mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-14 08:04:40 +00:00
update assimp to 5.2.3 Bugfix-Release
This commit is contained in:
parent
3f796d2a06
commit
f297476092
1150 changed files with 165834 additions and 112019 deletions
165
Engine/lib/assimp/code/AssetLib/3MF/3MFTypes.h
Normal file
165
Engine/lib/assimp/code/AssetLib/3MF/3MFTypes.h
Normal file
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@ -0,0 +1,165 @@
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/*
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Open Asset Import Library (assimp)
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||||
----------------------------------------------------------------------
|
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|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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||||
|
||||
----------------------------------------------------------------------
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||||
*/
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#pragma once
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#include <assimp/vector3.h>
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#include <assimp/matrix4x4.h>
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#include <assimp/ParsingUtils.h>
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#include <vector>
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#include <string>
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struct aiMaterial;
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struct aiMesh;
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namespace Assimp {
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namespace D3MF {
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enum class ResourceType {
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RT_Object,
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RT_BaseMaterials,
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RT_EmbeddedTexture2D,
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RT_Texture2DGroup,
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RT_Unknown
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}; // To be extended with other resource types (eg. material extension resources like Texture2d, Texture2dGroup...)
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class Resource {
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public:
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int mId;
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Resource(int id) :
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mId(id) {
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// empty
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}
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virtual ~Resource() {
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// empty
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}
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virtual ResourceType getType() const {
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return ResourceType::RT_Unknown;
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}
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};
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class EmbeddedTexture : public Resource {
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public:
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std::string mPath;
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std::string mContentType;
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std::string mTilestyleU;
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std::string mTilestyleV;
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std::vector<char> mBuffer;
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EmbeddedTexture(int id) :
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Resource(id),
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mPath(),
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mContentType(),
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mTilestyleU(),
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mTilestyleV() {
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// empty
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}
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~EmbeddedTexture() = default;
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ResourceType getType() const override {
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return ResourceType::RT_EmbeddedTexture2D;
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}
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};
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class Texture2DGroup : public Resource {
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public:
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std::vector<aiVector2D> mTex2dCoords;
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int mTexId;
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Texture2DGroup(int id) :
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Resource(id),
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mTexId(-1) {
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// empty
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}
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~Texture2DGroup() = default;
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ResourceType getType() const override {
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return ResourceType::RT_Texture2DGroup;
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}
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};
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class BaseMaterials : public Resource {
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public:
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std::vector<unsigned int> mMaterialIndex;
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BaseMaterials(int id) :
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Resource(id),
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mMaterialIndex() {
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// empty
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}
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~BaseMaterials() = default;
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ResourceType getType() const override {
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return ResourceType::RT_BaseMaterials;
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}
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};
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struct Component {
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int mObjectId;
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aiMatrix4x4 mTransformation;
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};
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class Object : public Resource {
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public:
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std::vector<aiMesh *> mMeshes;
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std::vector<unsigned int> mMeshIndex;
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std::vector<Component> mComponents;
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std::string mName;
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Object(int id) :
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Resource(id),
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mName(std::string("Object_") + ai_to_string(id)) {
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// empty
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}
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~Object() = default;
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ResourceType getType() const override {
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return ResourceType::RT_Object;
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}
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};
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} // namespace D3MF
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} // namespace Assimp
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117
Engine/lib/assimp/code/AssetLib/3MF/3MFXmlTags.h
Normal file
117
Engine/lib/assimp/code/AssetLib/3MF/3MFXmlTags.h
Normal file
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@ -0,0 +1,117 @@
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/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
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||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
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----------------------------------------------------------------------
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*/
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#pragma once
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namespace Assimp {
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namespace D3MF {
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namespace XmlTag {
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// Root tag
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const char* const RootTag = "3MF";
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// Meta-data
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const char* const meta = "metadata";
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const char* const meta_name = "name";
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// Model-data specific tags
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const char* const model = "model";
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const char* const model_unit = "unit";
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const char* const metadata = "metadata";
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const char* const resources = "resources";
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const char* const object = "object";
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const char* const mesh = "mesh";
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const char* const components = "components";
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const char* const component = "component";
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const char* const vertices = "vertices";
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const char* const vertex = "vertex";
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const char* const triangles = "triangles";
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const char* const triangle = "triangle";
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const char* const x = "x";
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const char* const y = "y";
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const char* const z = "z";
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const char* const v1 = "v1";
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const char* const v2 = "v2";
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const char* const v3 = "v3";
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const char* const id = "id";
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const char* const pid = "pid";
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const char* const pindex = "pindex";
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const char* const p1 = "p1";
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const char* const name = "name";
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const char* const type = "type";
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const char* const build = "build";
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const char* const item = "item";
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const char* const objectid = "objectid";
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const char* const transform = "transform";
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const char *const path = "path";
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// Material definitions
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const char* const basematerials = "basematerials";
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const char* const basematerials_base = "base";
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const char* const basematerials_name = "name";
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const char* const basematerials_displaycolor = "displaycolor";
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const char* const texture_2d = "m:texture2d";
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const char *const texture_group = "m:texture2dgroup";
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const char *const texture_content_type = "contenttype";
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const char *const texture_tilestyleu = "tilestyleu";
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const char *const texture_tilestylev = "tilestylev";
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const char *const texture_2d_coord = "m:tex2coord";
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const char *const texture_cuurd_u = "u";
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const char *const texture_cuurd_v = "v";
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// Meta info tags
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const char* const CONTENT_TYPES_ARCHIVE = "[Content_Types].xml";
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const char* const ROOT_RELATIONSHIPS_ARCHIVE = "_rels/.rels";
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const char* const SCHEMA_CONTENTTYPES = "http://schemas.openxmlformats.org/package/2006/content-types";
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const char* const SCHEMA_RELATIONSHIPS = "http://schemas.openxmlformats.org/package/2006/relationships";
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const char* const RELS_RELATIONSHIP_CONTAINER = "Relationships";
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const char* const RELS_RELATIONSHIP_NODE = "Relationship";
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const char* const RELS_ATTRIB_TARGET = "Target";
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const char* const RELS_ATTRIB_TYPE = "Type";
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const char* const RELS_ATTRIB_ID = "Id";
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const char* const PACKAGE_START_PART_RELATIONSHIP_TYPE = "http://schemas.microsoft.com/3dmanufacturing/2013/01/3dmodel";
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const char* const PACKAGE_PRINT_TICKET_RELATIONSHIP_TYPE = "http://schemas.microsoft.com/3dmanufacturing/2013/01/printticket";
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const char* const PACKAGE_TEXTURE_RELATIONSHIP_TYPE = "http://schemas.microsoft.com/3dmanufacturing/2013/01/3dtexture";
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const char* const PACKAGE_CORE_PROPERTIES_RELATIONSHIP_TYPE = "http://schemas.openxmlformats.org/package/2006/relationships/metadata/core-properties";
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const char* const PACKAGE_THUMBNAIL_RELATIONSHIP_TYPE = "http://schemas.openxmlformats.org/package/2006/relationships/metadata/thumbnail";
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}
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} // Namespace D3MF
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} // Namespace Assimp
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403
Engine/lib/assimp/code/AssetLib/3MF/D3MFExporter.cpp
Normal file
403
Engine/lib/assimp/code/AssetLib/3MF/D3MFExporter.cpp
Normal file
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@ -0,0 +1,403 @@
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/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
#ifndef ASSIMP_BUILD_NO_EXPORT
|
||||
#ifndef ASSIMP_BUILD_NO_3MF_EXPORTER
|
||||
|
||||
#include "D3MFExporter.h"
|
||||
|
||||
#include <assimp/Exceptional.h>
|
||||
#include <assimp/StringUtils.h>
|
||||
#include <assimp/scene.h>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
#include <assimp/Exporter.hpp>
|
||||
#include <assimp/IOStream.hpp>
|
||||
#include <assimp/IOSystem.hpp>
|
||||
|
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#include "3MFXmlTags.h"
|
||||
#include "D3MFOpcPackage.h"
|
||||
|
||||
#ifdef ASSIMP_USE_HUNTER
|
||||
#include <zip/zip.h>
|
||||
#else
|
||||
#include <contrib/zip/src/zip.h>
|
||||
#endif
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
void ExportScene3MF(const char *pFile, IOSystem *pIOSystem, const aiScene *pScene, const ExportProperties * /*pProperties*/) {
|
||||
if (nullptr == pIOSystem) {
|
||||
throw DeadlyExportError("Could not export 3MP archive: " + std::string(pFile));
|
||||
}
|
||||
D3MF::D3MFExporter myExporter(pFile, pScene);
|
||||
if (myExporter.validate()) {
|
||||
if (pIOSystem->Exists(pFile)) {
|
||||
if (!pIOSystem->DeleteFile(pFile)) {
|
||||
throw DeadlyExportError("File exists, cannot override : " + std::string(pFile));
|
||||
}
|
||||
}
|
||||
bool ok = myExporter.exportArchive(pFile);
|
||||
if (!ok) {
|
||||
throw DeadlyExportError("Could not export 3MP archive: " + std::string(pFile));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
namespace D3MF {
|
||||
|
||||
D3MFExporter::D3MFExporter(const char *pFile, const aiScene *pScene) :
|
||||
mArchiveName(pFile), m_zipArchive(nullptr), mScene(pScene), mModelOutput(), mRelOutput(), mContentOutput(), mBuildItems(), mRelations() {
|
||||
// empty
|
||||
}
|
||||
|
||||
D3MFExporter::~D3MFExporter() {
|
||||
for (size_t i = 0; i < mRelations.size(); ++i) {
|
||||
delete mRelations[i];
|
||||
}
|
||||
mRelations.clear();
|
||||
}
|
||||
|
||||
bool D3MFExporter::validate() {
|
||||
if (mArchiveName.empty()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (nullptr == mScene) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool D3MFExporter::exportArchive(const char *file) {
|
||||
bool ok(true);
|
||||
|
||||
m_zipArchive = zip_open(file, ZIP_DEFAULT_COMPRESSION_LEVEL, 'w');
|
||||
if (nullptr == m_zipArchive) {
|
||||
return false;
|
||||
}
|
||||
|
||||
ok |= exportContentTypes();
|
||||
ok |= export3DModel();
|
||||
ok |= exportRelations();
|
||||
|
||||
zip_close(m_zipArchive);
|
||||
m_zipArchive = nullptr;
|
||||
|
||||
return ok;
|
||||
}
|
||||
|
||||
bool D3MFExporter::exportContentTypes() {
|
||||
mContentOutput.clear();
|
||||
|
||||
mContentOutput << "<?xml version=\"1.0\" encoding=\"UTF-8\"?>";
|
||||
mContentOutput << std::endl;
|
||||
mContentOutput << "<Types xmlns = \"http://schemas.openxmlformats.org/package/2006/content-types\">";
|
||||
mContentOutput << std::endl;
|
||||
mContentOutput << "<Default Extension = \"rels\" ContentType = \"application/vnd.openxmlformats-package.relationships+xml\" />";
|
||||
mContentOutput << std::endl;
|
||||
mContentOutput << "<Default Extension = \"model\" ContentType = \"application/vnd.ms-package.3dmanufacturing-3dmodel+xml\" />";
|
||||
mContentOutput << std::endl;
|
||||
mContentOutput << "</Types>";
|
||||
mContentOutput << std::endl;
|
||||
zipContentType(XmlTag::CONTENT_TYPES_ARCHIVE);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool D3MFExporter::exportRelations() {
|
||||
mRelOutput.clear();
|
||||
|
||||
mRelOutput << "<?xml version=\"1.0\" encoding=\"UTF-8\"?>";
|
||||
mRelOutput << std::endl;
|
||||
mRelOutput << "<Relationships xmlns=\"http://schemas.openxmlformats.org/package/2006/relationships\">";
|
||||
|
||||
for (size_t i = 0; i < mRelations.size(); ++i) {
|
||||
if (mRelations[i]->target[0] == '/') {
|
||||
mRelOutput << "<Relationship Target=\"" << mRelations[i]->target << "\" ";
|
||||
} else {
|
||||
mRelOutput << "<Relationship Target=\"/" << mRelations[i]->target << "\" ";
|
||||
}
|
||||
mRelOutput << "Id=\"" << mRelations[i]->id << "\" ";
|
||||
mRelOutput << "Type=\"" << mRelations[i]->type << "\" />";
|
||||
mRelOutput << std::endl;
|
||||
}
|
||||
mRelOutput << "</Relationships>";
|
||||
mRelOutput << std::endl;
|
||||
|
||||
zipRelInfo("_rels", ".rels");
|
||||
mRelOutput.flush();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool D3MFExporter::export3DModel() {
|
||||
mModelOutput.clear();
|
||||
|
||||
writeHeader();
|
||||
mModelOutput << "<" << XmlTag::model << " " << XmlTag::model_unit << "=\"millimeter\""
|
||||
<< " xmlns=\"http://schemas.microsoft.com/3dmanufacturing/core/2015/02\">"
|
||||
<< std::endl;
|
||||
mModelOutput << "<" << XmlTag::resources << ">";
|
||||
mModelOutput << std::endl;
|
||||
|
||||
writeMetaData();
|
||||
|
||||
writeBaseMaterials();
|
||||
|
||||
writeObjects();
|
||||
|
||||
mModelOutput << "</" << XmlTag::resources << ">";
|
||||
mModelOutput << std::endl;
|
||||
writeBuild();
|
||||
|
||||
mModelOutput << "</" << XmlTag::model << ">\n";
|
||||
|
||||
OpcPackageRelationship *info = new OpcPackageRelationship;
|
||||
info->id = "rel0";
|
||||
info->target = "/3D/3DModel.model";
|
||||
info->type = XmlTag::PACKAGE_START_PART_RELATIONSHIP_TYPE;
|
||||
mRelations.push_back(info);
|
||||
|
||||
zipModel("3D", "3DModel.model");
|
||||
mModelOutput.flush();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void D3MFExporter::writeHeader() {
|
||||
mModelOutput << "<?xml version=\"1.0\" encoding=\"UTF-8\"?>";
|
||||
mModelOutput << std::endl;
|
||||
}
|
||||
|
||||
void D3MFExporter::writeMetaData() {
|
||||
if (nullptr == mScene->mMetaData) {
|
||||
return;
|
||||
}
|
||||
|
||||
const unsigned int numMetaEntries(mScene->mMetaData->mNumProperties);
|
||||
if (0 == numMetaEntries) {
|
||||
return;
|
||||
}
|
||||
|
||||
const aiString *key = nullptr;
|
||||
const aiMetadataEntry *entry(nullptr);
|
||||
for (size_t i = 0; i < numMetaEntries; ++i) {
|
||||
mScene->mMetaData->Get(i, key, entry);
|
||||
std::string k(key->C_Str());
|
||||
aiString value;
|
||||
mScene->mMetaData->Get(k, value);
|
||||
mModelOutput << "<" << XmlTag::meta << " " << XmlTag::meta_name << "=\"" << key->C_Str() << "\">";
|
||||
mModelOutput << value.C_Str();
|
||||
mModelOutput << "</" << XmlTag::meta << ">" << std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
void D3MFExporter::writeBaseMaterials() {
|
||||
mModelOutput << "<basematerials id=\"1\">\n";
|
||||
std::string strName, hexDiffuseColor, tmp;
|
||||
for (size_t i = 0; i < mScene->mNumMaterials; ++i) {
|
||||
aiMaterial *mat = mScene->mMaterials[i];
|
||||
aiString name;
|
||||
if (mat->Get(AI_MATKEY_NAME, name) != aiReturn_SUCCESS) {
|
||||
strName = "basemat_" + ai_to_string(i);
|
||||
} else {
|
||||
strName = name.C_Str();
|
||||
}
|
||||
aiColor4D color;
|
||||
if (mat->Get(AI_MATKEY_COLOR_DIFFUSE, color) == aiReturn_SUCCESS) {
|
||||
hexDiffuseColor.clear();
|
||||
tmp.clear();
|
||||
// rgbs %
|
||||
if (color.r <= 1 && color.g <= 1 && color.b <= 1 && color.a <= 1) {
|
||||
|
||||
hexDiffuseColor = ai_rgba2hex(
|
||||
(int)((ai_real)color.r) * 255,
|
||||
(int)((ai_real)color.g) * 255,
|
||||
(int)((ai_real)color.b) * 255,
|
||||
(int)((ai_real)color.a) * 255,
|
||||
true);
|
||||
|
||||
} else {
|
||||
hexDiffuseColor = "#";
|
||||
tmp = ai_decimal_to_hexa((ai_real)color.r);
|
||||
hexDiffuseColor += tmp;
|
||||
tmp = ai_decimal_to_hexa((ai_real)color.g);
|
||||
hexDiffuseColor += tmp;
|
||||
tmp = ai_decimal_to_hexa((ai_real)color.b);
|
||||
hexDiffuseColor += tmp;
|
||||
tmp = ai_decimal_to_hexa((ai_real)color.a);
|
||||
hexDiffuseColor += tmp;
|
||||
}
|
||||
} else {
|
||||
hexDiffuseColor = "#FFFFFFFF";
|
||||
}
|
||||
|
||||
mModelOutput << "<base name=\"" + strName + "\" " + " displaycolor=\"" + hexDiffuseColor + "\" />\n";
|
||||
}
|
||||
mModelOutput << "</basematerials>\n";
|
||||
}
|
||||
|
||||
void D3MFExporter::writeObjects() {
|
||||
if (nullptr == mScene->mRootNode) {
|
||||
return;
|
||||
}
|
||||
|
||||
aiNode *root = mScene->mRootNode;
|
||||
for (unsigned int i = 0; i < root->mNumChildren; ++i) {
|
||||
aiNode *currentNode(root->mChildren[i]);
|
||||
if (nullptr == currentNode) {
|
||||
continue;
|
||||
}
|
||||
mModelOutput << "<" << XmlTag::object << " id=\"" << i + 2 << "\" type=\"model\">";
|
||||
mModelOutput << std::endl;
|
||||
for (unsigned int j = 0; j < currentNode->mNumMeshes; ++j) {
|
||||
aiMesh *currentMesh = mScene->mMeshes[currentNode->mMeshes[j]];
|
||||
if (nullptr == currentMesh) {
|
||||
continue;
|
||||
}
|
||||
writeMesh(currentMesh);
|
||||
}
|
||||
mBuildItems.push_back(i);
|
||||
|
||||
mModelOutput << "</" << XmlTag::object << ">";
|
||||
mModelOutput << std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
void D3MFExporter::writeMesh(aiMesh *mesh) {
|
||||
if (nullptr == mesh) {
|
||||
return;
|
||||
}
|
||||
|
||||
mModelOutput << "<"
|
||||
<< XmlTag::mesh
|
||||
<< ">" << "\n";
|
||||
mModelOutput << "<"
|
||||
<< XmlTag::vertices
|
||||
<< ">" << "\n";
|
||||
for (unsigned int i = 0; i < mesh->mNumVertices; ++i) {
|
||||
writeVertex(mesh->mVertices[i]);
|
||||
}
|
||||
mModelOutput << "</"
|
||||
<< XmlTag::vertices << ">"
|
||||
<< "\n";
|
||||
|
||||
const unsigned int matIdx(mesh->mMaterialIndex);
|
||||
|
||||
writeFaces(mesh, matIdx);
|
||||
|
||||
mModelOutput << "</"
|
||||
<< XmlTag::mesh << ">"
|
||||
<< "\n";
|
||||
}
|
||||
|
||||
void D3MFExporter::writeVertex(const aiVector3D &pos) {
|
||||
mModelOutput << "<" << XmlTag::vertex << " x=\"" << pos.x << "\" y=\"" << pos.y << "\" z=\"" << pos.z << "\" />";
|
||||
mModelOutput << std::endl;
|
||||
}
|
||||
|
||||
void D3MFExporter::writeFaces(aiMesh *mesh, unsigned int matIdx) {
|
||||
if (nullptr == mesh) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (!mesh->HasFaces()) {
|
||||
return;
|
||||
}
|
||||
mModelOutput << "<"
|
||||
<< XmlTag::triangles << ">"
|
||||
<< "\n";
|
||||
for (unsigned int i = 0; i < mesh->mNumFaces; ++i) {
|
||||
aiFace ¤tFace = mesh->mFaces[i];
|
||||
mModelOutput << "<" << XmlTag::triangle << " v1=\"" << currentFace.mIndices[0] << "\" v2=\""
|
||||
<< currentFace.mIndices[1] << "\" v3=\"" << currentFace.mIndices[2]
|
||||
<< "\" pid=\"1\" p1=\"" + ai_to_string(matIdx) + "\" />";
|
||||
mModelOutput << "\n";
|
||||
}
|
||||
mModelOutput << "</"
|
||||
<< XmlTag::triangles
|
||||
<< ">";
|
||||
mModelOutput << "\n";
|
||||
}
|
||||
|
||||
void D3MFExporter::writeBuild() {
|
||||
mModelOutput << "<"
|
||||
<< XmlTag::build
|
||||
<< ">"
|
||||
<< "\n";
|
||||
|
||||
for (size_t i = 0; i < mBuildItems.size(); ++i) {
|
||||
mModelOutput << "<" << XmlTag::item << " objectid=\"" << i + 2 << "\"/>";
|
||||
mModelOutput << "\n";
|
||||
}
|
||||
mModelOutput << "</" << XmlTag::build << ">";
|
||||
mModelOutput << "\n";
|
||||
}
|
||||
|
||||
void D3MFExporter::zipContentType(const std::string &filename) {
|
||||
addFileInZip(filename, mContentOutput.str());
|
||||
}
|
||||
|
||||
void D3MFExporter::zipModel(const std::string &folder, const std::string &modelName) {
|
||||
const std::string entry = folder + "/" + modelName;
|
||||
addFileInZip(entry, mModelOutput.str());
|
||||
}
|
||||
|
||||
void D3MFExporter::zipRelInfo(const std::string &folder, const std::string &relName) {
|
||||
const std::string entry = folder + "/" + relName;
|
||||
addFileInZip(entry, mRelOutput.str());
|
||||
}
|
||||
|
||||
void D3MFExporter::addFileInZip(const std::string& entry, const std::string& content) {
|
||||
if (nullptr == m_zipArchive) {
|
||||
throw DeadlyExportError("3MF-Export: Zip archive not valid, nullptr.");
|
||||
}
|
||||
|
||||
zip_entry_open(m_zipArchive, entry.c_str());
|
||||
zip_entry_write(m_zipArchive, content.c_str(), content.size());
|
||||
zip_entry_close(m_zipArchive);
|
||||
}
|
||||
|
||||
} // Namespace D3MF
|
||||
} // Namespace Assimp
|
||||
|
||||
#endif // ASSIMP_BUILD_NO_3MF_EXPORTER
|
||||
#endif // ASSIMP_BUILD_NO_EXPORT
|
||||
111
Engine/lib/assimp/code/AssetLib/3MF/D3MFExporter.h
Normal file
111
Engine/lib/assimp/code/AssetLib/3MF/D3MFExporter.h
Normal file
|
|
@ -0,0 +1,111 @@
|
|||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_EXPORT
|
||||
#ifndef ASSIMP_BUILD_NO_3MF_EXPORTER
|
||||
|
||||
#include <memory>
|
||||
#include <sstream>
|
||||
#include <vector>
|
||||
#include <assimp/vector3.h>
|
||||
|
||||
struct aiScene;
|
||||
struct aiNode;
|
||||
struct aiMaterial;
|
||||
struct aiMesh;
|
||||
|
||||
struct zip_t;
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
class IOStream;
|
||||
|
||||
namespace D3MF {
|
||||
|
||||
|
||||
struct OpcPackageRelationship;
|
||||
|
||||
class D3MFExporter {
|
||||
public:
|
||||
D3MFExporter( const char* pFile, const aiScene* pScene );
|
||||
~D3MFExporter();
|
||||
bool validate();
|
||||
bool exportArchive( const char *file );
|
||||
bool exportContentTypes();
|
||||
bool exportRelations();
|
||||
bool export3DModel();
|
||||
|
||||
protected:
|
||||
void writeHeader();
|
||||
void writeMetaData();
|
||||
void writeBaseMaterials();
|
||||
void writeObjects();
|
||||
void writeMesh( aiMesh *mesh );
|
||||
void writeVertex( const aiVector3D &pos );
|
||||
void writeFaces( aiMesh *mesh, unsigned int matIdx );
|
||||
void writeBuild();
|
||||
|
||||
// Zip the data
|
||||
void zipContentType( const std::string &filename );
|
||||
void zipModel( const std::string &folder, const std::string &modelName );
|
||||
void zipRelInfo( const std::string &folder, const std::string &relName );
|
||||
void addFileInZip( const std::string &entry, const std::string &content );
|
||||
|
||||
private:
|
||||
std::string mArchiveName;
|
||||
zip_t *m_zipArchive;
|
||||
const aiScene *mScene;
|
||||
std::ostringstream mModelOutput;
|
||||
std::ostringstream mRelOutput;
|
||||
std::ostringstream mContentOutput;
|
||||
std::vector<unsigned int> mBuildItems;
|
||||
std::vector<OpcPackageRelationship*> mRelations;
|
||||
};
|
||||
|
||||
|
||||
} // Namespace D3MF
|
||||
} // Namespace Assimp
|
||||
|
||||
#endif // ASSIMP_BUILD_NO_3MF_EXPORTER
|
||||
#endif // ASSIMP_BUILD_NO_EXPORT
|
||||
|
||||
|
||||
130
Engine/lib/assimp/code/AssetLib/3MF/D3MFImporter.cpp
Normal file
130
Engine/lib/assimp/code/AssetLib/3MF/D3MFImporter.cpp
Normal file
|
|
@ -0,0 +1,130 @@
|
|||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_3MF_IMPORTER
|
||||
|
||||
#include "D3MFImporter.h"
|
||||
#include "3MFXmlTags.h"
|
||||
#include "D3MFOpcPackage.h"
|
||||
#include "XmlSerializer.h"
|
||||
|
||||
#include <assimp/StringComparison.h>
|
||||
#include <assimp/StringUtils.h>
|
||||
#include <assimp/XmlParser.h>
|
||||
#include <assimp/ZipArchiveIOSystem.h>
|
||||
#include <assimp/importerdesc.h>
|
||||
#include <assimp/scene.h>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
#include <assimp/IOSystem.hpp>
|
||||
#include <assimp/fast_atof.h>
|
||||
|
||||
#include <cassert>
|
||||
#include <map>
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include <iomanip>
|
||||
#include <cstring>
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
using namespace D3MF;
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
"3mf Importer",
|
||||
"",
|
||||
"",
|
||||
"http://3mf.io/",
|
||||
aiImporterFlags_SupportBinaryFlavour | aiImporterFlags_SupportCompressedFlavour,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
"3mf"
|
||||
};
|
||||
|
||||
D3MFImporter::D3MFImporter() :
|
||||
BaseImporter() {
|
||||
// empty
|
||||
}
|
||||
|
||||
D3MFImporter::~D3MFImporter() {
|
||||
// empty
|
||||
}
|
||||
|
||||
bool D3MFImporter::CanRead(const std::string &filename, IOSystem *pIOHandler, bool /*checkSig*/) const {
|
||||
if (!ZipArchiveIOSystem::isZipArchive(pIOHandler, filename)) {
|
||||
return false;
|
||||
}
|
||||
D3MF::D3MFOpcPackage opcPackage(pIOHandler, filename);
|
||||
return opcPackage.validate();
|
||||
}
|
||||
|
||||
void D3MFImporter::SetupProperties(const Importer*) {
|
||||
// empty
|
||||
}
|
||||
|
||||
const aiImporterDesc *D3MFImporter::GetInfo() const {
|
||||
return &desc;
|
||||
}
|
||||
|
||||
void D3MFImporter::InternReadFile(const std::string &filename, aiScene *pScene, IOSystem *pIOHandler) {
|
||||
D3MFOpcPackage opcPackage(pIOHandler, filename);
|
||||
|
||||
XmlParser xmlParser;
|
||||
if (xmlParser.parse(opcPackage.RootStream())) {
|
||||
XmlSerializer xmlSerializer(&xmlParser);
|
||||
xmlSerializer.ImportXml(pScene);
|
||||
|
||||
const std::vector<aiTexture*> &tex = opcPackage.GetEmbeddedTextures();
|
||||
if (!tex.empty()) {
|
||||
pScene->mNumTextures = static_cast<unsigned int>(tex.size());
|
||||
pScene->mTextures = new aiTexture *[pScene->mNumTextures];
|
||||
for (unsigned int i = 0; i < pScene->mNumTextures; ++i) {
|
||||
pScene->mTextures[i] = tex[i];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
} // Namespace Assimp
|
||||
|
||||
#endif // ASSIMP_BUILD_NO_3MF_IMPORTER
|
||||
91
Engine/lib/assimp/code/AssetLib/3MF/D3MFImporter.h
Normal file
91
Engine/lib/assimp/code/AssetLib/3MF/D3MFImporter.h
Normal file
|
|
@ -0,0 +1,91 @@
|
|||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#ifndef AI_D3MFLOADER_H_INCLUDED
|
||||
#define AI_D3MFLOADER_H_INCLUDED
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_3MF_IMPORTER
|
||||
|
||||
#include <assimp/BaseImporter.h>
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/// @brief The 3MF-importer class.
|
||||
///
|
||||
/// Implements the basic topology import and embedded textures.
|
||||
// ---------------------------------------------------------------------------
|
||||
class D3MFImporter : public BaseImporter {
|
||||
public:
|
||||
/// @brief The default class constructor.
|
||||
D3MFImporter();
|
||||
|
||||
/// @brief The class destructor.
|
||||
~D3MFImporter() override;
|
||||
|
||||
/// @brief Performs the data format detection.
|
||||
/// @param pFile The filename to check.
|
||||
/// @param pIOHandler The used IO-System.
|
||||
/// @param checkSig true for signature checking.
|
||||
/// @return true for can be loaded, false for not.
|
||||
bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const override;
|
||||
|
||||
/// @brief Not used
|
||||
/// @param pImp Not used
|
||||
void SetupProperties(const Importer *pImp) override;
|
||||
|
||||
/// @brief The importer description getter.
|
||||
/// @return The info
|
||||
const aiImporterDesc *GetInfo() const override;
|
||||
|
||||
protected:
|
||||
/// @brief Internal read function, performs the file parsing.
|
||||
/// @param pFile The filename
|
||||
/// @param pScene The scene to load in.
|
||||
/// @param pIOHandler The io-system
|
||||
void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) override;
|
||||
};
|
||||
|
||||
} // Namespace Assimp
|
||||
|
||||
#endif // #ifndef ASSIMP_BUILD_NO_3MF_IMPORTER
|
||||
|
||||
#endif // AI_D3MFLOADER_H_INCLUDED
|
||||
256
Engine/lib/assimp/code/AssetLib/3MF/D3MFOpcPackage.cpp
Normal file
256
Engine/lib/assimp/code/AssetLib/3MF/D3MFOpcPackage.cpp
Normal file
|
|
@ -0,0 +1,256 @@
|
|||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_3MF_IMPORTER
|
||||
|
||||
#include "D3MFOpcPackage.h"
|
||||
#include <assimp/Exceptional.h>
|
||||
#include <assimp/XmlParser.h>
|
||||
#include <assimp/ZipArchiveIOSystem.h>
|
||||
#include <assimp/ai_assert.h>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
#include <assimp/IOStream.hpp>
|
||||
#include <assimp/IOSystem.hpp>
|
||||
#include <assimp/texture.h>
|
||||
#include "3MFXmlTags.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <cassert>
|
||||
#include <cstdlib>
|
||||
#include <map>
|
||||
#include <vector>
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
namespace D3MF {
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
||||
using OpcPackageRelationshipPtr = std::shared_ptr<OpcPackageRelationship>;
|
||||
|
||||
class OpcPackageRelationshipReader {
|
||||
public:
|
||||
OpcPackageRelationshipReader(XmlParser &parser) :
|
||||
m_relationShips() {
|
||||
XmlNode root = parser.getRootNode();
|
||||
ParseRootNode(root);
|
||||
}
|
||||
|
||||
void ParseRootNode(XmlNode &node) {
|
||||
ParseAttributes(node);
|
||||
for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
|
||||
std::string name = currentNode.name();
|
||||
if (name == "Relationships") {
|
||||
ParseRelationsNode(currentNode);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ParseAttributes(XmlNode & /*node*/) {
|
||||
// empty
|
||||
}
|
||||
|
||||
bool validateRels(OpcPackageRelationshipPtr &relPtr) {
|
||||
if (relPtr->id.empty() || relPtr->type.empty() || relPtr->target.empty()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void ParseRelationsNode(XmlNode &node) {
|
||||
if (node.empty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
|
||||
const std::string name = currentNode.name();
|
||||
if (name == "Relationship") {
|
||||
OpcPackageRelationshipPtr relPtr(new OpcPackageRelationship());
|
||||
relPtr->id = currentNode.attribute(XmlTag::RELS_ATTRIB_ID).as_string();
|
||||
relPtr->type = currentNode.attribute(XmlTag::RELS_ATTRIB_TYPE).as_string();
|
||||
relPtr->target = currentNode.attribute(XmlTag::RELS_ATTRIB_TARGET).as_string();
|
||||
if (validateRels(relPtr)) {
|
||||
m_relationShips.push_back(relPtr);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
std::vector<OpcPackageRelationshipPtr> m_relationShips;
|
||||
};
|
||||
|
||||
static bool IsEmbeddedTexture( const std::string &filename ) {
|
||||
const std::string extension = BaseImporter::GetExtension(filename);
|
||||
if (extension == "jpg" || extension == "png") {
|
||||
std::string::size_type pos = filename.find("thumbnail");
|
||||
if (pos == std::string::npos) {
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
D3MFOpcPackage::D3MFOpcPackage(IOSystem *pIOHandler, const std::string &rFile) :
|
||||
mRootStream(nullptr),
|
||||
mZipArchive() {
|
||||
mZipArchive = new ZipArchiveIOSystem(pIOHandler, rFile);
|
||||
if (!mZipArchive->isOpen()) {
|
||||
throw DeadlyImportError("Failed to open file ", rFile, ".");
|
||||
}
|
||||
|
||||
std::vector<std::string> fileList;
|
||||
mZipArchive->getFileList(fileList);
|
||||
|
||||
for (auto &file : fileList) {
|
||||
if (file == D3MF::XmlTag::ROOT_RELATIONSHIPS_ARCHIVE) {
|
||||
if (!mZipArchive->Exists(file.c_str())) {
|
||||
continue;
|
||||
}
|
||||
|
||||
IOStream *fileStream = mZipArchive->Open(file.c_str());
|
||||
if (nullptr == fileStream) {
|
||||
ASSIMP_LOG_ERROR("Filestream is nullptr.");
|
||||
continue;
|
||||
}
|
||||
|
||||
std::string rootFile = ReadPackageRootRelationship(fileStream);
|
||||
if (!rootFile.empty() && rootFile[0] == '/') {
|
||||
rootFile = rootFile.substr(1);
|
||||
if (rootFile[0] == '/') {
|
||||
// deal with zip-bug
|
||||
rootFile = rootFile.substr(1);
|
||||
}
|
||||
}
|
||||
|
||||
ASSIMP_LOG_VERBOSE_DEBUG(rootFile);
|
||||
|
||||
mZipArchive->Close(fileStream);
|
||||
|
||||
mRootStream = mZipArchive->Open(rootFile.c_str());
|
||||
ai_assert(mRootStream != nullptr);
|
||||
if (nullptr == mRootStream) {
|
||||
throw DeadlyImportError("Cannot open root-file in archive : " + rootFile);
|
||||
}
|
||||
} else if (file == D3MF::XmlTag::CONTENT_TYPES_ARCHIVE) {
|
||||
ASSIMP_LOG_WARN("Ignored file of unsupported type CONTENT_TYPES_ARCHIVES", file);
|
||||
} else if (IsEmbeddedTexture(file)) {
|
||||
IOStream *fileStream = mZipArchive->Open(file.c_str());
|
||||
LoadEmbeddedTextures(fileStream, file);
|
||||
mZipArchive->Close(fileStream);
|
||||
} else {
|
||||
ASSIMP_LOG_WARN("Ignored file of unknown type: ", file);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
D3MFOpcPackage::~D3MFOpcPackage() {
|
||||
mZipArchive->Close(mRootStream);
|
||||
delete mZipArchive;
|
||||
}
|
||||
|
||||
IOStream *D3MFOpcPackage::RootStream() const {
|
||||
return mRootStream;
|
||||
}
|
||||
|
||||
const std::vector<aiTexture *> &D3MFOpcPackage::GetEmbeddedTextures() const {
|
||||
return mEmbeddedTextures;
|
||||
}
|
||||
|
||||
static const char *const ModelRef = "3D/3dmodel.model";
|
||||
|
||||
bool D3MFOpcPackage::validate() {
|
||||
if (nullptr == mRootStream || nullptr == mZipArchive) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return mZipArchive->Exists(ModelRef);
|
||||
}
|
||||
|
||||
std::string D3MFOpcPackage::ReadPackageRootRelationship(IOStream *stream) {
|
||||
XmlParser xmlParser;
|
||||
if (!xmlParser.parse(stream)) {
|
||||
return std::string();
|
||||
}
|
||||
|
||||
OpcPackageRelationshipReader reader(xmlParser);
|
||||
|
||||
auto itr = std::find_if(reader.m_relationShips.begin(), reader.m_relationShips.end(), [](const OpcPackageRelationshipPtr &rel) {
|
||||
return rel->type == XmlTag::PACKAGE_START_PART_RELATIONSHIP_TYPE;
|
||||
});
|
||||
|
||||
if (itr == reader.m_relationShips.end()) {
|
||||
throw DeadlyImportError("Cannot find ", XmlTag::PACKAGE_START_PART_RELATIONSHIP_TYPE);
|
||||
}
|
||||
|
||||
return (*itr)->target;
|
||||
}
|
||||
|
||||
void D3MFOpcPackage::LoadEmbeddedTextures(IOStream *fileStream, const std::string &filename) {
|
||||
if (nullptr == fileStream) {
|
||||
return;
|
||||
}
|
||||
|
||||
const size_t size = fileStream->FileSize();
|
||||
if (0 == size) {
|
||||
return;
|
||||
}
|
||||
|
||||
unsigned char *data = new unsigned char[size];
|
||||
fileStream->Read(data, 1, size);
|
||||
aiTexture *texture = new aiTexture;
|
||||
std::string embName = "*" + filename;
|
||||
texture->mFilename.Set(embName.c_str());
|
||||
texture->mWidth = static_cast<unsigned int>(size);
|
||||
texture->mHeight = 0;
|
||||
texture->achFormatHint[0] = 'p';
|
||||
texture->achFormatHint[1] = 'n';
|
||||
texture->achFormatHint[2] = 'g';
|
||||
texture->achFormatHint[3] = '\0';
|
||||
texture->pcData = (aiTexel*) data;
|
||||
mEmbeddedTextures.emplace_back(texture);
|
||||
}
|
||||
|
||||
} // Namespace D3MF
|
||||
} // Namespace Assimp
|
||||
|
||||
#endif //ASSIMP_BUILD_NO_3MF_IMPORTER
|
||||
84
Engine/lib/assimp/code/AssetLib/3MF/D3MFOpcPackage.h
Normal file
84
Engine/lib/assimp/code/AssetLib/3MF/D3MFOpcPackage.h
Normal file
|
|
@ -0,0 +1,84 @@
|
|||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#ifndef D3MFOPCPACKAGE_H
|
||||
#define D3MFOPCPACKAGE_H
|
||||
|
||||
#include <assimp/IOSystem.hpp>
|
||||
#include <memory>
|
||||
#include <string>
|
||||
|
||||
struct aiTexture;
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
class ZipArchiveIOSystem;
|
||||
|
||||
namespace D3MF {
|
||||
|
||||
struct OpcPackageRelationship {
|
||||
std::string id;
|
||||
std::string type;
|
||||
std::string target;
|
||||
};
|
||||
|
||||
class D3MFOpcPackage {
|
||||
public:
|
||||
D3MFOpcPackage( IOSystem* pIOHandler, const std::string& file );
|
||||
~D3MFOpcPackage();
|
||||
IOStream* RootStream() const;
|
||||
bool validate();
|
||||
const std::vector<aiTexture*> &GetEmbeddedTextures() const;
|
||||
|
||||
protected:
|
||||
std::string ReadPackageRootRelationship(IOStream* stream);
|
||||
void LoadEmbeddedTextures(IOStream *fileStream, const std::string &filename);
|
||||
|
||||
private:
|
||||
IOStream* mRootStream;
|
||||
ZipArchiveIOSystem *mZipArchive;
|
||||
std::vector<aiTexture *> mEmbeddedTextures;
|
||||
};
|
||||
|
||||
} // namespace D3MF
|
||||
} // namespace Assimp
|
||||
|
||||
#endif // D3MFOPCPACKAGE_H
|
||||
593
Engine/lib/assimp/code/AssetLib/3MF/XmlSerializer.cpp
Normal file
593
Engine/lib/assimp/code/AssetLib/3MF/XmlSerializer.cpp
Normal file
|
|
@ -0,0 +1,593 @@
|
|||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
#include "XmlSerializer.h"
|
||||
#include "D3MFOpcPackage.h"
|
||||
#include "3MFXmlTags.h"
|
||||
#include "3MFTypes.h"
|
||||
#include <assimp/scene.h>
|
||||
|
||||
namespace Assimp {
|
||||
namespace D3MF {
|
||||
|
||||
static const int IdNotSet = -1;
|
||||
|
||||
namespace {
|
||||
|
||||
static const size_t ColRGBA_Len = 9;
|
||||
static const size_t ColRGB_Len = 7;
|
||||
|
||||
// format of the color string: #RRGGBBAA or #RRGGBB (3MF Core chapter 5.1.1)
|
||||
bool validateColorString(const char *color) {
|
||||
const size_t len = strlen(color);
|
||||
if (ColRGBA_Len != len && ColRGB_Len != len) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
aiFace ReadTriangle(XmlNode &node) {
|
||||
aiFace face;
|
||||
|
||||
face.mNumIndices = 3;
|
||||
face.mIndices = new unsigned int[face.mNumIndices];
|
||||
face.mIndices[0] = static_cast<unsigned int>(std::atoi(node.attribute(XmlTag::v1).as_string()));
|
||||
face.mIndices[1] = static_cast<unsigned int>(std::atoi(node.attribute(XmlTag::v2).as_string()));
|
||||
face.mIndices[2] = static_cast<unsigned int>(std::atoi(node.attribute(XmlTag::v3).as_string()));
|
||||
|
||||
return face;
|
||||
}
|
||||
|
||||
aiVector3D ReadVertex(XmlNode &node) {
|
||||
aiVector3D vertex;
|
||||
vertex.x = ai_strtof(node.attribute(XmlTag::x).as_string(), nullptr);
|
||||
vertex.y = ai_strtof(node.attribute(XmlTag::y).as_string(), nullptr);
|
||||
vertex.z = ai_strtof(node.attribute(XmlTag::z).as_string(), nullptr);
|
||||
|
||||
return vertex;
|
||||
}
|
||||
|
||||
bool getNodeAttribute(const XmlNode &node, const std::string &attribute, std::string &value) {
|
||||
pugi::xml_attribute objectAttribute = node.attribute(attribute.c_str());
|
||||
if (!objectAttribute.empty()) {
|
||||
value = objectAttribute.as_string();
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool getNodeAttribute(const XmlNode &node, const std::string &attribute, int &value) {
|
||||
std::string strValue;
|
||||
const bool ret = getNodeAttribute(node, attribute, strValue);
|
||||
if (ret) {
|
||||
value = std::atoi(strValue.c_str());
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
aiMatrix4x4 parseTransformMatrix(std::string matrixStr) {
|
||||
// split the string
|
||||
std::vector<float> numbers;
|
||||
std::string currentNumber;
|
||||
for (char c : matrixStr) {
|
||||
if (c == ' ') {
|
||||
if (!currentNumber.empty()) {
|
||||
float f = std::stof(currentNumber);
|
||||
numbers.push_back(f);
|
||||
currentNumber.clear();
|
||||
}
|
||||
} else {
|
||||
currentNumber.push_back(c);
|
||||
}
|
||||
}
|
||||
if (!currentNumber.empty()) {
|
||||
const float f = std::stof(currentNumber);
|
||||
numbers.push_back(f);
|
||||
}
|
||||
|
||||
aiMatrix4x4 transformMatrix;
|
||||
transformMatrix.a1 = numbers[0];
|
||||
transformMatrix.b1 = numbers[1];
|
||||
transformMatrix.c1 = numbers[2];
|
||||
transformMatrix.d1 = 0;
|
||||
|
||||
transformMatrix.a2 = numbers[3];
|
||||
transformMatrix.b2 = numbers[4];
|
||||
transformMatrix.c2 = numbers[5];
|
||||
transformMatrix.d2 = 0;
|
||||
|
||||
transformMatrix.a3 = numbers[6];
|
||||
transformMatrix.b3 = numbers[7];
|
||||
transformMatrix.c3 = numbers[8];
|
||||
transformMatrix.d3 = 0;
|
||||
|
||||
transformMatrix.a4 = numbers[9];
|
||||
transformMatrix.b4 = numbers[10];
|
||||
transformMatrix.c4 = numbers[11];
|
||||
transformMatrix.d4 = 1;
|
||||
|
||||
return transformMatrix;
|
||||
}
|
||||
|
||||
bool parseColor(const char *color, aiColor4D &diffuse) {
|
||||
if (nullptr == color) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!validateColorString(color)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if ('#' != color[0]) {
|
||||
return false;
|
||||
}
|
||||
|
||||
char r[3] = { color[1], color[2], '\0' };
|
||||
diffuse.r = static_cast<ai_real>(strtol(r, nullptr, 16)) / ai_real(255.0);
|
||||
|
||||
char g[3] = { color[3], color[4], '\0' };
|
||||
diffuse.g = static_cast<ai_real>(strtol(g, nullptr, 16)) / ai_real(255.0);
|
||||
|
||||
char b[3] = { color[5], color[6], '\0' };
|
||||
diffuse.b = static_cast<ai_real>(strtol(b, nullptr, 16)) / ai_real(255.0);
|
||||
const size_t len = strlen(color);
|
||||
if (ColRGB_Len == len) {
|
||||
return true;
|
||||
}
|
||||
|
||||
char a[3] = { color[7], color[8], '\0' };
|
||||
diffuse.a = static_cast<ai_real>(strtol(a, nullptr, 16)) / ai_real(255.0);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void assignDiffuseColor(XmlNode &node, aiMaterial *mat) {
|
||||
const char *color = node.attribute(XmlTag::basematerials_displaycolor).as_string();
|
||||
aiColor4D diffuse;
|
||||
if (parseColor(color, diffuse)) {
|
||||
mat->AddProperty<aiColor4D>(&diffuse, 1, AI_MATKEY_COLOR_DIFFUSE);
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
XmlSerializer::XmlSerializer(XmlParser *xmlParser) :
|
||||
mResourcesDictionnary(),
|
||||
mMeshCount(0),
|
||||
mXmlParser(xmlParser) {
|
||||
ai_assert(nullptr != xmlParser);
|
||||
}
|
||||
|
||||
XmlSerializer::~XmlSerializer() {
|
||||
for (auto &it : mResourcesDictionnary) {
|
||||
delete it.second;
|
||||
}
|
||||
}
|
||||
|
||||
void XmlSerializer::ImportXml(aiScene *scene) {
|
||||
if (nullptr == scene) {
|
||||
return;
|
||||
}
|
||||
|
||||
scene->mRootNode = new aiNode(XmlTag::RootTag);
|
||||
XmlNode node = mXmlParser->getRootNode().child(XmlTag::model);
|
||||
if (node.empty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
XmlNode resNode = node.child(XmlTag::resources);
|
||||
for (auto ¤tNode : resNode.children()) {
|
||||
const std::string currentNodeName = currentNode.name();
|
||||
if (currentNodeName == XmlTag::texture_2d) {
|
||||
ReadEmbeddecTexture(currentNode);
|
||||
} else if (currentNodeName == XmlTag::texture_group) {
|
||||
ReadTextureGroup(currentNode);
|
||||
} else if (currentNodeName == XmlTag::object) {
|
||||
ReadObject(currentNode);
|
||||
} else if (currentNodeName == XmlTag::basematerials) {
|
||||
ReadBaseMaterials(currentNode);
|
||||
} else if (currentNodeName == XmlTag::meta) {
|
||||
ReadMetadata(currentNode);
|
||||
}
|
||||
}
|
||||
StoreMaterialsInScene(scene);
|
||||
XmlNode buildNode = node.child(XmlTag::build);
|
||||
if (buildNode.empty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
for (auto ¤tNode : buildNode.children()) {
|
||||
const std::string currentNodeName = currentNode.name();
|
||||
if (currentNodeName == XmlTag::item) {
|
||||
int objectId = IdNotSet;
|
||||
std::string transformationMatrixStr;
|
||||
aiMatrix4x4 transformationMatrix;
|
||||
getNodeAttribute(currentNode, D3MF::XmlTag::objectid, objectId);
|
||||
bool hasTransform = getNodeAttribute(currentNode, D3MF::XmlTag::transform, transformationMatrixStr);
|
||||
|
||||
auto it = mResourcesDictionnary.find(objectId);
|
||||
if (it != mResourcesDictionnary.end() && it->second->getType() == ResourceType::RT_Object) {
|
||||
Object *obj = static_cast<Object *>(it->second);
|
||||
if (hasTransform) {
|
||||
transformationMatrix = parseTransformMatrix(transformationMatrixStr);
|
||||
}
|
||||
|
||||
addObjectToNode(scene->mRootNode, obj, transformationMatrix);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// import the metadata
|
||||
if (!mMetaData.empty()) {
|
||||
const size_t numMeta = mMetaData.size();
|
||||
scene->mMetaData = aiMetadata::Alloc(static_cast<unsigned int>(numMeta));
|
||||
for (size_t i = 0; i < numMeta; ++i) {
|
||||
aiString val(mMetaData[i].value);
|
||||
scene->mMetaData->Set(static_cast<unsigned int>(i), mMetaData[i].name, val);
|
||||
}
|
||||
}
|
||||
|
||||
// import the meshes, materials are already stored
|
||||
scene->mNumMeshes = static_cast<unsigned int>(mMeshCount);
|
||||
if (scene->mNumMeshes != 0) {
|
||||
scene->mMeshes = new aiMesh *[scene->mNumMeshes]();
|
||||
for (auto &it : mResourcesDictionnary) {
|
||||
if (it.second->getType() == ResourceType::RT_Object) {
|
||||
Object *obj = static_cast<Object *>(it.second);
|
||||
ai_assert(nullptr != obj);
|
||||
for (unsigned int i = 0; i < obj->mMeshes.size(); ++i) {
|
||||
scene->mMeshes[obj->mMeshIndex[i]] = obj->mMeshes[i];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void XmlSerializer::addObjectToNode(aiNode *parent, Object *obj, aiMatrix4x4 nodeTransform) {
|
||||
ai_assert(nullptr != obj);
|
||||
|
||||
aiNode *sceneNode = new aiNode(obj->mName);
|
||||
sceneNode->mNumMeshes = static_cast<unsigned int>(obj->mMeshes.size());
|
||||
sceneNode->mMeshes = new unsigned int[sceneNode->mNumMeshes];
|
||||
std::copy(obj->mMeshIndex.begin(), obj->mMeshIndex.end(), sceneNode->mMeshes);
|
||||
|
||||
sceneNode->mTransformation = nodeTransform;
|
||||
if (nullptr != parent) {
|
||||
parent->addChildren(1, &sceneNode);
|
||||
}
|
||||
|
||||
for (Assimp::D3MF::Component c : obj->mComponents) {
|
||||
auto it = mResourcesDictionnary.find(c.mObjectId);
|
||||
if (it != mResourcesDictionnary.end() && it->second->getType() == ResourceType::RT_Object) {
|
||||
addObjectToNode(sceneNode, static_cast<Object *>(it->second), c.mTransformation);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void XmlSerializer::ReadObject(XmlNode &node) {
|
||||
int id = IdNotSet, pid = IdNotSet, pindex = IdNotSet;
|
||||
bool hasId = getNodeAttribute(node, XmlTag::id, id);
|
||||
if (!hasId) {
|
||||
return;
|
||||
}
|
||||
|
||||
bool hasPid = getNodeAttribute(node, XmlTag::pid, pid);
|
||||
bool hasPindex = getNodeAttribute(node, XmlTag::pindex, pindex);
|
||||
|
||||
Object *obj = new Object(id);
|
||||
for (XmlNode ¤tNode : node.children()) {
|
||||
const std::string currentName = currentNode.name();
|
||||
if (currentName == D3MF::XmlTag::mesh) {
|
||||
auto mesh = ReadMesh(currentNode);
|
||||
mesh->mName.Set(ai_to_string(id));
|
||||
|
||||
if (hasPid) {
|
||||
auto it = mResourcesDictionnary.find(pid);
|
||||
if (hasPindex && it != mResourcesDictionnary.end() && it->second->getType() == ResourceType::RT_BaseMaterials) {
|
||||
BaseMaterials *materials = static_cast<BaseMaterials *>(it->second);
|
||||
mesh->mMaterialIndex = materials->mMaterialIndex[pindex];
|
||||
}
|
||||
}
|
||||
|
||||
obj->mMeshes.push_back(mesh);
|
||||
obj->mMeshIndex.push_back(mMeshCount);
|
||||
mMeshCount++;
|
||||
} else if (currentName == D3MF::XmlTag::components) {
|
||||
for (XmlNode ¤tSubNode : currentNode.children()) {
|
||||
const std::string subNodeName = currentSubNode.name();
|
||||
if (subNodeName == D3MF::XmlTag::component) {
|
||||
int objectId = IdNotSet;
|
||||
std::string componentTransformStr;
|
||||
aiMatrix4x4 componentTransform;
|
||||
if (getNodeAttribute(currentSubNode, D3MF::XmlTag::transform, componentTransformStr)) {
|
||||
componentTransform = parseTransformMatrix(componentTransformStr);
|
||||
}
|
||||
|
||||
if (getNodeAttribute(currentSubNode, D3MF::XmlTag::objectid, objectId)) {
|
||||
obj->mComponents.push_back({ objectId, componentTransform });
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
mResourcesDictionnary.insert(std::make_pair(id, obj));
|
||||
}
|
||||
|
||||
aiMesh *XmlSerializer::ReadMesh(XmlNode &node) {
|
||||
if (node.empty()) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
aiMesh *mesh = new aiMesh();
|
||||
for (XmlNode ¤tNode : node.children()) {
|
||||
const std::string currentName = currentNode.name();
|
||||
if (currentName == XmlTag::vertices) {
|
||||
ImportVertices(currentNode, mesh);
|
||||
} else if (currentName == XmlTag::triangles) {
|
||||
ImportTriangles(currentNode, mesh);
|
||||
}
|
||||
}
|
||||
|
||||
return mesh;
|
||||
}
|
||||
|
||||
void XmlSerializer::ReadMetadata(XmlNode &node) {
|
||||
pugi::xml_attribute attribute = node.attribute(D3MF::XmlTag::meta_name);
|
||||
const std::string name = attribute.as_string();
|
||||
const std::string value = node.value();
|
||||
if (name.empty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
MetaEntry entry;
|
||||
entry.name = name;
|
||||
entry.value = value;
|
||||
mMetaData.push_back(entry);
|
||||
}
|
||||
|
||||
void XmlSerializer::ImportVertices(XmlNode &node, aiMesh *mesh) {
|
||||
ai_assert(nullptr != mesh);
|
||||
|
||||
std::vector<aiVector3D> vertices;
|
||||
for (XmlNode ¤tNode : node.children()) {
|
||||
const std::string currentName = currentNode.name();
|
||||
if (currentName == XmlTag::vertex) {
|
||||
vertices.push_back(ReadVertex(currentNode));
|
||||
}
|
||||
}
|
||||
|
||||
mesh->mNumVertices = static_cast<unsigned int>(vertices.size());
|
||||
mesh->mVertices = new aiVector3D[mesh->mNumVertices];
|
||||
std::copy(vertices.begin(), vertices.end(), mesh->mVertices);
|
||||
}
|
||||
|
||||
void XmlSerializer::ImportTriangles(XmlNode &node, aiMesh *mesh) {
|
||||
std::vector<aiFace> faces;
|
||||
for (XmlNode ¤tNode : node.children()) {
|
||||
const std::string currentName = currentNode.name();
|
||||
if (currentName == XmlTag::triangle) {
|
||||
int pid = IdNotSet, p1 = IdNotSet;
|
||||
bool hasPid = getNodeAttribute(currentNode, D3MF::XmlTag::pid, pid);
|
||||
bool hasP1 = getNodeAttribute(currentNode, D3MF::XmlTag::p1, p1);
|
||||
|
||||
if (hasPid && hasP1) {
|
||||
auto it = mResourcesDictionnary.find(pid);
|
||||
if (it != mResourcesDictionnary.end()) {
|
||||
if (it->second->getType() == ResourceType::RT_BaseMaterials) {
|
||||
BaseMaterials *baseMaterials = static_cast<BaseMaterials *>(it->second);
|
||||
mesh->mMaterialIndex = baseMaterials->mMaterialIndex[p1];
|
||||
} else if (it->second->getType() == ResourceType::RT_Texture2DGroup) {
|
||||
if (mesh->mTextureCoords[0] == nullptr) {
|
||||
Texture2DGroup *group = static_cast<Texture2DGroup *>(it->second);
|
||||
const std::string name = ai_to_string(group->mTexId);
|
||||
for (size_t i = 0; i < mMaterials.size(); ++i) {
|
||||
if (name == mMaterials[i]->GetName().C_Str()) {
|
||||
mesh->mMaterialIndex = static_cast<unsigned int>(i);
|
||||
}
|
||||
}
|
||||
mesh->mTextureCoords[0] = new aiVector3D[group->mTex2dCoords.size()];
|
||||
for (unsigned int i = 0; i < group->mTex2dCoords.size(); ++i) {
|
||||
mesh->mTextureCoords[0][i] = aiVector3D(group->mTex2dCoords[i].x, group->mTex2dCoords[i].y, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
aiFace face = ReadTriangle(currentNode);
|
||||
faces.push_back(face);
|
||||
}
|
||||
}
|
||||
|
||||
mesh->mNumFaces = static_cast<unsigned int>(faces.size());
|
||||
mesh->mFaces = new aiFace[mesh->mNumFaces];
|
||||
mesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
|
||||
|
||||
std::copy(faces.begin(), faces.end(), mesh->mFaces);
|
||||
}
|
||||
|
||||
void XmlSerializer::ReadBaseMaterials(XmlNode &node) {
|
||||
int id = IdNotSet;
|
||||
if (getNodeAttribute(node, D3MF::XmlTag::id, id)) {
|
||||
BaseMaterials *baseMaterials = new BaseMaterials(id);
|
||||
|
||||
for (XmlNode ¤tNode : node.children()) {
|
||||
const std::string currentName = currentNode.name();
|
||||
if (currentName == XmlTag::basematerials_base) {
|
||||
baseMaterials->mMaterialIndex.push_back(static_cast<unsigned int>(mMaterials.size()));
|
||||
mMaterials.push_back(readMaterialDef(currentNode, id));
|
||||
}
|
||||
}
|
||||
|
||||
mResourcesDictionnary.insert(std::make_pair(id, baseMaterials));
|
||||
}
|
||||
}
|
||||
|
||||
void XmlSerializer::ReadEmbeddecTexture(XmlNode &node) {
|
||||
if (node.empty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
std::string value;
|
||||
EmbeddedTexture *tex2D = nullptr;
|
||||
if (XmlParser::getStdStrAttribute(node, XmlTag::id, value)) {
|
||||
tex2D = new EmbeddedTexture(atoi(value.c_str()));
|
||||
}
|
||||
if (nullptr == tex2D) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (XmlParser::getStdStrAttribute(node, XmlTag::path, value)) {
|
||||
tex2D->mPath = value;
|
||||
}
|
||||
if (XmlParser::getStdStrAttribute(node, XmlTag::texture_content_type, value)) {
|
||||
tex2D->mContentType = value;
|
||||
}
|
||||
if (XmlParser::getStdStrAttribute(node, XmlTag::texture_tilestyleu, value)) {
|
||||
tex2D->mTilestyleU = value;
|
||||
}
|
||||
if (XmlParser::getStdStrAttribute(node, XmlTag::texture_tilestylev, value)) {
|
||||
tex2D->mTilestyleV = value;
|
||||
}
|
||||
mEmbeddedTextures.emplace_back(tex2D);
|
||||
StoreEmbeddedTexture(tex2D);
|
||||
}
|
||||
|
||||
void XmlSerializer::StoreEmbeddedTexture(EmbeddedTexture *tex) {
|
||||
aiMaterial *mat = new aiMaterial;
|
||||
aiString s;
|
||||
s.Set(ai_to_string(tex->mId).c_str());
|
||||
mat->AddProperty(&s, AI_MATKEY_NAME);
|
||||
const std::string name = "*" + tex->mPath;
|
||||
s.Set(name);
|
||||
mat->AddProperty(&s, AI_MATKEY_TEXTURE_DIFFUSE(0));
|
||||
|
||||
aiColor3D col;
|
||||
mat->AddProperty<aiColor3D>(&col, 1, AI_MATKEY_COLOR_DIFFUSE);
|
||||
mat->AddProperty<aiColor3D>(&col, 1, AI_MATKEY_COLOR_AMBIENT);
|
||||
mat->AddProperty<aiColor3D>(&col, 1, AI_MATKEY_COLOR_EMISSIVE);
|
||||
mat->AddProperty<aiColor3D>(&col, 1, AI_MATKEY_COLOR_SPECULAR);
|
||||
mMaterials.emplace_back(mat);
|
||||
}
|
||||
|
||||
void XmlSerializer::ReadTextureCoords2D(XmlNode &node, Texture2DGroup *tex2DGroup) {
|
||||
if (node.empty() || nullptr == tex2DGroup) {
|
||||
return;
|
||||
}
|
||||
|
||||
int id = IdNotSet;
|
||||
if (XmlParser::getIntAttribute(node, "texid", id)) {
|
||||
tex2DGroup->mTexId = id;
|
||||
}
|
||||
|
||||
double value = 0.0;
|
||||
for (XmlNode currentNode : node.children()) {
|
||||
const std::string currentName = currentNode.name();
|
||||
aiVector2D texCoord;
|
||||
if (currentName == XmlTag::texture_2d_coord) {
|
||||
XmlParser::getDoubleAttribute(currentNode, XmlTag::texture_cuurd_u, value);
|
||||
texCoord.x = (ai_real)value;
|
||||
XmlParser::getDoubleAttribute(currentNode, XmlTag::texture_cuurd_v, value);
|
||||
texCoord.y = (ai_real)value;
|
||||
tex2DGroup->mTex2dCoords.push_back(texCoord);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void XmlSerializer::ReadTextureGroup(XmlNode &node) {
|
||||
if (node.empty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
int id = IdNotSet;
|
||||
if (!XmlParser::getIntAttribute(node, XmlTag::id, id)) {
|
||||
return;
|
||||
}
|
||||
|
||||
Texture2DGroup *group = new Texture2DGroup(id);
|
||||
ReadTextureCoords2D(node, group);
|
||||
mResourcesDictionnary.insert(std::make_pair(id, group));
|
||||
}
|
||||
|
||||
aiMaterial *XmlSerializer::readMaterialDef(XmlNode &node, unsigned int basematerialsId) {
|
||||
aiMaterial *material = new aiMaterial();
|
||||
material->mNumProperties = 0;
|
||||
std::string name;
|
||||
bool hasName = getNodeAttribute(node, D3MF::XmlTag::basematerials_name, name);
|
||||
|
||||
std::string stdMaterialName;
|
||||
const std::string strId(ai_to_string(basematerialsId));
|
||||
stdMaterialName += "id";
|
||||
stdMaterialName += strId;
|
||||
stdMaterialName += "_";
|
||||
if (hasName) {
|
||||
stdMaterialName += std::string(name);
|
||||
} else {
|
||||
stdMaterialName += "basemat_";
|
||||
stdMaterialName += ai_to_string(mMaterials.size());
|
||||
}
|
||||
|
||||
aiString assimpMaterialName(stdMaterialName);
|
||||
material->AddProperty(&assimpMaterialName, AI_MATKEY_NAME);
|
||||
|
||||
assignDiffuseColor(node, material);
|
||||
|
||||
return material;
|
||||
}
|
||||
|
||||
void XmlSerializer::StoreMaterialsInScene(aiScene *scene) {
|
||||
if (nullptr == scene || mMaterials.empty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
scene->mNumMaterials = static_cast<unsigned int>(mMaterials.size());
|
||||
scene->mMaterials = new aiMaterial *[scene->mNumMaterials];
|
||||
for (size_t i = 0; i < mMaterials.size(); ++i) {
|
||||
scene->mMaterials[i] = mMaterials[i];
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace D3MF
|
||||
} // namespace Assimp
|
||||
96
Engine/lib/assimp/code/AssetLib/3MF/XmlSerializer.h
Normal file
96
Engine/lib/assimp/code/AssetLib/3MF/XmlSerializer.h
Normal file
|
|
@ -0,0 +1,96 @@
|
|||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include <assimp/XmlParser.h>
|
||||
#include <assimp/mesh.h>
|
||||
#include <vector>
|
||||
#include <map>
|
||||
|
||||
struct aiNode;
|
||||
struct aiMesh;
|
||||
struct aiMaterial;
|
||||
|
||||
namespace Assimp {
|
||||
namespace D3MF {
|
||||
|
||||
class Resource;
|
||||
class D3MFOpcPackage;
|
||||
class Object;
|
||||
class Texture2DGroup;
|
||||
class EmbeddedTexture;
|
||||
|
||||
class XmlSerializer {
|
||||
public:
|
||||
XmlSerializer(XmlParser *xmlParser);
|
||||
~XmlSerializer();
|
||||
void ImportXml(aiScene *scene);
|
||||
|
||||
private:
|
||||
void addObjectToNode(aiNode *parent, Object *obj, aiMatrix4x4 nodeTransform);
|
||||
void ReadObject(XmlNode &node);
|
||||
aiMesh *ReadMesh(XmlNode &node);
|
||||
void ReadMetadata(XmlNode &node);
|
||||
void ImportVertices(XmlNode &node, aiMesh *mesh);
|
||||
void ImportTriangles(XmlNode &node, aiMesh *mesh);
|
||||
void ReadBaseMaterials(XmlNode &node);
|
||||
void ReadEmbeddecTexture(XmlNode &node);
|
||||
void StoreEmbeddedTexture(EmbeddedTexture *tex);
|
||||
void ReadTextureCoords2D(XmlNode &node, Texture2DGroup *tex2DGroup);
|
||||
void ReadTextureGroup(XmlNode &node);
|
||||
aiMaterial *readMaterialDef(XmlNode &node, unsigned int basematerialsId);
|
||||
void StoreMaterialsInScene(aiScene *scene);
|
||||
|
||||
private:
|
||||
struct MetaEntry {
|
||||
std::string name;
|
||||
std::string value;
|
||||
};
|
||||
std::vector<MetaEntry> mMetaData;
|
||||
std::vector<EmbeddedTexture *> mEmbeddedTextures;
|
||||
std::vector<aiMaterial *> mMaterials;
|
||||
std::map<unsigned int, Resource *> mResourcesDictionnary;
|
||||
unsigned int mMeshCount;
|
||||
XmlParser *mXmlParser;
|
||||
};
|
||||
|
||||
} // namespace D3MF
|
||||
} // namespace Assimp
|
||||
Loading…
Add table
Add a link
Reference in a new issue