GFX card profile config file logging moved to debug only

WIP mode of guiSliderCtrl to be a filled rectangle instead of a textured UI
Fixed bug with guiTextEditCtrl losing focus updating history passing malformed strings
Updated WIP options menu
Editor/Project settings WIP
Updated editor theme to be consistent, and feed off the editor settings
Updated popup menus to reference renamed profiles
Added more in-progress modules for examples/stress testing
This commit is contained in:
Areloch 2019-06-17 02:30:45 -05:00
parent 226529fd1b
commit f1777016b8
179 changed files with 10144 additions and 415 deletions

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function AI_Guard::onCreate(%this)
{
exec("./Scripts/aiPlayer.cs");
exec("./Scripts/guardTrigger.cs");
if(isObject(DatablockFilesList))
{
DatablockFilesList.add( "data/AI_Guard/Datablocks/aiPlayerDatablocks.cs" );
DatablockFilesList.add( "data/AI_Guard/Datablocks/aiPlayerMarker.cs" );
}
}
function AI_Guard::onDestroy(%this)
{
}

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<ModuleDefinition
canSave="true"
canSaveDynamicFields="true"
ModuleId="AI_Guard"
VersionId="1"
Group="Game"
scriptFile="AI_Guard.cs"
CreateFunction="onCreate"
DestroyFunction="onDestroy">
<DeclaredAssets
canSave="true"
canSaveDynamicFields="true"
Extension="asset.taml"
Recurse="true" />
</ModuleDefinition>

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// aiPlayerDatablocks.cs
// breaks out the datablocks for aiguard.cs to make them easier to edit.
// also manages the trigger controller
//////////////////////////////////////
//
// TRIGGER CONTROLLER
// This code handles the placing and behavior of aiSoldierTriggers
/////////////////////////////////////////
datablock TriggerData(guardTrigger)
{
tickPeriodMS = 100;
};
////////////////////////////////////////
//This is the default datablock for the Guard.
//I changed the stock datablock name from those used in AIPLAYER.CS
//I did this to allow me to create different classes of bots with their own
//thinking and reaction routines for each class.
///////////////////////////////////
//
//You can specifiy as many datablocks as you have characters.
//The first variable after PlayerData must be a unique name. The second variable (after the semicolon)
//must be a valid body type.
datablock PlayerData(DemoPlayer : DefaultPlayerData)
{
maxDamage = 100;
maxForwardSpeed = 14;
maxBackwardSpeed = 13;
maxSideSpeed = 13;
//The art used by this datablock
shapeFile = "data/Soldier/Shapes/soldier_Rigged.DAE";//"art/shapes/actors/Soldier/soldier_rigged.DAE";
//Set the bot's inventory so it can use different weapons
maxInv[Rifle] = 1;
maxInv[BulletAmmo] = 1000;
maxInv[RocketLauncher] = 1;
maxInv[RocketLauncherAmmo] = 1000;
maxInv[GrenadeLauncher] = 1;
maxInv[GrenadeLauncherAmmo] = 1000;
maxInvRifle = "1";
maxInvBulletAmmo = "1000";
maxInvGrenadeLauncher = "1";
maxInvGrenadeLauncherAmmo = "1000";
maxInvRocketLauncher = "1";
maxInvRocketLauncherAmmo = "1000";
};

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//The AIPlayer marker is placed in the map during edit mode. When the map is loaded the
//marker is replaced by a guard player. (Assuming that the $AI_GUARD_ENABLED variable is set
//to true.) The marker is hidden or not depending on the value set in $AI_GUARD_MARKER_HIDE.
//The AIPlayer marker can use a dynamic variable - set during map creation - called 'respawn'
//Creating and setting the 'respawn' variable will override the default value set in
//$AI_GUARD_DEFAULTRESPAWN. This allows more freedom in determining which bots respawn and which do not.
datablock StaticShapeData(AIPlayerMarker)
{
// Mission editor category, this datablock will show up in the
// specified category under the "shapes" root category.
category = "AIMarker";
// Basic Item properties
shapeFile = "data/Soldier/Shapes/soldier_Rigged.DAE";//"art/shapes/actors/Soldier/soldier_rigged.DAE";
};

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function guardTrigger::onEnterTrigger(%this, %trigger, %obj)
{
echo(%trigger @ " has been triggered!");
// we've been triggered. Now check to see if the player triggered the trigger
// we don't want other enemies to keep spawing more enemies!
%tgtid = AIPlayer::GetClosestPlayer(%trigger);
//echo("nearest human is " @ %tgtid);
// check to see if the player triggered this.
if (%tgtid == %obj)
{
// if triggerMany is set, then we shouldn't do anything. (or do something different.)
// if you want a trigger to always spawn an enemy, set the trigger's triggerMany value to "true"
// default behavior is to trigger once.
if (!%trigger.triggerMany && !%trigger.doneOnce)
{
// set the spawnGroup variable to pass on to the spawn function
%spawnGroup = %trigger.spawnGroup;
// let the game know we've already been triggered once.
%trigger.doneOnce = true;
// spawn the group
AIPlayer::spawnByGroup(%spawnGroup);
}
else
{
// we've been triggered before. Don't do anything
// If you wanted to do something different, this is where you would put it.
}
}
}

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function PostFXPack::onCreate(%this)
{
exec("./Scripts/postFXPack.cs");
}
function PostFXPack::onDestroy(%this)
{
}

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<ModuleDefinition
canSave="true"
canSaveDynamicFields="true"
ModuleId="PostFXPack"
VersionId="1"
Group="Game"
scriptFile="PostFXPack.cs"
CreateFunction="onCreate"
DestroyFunction="onDestroy">
<DeclaredAssets
canSave="true"
canSaveDynamicFields="true"
Extension="asset.taml"
Recurse="true" />
</ModuleDefinition>

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//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
//*****************************************************************************
// Shaders ( For Custom Materials )
//*****************************************************************************

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// PIXELATE
$Pixelate::PixelWidth = 10.0;
$Pixelate::PixelHeight = 10.0;
singleton ShaderData( PixelateShader )
{
DXVertexShaderFile = "shaders/common/postFx/postFxV.hlsl";
DXPixelShaderFile = "shaders/common/postFx/Library/pixelateP.hlsl";
pixVersion = 2.0;
};
singleton PostEffect( PixelatePostEffect )
{
isEnabled = false;
allowReflectPass = false;
renderTime = "PFXAfterBin";
renderBin = "GlowBin";
shader = PixelateShader;
stateBlock = PFX_DefaultStateBlock;
texture[0] = "$backBuffer";
renderPriority = 10;
};
function PixelatePostEffect::setShaderConsts(%this)
{
%this.setShaderConst("$pixel_w", $Pixelate::PixelWidth);
%this.setShaderConst("$pixel_h", $Pixelate::PixelHeight);
%this.setShaderConst("$sizeX",getWord($pref::Video::mode, 0));
%this.setShaderConst("$sizeY",getWord($pref::Video::mode, 1));
}
// BLURRED VISION
$BlurredVisionIntensity = 1.0;
singleton ShaderData( BlurredVisionShader )
{
DXVertexShaderFile = "shaders/common/postFx/postFxV.hlsl";
DXPixelShaderFile = "shaders/common/postFx/Library/blurredVisionP.hlsl";
pixVersion = 2.0;
};
singleton PostEffect( BlurredVisionPostEffect )
{
isEnabled = false;
allowReflectPass = false;
renderTime = "PFXAfterBin";
renderBin = "GlowBin";
shader = BlurredVisionShader;
stateBlock = PFX_DefaultStateBlock;
texture[0] = "$backBuffer";
renderPriority = 10;
};
function BlurredVisionPostEffect::setShaderConsts(%this)
{
%this.setShaderConst("$BlurredVisionIntensity", $BlurredVisionIntensity);
}
// DREAM VIEW
$DreamViewIntensity = 1.0;
singleton ShaderData( DreamViewShader )
{
DXVertexShaderFile = "shaders/common/postFx/postFxV.hlsl";
DXPixelShaderFile = "shaders/common/postFx/Library/dreamviewP.hlsl";
pixVersion = 2.0;
};
singleton PostEffect( DreamViewPostEffect )
{
isEnabled = false;
allowReflectPass = false;
renderTime = "PFXAfterBin";
renderBin = "GlowBin";
shader = DreamViewShader;
stateBlock = PFX_DefaultStateBlock;
texture[0] = "$backBuffer";
renderPriority = 10;
};
function DreamViewPostEffect::setShaderConsts(%this)
{
%this.setShaderConst("$DreamViewIntensity", $DreamViewIntensity);
}
// CROSS STITCH
$CrossStichPostEffect::StitchingSize = 6.0;
$CrossStichPostEffect::Invert = 0;
singleton ShaderData( CrossStitchShader )
{
DXVertexShaderFile = "shaders/common/postFx/postFxV.hlsl";
DXPixelShaderFile = "shaders/common/postFx/Library/crossStitchP.hlsl";
pixVersion = 3.0;
};
singleton PostEffect( CrossStitchPostEffect )
{
isEnabled = false;
allowReflectPass = false;
renderTime = "PFXAfterBin";
renderBin = "GlowBin";
shader = CrossStitchShader;
stateBlock = PFX_DefaultStateBlock;
texture[0] = "$backBuffer";
renderPriority = 10;
};
function CrossStitchPostEffect::setShaderConsts(%this)
{
%this.setShaderConst( "$time", ($Sim::time - %this.timeStart) );
%this.setShaderConst("$sizeX",getWord($pref::Video::mode, 0));
%this.setShaderConst("$sizeY",getWord($pref::Video::mode, 1));
%this.setShaderConst("$stitching_size", $CrossStichPostEffect::StitchingSize);
%this.setShaderConst("$invert", $CrossStichPostEffect::Invert);
}
// POSTERISATION
$PosterisationPostEffect::Gamma = 0.6;
$PosterisationPostEffect::NumColors = 4.0;
singleton ShaderData( PosterisationShader )
{
DXVertexShaderFile = "shaders/common/postFx/postFxV.hlsl";
DXPixelShaderFile = "shaders/common/postFx/Library/posterisationP.hlsl";
pixVersion = 2.0;
};
singleton PostEffect( PosterisationPostEffect )
{
isEnabled = false;
allowReflectPass = false;
renderTime = "PFXAfterBin";
renderBin = "GlowBin";
shader = PosterisationShader;
stateBlock = PFX_DefaultStateBlock;
texture[0] = "$backBuffer";
renderPriority = 10;
};
function PosterisationPostEffect::setShaderConsts(%this)
{
%this.setShaderConst("$gamma", $PosterisationPostEffect::Gamma);
%this.setShaderConst("$numColors", $PosterisationPostEffect::NumColors);
}
// NIGHT VISION 2
$NightVisionPostEffect::LuminanceThreshold = 0.2;
$NightVisionPostEffect::ColorAmplification = 4.0;
singleton ShaderData( NightVision2Shader )
{
DXVertexShaderFile = "shaders/common/postFx/postFxV.hlsl";
DXPixelShaderFile = "shaders/common/postFx/Library/nightVision2P.hlsl";
pixVersion = 2.0;
};
singleton PostEffect( NightVision2Fx )
{
isEnabled = false;
allowReflectPass = false;
renderTime = "PFXAfterBin";
renderBin = "GlowBin";
shader = NightVision2Shader;
stateBlock = PFX_DefaultStateBlock;
texture[0] = "$backBuffer";
renderPriority = 10;
};
function NightVision2Fx::setShaderConsts(%this)
{
%this.setShaderConst("$luminanceThreshold", $NightVisionPostEffect::LuminanceThreshold);
%this.setShaderConst("$colorAmplification", $NightVisionPostEffect::ColorAmplification);
}
// LENS CIRCLE
$LensCirclePostEffect::RadiusX = 0.6;
$LensCirclePostEffect::RadiusY = 0.2;
singleton ShaderData( LensCircleShader )
{
DXVertexShaderFile = "shaders/common/postFx/postFxV.hlsl";
DXPixelShaderFile = "shaders/common/postFx/Library/lensCircleP.hlsl";
pixVersion = 2.0;
};
singleton PostEffect( LensCirclePostEffect )
{
isEnabled = false;
allowReflectPass = false;
renderTime = "PFXAfterBin";
renderBin = "GlowBin";
shader = LensCircleShader;
stateBlock = PFX_DefaultStateBlock;
texture[0] = "$backBuffer";
renderPriority = 10;
};
function LensCirclePostEffect::setShaderConsts(%this)
{
%this.setShaderConst("$radiusX", $LensCirclePostEffect::RadiusX);
%this.setShaderConst("$radiusY", $LensCirclePostEffect::RadiusY);
}
// CHROMATIC ABERRATION
$ChromaticAberrationPostEffect::Intensity = 0.3;
singleton ShaderData( ChromaticAberrationShader )
{
DXVertexShaderFile = "shaders/common/postFx/postFxV.hlsl";
DXPixelShaderFile = "shaders/common/postFx/Library/chromaticAberrationP.hlsl";
pixVersion = 2.0;
};
singleton PostEffect( ChromaticAberrationPostEffect )
{
isEnabled = false;
allowReflectPass = false;
renderTime = "PFXAfterBin";
renderBin = "GlowBin";
shader = ChromaticAberrationShader;
stateBlock = PFX_DefaultStateBlock;
texture[0] = "$backBuffer";
renderPriority = 10;
};
function ChromaticAberrationPostEffect::setShaderConsts(%this)
{
%this.setShaderConst("$intensity", $ChromaticAberrationPostEffect::Intensity);
}
// RGB
$RGBPostEffect::RedLevel = 1.0;
$RGBPostEffect::GreenLevel = 1.0;
$RGBPostEffect::BlueLevel = 1.0;
singleton ShaderData( RGBShader )
{
DXVertexShaderFile = "shaders/common/postFx/postFxV.hlsl";
DXPixelShaderFile = "shaders/common/postFx/Library/rgbP.hlsl";
pixVersion = 2.0;
};
singleton PostEffect( RGBPostEffect )
{
isEnabled = false;
allowReflectPass = false;
renderTime = "PFXAfterBin";
renderBin = "GlowBin";
shader = RGBShader;
stateBlock = PFX_DefaultStateBlock;
texture[0] = "$backBuffer";
renderPriority = 10;
};
function RGBPostEffect::setShaderConsts(%this)
{
%this.setShaderConst("$redLevel", $RGBPostEffect::RedLevel);
%this.setShaderConst("$greenLevel", $RGBPostEffect::GreenLevel);
%this.setShaderConst("$blueLevel", $RGBPostEffect::BlueLevel);
}
// ZOOM BLUR
$ZoomBlur::Amount = 0.99;
$ZoomBlur::Samples = 6;
singleton ShaderData( ZoomBlurShader )
{
DXVertexShaderFile = "shaders/common/postFx/postFxV.hlsl";
DXPixelShaderFile = "shaders/common/postFx/Library/zoomBlurP.hlsl";
samplerNames[0] = "$inputTex";
pixVersion = 3.0;
};
singleton PostEffect( ZoomBlurPostEffect )
{
renderTime = "PFXAfterDiffuse";
shader = ZoomBlurShader;
stateBlock = PFX_DefaultStateBlock;
texture[0] = "$backBuffer";
};
function ZoomBlurPostEffect::setShaderConsts(%this)
{
%this.setShaderConst("$amount", $ZoomBlur::Amount);
%this.setShaderConst("$samples", $ZoomBlur::Samples);
}
// NEGATIVE
singleton ShaderData( NegativeShader )
{
DXVertexShaderFile = "shaders/common/postFx/postFxV.hlsl";
DXPixelShaderFile = "shaders/common/postFx/Library/negativeP.hlsl";
pixVersion = 2.0;
};
singleton PostEffect( NegativePostEffect )
{
renderTime = "PFXAfterDiffuse";
shader = NegativeShader;
stateBlock = PFX_DefaultStateBlock;
texture[0] = "$backBuffer";
};
// BLACK AND WHITE
singleton ShaderData( BlackAndWhiteShader )
{
DXVertexShaderFile = "shaders/common/postFx/postFxV.hlsl";
DXPixelShaderFile = "shaders/common/postFx/Library/blackAndWhiteP.hlsl";
pixVersion = 2.0;
};
singleton PostEffect( BlackAndWhitePostEffect )
{
renderTime = "PFXAfterDiffuse";
shader = BlackAndWhiteShader;
stateBlock = PFX_DefaultStateBlock;
texture[0] = "$backBuffer";
};
// MONOCHROME
singleton ShaderData( MonochromeShader )
{
DXVertexShaderFile = "shaders/common/postFx/postFxV.hlsl";
DXPixelShaderFile = "shaders/common/postFx/Library/monochromeP.hlsl";
pixVersion = 2.0;
};
singleton PostEffect( MonochromePostEffect )
{
renderTime = "PFXAfterDiffuse";
shader = MonochromeShader;
stateBlock = PFX_DefaultStateBlock;
texture[0] = "$backBuffer";
};
// EDGE DETECTION
$EdgeDetection::Threshold = 0.01;
singleton ShaderData( EdgeDetectionShader )
{
DXVertexShaderFile = "shaders/common/postFx/postFxV.hlsl";
DXPixelShaderFile = "shaders/common/postFx/Library/edgeDetectionP.hlsl";
pixVersion = 2.0;
};
singleton PostEffect( EdgeDetectionPostEffect )
{
renderTime = "PFXAfterDiffuse";
shader = EdgeDetectionShader;
stateBlock = PFX_DefaultStateBlock;
texture[0] = "$backBuffer";
};
function EdgeDetectionPostEffect::setShaderConsts(%this)
{
%this.setShaderConst("$threshold", $EdgeDetection::Threshold);
}

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#include "shaders/common/postFx/postFx.hlsl"
#include "../../torque.hlsl"
TORQUE_UNIFORM_SAMPLER2D(backBuffer, 0);
float4 main(PFXVertToPix IN) : TORQUE_TARGET0
{
float4 base = TORQUE_TEX2D(backBuffer, IN.uv0);
base.a = 1.0f;
base.rgb = (base.r + base.g + base.b) / 3.0f;
if (base.r < 0.5)
base.r = 0.0f;
else
base.r = 1.0f;
base.gb = base.r;
return base;
}

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#include "shaders/common/postFx/postFx.hlsl"
#include "shadergen:/autogenConditioners.h"
#include "../../torque.hlsl"
TORQUE_UNIFORM_SAMPLER2D(backBuffer, 0);
uniform float BlurredVisionIntensity;
float4 main(PFXVertToPix IN) : TORQUE_TARGET0
{
float4 base = TORQUE_TEX2D(backBuffer, IN.uv0);
base += TORQUE_TEX2D(backBuffer, IN.uv0+(0.001 * BlurredVisionIntensity));
base += TORQUE_TEX2D(backBuffer, IN.uv0+(0.003 * BlurredVisionIntensity));
base += TORQUE_TEX2D(backBuffer, IN.uv0+(0.005 * BlurredVisionIntensity));
base += TORQUE_TEX2D(backBuffer, IN.uv0+(0.007 * BlurredVisionIntensity));
base += TORQUE_TEX2D(backBuffer, IN.uv0+(0.009 * BlurredVisionIntensity));
base += TORQUE_TEX2D(backBuffer, IN.uv0+(0.011 * BlurredVisionIntensity));
base += TORQUE_TEX2D(backBuffer, IN.uv0-(0.001 * BlurredVisionIntensity));
base += TORQUE_TEX2D(backBuffer, IN.uv0-(0.003 * BlurredVisionIntensity));
base += TORQUE_TEX2D(backBuffer, IN.uv0-(0.005 * BlurredVisionIntensity));
base += TORQUE_TEX2D(backBuffer, IN.uv0-(0.007 * BlurredVisionIntensity));
base += TORQUE_TEX2D(backBuffer, IN.uv0-(0.009 * BlurredVisionIntensity));
base += TORQUE_TEX2D(backBuffer, IN.uv0-(0.011 * BlurredVisionIntensity));
base = base / 15.0; // 9.5
return base;
}

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#include "shaders/common/postFx/postFx.hlsl"
#include "shadergen:/autogenConditioners.h"
uniform float accumTime;
TORQUE_UNIFORM_SAMPLER2D(backBuffer, 0);
uniform float intensity;
float4 main(PFXVertToPix IN) : TORQUE_TARGET0
{
float2 coords = IN.uv0;
float2 uv = IN.uv0;
coords = (coords - 0.5) * 2.0;
float coordDot = dot(coords, coords);
float2 uvG = uv - TORQUE_TEX2D(backBuffer, IN.uv0).xy * intensity * coords * coordDot;
float4 base = TORQUE_TEX2D(backBuffer, IN.uv0);
base.g = TORQUE_TEX2D(backBuffer, uvG).g;
return base;
}

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#include "shaders/common/postFx/postFx.hlsl"
#include "shadergen:/autogenConditioners.h"
TORQUE_UNIFORM_SAMPLER2D(backBuffer, 0);
uniform float time;
uniform float sizeX; // rt_w
uniform float sizeY; // rt_h
uniform float stitching_size = 6.0;
uniform int invert = 0;
float4 main(PFXVertToPix IN) : TORQUE_TARGET0
{
float4 base = float4(0.0, 0.0, 0.0, 0.0);
float size = stitching_size;
float2 cPos = IN.uv0 * float2(sizeX, sizeY);
float2 tlPos = floor(cPos / float2(size, size));
tlPos *= size;
int remX = int(cPos.x % size);
int remY = int(cPos.y % size);
if (remX == 0 && remY == 0)
tlPos = cPos;
float2 blPos = tlPos;
blPos.y += (size - 1.0);
if ((remX == remY) || (((int(cPos.x) - int(blPos.x)) == (int(blPos.y) - int(cPos.y)))))
{
if (invert == 1)
base = float4(0.2, 0.15, 0.05, 1.0);
else
base = TORQUE_TEX2D(backBuffer, tlPos * float2(1.0/sizeX, 1.0/sizeY)) * 1.4;
}
else
{
if (invert == 1)
base = TORQUE_TEX2D(backBuffer, tlPos * float2(1.0/sizeX, 1.0/sizeY)) * 1.4;
else
base = float4(0.0, 0.0, 0.0, 1.0);
}
return base;
}

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#include "shaders/common/postFx/postFx.hlsl"
#include "shadergen:/autogenConditioners.h"
#include "../../torque.hlsl"
TORQUE_UNIFORM_SAMPLER2D(backBuffer, 0);
uniform float DreamViewIntensity;
float4 main(PFXVertToPix IN) : TORQUE_TARGET0
{
float4 base = TORQUE_TEX2D(backBuffer, IN.uv0);
base += TORQUE_TEX2D(backBuffer, IN.uv0+(0.001 * DreamViewIntensity));
base += TORQUE_TEX2D(backBuffer, IN.uv0+(0.003 * DreamViewIntensity));
base += TORQUE_TEX2D(backBuffer, IN.uv0+(0.005 * DreamViewIntensity));
base += TORQUE_TEX2D(backBuffer, IN.uv0+(0.007 * DreamViewIntensity));
base += TORQUE_TEX2D(backBuffer, IN.uv0+(0.009 * DreamViewIntensity));
base += TORQUE_TEX2D(backBuffer, IN.uv0+(0.011 * DreamViewIntensity));
base += TORQUE_TEX2D(backBuffer, IN.uv0-(0.001 * DreamViewIntensity));
base += TORQUE_TEX2D(backBuffer, IN.uv0-(0.003 * DreamViewIntensity));
base += TORQUE_TEX2D(backBuffer, IN.uv0-(0.005 * DreamViewIntensity));
base += TORQUE_TEX2D(backBuffer, IN.uv0-(0.007 * DreamViewIntensity));
base += TORQUE_TEX2D(backBuffer, IN.uv0-(0.009 * DreamViewIntensity));
base += TORQUE_TEX2D(backBuffer, IN.uv0-(0.011 * DreamViewIntensity));
base.rgb = (base.r + base.g + base.b)/3.0;
base = base / 9.5;
return base;
}

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#include "shaders/common/postFx/postFx.hlsl"
#include "../../torque.hlsl"
TORQUE_UNIFORM_SAMPLER2D(backBuffer, 0);
uniform float threshold;
float4 main(PFXVertToPix IN) : TORQUE_TARGET0
{
float4 base = TORQUE_TEX2D(backBuffer, IN.uv0);
const int NUM = 9;
const float2 c[NUM] =
{
float2(-0.0078125, 0.0078125),
float2( 0.00 , 0.0078125),
float2( 0.0078125, 0.0078125),
float2(-0.0078125, 0.00 ),
float2( 0.0, 0.0),
float2( 0.0078125, 0.007 ),
float2(-0.0078125,-0.0078125),
float2( 0.00 , -0.0078125),
float2( 0.0078125,-0.0078125),
};
int i;
float3 col[NUM];
for (i=0; i < NUM; i++)
{
col[i] = TORQUE_TEX2D(backBuffer, IN.uv0 + 0.2*c[i]);
}
float3 rgb2lum = float3(0.30, 0.59, 0.11);
float lum[NUM];
for (i = 0; i < NUM; i++)
{
lum[i] = dot(col[i].xyz, rgb2lum);
}
float x = lum[2]+ lum[8]+2*lum[5]-lum[0]-2*lum[3]-lum[6];
float y = lum[6]+2*lum[7]+ lum[8]-lum[0]-2*lum[1]-lum[2];
float edge =(x*x + y*y < threshold)? 1.0:0.0;
base.rgb *= edge;
return base;
}

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#include "shaders/common/postFx/postFx.hlsl"
#include "shadergen:/autogenConditioners.h"
TORQUE_UNIFORM_SAMPLER2D(backBuffer, 0);
uniform float radiusX;
uniform float radiusY;
float4 main(PFXVertToPix IN) : TORQUE_TARGET0
{
float4 base = TORQUE_TEX2D(backBuffer, IN.uv0);
float dist = distance(IN.uv0, float2(0.5,0.5));
base.rgb *= smoothstep(radiusX, radiusY, dist);
return base;
}

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#include "shaders/common/postFx/postFx.hlsl"
#include "../../torque.hlsl"
TORQUE_UNIFORM_SAMPLER2D(backBuffer, 0);
float4 main(PFXVertToPix IN) : TORQUE_TARGET0
{
float4 base = TORQUE_TEX2D(backBuffer, IN.uv0);
base.rgb = (base.r + base.g + base.b) / 3.0f;
return base;
}

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#include "shaders/common/postFx/postFx.hlsl"
#include "../../torque.hlsl"
TORQUE_UNIFORM_SAMPLER2D(backBuffer, 0);
float4 main(PFXVertToPix IN) : TORQUE_TARGET0
{
float4 base = TORQUE_TEX2D(backBuffer, IN.uv0);
base.a = 0;
return float4(1.0f, 1.0f, 1.0f, 1.0f) - base;
}

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#include "shaders/common/postFx/postFx.hlsl"
#include "shadergen:/autogenConditioners.h"
uniform float accumTime;
TORQUE_UNIFORM_SAMPLER2D(backBuffer, 0);
uniform float luminanceThreshold; // 0.2
uniform float colorAmplification; // 4.0
float4 main(PFXVertToPix IN) : TORQUE_TARGET0
{
float speed = 100;
float Yres = 1024;
float brightness = 0.2;
float4 finalColor = float4(1.0, 1.0, 1.0, 1.0);
float2 uv;
uv.x = 0.4 * sin(accumTime * 50.0);
uv.y = 0.4 * cos(accumTime * 50.0);
//float m = TORQUE_TEX2D(maskTex, gl_TexCoord[0].st).r;
//vec3 n = texture2D(noiseTex, (gl_TexCoord[0].st*3.5) + uv).rgb;
float3 c = TORQUE_TEX2D(backBuffer, IN.uv0).rgb;
float lum = dot(float3(0.30, 0.59, 0.11), c);
if (lum < luminanceThreshold)
c *= colorAmplification;
float3 visionColor = float3(0.1, 0.95, 0.2);
finalColor.rgb = c * visionColor;
// add noise
float noise = IN.uv0.x * IN.uv0.y * accumTime * speed;
noise = fmod(noise, 10) * fmod(noise, 100);
noise = fmod(noise, 0.01);
float3 color = finalColor.rgb;
color = color + color * saturate(noise.xxx * 200);
// add banding
float sin,cos;
sincos(IN.uv0.y * Yres, sin, cos);
color += color * float3(sin, cos, sin) * brightness;
finalColor.rgb = color;
return finalColor;
}

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#include "shaders/common/postFx/postFx.hlsl"
#include "shadergen:/autogenConditioners.h"
TORQUE_UNIFORM_SAMPLER2D(backBuffer, 0);
uniform float pixel_w;
uniform float pixel_h;
uniform float sizeX;
uniform float sizeY;
float4 main(PFXVertToPix IN) : TORQUE_TARGET0
{
float2 uv = IN.uv0;
float3 base = float3(1.0, 0.0, 0.0);
float dx = pixel_w * (1.0 / sizeX);
float dy = pixel_h * (1.0 / sizeY);
float2 coord = float2(dx*floor(uv.x/dx), dy*floor(uv.y/dy));
base = TORQUE_TEX2D(backBuffer, coord).rgb;
return float4(base, 1.0);
}

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#include "shaders/common/postFx/postFx.hlsl"
#include "shadergen:/autogenConditioners.h"
TORQUE_UNIFORM_SAMPLER2D(backBuffer, 0);
uniform float gamma;
uniform float numColors;
float4 main(PFXVertToPix IN) : TORQUE_TARGET0
{
float3 base = TORQUE_TEX2D(backBuffer, IN.uv0).rgb;
base = pow(base, float3(gamma, gamma, gamma));
base = base * numColors;
base = floor(base);
base = base / numColors;
base = pow(base, float3(1.0/gamma, 1.0/gamma, 1.0/gamma));
return float4(base, 1.0);
}

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#include "shaders/common/postFx/postFx.hlsl"
#include "shadergen:/autogenConditioners.h"
TORQUE_UNIFORM_SAMPLER2D(backBuffer, 0);
uniform float redLevel;
uniform float greenLevel;
uniform float blueLevel;
float4 main(PFXVertToPix IN) : TORQUE_TARGET0
{
float4 base = TORQUE_TEX2D(backBuffer, IN.uv0);
base.r *= redLevel;
base.g *= greenLevel;
base.b *= blueLevel;
return base;
}

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#include "shaders/common/postFx/postFx.hlsl"
#include "../../torque.hlsl"
uniform float amount;
uniform float samples;
TORQUE_UNIFORM_SAMPLER2D(backBuffer, 0);
float4 main(PFXVertToPix IN) : TORQUE_TARGET0
{
float b = 0;
float4 base = TORQUE_TEX2D(backBuffer, IN.uv0);
float2 uv = IN.uv0;
[loop] for (int i = 1; i <= samples; i++)
{
uv -= b;
uv *= amount;
b = (1-(1*pow(abs(amount), i))) / 2;
uv += b;
base += TORQUE_TEX2DLOD(backBuffer, float4(uv.x, uv.y, 0, 0));
}
return base / (samples + 1);
}

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$RPGDialogEditorPref::ActionPath = "art/dialogs/dla/";
$RPGDialogEditorPref::QuestionPath = "art/dialogs/dlq/";
$RPGDialogEditorPref::PortraitsPath = "art/dialogs/portraits/";
$RPGDialogEditorPref::mainMod="art";
$RPGDialogEditorPref::MaxOptions = 100;

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//-----------------------------------------------------------------------------
// Torque Game Engine
//
// Copyright (c) 2001 GarageGames.Com
// Portions Copyright (c) 2001 by Sierra Online, Inc.
//-----------------------------------------------------------------------------
function initRPGDialogEditor()
{
exec("~/scripts/RPGDialogEditor/ui/MainEditorScreenGui.gui");
exec("~/scripts/RPGDialogEditor/ui/EditQuestionGui.gui");
exec("~/scripts/RPGDialogEditor/ui/EditAnswerGui.gui");
exec("~/scripts/RPGDialogEditor/ui/NewScriptPopup.gui");
exec("~/scripts/RPGDialogEditor/ui/SetPathsPopup.gui");
exec("~/scripts/RPGDialogEditor/ui/EditorOpeningGui.gui");
exec("~/scripts/RPGDialogEditor/defaults.cs");
exec("~/scripts/RPGDialogEditor/prefs.cs");
exec("~/scripts/RPGDialogEditor/editorMain.cs");
PopulateActionList();
PopulateQuestionOptionsList();
GlobalActionMap.bind(keyboard, "f5", toggleRPGDialogEditor);
}
function openRPGDialogEditor()
{
$GuiBeforeRPGDialogEditor=Canvas.getContent();
if(TextScript.getvalue()$="Current Q. Script:")
Canvas.setContent(EditorOpeningGui);
else
Canvas.setContent(MainEditorScreenGui);
Canvas.setCursor("DefaultCursor");
}
function closeRPGDialogEditor()
{
Canvas.setContent($GuiBeforeRPGDialogEditor);
Canvas.setCursor("DefaultCursor");
}
function toggleRPGDialogEditor(%val)
{
if (%val)
{
if (Canvas.getContent() == MainEditorScreenGui.getId() ||
Canvas.getContent() == EditQuestionGui.getId() ||
Canvas.getContent() == EditAnswerGui.getId() ||
Canvas.getContent() == EditorOpeningGui.getId())
closeRPGDialogEditor();
else
openRPGDialogEditor();
}
}

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//-----------------------------------------------------------------------------
// Torque Game Engine
//
// Copyright (c) 2001 GarageGames.Com
// Portions Copyright (c) 2001 by Sierra Online, Inc.
//-----------------------------------------------------------------------------
function initEditor()
{
exec("~/scripts/RPGDialogEditor/ui/MainEditorScreenGui.gui");
exec("~/scripts/RPGDialogEditor/ui/EditQuestionGui.gui");
exec("~/scripts/RPGDialogEditor/ui/EditAnswerGui.gui");
exec("~/scripts/RPGDialogEditor/ui/NewScriptPopup.gui");
exec("~/scripts/RPGDialogEditor/ui/SetPathsPopup.gui");
exec("~/scripts/RPGDialogEditor/ui/EditorOpeningGui.gui");
exec("~/scripts/RPGDialogEditor/defaults.cs");
exec("~/scripts/RPGDialogEditor/prefs.cs");
exec("~/scripts/RPGDialogEditor/editorMain.cs");
}
function startEditor()
{
// The client mod has already set it's own content, but we'll
// just load something new.
Canvas.setContent(EditorOpeningGui);
Canvas.setCursor("DefaultCursor");
PopulateActionList();
PopulateQuestionOptionsList();
}
//-----------------------------------------------------------------------------
// Package overrides to initialize the mod.
// This module currently loads on top of the client mod, but it probably
// doesn't need to. Should look into having disabling the client and
// doing our own canvas init.
package RPGDialogEditor {
function onStart()
{
Parent::onStart();
echo("\n--------- Initializing MOD: RPGDialogEditor ---------");
if (!isObject(Canvas)) {
// If the parent onStart didn't open a canvas, then we're
// probably not running as a mod. We'll have to do the work
// ourselves.
initCanvas("RPGDialog Editor");
}
initEditor();
startEditor();
}
function onExit()
{
echo("Exporting RPGDialog editor prefs");
export("$RPGDialogEditorPref::*", "~/prefs.cs", False);
if(isEventPending($RPGDialog::RefreshSchedule))
cancel($RPGDialog::RefreshSchedule);
Parent::onExit();
}
}; // package end.
activatePackage(RPGDialogEditor);

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$RPGDialogEditorPref::ActionPath = "art/dialogs/dla/";
$RPGDialogEditorPref::mainMod = "art";
$RPGDialogEditorPref::MaxOptions = 100;
$RPGDialogEditorPref::PortraitsPath = "art/dialogs/portraits/";
$RPGDialogEditorPref::QuestionPath = "art/dialogs/dlq/";

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new GuiChunkedBitmapCtrl(EditAnswerGui) {
profile = "GuiContentProfile";
horizSizing = "width";
vertSizing = "height";
position = "0 0";
extent = "640 480";
minExtent = "8 8";
visible = "1";
helpTag = "0";
bitmap = "./background";
useVariable = "0";
tile = "0";
new GuiScrollCtrl(AnswerEditScroll) {
profile = "GuiScrollProfile";
horizSizing = "right";
vertSizing = "bottom";
position = "40 50";
extent = "480 500";
minExtent = "8 2";
visible = "1";
helpTag = "0";
willFirstRespond = "1";
hScrollBar = "alwaysOff";
vScrollBar = "dynamic";
constantThumbHeight = "0";
childMargin = "2 2";
new GuiMLTextEditCtrl(AnswerEdit) {
profile = "GuiMLTextEditProfile";
horizSizing = "right";
vertSizing = "bottom";
position = "0 2";
extent = "450 500";
minExtent = "8 2";
visible = "1";
helpTag = "0";
lineSpacing = "2";
allowColorChars = "1";
maxChars = "-1";
};
};
new GuiTextEditCtrl(ActionEdit) {
profile = "GuiTextEditProfile";
horizSizing = "right";
vertSizing = "bottom";
position = "40 20";
extent = "711 18";
minExtent = "8 2";
visible = "1";
helpTag = "0";
lineSpacing = "2";
allowColorChars = "0";
maxChars = "-1";
};
new GuiButtonCtrl(AnswerEditConfirmButton) {
profile = "GuiButtonProfile";
horizSizing = "right";
vertSizing = "bottom";
position = "523 530";
extent = "73 18";
minExtent = "8 2";
visible = "1";
helpTag = "0";
text = "OK";
groupNum = "-1";
buttonType = "PushButton";
command = "confirmAnswerEdit();";
};
new GuiButtonCtrl(AnswerEditCancelButton) {
profile = "GuiButtonProfile";
horizSizing = "right";
vertSizing = "bottom";
position = "598 530";
extent = "73 18";
minExtent = "8 2";
visible = "1";
helpTag = "0";
text = "Cancel";
groupNum = "-1";
buttonType = "PushButton";
command = "Canvas.setContent(MainEditorScreenGui);";
};
new GuiButtonCtrl(AnswerEditDeleteButton) {
profile = "GuiButtonProfile";
horizSizing = "right";
vertSizing = "bottom";
position = "673 530";
extent = "73 18";
minExtent = "8 2";
visible = "1";
helpTag = "0";
text = "Delete";
groupNum = "-1";
buttonType = "PushButton";
command = "MessageBoxYesNo( \"Delete Answer\", \"Do you really want to delete this answer?\", \"deleteAnswer(\"@$RPGDialog::EditAnswerNumber@\");\", \"\");";
};
new GuiScrollCtrl(ActionListScroll) {
profile = "GuiScrollProfile";
horizSizing = "right";
vertSizing = "bottom";
position = "521 50";
extent = "230 476";
minExtent = "8 2";
visible = "1";
helpTag = "0";
willFirstRespond = "1";
hScrollBar = "dynamic";
vScrollBar = "dynamic";
constantThumbHeight = "0";
childMargin = "2 2";
new GuiTextListCtrl(ActionList) {
profile = "GuiTextListProfile";
horizSizing = "right";
vertSizing = "bottom";
position = "0 0";
extent = "196 401";
minExtent = "8 2";
visible = "1";
helpTag = "0";
enumerate = "0";
resizeCell = "1";
columns = "0";
fitParentWidth = "0";
clipColumnText = "0";
};
};
};

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new GuiChunkedBitmapCtrl(EditQuestionGui) {
profile = "GuiContentProfile";
horizSizing = "width";
vertSizing = "height";
position = "0 0";
extent = "640 480";
minExtent = "8 8";
visible = "1";
helpTag = "0";
bitmap = "./background";
useVariable = "0";
tile = "0";
new GuiScrollCtrl(QuestionEditScroll) {
profile = "GuiScrollProfile";
horizSizing = "right";
vertSizing = "bottom";
position = "40 50";
extent = "480 500";
minExtent = "8 2";
visible = "1";
helpTag = "0";
willFirstRespond = "1";
hScrollBar = "alwaysOff";
vScrollBar = "dynamic";
constantThumbHeight = "0";
childMargin = "2 2";
new GuiMLTextEditCtrl(QuestionEdit) {
profile = "GuiMLTextEditProfile";
horizSizing = "right";
vertSizing = "bottom";
position = "0 2";
extent = "450 500";
minExtent = "8 2";
visible = "1";
helpTag = "0";
lineSpacing = "2";
allowColorChars = "1";
maxChars = "-1";
};
};
new GuiButtonCtrl(QuestionEditConfirmButton) {
profile = "GuiButtonProfile";
horizSizing = "right";
vertSizing = "bottom";
position = "523 530";
extent = "73 18";
minExtent = "8 2";
visible = "1";
helpTag = "0";
text = "OK";
groupNum = "-1";
buttonType = "PushButton";
command = "confirmQuestionEdit();";
};
new GuiButtonCtrl(QuestionEditCancelButton) {
profile = "GuiButtonProfile";
horizSizing = "right";
vertSizing = "bottom";
position = "598 530";
extent = "73 18";
minExtent = "8 2";
visible = "1";
helpTag = "0";
text = "Cancel";
groupNum = "-1";
buttonType = "PushButton";
command = "cancelQuestionEdit();";
};
new GuiButtonCtrl(QuestionEditClearButton) {
profile = "GuiButtonProfile";
horizSizing = "right";
vertSizing = "bottom";
position = "673 530";
extent = "73 18";
minExtent = "8 2";
visible = "1";
helpTag = "0";
text = "Clear";
groupNum = "-1";
buttonType = "PushButton";
command = "QuestionEdit.settext(\"\");QuestionEditSound.setValue(\"\");";
};
new GuiScrollCtrl(QuestionOptionsScroll) {
profile = "GuiScrollProfile";
horizSizing = "right";
vertSizing = "bottom";
position = "521 83";
extent = "230 443";
minExtent = "8 2";
visible = "1";
helpTag = "0";
willFirstRespond = "1";
hScrollBar = "dynamic";
vScrollBar = "dynamic";
constantThumbHeight = "0";
childMargin = "2 2";
new GuiTextListCtrl(QuestionOptionsList) {
profile = "GuiTextListProfile";
horizSizing = "right";
vertSizing = "bottom";
position = "0 0";
extent = "196 401";
minExtent = "8 2";
visible = "1";
helpTag = "0";
enumerate = "0";
resizeCell = "1";
columns = "0";
fitParentWidth = "0";
clipColumnText = "0";
};
};
new GuiTextCtrl() {
profile = "GuiTextProfile";
horizSizing = "right";
vertSizing = "bottom";
position = "524 46";
extent = "50 18";
minExtent = "8 2";
visible = "1";
helpTag = "0";
text = "Sound Profile:";
maxLength = "255";
};
new GuiPopUpMenuCtrl(QuestionEditSound) {
profile = "GuiPopUpMenuProfile";
horizSizing = "right";
vertSizing = "bottom";
position = "521 62";
extent = "135 18";
minExtent = "8 2";
visible = "1";
helpTag = "0";
maxLength = "255";
historySize = "0";
password = "0";
tabComplete = "0";
sinkAllKeyEvents = "0";
maxPopupHeight = "500";
};
new GuiButtonCtrl(QuestionEditRemoveSound) {
profile = "GuiButtonProfile";
horizSizing = "right";
vertSizing = "bottom";
position = "660 62";
extent = "90 18";
minExtent = "8 2";
visible = "1";
helpTag = "0";
text = "Remove Sound";
groupNum = "-1";
buttonType = "PushButton";
command = "QuestionEditSound.setValue(\"\");";
};
};

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//--- OBJECT WRITE BEGIN ---
new GuiChunkedBitmapCtrl(EditorOpeningGui) {
profile = "GuiContentProfile";
horizSizing = "width";
vertSizing = "height";
position = "0 0";
extent = "640 480";
minExtent = "8 8";
visible = "1";
bitmap = "./background";
useVariable = "0";
tile = "0";
helpTag = "0";
new GuiBitmapCtrl() {
profile = "GuiDefaultProfile";
horizSizing = "center";
vertSizing = "bottom";
position = "78 10";
extent = "484 160";
minExtent = "8 2";
visible = "1";
bitmap = "./title";
wrap = "0";
helpTag = "0";
};
new GuiBitmapCtrl() {
profile = "GuiDefaultProfile";
horizSizing = "center";
vertSizing = "center";
position = "248 147";
extent = "143 186";
minExtent = "8 2";
visible = "1";
bitmap = "./box";
wrap = "0";
helpTag = "0";
new GuiButtonCtrl(NewScriptButton) {
profile = "GuiButtonProfile";
horizSizing = "right";
vertSizing = "bottom";
position = "36 47";
extent = "73 18";
minExtent = "8 2";
visible = "1";
command = "initNewScript();";
text = "New Script";
groupNum = "-1";
buttonType = "PushButton";
helpTag = "0";
};
new GuiButtonCtrl(LoadScriptButton) {
profile = "GuiButtonProfile";
horizSizing = "right";
vertSizing = "bottom";
position = "36 66";
extent = "73 18";
minExtent = "8 2";
visible = "1";
command = "getLoadFilename(\"*.dlq\", LoadScript);";
text = "Load Script...";
groupNum = "-1";
buttonType = "PushButton";
helpTag = "0";
};
new GuiButtonCtrl(SetPathsButton) {
profile = "GuiButtonProfile";
horizSizing = "right";
vertSizing = "bottom";
position = "36 85";
extent = "73 18";
minExtent = "8 2";
visible = "1";
command = "initSetPaths();";
text = "Set Paths...";
groupNum = "-1";
buttonType = "PushButton";
helpTag = "0";
};
new GuiButtonCtrl(QuitButton) {
profile = "GuiButtonProfile";
horizSizing = "right";
vertSizing = "bottom";
position = "36 117";
extent = "73 18";
minExtent = "8 2";
visible = "1";
command = "MessageBoxYesNo( \"Quit Editor\", \"Do you really want to quit the editor?\", \"if($GuiBeforeRPGDialogEditor==0)quit();else closeRPGDialogEditor();\", \"\");";
text = "Quit";
groupNum = "-1";
buttonType = "PushButton";
helpTag = "0";
};
new GuiTextCtrl(Version) {
profile = "GuiTextProfile";
horizSizing = "center";
vertSizing = "bottom";
position = "58 18";
extent = "26 18";
minExtent = "8 2";
visible = "1";
text = "V.1.3";
maxLength = "255";
};
};
};
//--- OBJECT WRITE END ---

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//--- OBJECT WRITE BEGIN ---
new GuiChunkedBitmapCtrl(MainEditorScreenGui) {
profile = "GuiContentProfile";
horizSizing = "width";
vertSizing = "height";
position = "0 0";
extent = "640 480";
minExtent = "8 8";
visible = "1";
helpTag = "0";
bitmap = "./background";
useVariable = "0";
tile = "0";
new GuiTextCtrl(TextScript) {
profile = "GuiTextProfile";
horizSizing = "right";
vertSizing = "bottom";
position = "162 21";
extent = "73 18";
minExtent = "8 2";
visible = "1";
helpTag = "0";
text = "Current Q. Script:";
maxLength = "255";
};
new GuiTextCtrl(TextScript2) {
profile = "GuiTextProfile";
horizSizing = "right";
vertSizing = "bottom";
position = "162 33";
extent = "73 18";
minExtent = "8 2";
visible = "1";
helpTag = "0";
text = "Current A. Script:";
maxLength = "255";
};
new GuiTextCtrl(TextQuestionNumber) {
profile = "GuiTextProfile";
horizSizing = "right";
vertSizing = "bottom";
position = "162 208";
extent = "46 18";
minExtent = "8 2";
visible = "1";
helpTag = "0";
text = "Question: 0/0";
maxLength = "255";
};
new GuiButtonCtrl(NewScriptButton) {
profile = "GuiButtonProfile";
horizSizing = "right";
vertSizing = "bottom";
position = "85 52";
extent = "73 18";
minExtent = "8 2";
visible = "1";
helpTag = "0";
text = "New Script";
groupNum = "-1";
buttonType = "PushButton";
command = "initNewScript();";
};
new GuiButtonCtrl(LoadScriptButton) {
profile = "GuiButtonProfile";
horizSizing = "right";
vertSizing = "bottom";
position = "85 71";
extent = "73 18";
minExtent = "8 2";
visible = "1";
helpTag = "0";
text = "Load Script...";
groupNum = "-1";
buttonType = "PushButton";
command = "getLoadFilename(\"*.dlq\", LoadScript);";
};
new GuiButtonCtrl(NextQuestionButton) {
profile = "GuiButtonProfile";
horizSizing = "right";
vertSizing = "bottom";
position = "610 212";
extent = "29 16";
minExtent = "8 2";
visible = "1";
helpTag = "0";
text = "Next";
groupNum = "-1";
buttonType = "PushButton";
command = "NextQuestion();";
};
new GuiButtonCtrl(PreviousQuestionButton) {
profile = "GuiButtonProfile";
horizSizing = "right";
vertSizing = "bottom";
position = "579 212";
extent = "29 16";
minExtent = "8 2";
visible = "1";
helpTag = "0";
text = "Prev.";
groupNum = "-1";
buttonType = "PushButton";
command = "PreviousQuestion();";
};
new GuiScrollCtrl(QuestionScroll) {
profile = "GuiScrollProfile";
horizSizing = "right";
vertSizing = "bottom";
position = "160 50";
extent = "480 160";
minExtent = "8 2";
visible = "1";
helpTag = "0";
willFirstRespond = "1";
hScrollBar = "alwaysOff";
vScrollBar = "dynamic";
constantThumbHeight = "0";
childMargin = "4 2";
new GuiMLTextCtrl(QuestionText) {
profile = "GuiMLTextEditProfile";
horizSizing = "right";
vertSizing = "bottom";
position = "4 2";
extent = "478 116";
minExtent = "8 2";
visible = "1";
helpTag = "0";
lineSpacing = "2";
allowColorChars = "1";
maxChars = "-1";
};
};
new GuiScrollCtrl(OptionsScroll) {
profile = "GuiScrollProfile";
horizSizing = "right";
vertSizing = "bottom";
position = "10 250";
extent = "780 300";
minExtent = "8 2";
visible = "1";
helpTag = "0";
willFirstRespond = "1";
hScrollBar = "alwaysOff";
vScrollBar = "alwaysOn";
constantThumbHeight = "0";
childMargin = "2 2";
new GuiControl(OptionsControl) {
profile = "GuiDefaultProfile";
horizSizing = "right";
vertSizing = "bottom";
position = "4 2";
extent = "770 290";
minExtent = "8 2";
visible = "1";
helpTag = "0";
};
};
new GuiButtonCtrl(editQuestionButton) {
profile = "GuiButtonProfile";
horizSizing = "right";
vertSizing = "bottom";
position = "642 123";
extent = "73 18";
minExtent = "8 2";
visible = "1";
helpTag = "0";
text = "Edit Question";
groupNum = "-1";
buttonType = "PushButton";
command = "EditQuestion();";
};
new GuiButtonCtrl(newQuestionButton) {
profile = "GuiButtonProfile";
horizSizing = "right";
vertSizing = "bottom";
position = "642 51";
extent = "73 18";
minExtent = "8 2";
visible = "1";
helpTag = "0";
text = "New Question";
groupNum = "-1";
buttonType = "PushButton";
command = "newQuestion();";
};
new GuiButtonCtrl(newAnswerButton) {
profile = "GuiButtonProfile";
horizSizing = "right";
vertSizing = "bottom";
position = "715 230";
extent = "73 18";
minExtent = "8 2";
visible = "1";
helpTag = "0";
text = "New Answer";
groupNum = "-1";
buttonType = "PushButton";
command = "newAnswer();";
};
new GuiButtonCtrl(DeleteQuestionButton) {
profile = "GuiButtonProfile";
horizSizing = "right";
vertSizing = "bottom";
position = "642 76";
extent = "73 18";
minExtent = "8 2";
visible = "1";
helpTag = "0";
text = "Del. Question";
groupNum = "-1";
buttonType = "PushButton";
command = "if($RPGDialog::Questions>0) MessageBoxYesNo( \"Delete Question\", \"Do you really want to delete this question?\", \"deleteQuestion();\", \"\");";
};
new GuiButtonCtrl(QuitButton) {
profile = "GuiButtonProfile";
horizSizing = "right";
vertSizing = "bottom";
position = "85 192";
extent = "73 18";
minExtent = "8 2";
visible = "1";
helpTag = "0";
text = "Quit";
groupNum = "-1";
buttonType = "PushButton";
command = "MessageBoxYesNo( \"Quit Editor\", \"Do you really want to quit the editor?\", \"if($GuiBeforeRPGDialogEditor==0)quit();else closeRPGDialogEditor();\", \"\");";
};
new GuiButtonCtrl(SaveScriptButton) {
profile = "GuiButtonProfile";
horizSizing = "right";
vertSizing = "bottom";
position = "85 103";
extent = "73 18";
minExtent = "8 2";
visible = "1";
helpTag = "0";
text = "Save Script";
groupNum = "-1";
buttonType = "PushButton";
command = "SaveScript();";
};
new GuiButtonCtrl(SaveScriptAsButton) {
profile = "GuiButtonProfile";
horizSizing = "right";
vertSizing = "bottom";
position = "85 122";
extent = "73 18";
minExtent = "8 2";
visible = "1";
helpTag = "0";
text = "Save As...";
groupNum = "-1";
buttonType = "PushButton";
command = "InitSaveAsPhase1();";
};
};
//--- OBJECT WRITE END ---

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//--- OBJECT WRITE BEGIN ---
new GuiControl(NewScriptPopup) {
profile = "GuiDefaultProfile";
horizSizing = "center";
vertSizing = "center";
position = "0 0";
extent = "640 480";
minExtent = "8 2";
visible = "1";
helpTag = "0";
new GuiWindowCtrl() {
profile = "GuiWindowProfile";
horizSizing = "center";
vertSizing = "center";
position = "220 146";
extent = "200 188";
minExtent = "8 2";
visible = "1";
helpTag = "0";
text = "New Dialog Script";
maxLength = "255";
resizeWidth = "1";
resizeHeight = "1";
canMove = "0";
canClose = "0";
canMinimize = "0";
canMaximize = "0";
minSize = "50 50";
new GuiTextCtrl() {
profile = "GuiTextProfile";
horizSizing = "right";
vertSizing = "bottom";
position = "20 28";
extent = "50 18";
minExtent = "8 2";
visible = "1";
helpTag = "0";
text = "Question Script:";
maxLength = "255";
};
new GuiTextEditCtrl(NewScriptQuestion) {
profile = "GuiTextEditProfile";
horizSizing = "right";
vertSizing = "bottom";
position = "20 44";
extent = "160 18";
minExtent = "8 2";
visible = "1";
helpTag = "0";
maxLength = "255";
historySize = "0";
password = "0";
tabComplete = "0";
sinkAllKeyEvents = "0";
};
new GuiTextCtrl() {
profile = "GuiTextProfile";
horizSizing = "right";
vertSizing = "bottom";
position = "20 68";
extent = "30 18";
minExtent = "8 2";
visible = "1";
helpTag = "0";
text = "Action Script:";
maxLength = "255";
};
new GuiTextEditCtrl(NewScriptAction) {
profile = "GuiTextEditProfile";
horizSizing = "right";
vertSizing = "bottom";
position = "20 84";
extent = "160 18";
minExtent = "8 2";
visible = "1";
helpTag = "0";
maxLength = "255";
historySize = "0";
password = "0";
tabComplete = "0";
sinkAllKeyEvents = "0";
};
new GuiButtonCtrl() {
profile = "GuiButtonProfile";
horizSizing = "right";
vertSizing = "bottom";
position = "56 156";
extent = "40 16";
minExtent = "8 2";
visible = "1";
command = "NewScript();";
helpTag = "0";
text = "Create";
groupNum = "-1";
buttonType = "PushButton";
};
new GuiButtonCtrl() {
profile = "GuiButtonProfile";
horizSizing = "right";
vertSizing = "bottom";
position = "104 156";
extent = "40 16";
minExtent = "8 2";
visible = "1";
command = "Canvas.popDialog(NewScriptPopup);";
helpTag = "0";
text = "Cancel";
groupNum = "-1";
buttonType = "PushButton";
};
};
};
//--- OBJECT WRITE END ---

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//--- OBJECT WRITE BEGIN ---
new GuiControl(SetPathsPopup) {
profile = "GuiDefaultProfile";
horizSizing = "center";
vertSizing = "center";
position = "0 0";
extent = "640 480";
minExtent = "8 2";
visible = "1";
helpTag = "0";
new GuiWindowCtrl() {
profile = "GuiWindowProfile";
horizSizing = "center";
vertSizing = "center";
position = "220 146";
extent = "200 228";
minExtent = "8 2";
visible = "1";
helpTag = "0";
text = "Paths";
maxLength = "255";
resizeWidth = "1";
resizeHeight = "1";
canMove = "0";
canClose = "0";
canMinimize = "0";
canMaximize = "0";
minSize = "50 50";
new GuiTextCtrl() {
profile = "GuiTextProfile";
horizSizing = "right";
vertSizing = "bottom";
position = "20 24";
extent = "67 18";
minExtent = "8 2";
visible = "1";
helpTag = "0";
text = "Main Mod Folder:";
maxLength = "255";
};
new GuiTextEditCtrl(MainMod) {
profile = "GuiTextEditProfile";
horizSizing = "right";
vertSizing = "bottom";
position = "20 40";
extent = "160 18";
minExtent = "8 2";
visible = "1";
helpTag = "0";
maxLength = "255";
historySize = "0";
password = "0";
tabComplete = "0";
sinkAllKeyEvents = "0";
};
new GuiTextCtrl() {
profile = "GuiTextProfile";
horizSizing = "right";
vertSizing = "bottom";
position = "20 64";
extent = "101 18";
minExtent = "8 2";
visible = "1";
helpTag = "0";
text = "Question Script Path:";
maxLength = "255";
};
new GuiTextEditCtrl(QuestionScriptPath) {
profile = "GuiTextEditProfile";
horizSizing = "right";
vertSizing = "bottom";
position = "20 80";
extent = "160 18";
minExtent = "8 2";
visible = "1";
helpTag = "0";
maxLength = "255";
historySize = "0";
password = "0";
tabComplete = "0";
sinkAllKeyEvents = "0";
};
new GuiTextCtrl() {
profile = "GuiDefaultProfile";
horizSizing = "right";
vertSizing = "bottom";
position = "20 104";
extent = "89 18";
minExtent = "8 2";
visible = "1";
helpTag = "0";
text = "Action Script Path:";
maxLength = "255";
};
new GuiTextEditCtrl(ActionScriptPath) {
profile = "GuiTextEditProfile";
horizSizing = "right";
vertSizing = "bottom";
position = "20 120";
extent = "160 18";
minExtent = "8 2";
visible = "1";
helpTag = "0";
maxLength = "255";
historySize = "0";
password = "0";
tabComplete = "0";
sinkAllKeyEvents = "0";
};
new GuiTextCtrl() {
profile = "GuiTextProfile";
horizSizing = "right";
vertSizing = "bottom";
position = "20 144";
extent = "67 18";
minExtent = "8 2";
visible = "1";
helpTag = "0";
text = "Portraits Path:";
maxLength = "255";
};
new GuiTextEditCtrl(PortraitsPath) {
profile = "GuiTextEditProfile";
horizSizing = "right";
vertSizing = "bottom";
position = "20 160";
extent = "160 18";
minExtent = "8 2";
visible = "1";
helpTag = "0";
maxLength = "255";
historySize = "0";
password = "0";
tabComplete = "0";
sinkAllKeyEvents = "0";
};
new GuiButtonCtrl() {
profile = "GuiButtonProfile";
horizSizing = "right";
vertSizing = "bottom";
position = "56 192";
extent = "40 16";
minExtent = "8 2";
visible = "1";
command = "SetPaths();";
helpTag = "0";
text = "Set";
groupNum = "-1";
buttonType = "PushButton";
};
new GuiButtonCtrl() {
profile = "GuiButtonProfile";
horizSizing = "right";
vertSizing = "bottom";
position = "104 192";
extent = "40 16";
minExtent = "8 2";
visible = "1";
command = "Canvas.popDialog(SetPathsPopup);";
helpTag = "0";
text = "Cancel";
groupNum = "-1";
buttonType = "PushButton";
};
};
};
//--- OBJECT WRITE END ---

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//-----------------------------------------------------------------------------
// RPGDialog - Presents the player with a question and several answers to select from
// Created by Nelson A. K. Gonsalves
//-----------------------------------------------------------------------------
if($RPGDialogEditorPref::MaxOptions>0)
$Pref::RPGDialog::MaxOptions=$RPGDialogEditorPref::MaxOptions;
function getQuestion(%questionFile,%questionNumber)
{
%file = new FileObject();
if(isFile($Pref::RPGDialog::Client::QuestionPath@%questionFile@".dlq") && %file.openForRead($Pref::RPGDialog::Client::QuestionPath@%questionFile@".dlq"))
{
for(%i=1;%i<%questionNumber;%i++)
{
%file.readLine();
if(%file.isEOF())
return "<Invalid Question>";
}
%question=%file.readLine();
}
else if(isFile($RPGDialogEditorPref::QuestionPath@%questionFile@".dlq") && %file.openForRead($RPGDialogEditorPref::QuestionPath@%questionFile@".dlq"))
{
for(%i=1;%i<%questionNumber;%i++)
{
%file.readLine();
if(%file.isEOF())
return "<Invalid Question>";
}
%question=%file.readLine();
}
%file.close();
%file.delete();
return %question;
}
function clientCmdCloseRPGDialog()
{
Canvas.popDialog(RPGDialog);
RPGDialogQuestion.settext("");
RPGDialogAnswer.settext("");
}
function clientCmdRPGDialogMessage(%sender,%senderName,%portrait,%npcFile,%questionNumber,%playerName)
{
$RPGDialog::Sender=%sender;
$RPGDialog::questionNumber=%questionNumber;
onRPGDialogMessage(%npcFile,%questionNumber,%senderName,%portrait,%playerName);
}
function onRPGDialogMessage(%npcFile,%questionNumber,%senderName,%portrait,%playerName)
{
if(%portrait!$="" && isFile($RPGDialogEditorPref::PortraitsPath@%portrait))
{
RPGDialogPortrait.setbitmap($RPGDialogEditorPref::PortraitsPath@%portrait);
}
else
{
RPGDialogPortrait.setbitmap($RPGDialogEditorPref::PortraitsPath@"unknown.png");
}
if(%npcFile!$="")
{
%QuestionAnswer=GetQuestion(%npcfile,%questionNumber);
if(%QuestionAnswer!$="<InvalidQuestion>")
{
%AnswerStart=strPos(%QuestionAnswer,"<AnswerStart>");
%question=getSubStr(%QuestionAnswer,0,%AnswerStart);
%answer=getSubStr(%QuestionAnswer,%AnswerStart+13,strLen(%QuestionAnswer));
}
else
{
%question="ERROR::Invalid Question!!\nnpcFile = "@%npcFile@"\nquestionNumber = "@%questionNumber;
}
}
if (%question!$="")
{
%question=strreplace(%question,"<<Name>>",%senderName);
%question=strreplace(%question,"<<PlayerName>>",%playerName);
if ((%soundStart = playRPGDialogSound(%question)) != -1)
%question = getSubStr(%question, 0, %soundStart);
RPGDialogQuestion.settext(%question);
ChatHud.addLine($Pref::RPGDialog::ChatHudQuestionColor@%senderName@": "@StripMLControlChars(%question));
}
if (%answer!$="")
{
%answer=strReplace(%answer,"<<Name>>",%senderName);
%answer=strReplace(%answer,"<<PlayerName>>",%playerName);
%answer=strReplace(%answer,"<BR>","\n");
%line=%answer;
%i=1;
while(%i<=$Pref::RPGDialog::MaxOptions) //lets number the options
{
%Start=strpos(%line,"<a:RPGDialog "@%i@">");
if(%Start<0)
{
%i=$Pref::RPGDialog::MaxOptions+1;
}
else
{
%line=getSubStr(%line,%Start,strlen(%line));
%End=strpos(%line,"</a>")+4;
%line=getSubStr(%line,%End,strlen(%line));
%answer=strReplace(%answer,"<a:RPGDialog "@%i@">","<a:RPGDialog "@%i@"> "@%i@" - ");
%i++;
}
}
RPGDialogAnswer.settext(%answer);
}
else
{
RPGDialogAnswer.settext("<a:RPGDialogNoAnswer>Continue...");
}
RPGDialogAnswer.Visible=true;
Canvas.pushDialog(RPGDialog);
}
function RPGDialogAnswer::onURL(%this, %url)
{
//same as RPGDialogQuestion::onURL, so just forward the call
RPGDialogQuestion::onURL(%this, %url);
}
function RPGDialogQuestion::onURL(%this, %url)
{
if(firstword(%url)!$="RPGDialog" && firstword(%url)!$="RPGDialogLink" && firstword(%url)!$="RPGDialogNoAnswer")
{
gotoWebPage( %url );
}
else if(firstword(%url)$="RPGDialogLink")
{
%Answers=%this.gettext();
%AnswerHeaderSize=strlen("<a:RPGDialogLink "@restwords(%url)@">");
%AnswerStart=strpos(%Answers,"<a:RPGDialogLink "@restwords(%url)@">")+%AnswerHeaderSize;
%Answers=getSubStr(%Answers,%AnswerStart,strLen(%Answers));
%AnswerEnd=strPos(%Answers,"</a>")+4;
ChatHud.addLine($Pref::RPGDialog::ChatHudAnswerColor@"You: "@StripMLControlChars(getSubStr(%Answers,0,%AnswerEnd)));
CommandToServer('RPGDialogAnswer', $RPGDialog::Sender, $RPGDialog::questionNumber, "QL"@restwords(%url));
Canvas.popDialog(RPGDialog);
RPGDialogQuestion.settext("");
RPGDialogAnswer.settext("");
}
else if(firstword(%url)$="RPGDialogNoAnswer")
{
Canvas.popDialog(RPGDialog);
RPGDialogQuestion.settext("");
RPGDialogAnswer.settext("");
}
else
{
%Answers=%this.gettext();
%Answers=strReplace(%Answers,restwords(%url)@" - ","");
%AnswerHeaderSize=strlen("<a:RPGDialog "@restwords(%url)@">");
%AnswerStart=strpos(%Answers,"<a:RPGDialog "@restwords(%url)@">")+%AnswerHeaderSize;
%Answers=getSubStr(%Answers,%AnswerStart,strLen(%Answers));
%AnswerEnd=strpos(%Answers,"</a>")+4;
ChatHud.addLine($Pref::RPGDialog::ChatHudAnswerColor@"You: "@StripMLControlChars(getSubStr(%Answers,0,%AnswerEnd)));
CommandToServer('RPGDialogAnswer', $RPGDialog::Sender, $RPGDialog::questionNumber, restwords(%url));
Canvas.popDialog(RPGDialog);
RPGDialogQuestion.settext("");
RPGDialogAnswer.settext("");
}
}
function playRPGDialogSound(%message)
{
// Search for wav tag marker.
%soundStart = strstr(%message, "~Sound:");
if (%soundStart == -1) {
return -1;
}
if(alxIsPlaying($RPGDialogSoundHandle))
alxStop($RPGDialogSoundHandle);
%sound = getSubStr(%message, %soundStart + 7, strLen(%message));
$RPGDialogSoundHandle = alxPlay(%sound);
return %soundStart;
}
function SelectAnswer(%Number)
{
if(strPos(RPGDialogAnswer.getText(),"<a:RPGDialog "@%Number@">")>=0)
RPGDialogAnswer.onURL("RPGDialog "@%Number);
else
OutOfRPGDialogFunction(%Number);
}

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new SFXDescription(DialogSound)
{
volume = 1.2;
isLooping= false;
is3D = false;
type = $MessageAudioType;
};
new SFXProfile(test)
{
filename = "art/dialogs/sounds/test.wav";
description = "DialogSound";
preload = false;
};
new SFXProfile(test2)
{
filename = "art/dialogs/sounds/test2.wav";
description = "DialogSound";
preload = false;
};

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//-----------------------------------------------------------------------------
// RPGDialog - Presents the player with a question and several answers to select from
// Created by Nelson A. K. Gonsalves
//-----------------------------------------------------------------------------
function getAction(%actionFile,%questionNumber)
{
%file = new FileObject();
if(isFile($Pref::Server::RPGDialog::ActionPath@%actionFile@".dla") && %file.openForRead($Pref::Server::RPGDialog::ActionPath@%actionFile@".dla"))
{
for(%i=1;%i<%questionNumber;%i++)
{
%file.readLine();
if(%file.isEOF())
return "<Invalid Question>";
}
%action=%file.readLine();
}
else if(isFile($RPGDialogEditorPref::ActionPath@%actionFile@".dla") && %file.openForRead($RPGDialogEditorPref::ActionPath@%actionFile@".dla"))
{
for(%i=1;%i<%questionNumber;%i++)
{
%file.readLine();
if(%file.isEOF())
return "<Invalid Question>";
}
%action=%file.readLine();
}
%file.close();
%file.delete();
return %action;
}
function RPGDialogMessageClient(%client,%sender,%npcFile,%questionNumber)
{
%senderName=%sender.getshapename();
%portrait=%sender.RPGDialogPortrait;
%playerName=%client.player.getshapename();
%sender.RPGDialogBusy=true;
%sender.RPGDialogTalkingTo=%client;
%sender.setAimObject(%client.player);
commandToClient(%client,'RPGDialogMessage',%sender,%senderName,%portrait,%npcFile,%questionNumber,%playerName);
CheckRPGDialogStatus(%client,%sender);
}
function serverCmdRPGDialogAnswer(%client,%sender,%questionNumber,%answerNumber)
{
if(%client==%sender.RPGDialogTalkingTo)
{
%npcFile=%sender.RPGDialogScript;
%Actions=GetAction(%npcFile,%questionNumber);
if(%Actions!$="<InvalidQuestion>")
{
%ActionHeaderSize=strlen("<"@%answerNumber@">");
%ActionStart=strPos(%Actions,"<"@%answerNumber@">")+%ActionHeaderSize;
%Actions=getSubStr(%Actions,%ActionStart,strlen(%Actions));
%ActionEnd=strPos(%Actions,"<END>");
if(%ActionEnd==-1)
return;
%Actions=getSubStr(%Actions,0,%ActionEnd);
while(%Actions!$="")
{
%ParamStart=strPos(%Actions,"(")+1;
%ParamEnd=strPos(%Actions,")")-%ParamStart;
%Param=getSubStr(%Actions,%ParamStart,%ParamEnd);
%Action=getSubStr(%Actions,0,%ParamStart-1);
if(%Param!$="")
{
eval(%Action@"("@%Param@","@%client@","@%sender@",\""@%npcFile@"\");");
}
else
{
eval(%Action@"("@%client@","@%sender@",\""@%npcFile@"\");");
}
%Actions=getSubStr(%Actions,strlen(%Action)+%ParamEnd+2,strlen(%Actions));
}
}
else
{
echo("ERROR::Invalid Question/Answer!!\nnpcFile = "@%npcFile@"\nquestionNumber = "@%questionNumber);
}
}
}
function serverCmdRPGDialogRay(%client)
{
%StartPos=%client.player.gettransform();
%Eye = %client.player.getEyeVector();
%EndPos = vectorScale(%Eye, -1);
%EndPos = vectorsub(%StartPos,%EndPos);
InitContainerRadiusSearch(%EndPos, 2.5, $TypeMasks::PlayerObjectType);
%rayCast=ContainerSearchNext();
while(%rayCast != 0 )
{
if(%rayCast.RPGDialogScript!$="")
{
if(!%rayCast.RPGDialogBusy)
{
RPGDialogMessageClient(%client, %rayCast, %rayCast.RPGDialogScript,%rayCast.RPGDialogStartQuestion); //start dialog.
return;
}
else
{
if(IsRPGDialogBusy(%rayCast))
{
if(%client!=%raycast.RPGDialogTalkingTo)
{
messageClient(%client, '', %rayCast.RPGDialogBusyText, %raycast.RPGDialogTalkingTo.player.getShapeName());
return;
}
else
return;
}
else
{
RPGDialogMessageClient(%client, %rayCast, %rayCast.RPGDialogScript,%rayCast.RPGDialogStartQuestion); //start dialog.
return;
}
}
}
%rayCast=ContainerSearchNext();
}
}
function IsRPGDialogBusy(%AiPlayerID)
{
InitContainerRadiusSearch(%AiPlayerID.getTransform(), 5, $TypeMasks::PlayerObjectType);
%rayCastBusyCheck=ContainerSearchNext();
while(%rayCastBusyCheck != 0 )
{
if(%rayCastBusyCheck==(%AiPlayerID.RPGDialogTalkingTo).player)
{
return(true);
}
%rayCastBusyCheck=ContainerSearchNext();
}
return(false);
}
function CheckRPGDialogStatus(%Client,%Sender) //Checks if the player has moved since he started the dialog, moving too far from the sender will cancel the dialog
{
InitContainerRadiusSearch(%Sender.getTransform(), 5, $TypeMasks::PlayerObjectType);
%rayCast=ContainerSearchNext();
while(%rayCast != 0 )
{
if(%rayCast==%Client.player)
{
schedule(1000,0,"CheckRPGDialogStatus",%Client,%Sender);
return;
}
%rayCast=ContainerSearchNext();
}
CommandToClient(%client,'CloseRPGDialog');
%Sender.RPGDialogBusy=false;
%Sender.RPGDialogTalkingTo=0;
%Sender.clearAim();
}
function SpawnTestNPC()
{
%player = AIPlayer::spawn("a test NPC","359.973 304.759 217.766");
%player.RPGDialogScript = "Test";
%player.RPGDialogPortrait = "Test.png";
%player.RPGDialogStartQuestion = 1;
%player.RPGDialogBusy = false;
%player.RPGDialogBusyText = 'Sorry but I\'m busy talking to %1 right now.';
%player.RPGDialogTalkingTo = 0;
return %player;
}
function SpawnNPC(%Name,%Script,%Portrait,%startQuestion,%location)
{
%player = AIPlayer::spawn(%Name,%location);
%player.RPGDialogScript = %Script;
%player.RPGDialogPortrait = %Portrait;
%player.RPGDialogStartQuestion = %startQuestion;
%player.RPGDialogBusy = false;
%player.RPGDialogBusyText = 'Sorry but I\'m busy talking to %1 right now.';
%player.RPGDialogTalkingTo = 0;
return %player;
}
//------------------------------------------------------------------------------
// RPGDialog Script Functions - functions bellow are made to be used by the
// dialog scripts.
// The commented out lines that start with <ActionList> are used when populating the action
// list on the RPGDialog Editor.
//------------------------------------------------------------------------------
//<ActionList>GotoQuestion(QuestionNumber)
function GotoQuestion(%questionNumber,%client,%sender,%npcFile)
{
RPGDialogMessageClient(%client, %sender, %npcFile, %questionNumber);
}
//<ActionList>CloseDialog()
function CloseDialog(%client,%sender,%npcFile)
{
//sendind nothing to the client will close the dialog without anything else happening
%sender.RPGDialogBusy=false;
%sender.RPGDialogTalkingTo=0;
}
//<ActionList>MoveTo(Position)
function MoveTo(%position,%client,%sender,%npcFile)
{
%sender.setAimLocation(%position);
%sender.setMoveDestination(%position);
CloseDialog(%client,%sender,%npcFile);
}
//<ActionList>KillPlayer()
function KillPlayer(%client,%sender,%npcFile)
{
%client.player.kill("Sudden");
CloseDialog(%client,%sender,%npcFile);
}
//<ActionList>KillSender()
function KillSender(%client,%sender,%npcFile)
{
%sender.kill("Sudden");
CloseDialog(%client,%sender,%npcFile);
}
//<ActionList>DamagePlayer(Amount)
function DamagePlayer(%DamageAmount,%client,%sender,%npcFile)
{
%client.player.damage(0, %sender.getposition(), %damageAmount, "Sudden");
CloseDialog(%client,%sender,%npcFile);
}
//<ActionList>DamageSender(Amount)
function DamageSender(%DamageAmount,%client,%sender,%npcFile)
{
%sender.damage(0, %sender.getposition(), %damageAmount, "Sudden");
CloseDialog(%client,%sender,%npcFile);
}
//<ActionList>TeleportPlayer(Position)
function TeleportPlayer(%Pos,%client,%sender,%npcFile)
{
%client.player.setTransform(%Pos);
CloseDialog(%client,%sender,%npcFile);
}
//<ActionList>TeleportSender(Position)
function TeleportSender(%Pos,%client,%sender,%npcFile)
{
%sender.setTransform(%Pos);
CloseDialog(%client,%sender,%npcFile);
}
//<ActionList>RenamePlayer(NewName)
function RenamePlayer(%NewName,%client,%sender,%npcFile)
{
messageAllExcept(%client, -1, 'MsgPlayerRenamed', '\c1%1 is now known as %2.',%client.player.getshapeName(),%NewName);
messageClient(%client, 'MsgPlayerRenamed', '\c1You are now known as %1.',%NewName);
%client.player.setshapeName(%NewName);
CloseDialog(%client,%sender,%npcFile);
}
//<ActionList>RenameSender(NewName)
function RenameSender(%NewName,%client,%sender,%npcFile)
{
messageAll('MsgAIRenamed','\c1%1 is now known as %2.',%sender.getshapename(),%NewName);
%sender.setshapeName(%NewName);
CloseDialog(%client,%sender,%npcFile);
}
//<ActionList>ChangeStartQuestion(QuestionNumber)
function ChangeStartQuestion(%NewQuestion,%client,%sender,%npcFile)
{
%sender.RPGDialogStartQuestion=%NewQuestion;
CloseDialog(%client,%sender,%npcFile);
}
//<ActionList>ChangeStartQuestionAndOpen(QuestionNumber)
function ChangeStartQuestionAndOpen(%NewQuestion,%client,%sender,%npcFile)
{
%sender.RPGDialogStartQuestion=%NewQuestion;
RPGDialogMessageClient(%client, %sender, %sender.RPGDialogScript,%NewQuestion);
}
//<ActionList>ChangeStartQuestionAndGoto(StartQuestion,GotoQuestion)
function ChangeStartQuestionAndGoto(%NewStartQuestion,%GoTo,%client,%sender,%npcFile)
{
%sender.RPGDialogStartQuestion=%NewQuestion;
RPGDialogMessageClient(%client, %sender, %sender.RPGDialogScript,%GoTo);
}
//<ActionList>ChangeScript(ScriptName,QuestionNumber)
function ChangeScript(%NewScript,%StartQuestion,%client,%sender,%npcFile)
{
if(%NewScript!$="" && isFile($RPGDialogEditorPref::ActionPath@%NewScript@".dla"))
{
%sender.RPGDialogScript=%NewScript;
%sender.RPGDialogStartQuestion=%StartQuestion;
CloseDialog(%client,%sender,%npcFile);
}
}
//<ActionList>ChangeScriptAndOpen(ScriptName,QuestionNumber)
function ChangeScriptAndOpen(%NewScript,%StartQuestion,%client,%sender,%npcFile)
{
if(%NewScript!$="" && isFile($RPGDialogEditorPref::ActionPath@%NewScript@".dla"))
{
%sender.RPGDialogScript=%NewScript;
%sender.RPGDialogStartQuestion=%StartQuestion;
RPGDialogMessageClient(%client, %sender, %NewScript,%StartQuestion);
}
}
//<ActionList>ChangePortrait(NewPortrait)
function ChangePortrait(%NewPortrait,%client,%sender,%npcFile)
{
%sender.RPGDialogPortrait=%NewPortrait;
CloseDialog(%client,%sender,%npcFile);
}
//<ActionList>ChangePortraitAndGoto(NewPortrait,QuestionNumber)
function ChangePortraitAndGoto(%NewPortrait,%QuestionNumber,%client,%sender,%npcFile)
{
%sender.RPGDialogPortrait=%NewPortrait;
RPGDialogMessageClient(%client, %sender, %sender.RPGDialogScript,%QuestionNumber);
}

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new GuiControlProfile ("RPGDialogQuestionProfile")
{
fontType = "Arial Bold";
fontSize = 16;
fontColor = "44 172 181";
fontColorLink = "255 96 96";
fontColorLinkHL = "0 0 255";
autoSizeWidth = true;
autoSizeHeight = true;
};
new GuiControlProfile ("RPGDialogAnswerProfile")
{
fontType = "Arial Bold";
fontSize = 16;
fontColor = "44 172 181";
fontColorLink = "255 96 96";
fontColorLinkHL = "0 0 255";
autoSizeWidth = true;
autoSizeHeight = true;
};
new GuiControlProfile ("RPGDialogScrollProfile")
{
opaque = false;
border = false;
borderColor = "0 255 0";
bitmap = "./demoScroll";
hasBitmapArray = true;
};
new GuiControlProfile ("RPGDialogBorderProfile")
{
bitmap = "./chatHudBorderArray";
hasBitmapArray = true;
opaque = false;
};
//--- OBJECT WRITE BEGIN ---
new GuiControl(RPGDialog) {
profile = "GuiModelessDialogProfile";
horizSizing = "width";
vertSizing = "height";
position = "0 0";
extent = "640 480";
minExtent = "8 8";
visible = "1";
helpTag = "0";
new GuiControl() {
profile = "GuiDefaultProfile";
horizSizing = "center";
vertSizing = "relative";
position = "120 260";
extent = "400 220";
minExtent = "8 8";
visible = "1";
helpTag = "0";
new GuiBitmapBorderCtrl(RPGDialogBorder) {
profile = "ChatHudBorderProfile";
horizSizing = "width";
vertSizing = "height";
position = "0 0";
extent = "400 220";
minExtent = "8 8";
visible = "1";
helpTag = "0";
useVariable = "0";
tile = "0";
new GuiBitmapCtrl(RPGDialogBackground) {
profile = "GuiDefaultProfile";
horizSizing = "width";
vertSizing = "height";
position = "8 8";
extent = "384 212";
minExtent = "8 8";
visible = "1";
helpTag = "0";
bitmap = "./hudfill.png";
wrap = "0";
};
new GuiScrollCtrl(RPGDialogScrollQuestion) {
profile = "RPGDialogScrollProfile";
horizSizing = "width";
vertSizing = "bottom";
position = "89 8";
extent = "303 94";
minExtent = "8 8";
visible = "1";
helpTag = "0";
willFirstRespond = "1";
hScrollBar = "alwaysOff";
vScrollBar = "dynamic";
constantThumbHeight = "0";
childMargin = "0 0";
new GuiMLTextCtrl(RPGDialogQuestion) {
profile = "RPGDialogQuestionProfile";
horizSizing = "right";
vertSizing = "bottom";
position = "1 1";
extent = "283 16";
minExtent = "8 8";
visible = "1";
helpTag = "0";
lineSpacing = "0";
allowColorChars = "0";
maxChars = "-1";
};
};
new GuiScrollCtrl(RPGDialogScrollAnswer) {
profile = "RPGDialogScrollProfile";
horizSizing = "width";
vertSizing = "height";
position = "8 100";
extent = "384 110";
minExtent = "8 8";
visible = "1";
helpTag = "0";
willFirstRespond = "1";
hScrollBar = "alwaysOff";
vScrollBar = "dynamic";
constantThumbHeight = "0";
childMargin = "0 0";
new GuiMLTextCtrl(RPGDialogAnswer) {
profile = "RPGDialogAnswerProfile";
horizSizing = "right";
vertSizing = "bottom";
position = "1 1";
extent = "364 14";
minExtent = "8 8";
visible = "0";
helpTag = "0";
lineSpacing = "2";
allowColorChars = "0";
maxChars = "-1";
};
};
new GuiBitmapCtrl(RPGDialogPortrait) {
profile = "GuiDefaultProfile";
horizSizing = "right";
vertSizing = "bottom";
position = "8 8";
extent = "80 94";
minExtent = "8 2";
visible = "1";
helpTag = "0";
wrap = "0";
};
};
};
};
//--- OBJECT WRITE END ---

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<QL1>GotoQuestion(2)<END><1>KillPlayer()<END><2>MoveTo("0 0 0")<END><3>TeleportPlayer("0 0 500")<END><4>TeleportPlayer("0 0 500")TeleportSender("0 0 600")<END><5>DamagePlayer(20)<END><6>GotoQuestion(3)<END><7>CloseDialog()<END>
<1>RenameSender("Something Else")<END><2>GotoQuestion(1)<END><3>RenamePlayer("Something Else")<END>
<1>ChangeStartQuestion(3)<END><2>ChangePortrait("unknown.png")<END><3>ChangePortraitAndGoto("unknown.png",3)<END><4>ChangeScript("test2",1)<END><5>ChangeScriptAndOpen("test2",1)<END><6>GotoQuestion(1)<END><7>ChangeStartQuestionAndOpen(1)<END>

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<1>ChangeScript("test",1)<END><2>ChangeScriptAndOpen("test",3)<END><3>CloseDialog()<END>

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Hello <<PlayerName>>, I'm <a:RPGDialogLink 1><<Name>></a>, What do you want me to do? ~Sound:test<AnswerStart><a:RPGDialog 1>Kill me, please.</a><BR><a:RPGDialog 2>Run to the center of the world!</a><BR><a:RPGDialog 3>Teleport me!</a><BR><a:RPGDialog 4>Teleport us!</a><BR><a:RPGDialog 5>Damage me!</a><BR><a:RPGDialog 6>Something Else...</a><BR><a:RPGDialog 7>Nothing, see ya!</a><BR>
Yes, I'm <<Name>>, do you want me to change my name to something else?<AnswerStart><a:RPGDialog 1>Yes, please.</a><BR><a:RPGDialog 2>Nope... </a><BR><a:RPGDialog 3>Change my name instead!</a><BR>
...~Sound:test2<AnswerStart><a:RPGDialog 1>Change your start question to this question.</a><BR><a:RPGDialog 2>Change your portrait!</a><BR><a:RPGDialog 3>Change your portrait and come back to this question!</a><BR><a:RPGDialog 4>Change your script...</a><BR><a:RPGDialog 5>Change your script and open it</a><BR><a:RPGDialog 6>Go back to the first question.</a><BR><a:RPGDialog 7>Go back to the first question and set it as default.</a><BR>

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Hello <<PlayerName>>, I'm <<Name>>, and this is the test2 script. What do you want to do?<AnswerStart><a:RPGDialog ></a><BR><a:RPGDialog 1>Go back to the other script, please.</a><BR><a:RPGDialog 2>Change your script and open it on the 3rd question.</a><BR><a:RPGDialog 3>Nothing, see you later.</a><BR>

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//-----------------------------------------------------------------------------
// Lifelike Effects Pack Exec File
//
// This file executes all the scripts associated with the pack.
// Thanks for your support!
//
// Copyright Adam deGrandis 2012
//-----------------------------------------------------------------------------
exec ("./LifelikeEmitters.cs");
exec ("./LifelikeExp_ComplexLarge.cs");
exec ("./LifelikeExp_ComplexSmall.cs");
exec ("./LifelikeExp_SimpleLarge.cs");
exec ("./LifelikeExp_SimpleSmall.cs");
exec ("./LifelikeExp_GroundHitLarge.cs");
exec ("./LifelikeExp_GroundHitSmall.cs");
exec ("./LifelikeExp_FirebombLarge.cs");
exec ("./LifelikeExp_FirebombSmall.cs");
exec ("./LifelikeExp_Flak.cs");
exec ("./LifelikeExp_Flashbang.cs");

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//-----------------------------------------------------------------------------
// Lifelike Effects Pack - Ambient Particle Emitters
// Copyright Adam deGrandis 2012
//
// This file houses all the ambient emitters in the Lifelike Effects Pack.
// Thanks for your support!
//
//-----------------------------------------------------------------------------
//exec ("art/datablocks/LifelikeEffectsPack/LifelikeEmitters.cs");
//-----------------------------------------------------------------------------
// Smoke
//-----------------------------------------------------------------------------
datablock ParticleData(LifelikeSmokeLargeBlackParticle)
{
textureName = "art/shapes/particles/LifelikeEffectsPack/smoke1";
gravityCoefficient = -0.2;
inheritedVelFactor = 0.00;
lifetimeMS = 4000;
lifetimeVarianceMS = 250;
spinRandomMin = -30;
spinRandomMax = 30;
sizes[0] = 2;
sizes[1] = 4;
sizes[2] = 12;
times[0] = 0.0;
times[1] = 0.2;
times[2] = 1.0;
colors[0] = "0.1 0.1 0 0.1";
colors[1] = "0.7 0.7 0.6 1";
colors[2] = "1 0.9 0.8 0.0";
windCoefficient = 1;
};
datablock ParticleEmitterData(LifelikeSmokeLargeBlackEmitter)
{
ejectionPeriodMS = 130;
periodVarianceMS = 50;
ejectionVelocity = 1.0;
velocityVariance = 0.0;
thetaMin = 0.0;
thetaMax = 90.0;
phiReferenceVel = 0;
phiVariance = 360;
particles = LifelikeSmokeLargeBlackParticle;
blendStyle = "NORMAL";
ejectionOffset = 0.5;
};
datablock ParticleData(LifelikeSmokeSmallBlackParticle)
{
textureName = "art/shapes/particles/LifelikeEffectsPack/smoke1";
gravityCoefficient = -0.1;
lifetimeMS = 2000;
lifetimeVarianceMS = 500;
spinRandomMin = -30;
spinRandomMax = 30;
sizes[0] = 1;
sizes[1] = 2;
sizes[2] = 3;
times[0] = 0.0;
times[1] = 0.2;
times[2] = 1.0;
colors[0] = "0.1 0.1 0 0.1";
colors[1] = "0.7 0.7 0.6 0.5";
colors[2] = "1 0.9 0.8 0.0";
windCoefficient = 1;
};
datablock ParticleEmitterData(LifelikeSmokeSmallBlackEmitter)
{
ejectionPeriodMS = 150;
periodVarianceMS = 50;
ejectionVelocity = 1.0;
velocityVariance = 0.0;
thetaMin = 0.0;
thetaMax = 50.0;
phiReferenceVel = 0;
phiVariance = 360;
particles = LifelikeSmokeSmallBlackParticle;
blendStyle = "NORMAL";
ejectionOffset = 0.1;
};
datablock ParticleData(LifelikeSmokeLargeWhiteParticle)
{
textureName = "art/shapes/particles/LifelikeEffectsPack/smoke2";
gravityCoefficient = -0.2;
inheritedVelFactor = 0.00;
lifetimeMS = 4000;
lifetimeVarianceMS = 250;
spinRandomMin = -30;
spinRandomMax = 30;
sizes[0] = 2;
sizes[1] = 4;
sizes[2] = 12;
times[0] = 0.0;
times[1] = 0.2;
times[2] = 1.0;
colors[0] = "0.1 0.1 0 0.1";
colors[1] = "0.7 0.7 0.6 1";
colors[2] = "1 0.9 0.8 0.0";
windCoefficient = 1;
};
datablock ParticleEmitterData(LifelikeSmokeLargeWhiteEmitter)
{
ejectionPeriodMS = 130;
periodVarianceMS = 50;
ejectionVelocity = 1.0;
velocityVariance = 0.0;
thetaMin = 0.0;
thetaMax = 90.0;
phiReferenceVel = 0;
phiVariance = 360;
particles = LifelikeSmokeLargeWhiteParticle;
blendStyle = "NORMAL";
ejectionOffset = 0.5;
};
datablock ParticleData(LifelikeSmokeSmallWhiteParticle)
{
textureName = "art/shapes/particles/LifelikeEffectsPack/smoke2";
gravityCoefficient = -0.1;
lifetimeMS = 2000;
lifetimeVarianceMS = 500;
spinRandomMin = -30;
spinRandomMax = 30;
sizes[0] = 1;
sizes[1] = 2;
sizes[2] = 3;
times[0] = 0.0;
times[1] = 0.2;
times[2] = 1.0;
colors[0] = "0.1 0.1 0 0.1";
colors[1] = "0.7 0.7 0.6 0.5";
colors[2] = "1 0.9 0.8 0.0";
windCoefficient = 1;
};
datablock ParticleEmitterData(LifelikeSmokeSmallWhiteEmitter)
{
ejectionPeriodMS = 150;
periodVarianceMS = 50;
ejectionVelocity = 1.0;
velocityVariance = 0.0;
thetaMin = 0.0;
thetaMax = 70.0;
phiReferenceVel = 0;
phiVariance = 360;
particles = LifelikeSmokeSmallWhiteParticle;
blendStyle = "NORMAL";
ejectionOffset = 0.1;
};
//-----------------------------------------------------------------------------
// Fire
//-----------------------------------------------------------------------------
datablock ParticleData(LifelikeFireSmallParticle)
{
textureName = "art/shapes/particles/LifelikeEffectsPack/flame1";
gravityCoefficient = "-0.2";
lifetimeMS = 1000;
lifetimeVarianceMS = 200;
useInvAlpha = true;
spinRandomMin = -140.0;
spinRandomMax = 140.0;
sizes[0] = "0.5";
sizes[1] = "1";
sizes[2] = "0.7";
colors[0] = "0.8 0.6 1 0.5";
colors[1] = "0.8 0.4 0 1";
colors[2] = "0.8 0.4 0 0";
times[0] = 0.0;
times[1] = 0.2;
times[2] = 1.0;
};
datablock ParticleEmitterData(LifelikeFireSmallEmitter)
{
ejectionPeriodMS = 70;
periodVarianceMS = 30;
ejectionVelocity = 0.3;
velocityVariance = 0.2;
thetaMin = 0.0;
thetaMax = 70.0;
ejectionOffset = 0.15;
particles = "LifelikeFireSmallParticle";
blendStyle = "ADDITIVE";
};
datablock ParticleData(LifelikeFireBigParticle)
{
textureName = "art/shapes/particles/LifelikeEffectsPack/flame1";
gravityCoefficient = "-0.2";
lifetimeMS = 1400;
lifetimeVarianceMS = 500;
useInvAlpha = true;
spinRandomMin = -140.0;
spinRandomMax = 140.0;
sizes[0] = "1";
sizes[1] = "2";
sizes[2] = "1.5";
colors[0] = "0.8 0.6 1 0.5";
colors[1] = "0.8 0.4 0 0.9";
colors[2] = "0.8 0.4 0 0";
times[0] = 0.0;
times[1] = 0.2;
times[2] = 1.0;
};
datablock ParticleEmitterData(LifelikeFireBigEmitter)
{
ejectionPeriodMS = 70;
periodVarianceMS = 30;
ejectionVelocity = 0.5;
velocityVariance = 0.0;
thetaMin = 0.0;
thetaMax = 70.0;
ejectionOffset = 0.5;
particles = LifelikeFireBigParticle;
blendStyle = "ADDITIVE";
};
//-----------------------------------------------------------------------------
// Embers
//-----------------------------------------------------------------------------
datablock ParticleData(LifelikeEmbersSmallParticle)
{
textureName = "art/shapes/particles/LifelikeEffectsPack/ember1";
gravityCoefficient = "-0.2";
lifetimeMS = 1500;
lifetimeVarianceMS = 200;
useInvAlpha = true;
spinRandomMin = -140.0;
spinRandomMax = 140.0;
sizes[0] = "0.5";
sizes[1] = "1";
sizes[2] = "0.7";
colors[0] = "1 0.9 0.8 0.5";
colors[1] = "1 0.9 0.8 1";
colors[2] = "0.8 0.4 0 0";
times[0] = 0.0;
times[1] = 0.2;
times[2] = 1.0;
};
datablock ParticleEmitterData(LifelikeEmbersSmallEmitter)
{
ejectionPeriodMS = 70;
periodVarianceMS = 30;
ejectionVelocity = 0.3;
velocityVariance = 0.2;
thetaMin = 0.0;
thetaMax = 70.0;
ejectionOffset = 0.15;
particles = LifelikeEmbersSmallParticle;
blendStyle = "ADDITIVE";
};
datablock ParticleData(LifelikeEmbersBigParticle)
{
textureName = "art/shapes/particles/LifelikeEffectsPack/ember1";
gravityCoefficient = "-0.2";
lifetimeMS = 2000;
lifetimeVarianceMS = 500;
useInvAlpha = true;
spinRandomMin = -140.0;
spinRandomMax = 140.0;
sizes[0] = "1";
sizes[1] = "2";
sizes[2] = "1.5";
colors[0] = "1 0.9 0.8 0.5";
colors[1] = "1 0.9 0.8 1";
colors[2] = "0.8 0.4 0 0";
times[0] = 0.0;
times[1] = 0.2;
times[2] = 1.0;
};
datablock ParticleEmitterData(LifelikeEmbersBigEmitter)
{
ejectionPeriodMS = 70;
periodVarianceMS = 30;
ejectionVelocity = 0.5;
velocityVariance = 0.0;
thetaMin = 0.0;
thetaMax = 70.0;
ejectionOffset = 0.5;
particles = LifelikeEmbersBigParticle;
blendStyle = "ADDITIVE";
};
//-----------------------------------------------------------------------------
// Special
//-----------------------------------------------------------------------------
datablock ParticleData(LifelikeFlareSmokeParticle)
{
textureName = "art/shapes/particles/LifelikeEffectsPack/smoke2";
gravityCoefficient = -0.2;
inheritedVelFactor = 0.00;
lifetimeMS = 4000;
lifetimeVarianceMS = 250;
spinRandomMin = -30;
spinRandomMax = 30;
sizes[0] = 2;
sizes[1] = 4;
sizes[2] = 12;
times[0] = 0.0;
times[1] = 0.2;
times[2] = 1.0;
colors[0] = "1 0.1 0.1 0.1";
colors[1] = "1 0.3 0.3 1";
colors[2] = "1 0.6 0.6 0.0";
windCoefficient = 1;
};
datablock ParticleEmitterData(LifelikeFlareSmokeEmitter)
{
ejectionPeriodMS = 130;
periodVarianceMS = 50;
ejectionVelocity = 1.0;
velocityVariance = 0.0;
thetaMin = 0.0;
thetaMax = 90.0;
phiReferenceVel = 0;
phiVariance = 360;
particles = LifelikeFlareSmokeParticle;
blendStyle = "NORMAL";
ejectionOffset = 0.5;
};

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//-----------------------------------------------------------------------------
// Lifelike Effects Pack - Large Complex Explosion
// Copyright Adam deGrandis 2012
//
// Thanks for your support!
//
//-----------------------------------------------------------------------------
//exec ("art/datablocks/LifelikeEffectsPack/LifelikeExp_ComplexLarge.cs");
//-----------------------------------------------------------------------------
// Emitters
//-----------------------------------------------------------------------------
datablock ParticleData(LifelikeComplexLargeSmokeParticle)
{
textureName = "art/shapes/particles/LifelikeEffectsPack/smoke1";
gravityCoefficient = -0.05;
lifetimeMS = 3300;
lifetimeVarianceMS = 200;
spinRandomMin = -50.0;
spinRandomMax = 50.0;
colors[0] = "0.1 0.1 0 1";
colors[1] = "0.7 0.7 0.6 1";
colors[2] = "1 0.9 0.8 0.0";
sizes[0] = 4;
sizes[1] = 8;
sizes[2] = 12;
times[0] = 0.0;
times[1] = 0.1;
times[2] = 1.0;
};
datablock ParticleEmitterData(LifelikeComplexLargeSmokeEmitter)
{
ejectionPeriodMS = 10;
periodVarianceMS = 5;
ejectionVelocity = 2;
velocityVariance = 0;
thetaMin = 0;
thetaMax = 120;
phiReferenceVel = 0;
phiVariance = 360;
ejectionoffset = 2;
particles = "LifelikeComplexLargeSmokeParticle";
blendStyle = "NORMAL";
};
datablock ParticleData(LifelikeComplexLargeFireballParticle)
{
textureName = "art/shapes/particles/LifelikeEffectsPack/fireball";
gravityCoefficient = -0.3;
lifetimeMS = 700;
lifetimeVarianceMS = 100;
spinRandomMin = -100.0;
spinRandomMax = 100.0;
colors[0] = "1 0.9 0.8 1";
colors[1] = "0.8 0.4 0.0 1";
colors[2] = "0.8 0.4 0.0 0";
sizes[0] = 1;
sizes[1] = 7;
sizes[2] = 4;
times[0] = 0.0;
times[1] = 0.3;
times[2] = 1.0;
};
datablock ParticleEmitterData(LifelikeComplexLargeFireballEmitter)
{
ejectionPeriodMS = 5;
periodVarianceMS = 3;
ejectionVelocity = 3;
velocityVariance = 2;
thetaMin = 0;
thetaMax = 120;
phiReferenceVel = 0;
phiVariance = 360;
ejectionoffset = 3;
particles = "LifelikeComplexLargeFireballParticle";
blendStyle = "ADDITIVE";
};
datablock ParticleData(LifelikeComplexLargeGlowParticle)
{
textureName = "art/shapes/particles/LifelikeEffectsPack/flame1";
gravityCoefficient = -0.3;
lifetimeMS = 400;
lifetimeVarianceMS = 100;
spinRandomMin = -200.0;
spinRandomMax = 200.0;
colors[0] = "0.9 0.8 1 0.4";
colors[1] = "0.8 0.4 0.0 0.1";
colors[2] = "0.8 0.4 0.0 0";
sizes[0] = 7;
sizes[1] = 11;
sizes[2] = 5;
times[0] = 0.0;
times[1] = 0.3;
times[2] = 1.0;
};
datablock ParticleEmitterData(LifelikeComplexLargeGlowEmitter)
{
ejectionPeriodMS = 20;
periodVarianceMS = 5;
ejectionVelocity = 3;
velocityVariance = 2;
thetaMin = 0;
thetaMax = 120;
phiReferenceVel = 0;
phiVariance = 360;
particles = "LifelikeComplexLargeGlowParticle";
blendStyle = "ADDITIVE";
};
datablock ParticleData(LifelikeComplexLargeSparks2Particle)
{
textureName = "art/shapes/particles/LifelikeEffectsPack/spark2";
dragCoefficient = 4;
gravityCoefficient = 1;
lifetimeMS = 1500;
lifetimeVarianceMS = 500;
spinRandomMin = -0.0;
spinRandomMax = 0.0;
colors[0] = "1 1 1 0.0";
colors[1] = "1.0 0.9 0.8 1";
colors[2] = "0.9 0.8 0.7 0";
sizes[0] = 4.0;
sizes[1] = 3.0;
sizes[2] = 1.0;
times[0] = 0.0;
times[1] = 0.2;
times[2] = 1.0;
};
datablock ParticleEmitterData(LifelikeComplexLargeSparks2Emitter)
{
ejectionPeriodMS = 2;
periodVarianceMS = 1;
ejectionVelocity = 70.0;
velocityVariance = 10.0;
ejectionOffset = 0;
thetaMin = 0;
thetaMax = 70;
phiReferenceVel = 0;
phiVariance = 360;
particles = "LifelikeComplexLargeSparks2Particle";
blendStyle = "ADDITIVE";
};
datablock ParticleData(LifelikeComplexLargeSparks1Particle)
{
textureName = "art/shapes/particles/LifelikeEffectsPack/spark3";
lifetimeMS = 350;
lifetimeVarianceMS = 20;
useInvAlpha = false;
colors[0] = "1.0 0.9 0.8 1";
colors[1] = "1.0 0.9 0.8 1";
colors[2] = "0.8 0.4 0 0.0";
sizes[0] = 2;
sizes[1] = 7;
sizes[2] = 12;
times[0] = 0.0;
times[1] = 0.5;
times[2] = 1.0;
};
datablock ParticleEmitterData(LifelikeComplexLargeSparks1Emitter)
{
ejectionPeriodMS = 20;
periodVarianceMS = 5;
ejectionVelocity = 35;
velocityVariance = 10;
thetaMin = 0;
thetaMax = 70;
phiReferenceVel = 0;
phiVariance = 360;
ejectionoffset = 0;
orientOnVelocity = true;
orientParticles = true;
particles = "LifelikeComplexLargeSparks1Particle";
blendStyle = "ADDITIVE";
};
//-----------------------------------------------------------------------------
// Explosions
//-----------------------------------------------------------------------------
datablock ExplosionData(LifelikeComplexLargeExplosion)
{
//soundProfile = YourSoundDatablock;
lifeTimeMS = 200;
// Volume
particleEmitter = LifelikeComplexLargeGlowEmitter;
particleDensity = 40;
particleRadius = 2;
// Point emission
emitter[0] = LifelikeComplexLargeSmokeEmitter;
emitter[1] = LifelikeComplexLargeFireballEmitter;
emitter[2] = LifelikeComplexLargeSparks1Emitter;
emitter[3] = LifelikeComplexLargeSparks2Emitter;
shakeCamera = true;
camShakeFreq = "10.0 11.0 9.0";
camShakeAmp = "20.0 20.0 20.0";
camShakeDuration = 1.5;
camShakeRadius = 20.0;
lightStartRadius = 20.0;
lightEndRadius = 0.0;
lightStartColor = "1 0.9 0.8";
lightEndColor = "0.8 0.4 0.0";
lightStartBrightness = 2.0;
lightEndBrightness = 0.0;
};

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//-----------------------------------------------------------------------------
// Lifelike Effects Pack - Small Complex Explosion
// Copyright Adam deGrandis 2012
//
// Thanks for your support!
//
//-----------------------------------------------------------------------------
//exec ("art/datablocks/LifelikeEffectsPack/LifelikeExp_ComplexSmall.cs");
//-----------------------------------------------------------------------------
// Emitters
//-----------------------------------------------------------------------------
datablock ParticleData(LifelikeComplexSmallSmokeParticle)
{
textureName = "art/shapes/particles/LifelikeEffectsPack/smoke1";
gravityCoefficient = -0.02;
lifetimeMS = 2000;
lifetimeVarianceMS = 200;
spinRandomMin = -50.0;
spinRandomMax = 50.0;
colors[0] = "0.1 0.1 0 1";
colors[1] = "0.7 0.7 0.6 1";
colors[2] = "1 0.9 0.8 0.0";
sizes[0] = 2;
sizes[1] = 4;
sizes[2] = 6;
times[0] = 0.0;
times[1] = 0.1;
times[2] = 1.0;
};
datablock ParticleEmitterData(LifelikeComplexSmallSmokeEmitter)
{
ejectionPeriodMS = 15;
periodVarianceMS = 5;
ejectionVelocity = 1;
velocityVariance = 0;
thetaMin = 0;
thetaMax = 120;
phiReferenceVel = 0;
phiVariance = 360;
ejectionoffset = 0.7;
particles = "LifelikeComplexSmallSmokeParticle";
blendStyle = "NORMAL";
};
datablock ParticleData(LifelikeComplexSmallFireballParticle)
{
textureName = "art/shapes/particles/LifelikeEffectsPack/fireball";
gravityCoefficient = -0.3;
lifetimeMS = 500;
lifetimeVarianceMS = 100;
spinRandomMin = -100.0;
spinRandomMax = 100.0;
colors[0] = "1 0.9 0.8 1";
colors[1] = "0.8 0.4 0.0 1";
colors[2] = "0.8 0.4 0.0 0";
sizes[0] = 1;
sizes[1] = 4;
sizes[2] = 2;
times[0] = 0.0;
times[1] = 0.3;
times[2] = 1.0;
};
datablock ParticleEmitterData(LifelikeComplexSmallFireballEmitter)
{
ejectionPeriodMS = 10;
periodVarianceMS = 3;
ejectionVelocity = 2;
velocityVariance = 1;
thetaMin = 0;
thetaMax = 120;
phiReferenceVel = 0;
phiVariance = 360;
ejectionoffset = 1.3;
particles = "LifelikeComplexSmallFireballParticle";
blendStyle = "ADDITIVE";
};
datablock ParticleData(LifelikeComplexSmallGlowParticle)
{
textureName = "art/shapes/particles/LifelikeEffectsPack/flame1";
gravityCoefficient = -0.3;
lifetimeMS = 400;
lifetimeVarianceMS = 100;
spinRandomMin = -200.0;
spinRandomMax = 200.0;
colors[0] = "0.9 0.8 1 0.4";
colors[1] = "0.8 0.4 0.0 0.1";
colors[2] = "0.8 0.4 0.0 0";
sizes[0] = 3;
sizes[1] = 6;
sizes[2] = 2;
times[0] = 0.0;
times[1] = 0.3;
times[2] = 1.0;
};
datablock ParticleEmitterData(LifelikeComplexSmallGlowEmitter)
{
ejectionPeriodMS = 20;
periodVarianceMS = 5;
ejectionVelocity = 3;
velocityVariance = 2;
thetaMin = 0;
thetaMax = 120;
phiReferenceVel = 0;
phiVariance = 360;
particles = "LifelikeComplexSmallGlowParticle";
blendStyle = "ADDITIVE";
};
datablock ParticleData(LifelikeComplexSmallSparks2Particle)
{
textureName = "art/shapes/particles/LifelikeEffectsPack/spark2";
dragCoefficient = 4;
gravityCoefficient = 1;
lifetimeMS = 1000;
lifetimeVarianceMS = 200;
spinRandomMin = -0.0;
spinRandomMax = 0.0;
colors[0] = "1 1 1 0.5";
colors[1] = "1.0 0.9 0.8 1";
colors[2] = "0.9 0.8 0.7 0";
sizes[0] = 2.0;
sizes[1] = 1.5;
sizes[2] = 0.5;
times[0] = 0.0;
times[1] = 0.2;
times[2] = 1.0;
};
datablock ParticleEmitterData(LifelikeComplexSmallSparks2Emitter)
{
ejectionPeriodMS = 10;
periodVarianceMS = 1;
ejectionVelocity = 40.0;
velocityVariance = 10.0;
ejectionOffset = 0;
thetaMin = 0;
thetaMax = 70;
phiReferenceVel = 0;
phiVariance = 360;
particles = "LifelikeComplexSmallSparks2Particle";
blendStyle = "ADDITIVE";
};
datablock ParticleData(LifelikeComplexSmallSparks1Particle)
{
textureName = "art/shapes/particles/LifelikeEffectsPack/spark3";
lifetimeMS = 300;
lifetimeVarianceMS = 20;
useInvAlpha = false;
colors[0] = "1.0 0.9 0.8 1";
colors[1] = "1.0 0.9 0.8 1";
colors[2] = "0.8 0.4 0 0.0";
sizes[0] = 1;
sizes[1] = 3.5;
sizes[2] = 6;
times[0] = 0.0;
times[1] = 0.5;
times[2] = 1.0;
};
datablock ParticleEmitterData(LifelikeComplexSmallSparks1Emitter)
{
ejectionPeriodMS = 20;
periodVarianceMS = 5;
ejectionVelocity = 17;
velocityVariance = 5;
thetaMin = 0;
thetaMax = 70;
phiReferenceVel = 0;
phiVariance = 360;
ejectionoffset = 0;
orientOnVelocity = true;
orientParticles = true;
particles = "LifelikeComplexSmallSparks1Particle";
blendStyle = "ADDITIVE";
};
//-----------------------------------------------------------------------------
// Explosions
//-----------------------------------------------------------------------------
datablock ExplosionData(LifelikeComplexSmallExplosion)
{
//soundProfile = YourSoundDatablock;
lifeTimeMS = 130;
// Volume
particleEmitter = LifelikeComplexSmallGlowEmitter;
particleDensity = 20;
particleRadius = 1.2;
// Point emission
emitter[0] = LifelikeComplexSmallSmokeEmitter;
emitter[1] = LifelikeComplexSmallFireballEmitter;
emitter[2] = LifelikeComplexSmallSparks1Emitter;
emitter[3] = LifelikeComplexSmallSparks2Emitter;
shakeCamera = true;
camShakeFreq = "10.0 11.0 9.0";
camShakeAmp = "20.0 20.0 20.0";
camShakeDuration = 1.5;
camShakeRadius = 5.0;
lightStartRadius = 10.0;
lightEndRadius = 0.0;
lightStartColor = "1 0.9 0.8";
lightEndColor = "0.8 0.4 0.0";
lightStartBrightness = 2.0;
lightEndBrightness = 0.0;
};

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//-----------------------------------------------------------------------------
// Lifelike Effects Pack - Large Firebomb Explosion
// Copyright Adam deGrandis 2012
//
// Thanks for your support!
//
//-----------------------------------------------------------------------------
//exec ("art/datablocks/LifelikeEffectsPack/LifelikeExp_FirebombLarge.cs");
//-----------------------------------------------------------------------------
// Emitters
//-----------------------------------------------------------------------------
datablock ParticleData(LifelikeFirebombLargeSmokeParticle)
{
textureName = "art/shapes/particles/LifelikeEffectsPack/smoke2";
gravityCoefficient = -0.1;
lifetimeMS = 1500;
lifetimeVarianceMS = 500;
spinRandomMin = -50.0;
spinRandomMax = 50.0;
colors[0] = "0.1 0.1 0.1 1";
colors[1] = "0.8 0.7 0.6 1";
colors[2] = "1 0.9 0.8 0";
sizes[0] = 4;
sizes[1] = 9;
sizes[2] = 12;
times[0] = 0.0;
times[1] = 0.3;
times[2] = 1.0;
};
datablock ParticleEmitterData(LifelikeFirebombLargeSmokeEmitter)
{
ejectionPeriodMS = 25;
periodVarianceMS = 5;
ejectionVelocity = 2;
velocityVariance = 1;
thetaMin = 0;
thetaMax = 90;
phiReferenceVel = 0;
phiVariance = 360;
ejectionoffset = 2;
particles = "LifelikeFirebombLargeSmokeParticle";
blendStyle = "NORMAL";
};
datablock ParticleData(LifelikeFirebombLargeFireBlastParticle)
{
textureName = "art/shapes/particles/LifelikeEffectsPack/fireblast";
lifetimeMS = 250;
lifetimeVarianceMS = 50;
colors[0] = "1 0.9 0.8 0";
colors[1] = "0.8 0.4 0 1";
colors[2] = "0.8 0.4 0 0";
sizes[0] = 2;
sizes[1] = 15;
sizes[2] = 2;
times[0] = 0.0;
times[1] = 0.3;
times[2] = 1.0;
};
datablock ParticleEmitterData(LifelikeFirebombLargeFireBlastEmitter)
{
ejectionPeriodMS = 10;
periodVarianceMS = 2;
ejectionVelocity = 50;
velocityVariance = 10;
thetaMin = 0;
thetaMax = 70;
phiReferenceVel = 0;
phiVariance = 360;
orientOnVelocity = true;
orientParticles = true;
particles = "LifelikeFirebombLargeFireBlastParticle";
blendStyle = "ADDITIVE";
};
datablock ParticleData(LifelikeFirebombLargeSparks1Particle)
{
textureName = "art/shapes/particles/LifelikeEffectsPack/spark1";
lifetimeMS = 300;
lifetimeVarianceMS = 20;
gravityCoefficient = 0;
colors[0] = "1.0 0.9 0.8 0.4";
colors[1] = "1.0 0.9 0.8 1";
colors[2] = "0.8 0.4 0 0.0";
sizes[0] = 6;
sizes[1] = 4;
sizes[2] = 1;
times[0] = 0.0;
times[1] = 0.5;
times[2] = 1.0;
};
datablock ParticleEmitterData(LifelikeFirebombLargeSparks1Emitter)
{
ejectionPeriodMS = 7;
periodVarianceMS = 2;
ejectionVelocity = 40;
velocityVariance = 30;
thetaMin = 0;
thetaMax = 90;
phiReferenceVel = 0;
phiVariance = 360;
ejectionoffset = 0;
orientOnVelocity = true;
orientParticles = true;
particles = "LifelikeFirebombLargeSparks1Particle";
blendStyle = "ADDITIVE";
};
datablock ParticleData(LifelikeFirebombLargeGlowParticle)
{
textureName = "art/shapes/particles/LifelikeEffectsPack/flame1";
gravityCoefficient = -0.3;
lifetimeMS = 400;
lifetimeVarianceMS = 100;
spinRandomMin = -200.0;
spinRandomMax = 200.0;
colors[0] = "0.9 0.8 1 0.4";
colors[1] = "0.8 0.4 0.0 0.1";
colors[2] = "0.8 0.4 0.0 0";
sizes[0] = 7;
sizes[1] = 11;
sizes[2] = 5;
times[0] = 0.0;
times[1] = 0.3;
times[2] = 1.0;
};
datablock ParticleEmitterData(LifelikeFirebombLargeGlowEmitter)
{
ejectionPeriodMS = 20;
periodVarianceMS = 5;
ejectionVelocity = 3;
velocityVariance = 2;
thetaMin = 0;
thetaMax = 120;
phiReferenceVel = 0;
phiVariance = 360;
particles = "LifelikeFirebombLargeGlowParticle";
blendStyle = "ADDITIVE";
};
datablock ParticleData(LifelikeFirebombLargeFireballParticle)
{
textureName = "art/shapes/particles/LifelikeEffectsPack/flame1";
gravityCoefficient = -0.3;
lifetimeMS = 700;
lifetimeVarianceMS = 100;
spinRandomMin = -100.0;
spinRandomMax = 100.0;
colors[0] = "1 0.9 0.8 1";
colors[1] = "0.8 0.4 0.0 1";
colors[2] = "0.8 0.4 0.0 0";
sizes[0] = 1;
sizes[1] = 7;
sizes[2] = 4;
times[0] = 0.0;
times[1] = 0.3;
times[2] = 1.0;
};
datablock ParticleEmitterData(LifelikeFirebombLargeFireballEmitter)
{
ejectionPeriodMS = 7;
periodVarianceMS = 3;
ejectionVelocity = 3;
velocityVariance = 2;
thetaMin = 0;
thetaMax = 120;
phiReferenceVel = 0;
phiVariance = 360;
ejectionoffset = 3;
particles = "LifelikeFirebombLargeFireballParticle";
blendStyle = "ADDITIVE";
};
//-----------------------------------------------------------------------------
// Debris
//-----------------------------------------------------------------------------
datablock ParticleData(LifelikeFirebombLargeDebrisTrailParticle)
{
textureName = "art/shapes/particles/LifelikeEffectsPack/flame1";
gravityCoefficient = -0.2;
lifetimeMS = 500;
lifetimeVarianceMS = 300;
spinRandomMin = -300;
spinRandomMax = 300;
sizes[0] = 1;
sizes[1] = 3;
sizes[2] = 1;
times[0] = 0.0;
times[1] = 0.2;
times[2] = 1.0;
colors[0] = "1 0.9 0.8 1";
colors[1] = "0.8 0.4 0 0.5";
colors[2] = "0.8 0.4 0 0";
};
datablock ParticleEmitterData(LifelikeFirebombLargeDebrisTrailEmitter)
{
ejectionPeriodMS = 20;
periodVarianceMS = 10;
ejectionVelocity = 5;
velocityVariance = 2;
thetaMin = 0;
thetaMax = 10;
phiReferenceVel = 0;
phiVariance = 360;
particles = "LifelikeFirebombLargeDebrisTrailParticle";
blendStyle = "ADDITIVE";
ejectionOffset = "2";
};
datablock DebrisData(LifelikeFirebombLargeDebris)
{
shapeFile = "art/shapes/particles/LifelikeEffectsPack/invisibledebris.dts";
emitters[0] = LifelikeFirebombLargeDebrisTrailEmitter;
elasticity = 0.4;
friction = 0.25;
numBounces = 1;
bounceVariance = 0;
explodeOnMaxBounce = false;
staticOnMaxBounce = false;
snapOnMaxBounce = false;
minSpinSpeed = 100;
maxSpinSpeed = 200;
render2D = false;
lifetime = 2;
lifetimeVariance = 1;
velocity = 30;
velocityVariance = 10;
fade = false;
useRadiusMass = false;
baseRadius = 0.3;
gravModifier = 3.0;
terminalVelocity = 50;
ignoreWater = false;
};
//-----------------------------------------------------------------------------
// Explosions
//-----------------------------------------------------------------------------
datablock ExplosionData(LifelikeFirebombLargeExplosion)
{
//soundProfile = YourSoundDatablock;
lifeTimeMS = 150;
// Volume
particleEmitter = LifelikeFirebombLargeGlowEmitter;
particleDensity = 5;
particleRadius = 3;
// Point emission
emitter[0] = LifelikeFirebombLargeSmokeEmitter;
emitter[1] = LifelikeFirebombLargeFireballEmitter;
emitter[2] = LifelikeFirebombLargeFireBlastEmitter;
emitter[3] = LifelikeFirebombLargeSparks1Emitter;
// Debris
debris = LifelikeFirebombLargeDebris;
debrisThetaMin = 10;
debrisThetaMax = 60;
debrisNum = 4;
debrisNumVariance = 2;
debrisVelocity = 25;
debrisVelocityVariance = 5;
shakeCamera = true;
camShakeFreq = "10.0 11.0 9.0";
camShakeAmp = "20.0 20.0 20.0";
camShakeDuration = 1.5;
camShakeRadius = 20.0;
lightStartRadius = 20.0;
lightEndRadius = 0.0;
lightStartColor = "1 0.9 0.8";
lightEndColor = "0.8 0.4 0.0";
lightStartBrightness = 2.0;
lightEndBrightness = 0.0;
};

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//-----------------------------------------------------------------------------
// Lifelike Effects Pack - Small Firebomb Explosion
// Copyright Adam deGrandis 2012
//
// Thanks for your support!
//
//-----------------------------------------------------------------------------
//exec ("art/datablocks/LifelikeEffectsPack/LifelikeExp_FirebombSmall.cs");
//-----------------------------------------------------------------------------
// Emitters
//-----------------------------------------------------------------------------
datablock ParticleData(LifelikeFirebombSmallSmokeParticle)
{
textureName = "art/shapes/particles/LifelikeEffectsPack/smoke2";
gravityCoefficient = -0.05;
lifetimeMS = 1500;
lifetimeVarianceMS = 500;
spinRandomMin = -50.0;
spinRandomMax = 50.0;
colors[0] = "0.1 0.1 0.1 1";
colors[1] = "0.8 0.7 0.6 1";
colors[2] = "1 0.9 0.8 0";
sizes[0] = 2;
sizes[1] = 4.5;
sizes[2] = 6;
times[0] = 0.0;
times[1] = 0.3;
times[2] = 1.0;
};
datablock ParticleEmitterData(LifelikeFirebombSmallSmokeEmitter)
{
ejectionPeriodMS = 30;
periodVarianceMS = 5;
ejectionVelocity = 2;
velocityVariance = 1;
thetaMin = 0;
thetaMax = 90;
phiReferenceVel = 0;
phiVariance = 360;
ejectionoffset = 1;
particles = "LifelikeFirebombSmallSmokeParticle";
blendStyle = "NORMAL";
};
datablock ParticleData(LifelikeFirebombSmallFireBlastParticle)
{
textureName = "art/shapes/particles/LifelikeEffectsPack/fireblast";
lifetimeMS = 250;
lifetimeVarianceMS = 50;
colors[0] = "1 0.9 0.8 0.5";
colors[1] = "0.8 0.4 0 1";
colors[2] = "0.8 0.4 0 0";
sizes[0] = 1;
sizes[1] = 8;
sizes[2] = 1;
times[0] = 0.0;
times[1] = 0.3;
times[2] = 1.0;
};
datablock ParticleEmitterData(LifelikeFirebombSmallFireBlastEmitter)
{
ejectionPeriodMS = 10;
periodVarianceMS = 2;
ejectionVelocity = 20;
velocityVariance = 10;
thetaMin = 0;
thetaMax = 70;
phiReferenceVel = 0;
phiVariance = 360;
orientOnVelocity = true;
orientParticles = true;
particles = "LifelikeFirebombSmallFireBlastParticle";
blendStyle = "ADDITIVE";
};
datablock ParticleData(LifelikeFirebombSmallSparks1Particle)
{
textureName = "art/shapes/particles/LifelikeEffectsPack/spark1";
lifetimeMS = 300;
lifetimeVarianceMS = 20;
gravityCoefficient = 0;
colors[0] = "1.0 0.9 0.8 0.4";
colors[1] = "1.0 0.9 0.8 1";
colors[2] = "0.8 0.4 0 0.0";
sizes[0] = 3;
sizes[1] = 2;
sizes[2] = 1;
times[0] = 0.0;
times[1] = 0.5;
times[2] = 1.0;
};
datablock ParticleEmitterData(LifelikeFirebombSmallSparks1Emitter)
{
ejectionPeriodMS = 12;
periodVarianceMS = 2;
ejectionVelocity = 20;
velocityVariance = 15;
thetaMin = 0;
thetaMax = 90;
phiReferenceVel = 0;
phiVariance = 360;
ejectionoffset = 0;
orientOnVelocity = true;
orientParticles = true;
particles = "LifelikeFirebombSmallSparks1Particle";
blendStyle = "ADDITIVE";
};
datablock ParticleData(LifelikeFirebombSmallGlowParticle)
{
textureName = "art/shapes/particles/LifelikeEffectsPack/flame1";
gravityCoefficient = -0.3;
lifetimeMS = 400;
lifetimeVarianceMS = 100;
spinRandomMin = -200.0;
spinRandomMax = 200.0;
colors[0] = "0.9 0.8 1 0.4";
colors[1] = "0.8 0.4 0.0 0.1";
colors[2] = "0.8 0.4 0.0 0";
sizes[0] = 3;
sizes[1] = 6;
sizes[2] = 2;
times[0] = 0.0;
times[1] = 0.3;
times[2] = 1.0;
};
datablock ParticleEmitterData(LifelikeFirebombSmallGlowEmitter)
{
ejectionPeriodMS = 20;
periodVarianceMS = 5;
ejectionVelocity = 3;
velocityVariance = 2;
thetaMin = 0;
thetaMax = 120;
phiReferenceVel = 0;
phiVariance = 360;
particles = "LifelikeFirebombSmallGlowParticle";
blendStyle = "ADDITIVE";
};
datablock ParticleData(LifelikeFirebombSmallFireballParticle)
{
textureName = "art/shapes/particles/LifelikeEffectsPack/flame1";
gravityCoefficient = -0.15;
lifetimeMS = 700;
lifetimeVarianceMS = 100;
spinRandomMin = -200.0;
spinRandomMax = 200.0;
colors[0] = "1 0.9 0.8 1";
colors[1] = "0.8 0.4 0.0 1";
colors[2] = "0.8 0.4 0.0 0";
sizes[0] = 1;
sizes[1] = 4;
sizes[2] = 3;
times[0] = 0.0;
times[1] = 0.3;
times[2] = 1.0;
};
datablock ParticleEmitterData(LifelikeFirebombSmallFireballEmitter)
{
ejectionPeriodMS = 14;
periodVarianceMS = 3;
ejectionVelocity = 3;
velocityVariance = 2;
thetaMin = 0;
thetaMax = 120;
phiReferenceVel = 0;
phiVariance = 360;
ejectionoffset = 1.5;
particles = "LifelikeFirebombSmallFireballParticle";
blendStyle = "ADDITIVE";
};
//-----------------------------------------------------------------------------
// Debris
//-----------------------------------------------------------------------------
datablock ParticleData(LifelikeFirebombSmallDebrisTrailParticle)
{
textureName = "art/shapes/particles/LifelikeEffectsPack/flame1";
gravityCoefficient = -0.2;
lifetimeMS = 500;
lifetimeVarianceMS = 300;
spinRandomMin = -300;
spinRandomMax = 300;
sizes[0] = 0.5;
sizes[1] = 1.5;
sizes[2] = 0.5;
times[0] = 0.0;
times[1] = 0.2;
times[2] = 1.0;
colors[0] = "1 0.9 0.8 1";
colors[1] = "0.8 0.4 0 0.5";
colors[2] = "0.8 0.4 0 0";
};
datablock ParticleEmitterData(LifelikeFirebombSmallDebrisTrailEmitter)
{
ejectionPeriodMS = 20;
periodVarianceMS = 10;
ejectionVelocity = 5;
velocityVariance = 2;
thetaMin = 0;
thetaMax = 10;
phiReferenceVel = 0;
phiVariance = 360;
particles = "LifelikeFirebombSmallDebrisTrailParticle";
blendStyle = "ADDITIVE";
ejectionOffset = "1";
};
datablock DebrisData(LifelikeFirebombSmallDebris)
{
shapeFile = "art/shapes/particles/LifelikeEffectsPack/invisibledebris.dts";
emitters[0] = LifelikeFirebombSmallDebrisTrailEmitter;
elasticity = 0.4;
friction = 0.25;
numBounces = 1;
bounceVariance = 0;
explodeOnMaxBounce = false;
staticOnMaxBounce = false;
snapOnMaxBounce = false;
minSpinSpeed = 100;
maxSpinSpeed = 200;
render2D = false;
lifetime = 2;
lifetimeVariance = 1;
velocity = 10;
velocityVariance = 4;
fade = false;
useRadiusMass = false;
baseRadius = 0.3;
gravModifier = 3.0;
terminalVelocity = 50;
ignoreWater = false;
};
//-----------------------------------------------------------------------------
// Explosions
//-----------------------------------------------------------------------------
datablock ExplosionData(LifelikeFirebombSmallExplosion)
{
//soundProfile = YourSoundDatablock;
lifeTimeMS = 120;
// Volume
particleEmitter = LifelikeFirebombSmallGlowEmitter;
particleDensity = 5;
particleRadius = 1.5;
// Point emission
emitter[0] = LifelikeFirebombSmallSmokeEmitter;
emitter[1] = LifelikeFirebombSmallFireballEmitter;
emitter[2] = LifelikeFirebombSmallFireBlastEmitter;
emitter[3] = LifelikeFirebombSmallSparks1Emitter;
// Debris
debris = LifelikeFirebombSmallDebris;
debrisThetaMin = 10;
debrisThetaMax = 60;
debrisNum = 4;
debrisNumVariance = 2;
debrisVelocity = 15;
debrisVelocityVariance = 5;
shakeCamera = true;
camShakeFreq = "10.0 11.0 9.0";
camShakeAmp = "20.0 20.0 20.0";
camShakeDuration = 1.5;
camShakeRadius = 5.0;
lightStartRadius = 10.0;
lightEndRadius = 0.0;
lightStartColor = "1 0.9 0.8";
lightEndColor = "0.8 0.4 0.0";
lightStartBrightness = 2.0;
lightEndBrightness = 0.0;
};

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//-----------------------------------------------------------------------------
// Lifelike Effects Pack - Flak Explosion
// Copyright Adam deGrandis 2012
//
// Thanks for your support!
//
//-----------------------------------------------------------------------------
//exec ("art/datablocks/LifelikeEffectsPack/LifelikeExp_Flak.cs");
//-----------------------------------------------------------------------------
// Emitters
//-----------------------------------------------------------------------------
datablock ParticleData(LifelikeFlakPointBurstParticle)
{
textureName = "art/shapes/particles/LifelikeEffectsPack/PointBurst";
lifetimeMS = 150;
spinRandomMin = -50.0;
spinRandomMax = 50.0;
colors[0] = "1.0 0.9 0.8 1";
colors[1] = "1 0.6 0.2 1";
colors[2] = "0.8 0.4 0.0 0.0";
sizes[0] = 1;
sizes[1] = 8;
sizes[2] = 2;
times[0] = 0.0;
times[1] = 0.3;
times[2] = 1.0;
};
datablock ParticleEmitterData(LifelikeFlakPointBurstEmitter)
{
ejectionPeriodMS = 40;
periodVarianceMS = 5;
ejectionVelocity = 0.1;
velocityVariance = 0;
thetaMin = 0;
thetaMax = 120;
phiReferenceVel = 0;
phiVariance = 360;
particles = "LifelikeFlakPointBurstParticle";
blendStyle = "ADDITIVE";
};
datablock ParticleData(LifelikeFlakSmokeParticle)
{
textureName = "art/shapes/particles/LifelikeEffectsPack/smoke1";
lifetimeMS = 3300;
lifetimeVarianceMS = 200;
spinRandomMin = -50.0;
spinRandomMax = 50.0;
colors[0] = "0.5 0.4 0.1 0";
colors[1] = "0.7 0.7 0.6 1";
colors[2] = "1 0.9 0.8 0.0";
sizes[0] = 3;
sizes[1] = 5;
sizes[2] = 6;
times[0] = 0.0;
times[1] = 0.05;
times[2] = 1.0;
};
datablock ParticleEmitterData(LifelikeFlakSmokeEmitter)
{
ejectionPeriodMS = 20;
periodVarianceMS = 5;
ejectionVelocity = 1;
thetaMin = 0;
thetaMax = 180;
phiReferenceVel = 0;
phiVariance = 360;
ejectionoffset = 2;
particles = "LifelikeFlakSmokeParticle";
blendStyle = "NORMAL";
};
datablock ParticleData(LifelikeFlakSparksParticle)
{
textureName = "art/shapes/particles/LifelikeEffectsPack/spark1";
lifetimeMS = 100;
lifetimeVarianceMS = 50;
colors[0] = "1.0 0.9 0.8 1";
colors[1] = "1.0 0.9 0.8 1";
colors[2] = "0.8 0.4 0 0.0";
sizes[0] = 1;
sizes[1] = 3;
sizes[2] = 1;
times[0] = 0.0;
times[1] = 0.5;
times[2] = 1.0;
};
datablock ParticleEmitterData(LifelikeFlakSparksEmitter)
{
ejectionPeriodMS = 10;
periodVarianceMS = 5;
ejectionVelocity = 35;
velocityVariance = 10;
thetaMin = 0;
thetaMax = 180;
phiReferenceVel = 0;
phiVariance = 360;
ejectionoffset = 0;
orientOnVelocity = true;
orientParticles = true;
particles = "LifelikeFlakSparksParticle";
blendStyle = "ADDITIVE";
};
datablock ParticleData(LifelikeFlakHazeParticle)
{
textureName = "art/shapes/particles/LifelikeEffectsPack/flame1";
lifetimeMS = 2500;
lifetimeVarianceMS = 500;
spinRandomMin = -50.0;
spinRandomMax = 50.0;
colors[0] = "0.4 0.3 0.1 0";
colors[1] = "0.1 0.1 0.1 0.7";
colors[2] = "0.1 0.1 0.1 0";
sizes[0] = 2;
sizes[1] = 3;
sizes[2] = 4;
times[0] = 0.0;
times[1] = 0.1;
times[2] = 1.0;
};
datablock ParticleEmitterData(LifelikeFlakHazeEmitter)
{
ejectionPeriodMS = 20;
periodVarianceMS = 5;
ejectionVelocity = 0;
velocityVariance = 0;
thetaMin = 0;
thetaMax = 180;
phiReferenceVel = 0;
phiVariance = 360;
ejectionOffset = 1;
particles = "LifelikeFlakHazeParticle";
blendStyle = "NORMAL";
};
//-----------------------------------------------------------------------------
// Explosions
//-----------------------------------------------------------------------------
datablock ExplosionData(LifelikeFlakExplosion)
{
//soundProfile = YourSoundDatablock;
lifeTimeMS = 100;
// Volume
particleEmitter = LifelikeFlakHazeEmitter;
particleDensity = 30;
particleRadius = 1;
// Point emission
emitter[0] = LifelikeFlakSmokeEmitter;
emitter[1] = LifelikeFlakPointBurstEmitter;
emitter[2] = LifelikeFlakSparksEmitter;
shakeCamera = true;
camShakeFreq = "10.0 11.0 9.0";
camShakeAmp = "20.0 20.0 20.0";
camShakeDuration = 1.5;
camShakeRadius = 10.0;
lightStartRadius = 10.0;
lightEndRadius = 0.0;
lightStartColor = "1 0.9 0.8";
lightEndColor = "0.8 0.4 0.0";
lightStartBrightness = 2.0;
lightEndBrightness = 0.0;
};

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//-----------------------------------------------------------------------------
// Lifelike Effects Pack - Flashbang Explosion
// Copyright Adam deGrandis 2012
//
// Thanks for your support!
//
//-----------------------------------------------------------------------------
//exec ("art/datablocks/LifelikeEffectsPack/LifelikeExp_Flashbang.cs");
//-----------------------------------------------------------------------------
// Emitters
//-----------------------------------------------------------------------------
datablock ParticleData(LifelikeFlashbangPointBurstParticle)
{
textureName = "art/shapes/particles/LifelikeEffectsPack/PointBurst";
lifetimeMS = 350;
lifetimeVarianceMS = 0;
spinRandomMin = -20.0;
spinRandomMax = 20.0;
colors[0] = "1.0 0.9 0.8 1";
colors[1] = "1.0 0.9 0.8 0.2";
colors[2] = "1.0 0.9 0.8 0.0";
sizes[0] = 2;
sizes[1] = 5;
sizes[2] = 1;
times[0] = 0.0;
times[1] = 0.1;
times[2] = 1.0;
};
datablock ParticleEmitterData(LifelikeFlashbangPointBurstEmitter)
{
ejectionPeriodMS = 60;
periodVarianceMS = 5;
ejectionVelocity = 0;
velocityVariance = 0;
thetaMin = 0;
thetaMax = 120;
phiReferenceVel = 0;
phiVariance = 360;
ejectionoffset = 0;
particles = "LifelikeFlashbangPointBurstParticle";
blendStyle = "ADDITIVE";
};
datablock ParticleData(LifelikeFlashbangSmokeParticle)
{
textureName = "art/shapes/particles/LifelikeEffectsPack/flame1";
gravityCoefficient = -0.02;
lifetimeMS = 1500;
lifetimeVarianceMS = 200;
spinRandomMin = -100.0;
spinRandomMax = 100.0;
colors[0] = "0.5 0.5 0.5 0.5";
colors[1] = "1 1 1 0.3";
colors[2] = "1 1 1 0.0";
sizes[0] = 2;
sizes[1] = 3;
sizes[2] = 5;
times[0] = 0.0;
times[1] = 0.2;
times[2] = 1.0;
};
datablock ParticleEmitterData(LifelikeFlashbangSmokeEmitter)
{
ejectionPeriodMS = 10;
periodVarianceMS = 2;
ejectionVelocity = 1;
velocityVariance = 0;
thetaMin = 0;
thetaMax = 120;
phiReferenceVel = 0;
phiVariance = 360;
ejectionoffset = 1;
particles = "LifelikeFlashbangSmokeParticle";
blendStyle = "NORMAL";
};
datablock ParticleData(LifelikeFlashbangGlowParticle)
{
textureName = "art/shapes/particles/LifelikeEffectsPack/flame1";
gravityCoefficient = -0.3;
lifetimeMS = 400;
lifetimeVarianceMS = 100;
spinRandomMin = -200.0;
spinRandomMax = 200.0;
colors[0] = "0.9 0.8 1 0.4";
colors[1] = "0.9 0.8 1 0.1";
colors[2] = "0.9 0.8 1 0";
sizes[0] = 3;
sizes[1] = 6;
sizes[2] = 2;
times[0] = 0.0;
times[1] = 0.3;
times[2] = 1.0;
};
datablock ParticleEmitterData(LifelikeFlashbangGlowEmitter)
{
ejectionPeriodMS = 30;
periodVarianceMS = 5;
ejectionVelocity = 3;
velocityVariance = 2;
thetaMin = 0;
thetaMax = 120;
phiReferenceVel = 0;
phiVariance = 360;
particles = "LifelikeFlashbangGlowParticle";
blendStyle = "ADDITIVE";
};
datablock ParticleData(LifelikeFlashbangSparks2Particle)
{
textureName = "art/shapes/particles/LifelikeEffectsPack/spark2";
dragCoefficient = 4;
gravityCoefficient = 1;
lifetimeMS = 1000;
lifetimeVarianceMS = 200;
spinRandomMin = -0.0;
spinRandomMax = 0.0;
colors[0] = "1 1 1 0.5";
colors[1] = "1.0 0.9 0.8 1";
colors[2] = "0.9 0.8 0.7 0";
sizes[0] = 2.0;
sizes[1] = 1.5;
sizes[2] = 0.5;
times[0] = 0.0;
times[1] = 0.2;
times[2] = 1.0;
};
datablock ParticleEmitterData(LifelikeFlashbangSparks2Emitter)
{
ejectionPeriodMS = 6;
periodVarianceMS = 1;
ejectionVelocity = 30.0;
velocityVariance = 10.0;
ejectionOffset = 0;
thetaMin = 0;
thetaMax = 70;
phiReferenceVel = 0;
phiVariance = 360;
particles = "LifelikeFlashbangSparks2Particle";
blendStyle = "ADDITIVE";
};
datablock ParticleData(LifelikeFlashbangSparks1Particle)
{
textureName = "art/shapes/particles/LifelikeEffectsPack/spark3";
lifetimeMS = 200;
lifetimeVarianceMS = 20;
useInvAlpha = false;
colors[0] = "1.0 0.9 0.8 1";
colors[1] = "1.0 0.9 0.8 1";
colors[2] = "1.0 0.9 0.8 0.0";
sizes[0] = 1;
sizes[1] = 3.5;
sizes[2] = 6;
times[0] = 0.0;
times[1] = 0.5;
times[2] = 1.0;
};
datablock ParticleEmitterData(LifelikeFlashbangSparks1Emitter)
{
ejectionPeriodMS = 20;
periodVarianceMS = 5;
ejectionVelocity = 17;
velocityVariance = 5;
thetaMin = 0;
thetaMax = 70;
phiReferenceVel = 0;
phiVariance = 360;
ejectionoffset = 0;
orientOnVelocity = true;
orientParticles = true;
particles = "LifelikeFlashbangSparks1Particle";
blendStyle = "ADDITIVE";
};
//-----------------------------------------------------------------------------
// Explosions
//-----------------------------------------------------------------------------
datablock ExplosionData(LifelikeFlashbangExplosion)
{
//soundProfile = YourSoundDatablock;
lifeTimeMS = 70;
// Volume
particleEmitter = LifelikeFlashbangGlowEmitter;
particleDensity = 10;
particleRadius = 2;
// Point emission
emitter[0] = LifelikeFlashbangSmokeEmitter;
emitter[1] = LifelikeFlashbangPointBurstEmitter;
emitter[2] = LifelikeFlashbangSparks1Emitter;
emitter[3] = LifelikeFlashbangSparks2Emitter;
shakeCamera = true;
camShakeFreq = "10.0 11.0 9.0";
camShakeAmp = "20.0 20.0 20.0";
camShakeDuration = 1.5;
camShakeRadius = 3.0;
lightStartRadius = 10.0;
lightEndRadius = 0.0;
lightStartColor = "1 0.9 0.8";
lightEndColor = "1 0.9 0.8";
lightStartBrightness = 2.0;
lightEndBrightness = 0.0;
};

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//-----------------------------------------------------------------------------
// Lifelike Effects Pack - Large Ground Explosion
// Copyright Adam deGrandis 2012
//
// Thanks for your support!
//
//-----------------------------------------------------------------------------
//exec ("art/datablocks/LifelikeEffectsPack/LifelikeExp_GroundHitLarge.cs");
//-----------------------------------------------------------------------------
// Emitters
//-----------------------------------------------------------------------------
datablock ParticleData(LifelikeGroundHitLargePointBurstParticle)
{
textureName = "art/shapes/particles/LifelikeEffectsPack/PointBurst";
lifetimeMS = 350;
lifetimeVarianceMS = 0;
spinRandomMin = -20.0;
spinRandomMax = 20.0;
colors[0] = "1.0 0.9 0.8 1";
colors[1] = "0.8 0.4 0.0 0.2";
colors[2] = "0.8 0.4 0.0 0.0";
sizes[0] = 8;
sizes[1] = 25;
sizes[2] = 2;
times[0] = 0.0;
times[1] = 0.1;
times[2] = 1.0;
};
datablock ParticleEmitterData(LifelikeGroundHitLargePointBurstEmitter)
{
ejectionPeriodMS = 40;
periodVarianceMS = 5;
ejectionVelocity = 0;
velocityVariance = 0;
thetaMin = 0;
thetaMax = 120;
phiReferenceVel = 0;
phiVariance = 360;
ejectionoffset = 0;
particles = "LifelikeGroundHitLargePointBurstParticle";
blendStyle = "ADDITIVE";
};
datablock ParticleData(LifelikeGroundHitLargeSmokeParticle)
{
textureName = "art/shapes/particles/LifelikeEffectsPack/smoke2";
gravityCoefficient = 0.5;
lifetimeMS = 3000;
lifetimeVarianceMS = 500;
spinRandomMin = -50.0;
spinRandomMax = 50.0;
colors[0] = "0.3 0.2 0.1 0";
colors[1] = "0.6 0.5 0.4 1";
colors[2] = "0.6 0.5 0.4 0";
sizes[0] = 4;
sizes[1] = 14;
sizes[2] = 25;
times[0] = 0.0;
times[1] = 0.1;
times[2] = 1.0;
};
datablock ParticleEmitterData(LifelikeGroundHitLargeSmokeEmitter)
{
ejectionPeriodMS = 15;
periodVarianceMS = 5;
ejectionVelocity = 10;
velocityVariance = 5;
thetaMin = 0;
thetaMax = 50;
phiReferenceVel = 0;
phiVariance = 360;
ejectionoffset = 0;
particles = "LifelikeGroundHitLargeSmokeParticle";
blendStyle = "NORMAL";
};
datablock ParticleData(LifelikeGroundHitLargeDirtDebrisParticle)
{
textureName = "art/shapes/particles/LifelikeEffectsPack/dirtDebris";
//dragCoefficient = 4;
gravityCoefficient = 3;
lifetimeMS = 1500;
lifetimeVarianceMS = 500;
spinRandomMin = -40.0;
spinRandomMax = 40.0;
colors[0] = "1 1 1 1";
colors[1] = "1.0 0.9 0.8 1";
colors[2] = "0.9 0.8 0.7 0";
sizes[0] = 5;
sizes[1] = 10;
sizes[2] = 14;
times[0] = 0.0;
times[1] = 0.2;
times[2] = 1.0;
};
datablock ParticleEmitterData(LifelikeGroundHitLargeDirtDebrisEmitter)
{
ejectionPeriodMS = 10;
periodVarianceMS = 1;
ejectionVelocity = 30.0;
velocityVariance = 10.0;
ejectionOffset = 0;
thetaMin = 0;
thetaMax = 40;
phiReferenceVel = 0;
phiVariance = 360;
particles = "LifelikeGroundHitLargeDirtDebrisParticle";
blendStyle = "NORMAL";
};
datablock ParticleData(LifelikeGroundHitLargeDirtBlastParticle)
{
textureName = "art/shapes/particles/LifelikeEffectsPack/dirtBlast1";
lifetimeMS = 850;
lifetimeVarianceMS = 50;
gravityCoefficient = 1;
colors[0] = "0.6 0.5 0.4 1";
colors[1] = "0.6 0.5 0.4 1";
colors[2] = "0.6 0.5 0.4 0";
sizes[0] = 5;
sizes[1] = 30;
sizes[2] = 30;
times[0] = 0.0;
times[1] = 0.2;
times[2] = 1.0;
};
datablock ParticleEmitterData(LifelikeGroundHitLargeDirtBlastEmitter)
{
ejectionPeriodMS = 20;
periodVarianceMS = 2;
ejectionVelocity = 20;
velocityVariance = 2;
thetaMin = 0;
thetaMax = 50;
phiReferenceVel = 0;
phiVariance = 360;
ejectionoffset = 0;
orientOnVelocity = true;
orientParticles = true;
particles = "LifelikeGroundHitLargeDirtBlastParticle";
blendStyle = "NORMAL";
};
//-----------------------------------------------------------------------------
// Explosions
//-----------------------------------------------------------------------------
datablock ExplosionData(LifelikeGroundHitLargeExplosion)
{
//soundProfile = YourSoundDatablock;
lifeTimeMS = 200;
// Volume
particleEmitter = LifelikeGroundHitLargeSmokeEmitter;
particleDensity = 5;
particleRadius = 3;
// Point emission
emitter[0] = LifelikeGroundHitLargeSmokeEmitter;
emitter[1] = LifelikeGroundHitLargePointBurstEmitter;
emitter[2] = LifelikeGroundHitLargeDirtBlastEmitter;
emitter[3] = LifelikeGroundHitLargeDirtDebrisEmitter;
// Sub explosion objects
//subExplosion[0] = LifelikeGroundHitLargeExplosion;
shakeCamera = true;
camShakeFreq = "10.0 11.0 9.0";
camShakeAmp = "20.0 20.0 20.0";
camShakeDuration = 1.5;
camShakeRadius = 20.0;
lightStartRadius = 20.0;
lightEndRadius = 0.0;
lightStartColor = "1 0.9 0.8";
lightEndColor = "0.8 0.4 0.0";
lightStartBrightness = 2.0;
lightEndBrightness = 0.0;
};

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//-----------------------------------------------------------------------------
// Lifelike Effects Pack - Small Ground Explosion
// Copyright Adam deGrandis 2012
//
// Thanks for your support!
//
//-----------------------------------------------------------------------------
//exec ("art/datablocks/LifelikeEffectsPack/LifelikeExp_GroundHitSmall.cs");
//-----------------------------------------------------------------------------
// Emitters
//-----------------------------------------------------------------------------
datablock ParticleData(LifelikeGroundHitSmallPointBurstParticle)
{
textureName = "art/shapes/particles/LifelikeEffectsPack/PointBurst";
lifetimeMS = 350;
lifetimeVarianceMS = 0;
spinRandomMin = -20.0;
spinRandomMax = 20.0;
colors[0] = "1.0 0.9 0.8 1";
colors[1] = "0.8 0.4 0.0 0.2";
colors[2] = "0.8 0.4 0.0 0.0";
sizes[0] = 4;
sizes[1] = 13;
sizes[2] = 1;
times[0] = 0.0;
times[1] = 0.1;
times[2] = 1.0;
};
datablock ParticleEmitterData(LifelikeGroundHitSmallPointBurstEmitter)
{
ejectionPeriodMS = 60;
periodVarianceMS = 5;
ejectionVelocity = 0;
velocityVariance = 0;
thetaMin = 0;
thetaMax = 120;
phiReferenceVel = 0;
phiVariance = 360;
ejectionoffset = 0;
particles = "LifelikeGroundHitSmallPointBurstParticle";
blendStyle = "ADDITIVE";
};
datablock ParticleData(LifelikeGroundHitSmallSmokeParticle)
{
textureName = "art/shapes/particles/LifelikeEffectsPack/smoke2";
gravityCoefficient = 0.5;
lifetimeMS = 1500;
lifetimeVarianceMS = 500;
spinRandomMin = -50.0;
spinRandomMax = 50.0;
colors[0] = "0.3 0.2 0.1 0";
colors[1] = "0.6 0.5 0.4 1";
colors[2] = "0.6 0.5 0.4 0";
sizes[0] = 2;
sizes[1] = 7;
sizes[2] = 12.5;
times[0] = 0.0;
times[1] = 0.1;
times[2] = 1.0;
};
datablock ParticleEmitterData(LifelikeGroundHitSmallSmokeEmitter)
{
ejectionPeriodMS = 40;
periodVarianceMS = 5;
ejectionVelocity = 6;
velocityVariance = 3;
thetaMin = 0;
thetaMax = 50;
phiReferenceVel = 0;
phiVariance = 360;
ejectionoffset = 0;
particles = "LifelikeGroundHitSmallSmokeParticle";
blendStyle = "NORMAL";
};
datablock ParticleData(LifelikeGroundHitSmallDirtDebrisParticle)
{
textureName = "art/shapes/particles/LifelikeEffectsPack/dirtDebris";
//dragCoefficient = 4;
gravityCoefficient = 3;
lifetimeMS = 1200;
lifetimeVarianceMS = 500;
spinRandomMin = -40.0;
spinRandomMax = 40.0;
colors[0] = "1 1 1 1";
colors[1] = "1.0 0.9 0.8 1";
colors[2] = "0.9 0.8 0.7 0";
sizes[0] = 2;
sizes[1] = 5;
sizes[2] = 7;
times[0] = 0.0;
times[1] = 0.2;
times[2] = 1.0;
};
datablock ParticleEmitterData(LifelikeGroundHitSmallDirtDebrisEmitter)
{
ejectionPeriodMS = 10;
periodVarianceMS = 1;
ejectionVelocity = 20.0;
velocityVariance = 7.0;
ejectionOffset = 0;
thetaMin = 0;
thetaMax = 40;
phiReferenceVel = 0;
phiVariance = 360;
particles = "LifelikeGroundHitSmallDirtDebrisParticle";
blendStyle = "NORMAL";
};
datablock ParticleData(LifelikeGroundHitSmallDirtBlastParticle)
{
textureName = "art/shapes/particles/LifelikeEffectsPack/dirtBlast1";
lifetimeMS = 800;
lifetimeVarianceMS = 50;
gravityCoefficient = 1;
colors[0] = "0.6 0.5 0.4 1";
colors[1] = "0.6 0.5 0.4 1";
colors[2] = "0.6 0.5 0.4 0";
sizes[0] = 1;
sizes[1] = 10;
sizes[2] = 13;
times[0] = 0.0;
times[1] = 0.2;
times[2] = 1.0;
};
datablock ParticleEmitterData(LifelikeGroundHitSmallDirtBlastEmitter)
{
ejectionPeriodMS = 30;
periodVarianceMS = 2;
ejectionVelocity = 13;
velocityVariance = 2;
thetaMin = 0;
thetaMax = 50;
phiReferenceVel = 0;
phiVariance = 360;
ejectionoffset = 0;
orientOnVelocity = true;
orientParticles = true;
particles = "LifelikeGroundHitSmallDirtBlastParticle";
blendStyle = "NORMAL";
};
//-----------------------------------------------------------------------------
// Explosions
//-----------------------------------------------------------------------------
datablock ExplosionData(LifelikeGroundHitSmallExplosion)
{
//soundProfile = YourSoundDatablock;
lifeTimeMS = 150;
// Volume
particleEmitter = LifelikeGroundHitSmallSmokeEmitter;
particleDensity = 10;
particleRadius = 1.5;
// Point emission
emitter[0] = LifelikeGroundHitSmallSmokeEmitter;
emitter[1] = LifelikeGroundHitSmallPointBurstEmitter;
emitter[2] = LifelikeGroundHitSmallDirtBlastEmitter;
emitter[3] = LifelikeGroundHitSmallDirtDebrisEmitter;
shakeCamera = true;
camShakeFreq = "10.0 11.0 9.0";
camShakeAmp = "20.0 20.0 20.0";
camShakeDuration = 1.5;
camShakeRadius = 10.0;
lightStartRadius = 10.0;
lightEndRadius = 0.0;
lightStartColor = "1 0.9 0.8";
lightEndColor = "0.8 0.4 0.0";
lightStartBrightness = 2.0;
lightEndBrightness = 0.0;
};

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//-----------------------------------------------------------------------------
// Lifelike Effects Pack - Large Simple Explosion
// Copyright Adam deGrandis 2012
//
// Thanks for your support!
//
//-----------------------------------------------------------------------------
//exec ("art/datablocks/LifelikeEffectsPack/LifelikeExp_SimpleLarge.cs");
//-----------------------------------------------------------------------------
// Emitters
//-----------------------------------------------------------------------------
datablock ParticleData(SimpleLargeSmokeParticle)
{
textureName = "art/shapes/particles/LifelikeEffectsPack/smoke1";
dragCoeffiecient = 0.0;
gravityCoefficient = -0.05;
inheritedVelFactor = 0.0;
constantAcceleration = 0.0;
lifetimeMS = 3300;
lifetimeVarianceMS = 200;
spinRandomMin = -50.0;
spinRandomMax = 50.0;
colors[0] = "0.1 0.1 0.1 1";
colors[1] = "0.7 0.7 0.6 1";
colors[2] = "1 0.9 0.8 0.0";
sizes[0] = 4;
sizes[1] = 8;
sizes[2] = 12;
times[0] = 0.0;
times[1] = 0.1;
times[2] = 1.0;
};
datablock ParticleEmitterData(SimpleLargeSmokeEmitter)
{
ejectionPeriodMS = 20;
periodVarianceMS = 5;
ejectionVelocity = 2;
velocityVariance = 0;
thetaMin = 0;
thetaMax = 120;
phiReferenceVel = 0;
phiVariance = 360;
ejectionoffset = 2;
particles = "SimpleLargeSmokeParticle";
blendStyle = "NORMAL";
};
datablock ParticleData(SimpleLargeSparksParticle)
{
textureName = "art/shapes/particles/LifelikeEffectsPack/spark1";
lifetimeMS = 250;
lifetimeVarianceMS = 20;
colors[0] = "1.0 0.9 0.8 0.2";
colors[1] = "1.0 0.9 0.8 1";
colors[2] = "0.8 0.4 0 0.0";
sizes[0] = 1;
sizes[1] = 3;
sizes[2] = 1;
times[0] = 0.0;
times[1] = 0.5;
times[2] = 1.0;
};
datablock ParticleEmitterData(SimpleLargeSparksEmitter)
{
ejectionPeriodMS = 10;
periodVarianceMS = 5;
ejectionVelocity = 25;
velocityVariance = 10;
thetaMin = 0;
thetaMax = 70;
phiReferenceVel = 0;
phiVariance = 360;
ejectionoffset = 0;
orientOnVelocity = true;
orientParticles = true;
particles = "SimpleLargeSparksParticle";
blendStyle = "ADDITIVE";
};
datablock ParticleData(SimpleLargeFireballParticle)
{
textureName = "art/shapes/particles/LifelikeEffectsPack/fireball";
gravityCoefficient = -0.1;
lifetimeMS = 500;
lifetimeVarianceMS = 100;
spinRandomMin = -100.0;
spinRandomMax = 100.0;
colors[0] = "1 0.9 0.8 1";
colors[1] = "0.9 0.5 0.1 1";
colors[2] = "0.8 0.4 0.0 0";
sizes[0] = 1;
sizes[1] = 7;
sizes[2] = 6;
times[0] = 0.0;
times[1] = 0.3;
times[2] = 1.0;
};
datablock ParticleEmitterData(SimpleLargeFireballEmitter)
{
ejectionPeriodMS = 10;
periodVarianceMS = 3;
ejectionVelocity = 3;
velocityVariance = 2;
thetaMin = 0;
thetaMax = 120;
phiReferenceVel = 0;
phiVariance = 360;
ejectionoffset = 2.5;
particles = "SimpleLargeFireballParticle";
blendStyle = "ADDITIVE";
};
datablock ParticleData(SimpleLargeGlowParticle)
{
textureName = "art/shapes/particles/LifelikeEffectsPack/flame1";
gravityCoefficient = -0.3;
lifetimeMS = 400;
lifetimeVarianceMS = 100;
spinRandomMin = -200.0;
spinRandomMax = 200.0;
colors[0] = "0.9 0.8 1 0.4";
colors[1] = "0.8 0.4 0.0 0.1";
colors[2] = "0.8 0.4 0.0 0";
sizes[0] = 7;
sizes[1] = 11;
sizes[2] = 5;
times[0] = 0.0;
times[1] = 0.3;
times[2] = 1.0;
};
datablock ParticleEmitterData(SimpleLargeGlowEmitter)
{
ejectionPeriodMS = 40;
periodVarianceMS = 5;
ejectionVelocity = 3;
velocityVariance = 2;
thetaMin = 0;
thetaMax = 120;
phiReferenceVel = 0;
phiVariance = 360;
particles = "SimpleLargeGlowParticle";
blendStyle = "ADDITIVE";
};
//-----------------------------------------------------------------------------
// Explosions
//-----------------------------------------------------------------------------
datablock ExplosionData(LifelikeSimpleLargeExplosion)
{
//soundProfile = YourSoundDatablock;
lifeTimeMS = 125;
// Volume
particleEmitter = SimpleLargeGlowEmitter;
particleDensity = 20;
particleRadius = 2;
// Point emission
emitter[0] = SimpleLargeSmokeEmitter;
emitter[1] = SimpleLargeFireballEmitter;
emitter[2] = SimpleLargeSparksEmitter;
shakeCamera = true;
camShakeFreq = "10.0 11.0 9.0";
camShakeAmp = "20.0 20.0 20.0";
camShakeDuration = 1.5;
camShakeRadius = 20.0;
lightStartRadius = 20.0;
lightEndRadius = 0.0;
lightStartColor = "1 0.9 0.8";
lightEndColor = "0.8 0.4 0.0";
lightStartBrightness = 2.0;
lightEndBrightness = 0.0;
};

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//-----------------------------------------------------------------------------
// Lifelike Effects Pack - Small Simple Explosion
// Copyright Adam deGrandis 2012
//
// Thanks for your support!
//
//-----------------------------------------------------------------------------
//exec ("art/datablocks/LifelikeEffectsPack/LifelikeExp_SimpleSmall.cs");
//-----------------------------------------------------------------------------
// Emitters
//-----------------------------------------------------------------------------
datablock ParticleData(SimpleSmallSmokeParticle)
{
textureName = "art/shapes/particles/LifelikeEffectsPack/smoke1";
dragCoeffiecient = 0.0;
gravityCoefficient = -0.02;
inheritedVelFactor = 0.0;
constantAcceleration = 0.0;
lifetimeMS = 3300;
lifetimeVarianceMS = 200;
spinRandomMin = -50.0;
spinRandomMax = 50.0;
colors[0] = "0.1 0.1 0.1 1";
colors[1] = "0.7 0.7 0.6 1";
colors[2] = "1 0.9 0.8 0.0";
sizes[0] = 2;
sizes[1] = 4;
sizes[2] = 6;
times[0] = 0.0;
times[1] = 0.1;
times[2] = 1.0;
};
datablock ParticleEmitterData(SimpleSmallSmokeEmitter)
{
ejectionPeriodMS = 20;
periodVarianceMS = 5;
ejectionVelocity = 1;
velocityVariance = 0;
thetaMin = 0;
thetaMax = 120;
phiReferenceVel = 0;
phiVariance = 360;
ejectionoffset = 0.7;
particles = "SimpleSmallSmokeParticle";
blendStyle = "NORMAL";
};
datablock ParticleData(SimpleSmallSparksParticle)
{
textureName = "art/shapes/particles/LifelikeEffectsPack/spark1";
lifetimeMS = 200;
lifetimeVarianceMS = 20;
colors[0] = "1.0 0.9 0.8 0.2";
colors[1] = "1.0 0.9 0.8 1";
colors[2] = "0.8 0.4 0 0.0";
sizes[0] = 0.5;
sizes[1] = 2;
sizes[2] = 0.5;
times[0] = 0.0;
times[1] = 0.5;
times[2] = 1.0;
};
datablock ParticleEmitterData(SimpleSmallSparksEmitter)
{
ejectionPeriodMS = 10;
periodVarianceMS = 5;
ejectionVelocity = 20;
velocityVariance = 10;
thetaMin = 0;
thetaMax = 70;
phiReferenceVel = 0;
phiVariance = 360;
ejectionoffset = 0;
orientOnVelocity = true;
orientParticles = true;
particles = "SimpleSmallSparksParticle";
blendStyle = "ADDITIVE";
};
datablock ParticleData(SimpleSmallFireballParticle)
{
textureName = "art/shapes/particles/LifelikeEffectsPack/fireball";
gravityCoefficient = -0.1;
lifetimeMS = 500;
lifetimeVarianceMS = 100;
spinRandomMin = -100.0;
spinRandomMax = 100.0;
colors[0] = "1 0.9 0.8 1";
colors[1] = "0.9 0.5 0.1 1";
colors[2] = "0.8 0.4 0.0 0";
sizes[0] = 1;
sizes[1] = 4;
sizes[2] = 3;
times[0] = 0.0;
times[1] = 0.3;
times[2] = 1.0;
};
datablock ParticleEmitterData(SimpleSmallFireballEmitter)
{
ejectionPeriodMS = 10;
periodVarianceMS = 3;
ejectionVelocity = 2;
velocityVariance = 1;
thetaMin = 0;
thetaMax = 120;
phiReferenceVel = 0;
phiVariance = 360;
ejectionoffset = 1;
particles = "SimpleSmallFireballParticle";
blendStyle = "ADDITIVE";
};
datablock ParticleData(SimpleSmallGlowParticle)
{
textureName = "art/shapes/particles/LifelikeEffectsPack/flame1";
gravityCoefficient = -0.3;
lifetimeMS = 400;
lifetimeVarianceMS = 100;
spinRandomMin = -200.0;
spinRandomMax = 200.0;
colors[0] = "0.9 0.8 1 0.4";
colors[1] = "0.8 0.4 0.0 0.1";
colors[2] = "0.8 0.4 0.0 0";
sizes[0] = 3;
sizes[1] = 6;
sizes[2] = 2;
times[0] = 0.0;
times[1] = 0.3;
times[2] = 1.0;
};
datablock ParticleEmitterData(SimpleSmallGlowEmitter)
{
ejectionPeriodMS = 40;
periodVarianceMS = 5;
ejectionVelocity = 3;
velocityVariance = 2;
thetaMin = 0;
thetaMax = 120;
phiReferenceVel = 0;
phiVariance = 360;
particles = "SimpleSmallGlowParticle";
blendStyle = "ADDITIVE";
};
//-----------------------------------------------------------------------------
// Explosions
//-----------------------------------------------------------------------------
datablock ExplosionData(LifelikeSimpleSmallExplosion)
{
//soundProfile = YourSoundDatablock;
lifeTimeMS = 125;
// Volume
particleEmitter = SimpleSmallGlowEmitter;
particleDensity = 20;
particleRadius = 1;
// Point emission
emitter[0] = SimpleSmallSmokeEmitter;
emitter[1] = SimpleSmallFireballEmitter;
emitter[2] = SimpleSmallSparksEmitter;
shakeCamera = true;
camShakeFreq = "10.0 11.0 9.0";
camShakeAmp = "20.0 20.0 20.0";
camShakeDuration = 1.5;
camShakeRadius = 5.0;
lightStartRadius = 10.0;
lightEndRadius = 0.0;
lightStartColor = "1 0.9 0.8";
lightEndColor = "0.8 0.4 0.0";
lightStartBrightness = 2.0;
lightEndBrightness = 0.0;
};

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function RealisticVFX::onCreate(%this)
{
return;
if(isObject(DatablockFilesList))
{
DatablockFilesList.add( "data/RalisticVFX/Datablocks/LifeLikeEmitters.cs" );
DatablockFilesList.add( "data/RalisticVFX/Datablocks/LifeLikeExp_ComplexLarge.cs" );
DatablockFilesList.add( "data/RalisticVFX/Datablocks/LifeLikeExp_ComplexSmall.cs" );
DatablockFilesList.add( "data/RalisticVFX/Datablocks/LifeLikeExp_FirebombLarge.cs" );
DatablockFilesList.add( "data/RalisticVFX/Datablocks/LifeLikeExp_FirebombSmall.cs" );
DatablockFilesList.add( "data/RalisticVFX/Datablocks/LifeLikeExp_Flak.cs" );
DatablockFilesList.add( "data/RalisticVFX/Datablocks/LifeLikeExp_Flashbang.cs" );
DatablockFilesList.add( "data/RalisticVFX/Datablocks/LifeLikeExp_GroundHitLarge.cs" );
DatablockFilesList.add( "data/RalisticVFX/Datablocks/LifeLikeExp_GroundHitSmall.cs" );
DatablockFilesList.add( "data/RalisticVFX/Datablocks/LifeLikeExp_SimpleLarge.cs" );
DatablockFilesList.add( "data/RalisticVFX/Datablocks/LifeLikeExp_SimpleSmall.cs" );
}
}
function RealisticVFX::onDestroy(%this)
{
}

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<ModuleDefinition
canSave="true"
canSaveDynamicFields="true"
ModuleId="RealisticVFX"
VersionId="1"
Group="Game"
scriptFile="RealisticVFX.cs"
CreateFunction="onCreate"
DestroyFunction="onDestroy">
<DeclaredAssets
canSave="true"
canSaveDynamicFields="true"
Extension="asset.taml"
Recurse="true" />
</ModuleDefinition>

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<ImageAsset
canSave="true"
canSaveDynamicFields="true"
AssetName="512_forestgreen_lines_ALBEDO"
imageFile="data/TestGrids/Images/512_forestgreen_lines.png"
useMips="true"
isHDRImage="false"
originalFilePath="E:/Gamedev/T3DMIT/PRs/beatsme/Templates/Full/game/core/art/grids/512_forestgreen_lines.png"
VersionId="1" />

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<ImageAsset
canSave="true"
canSaveDynamicFields="true"
AssetName="Grid_512_black_ALBEDO"
imageFile="data/TestGrids/Images/Grid_512_black.png"
useMips="true"
isHDRImage="false"
originalFilePath="E:/Gamedev/T3DMIT/PRs/ExpandedAssetStuffs/Templates/Full/game/core/art/grids/Grid_512_black.png"
VersionId="1" />

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<ImageAsset
canSave="true"
canSaveDynamicFields="true"
AssetName="Grid_512_blue_ALBEDO"
imageFile="data/TestGrids/Images/Grid_512_blue.png"
useMips="true"
isHDRImage="false"
originalFilePath="E:/Gamedev/T3DMIT/PRs/ExpandedAssetStuffs/Templates/Full/game/core/art/grids/Grid_512_blue.png"
VersionId="1" />

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<ImageAsset
canSave="true"
canSaveDynamicFields="true"
AssetName="Grid_512_forestgreen_ALBEDO"
imageFile="data/TestGrids/Images/Grid_512_forestgreen.png"
useMips="true"
isHDRImage="false"
originalFilePath="E:/Gamedev/T3DMIT/PRs/ExpandedAssetStuffs/Templates/Full/game/core/art/grids/Grid_512_forestgreen.png"
VersionId="1" />

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<ImageAsset
canSave="true"
canSaveDynamicFields="true"
AssetName="Grid_512_green_ALBEDO"
imageFile="data/TestGrids/Images/Grid_512_green.png"
useMips="true"
isHDRImage="false"
originalFilePath="E:/Gamedev/T3DMIT/PRs/ExpandedAssetStuffs/Templates/Full/game/core/art/grids/Grid_512_green.png"
VersionId="1" />

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<ImageAsset
canSave="true"
canSaveDynamicFields="true"
AssetName="Grid_512_grey_ALBEDO"
imageFile="data/TestGrids/Images/Grid_512_grey.png"
useMips="true"
isHDRImage="false"
originalFilePath="E:/Gamedev/T3DMIT/PRs/ExpandedAssetStuffs/Templates/Full/game/core/art/grids/Grid_512_grey.png"
VersionId="1" />

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<ImageAsset
canSave="true"
canSaveDynamicFields="true"
AssetName="Grid_512_grey_base_ALBEDO"
imageFile="data/TestGrids/Images/Grid_512_grey_base.png"
useMips="true"
isHDRImage="false"
originalFilePath="E:/Gamedev/T3DMIT/PRs/ExpandedAssetStuffs/Templates/Full/game/core/art/grids/Grid_512_grey_base.png"
VersionId="1" />

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<ImageAsset
canSave="true"
canSaveDynamicFields="true"
AssetName="Grid_512_orange_ALBEDO"
imageFile="data/TestGrids/Images/Grid_512_orange.png"
useMips="true"
isHDRImage="false"
originalFilePath="E:/Gamedev/T3DMIT/PRs/ExpandedAssetStuffs/Templates/Full/game/core/art/grids/Grid_512_orange.png"
VersionId="1" />

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<ImageAsset
canSave="true"
canSaveDynamicFields="true"
AssetName="Grid_512_orange_lines_ALBEDO"
imageFile="data/TestGrids/Images/Grid_512_orange_lines.png"
useMips="true"
isHDRImage="false"
originalFilePath="E:/Gamedev/T3DMIT/PRs/ExpandedAssetStuffs/Templates/Full/game/core/art/grids/Grid_512_orange_lines.png"
VersionId="1" />

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<ImageAsset
canSave="true"
canSaveDynamicFields="true"
AssetName="Grid_512_red_ALBEDO"
imageFile="data/TestGrids/Images/Grid_512_red.png"
useMips="true"
isHDRImage="false"
originalFilePath="E:/Gamedev/T3DMIT/PRs/ExpandedAssetStuffs/Templates/Full/game/core/art/grids/Grid_512_red.png"
VersionId="1" />

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function TestGrids::onCreate(%this)
{
}
function TestGrids::onDestroy(%this)
{
}

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<ModuleDefinition
canSave="true"
canSaveDynamicFields="true"
ModuleId="TestGrids"
VersionId="1"
Group="Game"
scriptFile="TestGrids.cs"
CreateFunction="onCreate"
DestroyFunction="onDestroy">
<DeclaredAssets
canSave="true"
canSaveDynamicFields="true"
Extension="asset.taml"
Recurse="true" />
</ModuleDefinition>

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