TORQUE_NAVIGATION_ENABLED filtering

This commit is contained in:
AzaezelX 2025-04-28 14:31:27 -05:00
parent 618ddbc9ba
commit f278150185
4 changed files with 249 additions and 202 deletions

View file

@ -110,8 +110,6 @@ void AIController::setAim(SimObjectPtr<SceneObject> objIn, F32 rad, Point3F offs
mAimTarget->mAimOffset = offset;
}
#ifdef TORQUE_NAVIGATION_ENABLED
bool AIController::getAIMove(Move* movePtr)
{
*movePtr = NullMove;
@ -145,9 +143,9 @@ bool AIController::getAIMove(Move* movePtr)
}
}
#ifdef TORQUE_NAVIGATION_ENABLED
if (sbo->getDamageState() == ShapeBase::Enabled && getGoal())
{
#ifdef TORQUE_NAVIGATION_ENABLED
if (mMovement.mMoveState != ModeStop)
getNav()->updateNavMesh();
@ -202,8 +200,39 @@ bool AIController::getAIMove(Move* movePtr)
else getGoal()->mInFiringRange = false;
}
}
}
#else
if (getGoal()->getDist() > mControllerData->mMoveTolerance)
{
if (getGoal()->mPosSet)
getNav()->setPathDestination(getGoal()->getPosition(true));
getGoal()->mInRange = false;
}
if (getGoal()->getDist() < mControllerData->mMoveTolerance)
{
mMovement.mMoveState = ModeStop;
if (!getGoal()->mInRange)
{
getGoal()->mInRange = true;
throwCallback("onTargetInRange");
}
else getGoal()->mInRange = false;
}
else
{
if (getGoal()->getDist() < mControllerData->mAttackRadius)
{
if (!getGoal()->mInFiringRange)
{
getGoal()->mInFiringRange = true;
throwCallback("onTargetInFiringRange");
}
}
else getGoal()->mInFiringRange = false;
}
#endif // TORQUE_NAVIGATION_ENABLED
}
// Orient towards the aim point, aim object, or towards
// our destination.
if (getAim() || mMovement.mMoveState != ModeStop)
@ -486,19 +515,20 @@ void AIControllerData::resolveStuck(AIController* obj)
AIControllerData::AIControllerData()
{
mMoveTolerance = 0.25f;
mFollowTolerance = 1.0f;
mAttackRadius = 2.0f;
mMoveStuckTolerance = 0.01f;
mMoveStuckTestDelay = 30;
mLinkTypes = LinkData(AllFlags);
mNavSize = AINavigation::Regular;
mHeightTolerance = 0.001f;
#ifdef TORQUE_NAVIGATION_ENABLED
mFollowTolerance = 1.0f;
mLinkTypes = LinkData(AllFlags);
mNavSize = AINavigation::Regular;
mFlocking.mChance = 90;
mFlocking.mMin = 1.0f;
mFlocking.mMax = 3.0f;
mFlocking.mSideStep = 0.01f;
#endif
resolveYawPtr.bind(this, &AIControllerData::resolveYaw);
resolvePitchPtr.bind(this, &AIControllerData::resolvePitch);
resolveRollPtr.bind(this, &AIControllerData::resolveRoll);
@ -510,18 +540,20 @@ AIControllerData::AIControllerData()
AIControllerData::AIControllerData(const AIControllerData& other, bool temp_clone) : SimDataBlock(other, temp_clone)
{
mMoveTolerance = other.mMoveTolerance;
mFollowTolerance = other.mFollowTolerance;
mAttackRadius = other.mAttackRadius;
mMoveStuckTolerance = other.mMoveStuckTolerance;
mMoveStuckTestDelay = other.mMoveStuckTestDelay;
mLinkTypes = other.mLinkTypes;
mNavSize = other.mNavSize;
mHeightTolerance = other.mHeightTolerance;
#ifdef TORQUE_NAVIGATION_ENABLED
mFollowTolerance = other.mFollowTolerance;
mLinkTypes = other.mLinkTypes;
mNavSize = other.mNavSize;
mFlocking.mChance = other.mFlocking.mChance;
mFlocking.mMin = other.mFlocking.mMin;
mFlocking.mMax = other.mFlocking.mMax;
mFlocking.mSideStep = other.mFlocking.mSideStep;
#endif
resolveYawPtr.bind(this, &AIControllerData::resolveYaw);
resolvePitchPtr.bind(this, &AIControllerData::resolvePitch);
@ -543,12 +575,8 @@ void AIControllerData::initPersistFields()
"it helps the AIController controlled object from never reaching its destination due to minor obstacles, "
"rounding errors on its position calculation, etc. By default it is set to 0.25.\n");
addFieldV("followTolerance", TypeRangedF32, Offset(mFollowTolerance, AIControllerData), &CommonValidators::PositiveFloat,
"@brief Distance from destination before stopping.\n\n"
"When the AIController controlled object is moving to a given destination it will move to within "
"this distance of the destination and then stop. By providing this tolerance "
"it helps the AIController controlled object from never reaching its destination due to minor obstacles, "
"rounding errors on its position calculation, etc. By default it is set to 0.25.\n");
addFieldV("AttackRadius", TypeRangedF32, Offset(mAttackRadius, AIControllerData), &CommonValidators::PositiveFloat,
"@brief Distance considered in firing range for callback purposes.");
addFieldV("moveStuckTolerance", TypeRangedF32, Offset(mMoveStuckTolerance, AIControllerData), &CommonValidators::PositiveFloat,
"@brief Distance tolerance on stuck check.\n\n"
@ -569,10 +597,16 @@ void AIControllerData::initPersistFields()
"before the AIController controlled object starts to check if it is stuck. This delay allows the AIController controlled object "
"to accelerate to full speed without its initial slow start being considered as stuck.\n"
"@note Set to zero to have the stuck test start immediately.\n");
endGroup("AI");
addFieldV("AttackRadius", TypeRangedF32, Offset(mAttackRadius, AIControllerData), &CommonValidators::PositiveFloat,
"@brief Distance considered in firing range for callback purposes.");
#ifdef TORQUE_NAVIGATION_ENABLED
addGroup("Pathfinding");
addFieldV("followTolerance", TypeRangedF32, Offset(mFollowTolerance, AIControllerData), &CommonValidators::PositiveFloat,
"@brief Distance from destination before stopping.\n\n"
"When the AIController controlled object is moving to a given destination it will move to within "
"this distance of the destination and then stop. By providing this tolerance "
"it helps the AIController controlled object from never reaching its destination due to minor obstacles, "
"rounding errors on its position calculation, etc. By default it is set to 0.25.\n");
addFieldV("FlockChance", TypeRangedS32, Offset(mFlocking.mChance, AIControllerData), &CommonValidators::S32Percent,
"@brief chance of flocking.");
addFieldV("FlockMin", TypeRangedF32, Offset(mFlocking.mMin, AIControllerData), &CommonValidators::PositiveFloat,
@ -581,10 +615,6 @@ void AIControllerData::initPersistFields()
"@brief max flocking clustering distance.");
addFieldV("FlockSideStep", TypeRangedF32, Offset(mFlocking.mSideStep, AIControllerData), &CommonValidators::PositiveFloat,
"@brief Distance from destination before we stop moving out of the way.");
endGroup("AI");
#ifdef TORQUE_NAVIGATION_ENABLED
addGroup("Pathfinding");
addField("allowWalk", TypeBool, Offset(mLinkTypes.walk, AIControllerData),
"Allow the character to walk on dry land.");
@ -611,19 +641,21 @@ void AIControllerData::packData(BitStream* stream)
{
Parent::packData(stream);
stream->write(mMoveTolerance);
stream->write(mFollowTolerance);
stream->write(mAttackRadius);
stream->write(mMoveStuckTolerance);
stream->write(mMoveStuckTestDelay);
stream->write(mHeightTolerance);
#ifdef TORQUE_NAVIGATION_ENABLED
stream->write(mFollowTolerance);
//enums
stream->write(mLinkTypes.getFlags());
stream->write((U32)mNavSize);
// end enums
stream->write(mHeightTolerance);
stream->write(mFlocking.mChance);
stream->write(mFlocking.mMin);
stream->write(mFlocking.mMax);
stream->write(mFlocking.mSideStep);
#endif // TORQUE_NAVIGATION_ENABLED
};
void AIControllerData::unpackData(BitStream* stream)
@ -631,10 +663,13 @@ void AIControllerData::unpackData(BitStream* stream)
Parent::unpackData(stream);
stream->read(&mMoveTolerance);
stream->read(&mFollowTolerance);
stream->read(&mAttackRadius);
stream->read(&mMoveStuckTolerance);
stream->read(&mMoveStuckTestDelay);
stream->read(&mHeightTolerance);
#ifdef TORQUE_NAVIGATION_ENABLED
stream->read(&mFollowTolerance);
//enums
U16 linkFlags;
stream->read(&linkFlags);
@ -643,11 +678,11 @@ void AIControllerData::unpackData(BitStream* stream)
stream->read(&navSize);
mNavSize = (AINavigation::NavSize)(navSize);
// end enums
stream->read(&mHeightTolerance);
stream->read(&(mFlocking.mChance));
stream->read(&(mFlocking.mMin));
stream->read(&(mFlocking.mMax));
stream->read(&(mFlocking.mSideStep));
#endif // TORQUE_NAVIGATION_ENABLED
};
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
@ -875,4 +910,3 @@ void AIFlyingVehicleControllerData::resolveSpeed(AIController* obj, Point3F loca
movePtr->x = 0;
movePtr->y = obj->mMovement.mMoveSpeed;
}
#endif //_AICONTROLLER_H_