mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-14 16:14:38 +00:00
update assimp to 5.2.3 Bugfix-Release
This commit is contained in:
parent
3f796d2a06
commit
f297476092
1150 changed files with 165834 additions and 112019 deletions
1017
Engine/lib/assimp/code/AssetLib/glTF/glTFAsset.h
Normal file
1017
Engine/lib/assimp/code/AssetLib/glTF/glTFAsset.h
Normal file
File diff suppressed because it is too large
Load diff
1316
Engine/lib/assimp/code/AssetLib/glTF/glTFAsset.inl
Normal file
1316
Engine/lib/assimp/code/AssetLib/glTF/glTFAsset.inl
Normal file
File diff suppressed because it is too large
Load diff
96
Engine/lib/assimp/code/AssetLib/glTF/glTFAssetWriter.h
Normal file
96
Engine/lib/assimp/code/AssetLib/glTF/glTFAssetWriter.h
Normal file
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@ -0,0 +1,96 @@
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/*
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2022, assimp team
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||||
|
||||
|
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All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
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||||
*/
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/** @file glTFWriter.h
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* Declares a class to write gltf/glb files
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*
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* glTF Extensions Support:
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* KHR_binary_glTF: full
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* KHR_materials_common: full
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*/
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#ifndef GLTFASSETWRITER_H_INC
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#define GLTFASSETWRITER_H_INC
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#if !defined(ASSIMP_BUILD_NO_GLTF_IMPORTER) && !defined(ASSIMP_BUILD_NO_GLTF1_IMPORTER)
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#include "glTFAsset.h"
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namespace glTF
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{
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using rapidjson::MemoryPoolAllocator;
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class AssetWriter
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{
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template<class T>
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friend void WriteLazyDict(LazyDict<T>& d, AssetWriter& w);
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private:
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void WriteBinaryData(IOStream* outfile, size_t sceneLength);
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void WriteMetadata();
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void WriteExtensionsUsed();
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template<class T>
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void WriteObjects(LazyDict<T>& d);
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public:
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Document mDoc;
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Asset& mAsset;
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MemoryPoolAllocator<>& mAl;
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AssetWriter(Asset& asset);
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void WriteFile(const char* path);
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void WriteGLBFile(const char* path);
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};
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}
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// Include the implementation of the methods
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#include "glTFAssetWriter.inl"
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#endif // ASSIMP_BUILD_NO_GLTF_IMPORTER
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#endif // GLTFASSETWRITER_H_INC
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716
Engine/lib/assimp/code/AssetLib/glTF/glTFAssetWriter.inl
Normal file
716
Engine/lib/assimp/code/AssetLib/glTF/glTFAssetWriter.inl
Normal file
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@ -0,0 +1,716 @@
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/*
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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|
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Copyright (c) 2006-2022, assimp team
|
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|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
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|
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----------------------------------------------------------------------
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*/
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#include <assimp/Base64.hpp>
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#include <rapidjson/stringbuffer.h>
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#include <rapidjson/writer.h>
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#include <rapidjson/prettywriter.h>
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#if _MSC_VER
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# pragma warning(push)
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# pragma warning( disable : 4706)
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#endif // _MSC_VER
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namespace glTF {
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using rapidjson::StringBuffer;
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using rapidjson::PrettyWriter;
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using rapidjson::Writer;
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using rapidjson::StringRef;
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using rapidjson::StringRef;
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namespace {
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template<typename T, size_t N>
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inline
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Value& MakeValue(Value& val, T(&r)[N], MemoryPoolAllocator<>& al) {
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val.SetArray();
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val.Reserve(N, al);
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for (decltype(N) i = 0; i < N; ++i) {
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val.PushBack(r[i], al);
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}
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return val;
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}
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template<typename T>
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inline
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Value& MakeValue(Value& val, const std::vector<T> & r, MemoryPoolAllocator<>& al) {
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val.SetArray();
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val.Reserve(static_cast<rapidjson::SizeType>(r.size()), al);
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for (unsigned int i = 0; i < r.size(); ++i) {
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val.PushBack(r[i], al);
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}
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return val;
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}
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template<typename C, typename T>
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inline Value& MakeValueCast(Value& val, const std::vector<T> & r, MemoryPoolAllocator<>& al) {
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val.SetArray();
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val.Reserve(static_cast<rapidjson::SizeType>(r.size()), al);
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for (unsigned int i = 0; i < r.size(); ++i) {
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val.PushBack(static_cast<C>(r[i]), al);
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}
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return val;
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}
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template<class T>
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inline void AddRefsVector(Value& obj, const char* fieldId, std::vector< Ref<T> >& v, MemoryPoolAllocator<>& al) {
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if (v.empty()) return;
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Value lst;
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lst.SetArray();
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lst.Reserve(unsigned(v.size()), al);
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for (size_t i = 0; i < v.size(); ++i) {
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lst.PushBack(StringRef(v[i]->id), al);
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}
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obj.AddMember(StringRef(fieldId), lst, al);
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}
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}
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inline void Write(Value& obj, Accessor& a, AssetWriter& w)
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{
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obj.AddMember("bufferView", Value(a.bufferView->id, w.mAl).Move(), w.mAl);
|
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obj.AddMember("byteOffset", a.byteOffset, w.mAl);
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obj.AddMember("byteStride", a.byteStride, w.mAl);
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obj.AddMember("componentType", int(a.componentType), w.mAl);
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obj.AddMember("count", a.count, w.mAl);
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obj.AddMember("type", StringRef(AttribType::ToString(a.type)), w.mAl);
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Value vTmpMax, vTmpMin;
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if (a.componentType == ComponentType_FLOAT) {
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obj.AddMember("max", MakeValue(vTmpMax, a.max, w.mAl), w.mAl);
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obj.AddMember("min", MakeValue(vTmpMin, a.min, w.mAl), w.mAl);
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} else {
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obj.AddMember("max", MakeValueCast<int64_t>(vTmpMax, a.max, w.mAl), w.mAl);
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obj.AddMember("min", MakeValueCast<int64_t>(vTmpMin, a.min, w.mAl), w.mAl);
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}
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}
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inline void Write(Value& obj, Animation& a, AssetWriter& w)
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{
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/****************** Channels *******************/
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Value channels;
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channels.SetArray();
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channels.Reserve(unsigned(a.Channels.size()), w.mAl);
|
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|
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for (size_t i = 0; i < unsigned(a.Channels.size()); ++i) {
|
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Animation::AnimChannel& c = a.Channels[i];
|
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Value valChannel;
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||||
valChannel.SetObject();
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{
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valChannel.AddMember("sampler", c.sampler, w.mAl);
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Value valTarget;
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valTarget.SetObject();
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{
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valTarget.AddMember("id", StringRef(c.target.id->id), w.mAl);
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valTarget.AddMember("path", c.target.path, w.mAl);
|
||||
}
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||||
valChannel.AddMember("target", valTarget, w.mAl);
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||||
}
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channels.PushBack(valChannel, w.mAl);
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}
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obj.AddMember("channels", channels, w.mAl);
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||||
|
||||
/****************** Parameters *******************/
|
||||
Value valParameters;
|
||||
valParameters.SetObject();
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||||
{
|
||||
if (a.Parameters.TIME) {
|
||||
valParameters.AddMember("TIME", StringRef(a.Parameters.TIME->id), w.mAl);
|
||||
}
|
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if (a.Parameters.rotation) {
|
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valParameters.AddMember("rotation", StringRef(a.Parameters.rotation->id), w.mAl);
|
||||
}
|
||||
if (a.Parameters.scale) {
|
||||
valParameters.AddMember("scale", StringRef(a.Parameters.scale->id), w.mAl);
|
||||
}
|
||||
if (a.Parameters.translation) {
|
||||
valParameters.AddMember("translation", StringRef(a.Parameters.translation->id), w.mAl);
|
||||
}
|
||||
}
|
||||
obj.AddMember("parameters", valParameters, w.mAl);
|
||||
|
||||
/****************** Samplers *******************/
|
||||
Value valSamplers;
|
||||
valSamplers.SetObject();
|
||||
|
||||
for (size_t i = 0; i < unsigned(a.Samplers.size()); ++i) {
|
||||
Animation::AnimSampler& s = a.Samplers[i];
|
||||
Value valSampler;
|
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valSampler.SetObject();
|
||||
{
|
||||
valSampler.AddMember("input", s.input, w.mAl);
|
||||
valSampler.AddMember("interpolation", s.interpolation, w.mAl);
|
||||
valSampler.AddMember("output", s.output, w.mAl);
|
||||
}
|
||||
valSamplers.AddMember(StringRef(s.id), valSampler, w.mAl);
|
||||
}
|
||||
obj.AddMember("samplers", valSamplers, w.mAl);
|
||||
}
|
||||
|
||||
inline void Write(Value& obj, Buffer& b, AssetWriter& w)
|
||||
{
|
||||
const char* type;
|
||||
switch (b.type) {
|
||||
case Buffer::Type_text:
|
||||
type = "text"; break;
|
||||
default:
|
||||
type = "arraybuffer";
|
||||
}
|
||||
|
||||
obj.AddMember("byteLength", static_cast<uint64_t>(b.byteLength), w.mAl);
|
||||
obj.AddMember("type", StringRef(type), w.mAl);
|
||||
obj.AddMember("uri", Value(b.GetURI(), w.mAl).Move(), w.mAl);
|
||||
}
|
||||
|
||||
inline void Write(Value& obj, BufferView& bv, AssetWriter& w)
|
||||
{
|
||||
obj.AddMember("buffer", Value(bv.buffer->id, w.mAl).Move(), w.mAl);
|
||||
obj.AddMember("byteOffset", static_cast<uint64_t>(bv.byteOffset), w.mAl);
|
||||
obj.AddMember("byteLength", static_cast<uint64_t>(bv.byteLength), w.mAl);
|
||||
if (bv.target != BufferViewTarget_NONE) {
|
||||
obj.AddMember("target", int(bv.target), w.mAl);
|
||||
}
|
||||
}
|
||||
|
||||
inline void Write(Value& /*obj*/, Camera& /*c*/, AssetWriter& /*w*/)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
inline void Write(Value& obj, Image& img, AssetWriter& w)
|
||||
{
|
||||
std::string uri;
|
||||
if (w.mAsset.extensionsUsed.KHR_binary_glTF && img.bufferView) {
|
||||
Value exts, ext;
|
||||
exts.SetObject();
|
||||
ext.SetObject();
|
||||
|
||||
ext.AddMember("bufferView", StringRef(img.bufferView->id), w.mAl);
|
||||
|
||||
if (!img.mimeType.empty())
|
||||
ext.AddMember("mimeType", StringRef(img.mimeType), w.mAl);
|
||||
|
||||
exts.AddMember("KHR_binary_glTF", ext, w.mAl);
|
||||
obj.AddMember("extensions", exts, w.mAl);
|
||||
return;
|
||||
}
|
||||
else if (img.HasData()) {
|
||||
uri = "data:" + (img.mimeType.empty() ? "application/octet-stream" : img.mimeType);
|
||||
uri += ";base64,";
|
||||
Base64::Encode(img.GetData(), img.GetDataLength(), uri);
|
||||
}
|
||||
else {
|
||||
uri = img.uri;
|
||||
}
|
||||
|
||||
obj.AddMember("uri", Value(uri, w.mAl).Move(), w.mAl);
|
||||
}
|
||||
|
||||
namespace {
|
||||
inline void WriteColorOrTex(Value& obj, TexProperty& prop, const char* propName, MemoryPoolAllocator<>& al)
|
||||
{
|
||||
if (prop.texture)
|
||||
obj.AddMember(StringRef(propName), Value(prop.texture->id, al).Move(), al);
|
||||
else {
|
||||
Value col;
|
||||
obj.AddMember(StringRef(propName), MakeValue(col, prop.color, al), al);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
inline void Write(Value& obj, Material& m, AssetWriter& w)
|
||||
{
|
||||
Value v;
|
||||
v.SetObject();
|
||||
{
|
||||
WriteColorOrTex(v, m.ambient, "ambient", w.mAl);
|
||||
WriteColorOrTex(v, m.diffuse, "diffuse", w.mAl);
|
||||
WriteColorOrTex(v, m.specular, "specular", w.mAl);
|
||||
WriteColorOrTex(v, m.emission, "emission", w.mAl);
|
||||
|
||||
if (m.transparent)
|
||||
v.AddMember("transparency", m.transparency, w.mAl);
|
||||
|
||||
v.AddMember("shininess", m.shininess, w.mAl);
|
||||
}
|
||||
obj.AddMember("values", v, w.mAl);
|
||||
}
|
||||
|
||||
namespace {
|
||||
inline void WriteAttrs(AssetWriter& w, Value& attrs, Mesh::AccessorList& lst,
|
||||
const char* semantic, bool forceNumber = false)
|
||||
{
|
||||
if (lst.empty()) return;
|
||||
if (lst.size() == 1 && !forceNumber) {
|
||||
attrs.AddMember(StringRef(semantic), Value(lst[0]->id, w.mAl).Move(), w.mAl);
|
||||
}
|
||||
else {
|
||||
for (size_t i = 0; i < lst.size(); ++i) {
|
||||
char buffer[32];
|
||||
ai_snprintf(buffer, 32, "%s_%d", semantic, int(i));
|
||||
attrs.AddMember(Value(buffer, w.mAl).Move(), Value(lst[i]->id, w.mAl).Move(), w.mAl);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
inline void Write(Value& obj, Mesh& m, AssetWriter& w)
|
||||
{
|
||||
/********************* Name **********************/
|
||||
obj.AddMember("name", m.name, w.mAl);
|
||||
|
||||
/**************** Mesh extensions ****************/
|
||||
if(m.Extension.size() > 0)
|
||||
{
|
||||
Value json_extensions;
|
||||
|
||||
json_extensions.SetObject();
|
||||
#ifdef ASSIMP_IMPORTER_GLTF_USE_OPEN3DGC
|
||||
for(Mesh::SExtension* ptr_ext : m.Extension)
|
||||
{
|
||||
switch(ptr_ext->Type)
|
||||
{
|
||||
case Mesh::SExtension::EType::Compression_Open3DGC:
|
||||
{
|
||||
Value json_comp_data;
|
||||
Mesh::SCompression_Open3DGC* ptr_ext_comp = (Mesh::SCompression_Open3DGC*)ptr_ext;
|
||||
|
||||
// filling object "compressedData"
|
||||
json_comp_data.SetObject();
|
||||
json_comp_data.AddMember("buffer", ptr_ext_comp->Buffer, w.mAl);
|
||||
json_comp_data.AddMember("byteOffset", static_cast<uint64_t>(ptr_ext_comp->Offset), w.mAl);
|
||||
json_comp_data.AddMember("componentType", 5121, w.mAl);
|
||||
json_comp_data.AddMember("type", "SCALAR", w.mAl);
|
||||
json_comp_data.AddMember("count", static_cast<uint64_t>(ptr_ext_comp->Count), w.mAl);
|
||||
if(ptr_ext_comp->Binary)
|
||||
json_comp_data.AddMember("mode", "binary", w.mAl);
|
||||
else
|
||||
json_comp_data.AddMember("mode", "ascii", w.mAl);
|
||||
|
||||
json_comp_data.AddMember("indicesCount", static_cast<uint64_t>(ptr_ext_comp->IndicesCount), w.mAl);
|
||||
json_comp_data.AddMember("verticesCount", static_cast<uint64_t>(ptr_ext_comp->VerticesCount), w.mAl);
|
||||
// filling object "Open3DGC-compression"
|
||||
Value json_o3dgc;
|
||||
|
||||
json_o3dgc.SetObject();
|
||||
json_o3dgc.AddMember("compressedData", json_comp_data, w.mAl);
|
||||
// add member to object "extensions"
|
||||
json_extensions.AddMember("Open3DGC-compression", json_o3dgc, w.mAl);
|
||||
}
|
||||
|
||||
break;
|
||||
default:
|
||||
throw DeadlyImportError("GLTF: Can not write mesh: unknown mesh extension, only Open3DGC is supported.");
|
||||
}// switch(ptr_ext->Type)
|
||||
}// for(Mesh::SExtension* ptr_ext : m.Extension)
|
||||
#endif
|
||||
|
||||
// Add extensions to mesh
|
||||
obj.AddMember("extensions", json_extensions, w.mAl);
|
||||
}// if(m.Extension.size() > 0)
|
||||
|
||||
/****************** Primitives *******************/
|
||||
Value primitives;
|
||||
primitives.SetArray();
|
||||
primitives.Reserve(unsigned(m.primitives.size()), w.mAl);
|
||||
|
||||
for (size_t i = 0; i < m.primitives.size(); ++i) {
|
||||
Mesh::Primitive& p = m.primitives[i];
|
||||
Value prim;
|
||||
prim.SetObject();
|
||||
{
|
||||
prim.AddMember("mode", Value(int(p.mode)).Move(), w.mAl);
|
||||
|
||||
if (p.material)
|
||||
prim.AddMember("material", p.material->id, w.mAl);
|
||||
|
||||
if (p.indices)
|
||||
prim.AddMember("indices", Value(p.indices->id, w.mAl).Move(), w.mAl);
|
||||
|
||||
Value attrs;
|
||||
attrs.SetObject();
|
||||
{
|
||||
WriteAttrs(w, attrs, p.attributes.position, "POSITION");
|
||||
WriteAttrs(w, attrs, p.attributes.normal, "NORMAL");
|
||||
WriteAttrs(w, attrs, p.attributes.texcoord, "TEXCOORD", true);
|
||||
WriteAttrs(w, attrs, p.attributes.color, "COLOR");
|
||||
WriteAttrs(w, attrs, p.attributes.joint, "JOINT");
|
||||
WriteAttrs(w, attrs, p.attributes.jointmatrix, "JOINTMATRIX");
|
||||
WriteAttrs(w, attrs, p.attributes.weight, "WEIGHT");
|
||||
}
|
||||
prim.AddMember("attributes", attrs, w.mAl);
|
||||
}
|
||||
primitives.PushBack(prim, w.mAl);
|
||||
}
|
||||
|
||||
obj.AddMember("primitives", primitives, w.mAl);
|
||||
}
|
||||
|
||||
inline void Write(Value& obj, Node& n, AssetWriter& w)
|
||||
{
|
||||
|
||||
if (n.matrix.isPresent) {
|
||||
Value val;
|
||||
obj.AddMember("matrix", MakeValue(val, n.matrix.value, w.mAl).Move(), w.mAl);
|
||||
}
|
||||
|
||||
if (n.translation.isPresent) {
|
||||
Value val;
|
||||
obj.AddMember("translation", MakeValue(val, n.translation.value, w.mAl).Move(), w.mAl);
|
||||
}
|
||||
|
||||
if (n.scale.isPresent) {
|
||||
Value val;
|
||||
obj.AddMember("scale", MakeValue(val, n.scale.value, w.mAl).Move(), w.mAl);
|
||||
}
|
||||
if (n.rotation.isPresent) {
|
||||
Value val;
|
||||
obj.AddMember("rotation", MakeValue(val, n.rotation.value, w.mAl).Move(), w.mAl);
|
||||
}
|
||||
|
||||
AddRefsVector(obj, "children", n.children, w.mAl);
|
||||
|
||||
AddRefsVector(obj, "meshes", n.meshes, w.mAl);
|
||||
|
||||
AddRefsVector(obj, "skeletons", n.skeletons, w.mAl);
|
||||
|
||||
if (n.skin) {
|
||||
obj.AddMember("skin", Value(n.skin->id, w.mAl).Move(), w.mAl);
|
||||
}
|
||||
|
||||
if (!n.jointName.empty()) {
|
||||
obj.AddMember("jointName", n.jointName, w.mAl);
|
||||
}
|
||||
}
|
||||
|
||||
inline void Write(Value& /*obj*/, Program& /*b*/, AssetWriter& /*w*/)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
inline void Write(Value& obj, Sampler& b, AssetWriter& w)
|
||||
{
|
||||
if (b.wrapS) {
|
||||
obj.AddMember("wrapS", b.wrapS, w.mAl);
|
||||
}
|
||||
if (b.wrapT) {
|
||||
obj.AddMember("wrapT", b.wrapT, w.mAl);
|
||||
}
|
||||
if (b.magFilter) {
|
||||
obj.AddMember("magFilter", b.magFilter, w.mAl);
|
||||
}
|
||||
if (b.minFilter) {
|
||||
obj.AddMember("minFilter", b.minFilter, w.mAl);
|
||||
}
|
||||
}
|
||||
|
||||
inline void Write(Value& scene, Scene& s, AssetWriter& w)
|
||||
{
|
||||
AddRefsVector(scene, "nodes", s.nodes, w.mAl);
|
||||
}
|
||||
|
||||
inline void Write(Value& /*obj*/, Shader& /*b*/, AssetWriter& /*w*/)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
inline void Write(Value& obj, Skin& b, AssetWriter& w)
|
||||
{
|
||||
/****************** jointNames *******************/
|
||||
Value vJointNames;
|
||||
vJointNames.SetArray();
|
||||
vJointNames.Reserve(unsigned(b.jointNames.size()), w.mAl);
|
||||
|
||||
for (size_t i = 0; i < unsigned(b.jointNames.size()); ++i) {
|
||||
vJointNames.PushBack(StringRef(b.jointNames[i]->jointName), w.mAl);
|
||||
}
|
||||
obj.AddMember("jointNames", vJointNames, w.mAl);
|
||||
|
||||
if (b.bindShapeMatrix.isPresent) {
|
||||
Value val;
|
||||
obj.AddMember("bindShapeMatrix", MakeValue(val, b.bindShapeMatrix.value, w.mAl).Move(), w.mAl);
|
||||
}
|
||||
|
||||
if (b.inverseBindMatrices) {
|
||||
obj.AddMember("inverseBindMatrices", Value(b.inverseBindMatrices->id, w.mAl).Move(), w.mAl);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
inline void Write(Value& /*obj*/, Technique& /*b*/, AssetWriter& /*w*/)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
inline void Write(Value& obj, Texture& tex, AssetWriter& w)
|
||||
{
|
||||
if (tex.source) {
|
||||
obj.AddMember("source", Value(tex.source->id, w.mAl).Move(), w.mAl);
|
||||
}
|
||||
if (tex.sampler) {
|
||||
obj.AddMember("sampler", Value(tex.sampler->id, w.mAl).Move(), w.mAl);
|
||||
}
|
||||
}
|
||||
|
||||
inline void Write(Value& /*obj*/, Light& /*b*/, AssetWriter& /*w*/)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
inline AssetWriter::AssetWriter(Asset& a)
|
||||
: mDoc()
|
||||
, mAsset(a)
|
||||
, mAl(mDoc.GetAllocator())
|
||||
{
|
||||
mDoc.SetObject();
|
||||
|
||||
WriteMetadata();
|
||||
WriteExtensionsUsed();
|
||||
|
||||
// Dump the contents of the dictionaries
|
||||
for (size_t i = 0; i < a.mDicts.size(); ++i) {
|
||||
a.mDicts[i]->WriteObjects(*this);
|
||||
}
|
||||
|
||||
// Add the target scene field
|
||||
if (mAsset.scene) {
|
||||
mDoc.AddMember("scene", StringRef(mAsset.scene->id), mAl);
|
||||
}
|
||||
}
|
||||
|
||||
inline void AssetWriter::WriteFile(const char* path)
|
||||
{
|
||||
std::unique_ptr<IOStream> jsonOutFile(mAsset.OpenFile(path, "wt", true));
|
||||
|
||||
if (jsonOutFile == 0) {
|
||||
throw DeadlyExportError("Could not open output file: " + std::string(path));
|
||||
}
|
||||
|
||||
StringBuffer docBuffer;
|
||||
|
||||
PrettyWriter<StringBuffer> writer(docBuffer);
|
||||
if (!mDoc.Accept(writer)) {
|
||||
throw DeadlyExportError("Failed to write scene data!");
|
||||
}
|
||||
|
||||
if (jsonOutFile->Write(docBuffer.GetString(), docBuffer.GetSize(), 1) != 1) {
|
||||
throw DeadlyExportError("Failed to write scene data!");
|
||||
}
|
||||
|
||||
// Write buffer data to separate .bin files
|
||||
for (unsigned int i = 0; i < mAsset.buffers.Size(); ++i) {
|
||||
Ref<Buffer> b = mAsset.buffers.Get(i);
|
||||
|
||||
std::string binPath = b->GetURI();
|
||||
|
||||
std::unique_ptr<IOStream> binOutFile(mAsset.OpenFile(binPath, "wb", true));
|
||||
|
||||
if (binOutFile == 0) {
|
||||
throw DeadlyExportError("Could not open output file: " + binPath);
|
||||
}
|
||||
|
||||
if (b->byteLength > 0) {
|
||||
if (binOutFile->Write(b->GetPointer(), b->byteLength, 1) != 1) {
|
||||
throw DeadlyExportError("Failed to write binary file: " + binPath);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
inline void AssetWriter::WriteGLBFile(const char* path)
|
||||
{
|
||||
std::unique_ptr<IOStream> outfile(mAsset.OpenFile(path, "wb", true));
|
||||
|
||||
if (outfile == 0) {
|
||||
throw DeadlyExportError("Could not open output file: " + std::string(path));
|
||||
}
|
||||
|
||||
// we will write the header later, skip its size
|
||||
outfile->Seek(sizeof(GLB_Header), aiOrigin_SET);
|
||||
|
||||
StringBuffer docBuffer;
|
||||
Writer<StringBuffer> writer(docBuffer);
|
||||
if (!mDoc.Accept(writer)) {
|
||||
throw DeadlyExportError("Failed to write scene data!");
|
||||
}
|
||||
|
||||
if (outfile->Write(docBuffer.GetString(), docBuffer.GetSize(), 1) != 1) {
|
||||
throw DeadlyExportError("Failed to write scene data!");
|
||||
}
|
||||
|
||||
WriteBinaryData(outfile.get(), docBuffer.GetSize());
|
||||
}
|
||||
|
||||
inline void AssetWriter::WriteBinaryData(IOStream* outfile, size_t sceneLength)
|
||||
{
|
||||
//
|
||||
// write the body data
|
||||
//
|
||||
|
||||
size_t bodyLength = 0;
|
||||
if (Ref<Buffer> b = mAsset.GetBodyBuffer()) {
|
||||
bodyLength = b->byteLength;
|
||||
|
||||
if (bodyLength > 0) {
|
||||
size_t bodyOffset = sizeof(GLB_Header) + sceneLength;
|
||||
bodyOffset = (bodyOffset + 3) & ~3; // Round up to next multiple of 4
|
||||
|
||||
outfile->Seek(bodyOffset, aiOrigin_SET);
|
||||
|
||||
if (outfile->Write(b->GetPointer(), b->byteLength, 1) != 1) {
|
||||
throw DeadlyExportError("Failed to write body data!");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// write the header
|
||||
//
|
||||
|
||||
GLB_Header header;
|
||||
memcpy(header.magic, AI_GLB_MAGIC_NUMBER, sizeof(header.magic));
|
||||
|
||||
header.version = 1;
|
||||
AI_SWAP4(header.version);
|
||||
|
||||
header.length = uint32_t(sizeof(header) + sceneLength + bodyLength);
|
||||
AI_SWAP4(header.length);
|
||||
|
||||
header.sceneLength = uint32_t(sceneLength);
|
||||
AI_SWAP4(header.sceneLength);
|
||||
|
||||
header.sceneFormat = SceneFormat_JSON;
|
||||
AI_SWAP4(header.sceneFormat);
|
||||
|
||||
outfile->Seek(0, aiOrigin_SET);
|
||||
|
||||
if (outfile->Write(&header, 1, sizeof(header)) != sizeof(header)) {
|
||||
throw DeadlyExportError("Failed to write the header!");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
inline void AssetWriter::WriteMetadata()
|
||||
{
|
||||
Value asset;
|
||||
asset.SetObject();
|
||||
asset.AddMember("version", Value(mAsset.asset.version, mAl).Move(), mAl);
|
||||
asset.AddMember("generator", Value(mAsset.asset.generator, mAl).Move(), mAl);
|
||||
if (!mAsset.asset.copyright.empty())
|
||||
asset.AddMember("copyright", Value(mAsset.asset.copyright, mAl).Move(), mAl);
|
||||
|
||||
mDoc.AddMember("asset", asset, mAl);
|
||||
}
|
||||
|
||||
inline void AssetWriter::WriteExtensionsUsed()
|
||||
{
|
||||
Value exts;
|
||||
exts.SetArray();
|
||||
{
|
||||
if (false)
|
||||
exts.PushBack(StringRef("KHR_binary_glTF"), mAl);
|
||||
|
||||
if (false)
|
||||
exts.PushBack(StringRef("KHR_materials_common"), mAl);
|
||||
}
|
||||
|
||||
if (!exts.Empty())
|
||||
mDoc.AddMember("extensionsUsed", exts, mAl);
|
||||
}
|
||||
|
||||
template<class T>
|
||||
void AssetWriter::WriteObjects(LazyDict<T>& d)
|
||||
{
|
||||
if (d.mObjs.empty()) return;
|
||||
|
||||
Value* container = &mDoc;
|
||||
|
||||
if (d.mExtId) {
|
||||
Value* exts = FindObject(mDoc, "extensions");
|
||||
if (!exts) {
|
||||
mDoc.AddMember("extensions", Value().SetObject().Move(), mDoc.GetAllocator());
|
||||
exts = FindObject(mDoc, "extensions");
|
||||
}
|
||||
|
||||
if (!(container = FindObject(*exts, d.mExtId))) {
|
||||
exts->AddMember(StringRef(d.mExtId), Value().SetObject().Move(), mDoc.GetAllocator());
|
||||
container = FindObject(*exts, d.mExtId);
|
||||
}
|
||||
}
|
||||
|
||||
Value* dict;
|
||||
if (!(dict = FindObject(*container, d.mDictId))) {
|
||||
container->AddMember(StringRef(d.mDictId), Value().SetObject().Move(), mDoc.GetAllocator());
|
||||
dict = FindObject(*container, d.mDictId);
|
||||
}
|
||||
|
||||
for (size_t i = 0; i < d.mObjs.size(); ++i) {
|
||||
if (d.mObjs[i]->IsSpecial()) continue;
|
||||
|
||||
Value obj;
|
||||
obj.SetObject();
|
||||
|
||||
if (!d.mObjs[i]->name.empty()) {
|
||||
obj.AddMember("name", StringRef(d.mObjs[i]->name.c_str()), mAl);
|
||||
}
|
||||
|
||||
Write(obj, *d.mObjs[i], *this);
|
||||
|
||||
dict->AddMember(StringRef(d.mObjs[i]->id), obj, mAl);
|
||||
}
|
||||
}
|
||||
|
||||
template<class T>
|
||||
void WriteLazyDict(LazyDict<T>& d, AssetWriter& w)
|
||||
{
|
||||
w.WriteObjects(d);
|
||||
}
|
||||
|
||||
#if _MSC_VER
|
||||
# pragma warning(pop)
|
||||
#endif // _WIN32
|
||||
|
||||
}
|
||||
117
Engine/lib/assimp/code/AssetLib/glTF/glTFCommon.cpp
Normal file
117
Engine/lib/assimp/code/AssetLib/glTF/glTFCommon.cpp
Normal file
|
|
@ -0,0 +1,117 @@
|
|||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
#ifndef ASSIMP_BUILD_NO_GLTF_IMPORTER
|
||||
|
||||
#include "AssetLib/glTF/glTFCommon.h"
|
||||
|
||||
namespace glTFCommon {
|
||||
|
||||
using namespace glTFCommon::Util;
|
||||
|
||||
namespace Util {
|
||||
|
||||
bool ParseDataURI(const char *const_uri, size_t uriLen, DataURI &out) {
|
||||
if (nullptr == const_uri) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (const_uri[0] != 0x10) { // we already parsed this uri?
|
||||
if (strncmp(const_uri, "data:", 5) != 0) // not a data uri?
|
||||
return false;
|
||||
}
|
||||
|
||||
// set defaults
|
||||
out.mediaType = "text/plain";
|
||||
out.charset = "US-ASCII";
|
||||
out.base64 = false;
|
||||
|
||||
char *uri = const_cast<char *>(const_uri);
|
||||
if (uri[0] != 0x10) {
|
||||
uri[0] = 0x10;
|
||||
uri[1] = uri[2] = uri[3] = uri[4] = 0;
|
||||
|
||||
size_t i = 5, j;
|
||||
if (uri[i] != ';' && uri[i] != ',') { // has media type?
|
||||
uri[1] = char(i);
|
||||
for (;i < uriLen && uri[i] != ';' && uri[i] != ','; ++i) {
|
||||
// nothing to do!
|
||||
}
|
||||
}
|
||||
while (i < uriLen && uri[i] == ';') {
|
||||
uri[i++] = '\0';
|
||||
for (j = i; i < uriLen && uri[i] != ';' && uri[i] != ','; ++i) {
|
||||
// nothing to do!
|
||||
}
|
||||
|
||||
if (strncmp(uri + j, "charset=", 8) == 0) {
|
||||
uri[2] = char(j + 8);
|
||||
} else if (strncmp(uri + j, "base64", 6) == 0) {
|
||||
uri[3] = char(j);
|
||||
}
|
||||
}
|
||||
if (i < uriLen) {
|
||||
uri[i++] = '\0';
|
||||
uri[4] = char(i);
|
||||
} else {
|
||||
uri[1] = uri[2] = uri[3] = 0;
|
||||
uri[4] = 5;
|
||||
}
|
||||
}
|
||||
|
||||
if (uri[1] != 0) {
|
||||
out.mediaType = uri + uri[1];
|
||||
}
|
||||
if (uri[2] != 0) {
|
||||
out.charset = uri + uri[2];
|
||||
}
|
||||
if (uri[3] != 0) {
|
||||
out.base64 = true;
|
||||
}
|
||||
out.data = uri + uri[4];
|
||||
out.dataLength = (uri + uriLen) - out.data;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
} // namespace Util
|
||||
} // namespace glTFCommon
|
||||
|
||||
#endif
|
||||
520
Engine/lib/assimp/code/AssetLib/glTF/glTFCommon.h
Normal file
520
Engine/lib/assimp/code/AssetLib/glTF/glTFCommon.h
Normal file
|
|
@ -0,0 +1,520 @@
|
|||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
#ifndef AI_GLFTCOMMON_H_INC
|
||||
#define AI_GLFTCOMMON_H_INC
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_GLTF_IMPORTER
|
||||
|
||||
#include <assimp/Exceptional.h>
|
||||
|
||||
#include <algorithm>
|
||||
#include <list>
|
||||
#include <map>
|
||||
#include <stdexcept>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include <rapidjson/document.h>
|
||||
#include <rapidjson/error/en.h>
|
||||
#include <rapidjson/rapidjson.h>
|
||||
|
||||
// clang-format off
|
||||
|
||||
#ifdef ASSIMP_API
|
||||
# include <assimp/ByteSwapper.h>
|
||||
# include <assimp/DefaultIOSystem.h>
|
||||
# include <memory>
|
||||
#else
|
||||
# include <memory>
|
||||
# define AI_SWAP4(p)
|
||||
# define ai_assert
|
||||
#endif
|
||||
|
||||
#if _MSC_VER > 1500 || (defined __GNUC___)
|
||||
# define ASSIMP_GLTF_USE_UNORDERED_MULTIMAP
|
||||
#else
|
||||
# define gltf_unordered_map map
|
||||
#endif
|
||||
|
||||
#ifdef ASSIMP_GLTF_USE_UNORDERED_MULTIMAP
|
||||
# include <unordered_map>
|
||||
# if defined(_MSC_VER) && _MSC_VER <= 1600
|
||||
# define gltf_unordered_map tr1::unordered_map
|
||||
# else
|
||||
# define gltf_unordered_map unordered_map
|
||||
# endif
|
||||
#endif
|
||||
// clang-format on
|
||||
|
||||
|
||||
namespace glTFCommon {
|
||||
|
||||
using rapidjson::Document;
|
||||
using rapidjson::Value;
|
||||
|
||||
#ifdef ASSIMP_API
|
||||
using Assimp::IOStream;
|
||||
using Assimp::IOSystem;
|
||||
using std::shared_ptr;
|
||||
#else
|
||||
using std::shared_ptr;
|
||||
|
||||
typedef std::runtime_error DeadlyImportError;
|
||||
typedef std::runtime_error DeadlyExportError;
|
||||
|
||||
enum aiOrigin {
|
||||
aiOrigin_SET = 0,
|
||||
aiOrigin_CUR = 1,
|
||||
aiOrigin_END = 2
|
||||
};
|
||||
|
||||
class IOSystem;
|
||||
|
||||
class IOStream {
|
||||
public:
|
||||
IOStream(FILE *file) :
|
||||
f(file) {}
|
||||
~IOStream() {
|
||||
fclose(f);
|
||||
}
|
||||
|
||||
size_t Read(void *b, size_t sz, size_t n) { return fread(b, sz, n, f); }
|
||||
size_t Write(const void *b, size_t sz, size_t n) { return fwrite(b, sz, n, f); }
|
||||
int Seek(size_t off, aiOrigin orig) { return fseek(f, off, int(orig)); }
|
||||
size_t Tell() const { return ftell(f); }
|
||||
|
||||
size_t FileSize() {
|
||||
long p = Tell(), len = (Seek(0, aiOrigin_END), Tell());
|
||||
return size_t((Seek(p, aiOrigin_SET), len));
|
||||
}
|
||||
|
||||
private:
|
||||
FILE *f;
|
||||
};
|
||||
#endif
|
||||
|
||||
// Vec/matrix types, as raw float arrays
|
||||
typedef float(vec3)[3];
|
||||
typedef float(vec4)[4];
|
||||
typedef float(mat4)[16];
|
||||
|
||||
inline void CopyValue(const glTFCommon::vec3 &v, aiColor4D &out) {
|
||||
out.r = v[0];
|
||||
out.g = v[1];
|
||||
out.b = v[2];
|
||||
out.a = 1.0;
|
||||
}
|
||||
|
||||
inline void CopyValue(const glTFCommon::vec4 &v, aiColor4D &out) {
|
||||
out.r = v[0];
|
||||
out.g = v[1];
|
||||
out.b = v[2];
|
||||
out.a = v[3];
|
||||
}
|
||||
|
||||
inline void CopyValue(const glTFCommon::vec4 &v, aiColor3D &out) {
|
||||
out.r = v[0];
|
||||
out.g = v[1];
|
||||
out.b = v[2];
|
||||
}
|
||||
|
||||
inline void CopyValue(const glTFCommon::vec3 &v, aiColor3D &out) {
|
||||
out.r = v[0];
|
||||
out.g = v[1];
|
||||
out.b = v[2];
|
||||
}
|
||||
|
||||
inline void CopyValue(const glTFCommon::vec3 &v, aiVector3D &out) {
|
||||
out.x = v[0];
|
||||
out.y = v[1];
|
||||
out.z = v[2];
|
||||
}
|
||||
|
||||
inline void CopyValue(const glTFCommon::vec4 &v, aiQuaternion &out) {
|
||||
out.x = v[0];
|
||||
out.y = v[1];
|
||||
out.z = v[2];
|
||||
out.w = v[3];
|
||||
}
|
||||
|
||||
inline void CopyValue(const glTFCommon::mat4 &v, aiMatrix4x4 &o) {
|
||||
o.a1 = v[0];
|
||||
o.b1 = v[1];
|
||||
o.c1 = v[2];
|
||||
o.d1 = v[3];
|
||||
o.a2 = v[4];
|
||||
o.b2 = v[5];
|
||||
o.c2 = v[6];
|
||||
o.d2 = v[7];
|
||||
o.a3 = v[8];
|
||||
o.b3 = v[9];
|
||||
o.c3 = v[10];
|
||||
o.d3 = v[11];
|
||||
o.a4 = v[12];
|
||||
o.b4 = v[13];
|
||||
o.c4 = v[14];
|
||||
o.d4 = v[15];
|
||||
}
|
||||
|
||||
#if _MSC_VER
|
||||
# pragma warning(push)
|
||||
# pragma warning(disable : 4310)
|
||||
#endif // _MSC_VER
|
||||
|
||||
inline std::string getCurrentAssetDir(const std::string &pFile) {
|
||||
int pos = std::max(int(pFile.rfind('/')), int(pFile.rfind('\\')));
|
||||
if (pos == int(std::string::npos)) {
|
||||
return std::string();
|
||||
}
|
||||
|
||||
return pFile.substr(0, pos + 1);
|
||||
}
|
||||
#if _MSC_VER
|
||||
# pragma warning(pop)
|
||||
#endif // _MSC_VER
|
||||
|
||||
namespace Util {
|
||||
|
||||
void EncodeBase64(const uint8_t *in, size_t inLength, std::string &out);
|
||||
|
||||
size_t DecodeBase64(const char *in, size_t inLength, uint8_t *&out);
|
||||
|
||||
inline size_t DecodeBase64(const char *in, uint8_t *&out) {
|
||||
return DecodeBase64(in, strlen(in), out);
|
||||
}
|
||||
|
||||
struct DataURI {
|
||||
const char *mediaType;
|
||||
const char *charset;
|
||||
bool base64;
|
||||
const char *data;
|
||||
size_t dataLength;
|
||||
};
|
||||
|
||||
//! Check if a uri is a data URI
|
||||
bool ParseDataURI(const char *const_uri, size_t uriLen, DataURI &out);
|
||||
|
||||
} // namespace Util
|
||||
|
||||
#define CHECK_EXT(EXT) \
|
||||
if (exts.find(#EXT) != exts.end()) extensionsUsed.EXT = true;
|
||||
|
||||
//! Helper struct to represent values that might not be present
|
||||
template <class T>
|
||||
struct Nullable {
|
||||
T value;
|
||||
bool isPresent;
|
||||
|
||||
Nullable() :
|
||||
isPresent(false) {}
|
||||
Nullable(T &val) :
|
||||
value(val),
|
||||
isPresent(true) {}
|
||||
};
|
||||
|
||||
//! A reference to one top-level object, which is valid
|
||||
//! until the Asset instance is destroyed
|
||||
template <class T>
|
||||
class Ref {
|
||||
std::vector<T *> *vector;
|
||||
unsigned int index;
|
||||
|
||||
public:
|
||||
Ref() :
|
||||
vector(0),
|
||||
index(0) {}
|
||||
Ref(std::vector<T *> &vec, unsigned int idx) :
|
||||
vector(&vec),
|
||||
index(idx) {}
|
||||
|
||||
inline unsigned int GetIndex() const { return index; }
|
||||
|
||||
operator bool() const { return vector != nullptr && index < vector->size(); }
|
||||
|
||||
T *operator->() { return (*vector)[index]; }
|
||||
|
||||
T &operator*() { return *((*vector)[index]); }
|
||||
};
|
||||
|
||||
//
|
||||
// JSON Value reading helpers
|
||||
//
|
||||
|
||||
template <class T>
|
||||
struct ReadHelper {
|
||||
static bool Read(Value &val, T &out) {
|
||||
return val.IsInt() ? out = static_cast<T>(val.GetInt()), true : false;
|
||||
}
|
||||
};
|
||||
|
||||
template <>
|
||||
struct ReadHelper<bool> {
|
||||
static bool Read(Value &val, bool &out) {
|
||||
return val.IsBool() ? out = val.GetBool(), true : false;
|
||||
}
|
||||
};
|
||||
|
||||
template <>
|
||||
struct ReadHelper<float> {
|
||||
static bool Read(Value &val, float &out) {
|
||||
return val.IsNumber() ? out = static_cast<float>(val.GetDouble()), true : false;
|
||||
}
|
||||
};
|
||||
|
||||
template <unsigned int N>
|
||||
struct ReadHelper<float[N]> {
|
||||
static bool Read(Value &val, float (&out)[N]) {
|
||||
if (!val.IsArray() || val.Size() != N) return false;
|
||||
for (unsigned int i = 0; i < N; ++i) {
|
||||
if (val[i].IsNumber())
|
||||
out[i] = static_cast<float>(val[i].GetDouble());
|
||||
}
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
template <>
|
||||
struct ReadHelper<const char *> {
|
||||
static bool Read(Value &val, const char *&out) {
|
||||
return val.IsString() ? (out = val.GetString(), true) : false;
|
||||
}
|
||||
};
|
||||
|
||||
template <>
|
||||
struct ReadHelper<std::string> {
|
||||
static bool Read(Value &val, std::string &out) {
|
||||
return val.IsString() ? (out = std::string(val.GetString(), val.GetStringLength()), true) : false;
|
||||
}
|
||||
};
|
||||
|
||||
template <class T>
|
||||
struct ReadHelper<Nullable<T>> {
|
||||
static bool Read(Value &val, Nullable<T> &out) {
|
||||
return out.isPresent = ReadHelper<T>::Read(val, out.value);
|
||||
}
|
||||
};
|
||||
|
||||
template <>
|
||||
struct ReadHelper<uint64_t> {
|
||||
static bool Read(Value &val, uint64_t &out) {
|
||||
return val.IsUint64() ? out = val.GetUint64(), true : false;
|
||||
}
|
||||
};
|
||||
|
||||
template <>
|
||||
struct ReadHelper<int64_t> {
|
||||
static bool Read(Value &val, int64_t &out) {
|
||||
return val.IsInt64() ? out = val.GetInt64(), true : false;
|
||||
}
|
||||
};
|
||||
|
||||
template <class T>
|
||||
inline static bool ReadValue(Value &val, T &out) {
|
||||
return ReadHelper<T>::Read(val, out);
|
||||
}
|
||||
|
||||
template <class T>
|
||||
inline static bool ReadMember(Value &obj, const char *id, T &out) {
|
||||
if (!obj.IsObject()) {
|
||||
return false;
|
||||
}
|
||||
Value::MemberIterator it = obj.FindMember(id);
|
||||
if (it != obj.MemberEnd()) {
|
||||
return ReadHelper<T>::Read(it->value, out);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
template <class T>
|
||||
inline static T MemberOrDefault(Value &obj, const char *id, T defaultValue) {
|
||||
T out;
|
||||
return ReadMember(obj, id, out) ? out : defaultValue;
|
||||
}
|
||||
|
||||
inline Value *FindMember(Value &val, const char *id) {
|
||||
if (!val.IsObject()) {
|
||||
return nullptr;
|
||||
}
|
||||
Value::MemberIterator it = val.FindMember(id);
|
||||
return (it != val.MemberEnd()) ? &it->value : nullptr;
|
||||
}
|
||||
|
||||
template <int N>
|
||||
inline void throwUnexpectedTypeError(const char (&expectedTypeName)[N], const char *memberId, const char *context, const char *extraContext) {
|
||||
std::string fullContext = context;
|
||||
if (extraContext && (strlen(extraContext) > 0)) {
|
||||
fullContext = fullContext + " (" + extraContext + ")";
|
||||
}
|
||||
throw DeadlyImportError("Member \"", memberId, "\" was not of type \"", expectedTypeName, "\" when reading ", fullContext);
|
||||
}
|
||||
|
||||
// Look-up functions with type checks. Context and extra context help the user identify the problem if there's an error.
|
||||
|
||||
inline Value *FindStringInContext(Value &val, const char *memberId, const char *context, const char *extraContext = nullptr) {
|
||||
if (!val.IsObject()) {
|
||||
return nullptr;
|
||||
}
|
||||
Value::MemberIterator it = val.FindMember(memberId);
|
||||
if (it == val.MemberEnd()) {
|
||||
return nullptr;
|
||||
}
|
||||
if (!it->value.IsString()) {
|
||||
throwUnexpectedTypeError("string", memberId, context, extraContext);
|
||||
}
|
||||
return &it->value;
|
||||
}
|
||||
|
||||
inline Value *FindNumberInContext(Value &val, const char *memberId, const char *context, const char *extraContext = nullptr) {
|
||||
if (!val.IsObject()) {
|
||||
return nullptr;
|
||||
}
|
||||
Value::MemberIterator it = val.FindMember(memberId);
|
||||
if (it == val.MemberEnd()) {
|
||||
return nullptr;
|
||||
}
|
||||
if (!it->value.IsNumber()) {
|
||||
throwUnexpectedTypeError("number", memberId, context, extraContext);
|
||||
}
|
||||
return &it->value;
|
||||
}
|
||||
|
||||
inline Value *FindUIntInContext(Value &val, const char *memberId, const char *context, const char *extraContext = nullptr) {
|
||||
if (!val.IsObject()) {
|
||||
return nullptr;
|
||||
}
|
||||
Value::MemberIterator it = val.FindMember(memberId);
|
||||
if (it == val.MemberEnd()) {
|
||||
return nullptr;
|
||||
}
|
||||
if (!it->value.IsUint()) {
|
||||
throwUnexpectedTypeError("uint", memberId, context, extraContext);
|
||||
}
|
||||
return &it->value;
|
||||
}
|
||||
|
||||
inline Value *FindArrayInContext(Value &val, const char *memberId, const char *context, const char *extraContext = nullptr) {
|
||||
if (!val.IsObject()) {
|
||||
return nullptr;
|
||||
}
|
||||
Value::MemberIterator it = val.FindMember(memberId);
|
||||
if (it == val.MemberEnd()) {
|
||||
return nullptr;
|
||||
}
|
||||
if (!it->value.IsArray()) {
|
||||
throwUnexpectedTypeError("array", memberId, context, extraContext);
|
||||
}
|
||||
return &it->value;
|
||||
}
|
||||
|
||||
inline Value *FindObjectInContext(Value &val, const char *memberId, const char *context, const char *extraContext = nullptr) {
|
||||
if (!val.IsObject()) {
|
||||
return nullptr;
|
||||
}
|
||||
Value::MemberIterator it = val.FindMember(memberId);
|
||||
if (it == val.MemberEnd()) {
|
||||
return nullptr;
|
||||
}
|
||||
if (!it->value.IsObject()) {
|
||||
throwUnexpectedTypeError("object", memberId, context, extraContext);
|
||||
}
|
||||
return &it->value;
|
||||
}
|
||||
|
||||
inline Value *FindExtensionInContext(Value &val, const char *extensionId, const char *context, const char *extraContext = nullptr) {
|
||||
if (Value *extensionList = FindObjectInContext(val, "extensions", context, extraContext)) {
|
||||
if (Value *extension = FindObjectInContext(*extensionList, extensionId, context, extraContext)) {
|
||||
return extension;
|
||||
}
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
// Overloads when the value is the document.
|
||||
|
||||
inline Value *FindString(Document &doc, const char *memberId) {
|
||||
return FindStringInContext(doc, memberId, "the document");
|
||||
}
|
||||
|
||||
inline Value *FindNumber(Document &doc, const char *memberId) {
|
||||
return FindNumberInContext(doc, memberId, "the document");
|
||||
}
|
||||
|
||||
inline Value *FindUInt(Document &doc, const char *memberId) {
|
||||
return FindUIntInContext(doc, memberId, "the document");
|
||||
}
|
||||
|
||||
inline Value *FindArray(Document &val, const char *memberId) {
|
||||
return FindArrayInContext(val, memberId, "the document");
|
||||
}
|
||||
|
||||
inline Value *FindObject(Document &doc, const char *memberId) {
|
||||
return FindObjectInContext(doc, memberId, "the document");
|
||||
}
|
||||
|
||||
inline Value *FindExtension(Value &val, const char *extensionId) {
|
||||
return FindExtensionInContext(val, extensionId, "the document");
|
||||
}
|
||||
|
||||
inline Value *FindString(Value &val, const char *id) {
|
||||
Value::MemberIterator it = val.FindMember(id);
|
||||
return (it != val.MemberEnd() && it->value.IsString()) ? &it->value : 0;
|
||||
}
|
||||
|
||||
inline Value *FindObject(Value &val, const char *id) {
|
||||
Value::MemberIterator it = val.FindMember(id);
|
||||
return (it != val.MemberEnd() && it->value.IsObject()) ? &it->value : 0;
|
||||
}
|
||||
|
||||
inline Value *FindArray(Value &val, const char *id) {
|
||||
Value::MemberIterator it = val.FindMember(id);
|
||||
return (it != val.MemberEnd() && it->value.IsArray()) ? &it->value : 0;
|
||||
}
|
||||
|
||||
inline Value *FindNumber(Value &val, const char *id) {
|
||||
Value::MemberIterator it = val.FindMember(id);
|
||||
return (it != val.MemberEnd() && it->value.IsNumber()) ? &it->value : 0;
|
||||
}
|
||||
|
||||
} // namespace glTFCommon
|
||||
|
||||
#endif // ASSIMP_BUILD_NO_GLTF_IMPORTER
|
||||
|
||||
#endif // AI_GLFTCOMMON_H_INC
|
||||
1065
Engine/lib/assimp/code/AssetLib/glTF/glTFExporter.cpp
Normal file
1065
Engine/lib/assimp/code/AssetLib/glTF/glTFExporter.cpp
Normal file
File diff suppressed because it is too large
Load diff
118
Engine/lib/assimp/code/AssetLib/glTF/glTFExporter.h
Normal file
118
Engine/lib/assimp/code/AssetLib/glTF/glTFExporter.h
Normal file
|
|
@ -0,0 +1,118 @@
|
|||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file GltfExporter.h
|
||||
* Declares the exporter class to write a scene to a gltf/glb file
|
||||
*/
|
||||
#pragma once
|
||||
#ifndef AI_GLTFEXPORTER_H_INC
|
||||
#define AI_GLTFEXPORTER_H_INC
|
||||
|
||||
#if !defined(ASSIMP_BUILD_NO_GLTF_EXPORTER) && !defined(ASSIMP_BUILD_NO_GLTF1_EXPORTER)
|
||||
|
||||
#include <assimp/material.h>
|
||||
#include <assimp/types.h>
|
||||
|
||||
#include <map>
|
||||
#include <memory>
|
||||
#include <sstream>
|
||||
#include <vector>
|
||||
|
||||
struct aiScene;
|
||||
struct aiNode;
|
||||
|
||||
namespace glTFCommon {
|
||||
template <class T>
|
||||
class Ref;
|
||||
|
||||
}
|
||||
|
||||
namespace glTF {
|
||||
class Asset;
|
||||
struct TexProperty;
|
||||
struct Node;
|
||||
|
||||
} // namespace glTF
|
||||
|
||||
namespace Assimp {
|
||||
class IOSystem;
|
||||
class IOStream;
|
||||
class ExportProperties;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
/** Helper class to export a given scene to an glTF file. */
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
class glTFExporter {
|
||||
public:
|
||||
/// Constructor for a specific scene to export
|
||||
glTFExporter(const char *filename, IOSystem *pIOSystem, const aiScene *pScene,
|
||||
const ExportProperties *pProperties, bool binary);
|
||||
|
||||
private:
|
||||
const char *mFilename;
|
||||
IOSystem *mIOSystem;
|
||||
std::shared_ptr<const aiScene> mScene;
|
||||
const ExportProperties *mProperties;
|
||||
|
||||
std::map<std::string, unsigned int> mTexturesByPath;
|
||||
|
||||
std::shared_ptr<glTF::Asset> mAsset;
|
||||
|
||||
std::vector<unsigned char> mBodyData;
|
||||
|
||||
void WriteBinaryData(IOStream *outfile, std::size_t sceneLength);
|
||||
|
||||
void GetTexSampler(const aiMaterial *mat, glTF::TexProperty &prop);
|
||||
void GetMatColorOrTex(const aiMaterial *mat, glTF::TexProperty &prop, const char *propName, int type, int idx, aiTextureType tt);
|
||||
void ExportMetadata();
|
||||
void ExportMaterials();
|
||||
void ExportMeshes();
|
||||
unsigned int ExportNodeHierarchy(const aiNode *n);
|
||||
unsigned int ExportNode(const aiNode *node, glTFCommon::Ref<glTF::Node> & parent);
|
||||
void ExportScene();
|
||||
void ExportAnimations();
|
||||
};
|
||||
|
||||
} // namespace Assimp
|
||||
|
||||
#endif // ASSIMP_BUILD_NO_GLTF_EXPORTER
|
||||
|
||||
#endif // AI_GLTFEXPORTER_H_INC
|
||||
725
Engine/lib/assimp/code/AssetLib/glTF/glTFImporter.cpp
Normal file
725
Engine/lib/assimp/code/AssetLib/glTF/glTFImporter.cpp
Normal file
|
|
@ -0,0 +1,725 @@
|
|||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#if !defined(ASSIMP_BUILD_NO_GLTF_IMPORTER) && !defined(ASSIMP_BUILD_NO_GLTF1_IMPORTER)
|
||||
|
||||
#include "AssetLib/glTF/glTFImporter.h"
|
||||
#include "AssetLib/glTF/glTFAsset.h"
|
||||
#if !defined(ASSIMP_BUILD_NO_EXPORT)
|
||||
#include "AssetLib/glTF/glTFAssetWriter.h"
|
||||
#endif
|
||||
#include "PostProcessing/MakeVerboseFormat.h"
|
||||
|
||||
#include <assimp/StringComparison.h>
|
||||
#include <assimp/StringUtils.h>
|
||||
#include <assimp/ai_assert.h>
|
||||
#include <assimp/commonMetaData.h>
|
||||
#include <assimp/importerdesc.h>
|
||||
#include <assimp/scene.h>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
#include <assimp/Importer.hpp>
|
||||
|
||||
#include <memory>
|
||||
|
||||
using namespace Assimp;
|
||||
using namespace glTF;
|
||||
|
||||
//
|
||||
// glTFImporter
|
||||
//
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
"glTF Importer",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
aiImporterFlags_SupportTextFlavour | aiImporterFlags_SupportBinaryFlavour | aiImporterFlags_SupportCompressedFlavour | aiImporterFlags_LimitedSupport | aiImporterFlags_Experimental,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
"gltf glb"
|
||||
};
|
||||
|
||||
glTFImporter::glTFImporter() :
|
||||
BaseImporter(), meshOffsets(), embeddedTexIdxs(), mScene(nullptr) {
|
||||
// empty
|
||||
}
|
||||
|
||||
glTFImporter::~glTFImporter() {
|
||||
// empty
|
||||
}
|
||||
|
||||
const aiImporterDesc *glTFImporter::GetInfo() const {
|
||||
return &desc;
|
||||
}
|
||||
|
||||
bool glTFImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /* checkSig */) const {
|
||||
glTF::Asset asset(pIOHandler);
|
||||
try {
|
||||
asset.Load(pFile, GetExtension(pFile) == "glb");
|
||||
std::string version = asset.asset.version;
|
||||
return !version.empty() && version[0] == '1';
|
||||
} catch (...) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
inline void SetMaterialColorProperty(std::vector<int> &embeddedTexIdxs, Asset & /*r*/, glTF::TexProperty prop, aiMaterial *mat,
|
||||
aiTextureType texType, const char *pKey, unsigned int type, unsigned int idx) {
|
||||
if (prop.texture) {
|
||||
if (prop.texture->source) {
|
||||
aiString uri(prop.texture->source->uri);
|
||||
|
||||
int texIdx = embeddedTexIdxs[prop.texture->source.GetIndex()];
|
||||
if (texIdx != -1) { // embedded
|
||||
// setup texture reference string (copied from ColladaLoader::FindFilenameForEffectTexture)
|
||||
uri.data[0] = '*';
|
||||
uri.length = 1 + ASSIMP_itoa10(uri.data + 1, MAXLEN - 1, texIdx);
|
||||
}
|
||||
|
||||
mat->AddProperty(&uri, _AI_MATKEY_TEXTURE_BASE, texType, 0);
|
||||
}
|
||||
} else {
|
||||
aiColor4D col;
|
||||
CopyValue(prop.color, col);
|
||||
mat->AddProperty(&col, 1, pKey, type, idx);
|
||||
}
|
||||
}
|
||||
|
||||
void glTFImporter::ImportMaterials(glTF::Asset &r) {
|
||||
mScene->mNumMaterials = unsigned(r.materials.Size());
|
||||
mScene->mMaterials = new aiMaterial *[mScene->mNumMaterials];
|
||||
|
||||
for (unsigned int i = 0; i < mScene->mNumMaterials; ++i) {
|
||||
aiMaterial *aimat = mScene->mMaterials[i] = new aiMaterial();
|
||||
|
||||
Material &mat = r.materials[i];
|
||||
|
||||
/*if (!mat.name.empty())*/ {
|
||||
aiString str(mat.id /*mat.name*/);
|
||||
aimat->AddProperty(&str, AI_MATKEY_NAME);
|
||||
}
|
||||
|
||||
SetMaterialColorProperty(embeddedTexIdxs, r, mat.ambient, aimat, aiTextureType_AMBIENT, AI_MATKEY_COLOR_AMBIENT);
|
||||
SetMaterialColorProperty(embeddedTexIdxs, r, mat.diffuse, aimat, aiTextureType_DIFFUSE, AI_MATKEY_COLOR_DIFFUSE);
|
||||
SetMaterialColorProperty(embeddedTexIdxs, r, mat.specular, aimat, aiTextureType_SPECULAR, AI_MATKEY_COLOR_SPECULAR);
|
||||
SetMaterialColorProperty(embeddedTexIdxs, r, mat.emission, aimat, aiTextureType_EMISSIVE, AI_MATKEY_COLOR_EMISSIVE);
|
||||
|
||||
aimat->AddProperty(&mat.doubleSided, 1, AI_MATKEY_TWOSIDED);
|
||||
|
||||
if (mat.transparent && (mat.transparency != 1.0f)) {
|
||||
aimat->AddProperty(&mat.transparency, 1, AI_MATKEY_OPACITY);
|
||||
}
|
||||
|
||||
if (mat.shininess > 0.f) {
|
||||
aimat->AddProperty(&mat.shininess, 1, AI_MATKEY_SHININESS);
|
||||
}
|
||||
}
|
||||
|
||||
if (mScene->mNumMaterials == 0) {
|
||||
mScene->mNumMaterials = 1;
|
||||
// Delete the array of length zero created above.
|
||||
delete[] mScene->mMaterials;
|
||||
mScene->mMaterials = new aiMaterial *[1];
|
||||
mScene->mMaterials[0] = new aiMaterial();
|
||||
}
|
||||
}
|
||||
|
||||
static inline void SetFace(aiFace &face, int a) {
|
||||
face.mNumIndices = 1;
|
||||
face.mIndices = new unsigned int[1];
|
||||
face.mIndices[0] = a;
|
||||
}
|
||||
|
||||
static inline void SetFace(aiFace &face, int a, int b) {
|
||||
face.mNumIndices = 2;
|
||||
face.mIndices = new unsigned int[2];
|
||||
face.mIndices[0] = a;
|
||||
face.mIndices[1] = b;
|
||||
}
|
||||
|
||||
static inline void SetFace(aiFace &face, int a, int b, int c) {
|
||||
face.mNumIndices = 3;
|
||||
face.mIndices = new unsigned int[3];
|
||||
face.mIndices[0] = a;
|
||||
face.mIndices[1] = b;
|
||||
face.mIndices[2] = c;
|
||||
}
|
||||
|
||||
static inline bool CheckValidFacesIndices(aiFace *faces, unsigned nFaces, unsigned nVerts) {
|
||||
for (unsigned i = 0; i < nFaces; ++i) {
|
||||
for (unsigned j = 0; j < faces[i].mNumIndices; ++j) {
|
||||
unsigned idx = faces[i].mIndices[j];
|
||||
if (idx >= nVerts)
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void glTFImporter::ImportMeshes(glTF::Asset &r) {
|
||||
std::vector<aiMesh *> meshes;
|
||||
|
||||
unsigned int k = 0;
|
||||
meshOffsets.clear();
|
||||
|
||||
for (unsigned int m = 0; m < r.meshes.Size(); ++m) {
|
||||
Mesh &mesh = r.meshes[m];
|
||||
|
||||
// Check if mesh extensions is used
|
||||
if (mesh.Extension.size() > 0) {
|
||||
#ifdef ASSIMP_IMPORTER_GLTF_USE_OPEN3DGC
|
||||
for (Mesh::SExtension *cur_ext : mesh.Extension) {
|
||||
if (cur_ext->Type == Mesh::SExtension::EType::Compression_Open3DGC) {
|
||||
// Limitations for meshes when using Open3DGC-compression.
|
||||
// It's a current limitation of sp... Specification have not this part still - about mesh compression. Why only one primitive?
|
||||
// Because glTF is very flexibly. But in fact it ugly flexible. Every primitive can has own set of accessors and accessors can
|
||||
// point to a-a-a-a-any part of buffer (through bufferview of course) and even to another buffer. We know that "Open3DGC-compression"
|
||||
// is applicable only to part of buffer. As we can't guaranty continuity of the data for decoder, we will limit quantity of primitives.
|
||||
// Yes indices, coordinates etc. still can br stored in different buffers, but with current specification it's a exporter problem.
|
||||
// Also primitive can has only one of "POSITION", "NORMAL" and less then "AI_MAX_NUMBER_OF_TEXTURECOORDS" of "TEXCOORD". All accessor
|
||||
// of primitive must point to one continuous region of the buffer.
|
||||
if (mesh.primitives.size() > 2) throw DeadlyImportError("GLTF: When using Open3DGC compression then only one primitive per mesh are allowed.");
|
||||
|
||||
Mesh::SCompression_Open3DGC *o3dgc_ext = (Mesh::SCompression_Open3DGC *)cur_ext;
|
||||
Ref<Buffer> buf = r.buffers.Get(o3dgc_ext->Buffer);
|
||||
|
||||
buf->EncodedRegion_SetCurrent(mesh.id);
|
||||
} else
|
||||
{
|
||||
throw DeadlyImportError("GLTF: Can not import mesh: unknown mesh extension (code: \"", ai_to_string(cur_ext->Type),
|
||||
"\"), only Open3DGC is supported.");
|
||||
}
|
||||
}
|
||||
#endif
|
||||
} // if(mesh.Extension.size() > 0)
|
||||
|
||||
meshOffsets.push_back(k);
|
||||
k += unsigned(mesh.primitives.size());
|
||||
|
||||
for (unsigned int p = 0; p < mesh.primitives.size(); ++p) {
|
||||
Mesh::Primitive &prim = mesh.primitives[p];
|
||||
|
||||
aiMesh *aim = new aiMesh();
|
||||
meshes.push_back(aim);
|
||||
|
||||
aim->mName = mesh.id;
|
||||
if (mesh.primitives.size() > 1) {
|
||||
ai_uint32 &len = aim->mName.length;
|
||||
aim->mName.data[len] = '-';
|
||||
len += 1 + ASSIMP_itoa10(aim->mName.data + len + 1, unsigned(MAXLEN - len - 1), p);
|
||||
}
|
||||
|
||||
switch (prim.mode) {
|
||||
case PrimitiveMode_POINTS:
|
||||
aim->mPrimitiveTypes |= aiPrimitiveType_POINT;
|
||||
break;
|
||||
|
||||
case PrimitiveMode_LINES:
|
||||
case PrimitiveMode_LINE_LOOP:
|
||||
case PrimitiveMode_LINE_STRIP:
|
||||
aim->mPrimitiveTypes |= aiPrimitiveType_LINE;
|
||||
break;
|
||||
|
||||
case PrimitiveMode_TRIANGLES:
|
||||
case PrimitiveMode_TRIANGLE_STRIP:
|
||||
case PrimitiveMode_TRIANGLE_FAN:
|
||||
aim->mPrimitiveTypes |= aiPrimitiveType_TRIANGLE;
|
||||
break;
|
||||
}
|
||||
|
||||
Mesh::Primitive::Attributes &attr = prim.attributes;
|
||||
|
||||
if (attr.position.size() > 0 && attr.position[0]) {
|
||||
aim->mNumVertices = attr.position[0]->count;
|
||||
attr.position[0]->ExtractData(aim->mVertices);
|
||||
}
|
||||
|
||||
if (attr.normal.size() > 0 && attr.normal[0]) attr.normal[0]->ExtractData(aim->mNormals);
|
||||
|
||||
for (size_t tc = 0; tc < attr.texcoord.size() && tc < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++tc) {
|
||||
attr.texcoord[tc]->ExtractData(aim->mTextureCoords[tc]);
|
||||
aim->mNumUVComponents[tc] = attr.texcoord[tc]->GetNumComponents();
|
||||
|
||||
aiVector3D *values = aim->mTextureCoords[tc];
|
||||
for (unsigned int i = 0; i < aim->mNumVertices; ++i) {
|
||||
values[i].y = 1 - values[i].y; // Flip Y coords
|
||||
}
|
||||
}
|
||||
|
||||
aiFace *faces = 0;
|
||||
unsigned int nFaces = 0;
|
||||
|
||||
if (prim.indices) {
|
||||
unsigned int count = prim.indices->count;
|
||||
|
||||
Accessor::Indexer data = prim.indices->GetIndexer();
|
||||
ai_assert(data.IsValid());
|
||||
|
||||
switch (prim.mode) {
|
||||
case PrimitiveMode_POINTS: {
|
||||
nFaces = count;
|
||||
faces = new aiFace[nFaces];
|
||||
for (unsigned int i = 0; i < count; ++i) {
|
||||
SetFace(faces[i], data.GetUInt(i));
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case PrimitiveMode_LINES: {
|
||||
nFaces = count / 2;
|
||||
if (nFaces * 2 != count) {
|
||||
ASSIMP_LOG_WARN("The number of vertices was not compatible with the LINES mode. Some vertices were dropped.");
|
||||
count = nFaces * 2;
|
||||
}
|
||||
faces = new aiFace[nFaces];
|
||||
for (unsigned int i = 0; i < count; i += 2) {
|
||||
SetFace(faces[i / 2], data.GetUInt(i), data.GetUInt(i + 1));
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case PrimitiveMode_LINE_LOOP:
|
||||
case PrimitiveMode_LINE_STRIP: {
|
||||
nFaces = count - ((prim.mode == PrimitiveMode_LINE_STRIP) ? 1 : 0);
|
||||
faces = new aiFace[nFaces];
|
||||
SetFace(faces[0], data.GetUInt(0), data.GetUInt(1));
|
||||
for (unsigned int i = 2; i < count; ++i) {
|
||||
SetFace(faces[i - 1], faces[i - 2].mIndices[1], data.GetUInt(i));
|
||||
}
|
||||
if (prim.mode == PrimitiveMode_LINE_LOOP) { // close the loop
|
||||
SetFace(faces[count - 1], faces[count - 2].mIndices[1], faces[0].mIndices[0]);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case PrimitiveMode_TRIANGLES: {
|
||||
nFaces = count / 3;
|
||||
if (nFaces * 3 != count) {
|
||||
ASSIMP_LOG_WARN("The number of vertices was not compatible with the TRIANGLES mode. Some vertices were dropped.");
|
||||
count = nFaces * 3;
|
||||
}
|
||||
faces = new aiFace[nFaces];
|
||||
for (unsigned int i = 0; i < count; i += 3) {
|
||||
SetFace(faces[i / 3], data.GetUInt(i), data.GetUInt(i + 1), data.GetUInt(i + 2));
|
||||
}
|
||||
break;
|
||||
}
|
||||
case PrimitiveMode_TRIANGLE_STRIP: {
|
||||
nFaces = count - 2;
|
||||
faces = new aiFace[nFaces];
|
||||
SetFace(faces[0], data.GetUInt(0), data.GetUInt(1), data.GetUInt(2));
|
||||
for (unsigned int i = 3; i < count; ++i) {
|
||||
SetFace(faces[i - 2], faces[i - 1].mIndices[1], faces[i - 1].mIndices[2], data.GetUInt(i));
|
||||
}
|
||||
break;
|
||||
}
|
||||
case PrimitiveMode_TRIANGLE_FAN:
|
||||
nFaces = count - 2;
|
||||
faces = new aiFace[nFaces];
|
||||
SetFace(faces[0], data.GetUInt(0), data.GetUInt(1), data.GetUInt(2));
|
||||
for (unsigned int i = 3; i < count; ++i) {
|
||||
SetFace(faces[i - 2], faces[0].mIndices[0], faces[i - 1].mIndices[2], data.GetUInt(i));
|
||||
}
|
||||
break;
|
||||
}
|
||||
} else { // no indices provided so directly generate from counts
|
||||
|
||||
// use the already determined count as it includes checks
|
||||
unsigned int count = aim->mNumVertices;
|
||||
|
||||
switch (prim.mode) {
|
||||
case PrimitiveMode_POINTS: {
|
||||
nFaces = count;
|
||||
faces = new aiFace[nFaces];
|
||||
for (unsigned int i = 0; i < count; ++i) {
|
||||
SetFace(faces[i], i);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case PrimitiveMode_LINES: {
|
||||
nFaces = count / 2;
|
||||
if (nFaces * 2 != count) {
|
||||
ASSIMP_LOG_WARN("The number of vertices was not compatible with the LINES mode. Some vertices were dropped.");
|
||||
count = nFaces * 2;
|
||||
}
|
||||
faces = new aiFace[nFaces];
|
||||
for (unsigned int i = 0; i < count; i += 2) {
|
||||
SetFace(faces[i / 2], i, i + 1);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case PrimitiveMode_LINE_LOOP:
|
||||
case PrimitiveMode_LINE_STRIP: {
|
||||
nFaces = count - ((prim.mode == PrimitiveMode_LINE_STRIP) ? 1 : 0);
|
||||
faces = new aiFace[nFaces];
|
||||
SetFace(faces[0], 0, 1);
|
||||
for (unsigned int i = 2; i < count; ++i) {
|
||||
SetFace(faces[i - 1], faces[i - 2].mIndices[1], i);
|
||||
}
|
||||
if (prim.mode == PrimitiveMode_LINE_LOOP) { // close the loop
|
||||
SetFace(faces[count - 1], faces[count - 2].mIndices[1], faces[0].mIndices[0]);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case PrimitiveMode_TRIANGLES: {
|
||||
nFaces = count / 3;
|
||||
if (nFaces * 3 != count) {
|
||||
ASSIMP_LOG_WARN("The number of vertices was not compatible with the TRIANGLES mode. Some vertices were dropped.");
|
||||
count = nFaces * 3;
|
||||
}
|
||||
faces = new aiFace[nFaces];
|
||||
for (unsigned int i = 0; i < count; i += 3) {
|
||||
SetFace(faces[i / 3], i, i + 1, i + 2);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case PrimitiveMode_TRIANGLE_STRIP: {
|
||||
nFaces = count - 2;
|
||||
faces = new aiFace[nFaces];
|
||||
SetFace(faces[0], 0, 1, 2);
|
||||
for (unsigned int i = 3; i < count; ++i) {
|
||||
SetFace(faces[i - 2], faces[i - 1].mIndices[1], faces[i - 1].mIndices[2], i);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case PrimitiveMode_TRIANGLE_FAN:
|
||||
nFaces = count - 2;
|
||||
faces = new aiFace[nFaces];
|
||||
SetFace(faces[0], 0, 1, 2);
|
||||
for (unsigned int i = 3; i < count; ++i) {
|
||||
SetFace(faces[i - 2], faces[0].mIndices[0], faces[i - 1].mIndices[2], i);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (faces) {
|
||||
aim->mFaces = faces;
|
||||
aim->mNumFaces = nFaces;
|
||||
const bool validRes = CheckValidFacesIndices(faces, nFaces, aim->mNumVertices);
|
||||
if (!validRes) {
|
||||
ai_assert(validRes);
|
||||
ASSIMP_LOG_WARN("Invalid number of faces detected.");
|
||||
}
|
||||
}
|
||||
|
||||
if (prim.material) {
|
||||
aim->mMaterialIndex = prim.material.GetIndex();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
meshOffsets.push_back(k);
|
||||
|
||||
CopyVector(meshes, mScene->mMeshes, mScene->mNumMeshes);
|
||||
}
|
||||
|
||||
void glTFImporter::ImportCameras(glTF::Asset &r) {
|
||||
if (!r.cameras.Size()) {
|
||||
return;
|
||||
}
|
||||
|
||||
mScene->mNumCameras = r.cameras.Size();
|
||||
mScene->mCameras = new aiCamera *[r.cameras.Size()];
|
||||
for (size_t i = 0; i < r.cameras.Size(); ++i) {
|
||||
Camera &cam = r.cameras[i];
|
||||
|
||||
aiCamera *aicam = mScene->mCameras[i] = new aiCamera();
|
||||
|
||||
if (cam.type == Camera::Perspective) {
|
||||
aicam->mAspect = cam.perspective.aspectRatio;
|
||||
aicam->mHorizontalFOV = cam.perspective.yfov * ((aicam->mAspect == 0.f) ? 1.f : aicam->mAspect);
|
||||
aicam->mClipPlaneFar = cam.perspective.zfar;
|
||||
aicam->mClipPlaneNear = cam.perspective.znear;
|
||||
} else {
|
||||
aicam->mClipPlaneFar = cam.ortographic.zfar;
|
||||
aicam->mClipPlaneNear = cam.ortographic.znear;
|
||||
aicam->mHorizontalFOV = 0.0;
|
||||
aicam->mAspect = 1.0f;
|
||||
if (0.f != cam.ortographic.ymag) {
|
||||
aicam->mAspect = cam.ortographic.xmag / cam.ortographic.ymag;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void glTFImporter::ImportLights(glTF::Asset &r) {
|
||||
if (!r.lights.Size()) return;
|
||||
|
||||
mScene->mNumLights = r.lights.Size();
|
||||
mScene->mLights = new aiLight *[r.lights.Size()];
|
||||
|
||||
for (size_t i = 0; i < r.lights.Size(); ++i) {
|
||||
Light &l = r.lights[i];
|
||||
|
||||
aiLight *ail = mScene->mLights[i] = new aiLight();
|
||||
|
||||
switch (l.type) {
|
||||
case Light::Type_directional:
|
||||
ail->mType = aiLightSource_DIRECTIONAL;
|
||||
break;
|
||||
|
||||
case Light::Type_spot:
|
||||
ail->mType = aiLightSource_SPOT;
|
||||
break;
|
||||
|
||||
case Light::Type_ambient:
|
||||
ail->mType = aiLightSource_AMBIENT;
|
||||
break;
|
||||
|
||||
default: // Light::Type_point
|
||||
ail->mType = aiLightSource_POINT;
|
||||
break;
|
||||
}
|
||||
|
||||
CopyValue(l.color, ail->mColorAmbient);
|
||||
CopyValue(l.color, ail->mColorDiffuse);
|
||||
CopyValue(l.color, ail->mColorSpecular);
|
||||
|
||||
ail->mAngleOuterCone = l.falloffAngle;
|
||||
ail->mAngleInnerCone = l.falloffExponent; // TODO fix this, it does not look right at all
|
||||
|
||||
ail->mAttenuationConstant = l.constantAttenuation;
|
||||
ail->mAttenuationLinear = l.linearAttenuation;
|
||||
ail->mAttenuationQuadratic = l.quadraticAttenuation;
|
||||
}
|
||||
}
|
||||
|
||||
aiNode *ImportNode(aiScene *pScene, glTF::Asset &r, std::vector<unsigned int> &meshOffsets, glTF::Ref<glTF::Node> &ptr) {
|
||||
Node &node = *ptr;
|
||||
|
||||
aiNode *ainode = new aiNode(node.id);
|
||||
|
||||
if (!node.children.empty()) {
|
||||
ainode->mNumChildren = unsigned(node.children.size());
|
||||
ainode->mChildren = new aiNode *[ainode->mNumChildren];
|
||||
|
||||
for (unsigned int i = 0; i < ainode->mNumChildren; ++i) {
|
||||
aiNode *child = ImportNode(pScene, r, meshOffsets, node.children[i]);
|
||||
child->mParent = ainode;
|
||||
ainode->mChildren[i] = child;
|
||||
}
|
||||
}
|
||||
|
||||
aiMatrix4x4 &matrix = ainode->mTransformation;
|
||||
if (node.matrix.isPresent) {
|
||||
CopyValue(node.matrix.value, matrix);
|
||||
} else {
|
||||
if (node.translation.isPresent) {
|
||||
aiVector3D trans;
|
||||
CopyValue(node.translation.value, trans);
|
||||
aiMatrix4x4 t;
|
||||
aiMatrix4x4::Translation(trans, t);
|
||||
matrix = t * matrix;
|
||||
}
|
||||
|
||||
if (node.scale.isPresent) {
|
||||
aiVector3D scal(1.f);
|
||||
CopyValue(node.scale.value, scal);
|
||||
aiMatrix4x4 s;
|
||||
aiMatrix4x4::Scaling(scal, s);
|
||||
matrix = s * matrix;
|
||||
}
|
||||
|
||||
if (node.rotation.isPresent) {
|
||||
aiQuaternion rot;
|
||||
CopyValue(node.rotation.value, rot);
|
||||
matrix = aiMatrix4x4(rot.GetMatrix()) * matrix;
|
||||
}
|
||||
}
|
||||
|
||||
if (!node.meshes.empty()) {
|
||||
int count = 0;
|
||||
for (size_t i = 0; i < node.meshes.size(); ++i) {
|
||||
int idx = node.meshes[i].GetIndex();
|
||||
count += meshOffsets[idx + 1] - meshOffsets[idx];
|
||||
}
|
||||
|
||||
ainode->mNumMeshes = count;
|
||||
ainode->mMeshes = new unsigned int[count];
|
||||
|
||||
int k = 0;
|
||||
for (size_t i = 0; i < node.meshes.size(); ++i) {
|
||||
int idx = node.meshes[i].GetIndex();
|
||||
for (unsigned int j = meshOffsets[idx]; j < meshOffsets[idx + 1]; ++j, ++k) {
|
||||
ainode->mMeshes[k] = j;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (node.camera) {
|
||||
pScene->mCameras[node.camera.GetIndex()]->mName = ainode->mName;
|
||||
}
|
||||
|
||||
if (node.light) {
|
||||
pScene->mLights[node.light.GetIndex()]->mName = ainode->mName;
|
||||
}
|
||||
|
||||
return ainode;
|
||||
}
|
||||
|
||||
void glTFImporter::ImportNodes(glTF::Asset &r) {
|
||||
if (!r.scene) return;
|
||||
|
||||
std::vector<Ref<Node>> rootNodes = r.scene->nodes;
|
||||
|
||||
// The root nodes
|
||||
unsigned int numRootNodes = unsigned(rootNodes.size());
|
||||
if (numRootNodes == 1) { // a single root node: use it
|
||||
mScene->mRootNode = ImportNode(mScene, r, meshOffsets, rootNodes[0]);
|
||||
} else if (numRootNodes > 1) { // more than one root node: create a fake root
|
||||
aiNode *root = new aiNode("ROOT");
|
||||
root->mChildren = new aiNode *[numRootNodes];
|
||||
for (unsigned int i = 0; i < numRootNodes; ++i) {
|
||||
aiNode *node = ImportNode(mScene, r, meshOffsets, rootNodes[i]);
|
||||
node->mParent = root;
|
||||
root->mChildren[root->mNumChildren++] = node;
|
||||
}
|
||||
mScene->mRootNode = root;
|
||||
}
|
||||
|
||||
//if (!mScene->mRootNode) {
|
||||
// mScene->mRootNode = new aiNode("EMPTY");
|
||||
//}
|
||||
}
|
||||
|
||||
void glTFImporter::ImportEmbeddedTextures(glTF::Asset &r) {
|
||||
embeddedTexIdxs.resize(r.images.Size(), -1);
|
||||
|
||||
int numEmbeddedTexs = 0;
|
||||
for (size_t i = 0; i < r.images.Size(); ++i) {
|
||||
if (r.images[i].HasData())
|
||||
numEmbeddedTexs += 1;
|
||||
}
|
||||
|
||||
if (numEmbeddedTexs == 0)
|
||||
return;
|
||||
|
||||
mScene->mTextures = new aiTexture *[numEmbeddedTexs];
|
||||
|
||||
// Add the embedded textures
|
||||
for (size_t i = 0; i < r.images.Size(); ++i) {
|
||||
Image &img = r.images[i];
|
||||
if (!img.HasData()) continue;
|
||||
|
||||
int idx = mScene->mNumTextures++;
|
||||
embeddedTexIdxs[i] = idx;
|
||||
|
||||
aiTexture *tex = mScene->mTextures[idx] = new aiTexture();
|
||||
|
||||
size_t length = img.GetDataLength();
|
||||
void *data = img.StealData();
|
||||
|
||||
tex->mFilename = img.name;
|
||||
tex->mWidth = static_cast<unsigned int>(length);
|
||||
tex->mHeight = 0;
|
||||
tex->pcData = reinterpret_cast<aiTexel *>(data);
|
||||
|
||||
if (!img.mimeType.empty()) {
|
||||
const char *ext = strchr(img.mimeType.c_str(), '/') + 1;
|
||||
if (ext) {
|
||||
if (strcmp(ext, "jpeg") == 0) ext = "jpg";
|
||||
|
||||
size_t len = strlen(ext);
|
||||
if (len <= 3) {
|
||||
strcpy(tex->achFormatHint, ext);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void glTFImporter::ImportCommonMetadata(glTF::Asset &a) {
|
||||
ai_assert(mScene->mMetaData == nullptr);
|
||||
const bool hasVersion = !a.asset.version.empty();
|
||||
const bool hasGenerator = !a.asset.generator.empty();
|
||||
const bool hasCopyright = !a.asset.copyright.empty();
|
||||
if (hasVersion || hasGenerator || hasCopyright) {
|
||||
mScene->mMetaData = new aiMetadata;
|
||||
if (hasVersion) {
|
||||
mScene->mMetaData->Add(AI_METADATA_SOURCE_FORMAT_VERSION, aiString(a.asset.version));
|
||||
}
|
||||
if (hasGenerator) {
|
||||
mScene->mMetaData->Add(AI_METADATA_SOURCE_GENERATOR, aiString(a.asset.generator));
|
||||
}
|
||||
if (hasCopyright) {
|
||||
mScene->mMetaData->Add(AI_METADATA_SOURCE_COPYRIGHT, aiString(a.asset.copyright));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void glTFImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) {
|
||||
// clean all member arrays
|
||||
meshOffsets.clear();
|
||||
embeddedTexIdxs.clear();
|
||||
|
||||
this->mScene = pScene;
|
||||
|
||||
// read the asset file
|
||||
glTF::Asset asset(pIOHandler);
|
||||
asset.Load(pFile, GetExtension(pFile) == "glb");
|
||||
|
||||
//
|
||||
// Copy the data out
|
||||
//
|
||||
|
||||
ImportEmbeddedTextures(asset);
|
||||
ImportMaterials(asset);
|
||||
|
||||
ImportMeshes(asset);
|
||||
|
||||
ImportCameras(asset);
|
||||
ImportLights(asset);
|
||||
|
||||
ImportNodes(asset);
|
||||
ImportCommonMetadata(asset);
|
||||
|
||||
if (pScene->mNumMeshes == 0) {
|
||||
pScene->mFlags |= AI_SCENE_FLAGS_INCOMPLETE;
|
||||
}
|
||||
}
|
||||
|
||||
#endif // ASSIMP_BUILD_NO_GLTF_IMPORTER
|
||||
89
Engine/lib/assimp/code/AssetLib/glTF/glTFImporter.h
Normal file
89
Engine/lib/assimp/code/AssetLib/glTF/glTFImporter.h
Normal file
|
|
@ -0,0 +1,89 @@
|
|||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
#pragma once
|
||||
#ifndef AI_GLTFIMPORTER_H_INC
|
||||
#define AI_GLTFIMPORTER_H_INC
|
||||
|
||||
#include <assimp/BaseImporter.h>
|
||||
#include <assimp/DefaultIOSystem.h>
|
||||
|
||||
struct aiNode;
|
||||
|
||||
namespace glTF {
|
||||
class Asset;
|
||||
|
||||
}
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
/**
|
||||
* Load the glTF format.
|
||||
* https://github.com/KhronosGroup/glTF/tree/master/specification
|
||||
*/
|
||||
class glTFImporter : public BaseImporter {
|
||||
public:
|
||||
glTFImporter();
|
||||
~glTFImporter() override;
|
||||
bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const override;
|
||||
|
||||
protected:
|
||||
const aiImporterDesc *GetInfo() const override;
|
||||
void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) override;
|
||||
|
||||
private:
|
||||
void ImportEmbeddedTextures(glTF::Asset &a);
|
||||
void ImportMaterials(glTF::Asset &a);
|
||||
void ImportMeshes(glTF::Asset &a);
|
||||
void ImportCameras(glTF::Asset &a);
|
||||
void ImportLights(glTF::Asset &a);
|
||||
void ImportNodes(glTF::Asset &a);
|
||||
void ImportCommonMetadata(glTF::Asset &a);
|
||||
|
||||
private:
|
||||
std::vector<unsigned int> meshOffsets;
|
||||
std::vector<int> embeddedTexIdxs;
|
||||
aiScene *mScene;
|
||||
};
|
||||
|
||||
} // namespace Assimp
|
||||
|
||||
#endif // AI_GLTFIMPORTER_H_INC
|
||||
Loading…
Add table
Add a link
Reference in a new issue