From f166e5286df95de73c0645a309c23c79b68b1430 Mon Sep 17 00:00:00 2001 From: LuisAntonRebollo Date: Wed, 3 Dec 2014 23:46:12 +0100 Subject: [PATCH] Fix lighting errors when all lights are disabled. --- Engine/source/lighting/advanced/advancedLightBinManager.cpp | 2 -- 1 file changed, 2 deletions(-) diff --git a/Engine/source/lighting/advanced/advancedLightBinManager.cpp b/Engine/source/lighting/advanced/advancedLightBinManager.cpp index c90d18bac..eb0e8147f 100644 --- a/Engine/source/lighting/advanced/advancedLightBinManager.cpp +++ b/Engine/source/lighting/advanced/advancedLightBinManager.cpp @@ -244,8 +244,6 @@ void AdvancedLightBinManager::render( SceneRenderState *state ) // Get the sunlight. If there's no sun, and no lights in the bins, no draw LightInfo *sunLight = mLightManager->getSpecialLight( LightManager::slSunLightType, false ); - if( !sunLight && mLightBin.empty() ) - return; GFXDEBUGEVENT_SCOPE( AdvancedLightBinManager_Render, ColorI::RED );