mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-12 15:14:35 +00:00
GFX card profile config file logging moved to debug only
WIP mode of guiSliderCtrl to be a filled rectangle instead of a textured UI Fixed bug with guiTextEditCtrl losing focus updating history passing malformed strings Updated WIP options menu Editor/Project settings WIP Updated editor theme to be consistent, and feed off the editor settings Updated popup menus to reference renamed profiles Added more in-progress modules for examples/stress testing
This commit is contained in:
parent
226529fd1b
commit
f1777016b8
179 changed files with 10144 additions and 415 deletions
120
Templates/Modules/gameUI/GUIs/playGui.cs
Normal file
120
Templates/Modules/gameUI/GUIs/playGui.cs
Normal file
|
|
@ -0,0 +1,120 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2012 GarageGames, LLC
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// PlayGui is the main TSControl through which the game is viewed.
|
||||
// The PlayGui also contains the hud controls.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
function PlayGui::onWake(%this)
|
||||
{
|
||||
// Turn off any shell sounds...
|
||||
// sfxStop( ... );
|
||||
|
||||
$enableDirectInput = "1";
|
||||
activateDirectInput();
|
||||
|
||||
// Message hud dialog
|
||||
if ( isObject( MainChatHud ) )
|
||||
{
|
||||
Canvas.pushDialog( MainChatHud );
|
||||
chatHud.attach(HudMessageVector);
|
||||
}
|
||||
|
||||
// just update the action map here
|
||||
moveMap.push();
|
||||
|
||||
// hack city - these controls are floating around and need to be clamped
|
||||
if ( isFunction( "refreshCenterTextCtrl" ) )
|
||||
schedule(0, 0, "refreshCenterTextCtrl");
|
||||
if ( isFunction( "refreshBottomTextCtrl" ) )
|
||||
schedule(0, 0, "refreshBottomTextCtrl");
|
||||
}
|
||||
|
||||
function PlayGui::onSleep(%this)
|
||||
{
|
||||
if ( isObject( MainChatHud ) )
|
||||
Canvas.popDialog( MainChatHud );
|
||||
|
||||
// pop the keymaps
|
||||
moveMap.pop();
|
||||
}
|
||||
|
||||
function PlayGui::clearHud( %this )
|
||||
{
|
||||
Canvas.popDialog( MainChatHud );
|
||||
|
||||
while ( %this.getCount() > 0 )
|
||||
%this.getObject( 0 ).delete();
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
function refreshBottomTextCtrl()
|
||||
{
|
||||
BottomPrintText.position = "0 0";
|
||||
}
|
||||
|
||||
function refreshCenterTextCtrl()
|
||||
{
|
||||
CenterPrintText.position = "0 0";
|
||||
}
|
||||
|
||||
/*function PlayGui::onRightMouseDown(%this)
|
||||
{
|
||||
%this.nocursor = true;
|
||||
Canvas.checkCursor();
|
||||
}
|
||||
|
||||
function PlayGui::onRightMouseUp(%this)
|
||||
{
|
||||
%this.nocursor = false;
|
||||
Canvas.checkCursor();
|
||||
}*/
|
||||
|
||||
/*function PlayGui::onInputEvent(%this, %device, %action, %state)
|
||||
{
|
||||
if(%device $= "mouse0" && %action $= "button1")
|
||||
{
|
||||
if(%state == 1)
|
||||
{
|
||||
%this.nocursor = true;
|
||||
Canvas.checkCursor();
|
||||
}
|
||||
else
|
||||
{
|
||||
%this.nocursor = false;
|
||||
Canvas.checkCursor();
|
||||
}
|
||||
}
|
||||
else if(%device $= "keyboard")
|
||||
{
|
||||
if(%action $= "w")
|
||||
moveforward(%state);
|
||||
else if(%action $= "a")
|
||||
moveleft(%state);
|
||||
else if(%action $= "s")
|
||||
movebackward(%state);
|
||||
else if(%action $= "d")
|
||||
moveright(%state);
|
||||
}
|
||||
}*/
|
||||
50
Templates/Modules/gameUI/GUIs/playGui.gui
Normal file
50
Templates/Modules/gameUI/GUIs/playGui.gui
Normal file
|
|
@ -0,0 +1,50 @@
|
|||
//--- OBJECT WRITE BEGIN ---
|
||||
%guiContent = new GameTSCtrl(PlayGui) {
|
||||
cameraZRot = "0";
|
||||
forceFOV = "0";
|
||||
reflectPriority = "1";
|
||||
renderStyle = "standard";
|
||||
margin = "0 0 0 0";
|
||||
padding = "0 0 0 0";
|
||||
anchorTop = "1";
|
||||
anchorBottom = "0";
|
||||
anchorLeft = "1";
|
||||
anchorRight = "0";
|
||||
position = "0 0";
|
||||
extent = "1920 1080";
|
||||
minExtent = "8 8";
|
||||
horizSizing = "right";
|
||||
vertSizing = "bottom";
|
||||
profile = "GuiDefaultProfile";
|
||||
visible = "1";
|
||||
active = "1";
|
||||
tooltipProfile = "GuiToolTipProfile";
|
||||
hovertime = "1000";
|
||||
isContainer = "1";
|
||||
canSave = "1";
|
||||
canSaveDynamicFields = "1";
|
||||
enabled = "1";
|
||||
helpTag = "0";
|
||||
noCursor = "1";
|
||||
|
||||
new GuiBitmapCtrl(LagIcon) {
|
||||
bitmap = "data/ui/art/lagIcon.png";
|
||||
color = "255 255 255 255";
|
||||
wrap = "0";
|
||||
position = "572 3";
|
||||
extent = "32 32";
|
||||
minExtent = "8 8";
|
||||
horizSizing = "right";
|
||||
vertSizing = "bottom";
|
||||
profile = "GuiDefaultProfile";
|
||||
visible = "0";
|
||||
active = "1";
|
||||
tooltipProfile = "GuiToolTipProfile";
|
||||
hovertime = "1000";
|
||||
isContainer = "0";
|
||||
hidden = "1";
|
||||
canSave = "1";
|
||||
canSaveDynamicFields = "0";
|
||||
};
|
||||
};
|
||||
//--- OBJECT WRITE END ---
|
||||
14
Templates/Modules/gameUI/gameUI.cs
Normal file
14
Templates/Modules/gameUI/gameUI.cs
Normal file
|
|
@ -0,0 +1,14 @@
|
|||
function gameUI::create( %this )
|
||||
{
|
||||
if (!$Server::Dedicated)
|
||||
{
|
||||
//guis
|
||||
exec("./GUIs/playGui.gui");
|
||||
exec("./GUIs/playGui.cs");
|
||||
}
|
||||
}
|
||||
|
||||
function gameUI::destroy( %this )
|
||||
{
|
||||
|
||||
}
|
||||
15
Templates/Modules/gameUI/gameUI.module
Normal file
15
Templates/Modules/gameUI/gameUI.module
Normal file
|
|
@ -0,0 +1,15 @@
|
|||
<ModuleDefinition
|
||||
ModuleId="gameUI"
|
||||
VersionId="1"
|
||||
Description="Basic Game GUI."
|
||||
ScriptFile="gameUI.cs"
|
||||
CreateFunction="create"
|
||||
DestroyFunction="destroy"
|
||||
Group="Game"
|
||||
Dependencies="UI=1">
|
||||
<DeclaredAssets
|
||||
canSave="true"
|
||||
canSaveDynamicFields="true"
|
||||
Extension="asset.taml"
|
||||
Recurse="true" />
|
||||
</ModuleDefinition>
|
||||
Loading…
Add table
Add a link
Reference in a new issue