mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 03:33:48 +00:00
Fixes handlong of loading non-DDS images to better handle pointer references with the GBitmap resources.
Also adds a sanity check for the source or dest strings so they can't be empty strings
This commit is contained in:
parent
21c72f6b53
commit
f1f73e41bd
1 changed files with 8 additions and 2 deletions
|
|
@ -1368,6 +1368,11 @@ DefineEngineFunction(saveScaledImage, bool, (const char* bitmapSource, const cha
|
|||
{
|
||||
bool isDDS = false;
|
||||
|
||||
if (bitmapSource == 0 || bitmapSource[0] == '\0' || bitmapDest == 0 || bitmapDest[0] == '\0')
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
//First, gotta check the extension, as we have some extra work to do if it's
|
||||
//a DDS file
|
||||
const char* ret = dStrrchr(bitmapSource, '.');
|
||||
|
|
@ -1381,7 +1386,7 @@ DefineEngineFunction(saveScaledImage, bool, (const char* bitmapSource, const cha
|
|||
return false; //no extension? bail out
|
||||
}
|
||||
|
||||
GBitmap* image;
|
||||
GBitmap* image = NULL;
|
||||
if (isDDS)
|
||||
{
|
||||
Resource<DDSFile> dds = DDSFile::load(bitmapSource, 0);
|
||||
|
|
@ -1397,7 +1402,8 @@ DefineEngineFunction(saveScaledImage, bool, (const char* bitmapSource, const cha
|
|||
}
|
||||
else
|
||||
{
|
||||
image = GBitmap::load(bitmapSource);
|
||||
Resource<GBitmap> resImage = GBitmap::load(bitmapSource);
|
||||
image = new GBitmap(*resImage);
|
||||
}
|
||||
|
||||
if (!image)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue