mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-13 15:44:36 +00:00
update assimp to 5.2.3 Bugfix-Release
This commit is contained in:
parent
3f796d2a06
commit
f297476092
1150 changed files with 165834 additions and 112019 deletions
208
Engine/lib/assimp/code/AssetLib/MDC/MDCFileData.h
Normal file
208
Engine/lib/assimp/code/AssetLib/MDC/MDCFileData.h
Normal file
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@ -0,0 +1,208 @@
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/*
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2022, assimp team
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All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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||||
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----------------------------------------------------------------------
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*/
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/** @file Defines the helper data structures for importing MDC files
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**********************************************************************
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File format specification:
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http://themdcfile.planetwolfenstein.gamespy.com/MDC_File_Format.pdf
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**********************************************************************
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*/
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#ifndef AI_MDCFILEHELPER_H_INC
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#define AI_MDCFILEHELPER_H_INC
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#include <assimp/types.h>
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#include <assimp/mesh.h>
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#include <assimp/anim.h>
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#include <assimp/Compiler/pushpack1.h>
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#include <stdint.h>
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namespace Assimp {
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namespace MDC {
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// to make it easier for us, we test the magic word against both "endianesses"
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#define AI_MDC_MAGIC_NUMBER_BE AI_MAKE_MAGIC("CPDI")
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#define AI_MDC_MAGIC_NUMBER_LE AI_MAKE_MAGIC("IDPC")
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// common limitations
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#define AI_MDC_VERSION 2
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#define AI_MDC_MAXQPATH 64
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#define AI_MDC_MAX_BONES 128
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#define AI_MDC_CVERT_BIAS 127.0f
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#define AI_MDC_DELTA_SCALING 4.0f
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#define AI_MDC_BASE_SCALING (1.0f / 64.0f)
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// ---------------------------------------------------------------------------
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/** \brief Data structure for a MDC file's main header
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*/
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struct Header {
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uint32_t ulIdent ;
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uint32_t ulVersion ;
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char ucName [ AI_MDC_MAXQPATH ] ;
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uint32_t ulFlags ;
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uint32_t ulNumFrames ;
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uint32_t ulNumTags ;
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uint32_t ulNumSurfaces ;
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uint32_t ulNumSkins ;
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uint32_t ulOffsetBorderFrames ;
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uint32_t ulOffsetTagNames ;
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uint32_t ulOffsetTagFrames ;
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uint32_t ulOffsetSurfaces ;
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uint32_t ulOffsetEnd ;
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} PACK_STRUCT ;
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// ---------------------------------------------------------------------------
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/** \brief Data structure for a MDC file's surface header
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*/
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struct Surface {
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uint32_t ulIdent ;
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char ucName [ AI_MDC_MAXQPATH ] ;
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uint32_t ulFlags ;
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uint32_t ulNumCompFrames ;
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uint32_t ulNumBaseFrames ;
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uint32_t ulNumShaders ;
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uint32_t ulNumVertices ;
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uint32_t ulNumTriangles ;
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uint32_t ulOffsetTriangles ;
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uint32_t ulOffsetShaders ;
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uint32_t ulOffsetTexCoords ;
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uint32_t ulOffsetBaseVerts ;
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uint32_t ulOffsetCompVerts ;
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uint32_t ulOffsetFrameBaseFrames ;
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uint32_t ulOffsetFrameCompFrames ;
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uint32_t ulOffsetEnd;
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Surface() AI_NO_EXCEPT
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: ulIdent()
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, ulFlags()
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, ulNumCompFrames()
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, ulNumBaseFrames()
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, ulNumShaders()
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, ulNumVertices()
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, ulNumTriangles()
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, ulOffsetTriangles()
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, ulOffsetShaders()
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, ulOffsetTexCoords()
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, ulOffsetBaseVerts()
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, ulOffsetCompVerts()
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, ulOffsetFrameBaseFrames()
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, ulOffsetFrameCompFrames()
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, ulOffsetEnd() {
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ucName[AI_MDC_MAXQPATH-1] = '\0';
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}
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} PACK_STRUCT;
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// ---------------------------------------------------------------------------
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/** \brief Data structure for a MDC frame
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*/
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struct Frame {
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//! bounding box minimum coords
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aiVector3D bboxMin ;
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//! bounding box maximum coords
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aiVector3D bboxMax ;
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//! local origin of the frame
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aiVector3D localOrigin ;
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//! radius of the BB
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float radius ;
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//! Name of the frame
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char name [ 16 ] ;
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} /*PACK_STRUCT*/;
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// ---------------------------------------------------------------------------
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/** \brief Data structure for a MDC triangle
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*/
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struct Triangle {
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uint32_t aiIndices[3];
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} PACK_STRUCT;
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// ---------------------------------------------------------------------------
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/** \brief Data structure for a MDC texture coordinate
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*/
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struct TexturCoord {
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float u,v;
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} PACK_STRUCT;
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// ---------------------------------------------------------------------------
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/** \brief Data structure for a MDC base vertex
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*/
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struct BaseVertex {
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int16_t x,y,z;
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uint16_t normal;
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} PACK_STRUCT;
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// ---------------------------------------------------------------------------
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/** \brief Data structure for a MDC compressed vertex
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*/
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struct CompressedVertex {
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uint8_t xd,yd,zd,nd;
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} PACK_STRUCT;
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// ---------------------------------------------------------------------------
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/** \brief Data structure for a MDC shader
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*/
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struct Shader {
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char ucName [ AI_MDC_MAXQPATH ] ;
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uint32_t ulPath;
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} PACK_STRUCT;
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#include <assimp/Compiler/poppack1.h>
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// ---------------------------------------------------------------------------
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/** Build a floating point vertex from the compressed data in MDC files
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*/
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void BuildVertex(const Frame& frame,
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const BaseVertex& bvert,
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const CompressedVertex& cvert,
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aiVector3D& vXYZOut,
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aiVector3D& vNorOut);
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}
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}
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#endif // !! AI_MDCFILEHELPER_H_INC
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460
Engine/lib/assimp/code/AssetLib/MDC/MDCLoader.cpp
Normal file
460
Engine/lib/assimp/code/AssetLib/MDC/MDCLoader.cpp
Normal file
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@ -0,0 +1,460 @@
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/*
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---------------------------------------------------------------------------
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Open Asset Import Library (assimp)
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---------------------------------------------------------------------------
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|
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Copyright (c) 2006-2022, assimp team
|
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|
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All rights reserved.
|
||||
|
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Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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||||
---------------------------------------------------------------------------
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*/
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/** @file Implementation of the MDC importer class */
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#ifndef ASSIMP_BUILD_NO_MDC_IMPORTER
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// internal headers
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#include "AssetLib/MDC/MDCLoader.h"
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#include "AssetLib/MD3/MD3FileData.h"
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#include "AssetLib/MDC/MDCNormalTable.h" // shouldn't be included by other units
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#include <assimp/importerdesc.h>
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#include <assimp/scene.h>
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#include <assimp/DefaultLogger.hpp>
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#include <assimp/IOSystem.hpp>
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#include <assimp/Importer.hpp>
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#include <assimp/StringUtils.h>
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#include <memory>
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using namespace Assimp;
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using namespace Assimp::MDC;
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static const aiImporterDesc desc = {
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"Return To Castle Wolfenstein Mesh Importer",
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"",
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"",
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"",
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aiImporterFlags_SupportBinaryFlavour,
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0,
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0,
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0,
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0,
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"mdc"
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};
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// ------------------------------------------------------------------------------------------------
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void MDC::BuildVertex(const Frame &frame,
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const BaseVertex &bvert,
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const CompressedVertex &cvert,
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aiVector3D &vXYZOut,
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aiVector3D &vNorOut) {
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// compute the position
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const float xd = (cvert.xd - AI_MDC_CVERT_BIAS) * AI_MDC_DELTA_SCALING;
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const float yd = (cvert.yd - AI_MDC_CVERT_BIAS) * AI_MDC_DELTA_SCALING;
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const float zd = (cvert.zd - AI_MDC_CVERT_BIAS) * AI_MDC_DELTA_SCALING;
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vXYZOut.x = frame.localOrigin.x + AI_MDC_BASE_SCALING * (bvert.x + xd);
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vXYZOut.y = frame.localOrigin.y + AI_MDC_BASE_SCALING * (bvert.y + yd);
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vXYZOut.z = frame.localOrigin.z + AI_MDC_BASE_SCALING * (bvert.z + zd);
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// compute the normal vector .. ehm ... lookup it in the table :-)
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vNorOut.x = mdcNormals[cvert.nd][0];
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vNorOut.y = mdcNormals[cvert.nd][1];
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vNorOut.z = mdcNormals[cvert.nd][2];
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}
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// ------------------------------------------------------------------------------------------------
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// Constructor to be privately used by Importer
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MDCImporter::MDCImporter() :
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configFrameID(),
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pcHeader(),
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mBuffer(),
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fileSize() {
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// empty
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}
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// ------------------------------------------------------------------------------------------------
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// Destructor, private as well
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MDCImporter::~MDCImporter() {
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// empty
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}
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// ------------------------------------------------------------------------------------------------
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// Returns whether the class can handle the format of the given file.
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bool MDCImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*checkSig*/) const {
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static const uint32_t tokens[] = { AI_MDC_MAGIC_NUMBER_LE };
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return CheckMagicToken(pIOHandler, pFile, tokens, AI_COUNT_OF(tokens));
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}
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// ------------------------------------------------------------------------------------------------
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const aiImporterDesc *MDCImporter::GetInfo() const {
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return &desc;
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}
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// ------------------------------------------------------------------------------------------------
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// Validate the header of the given MDC file
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void MDCImporter::ValidateHeader() {
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AI_SWAP4(this->pcHeader->ulVersion);
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AI_SWAP4(this->pcHeader->ulFlags);
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AI_SWAP4(this->pcHeader->ulNumFrames);
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AI_SWAP4(this->pcHeader->ulNumTags);
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AI_SWAP4(this->pcHeader->ulNumSurfaces);
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AI_SWAP4(this->pcHeader->ulNumSkins);
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AI_SWAP4(this->pcHeader->ulOffsetBorderFrames);
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if (pcHeader->ulIdent != AI_MDC_MAGIC_NUMBER_BE &&
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pcHeader->ulIdent != AI_MDC_MAGIC_NUMBER_LE) {
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throw DeadlyImportError("Invalid MDC magic word: expected IDPC, found ",
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ai_str_toprintable((char *)&pcHeader->ulIdent, 4));
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}
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if (pcHeader->ulVersion != AI_MDC_VERSION) {
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ASSIMP_LOG_WARN("Unsupported MDC file version (2 (AI_MDC_VERSION) was expected)");
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}
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if (pcHeader->ulOffsetBorderFrames + pcHeader->ulNumFrames * sizeof(MDC::Frame) > this->fileSize ||
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pcHeader->ulOffsetSurfaces + pcHeader->ulNumSurfaces * sizeof(MDC::Surface) > this->fileSize) {
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throw DeadlyImportError("Some of the offset values in the MDC header are invalid "
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"and point to something behind the file.");
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}
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if (this->configFrameID >= this->pcHeader->ulNumFrames) {
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throw DeadlyImportError("The requested frame is not available");
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}
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}
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// ------------------------------------------------------------------------------------------------
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// Validate the header of a given MDC file surface
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void MDCImporter::ValidateSurfaceHeader(BE_NCONST MDC::Surface *pcSurf) {
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AI_SWAP4(pcSurf->ulFlags);
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AI_SWAP4(pcSurf->ulNumCompFrames);
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AI_SWAP4(pcSurf->ulNumBaseFrames);
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AI_SWAP4(pcSurf->ulNumShaders);
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AI_SWAP4(pcSurf->ulNumVertices);
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AI_SWAP4(pcSurf->ulNumTriangles);
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AI_SWAP4(pcSurf->ulOffsetTriangles);
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AI_SWAP4(pcSurf->ulOffsetTexCoords);
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AI_SWAP4(pcSurf->ulOffsetBaseVerts);
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AI_SWAP4(pcSurf->ulOffsetCompVerts);
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AI_SWAP4(pcSurf->ulOffsetFrameBaseFrames);
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AI_SWAP4(pcSurf->ulOffsetFrameCompFrames);
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AI_SWAP4(pcSurf->ulOffsetEnd);
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||||
|
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const unsigned int iMax = this->fileSize - (unsigned int)((int8_t *)pcSurf - (int8_t *)pcHeader);
|
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|
||||
if (pcSurf->ulOffsetBaseVerts + pcSurf->ulNumVertices * sizeof(MDC::BaseVertex) > iMax ||
|
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(pcSurf->ulNumCompFrames && pcSurf->ulOffsetCompVerts + pcSurf->ulNumVertices * sizeof(MDC::CompressedVertex) > iMax) ||
|
||||
pcSurf->ulOffsetTriangles + pcSurf->ulNumTriangles * sizeof(MDC::Triangle) > iMax ||
|
||||
pcSurf->ulOffsetTexCoords + pcSurf->ulNumVertices * sizeof(MDC::TexturCoord) > iMax ||
|
||||
pcSurf->ulOffsetShaders + pcSurf->ulNumShaders * sizeof(MDC::Shader) > iMax ||
|
||||
pcSurf->ulOffsetFrameBaseFrames + pcSurf->ulNumBaseFrames * 2 > iMax ||
|
||||
(pcSurf->ulNumCompFrames && pcSurf->ulOffsetFrameCompFrames + pcSurf->ulNumCompFrames * 2 > iMax)) {
|
||||
throw DeadlyImportError("Some of the offset values in the MDC surface header "
|
||||
"are invalid and point somewhere behind the file.");
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Setup configuration properties
|
||||
void MDCImporter::SetupProperties(const Importer *pImp) {
|
||||
// The AI_CONFIG_IMPORT_MDC_KEYFRAME option overrides the
|
||||
// AI_CONFIG_IMPORT_GLOBAL_KEYFRAME option.
|
||||
if (static_cast<unsigned int>(-1) == (configFrameID = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_MDC_KEYFRAME, -1))) {
|
||||
configFrameID = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_GLOBAL_KEYFRAME, 0);
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Imports the given file into the given scene structure.
|
||||
void MDCImporter::InternReadFile(
|
||||
const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) {
|
||||
std::unique_ptr<IOStream> file(pIOHandler->Open(pFile));
|
||||
|
||||
// Check whether we can read from the file
|
||||
if (file.get() == nullptr) {
|
||||
throw DeadlyImportError("Failed to open MDC file ", pFile, ".");
|
||||
}
|
||||
|
||||
// check whether the mdc file is large enough to contain the file header
|
||||
fileSize = static_cast<unsigned int>(file->FileSize());
|
||||
if (fileSize < sizeof(MDC::Header)) {
|
||||
throw DeadlyImportError("MDC File is too small.");
|
||||
}
|
||||
|
||||
std::vector<unsigned char> mBuffer2(fileSize);
|
||||
file->Read(&mBuffer2[0], 1, fileSize);
|
||||
mBuffer = &mBuffer2[0];
|
||||
|
||||
// validate the file header
|
||||
this->pcHeader = (BE_NCONST MDC::Header *)this->mBuffer;
|
||||
this->ValidateHeader();
|
||||
|
||||
std::vector<std::string> aszShaders;
|
||||
|
||||
// get a pointer to the frame we want to read
|
||||
BE_NCONST MDC::Frame *pcFrame = (BE_NCONST MDC::Frame *)(this->mBuffer +
|
||||
this->pcHeader->ulOffsetBorderFrames);
|
||||
|
||||
// no need to swap the other members, we won't need them
|
||||
pcFrame += configFrameID;
|
||||
AI_SWAP4(pcFrame->localOrigin[0]);
|
||||
AI_SWAP4(pcFrame->localOrigin[1]);
|
||||
AI_SWAP4(pcFrame->localOrigin[2]);
|
||||
|
||||
// get the number of valid surfaces
|
||||
BE_NCONST MDC::Surface *pcSurface, *pcSurface2;
|
||||
pcSurface = pcSurface2 = reinterpret_cast<BE_NCONST MDC::Surface *>(mBuffer + pcHeader->ulOffsetSurfaces);
|
||||
unsigned int iNumShaders = 0;
|
||||
for (unsigned int i = 0; i < pcHeader->ulNumSurfaces; ++i) {
|
||||
// validate the surface header
|
||||
this->ValidateSurfaceHeader(pcSurface2);
|
||||
|
||||
if (pcSurface2->ulNumVertices && pcSurface2->ulNumTriangles) {
|
||||
++pScene->mNumMeshes;
|
||||
}
|
||||
iNumShaders += pcSurface2->ulNumShaders;
|
||||
pcSurface2 = reinterpret_cast<BE_NCONST MDC::Surface *>((BE_NCONST int8_t *)pcSurface2 + pcSurface2->ulOffsetEnd);
|
||||
}
|
||||
aszShaders.reserve(iNumShaders);
|
||||
pScene->mMeshes = new aiMesh *[pScene->mNumMeshes];
|
||||
|
||||
// necessary that we don't crash if an exception occurs
|
||||
for (unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
|
||||
pScene->mMeshes[i] = nullptr;
|
||||
}
|
||||
|
||||
// now read all surfaces
|
||||
unsigned int iDefaultMatIndex = UINT_MAX;
|
||||
for (unsigned int i = 0, iNum = 0; i < pcHeader->ulNumSurfaces; ++i) {
|
||||
if (!pcSurface->ulNumVertices || !pcSurface->ulNumTriangles) continue;
|
||||
aiMesh *pcMesh = pScene->mMeshes[iNum++] = new aiMesh();
|
||||
|
||||
pcMesh->mNumFaces = pcSurface->ulNumTriangles;
|
||||
pcMesh->mNumVertices = pcMesh->mNumFaces * 3;
|
||||
|
||||
// store the name of the surface for use as node name.
|
||||
pcMesh->mName.Set(std::string(pcSurface->ucName, strnlen(pcSurface->ucName, AI_MDC_MAXQPATH - 1)));
|
||||
|
||||
// go to the first shader in the file. ignore the others.
|
||||
if (pcSurface->ulNumShaders) {
|
||||
const MDC::Shader *pcShader = (const MDC::Shader *)((int8_t *)pcSurface + pcSurface->ulOffsetShaders);
|
||||
pcMesh->mMaterialIndex = (unsigned int)aszShaders.size();
|
||||
|
||||
// create a new shader
|
||||
aszShaders.push_back(std::string(pcShader->ucName,
|
||||
::strnlen(pcShader->ucName, sizeof(pcShader->ucName))));
|
||||
}
|
||||
// need to create a default material
|
||||
else if (UINT_MAX == iDefaultMatIndex) {
|
||||
pcMesh->mMaterialIndex = iDefaultMatIndex = (unsigned int)aszShaders.size();
|
||||
aszShaders.push_back(std::string());
|
||||
}
|
||||
// otherwise assign a reference to the default material
|
||||
else
|
||||
pcMesh->mMaterialIndex = iDefaultMatIndex;
|
||||
|
||||
// allocate output storage for the mesh
|
||||
aiVector3D *pcVertCur = pcMesh->mVertices = new aiVector3D[pcMesh->mNumVertices];
|
||||
aiVector3D *pcNorCur = pcMesh->mNormals = new aiVector3D[pcMesh->mNumVertices];
|
||||
aiVector3D *pcUVCur = pcMesh->mTextureCoords[0] = new aiVector3D[pcMesh->mNumVertices];
|
||||
aiFace *pcFaceCur = pcMesh->mFaces = new aiFace[pcMesh->mNumFaces];
|
||||
|
||||
// create all vertices/faces
|
||||
BE_NCONST MDC::Triangle *pcTriangle = (BE_NCONST MDC::Triangle *)((int8_t *)pcSurface + pcSurface->ulOffsetTriangles);
|
||||
|
||||
BE_NCONST MDC::TexturCoord *const pcUVs = (BE_NCONST MDC::TexturCoord *)((int8_t *)pcSurface + pcSurface->ulOffsetTexCoords);
|
||||
|
||||
// get a pointer to the uncompressed vertices
|
||||
int16_t iOfs = *((int16_t *)((int8_t *)pcSurface +
|
||||
pcSurface->ulOffsetFrameBaseFrames) +
|
||||
this->configFrameID);
|
||||
|
||||
AI_SWAP2(iOfs);
|
||||
|
||||
BE_NCONST MDC::BaseVertex *const pcVerts = (BE_NCONST MDC::BaseVertex *)((int8_t *)pcSurface + pcSurface->ulOffsetBaseVerts) +
|
||||
((int)iOfs * pcSurface->ulNumVertices * 4);
|
||||
|
||||
// do the main swapping stuff ...
|
||||
#if (defined AI_BUILD_BIG_ENDIAN)
|
||||
|
||||
// swap all triangles
|
||||
for (unsigned int i = 0; i < pcSurface->ulNumTriangles; ++i) {
|
||||
AI_SWAP4(pcTriangle[i].aiIndices[0]);
|
||||
AI_SWAP4(pcTriangle[i].aiIndices[1]);
|
||||
AI_SWAP4(pcTriangle[i].aiIndices[2]);
|
||||
}
|
||||
|
||||
// swap all vertices
|
||||
for (unsigned int i = 0; i < pcSurface->ulNumVertices * pcSurface->ulNumBaseFrames; ++i) {
|
||||
AI_SWAP2(pcVerts->normal);
|
||||
AI_SWAP2(pcVerts->x);
|
||||
AI_SWAP2(pcVerts->y);
|
||||
AI_SWAP2(pcVerts->z);
|
||||
}
|
||||
|
||||
// swap all texture coordinates
|
||||
for (unsigned int i = 0; i < pcSurface->ulNumVertices; ++i) {
|
||||
AI_SWAP4(pcUVs->u);
|
||||
AI_SWAP4(pcUVs->v);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
const MDC::CompressedVertex *pcCVerts = nullptr;
|
||||
int16_t *mdcCompVert = nullptr;
|
||||
|
||||
// access compressed frames for large frame numbers, but never for the first
|
||||
if (this->configFrameID && pcSurface->ulNumCompFrames > 0) {
|
||||
mdcCompVert = (int16_t *)((int8_t *)pcSurface + pcSurface->ulOffsetFrameCompFrames) + this->configFrameID;
|
||||
AI_SWAP2P(mdcCompVert);
|
||||
if (*mdcCompVert >= 0) {
|
||||
pcCVerts = (const MDC::CompressedVertex *)((int8_t *)pcSurface +
|
||||
pcSurface->ulOffsetCompVerts) +
|
||||
*mdcCompVert * pcSurface->ulNumVertices;
|
||||
} else
|
||||
mdcCompVert = nullptr;
|
||||
}
|
||||
|
||||
// copy all faces
|
||||
for (unsigned int iFace = 0; iFace < pcSurface->ulNumTriangles; ++iFace,
|
||||
++pcTriangle, ++pcFaceCur) {
|
||||
const unsigned int iOutIndex = iFace * 3;
|
||||
pcFaceCur->mNumIndices = 3;
|
||||
pcFaceCur->mIndices = new unsigned int[3];
|
||||
|
||||
for (unsigned int iIndex = 0; iIndex < 3; ++iIndex,
|
||||
++pcVertCur, ++pcUVCur, ++pcNorCur) {
|
||||
uint32_t quak = pcTriangle->aiIndices[iIndex];
|
||||
if (quak >= pcSurface->ulNumVertices) {
|
||||
ASSIMP_LOG_ERROR("MDC vertex index is out of range");
|
||||
quak = pcSurface->ulNumVertices - 1;
|
||||
}
|
||||
|
||||
// compressed vertices?
|
||||
if (mdcCompVert) {
|
||||
MDC::BuildVertex(*pcFrame, pcVerts[quak], pcCVerts[quak],
|
||||
*pcVertCur, *pcNorCur);
|
||||
} else {
|
||||
// copy position
|
||||
pcVertCur->x = pcVerts[quak].x * AI_MDC_BASE_SCALING;
|
||||
pcVertCur->y = pcVerts[quak].y * AI_MDC_BASE_SCALING;
|
||||
pcVertCur->z = pcVerts[quak].z * AI_MDC_BASE_SCALING;
|
||||
|
||||
// copy normals
|
||||
MD3::LatLngNormalToVec3(pcVerts[quak].normal, &pcNorCur->x);
|
||||
|
||||
// copy texture coordinates
|
||||
pcUVCur->x = pcUVs[quak].u;
|
||||
pcUVCur->y = ai_real(1.0) - pcUVs[quak].v; // DX to OGL
|
||||
}
|
||||
pcVertCur->x += pcFrame->localOrigin[0];
|
||||
pcVertCur->y += pcFrame->localOrigin[1];
|
||||
pcVertCur->z += pcFrame->localOrigin[2];
|
||||
}
|
||||
|
||||
// swap the face order - DX to OGL
|
||||
pcFaceCur->mIndices[0] = iOutIndex + 2;
|
||||
pcFaceCur->mIndices[1] = iOutIndex + 1;
|
||||
pcFaceCur->mIndices[2] = iOutIndex + 0;
|
||||
}
|
||||
|
||||
pcSurface = reinterpret_cast<BE_NCONST MDC::Surface *>((BE_NCONST int8_t *)pcSurface + pcSurface->ulOffsetEnd);
|
||||
}
|
||||
|
||||
// create a flat node graph with a root node and one child for each surface
|
||||
if (!pScene->mNumMeshes)
|
||||
throw DeadlyImportError("Invalid MDC file: File contains no valid mesh");
|
||||
else if (1 == pScene->mNumMeshes) {
|
||||
pScene->mRootNode = new aiNode();
|
||||
if (nullptr != pScene->mMeshes[0]) {
|
||||
pScene->mRootNode->mName = pScene->mMeshes[0]->mName;
|
||||
pScene->mRootNode->mNumMeshes = 1;
|
||||
pScene->mRootNode->mMeshes = new unsigned int[1];
|
||||
pScene->mRootNode->mMeshes[0] = 0;
|
||||
}
|
||||
} else {
|
||||
pScene->mRootNode = new aiNode();
|
||||
pScene->mRootNode->mNumChildren = pScene->mNumMeshes;
|
||||
pScene->mRootNode->mChildren = new aiNode *[pScene->mNumMeshes];
|
||||
pScene->mRootNode->mName.Set("<root>");
|
||||
for (unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
|
||||
aiNode *pcNode = pScene->mRootNode->mChildren[i] = new aiNode();
|
||||
pcNode->mParent = pScene->mRootNode;
|
||||
pcNode->mName = pScene->mMeshes[i]->mName;
|
||||
pcNode->mNumMeshes = 1;
|
||||
pcNode->mMeshes = new unsigned int[1];
|
||||
pcNode->mMeshes[0] = i;
|
||||
}
|
||||
}
|
||||
|
||||
// create materials
|
||||
pScene->mNumMaterials = (unsigned int)aszShaders.size();
|
||||
pScene->mMaterials = new aiMaterial *[pScene->mNumMaterials];
|
||||
for (unsigned int i = 0; i < pScene->mNumMaterials; ++i) {
|
||||
aiMaterial *pcMat = new aiMaterial();
|
||||
pScene->mMaterials[i] = pcMat;
|
||||
|
||||
const std::string &name = aszShaders[i];
|
||||
|
||||
int iMode = (int)aiShadingMode_Gouraud;
|
||||
pcMat->AddProperty<int>(&iMode, 1, AI_MATKEY_SHADING_MODEL);
|
||||
|
||||
// add a small ambient color value - RtCW seems to have one
|
||||
aiColor3D clr;
|
||||
clr.b = clr.g = clr.r = 0.05f;
|
||||
pcMat->AddProperty<aiColor3D>(&clr, 1, AI_MATKEY_COLOR_AMBIENT);
|
||||
|
||||
if (name.length())
|
||||
clr.b = clr.g = clr.r = 1.0f;
|
||||
else
|
||||
clr.b = clr.g = clr.r = 0.6f;
|
||||
|
||||
pcMat->AddProperty<aiColor3D>(&clr, 1, AI_MATKEY_COLOR_DIFFUSE);
|
||||
pcMat->AddProperty<aiColor3D>(&clr, 1, AI_MATKEY_COLOR_SPECULAR);
|
||||
|
||||
if (name.length()) {
|
||||
aiString path;
|
||||
path.Set(name);
|
||||
pcMat->AddProperty(&path, AI_MATKEY_TEXTURE_DIFFUSE(0));
|
||||
}
|
||||
}
|
||||
|
||||
// Now rotate the whole scene 90 degrees around the x axis to convert to internal coordinate system
|
||||
pScene->mRootNode->mTransformation = aiMatrix4x4(
|
||||
1.f, 0.f, 0.f, 0.f,
|
||||
0.f, 0.f, 1.f, 0.f,
|
||||
0.f, -1.f, 0.f, 0.f,
|
||||
0.f, 0.f, 0.f, 1.f);
|
||||
}
|
||||
|
||||
#endif // !! ASSIMP_BUILD_NO_MDC_IMPORTER
|
||||
120
Engine/lib/assimp/code/AssetLib/MDC/MDCLoader.h
Normal file
120
Engine/lib/assimp/code/AssetLib/MDC/MDCLoader.h
Normal file
|
|
@ -0,0 +1,120 @@
|
|||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file MDCLoader.h
|
||||
* @brief Definition of the MDC importer class.
|
||||
*/
|
||||
#ifndef AI_MDCLOADER_H_INCLUDED
|
||||
#define AI_MDCLOADER_H_INCLUDED
|
||||
|
||||
#include <assimp/types.h>
|
||||
|
||||
#include "MDCFileData.h"
|
||||
#include <assimp/BaseImporter.h>
|
||||
#include <assimp/ByteSwapper.h>
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
using namespace MDC;
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Importer class to load the RtCW MDC file format
|
||||
*/
|
||||
class MDCImporter : public BaseImporter {
|
||||
public:
|
||||
MDCImporter();
|
||||
~MDCImporter() override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns whether the class can handle the format of the given file.
|
||||
* See BaseImporter::CanRead() for details. */
|
||||
bool CanRead(const std::string &pFile, IOSystem *pIOHandler,
|
||||
bool checkSig) const override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Called prior to ReadFile().
|
||||
* The function is a request to the importer to update its configuration
|
||||
* basing on the Importer's configuration property list.
|
||||
*/
|
||||
void SetupProperties(const Importer *pImp) override;
|
||||
|
||||
protected:
|
||||
// -------------------------------------------------------------------
|
||||
/** Return importer meta information.
|
||||
* See #BaseImporter::GetInfo for the details
|
||||
*/
|
||||
const aiImporterDesc *GetInfo() const override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Imports the given file into the given scene structure.
|
||||
* See BaseImporter::InternReadFile() for details
|
||||
*/
|
||||
void InternReadFile(const std::string &pFile, aiScene *pScene,
|
||||
IOSystem *pIOHandler) override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Validate the header of the file
|
||||
*/
|
||||
void ValidateHeader();
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Validate the header of a MDC surface
|
||||
*/
|
||||
void ValidateSurfaceHeader(BE_NCONST MDC::Surface *pcSurf);
|
||||
|
||||
protected:
|
||||
/** Configuration option: frame to be loaded */
|
||||
unsigned int configFrameID;
|
||||
|
||||
/** Header of the MDC file */
|
||||
BE_NCONST MDC::Header *pcHeader;
|
||||
|
||||
/** Buffer to hold the loaded file */
|
||||
unsigned char *mBuffer;
|
||||
|
||||
/** size of the file, in bytes */
|
||||
unsigned int fileSize;
|
||||
};
|
||||
|
||||
} // end of namespace Assimp
|
||||
|
||||
#endif // AI_3DSIMPORTER_H_INC
|
||||
299
Engine/lib/assimp/code/AssetLib/MDC/MDCNormalTable.h
Normal file
299
Engine/lib/assimp/code/AssetLib/MDC/MDCNormalTable.h
Normal file
|
|
@ -0,0 +1,299 @@
|
|||
/* -----------------------------------------------------------------------------
|
||||
|
||||
PicoModel Library
|
||||
|
||||
Copyright (c) 2002, Randy Reddig & seaw0lf
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without modification,
|
||||
are permitted provided that the following conditions are met:
|
||||
|
||||
Redistributions of source code must retain the above copyright notice, this list
|
||||
of conditions and the following disclaimer.
|
||||
|
||||
Redistributions in binary form must reproduce the above copyright notice, this
|
||||
list of conditions and the following disclaimer in the documentation and/or
|
||||
other materials provided with the distribution.
|
||||
|
||||
Neither the names of the copyright holders nor the names of its contributors may
|
||||
be used to endorse or promote products derived from this software without
|
||||
specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
|
||||
ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
|
||||
ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------------- */
|
||||
|
||||
#if (!defined MDC_NORMAL_TABLE_INCLUDED)
|
||||
#define MDC_NORMAL_TABLE_INCLUDED
|
||||
|
||||
/* mdc decoding normal table */
|
||||
const float mdcNormals[ 256 ][ 3 ] =
|
||||
{
|
||||
{ 1.000000f, 0.000000f, 0.000000f },
|
||||
{ 0.980785f, 0.195090f, 0.000000f },
|
||||
{ 0.923880f, 0.382683f, 0.000000f },
|
||||
{ 0.831470f, 0.555570f, 0.000000f },
|
||||
{ 0.707107f, 0.707107f, 0.000000f },
|
||||
{ 0.555570f, 0.831470f, 0.000000f },
|
||||
{ 0.382683f, 0.923880f, 0.000000f },
|
||||
{ 0.195090f, 0.980785f, 0.000000f },
|
||||
{ -0.000000f, 1.000000f, 0.000000f },
|
||||
{ -0.195090f, 0.980785f, 0.000000f },
|
||||
{ -0.382683f, 0.923880f, 0.000000f },
|
||||
{ -0.555570f, 0.831470f, 0.000000f },
|
||||
{ -0.707107f, 0.707107f, 0.000000f },
|
||||
{ -0.831470f, 0.555570f, 0.000000f },
|
||||
{ -0.923880f, 0.382683f, 0.000000f },
|
||||
{ -0.980785f, 0.195090f, 0.000000f },
|
||||
{ -1.000000f, -0.000000f, 0.000000f },
|
||||
{ -0.980785f, -0.195090f, 0.000000f },
|
||||
{ -0.923880f, -0.382683f, 0.000000f },
|
||||
{ -0.831470f, -0.555570f, 0.000000f },
|
||||
{ -0.707107f, -0.707107f, 0.000000f },
|
||||
{ -0.555570f, -0.831469f, 0.000000f },
|
||||
{ -0.382684f, -0.923880f, 0.000000f },
|
||||
{ -0.195090f, -0.980785f, 0.000000f },
|
||||
{ 0.000000f, -1.000000f, 0.000000f },
|
||||
{ 0.195090f, -0.980785f, 0.000000f },
|
||||
{ 0.382684f, -0.923879f, 0.000000f },
|
||||
{ 0.555570f, -0.831470f, 0.000000f },
|
||||
{ 0.707107f, -0.707107f, 0.000000f },
|
||||
{ 0.831470f, -0.555570f, 0.000000f },
|
||||
{ 0.923880f, -0.382683f, 0.000000f },
|
||||
{ 0.980785f, -0.195090f, 0.000000f },
|
||||
{ 0.980785f, 0.000000f, -0.195090f },
|
||||
{ 0.956195f, 0.218245f, -0.195090f },
|
||||
{ 0.883657f, 0.425547f, -0.195090f },
|
||||
{ 0.766809f, 0.611510f, -0.195090f },
|
||||
{ 0.611510f, 0.766809f, -0.195090f },
|
||||
{ 0.425547f, 0.883657f, -0.195090f },
|
||||
{ 0.218245f, 0.956195f, -0.195090f },
|
||||
{ -0.000000f, 0.980785f, -0.195090f },
|
||||
{ -0.218245f, 0.956195f, -0.195090f },
|
||||
{ -0.425547f, 0.883657f, -0.195090f },
|
||||
{ -0.611510f, 0.766809f, -0.195090f },
|
||||
{ -0.766809f, 0.611510f, -0.195090f },
|
||||
{ -0.883657f, 0.425547f, -0.195090f },
|
||||
{ -0.956195f, 0.218245f, -0.195090f },
|
||||
{ -0.980785f, -0.000000f, -0.195090f },
|
||||
{ -0.956195f, -0.218245f, -0.195090f },
|
||||
{ -0.883657f, -0.425547f, -0.195090f },
|
||||
{ -0.766809f, -0.611510f, -0.195090f },
|
||||
{ -0.611510f, -0.766809f, -0.195090f },
|
||||
{ -0.425547f, -0.883657f, -0.195090f },
|
||||
{ -0.218245f, -0.956195f, -0.195090f },
|
||||
{ 0.000000f, -0.980785f, -0.195090f },
|
||||
{ 0.218245f, -0.956195f, -0.195090f },
|
||||
{ 0.425547f, -0.883657f, -0.195090f },
|
||||
{ 0.611510f, -0.766809f, -0.195090f },
|
||||
{ 0.766809f, -0.611510f, -0.195090f },
|
||||
{ 0.883657f, -0.425547f, -0.195090f },
|
||||
{ 0.956195f, -0.218245f, -0.195090f },
|
||||
{ 0.923880f, 0.000000f, -0.382683f },
|
||||
{ 0.892399f, 0.239118f, -0.382683f },
|
||||
{ 0.800103f, 0.461940f, -0.382683f },
|
||||
{ 0.653281f, 0.653281f, -0.382683f },
|
||||
{ 0.461940f, 0.800103f, -0.382683f },
|
||||
{ 0.239118f, 0.892399f, -0.382683f },
|
||||
{ -0.000000f, 0.923880f, -0.382683f },
|
||||
{ -0.239118f, 0.892399f, -0.382683f },
|
||||
{ -0.461940f, 0.800103f, -0.382683f },
|
||||
{ -0.653281f, 0.653281f, -0.382683f },
|
||||
{ -0.800103f, 0.461940f, -0.382683f },
|
||||
{ -0.892399f, 0.239118f, -0.382683f },
|
||||
{ -0.923880f, -0.000000f, -0.382683f },
|
||||
{ -0.892399f, -0.239118f, -0.382683f },
|
||||
{ -0.800103f, -0.461940f, -0.382683f },
|
||||
{ -0.653282f, -0.653281f, -0.382683f },
|
||||
{ -0.461940f, -0.800103f, -0.382683f },
|
||||
{ -0.239118f, -0.892399f, -0.382683f },
|
||||
{ 0.000000f, -0.923880f, -0.382683f },
|
||||
{ 0.239118f, -0.892399f, -0.382683f },
|
||||
{ 0.461940f, -0.800103f, -0.382683f },
|
||||
{ 0.653281f, -0.653282f, -0.382683f },
|
||||
{ 0.800103f, -0.461940f, -0.382683f },
|
||||
{ 0.892399f, -0.239117f, -0.382683f },
|
||||
{ 0.831470f, 0.000000f, -0.555570f },
|
||||
{ 0.790775f, 0.256938f, -0.555570f },
|
||||
{ 0.672673f, 0.488726f, -0.555570f },
|
||||
{ 0.488726f, 0.672673f, -0.555570f },
|
||||
{ 0.256938f, 0.790775f, -0.555570f },
|
||||
{ -0.000000f, 0.831470f, -0.555570f },
|
||||
{ -0.256938f, 0.790775f, -0.555570f },
|
||||
{ -0.488726f, 0.672673f, -0.555570f },
|
||||
{ -0.672673f, 0.488726f, -0.555570f },
|
||||
{ -0.790775f, 0.256938f, -0.555570f },
|
||||
{ -0.831470f, -0.000000f, -0.555570f },
|
||||
{ -0.790775f, -0.256938f, -0.555570f },
|
||||
{ -0.672673f, -0.488726f, -0.555570f },
|
||||
{ -0.488725f, -0.672673f, -0.555570f },
|
||||
{ -0.256938f, -0.790775f, -0.555570f },
|
||||
{ 0.000000f, -0.831470f, -0.555570f },
|
||||
{ 0.256938f, -0.790775f, -0.555570f },
|
||||
{ 0.488725f, -0.672673f, -0.555570f },
|
||||
{ 0.672673f, -0.488726f, -0.555570f },
|
||||
{ 0.790775f, -0.256938f, -0.555570f },
|
||||
{ 0.707107f, 0.000000f, -0.707107f },
|
||||
{ 0.653281f, 0.270598f, -0.707107f },
|
||||
{ 0.500000f, 0.500000f, -0.707107f },
|
||||
{ 0.270598f, 0.653281f, -0.707107f },
|
||||
{ -0.000000f, 0.707107f, -0.707107f },
|
||||
{ -0.270598f, 0.653282f, -0.707107f },
|
||||
{ -0.500000f, 0.500000f, -0.707107f },
|
||||
{ -0.653281f, 0.270598f, -0.707107f },
|
||||
{ -0.707107f, -0.000000f, -0.707107f },
|
||||
{ -0.653281f, -0.270598f, -0.707107f },
|
||||
{ -0.500000f, -0.500000f, -0.707107f },
|
||||
{ -0.270598f, -0.653281f, -0.707107f },
|
||||
{ 0.000000f, -0.707107f, -0.707107f },
|
||||
{ 0.270598f, -0.653281f, -0.707107f },
|
||||
{ 0.500000f, -0.500000f, -0.707107f },
|
||||
{ 0.653282f, -0.270598f, -0.707107f },
|
||||
{ 0.555570f, 0.000000f, -0.831470f },
|
||||
{ 0.481138f, 0.277785f, -0.831470f },
|
||||
{ 0.277785f, 0.481138f, -0.831470f },
|
||||
{ -0.000000f, 0.555570f, -0.831470f },
|
||||
{ -0.277785f, 0.481138f, -0.831470f },
|
||||
{ -0.481138f, 0.277785f, -0.831470f },
|
||||
{ -0.555570f, -0.000000f, -0.831470f },
|
||||
{ -0.481138f, -0.277785f, -0.831470f },
|
||||
{ -0.277785f, -0.481138f, -0.831470f },
|
||||
{ 0.000000f, -0.555570f, -0.831470f },
|
||||
{ 0.277785f, -0.481138f, -0.831470f },
|
||||
{ 0.481138f, -0.277785f, -0.831470f },
|
||||
{ 0.382683f, 0.000000f, -0.923880f },
|
||||
{ 0.270598f, 0.270598f, -0.923880f },
|
||||
{ -0.000000f, 0.382683f, -0.923880f },
|
||||
{ -0.270598f, 0.270598f, -0.923880f },
|
||||
{ -0.382683f, -0.000000f, -0.923880f },
|
||||
{ -0.270598f, -0.270598f, -0.923880f },
|
||||
{ 0.000000f, -0.382683f, -0.923880f },
|
||||
{ 0.270598f, -0.270598f, -0.923880f },
|
||||
{ 0.195090f, 0.000000f, -0.980785f },
|
||||
{ -0.000000f, 0.195090f, -0.980785f },
|
||||
{ -0.195090f, -0.000000f, -0.980785f },
|
||||
{ 0.000000f, -0.195090f, -0.980785f },
|
||||
{ 0.980785f, 0.000000f, 0.195090f },
|
||||
{ 0.956195f, 0.218245f, 0.195090f },
|
||||
{ 0.883657f, 0.425547f, 0.195090f },
|
||||
{ 0.766809f, 0.611510f, 0.195090f },
|
||||
{ 0.611510f, 0.766809f, 0.195090f },
|
||||
{ 0.425547f, 0.883657f, 0.195090f },
|
||||
{ 0.218245f, 0.956195f, 0.195090f },
|
||||
{ -0.000000f, 0.980785f, 0.195090f },
|
||||
{ -0.218245f, 0.956195f, 0.195090f },
|
||||
{ -0.425547f, 0.883657f, 0.195090f },
|
||||
{ -0.611510f, 0.766809f, 0.195090f },
|
||||
{ -0.766809f, 0.611510f, 0.195090f },
|
||||
{ -0.883657f, 0.425547f, 0.195090f },
|
||||
{ -0.956195f, 0.218245f, 0.195090f },
|
||||
{ -0.980785f, -0.000000f, 0.195090f },
|
||||
{ -0.956195f, -0.218245f, 0.195090f },
|
||||
{ -0.883657f, -0.425547f, 0.195090f },
|
||||
{ -0.766809f, -0.611510f, 0.195090f },
|
||||
{ -0.611510f, -0.766809f, 0.195090f },
|
||||
{ -0.425547f, -0.883657f, 0.195090f },
|
||||
{ -0.218245f, -0.956195f, 0.195090f },
|
||||
{ 0.000000f, -0.980785f, 0.195090f },
|
||||
{ 0.218245f, -0.956195f, 0.195090f },
|
||||
{ 0.425547f, -0.883657f, 0.195090f },
|
||||
{ 0.611510f, -0.766809f, 0.195090f },
|
||||
{ 0.766809f, -0.611510f, 0.195090f },
|
||||
{ 0.883657f, -0.425547f, 0.195090f },
|
||||
{ 0.956195f, -0.218245f, 0.195090f },
|
||||
{ 0.923880f, 0.000000f, 0.382683f },
|
||||
{ 0.892399f, 0.239118f, 0.382683f },
|
||||
{ 0.800103f, 0.461940f, 0.382683f },
|
||||
{ 0.653281f, 0.653281f, 0.382683f },
|
||||
{ 0.461940f, 0.800103f, 0.382683f },
|
||||
{ 0.239118f, 0.892399f, 0.382683f },
|
||||
{ -0.000000f, 0.923880f, 0.382683f },
|
||||
{ -0.239118f, 0.892399f, 0.382683f },
|
||||
{ -0.461940f, 0.800103f, 0.382683f },
|
||||
{ -0.653281f, 0.653281f, 0.382683f },
|
||||
{ -0.800103f, 0.461940f, 0.382683f },
|
||||
{ -0.892399f, 0.239118f, 0.382683f },
|
||||
{ -0.923880f, -0.000000f, 0.382683f },
|
||||
{ -0.892399f, -0.239118f, 0.382683f },
|
||||
{ -0.800103f, -0.461940f, 0.382683f },
|
||||
{ -0.653282f, -0.653281f, 0.382683f },
|
||||
{ -0.461940f, -0.800103f, 0.382683f },
|
||||
{ -0.239118f, -0.892399f, 0.382683f },
|
||||
{ 0.000000f, -0.923880f, 0.382683f },
|
||||
{ 0.239118f, -0.892399f, 0.382683f },
|
||||
{ 0.461940f, -0.800103f, 0.382683f },
|
||||
{ 0.653281f, -0.653282f, 0.382683f },
|
||||
{ 0.800103f, -0.461940f, 0.382683f },
|
||||
{ 0.892399f, -0.239117f, 0.382683f },
|
||||
{ 0.831470f, 0.000000f, 0.555570f },
|
||||
{ 0.790775f, 0.256938f, 0.555570f },
|
||||
{ 0.672673f, 0.488726f, 0.555570f },
|
||||
{ 0.488726f, 0.672673f, 0.555570f },
|
||||
{ 0.256938f, 0.790775f, 0.555570f },
|
||||
{ -0.000000f, 0.831470f, 0.555570f },
|
||||
{ -0.256938f, 0.790775f, 0.555570f },
|
||||
{ -0.488726f, 0.672673f, 0.555570f },
|
||||
{ -0.672673f, 0.488726f, 0.555570f },
|
||||
{ -0.790775f, 0.256938f, 0.555570f },
|
||||
{ -0.831470f, -0.000000f, 0.555570f },
|
||||
{ -0.790775f, -0.256938f, 0.555570f },
|
||||
{ -0.672673f, -0.488726f, 0.555570f },
|
||||
{ -0.488725f, -0.672673f, 0.555570f },
|
||||
{ -0.256938f, -0.790775f, 0.555570f },
|
||||
{ 0.000000f, -0.831470f, 0.555570f },
|
||||
{ 0.256938f, -0.790775f, 0.555570f },
|
||||
{ 0.488725f, -0.672673f, 0.555570f },
|
||||
{ 0.672673f, -0.488726f, 0.555570f },
|
||||
{ 0.790775f, -0.256938f, 0.555570f },
|
||||
{ 0.707107f, 0.000000f, 0.707107f },
|
||||
{ 0.653281f, 0.270598f, 0.707107f },
|
||||
{ 0.500000f, 0.500000f, 0.707107f },
|
||||
{ 0.270598f, 0.653281f, 0.707107f },
|
||||
{ -0.000000f, 0.707107f, 0.707107f },
|
||||
{ -0.270598f, 0.653282f, 0.707107f },
|
||||
{ -0.500000f, 0.500000f, 0.707107f },
|
||||
{ -0.653281f, 0.270598f, 0.707107f },
|
||||
{ -0.707107f, -0.000000f, 0.707107f },
|
||||
{ -0.653281f, -0.270598f, 0.707107f },
|
||||
{ -0.500000f, -0.500000f, 0.707107f },
|
||||
{ -0.270598f, -0.653281f, 0.707107f },
|
||||
{ 0.000000f, -0.707107f, 0.707107f },
|
||||
{ 0.270598f, -0.653281f, 0.707107f },
|
||||
{ 0.500000f, -0.500000f, 0.707107f },
|
||||
{ 0.653282f, -0.270598f, 0.707107f },
|
||||
{ 0.555570f, 0.000000f, 0.831470f },
|
||||
{ 0.481138f, 0.277785f, 0.831470f },
|
||||
{ 0.277785f, 0.481138f, 0.831470f },
|
||||
{ -0.000000f, 0.555570f, 0.831470f },
|
||||
{ -0.277785f, 0.481138f, 0.831470f },
|
||||
{ -0.481138f, 0.277785f, 0.831470f },
|
||||
{ -0.555570f, -0.000000f, 0.831470f },
|
||||
{ -0.481138f, -0.277785f, 0.831470f },
|
||||
{ -0.277785f, -0.481138f, 0.831470f },
|
||||
{ 0.000000f, -0.555570f, 0.831470f },
|
||||
{ 0.277785f, -0.481138f, 0.831470f },
|
||||
{ 0.481138f, -0.277785f, 0.831470f },
|
||||
{ 0.382683f, 0.000000f, 0.923880f },
|
||||
{ 0.270598f, 0.270598f, 0.923880f },
|
||||
{ -0.000000f, 0.382683f, 0.923880f },
|
||||
{ -0.270598f, 0.270598f, 0.923880f },
|
||||
{ -0.382683f, -0.000000f, 0.923880f },
|
||||
{ -0.270598f, -0.270598f, 0.923880f },
|
||||
{ 0.000000f, -0.382683f, 0.923880f },
|
||||
{ 0.270598f, -0.270598f, 0.923880f },
|
||||
{ 0.195090f, 0.000000f, 0.980785f },
|
||||
{ -0.000000f, 0.195090f, 0.980785f },
|
||||
{ -0.195090f, -0.000000f, 0.980785f },
|
||||
{ 0.000000f, -0.195090f, 0.980785f }
|
||||
};
|
||||
|
||||
#endif // !! MDC_NORMAL_TABLE_INCLUDED
|
||||
Loading…
Add table
Add a link
Reference in a new issue