diff --git a/Engine/source/lighting/advanced/advancedLightBinManager.cpp b/Engine/source/lighting/advanced/advancedLightBinManager.cpp index c90d18bac..eb0e8147f 100644 --- a/Engine/source/lighting/advanced/advancedLightBinManager.cpp +++ b/Engine/source/lighting/advanced/advancedLightBinManager.cpp @@ -244,8 +244,6 @@ void AdvancedLightBinManager::render( SceneRenderState *state ) // Get the sunlight. If there's no sun, and no lights in the bins, no draw LightInfo *sunLight = mLightManager->getSpecialLight( LightManager::slSunLightType, false ); - if( !sunLight && mLightBin.empty() ) - return; GFXDEBUGEVENT_SCOPE( AdvancedLightBinManager_Render, ColorI::RED );