos /*= nullptr*/,
|
||||
const aiVector3D *defaultTargetPos /*= nullptr*/) :
|
||||
reachedEnd(false),
|
||||
curTime(-1.),
|
||||
objPos(_objPos),
|
||||
targetObjPos(_targetObjPos),
|
||||
nextObjPos(0),
|
||||
nextTargetObjPos(0) {
|
||||
// Generate default transformation tracks if necessary
|
||||
if (!objPos || objPos->empty())
|
||||
{
|
||||
if (!objPos || objPos->empty()) {
|
||||
defaultObjPos.resize(1);
|
||||
defaultObjPos.front().mTime = 10e10;
|
||||
defaultObjPos.front().mTime = 10e10;
|
||||
|
||||
if (defaultObjectPos)
|
||||
defaultObjPos.front().mValue = *defaultObjectPos;
|
||||
|
||||
objPos = & defaultObjPos;
|
||||
objPos = &defaultObjPos;
|
||||
}
|
||||
if (!targetObjPos || targetObjPos->empty())
|
||||
{
|
||||
if (!targetObjPos || targetObjPos->empty()) {
|
||||
defaultTargetObjPos.resize(1);
|
||||
defaultTargetObjPos.front().mTime = 10e10;
|
||||
defaultTargetObjPos.front().mTime = 10e10;
|
||||
|
||||
if (defaultTargetPos)
|
||||
defaultTargetObjPos.front().mValue = *defaultTargetPos;
|
||||
|
||||
targetObjPos = & defaultTargetObjPos;
|
||||
targetObjPos = &defaultTargetObjPos;
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <class T>
|
||||
inline T Interpolate(const T& one, const T& two, ai_real val)
|
||||
{
|
||||
return one + (two-one)*val;
|
||||
inline T Interpolate(const T &one, const T &two, ai_real val) {
|
||||
return one + (two - one) * val;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void KeyIterator::operator ++()
|
||||
{
|
||||
void KeyIterator::operator++() {
|
||||
// If we are already at the end of all keyframes, return
|
||||
if (reachedEnd) {
|
||||
return;
|
||||
|
|
@ -100,113 +93,102 @@ void KeyIterator::operator ++()
|
|||
|
||||
// Now search in all arrays for the time value closest
|
||||
// to our current position on the time line
|
||||
double d0,d1;
|
||||
double d0, d1;
|
||||
|
||||
d0 = objPos->at ( std::min ( nextObjPos, static_cast<unsigned int>(objPos->size()-1)) ).mTime;
|
||||
d1 = targetObjPos->at( std::min ( nextTargetObjPos, static_cast<unsigned int>(targetObjPos->size()-1)) ).mTime;
|
||||
d0 = objPos->at(std::min(nextObjPos, static_cast<unsigned int>(objPos->size() - 1))).mTime;
|
||||
d1 = targetObjPos->at(std::min(nextTargetObjPos, static_cast<unsigned int>(targetObjPos->size() - 1))).mTime;
|
||||
|
||||
// Easiest case - all are identical. In this
|
||||
// case we don't need to interpolate so we can
|
||||
// return earlier
|
||||
if ( d0 == d1 )
|
||||
{
|
||||
if (d0 == d1) {
|
||||
curTime = d0;
|
||||
curPosition = objPos->at(nextObjPos).mValue;
|
||||
curTargetPosition = targetObjPos->at(nextTargetObjPos).mValue;
|
||||
|
||||
// increment counters
|
||||
if (objPos->size() != nextObjPos-1)
|
||||
if (objPos->size() != nextObjPos - 1)
|
||||
++nextObjPos;
|
||||
|
||||
if (targetObjPos->size() != nextTargetObjPos-1)
|
||||
if (targetObjPos->size() != nextTargetObjPos - 1)
|
||||
++nextTargetObjPos;
|
||||
}
|
||||
|
||||
// An object position key is closest to us
|
||||
else if (d0 < d1)
|
||||
{
|
||||
else if (d0 < d1) {
|
||||
curTime = d0;
|
||||
|
||||
// interpolate the other
|
||||
if (1 == targetObjPos->size() || !nextTargetObjPos) {
|
||||
curTargetPosition = targetObjPos->at(0).mValue;
|
||||
}
|
||||
else
|
||||
{
|
||||
const aiVectorKey& last = targetObjPos->at(nextTargetObjPos);
|
||||
const aiVectorKey& first = targetObjPos->at(nextTargetObjPos-1);
|
||||
} else {
|
||||
const aiVectorKey &last = targetObjPos->at(nextTargetObjPos);
|
||||
const aiVectorKey &first = targetObjPos->at(nextTargetObjPos - 1);
|
||||
|
||||
curTargetPosition = Interpolate(first.mValue, last.mValue, (ai_real) (
|
||||
(curTime-first.mTime) / (last.mTime-first.mTime) ));
|
||||
curTargetPosition = Interpolate(first.mValue, last.mValue, (ai_real)((curTime - first.mTime) / (last.mTime - first.mTime)));
|
||||
}
|
||||
|
||||
if (objPos->size() != nextObjPos-1)
|
||||
if (objPos->size() != nextObjPos - 1)
|
||||
++nextObjPos;
|
||||
}
|
||||
// A target position key is closest to us
|
||||
else
|
||||
{
|
||||
else {
|
||||
curTime = d1;
|
||||
|
||||
// interpolate the other
|
||||
if (1 == objPos->size() || !nextObjPos) {
|
||||
curPosition = objPos->at(0).mValue;
|
||||
}
|
||||
else
|
||||
{
|
||||
const aiVectorKey& last = objPos->at(nextObjPos);
|
||||
const aiVectorKey& first = objPos->at(nextObjPos-1);
|
||||
} else {
|
||||
const aiVectorKey &last = objPos->at(nextObjPos);
|
||||
const aiVectorKey &first = objPos->at(nextObjPos - 1);
|
||||
|
||||
curPosition = Interpolate(first.mValue, last.mValue, (ai_real) (
|
||||
(curTime-first.mTime) / (last.mTime-first.mTime)));
|
||||
curPosition = Interpolate(first.mValue, last.mValue, (ai_real)((curTime - first.mTime) / (last.mTime - first.mTime)));
|
||||
}
|
||||
|
||||
if (targetObjPos->size() != nextTargetObjPos-1)
|
||||
if (targetObjPos->size() != nextTargetObjPos - 1)
|
||||
++nextTargetObjPos;
|
||||
}
|
||||
|
||||
if (nextObjPos >= objPos->size()-1 &&
|
||||
nextTargetObjPos >= targetObjPos->size()-1)
|
||||
{
|
||||
if (nextObjPos >= objPos->size() - 1 &&
|
||||
nextTargetObjPos >= targetObjPos->size() - 1) {
|
||||
// We reached the very last keyframe
|
||||
reachedEnd = true;
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void TargetAnimationHelper::SetTargetAnimationChannel (
|
||||
const std::vector<aiVectorKey>* _targetPositions)
|
||||
{
|
||||
ai_assert(NULL != _targetPositions);
|
||||
void TargetAnimationHelper::SetTargetAnimationChannel(
|
||||
const std::vector<aiVectorKey> *_targetPositions) {
|
||||
ai_assert(nullptr != _targetPositions);
|
||||
|
||||
targetPositions = _targetPositions;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void TargetAnimationHelper::SetMainAnimationChannel (
|
||||
const std::vector<aiVectorKey>* _objectPositions)
|
||||
{
|
||||
ai_assert(NULL != _objectPositions);
|
||||
void TargetAnimationHelper::SetMainAnimationChannel(
|
||||
const std::vector<aiVectorKey> *_objectPositions) {
|
||||
ai_assert(nullptr != _objectPositions);
|
||||
|
||||
objectPositions = _objectPositions;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void TargetAnimationHelper::SetFixedMainAnimationChannel(
|
||||
const aiVector3D& fixed)
|
||||
{
|
||||
objectPositions = NULL; // just to avoid confusion
|
||||
const aiVector3D &fixed) {
|
||||
objectPositions = nullptr; // just to avoid confusion
|
||||
fixedMain = fixed;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void TargetAnimationHelper::Process(std::vector<aiVectorKey>* distanceTrack)
|
||||
{
|
||||
ai_assert(NULL != targetPositions && NULL != distanceTrack);
|
||||
void TargetAnimationHelper::Process(std::vector<aiVectorKey> *distanceTrack) {
|
||||
ai_assert(nullptr != targetPositions);
|
||||
ai_assert(nullptr != distanceTrack);
|
||||
|
||||
// TODO: in most cases we won't need the extra array
|
||||
std::vector<aiVectorKey> real;
|
||||
std::vector<aiVectorKey> real;
|
||||
|
||||
std::vector<aiVectorKey>* fill = (distanceTrack == objectPositions ? &real : distanceTrack);
|
||||
fill->reserve(std::max( objectPositions->size(), targetPositions->size() ));
|
||||
std::vector<aiVectorKey> *fill = (distanceTrack == objectPositions ? &real : distanceTrack);
|
||||
fill->reserve(std::max(objectPositions->size(), targetPositions->size()));
|
||||
|
||||
// Iterate through all object keys and interpolate their values if necessary.
|
||||
// Then get the corresponding target position, compute the difference
|
||||
|
|
@ -214,28 +196,24 @@ void TargetAnimationHelper::Process(std::vector<aiVectorKey>* distanceTrack)
|
|||
// that rotates the base vector of the object coordinate system at that time
|
||||
// to match the diff vector.
|
||||
|
||||
KeyIterator iter(objectPositions,targetPositions,&fixedMain);
|
||||
for (;!iter.Finished();++iter)
|
||||
{
|
||||
const aiVector3D& position = iter.GetCurPosition();
|
||||
const aiVector3D& tposition = iter.GetCurTargetPosition();
|
||||
KeyIterator iter(objectPositions, targetPositions, &fixedMain);
|
||||
for (; !iter.Finished(); ++iter) {
|
||||
const aiVector3D &position = iter.GetCurPosition();
|
||||
const aiVector3D &tposition = iter.GetCurTargetPosition();
|
||||
|
||||
// diff vector
|
||||
aiVector3D diff = tposition - position;
|
||||
ai_real f = diff.Length();
|
||||
|
||||
// output distance vector
|
||||
if (f)
|
||||
{
|
||||
if (f) {
|
||||
fill->push_back(aiVectorKey());
|
||||
aiVectorKey& v = fill->back();
|
||||
v.mTime = iter.GetCurTime();
|
||||
aiVectorKey &v = fill->back();
|
||||
v.mTime = iter.GetCurTime();
|
||||
v.mValue = diff;
|
||||
|
||||
diff /= f;
|
||||
}
|
||||
else
|
||||
{
|
||||
} else {
|
||||
// FIXME: handle this
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
|
@ -48,9 +48,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/anim.h>
|
||||
#include <vector>
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Helper class to iterate through all keys in an animation channel.
|
||||
|
|
@ -58,55 +56,44 @@ namespace Assimp {
|
|||
* Missing tracks are interpolated. This is a helper class for
|
||||
* TargetAnimationHelper, but it can be freely used for other purposes.
|
||||
*/
|
||||
class KeyIterator
|
||||
{
|
||||
class KeyIterator {
|
||||
public:
|
||||
|
||||
|
||||
// ------------------------------------------------------------------
|
||||
/** Constructs a new key iterator
|
||||
*
|
||||
* @param _objPos Object position track. May be NULL.
|
||||
* @param _targetObjPos Target object position track. May be NULL.
|
||||
* @param _objPos Object position track. May be nullptr.
|
||||
* @param _targetObjPos Target object position track. May be nullptr.
|
||||
* @param defaultObjectPos Default object position to be used if
|
||||
* no animated track is available. May be NULL.
|
||||
* no animated track is available. May be nullptr.
|
||||
* @param defaultTargetPos Default target position to be used if
|
||||
* no animated track is available. May be NULL.
|
||||
* no animated track is available. May be nullptr.
|
||||
*/
|
||||
KeyIterator(const std::vector<aiVectorKey>* _objPos,
|
||||
const std::vector<aiVectorKey>* _targetObjPos,
|
||||
const aiVector3D* defaultObjectPos = NULL,
|
||||
const aiVector3D* defaultTargetPos = NULL);
|
||||
KeyIterator(const std::vector<aiVectorKey> *_objPos,
|
||||
const std::vector<aiVectorKey> *_targetObjPos,
|
||||
const aiVector3D *defaultObjectPos = nullptr,
|
||||
const aiVector3D *defaultTargetPos = nullptr);
|
||||
|
||||
// ------------------------------------------------------------------
|
||||
/** Returns true if all keys have been processed
|
||||
*/
|
||||
bool Finished() const
|
||||
{return reachedEnd;}
|
||||
bool Finished() const { return reachedEnd; }
|
||||
|
||||
// ------------------------------------------------------------------
|
||||
/** Increment the iterator
|
||||
*/
|
||||
void operator++();
|
||||
inline void operator++(int)
|
||||
{return ++(*this);}
|
||||
|
||||
|
||||
inline void operator++(int) { return ++(*this); }
|
||||
|
||||
// ------------------------------------------------------------------
|
||||
/** Getters to retrieve the current state of the iterator
|
||||
*/
|
||||
inline const aiVector3D& GetCurPosition() const
|
||||
{return curPosition;}
|
||||
inline const aiVector3D &GetCurPosition() const { return curPosition; }
|
||||
|
||||
inline const aiVector3D& GetCurTargetPosition() const
|
||||
{return curTargetPosition;}
|
||||
inline const aiVector3D &GetCurTargetPosition() const { return curTargetPosition; }
|
||||
|
||||
inline double GetCurTime() const
|
||||
{return curTime;}
|
||||
inline double GetCurTime() const { return curTime; }
|
||||
|
||||
private:
|
||||
|
||||
//! Did we reach the end?
|
||||
bool reachedEnd;
|
||||
|
||||
|
|
@ -116,10 +103,10 @@ private:
|
|||
double curTime;
|
||||
|
||||
//! Input tracks and the next key to process
|
||||
const std::vector<aiVectorKey>* objPos,*targetObjPos;
|
||||
const std::vector<aiVectorKey> *objPos, *targetObjPos;
|
||||
|
||||
unsigned int nextObjPos, nextTargetObjPos;
|
||||
std::vector<aiVectorKey> defaultObjPos,defaultTargetObjPos;
|
||||
std::vector<aiVectorKey> defaultObjPos, defaultTargetObjPos;
|
||||
};
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
|
|
@ -130,15 +117,13 @@ private:
|
|||
* channel for the camera/spot light itself and a separate position
|
||||
* animation channels specifying the position of the camera/spot light
|
||||
* look-at target */
|
||||
class TargetAnimationHelper
|
||||
{
|
||||
class TargetAnimationHelper {
|
||||
public:
|
||||
|
||||
TargetAnimationHelper()
|
||||
: targetPositions (NULL)
|
||||
, objectPositions (NULL)
|
||||
{}
|
||||
|
||||
TargetAnimationHelper() :
|
||||
targetPositions(nullptr),
|
||||
objectPositions(nullptr) {
|
||||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------
|
||||
/** Sets the target animation channel
|
||||
|
|
@ -147,37 +132,30 @@ public:
|
|||
* target at a specific position.
|
||||
*
|
||||
* @param targetPositions Translation channel*/
|
||||
void SetTargetAnimationChannel (const
|
||||
std::vector<aiVectorKey>* targetPositions);
|
||||
|
||||
void SetTargetAnimationChannel(const std::vector<aiVectorKey> *targetPositions);
|
||||
|
||||
// ------------------------------------------------------------------
|
||||
/** Sets the main animation channel
|
||||
*
|
||||
* @param objectPositions Translation channel */
|
||||
void SetMainAnimationChannel ( const
|
||||
std::vector<aiVectorKey>* objectPositions);
|
||||
void SetMainAnimationChannel(const std::vector<aiVectorKey> *objectPositions);
|
||||
|
||||
// ------------------------------------------------------------------
|
||||
/** Sets the main animation channel to a fixed value
|
||||
*
|
||||
* @param fixed Fixed value for the main animation channel*/
|
||||
void SetFixedMainAnimationChannel(const aiVector3D& fixed);
|
||||
|
||||
void SetFixedMainAnimationChannel(const aiVector3D &fixed);
|
||||
|
||||
// ------------------------------------------------------------------
|
||||
/** Computes final animation channels
|
||||
* @param distanceTrack Receive camera translation keys ... != NULL. */
|
||||
void Process( std::vector<aiVectorKey>* distanceTrack );
|
||||
|
||||
* @param distanceTrack Receive camera translation keys ... != nullptr. */
|
||||
void Process(std::vector<aiVectorKey> *distanceTrack);
|
||||
|
||||
private:
|
||||
|
||||
const std::vector<aiVectorKey>* targetPositions,*objectPositions;
|
||||
const std::vector<aiVectorKey> *targetPositions, *objectPositions;
|
||||
aiVector3D fixedMain;
|
||||
};
|
||||
|
||||
|
||||
} // ! end namespace Assimp
|
||||
} // namespace Assimp
|
||||
|
||||
#endif // include guard
|
||||
|
|
|
|||
|
|
@ -3,8 +3,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
|
@ -40,48 +39,50 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
// Actually just a dummy, used by the compiler to build the precompiled header.
|
||||
// Actually just a dummy, used by the compiler to build the pre-compiled header.
|
||||
|
||||
#include <assimp/version.h>
|
||||
#include <assimp/scene.h>
|
||||
#include "ScenePrivate.h"
|
||||
#include <assimp/scene.h>
|
||||
#include <assimp/version.h>
|
||||
|
||||
static const unsigned int MajorVersion = 5;
|
||||
static const unsigned int MinorVersion = 0;
|
||||
#include "revision.h"
|
||||
|
||||
// --------------------------------------------------------------------------------
|
||||
// Legal information string - don't remove this.
|
||||
static const char* LEGAL_INFORMATION =
|
||||
|
||||
"Open Asset Import Library (Assimp).\n"
|
||||
"A free C/C++ library to import various 3D file formats into applications\n\n"
|
||||
|
||||
"(c) 2008-2020, assimp team\n"
|
||||
"License under the terms and conditions of the 3-clause BSD license\n"
|
||||
"https://github.com/assimp/assimp\n"
|
||||
;
|
||||
static const char *LEGAL_INFORMATION =
|
||||
"Open Asset Import Library (Assimp).\n"
|
||||
"A free C/C++ library to import various 3D file formats into applications\n\n"
|
||||
"(c) 2006-2022, Assimp team\n"
|
||||
"License under the terms and conditions of the 3-clause BSD license\n"
|
||||
"https://www.assimp.org\n";
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Get legal string
|
||||
ASSIMP_API const char* aiGetLegalString () {
|
||||
ASSIMP_API const char *aiGetLegalString() {
|
||||
return LEGAL_INFORMATION;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Get Assimp patch version
|
||||
ASSIMP_API unsigned int aiGetVersionPatch() {
|
||||
return VER_PATCH;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Get Assimp minor version
|
||||
ASSIMP_API unsigned int aiGetVersionMinor () {
|
||||
return MinorVersion;
|
||||
ASSIMP_API unsigned int aiGetVersionMinor() {
|
||||
return VER_MINOR;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Get Assimp major version
|
||||
ASSIMP_API unsigned int aiGetVersionMajor () {
|
||||
return MajorVersion;
|
||||
ASSIMP_API unsigned int aiGetVersionMajor() {
|
||||
return VER_MAJOR;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Get flags used for compilation
|
||||
ASSIMP_API unsigned int aiGetCompileFlags () {
|
||||
ASSIMP_API unsigned int aiGetCompileFlags() {
|
||||
|
||||
unsigned int flags = 0;
|
||||
|
||||
|
|
@ -100,41 +101,42 @@ ASSIMP_API unsigned int aiGetCompileFlags () {
|
|||
#ifdef _STLPORT_VERSION
|
||||
flags |= ASSIMP_CFLAGS_STLPORT;
|
||||
#endif
|
||||
#ifdef ASSIMP_DOUBLE_PRECISION
|
||||
flags |= ASSIMP_CFLAGS_DOUBLE_SUPPORT;
|
||||
#endif
|
||||
|
||||
return flags;
|
||||
}
|
||||
|
||||
// include current build revision, which is even updated from time to time -- :-)
|
||||
#include "revision.h"
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
ASSIMP_API unsigned int aiGetVersionRevision() {
|
||||
return GitVersion;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
ASSIMP_API const char *aiGetBranchName() {
|
||||
return GitBranch;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
ASSIMP_API aiScene::aiScene()
|
||||
: mFlags(0)
|
||||
, mRootNode(nullptr)
|
||||
, mNumMeshes(0)
|
||||
, mMeshes(nullptr)
|
||||
, mNumMaterials(0)
|
||||
, mMaterials(nullptr)
|
||||
, mNumAnimations(0)
|
||||
, mAnimations(nullptr)
|
||||
, mNumTextures(0)
|
||||
, mTextures(nullptr)
|
||||
, mNumLights(0)
|
||||
, mLights(nullptr)
|
||||
, mNumCameras(0)
|
||||
, mCameras(nullptr)
|
||||
, mMetaData(nullptr)
|
||||
, mPrivate(new Assimp::ScenePrivateData()) {
|
||||
// empty
|
||||
ASSIMP_API aiScene::aiScene() :
|
||||
mFlags(0),
|
||||
mRootNode(nullptr),
|
||||
mNumMeshes(0),
|
||||
mMeshes(nullptr),
|
||||
mNumMaterials(0),
|
||||
mMaterials(nullptr),
|
||||
mNumAnimations(0),
|
||||
mAnimations(nullptr),
|
||||
mNumTextures(0),
|
||||
mTextures(nullptr),
|
||||
mNumLights(0),
|
||||
mLights(nullptr),
|
||||
mNumCameras(0),
|
||||
mCameras(nullptr),
|
||||
mMetaData(nullptr),
|
||||
mPrivate(new Assimp::ScenePrivateData()) {
|
||||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
|
@ -146,40 +148,39 @@ ASSIMP_API aiScene::~aiScene() {
|
|||
// much better to check whether both mNumXXX and mXXX are
|
||||
// valid instead of relying on just one of them.
|
||||
if (mNumMeshes && mMeshes)
|
||||
for( unsigned int a = 0; a < mNumMeshes; a++)
|
||||
for (unsigned int a = 0; a < mNumMeshes; a++)
|
||||
delete mMeshes[a];
|
||||
delete [] mMeshes;
|
||||
delete[] mMeshes;
|
||||
|
||||
if (mNumMaterials && mMaterials) {
|
||||
for (unsigned int a = 0; a < mNumMaterials; ++a ) {
|
||||
delete mMaterials[ a ];
|
||||
for (unsigned int a = 0; a < mNumMaterials; ++a) {
|
||||
delete mMaterials[a];
|
||||
}
|
||||
}
|
||||
delete [] mMaterials;
|
||||
delete[] mMaterials;
|
||||
|
||||
if (mNumAnimations && mAnimations)
|
||||
for( unsigned int a = 0; a < mNumAnimations; a++)
|
||||
for (unsigned int a = 0; a < mNumAnimations; a++)
|
||||
delete mAnimations[a];
|
||||
delete [] mAnimations;
|
||||
delete[] mAnimations;
|
||||
|
||||
if (mNumTextures && mTextures)
|
||||
for( unsigned int a = 0; a < mNumTextures; a++)
|
||||
for (unsigned int a = 0; a < mNumTextures; a++)
|
||||
delete mTextures[a];
|
||||
delete [] mTextures;
|
||||
delete[] mTextures;
|
||||
|
||||
if (mNumLights && mLights)
|
||||
for( unsigned int a = 0; a < mNumLights; a++)
|
||||
for (unsigned int a = 0; a < mNumLights; a++)
|
||||
delete mLights[a];
|
||||
delete [] mLights;
|
||||
delete[] mLights;
|
||||
|
||||
if (mNumCameras && mCameras)
|
||||
for( unsigned int a = 0; a < mNumCameras; a++)
|
||||
for (unsigned int a = 0; a < mNumCameras; a++)
|
||||
delete mCameras[a];
|
||||
delete [] mCameras;
|
||||
delete[] mCameras;
|
||||
|
||||
aiMetadata::Dealloc(mMetaData);
|
||||
mMetaData = nullptr;
|
||||
|
||||
delete static_cast<Assimp::ScenePrivateData*>( mPrivate );
|
||||
delete static_cast<Assimp::ScenePrivateData *>(mPrivate);
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
|
||||
|
||||
|
|
@ -52,46 +52,44 @@ using namespace Assimp;
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
VertexTriangleAdjacency::VertexTriangleAdjacency(aiFace *pcFaces,
|
||||
unsigned int iNumFaces,
|
||||
unsigned int iNumVertices /*= 0*/,
|
||||
bool bComputeNumTriangles /*= false*/)
|
||||
{
|
||||
unsigned int iNumFaces,
|
||||
unsigned int iNumVertices /*= 0*/,
|
||||
bool bComputeNumTriangles /*= false*/) {
|
||||
// compute the number of referenced vertices if it wasn't specified by the caller
|
||||
const aiFace* const pcFaceEnd = pcFaces + iNumFaces;
|
||||
if (!iNumVertices) {
|
||||
for (aiFace* pcFace = pcFaces; pcFace != pcFaceEnd; ++pcFace) {
|
||||
ai_assert( nullptr != pcFace );
|
||||
const aiFace *const pcFaceEnd = pcFaces + iNumFaces;
|
||||
if (0 == iNumVertices) {
|
||||
for (aiFace *pcFace = pcFaces; pcFace != pcFaceEnd; ++pcFace) {
|
||||
ai_assert(nullptr != pcFace);
|
||||
ai_assert(3 == pcFace->mNumIndices);
|
||||
iNumVertices = std::max(iNumVertices,pcFace->mIndices[0]);
|
||||
iNumVertices = std::max(iNumVertices,pcFace->mIndices[1]);
|
||||
iNumVertices = std::max(iNumVertices,pcFace->mIndices[2]);
|
||||
iNumVertices = std::max(iNumVertices, pcFace->mIndices[0]);
|
||||
iNumVertices = std::max(iNumVertices, pcFace->mIndices[1]);
|
||||
iNumVertices = std::max(iNumVertices, pcFace->mIndices[2]);
|
||||
}
|
||||
}
|
||||
|
||||
mNumVertices = iNumVertices;
|
||||
mNumVertices = iNumVertices + 1;
|
||||
|
||||
unsigned int* pi;
|
||||
unsigned int *pi;
|
||||
|
||||
// allocate storage
|
||||
if (bComputeNumTriangles) {
|
||||
pi = mLiveTriangles = new unsigned int[iNumVertices+1];
|
||||
::memset(mLiveTriangles,0,sizeof(unsigned int)*(iNumVertices+1));
|
||||
mOffsetTable = new unsigned int[iNumVertices+2]+1;
|
||||
if (bComputeNumTriangles) {
|
||||
pi = mLiveTriangles = new unsigned int[iNumVertices + 1];
|
||||
::memset(mLiveTriangles, 0, sizeof(unsigned int) * (iNumVertices + 1));
|
||||
mOffsetTable = new unsigned int[iNumVertices + 2] + 1;
|
||||
} else {
|
||||
pi = mOffsetTable = new unsigned int[iNumVertices+2]+1;
|
||||
::memset(mOffsetTable,0,sizeof(unsigned int)*(iNumVertices+1));
|
||||
mLiveTriangles = NULL; // important, otherwise the d'tor would crash
|
||||
pi = mOffsetTable = new unsigned int[iNumVertices + 2] + 1;
|
||||
::memset(mOffsetTable, 0, sizeof(unsigned int) * (iNumVertices + 1));
|
||||
mLiveTriangles = nullptr; // important, otherwise the d'tor would crash
|
||||
}
|
||||
|
||||
// get a pointer to the end of the buffer
|
||||
unsigned int* piEnd = pi+iNumVertices;
|
||||
unsigned int *piEnd = pi + iNumVertices;
|
||||
*piEnd++ = 0u;
|
||||
|
||||
// first pass: compute the number of faces referencing each vertex
|
||||
for (aiFace* pcFace = pcFaces; pcFace != pcFaceEnd; ++pcFace)
|
||||
{
|
||||
for (aiFace *pcFace = pcFaces; pcFace != pcFaceEnd; ++pcFace) {
|
||||
unsigned nind = pcFace->mNumIndices;
|
||||
unsigned * ind = pcFace->mIndices;
|
||||
unsigned *ind = pcFace->mIndices;
|
||||
if (nind > 0) pi[ind[0]]++;
|
||||
if (nind > 1) pi[ind[1]]++;
|
||||
if (nind > 2) pi[ind[2]]++;
|
||||
|
|
@ -99,8 +97,8 @@ VertexTriangleAdjacency::VertexTriangleAdjacency(aiFace *pcFaces,
|
|||
|
||||
// second pass: compute the final offset table
|
||||
unsigned int iSum = 0;
|
||||
unsigned int* piCurOut = this->mOffsetTable;
|
||||
for (unsigned int* piCur = pi; piCur != piEnd;++piCur,++piCurOut) {
|
||||
unsigned int *piCurOut = this->mOffsetTable;
|
||||
for (unsigned int *piCur = pi; piCur != piEnd; ++piCur, ++piCurOut) {
|
||||
|
||||
unsigned int iLastSum = iSum;
|
||||
iSum += *piCur;
|
||||
|
|
@ -111,9 +109,9 @@ VertexTriangleAdjacency::VertexTriangleAdjacency(aiFace *pcFaces,
|
|||
// third pass: compute the final table
|
||||
this->mAdjacencyTable = new unsigned int[iSum];
|
||||
iSum = 0;
|
||||
for (aiFace* pcFace = pcFaces; pcFace != pcFaceEnd; ++pcFace,++iSum) {
|
||||
for (aiFace *pcFace = pcFaces; pcFace != pcFaceEnd; ++pcFace, ++iSum) {
|
||||
unsigned nind = pcFace->mNumIndices;
|
||||
unsigned * ind = pcFace->mIndices;
|
||||
unsigned *ind = pcFace->mIndices;
|
||||
|
||||
if (nind > 0) mAdjacencyTable[pi[ind[0]]++] = iSum;
|
||||
if (nind > 1) mAdjacencyTable[pi[ind[1]]++] = iSum;
|
||||
|
|
@ -125,8 +123,7 @@ VertexTriangleAdjacency::VertexTriangleAdjacency(aiFace *pcFaces,
|
|||
*mOffsetTable = 0u;
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
VertexTriangleAdjacency::~VertexTriangleAdjacency()
|
||||
{
|
||||
VertexTriangleAdjacency::~VertexTriangleAdjacency() {
|
||||
// delete allocated storage
|
||||
delete[] mOffsetTable;
|
||||
delete[] mAdjacencyTable;
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
|
||||
|
||||
|
|
@ -71,19 +71,19 @@ public:
|
|||
};
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
inline
|
||||
Win32DebugLogStream::Win32DebugLogStream(){
|
||||
inline
|
||||
Win32DebugLogStream::Win32DebugLogStream(){
|
||||
// empty
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
inline
|
||||
inline
|
||||
Win32DebugLogStream::~Win32DebugLogStream(){
|
||||
// empty
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
inline
|
||||
inline
|
||||
void Win32DebugLogStream::write(const char* message) {
|
||||
::OutputDebugStringA( message);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -2,8 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
|
@ -44,8 +43,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
* @brief Zip File I/O implementation for #Importer
|
||||
*/
|
||||
|
||||
#include <assimp/ZipArchiveIOSystem.h>
|
||||
#include <assimp/BaseImporter.h>
|
||||
#include <assimp/ZipArchiveIOSystem.h>
|
||||
|
||||
#include <assimp/ai_assert.h>
|
||||
|
||||
|
|
@ -53,70 +52,118 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <memory>
|
||||
|
||||
#ifdef ASSIMP_USE_HUNTER
|
||||
# include <minizip/unzip.h>
|
||||
# include <minizip/unzip.h>
|
||||
#else
|
||||
# include <unzip.h>
|
||||
# include <unzip.h>
|
||||
#endif
|
||||
|
||||
namespace Assimp {
|
||||
// ----------------------------------------------------------------
|
||||
// Wraps an existing Assimp::IOSystem for unzip
|
||||
class IOSystem2Unzip {
|
||||
public:
|
||||
static voidpf open(voidpf opaque, const char* filename, int mode);
|
||||
static uLong read(voidpf opaque, voidpf stream, void* buf, uLong size);
|
||||
static uLong write(voidpf opaque, voidpf stream, const void* buf, uLong size);
|
||||
static long tell(voidpf opaque, voidpf stream);
|
||||
static long seek(voidpf opaque, voidpf stream, uLong offset, int origin);
|
||||
static int close(voidpf opaque, voidpf stream);
|
||||
static int testerror(voidpf opaque, voidpf stream);
|
||||
static zlib_filefunc_def get(IOSystem* pIOHandler);
|
||||
};
|
||||
|
||||
voidpf IOSystem2Unzip::open(voidpf opaque, const char* filename, int mode) {
|
||||
IOSystem* io_system = reinterpret_cast<IOSystem*>(opaque);
|
||||
// ----------------------------------------------------------------
|
||||
// A read-only file inside a ZIP
|
||||
|
||||
const char* mode_fopen = nullptr;
|
||||
if ((mode & ZLIB_FILEFUNC_MODE_READWRITEFILTER) == ZLIB_FILEFUNC_MODE_READ) {
|
||||
mode_fopen = "rb";
|
||||
}
|
||||
else {
|
||||
if (mode & ZLIB_FILEFUNC_MODE_EXISTING) {
|
||||
mode_fopen = "r+b";
|
||||
}
|
||||
else {
|
||||
if (mode & ZLIB_FILEFUNC_MODE_CREATE) {
|
||||
mode_fopen = "wb";
|
||||
}
|
||||
class ZipFile : public IOStream {
|
||||
friend class ZipFileInfo;
|
||||
explicit ZipFile(std::string &filename, size_t size);
|
||||
|
||||
public:
|
||||
std::string m_Filename;
|
||||
virtual ~ZipFile();
|
||||
|
||||
// IOStream interface
|
||||
size_t Read(void *pvBuffer, size_t pSize, size_t pCount) override;
|
||||
size_t Write(const void * /*pvBuffer*/, size_t /*pSize*/, size_t /*pCount*/) override { return 0; }
|
||||
size_t FileSize() const override;
|
||||
aiReturn Seek(size_t pOffset, aiOrigin pOrigin) override;
|
||||
size_t Tell() const override;
|
||||
void Flush() override {}
|
||||
|
||||
private:
|
||||
size_t m_Size = 0;
|
||||
size_t m_SeekPtr = 0;
|
||||
std::unique_ptr<uint8_t[]> m_Buffer;
|
||||
};
|
||||
|
||||
|
||||
// ----------------------------------------------------------------
|
||||
// Wraps an existing Assimp::IOSystem for unzip
|
||||
class IOSystem2Unzip {
|
||||
public:
|
||||
static voidpf open(voidpf opaque, const char *filename, int mode);
|
||||
static voidpf opendisk(voidpf opaque, voidpf stream, uint32_t number_disk, int mode);
|
||||
static uLong read(voidpf opaque, voidpf stream, void *buf, uLong size);
|
||||
static uLong write(voidpf opaque, voidpf stream, const void *buf, uLong size);
|
||||
static long tell(voidpf opaque, voidpf stream);
|
||||
static long seek(voidpf opaque, voidpf stream, uLong offset, int origin);
|
||||
static int close(voidpf opaque, voidpf stream);
|
||||
static int testerror(voidpf opaque, voidpf stream);
|
||||
static zlib_filefunc_def get(IOSystem *pIOHandler);
|
||||
};
|
||||
|
||||
voidpf IOSystem2Unzip::open(voidpf opaque, const char *filename, int mode) {
|
||||
IOSystem *io_system = reinterpret_cast<IOSystem *>(opaque);
|
||||
|
||||
const char *mode_fopen = nullptr;
|
||||
if ((mode & ZLIB_FILEFUNC_MODE_READWRITEFILTER) == ZLIB_FILEFUNC_MODE_READ) {
|
||||
mode_fopen = "rb";
|
||||
} else {
|
||||
if (mode & ZLIB_FILEFUNC_MODE_EXISTING) {
|
||||
mode_fopen = "r+b";
|
||||
} else {
|
||||
if (mode & ZLIB_FILEFUNC_MODE_CREATE) {
|
||||
mode_fopen = "wb";
|
||||
}
|
||||
}
|
||||
|
||||
return (voidpf)io_system->Open(filename, mode_fopen);
|
||||
}
|
||||
|
||||
uLong IOSystem2Unzip::read(voidpf /*opaque*/, voidpf stream, void* buf, uLong size) {
|
||||
IOStream* io_stream = (IOStream*)stream;
|
||||
return (voidpf)io_system->Open(filename, mode_fopen);
|
||||
}
|
||||
|
||||
return static_cast<uLong>(io_stream->Read(buf, 1, size));
|
||||
voidpf IOSystem2Unzip::opendisk(voidpf opaque, voidpf stream, uint32_t number_disk, int mode) {
|
||||
ZipFile *io_stream = (ZipFile *)stream;
|
||||
voidpf ret = NULL;
|
||||
int i;
|
||||
|
||||
char *disk_filename = (char*)malloc(io_stream->m_Filename.length() + 1);
|
||||
strncpy(disk_filename, io_stream->m_Filename.c_str(), io_stream->m_Filename.length() + 1);
|
||||
for (i = (int)io_stream->m_Filename.length() - 1; i >= 0; i -= 1)
|
||||
{
|
||||
if (disk_filename[i] != '.')
|
||||
continue;
|
||||
snprintf(&disk_filename[i], io_stream->m_Filename.length() - size_t(i), ".z%02u", number_disk + 1);
|
||||
break;
|
||||
}
|
||||
|
||||
uLong IOSystem2Unzip::write(voidpf /*opaque*/, voidpf stream, const void* buf, uLong size) {
|
||||
IOStream* io_stream = (IOStream*)stream;
|
||||
if (i >= 0)
|
||||
ret = open(opaque, disk_filename, mode);
|
||||
|
||||
return static_cast<uLong>(io_stream->Write(buf, 1, size));
|
||||
}
|
||||
free(disk_filename);
|
||||
return ret;
|
||||
}
|
||||
|
||||
long IOSystem2Unzip::tell(voidpf /*opaque*/, voidpf stream) {
|
||||
IOStream* io_stream = (IOStream*)stream;
|
||||
uLong IOSystem2Unzip::read(voidpf /*opaque*/, voidpf stream, void *buf, uLong size) {
|
||||
IOStream *io_stream = (IOStream *)stream;
|
||||
|
||||
return static_cast<long>(io_stream->Tell());
|
||||
}
|
||||
return static_cast<uLong>(io_stream->Read(buf, 1, size));
|
||||
}
|
||||
|
||||
long IOSystem2Unzip::seek(voidpf /*opaque*/, voidpf stream, uLong offset, int origin) {
|
||||
IOStream* io_stream = (IOStream*)stream;
|
||||
uLong IOSystem2Unzip::write(voidpf /*opaque*/, voidpf stream, const void *buf, uLong size) {
|
||||
IOStream *io_stream = (IOStream *)stream;
|
||||
|
||||
aiOrigin assimp_origin;
|
||||
switch (origin) {
|
||||
return static_cast<uLong>(io_stream->Write(buf, 1, size));
|
||||
}
|
||||
|
||||
long IOSystem2Unzip::tell(voidpf /*opaque*/, voidpf stream) {
|
||||
IOStream *io_stream = (IOStream *)stream;
|
||||
|
||||
return static_cast<long>(io_stream->Tell());
|
||||
}
|
||||
|
||||
long IOSystem2Unzip::seek(voidpf /*opaque*/, voidpf stream, uLong offset, int origin) {
|
||||
IOStream *io_stream = (IOStream *)stream;
|
||||
|
||||
aiOrigin assimp_origin;
|
||||
switch (origin) {
|
||||
default:
|
||||
case ZLIB_FILEFUNC_SEEK_CUR:
|
||||
assimp_origin = aiOrigin_CUR;
|
||||
|
|
@ -127,157 +174,142 @@ namespace Assimp {
|
|||
case ZLIB_FILEFUNC_SEEK_SET:
|
||||
assimp_origin = aiOrigin_SET;
|
||||
break;
|
||||
}
|
||||
|
||||
return (io_stream->Seek(offset, assimp_origin) == aiReturn_SUCCESS ? 0 : -1);
|
||||
}
|
||||
|
||||
int IOSystem2Unzip::close(voidpf opaque, voidpf stream) {
|
||||
IOSystem *io_system = (IOSystem *)opaque;
|
||||
IOStream *io_stream = (IOStream *)stream;
|
||||
|
||||
io_system->Close(io_stream);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
int IOSystem2Unzip::testerror(voidpf /*opaque*/, voidpf /*stream*/) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
zlib_filefunc_def IOSystem2Unzip::get(IOSystem *pIOHandler) {
|
||||
zlib_filefunc_def mapping;
|
||||
|
||||
mapping.zopen_file = (open_file_func)open;
|
||||
mapping.zopendisk_file = (opendisk_file_func)opendisk;
|
||||
mapping.zread_file = (read_file_func)read;
|
||||
mapping.zwrite_file = (write_file_func)write;
|
||||
mapping.ztell_file = (tell_file_func)tell;
|
||||
mapping.zseek_file = (seek_file_func)seek;
|
||||
mapping.zclose_file = (close_file_func)close;
|
||||
mapping.zerror_file = testerror;
|
||||
|
||||
mapping.opaque = reinterpret_cast<voidpf>(pIOHandler);
|
||||
|
||||
return mapping;
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------
|
||||
// Info about a read-only file inside a ZIP
|
||||
class ZipFileInfo {
|
||||
public:
|
||||
explicit ZipFileInfo(unzFile zip_handle, size_t size);
|
||||
|
||||
// Allocate and Extract data from the ZIP
|
||||
ZipFile *Extract(std::string &filename, unzFile zip_handle) const;
|
||||
|
||||
private:
|
||||
size_t m_Size = 0;
|
||||
unz_file_pos_s m_ZipFilePos;
|
||||
};
|
||||
|
||||
ZipFileInfo::ZipFileInfo(unzFile zip_handle, size_t size) :
|
||||
m_Size(size) {
|
||||
ai_assert(m_Size != 0);
|
||||
// Workaround for MSVC 2013 - C2797
|
||||
m_ZipFilePos.num_of_file = 0;
|
||||
m_ZipFilePos.pos_in_zip_directory = 0;
|
||||
unzGetFilePos(zip_handle, &(m_ZipFilePos));
|
||||
}
|
||||
|
||||
ZipFile *ZipFileInfo::Extract(std::string &filename, unzFile zip_handle) const {
|
||||
// Find in the ZIP. This cannot fail
|
||||
unz_file_pos_s *filepos = const_cast<unz_file_pos_s *>(&(m_ZipFilePos));
|
||||
if (unzGoToFilePos(zip_handle, filepos) != UNZ_OK)
|
||||
return nullptr;
|
||||
|
||||
if (unzOpenCurrentFile(zip_handle) != UNZ_OK)
|
||||
return nullptr;
|
||||
|
||||
ZipFile *zip_file = new ZipFile(filename, m_Size);
|
||||
|
||||
// Unzip has a limit of UINT16_MAX bytes buffer
|
||||
uint16_t unzipBufferSize = zip_file->m_Size <= UINT16_MAX ? static_cast<uint16_t>(zip_file->m_Size) : UINT16_MAX;
|
||||
std::unique_ptr<uint8_t[]> unzipBuffer = std::unique_ptr<uint8_t[]>(new uint8_t[unzipBufferSize]);
|
||||
size_t readCount = 0;
|
||||
while (readCount < zip_file->m_Size)
|
||||
{
|
||||
size_t bufferSize = zip_file->m_Size - readCount;
|
||||
if (bufferSize > UINT16_MAX) {
|
||||
bufferSize = UINT16_MAX;
|
||||
}
|
||||
|
||||
return (io_stream->Seek(offset, assimp_origin) == aiReturn_SUCCESS ? 0 : -1);
|
||||
}
|
||||
|
||||
int IOSystem2Unzip::close(voidpf opaque, voidpf stream) {
|
||||
IOSystem* io_system = (IOSystem*)opaque;
|
||||
IOStream* io_stream = (IOStream*)stream;
|
||||
|
||||
io_system->Close(io_stream);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
int IOSystem2Unzip::testerror(voidpf /*opaque*/, voidpf /*stream*/) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
zlib_filefunc_def IOSystem2Unzip::get(IOSystem* pIOHandler) {
|
||||
zlib_filefunc_def mapping;
|
||||
|
||||
#ifdef ASSIMP_USE_HUNTER
|
||||
mapping.zopen_file = (open_file_func)open;
|
||||
mapping.zread_file = (read_file_func)read;
|
||||
mapping.zwrite_file = (write_file_func)write;
|
||||
mapping.ztell_file = (tell_file_func)tell;
|
||||
mapping.zseek_file = (seek_file_func)seek;
|
||||
mapping.zclose_file = (close_file_func)close;
|
||||
mapping.zerror_file = (error_file_func)testerror;
|
||||
#else
|
||||
mapping.zopen_file = open;
|
||||
mapping.zread_file = read;
|
||||
mapping.zwrite_file = write;
|
||||
mapping.ztell_file = tell;
|
||||
mapping.zseek_file = seek;
|
||||
mapping.zclose_file = close;
|
||||
mapping.zerror_file = testerror;
|
||||
#endif
|
||||
mapping.opaque = reinterpret_cast<voidpf>(pIOHandler);
|
||||
|
||||
return mapping;
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------
|
||||
// A read-only file inside a ZIP
|
||||
|
||||
class ZipFile : public IOStream {
|
||||
friend class ZipFileInfo;
|
||||
explicit ZipFile(size_t size);
|
||||
public:
|
||||
virtual ~ZipFile();
|
||||
|
||||
// IOStream interface
|
||||
size_t Read(void* pvBuffer, size_t pSize, size_t pCount) override;
|
||||
size_t Write(const void* /*pvBuffer*/, size_t /*pSize*/, size_t /*pCount*/) override { return 0; }
|
||||
size_t FileSize() const override;
|
||||
aiReturn Seek(size_t pOffset, aiOrigin pOrigin) override;
|
||||
size_t Tell() const override;
|
||||
void Flush() override {}
|
||||
|
||||
private:
|
||||
size_t m_Size = 0;
|
||||
size_t m_SeekPtr = 0;
|
||||
std::unique_ptr<uint8_t[]> m_Buffer;
|
||||
};
|
||||
|
||||
|
||||
// ----------------------------------------------------------------
|
||||
// Info about a read-only file inside a ZIP
|
||||
class ZipFileInfo
|
||||
{
|
||||
public:
|
||||
explicit ZipFileInfo(unzFile zip_handle, size_t size);
|
||||
|
||||
// Allocate and Extract data from the ZIP
|
||||
ZipFile * Extract(unzFile zip_handle) const;
|
||||
|
||||
private:
|
||||
size_t m_Size = 0;
|
||||
unz_file_pos_s m_ZipFilePos;
|
||||
};
|
||||
|
||||
ZipFileInfo::ZipFileInfo(unzFile zip_handle, size_t size)
|
||||
: m_Size(size) {
|
||||
ai_assert(m_Size != 0);
|
||||
// Workaround for MSVC 2013 - C2797
|
||||
m_ZipFilePos.num_of_file = 0;
|
||||
m_ZipFilePos.pos_in_zip_directory = 0;
|
||||
unzGetFilePos(zip_handle, &(m_ZipFilePos));
|
||||
}
|
||||
|
||||
ZipFile * ZipFileInfo::Extract(unzFile zip_handle) const {
|
||||
// Find in the ZIP. This cannot fail
|
||||
unz_file_pos_s *filepos = const_cast<unz_file_pos_s*>(&(m_ZipFilePos));
|
||||
if (unzGoToFilePos(zip_handle, filepos) != UNZ_OK)
|
||||
return nullptr;
|
||||
|
||||
if (unzOpenCurrentFile(zip_handle) != UNZ_OK)
|
||||
return nullptr;
|
||||
|
||||
ZipFile *zip_file = new ZipFile(m_Size);
|
||||
|
||||
if (unzReadCurrentFile(zip_handle, zip_file->m_Buffer.get(), static_cast<unsigned int>(m_Size)) != static_cast<int>(m_Size))
|
||||
int ret = unzReadCurrentFile(zip_handle, unzipBuffer.get(), static_cast<unsigned int>(bufferSize));
|
||||
if (ret != static_cast<int>(bufferSize))
|
||||
{
|
||||
// Failed, release the memory
|
||||
delete zip_file;
|
||||
zip_file = nullptr;
|
||||
break;
|
||||
}
|
||||
|
||||
ai_assert(unzCloseCurrentFile(zip_handle) == UNZ_OK);
|
||||
return zip_file;
|
||||
std::memcpy(zip_file->m_Buffer.get() + readCount, unzipBuffer.get(), ret);
|
||||
readCount += ret;
|
||||
}
|
||||
|
||||
ZipFile::ZipFile(size_t size)
|
||||
: m_Size(size) {
|
||||
ai_assert(m_Size != 0);
|
||||
m_Buffer = std::unique_ptr<uint8_t[]>(new uint8_t[m_Size]);
|
||||
}
|
||||
ai_assert(unzCloseCurrentFile(zip_handle) == UNZ_OK);
|
||||
return zip_file;
|
||||
}
|
||||
|
||||
ZipFile::~ZipFile() {
|
||||
}
|
||||
ZipFile::ZipFile(std::string &filename, size_t size) :
|
||||
m_Filename(filename), m_Size(size) {
|
||||
ai_assert(m_Size != 0);
|
||||
m_Buffer = std::unique_ptr<uint8_t[]>(new uint8_t[m_Size]);
|
||||
}
|
||||
|
||||
size_t ZipFile::Read(void* pvBuffer, size_t pSize, size_t pCount) {
|
||||
// Should be impossible
|
||||
ai_assert(m_Buffer != nullptr);
|
||||
ai_assert(NULL != pvBuffer && 0 != pSize && 0 != pCount);
|
||||
ZipFile::~ZipFile() {
|
||||
}
|
||||
|
||||
// Clip down to file size
|
||||
size_t byteSize = pSize * pCount;
|
||||
if ((byteSize + m_SeekPtr) > m_Size)
|
||||
{
|
||||
pCount = (m_Size - m_SeekPtr) / pSize;
|
||||
byteSize = pSize * pCount;
|
||||
if (byteSize == 0)
|
||||
return 0;
|
||||
size_t ZipFile::Read(void *pvBuffer, size_t pSize, size_t pCount) {
|
||||
// Should be impossible
|
||||
ai_assert(m_Buffer != nullptr);
|
||||
ai_assert(nullptr != pvBuffer);
|
||||
ai_assert(0 != pSize);
|
||||
ai_assert(0 != pCount);
|
||||
|
||||
// Clip down to file size
|
||||
size_t byteSize = pSize * pCount;
|
||||
if ((byteSize + m_SeekPtr) > m_Size) {
|
||||
pCount = (m_Size - m_SeekPtr) / pSize;
|
||||
byteSize = pSize * pCount;
|
||||
if (byteSize == 0) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
std::memcpy(pvBuffer, m_Buffer.get() + m_SeekPtr, byteSize);
|
||||
|
||||
m_SeekPtr += byteSize;
|
||||
|
||||
return pCount;
|
||||
}
|
||||
|
||||
size_t ZipFile::FileSize() const {
|
||||
return m_Size;
|
||||
}
|
||||
std::memcpy(pvBuffer, m_Buffer.get() + m_SeekPtr, byteSize);
|
||||
|
||||
aiReturn ZipFile::Seek(size_t pOffset, aiOrigin pOrigin) {
|
||||
switch (pOrigin)
|
||||
{
|
||||
m_SeekPtr += byteSize;
|
||||
|
||||
return pCount;
|
||||
}
|
||||
|
||||
size_t ZipFile::FileSize() const {
|
||||
return m_Size;
|
||||
}
|
||||
|
||||
aiReturn ZipFile::Seek(size_t pOffset, aiOrigin pOrigin) {
|
||||
switch (pOrigin) {
|
||||
case aiOrigin_SET: {
|
||||
if (pOffset > m_Size) return aiReturn_FAILURE;
|
||||
m_SeekPtr = pOffset;
|
||||
|
|
@ -296,244 +328,236 @@ namespace Assimp {
|
|||
return aiReturn_SUCCESS;
|
||||
}
|
||||
default:;
|
||||
}
|
||||
|
||||
return aiReturn_FAILURE;
|
||||
}
|
||||
|
||||
size_t ZipFile::Tell() const {
|
||||
return m_SeekPtr;
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------
|
||||
// pImpl of the Zip Archive IO
|
||||
class ZipArchiveIOSystem::Implement {
|
||||
public:
|
||||
static const unsigned int FileNameSize = 256;
|
||||
|
||||
Implement(IOSystem* pIOHandler, const char* pFilename, const char* pMode);
|
||||
~Implement();
|
||||
|
||||
bool isOpen() const;
|
||||
void getFileList(std::vector<std::string>& rFileList);
|
||||
void getFileListExtension(std::vector<std::string>& rFileList, const std::string& extension);
|
||||
bool Exists(std::string& filename);
|
||||
IOStream* OpenFile(std::string& filename);
|
||||
|
||||
static void SimplifyFilename(std::string& filename);
|
||||
|
||||
private:
|
||||
void MapArchive();
|
||||
|
||||
private:
|
||||
typedef std::map<std::string, ZipFileInfo> ZipFileInfoMap;
|
||||
|
||||
unzFile m_ZipFileHandle = nullptr;
|
||||
ZipFileInfoMap m_ArchiveMap;
|
||||
};
|
||||
|
||||
ZipArchiveIOSystem::Implement::Implement(IOSystem* pIOHandler, const char* pFilename, const char* pMode) {
|
||||
ai_assert(strcmp(pMode, "r") == 0);
|
||||
ai_assert(pFilename != nullptr);
|
||||
if (pFilename[0] == 0)
|
||||
return;
|
||||
|
||||
zlib_filefunc_def mapping = IOSystem2Unzip::get(pIOHandler);
|
||||
m_ZipFileHandle = unzOpen2(pFilename, &mapping);
|
||||
}
|
||||
|
||||
ZipArchiveIOSystem::Implement::~Implement() {
|
||||
m_ArchiveMap.clear();
|
||||
|
||||
if (m_ZipFileHandle != nullptr) {
|
||||
unzClose(m_ZipFileHandle);
|
||||
m_ZipFileHandle = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
void ZipArchiveIOSystem::Implement::MapArchive() {
|
||||
if (m_ZipFileHandle == nullptr)
|
||||
return;
|
||||
|
||||
if (!m_ArchiveMap.empty())
|
||||
return;
|
||||
|
||||
// At first ensure file is already open
|
||||
if (unzGoToFirstFile(m_ZipFileHandle) != UNZ_OK)
|
||||
return;
|
||||
|
||||
// Loop over all files
|
||||
do {
|
||||
char filename[FileNameSize];
|
||||
unz_file_info fileInfo;
|
||||
|
||||
if (unzGetCurrentFileInfo(m_ZipFileHandle, &fileInfo, filename, FileNameSize, nullptr, 0, nullptr, 0) == UNZ_OK) {
|
||||
if (fileInfo.uncompressed_size != 0) {
|
||||
std::string filename_string(filename, fileInfo.size_filename);
|
||||
SimplifyFilename(filename_string);
|
||||
m_ArchiveMap.emplace(filename_string, ZipFileInfo(m_ZipFileHandle, fileInfo.uncompressed_size));
|
||||
}
|
||||
}
|
||||
} while (unzGoToNextFile(m_ZipFileHandle) != UNZ_END_OF_LIST_OF_FILE);
|
||||
}
|
||||
|
||||
bool ZipArchiveIOSystem::Implement::isOpen() const {
|
||||
return (m_ZipFileHandle != nullptr);
|
||||
}
|
||||
|
||||
void ZipArchiveIOSystem::Implement::getFileList(std::vector<std::string>& rFileList) {
|
||||
MapArchive();
|
||||
rFileList.clear();
|
||||
|
||||
for (const auto &file : m_ArchiveMap) {
|
||||
rFileList.push_back(file.first);
|
||||
}
|
||||
}
|
||||
|
||||
void ZipArchiveIOSystem::Implement::getFileListExtension(std::vector<std::string>& rFileList, const std::string& extension) {
|
||||
MapArchive();
|
||||
rFileList.clear();
|
||||
|
||||
for (const auto &file : m_ArchiveMap) {
|
||||
if (extension == BaseImporter::GetExtension(file.first))
|
||||
rFileList.push_back(file.first);
|
||||
}
|
||||
}
|
||||
|
||||
bool ZipArchiveIOSystem::Implement::Exists(std::string& filename) {
|
||||
MapArchive();
|
||||
|
||||
ZipFileInfoMap::const_iterator it = m_ArchiveMap.find(filename);
|
||||
return (it != m_ArchiveMap.end());
|
||||
}
|
||||
|
||||
IOStream * ZipArchiveIOSystem::Implement::OpenFile(std::string& filename) {
|
||||
MapArchive();
|
||||
|
||||
SimplifyFilename(filename);
|
||||
|
||||
// Find in the map
|
||||
ZipFileInfoMap::const_iterator zip_it = m_ArchiveMap.find(filename);
|
||||
if (zip_it == m_ArchiveMap.cend())
|
||||
return nullptr;
|
||||
|
||||
const ZipFileInfo &zip_file = (*zip_it).second;
|
||||
return zip_file.Extract(m_ZipFileHandle);
|
||||
}
|
||||
|
||||
inline void ReplaceAll(std::string& data, const std::string& before, const std::string& after) {
|
||||
size_t pos = data.find(before);
|
||||
while (pos != std::string::npos)
|
||||
{
|
||||
data.replace(pos, before.size(), after);
|
||||
pos = data.find(before, pos + after.size());
|
||||
}
|
||||
}
|
||||
|
||||
inline void ReplaceAllChar(std::string& data, const char before, const char after) {
|
||||
size_t pos = data.find(before);
|
||||
while (pos != std::string::npos)
|
||||
{
|
||||
data[pos] = after;
|
||||
pos = data.find(before, pos + 1);
|
||||
}
|
||||
}
|
||||
|
||||
void ZipArchiveIOSystem::Implement::SimplifyFilename(std::string& filename)
|
||||
{
|
||||
ReplaceAllChar(filename, '\\', '/');
|
||||
|
||||
// Remove all . and / from the beginning of the path
|
||||
size_t pos = filename.find_first_not_of("./");
|
||||
if (pos != 0)
|
||||
filename.erase(0, pos);
|
||||
|
||||
// Simplify "my/folder/../file.png" constructions, if any
|
||||
static const std::string relative("/../");
|
||||
const size_t relsize = relative.size() - 1;
|
||||
pos = filename.find(relative);
|
||||
while (pos != std::string::npos)
|
||||
{
|
||||
// Previous slash
|
||||
size_t prevpos = filename.rfind('/', pos - 1);
|
||||
if (prevpos == pos)
|
||||
filename.erase(0, pos + relative.size());
|
||||
else
|
||||
filename.erase(prevpos, pos + relsize - prevpos);
|
||||
|
||||
pos = filename.find(relative);
|
||||
}
|
||||
}
|
||||
|
||||
ZipArchiveIOSystem::ZipArchiveIOSystem(IOSystem* pIOHandler, const char* pFilename, const char* pMode)
|
||||
: pImpl(new Implement(pIOHandler, pFilename, pMode)) {
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------
|
||||
// The ZipArchiveIO
|
||||
ZipArchiveIOSystem::ZipArchiveIOSystem(IOSystem* pIOHandler, const std::string& rFilename, const char* pMode)
|
||||
: pImpl(new Implement(pIOHandler, rFilename.c_str(), pMode))
|
||||
{
|
||||
}
|
||||
|
||||
ZipArchiveIOSystem::~ZipArchiveIOSystem() {
|
||||
delete pImpl;
|
||||
}
|
||||
|
||||
bool ZipArchiveIOSystem::Exists(const char* pFilename) const {
|
||||
ai_assert(pFilename != nullptr);
|
||||
|
||||
if (pFilename == nullptr) {
|
||||
return false;
|
||||
}
|
||||
|
||||
std::string filename(pFilename);
|
||||
return pImpl->Exists(filename);
|
||||
}
|
||||
|
||||
// This is always '/' in a ZIP
|
||||
char ZipArchiveIOSystem::getOsSeparator() const {
|
||||
return '/';
|
||||
}
|
||||
|
||||
// Only supports Reading
|
||||
IOStream * ZipArchiveIOSystem::Open(const char* pFilename, const char* pMode) {
|
||||
ai_assert(pFilename != nullptr);
|
||||
|
||||
for (size_t i = 0; pMode[i] != 0; ++i)
|
||||
{
|
||||
ai_assert(pMode[i] != 'w');
|
||||
if (pMode[i] == 'w')
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
std::string filename(pFilename);
|
||||
return pImpl->OpenFile(filename);
|
||||
}
|
||||
|
||||
void ZipArchiveIOSystem::Close(IOStream* pFile) {
|
||||
delete pFile;
|
||||
}
|
||||
|
||||
bool ZipArchiveIOSystem::isOpen() const {
|
||||
return (pImpl->isOpen());
|
||||
}
|
||||
|
||||
void ZipArchiveIOSystem::getFileList(std::vector<std::string>& rFileList) const {
|
||||
return pImpl->getFileList(rFileList);
|
||||
}
|
||||
|
||||
void ZipArchiveIOSystem::getFileListExtension(std::vector<std::string>& rFileList, const std::string& extension) const {
|
||||
return pImpl->getFileListExtension(rFileList, extension);
|
||||
}
|
||||
|
||||
bool ZipArchiveIOSystem::isZipArchive(IOSystem* pIOHandler, const char* pFilename) {
|
||||
Implement tmp(pIOHandler, pFilename, "r");
|
||||
return tmp.isOpen();
|
||||
}
|
||||
|
||||
bool ZipArchiveIOSystem::isZipArchive(IOSystem* pIOHandler, const std::string& rFilename) {
|
||||
return isZipArchive(pIOHandler, rFilename.c_str());
|
||||
}
|
||||
|
||||
return aiReturn_FAILURE;
|
||||
}
|
||||
|
||||
size_t ZipFile::Tell() const {
|
||||
return m_SeekPtr;
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------
|
||||
// pImpl of the Zip Archive IO
|
||||
class ZipArchiveIOSystem::Implement {
|
||||
public:
|
||||
static const unsigned int FileNameSize = 256;
|
||||
|
||||
Implement(IOSystem *pIOHandler, const char *pFilename, const char *pMode);
|
||||
~Implement();
|
||||
|
||||
bool isOpen() const;
|
||||
void getFileList(std::vector<std::string> &rFileList);
|
||||
void getFileListExtension(std::vector<std::string> &rFileList, const std::string &extension);
|
||||
bool Exists(std::string &filename);
|
||||
IOStream *OpenFile(std::string &filename);
|
||||
|
||||
static void SimplifyFilename(std::string &filename);
|
||||
|
||||
private:
|
||||
void MapArchive();
|
||||
|
||||
private:
|
||||
typedef std::map<std::string, ZipFileInfo> ZipFileInfoMap;
|
||||
|
||||
unzFile m_ZipFileHandle = nullptr;
|
||||
ZipFileInfoMap m_ArchiveMap;
|
||||
};
|
||||
|
||||
ZipArchiveIOSystem::Implement::Implement(IOSystem *pIOHandler, const char *pFilename, const char *pMode) {
|
||||
ai_assert(strcmp(pMode, "r") == 0);
|
||||
ai_assert(pFilename != nullptr);
|
||||
if (pFilename[0] == 0 || nullptr == pMode) {
|
||||
return;
|
||||
}
|
||||
|
||||
zlib_filefunc_def mapping = IOSystem2Unzip::get(pIOHandler);
|
||||
m_ZipFileHandle = unzOpen2(pFilename, &mapping);
|
||||
}
|
||||
|
||||
ZipArchiveIOSystem::Implement::~Implement() {
|
||||
if (m_ZipFileHandle != nullptr) {
|
||||
unzClose(m_ZipFileHandle);
|
||||
}
|
||||
}
|
||||
|
||||
void ZipArchiveIOSystem::Implement::MapArchive() {
|
||||
if (m_ZipFileHandle == nullptr)
|
||||
return;
|
||||
|
||||
if (!m_ArchiveMap.empty())
|
||||
return;
|
||||
|
||||
// At first ensure file is already open
|
||||
if (unzGoToFirstFile(m_ZipFileHandle) != UNZ_OK)
|
||||
return;
|
||||
|
||||
// Loop over all files
|
||||
do {
|
||||
char filename[FileNameSize];
|
||||
unz_file_info fileInfo;
|
||||
|
||||
if (unzGetCurrentFileInfo(m_ZipFileHandle, &fileInfo, filename, FileNameSize, nullptr, 0, nullptr, 0) == UNZ_OK) {
|
||||
if (fileInfo.uncompressed_size != 0 && fileInfo.size_filename <= FileNameSize) {
|
||||
std::string filename_string(filename, fileInfo.size_filename);
|
||||
SimplifyFilename(filename_string);
|
||||
m_ArchiveMap.emplace(filename_string, ZipFileInfo(m_ZipFileHandle, fileInfo.uncompressed_size));
|
||||
}
|
||||
}
|
||||
} while (unzGoToNextFile(m_ZipFileHandle) != UNZ_END_OF_LIST_OF_FILE);
|
||||
}
|
||||
|
||||
bool ZipArchiveIOSystem::Implement::isOpen() const {
|
||||
return (m_ZipFileHandle != nullptr);
|
||||
}
|
||||
|
||||
void ZipArchiveIOSystem::Implement::getFileList(std::vector<std::string> &rFileList) {
|
||||
MapArchive();
|
||||
rFileList.clear();
|
||||
|
||||
for (const auto &file : m_ArchiveMap) {
|
||||
rFileList.push_back(file.first);
|
||||
}
|
||||
}
|
||||
|
||||
void ZipArchiveIOSystem::Implement::getFileListExtension(std::vector<std::string> &rFileList, const std::string &extension) {
|
||||
MapArchive();
|
||||
rFileList.clear();
|
||||
|
||||
for (const auto &file : m_ArchiveMap) {
|
||||
if (extension == BaseImporter::GetExtension(file.first))
|
||||
rFileList.push_back(file.first);
|
||||
}
|
||||
}
|
||||
|
||||
bool ZipArchiveIOSystem::Implement::Exists(std::string &filename) {
|
||||
MapArchive();
|
||||
|
||||
ZipFileInfoMap::const_iterator it = m_ArchiveMap.find(filename);
|
||||
return (it != m_ArchiveMap.end());
|
||||
}
|
||||
|
||||
IOStream *ZipArchiveIOSystem::Implement::OpenFile(std::string &filename) {
|
||||
MapArchive();
|
||||
|
||||
SimplifyFilename(filename);
|
||||
|
||||
// Find in the map
|
||||
ZipFileInfoMap::const_iterator zip_it = m_ArchiveMap.find(filename);
|
||||
if (zip_it == m_ArchiveMap.cend())
|
||||
return nullptr;
|
||||
|
||||
const ZipFileInfo &zip_file = (*zip_it).second;
|
||||
return zip_file.Extract(filename, m_ZipFileHandle);
|
||||
}
|
||||
|
||||
inline void ReplaceAll(std::string &data, const std::string &before, const std::string &after) {
|
||||
size_t pos = data.find(before);
|
||||
while (pos != std::string::npos) {
|
||||
data.replace(pos, before.size(), after);
|
||||
pos = data.find(before, pos + after.size());
|
||||
}
|
||||
}
|
||||
|
||||
inline void ReplaceAllChar(std::string &data, const char before, const char after) {
|
||||
size_t pos = data.find(before);
|
||||
while (pos != std::string::npos) {
|
||||
data[pos] = after;
|
||||
pos = data.find(before, pos + 1);
|
||||
}
|
||||
}
|
||||
|
||||
void ZipArchiveIOSystem::Implement::SimplifyFilename(std::string &filename) {
|
||||
ReplaceAllChar(filename, '\\', '/');
|
||||
|
||||
// Remove all . and / from the beginning of the path
|
||||
size_t pos = filename.find_first_not_of("./");
|
||||
if (pos != 0)
|
||||
filename.erase(0, pos);
|
||||
|
||||
// Simplify "my/folder/../file.png" constructions, if any
|
||||
static const std::string relative("/../");
|
||||
const size_t relsize = relative.size() - 1;
|
||||
pos = filename.find(relative);
|
||||
while (pos != std::string::npos) {
|
||||
// Previous slash
|
||||
size_t prevpos = filename.rfind('/', pos - 1);
|
||||
if (prevpos == pos)
|
||||
filename.erase(0, pos + relative.size());
|
||||
else
|
||||
filename.erase(prevpos, pos + relsize - prevpos);
|
||||
|
||||
pos = filename.find(relative);
|
||||
}
|
||||
}
|
||||
|
||||
ZipArchiveIOSystem::ZipArchiveIOSystem(IOSystem *pIOHandler, const char *pFilename, const char *pMode) :
|
||||
pImpl(new Implement(pIOHandler, pFilename, pMode)) {
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------
|
||||
// The ZipArchiveIO
|
||||
ZipArchiveIOSystem::ZipArchiveIOSystem(IOSystem *pIOHandler, const std::string &rFilename, const char *pMode) :
|
||||
pImpl(new Implement(pIOHandler, rFilename.c_str(), pMode)) {
|
||||
}
|
||||
|
||||
ZipArchiveIOSystem::~ZipArchiveIOSystem() {
|
||||
delete pImpl;
|
||||
}
|
||||
|
||||
bool ZipArchiveIOSystem::Exists(const char *pFilename) const {
|
||||
ai_assert(pFilename != nullptr);
|
||||
|
||||
if (pFilename == nullptr) {
|
||||
return false;
|
||||
}
|
||||
|
||||
std::string filename(pFilename);
|
||||
return pImpl->Exists(filename);
|
||||
}
|
||||
|
||||
// This is always '/' in a ZIP
|
||||
char ZipArchiveIOSystem::getOsSeparator() const {
|
||||
return '/';
|
||||
}
|
||||
|
||||
// Only supports Reading
|
||||
IOStream *ZipArchiveIOSystem::Open(const char *pFilename, const char *pMode) {
|
||||
ai_assert(pFilename != nullptr);
|
||||
|
||||
for (size_t i = 0; pMode[i] != 0; ++i) {
|
||||
ai_assert(pMode[i] != 'w');
|
||||
if (pMode[i] == 'w')
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
std::string filename(pFilename);
|
||||
return pImpl->OpenFile(filename);
|
||||
}
|
||||
|
||||
void ZipArchiveIOSystem::Close(IOStream *pFile) {
|
||||
delete pFile;
|
||||
}
|
||||
|
||||
bool ZipArchiveIOSystem::isOpen() const {
|
||||
return (pImpl->isOpen());
|
||||
}
|
||||
|
||||
void ZipArchiveIOSystem::getFileList(std::vector<std::string> &rFileList) const {
|
||||
return pImpl->getFileList(rFileList);
|
||||
}
|
||||
|
||||
void ZipArchiveIOSystem::getFileListExtension(std::vector<std::string> &rFileList, const std::string &extension) const {
|
||||
return pImpl->getFileListExtension(rFileList, extension);
|
||||
}
|
||||
|
||||
bool ZipArchiveIOSystem::isZipArchive(IOSystem *pIOHandler, const char *pFilename) {
|
||||
Implement tmp(pIOHandler, pFilename, "r");
|
||||
return tmp.isOpen();
|
||||
}
|
||||
|
||||
bool ZipArchiveIOSystem::isZipArchive(IOSystem *pIOHandler, const std::string &rFilename) {
|
||||
return isZipArchive(pIOHandler, rFilename.c_str());
|
||||
}
|
||||
|
||||
} // namespace Assimp
|
||||
|
|
|
|||
|
|
@ -37,7 +37,7 @@ The ASSBIN file format is composed of chunks to represent the hierarchical aiSce
|
|||
This makes the format extensible and allows backward-compatibility with future data structure
|
||||
versions. The <tt><root>/code/assbin_chunks.h</tt> header contains some magic constants
|
||||
for use by stand-alone ASSBIN loaders. Also, Assimp's own file writer can be found
|
||||
in <tt><root>/tools/assimp_cmd/WriteDumb.cpp</tt> (yes, the 'b' is no typo ...).
|
||||
in <tt><root>/tools/assimp_cmd/WriteDump.cpp</tt> (yes, the 'b' is no typo ...).
|
||||
|
||||
@verbatim
|
||||
|
||||
|
|
|
|||
100
Engine/lib/assimp/code/Common/material.cpp
Normal file
100
Engine/lib/assimp/code/Common/material.cpp
Normal file
|
|
@ -0,0 +1,100 @@
|
|||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/// @file material.cpp
|
||||
/** Implement common material related functions. */
|
||||
|
||||
#include <assimp/ai_assert.h>
|
||||
#include <assimp/material.h>
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
const char *TextureTypeToString(aiTextureType in) {
|
||||
switch (in) {
|
||||
case aiTextureType_NONE:
|
||||
return "n/a";
|
||||
case aiTextureType_DIFFUSE:
|
||||
return "Diffuse";
|
||||
case aiTextureType_SPECULAR:
|
||||
return "Specular";
|
||||
case aiTextureType_AMBIENT:
|
||||
return "Ambient";
|
||||
case aiTextureType_EMISSIVE:
|
||||
return "Emissive";
|
||||
case aiTextureType_OPACITY:
|
||||
return "Opacity";
|
||||
case aiTextureType_NORMALS:
|
||||
return "Normals";
|
||||
case aiTextureType_HEIGHT:
|
||||
return "Height";
|
||||
case aiTextureType_SHININESS:
|
||||
return "Shininess";
|
||||
case aiTextureType_DISPLACEMENT:
|
||||
return "Displacement";
|
||||
case aiTextureType_LIGHTMAP:
|
||||
return "Lightmap";
|
||||
case aiTextureType_REFLECTION:
|
||||
return "Reflection";
|
||||
case aiTextureType_BASE_COLOR:
|
||||
return "BaseColor";
|
||||
case aiTextureType_NORMAL_CAMERA:
|
||||
return "NormalCamera";
|
||||
case aiTextureType_EMISSION_COLOR:
|
||||
return "EmissionColor";
|
||||
case aiTextureType_METALNESS:
|
||||
return "Metalness";
|
||||
case aiTextureType_DIFFUSE_ROUGHNESS:
|
||||
return "DiffuseRoughness";
|
||||
case aiTextureType_AMBIENT_OCCLUSION:
|
||||
return "AmbientOcclusion";
|
||||
case aiTextureType_SHEEN:
|
||||
return "Sheen";
|
||||
case aiTextureType_CLEARCOAT:
|
||||
return "Clearcoat";
|
||||
case aiTextureType_TRANSMISSION:
|
||||
return "Transmission";
|
||||
case aiTextureType_UNKNOWN:
|
||||
return "Unknown";
|
||||
default:
|
||||
break;
|
||||
}
|
||||
ai_assert(false);
|
||||
return "BUG";
|
||||
}
|
||||
|
|
@ -3,9 +3,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
|
@ -42,25 +40,25 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
*/
|
||||
#include <assimp/scene.h>
|
||||
|
||||
aiNode::aiNode()
|
||||
: mName("")
|
||||
, mParent(NULL)
|
||||
, mNumChildren(0)
|
||||
, mChildren(NULL)
|
||||
, mNumMeshes(0)
|
||||
, mMeshes(NULL)
|
||||
, mMetaData(NULL) {
|
||||
aiNode::aiNode() :
|
||||
mName(""),
|
||||
mParent(nullptr),
|
||||
mNumChildren(0),
|
||||
mChildren(nullptr),
|
||||
mNumMeshes(0),
|
||||
mMeshes(nullptr),
|
||||
mMetaData(nullptr) {
|
||||
// empty
|
||||
}
|
||||
|
||||
aiNode::aiNode(const std::string& name)
|
||||
: mName(name)
|
||||
, mParent(NULL)
|
||||
, mNumChildren(0)
|
||||
, mChildren(NULL)
|
||||
, mNumMeshes(0)
|
||||
, mMeshes(NULL)
|
||||
, mMetaData(NULL) {
|
||||
aiNode::aiNode(const std::string &name) :
|
||||
mName(name),
|
||||
mParent(nullptr),
|
||||
mNumChildren(0),
|
||||
mChildren(nullptr),
|
||||
mNumMeshes(0),
|
||||
mMeshes(nullptr),
|
||||
mMetaData(nullptr) {
|
||||
// empty
|
||||
}
|
||||
|
||||
|
|
@ -68,8 +66,7 @@ aiNode::aiNode(const std::string& name)
|
|||
aiNode::~aiNode() {
|
||||
// delete all children recursively
|
||||
// to make sure we won't crash if the data is invalid ...
|
||||
if (mChildren && mNumChildren)
|
||||
{
|
||||
if (mNumChildren && mChildren) {
|
||||
for (unsigned int a = 0; a < mNumChildren; a++)
|
||||
delete mChildren[a];
|
||||
}
|
||||
|
|
@ -78,7 +75,7 @@ aiNode::~aiNode() {
|
|||
delete mMetaData;
|
||||
}
|
||||
|
||||
const aiNode *aiNode::FindNode(const char* name) const {
|
||||
const aiNode *aiNode::FindNode(const char *name) const {
|
||||
if (nullptr == name) {
|
||||
return nullptr;
|
||||
}
|
||||
|
|
@ -86,7 +83,7 @@ const aiNode *aiNode::FindNode(const char* name) const {
|
|||
return this;
|
||||
}
|
||||
for (unsigned int i = 0; i < mNumChildren; ++i) {
|
||||
const aiNode* const p = mChildren[i]->FindNode(name);
|
||||
const aiNode *const p = mChildren[i]->FindNode(name);
|
||||
if (p) {
|
||||
return p;
|
||||
}
|
||||
|
|
@ -95,11 +92,10 @@ const aiNode *aiNode::FindNode(const char* name) const {
|
|||
return nullptr;
|
||||
}
|
||||
|
||||
aiNode *aiNode::FindNode(const char* name) {
|
||||
if (!::strcmp(mName.data, name))return this;
|
||||
for (unsigned int i = 0; i < mNumChildren; ++i)
|
||||
{
|
||||
aiNode* const p = mChildren[i]->FindNode(name);
|
||||
aiNode *aiNode::FindNode(const char *name) {
|
||||
if (!::strcmp(mName.data, name)) return this;
|
||||
for (unsigned int i = 0; i < mNumChildren; ++i) {
|
||||
aiNode *const p = mChildren[i]->FindNode(name);
|
||||
if (p) {
|
||||
return p;
|
||||
}
|
||||
|
|
@ -121,17 +117,16 @@ void aiNode::addChildren(unsigned int numChildren, aiNode **children) {
|
|||
}
|
||||
|
||||
if (mNumChildren > 0) {
|
||||
aiNode **tmp = new aiNode*[mNumChildren];
|
||||
::memcpy(tmp, mChildren, sizeof(aiNode*) * mNumChildren);
|
||||
aiNode **tmp = new aiNode *[mNumChildren];
|
||||
::memcpy(tmp, mChildren, sizeof(aiNode *) * mNumChildren);
|
||||
delete[] mChildren;
|
||||
mChildren = new aiNode*[mNumChildren + numChildren];
|
||||
::memcpy(mChildren, tmp, sizeof(aiNode*) * mNumChildren);
|
||||
::memcpy(&mChildren[mNumChildren], children, sizeof(aiNode*)* numChildren);
|
||||
mChildren = new aiNode *[mNumChildren + numChildren];
|
||||
::memcpy(mChildren, tmp, sizeof(aiNode *) * mNumChildren);
|
||||
::memcpy(&mChildren[mNumChildren], children, sizeof(aiNode *) * numChildren);
|
||||
mNumChildren += numChildren;
|
||||
delete[] tmp;
|
||||
}
|
||||
else {
|
||||
mChildren = new aiNode*[numChildren];
|
||||
} else {
|
||||
mChildren = new aiNode *[numChildren];
|
||||
for (unsigned int i = 0; i < numChildren; i++) {
|
||||
mChildren[i] = children[i];
|
||||
}
|
||||
|
|
|
|||
|
|
@ -3,9 +3,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue