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update assimp to 5.2.3 Bugfix-Release
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3f796d2a06
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1150 changed files with 165834 additions and 112019 deletions
146
Engine/lib/assimp/code/AssetLib/MS3D/MS3DLoader.h
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146
Engine/lib/assimp/code/AssetLib/MS3D/MS3DLoader.h
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/*
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2022, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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following conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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/** @file MS3DLoader.h
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* @brief Declaration of the MS3D importer class.
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*/
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#pragma once
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#ifndef AI_MS3DLOADER_H_INCLUDED
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#define AI_MS3DLOADER_H_INCLUDED
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#include <assimp/BaseImporter.h>
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#include <assimp/StreamReader.h>
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struct aiNode;
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namespace Assimp {
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// ----------------------------------------------------------------------------------------------
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/** Milkshape 3D importer implementation */
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// ----------------------------------------------------------------------------------------------
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class MS3DImporter : public BaseImporter {
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public:
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MS3DImporter();
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~MS3DImporter() override;
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// -------------------------------------------------------------------
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/** Returns whether the class can handle the format of the given file.
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* See BaseImporter::CanRead() for details. */
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bool CanRead(const std::string &pFile, IOSystem *pIOHandler,
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bool checkSig) const override;
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protected:
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// -------------------------------------------------------------------
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/** Return importer meta information.
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* See #BaseImporter::GetInfo for the details */
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const aiImporterDesc *GetInfo() const override;
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// -------------------------------------------------------------------
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/** Imports the given file into the given scene structure.
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* See BaseImporter::InternReadFile() for details */
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void InternReadFile(const std::string &pFile, aiScene *pScene,
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IOSystem *pIOHandler) override;
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private:
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struct TempJoint;
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void CollectChildJoints(const std::vector<TempJoint> &joints, std::vector<bool> &hadit, aiNode *nd, const aiMatrix4x4 &absTrafo);
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void CollectChildJoints(const std::vector<TempJoint> &joints, aiNode *nd);
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template <typename T>
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void ReadComments(StreamReaderLE &stream, std::vector<T> &outp);
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private:
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aiScene *mScene;
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private:
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struct TempVertex {
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aiVector3D pos;
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unsigned int bone_id[4], ref_cnt;
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float weights[4];
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};
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struct TempTriangle {
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unsigned int indices[3];
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aiVector3D normals[3];
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aiVector2D uv[3];
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unsigned int sg, group;
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};
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struct TempGroup {
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char name[33]; // +0
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std::vector<unsigned int> triangles;
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unsigned int mat; // 0xff is no material
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std::string comment;
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};
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struct TempMaterial {
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// again, add an extra 0 character to all strings -
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char name[33];
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char texture[129];
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char alphamap[129];
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aiColor4D diffuse, specular, ambient, emissive;
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float shininess, transparency;
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std::string comment;
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};
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struct TempKeyFrame {
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float time;
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aiVector3D value;
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};
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struct TempJoint {
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char name[33];
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char parentName[33];
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aiVector3D rotation, position;
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std::vector<TempKeyFrame> rotFrames;
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std::vector<TempKeyFrame> posFrames;
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std::string comment;
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};
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//struct TempModel {
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// std::string comment;
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//};
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};
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} // namespace Assimp
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#endif
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