mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-03-06 05:50:31 +00:00
Add sampler names to ShaderData declarations necesary for OpenGL.
ShaderData changes: * OGLVertexShaderFile/OGLPixelShaderFile not used in DX9. * samplerNames[?] not used in DX9.
This commit is contained in:
parent
2142d452d4
commit
f12d8807a8
54 changed files with 555 additions and 117 deletions
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@ -32,6 +32,8 @@ singleton ShaderData( CloudLayerShader )
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OGLVertexShaderFile = "shaders/common/gl/cloudLayerV.glsl";
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OGLPixelShaderFile = "shaders/common/gl/cloudLayerP.glsl";
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samplerNames[0] = "$normalHeightMap";
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pixVersion = 2.0;
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};
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@ -44,8 +46,10 @@ singleton ShaderData( BasicCloudsShader )
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DXVertexShaderFile = "shaders/common/basicCloudsV.hlsl";
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DXPixelShaderFile = "shaders/common/basicCloudsP.hlsl";
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//OGLVertexShaderFile = "shaders/common/gl/basicCloudsV.glsl";
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//OGLPixelShaderFile = "shaders/common/gl/basicCloudsP.glsl";
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OGLVertexShaderFile = "shaders/common/gl/basicCloudsV.glsl";
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OGLPixelShaderFile = "shaders/common/gl/basicCloudsP.glsl";
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samplerNames[0] = "$diffuseMap";
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pixVersion = 2.0;
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};
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@ -53,7 +53,7 @@ new ShaderData( AL_DepthVisualizeShader )
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DXVertexShaderFile = "shaders/common/postFx/postFxV.hlsl";
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DXPixelShaderFile = "shaders/common/lighting/advanced/dbgDepthVisualizeP.hlsl";
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OGLVertexShaderFile = "shaders/common/postFx/postFxV.glsl";
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OGLVertexShaderFile = "shaders/common/postFx/gl/postFxV.glsl";
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OGLPixelShaderFile = "shaders/common/lighting/advanced/gl/dbgDepthVisualizeP.glsl";
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samplerNames[0] = "prepassBuffer";
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@ -90,10 +90,10 @@ new ShaderData( AL_NormalsVisualizeShader )
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DXVertexShaderFile = "shaders/common/postFx/postFxV.hlsl";
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DXPixelShaderFile = "shaders/common/lighting/advanced/dbgNormalVisualizeP.hlsl";
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OGLVertexShaderFile = "shaders/common/postFx/postFxV.glsl";
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OGLVertexShaderFile = "shaders/common/postFx/gl/postFxV.glsl";
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OGLPixelShaderFile = "shaders/common/lighting/advanced/gl/dbgNormalVisualizeP.glsl";
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samplerNames[0] = "prepassTex";
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samplerNames[0] = "prepassBuffer";
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pixVersion = 2.0;
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};
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@ -126,8 +126,8 @@ new ShaderData( AL_LightColorVisualizeShader )
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DXVertexShaderFile = "shaders/common/postFx/postFxV.hlsl";
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DXPixelShaderFile = "shaders/common/lighting/advanced/dbgLightColorVisualizeP.hlsl";
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OGLVertexShaderFile = "shaders/common/postFx/postFxV.glsl";
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OGLPixelShaderFile = "shaders/common/lighting/advanced/dl/dbgLightColorVisualizeP.glsl";
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OGLVertexShaderFile = "shaders/common/postFx/gl/postFxV.glsl";
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OGLPixelShaderFile = "shaders/common/lighting/advanced/gl/dbgLightColorVisualizeP.glsl";
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samplerNames[0] = "lightInfoBuffer";
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@ -161,8 +161,8 @@ new ShaderData( AL_LightSpecularVisualizeShader )
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DXVertexShaderFile = "shaders/common/postFx/postFxV.hlsl";
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DXPixelShaderFile = "shaders/common/lighting/advanced/dbgLightSpecularVisualizeP.hlsl";
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OGLVertexShaderFile = "shaders/common/postFx/postFxV.glsl";
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OGLPixelShaderFile = "shaders/common/lighting/advanced/dl/dbgLightSpecularVisualizeP.glsl";
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OGLVertexShaderFile = "shaders/common/postFx/gl/postFxV.glsl";
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OGLPixelShaderFile = "shaders/common/lighting/advanced/gl/dbgLightSpecularVisualizeP.glsl";
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samplerNames[0] = "lightInfoBuffer";
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@ -61,6 +61,11 @@ new ShaderData( AL_VectorLightShader )
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OGLVertexShaderFile = "shaders/common/lighting/advanced/gl/farFrustumQuadV.glsl";
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OGLPixelShaderFile = "shaders/common/lighting/advanced/gl/vectorLightP.glsl";
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samplerNames[0] = "$prePassBuffer";
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samplerNames[1] = "$ShadowMap";
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samplerNames[2] = "$ssaoMask";
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samplerNames[3] = "$gTapRotationTex";
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pixVersion = 3.0;
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};
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@ -121,6 +126,11 @@ new ShaderData( AL_PointLightShader )
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OGLVertexShaderFile = "shaders/common/lighting/advanced/gl/convexGeometryV.glsl";
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OGLPixelShaderFile = "shaders/common/lighting/advanced/gl/pointLightP.glsl";
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samplerNames[0] = "$prePassBuffer";
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samplerNames[1] = "$shadowMap";
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samplerNames[2] = "$cookieMap";
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samplerNames[3] = "$gTapRotationTex";
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pixVersion = 3.0;
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};
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@ -131,7 +141,7 @@ new CustomMaterial( AL_PointLightMaterial )
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sampler["prePassBuffer"] = "#prepass";
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sampler["shadowMap"] = "$dynamiclight";
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sampler["cookieTex"] = "$dynamiclightmask";
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sampler["cookieMap"] = "$dynamiclightmask";
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target = "lightinfo";
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@ -147,6 +157,11 @@ new ShaderData( AL_SpotLightShader )
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OGLVertexShaderFile = "shaders/common/lighting/advanced/gl/convexGeometryV.glsl";
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OGLPixelShaderFile = "shaders/common/lighting/advanced/gl/spotLightP.glsl";
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samplerNames[0] = "$prePassBuffer";
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samplerNames[1] = "$shadowMap";
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samplerNames[2] = "$cookieMap";
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samplerNames[3] = "$gTapRotationTex";
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pixVersion = 3.0;
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};
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@ -157,7 +172,7 @@ new CustomMaterial( AL_SpotLightMaterial )
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sampler["prePassBuffer"] = "#prepass";
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sampler["shadowMap"] = "$dynamiclight";
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sampler["cookieTex"] = "$dynamiclightmask";
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sampler["cookieMap"] = "$dynamiclightmask";
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target = "lightinfo";
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@ -210,6 +225,8 @@ new ShaderData( AL_ParticlePointLightShader )
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OGLVertexShaderFile = "shaders/common/lighting/advanced/gl/convexGeometryV.glsl";
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OGLPixelShaderFile = "shaders/common/lighting/advanced/gl/pointLightP.glsl";
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samplerNames[0] = "$prePassBuffer";
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pixVersion = 3.0;
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};
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@ -28,6 +28,9 @@ new ShaderData( AL_ShadowVisualizeShader )
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OGLVertexShaderFile = "shaders/common/gl/guiMaterialV.glsl";
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OGLPixelShaderFile = "shaders/common/lighting/advanced/gl/dbgShadowVisualizeP.glsl";
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samplerNames[0] = "$shadowMap";
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samplerNames[1] = "$depthViz";
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pixVersion = 2.0;
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};
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@ -46,6 +46,8 @@ singleton ShaderData( BL_ProjectedShadowShaderData )
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OGLVertexShaderFile = "shaders/common/gl/projectedShadowV.glsl";
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OGLPixelShaderFile = "shaders/common/gl/projectedShadowP.glsl";
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samplerNames[0] = "inputTex";
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pixVersion = 2.0;
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};
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@ -26,8 +26,8 @@ singleton ShaderData( BL_ShadowFilterShaderV )
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DXVertexShaderFile = "shaders/common/lighting/basic/shadowFilterV.hlsl";
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DXPixelShaderFile = "shaders/common/lighting/basic/shadowFilterP.hlsl";
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OGLVertexShaderFile = "shaders/common/lighting/basic/gl/shadowFilterV.glsl";
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OGLPixelShaderFile = "shaders/common/lighting/basic/gl/shadowFilterP.glsl";
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OGLVertexShaderFile = "shaders/common/lighting/basic/gl/shadowFilterV.glsl";
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OGLPixelShaderFile = "shaders/common/lighting/basic/gl/shadowFilterP.glsl";
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samplerNames[0] = "$diffuseMap";
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@ -36,8 +36,8 @@ singleton ShaderData( PFX_PassthruShader )
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DXVertexShaderFile = "shaders/common/postFx/postFxV.hlsl";
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DXPixelShaderFile = "shaders/common/postFx/passthruP.hlsl";
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// OGLVertexShaderFile = "shaders/common/postFx/gl//postFxV.glsl";
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// OGLPixelShaderFile = "shaders/common/postFx/gl/passthruP.glsl";
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OGLVertexShaderFile = "shaders/common/postFx/gl/postFxV.glsl";
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OGLPixelShaderFile = "shaders/common/postFx/gl/passthruP.glsl";
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samplerNames[0] = "$inputTex";
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@ -25,6 +25,12 @@ singleton ShaderData( GammaShader )
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DXVertexShaderFile = "shaders/common/postFx/postFxV.hlsl";
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DXPixelShaderFile = "shaders/common/postFx/gammaP.hlsl";
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OGLVertexShaderFile = "shaders/common/postFx/gl/postFxV.glsl";
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OGLPixelShaderFile = "shaders/common/postFx/gl/gammaP.glsl";
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samplerNames[0] = "$backBuffer";
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samplerNames[1] = "$colorCorrectionTex";
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pixVersion = 2.0;
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};
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@ -47,7 +47,11 @@ singleton ShaderData( MLAA_EdgeDetectionShader )
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DXVertexShaderFile = "shaders/common/postFx/mlaa/offsetV.hlsl";
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DXPixelShaderFile = "shaders/common/postFx/mlaa/edgeDetectionP.hlsl";
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OGLVertexShaderFile = "shaders/common/postFx/mlaa/gl/offsetV.glsl";
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OGLPixelShaderFile = "shaders/common/postFx/mlaa/gl/edgeDetectionP.glsl";
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samplerNames[0] = "$colorMapG";
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samplerNames[1] = "$prepassMap";
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pixVersion = 3.0;
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};
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@ -72,6 +76,9 @@ singleton ShaderData( MLAA_BlendWeightCalculationShader )
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DXVertexShaderFile = "shaders/common/postFx/mlaa/passthruV.hlsl";
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DXPixelShaderFile = "shaders/common/postFx/mlaa/blendWeightCalculationP.hlsl";
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OGLVertexShaderFile = "shaders/common/postFx/mlaa/gl/passthruV.glsl";
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OGLPixelShaderFile = "shaders/common/postFx/mlaa/gl/blendWeightCalculationP.glsl";
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samplerNames[0] = "$edgesMap";
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samplerNames[1] = "$edgesMapL";
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samplerNames[2] = "$areaMap";
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@ -98,6 +105,9 @@ singleton ShaderData( MLAA_NeighborhoodBlendingShader )
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{
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DXVertexShaderFile = "shaders/common/postFx/mlaa/offsetV.hlsl";
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DXPixelShaderFile = "shaders/common/postFx/mlaa/neighborhoodBlendingP.hlsl";
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OGLVertexShaderFile = "shaders/common/postFx/mlaa/gl/offsetV.glsl";
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OGLPixelShaderFile = "shaders/common/postFx/mlaa/gl/neighborhoodBlendingP.glsl";
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samplerNames[0] = "$blendMap";
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samplerNames[1] = "$colorMapL";
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@ -25,6 +25,12 @@ singleton ShaderData( PFX_MotionBlurShader )
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DXVertexShaderFile = "shaders/common/postFx/postFxV.hlsl"; //we use the bare-bones postFxV.hlsl
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DXPixelShaderFile = "shaders/common/postFx/motionBlurP.hlsl"; //new pixel shader
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OGLVertexShaderFile = "shaders/common/postFx/gl/postFxV.glsl";
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OGLPixelShaderFile = "shaders/common/postFx/gl/motionBlurP.glsl";
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samplerNames[0] = "$backBuffer";
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samplerNames[1] = "$prepassTex";
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pixVersion = 3.0;
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};
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@ -38,9 +38,13 @@ singleton ShaderData( PFX_CausticsShader )
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DXVertexShaderFile = "shaders/common/postFx/postFxV.hlsl";
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DXPixelShaderFile = "shaders/common/postFx/caustics/causticsP.hlsl";
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//OGLVertexShaderFile = "shaders/common/postFx/gl//postFxV.glsl";
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//OGLPixelShaderFile = "shaders/common/postFx/gl/passthruP.glsl";
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OGLVertexShaderFile = "shaders/common/postFx/gl//postFxV.glsl";
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OGLPixelShaderFile = "shaders/common/postFx/caustics/gl/causticsP.glsl";
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samplerNames[0] = "$prepassTex";
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samplerNames[1] = "$causticsTex0";
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samplerNames[2] = "$causticsTex1";
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pixVersion = 3.0;
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};
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@ -47,6 +47,12 @@ singleton ShaderData( PFX_ChromaticLensShader )
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{
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DXVertexShaderFile = "shaders/common/postFx/postFxV.hlsl";
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DXPixelShaderFile = "shaders/common/postFx/chromaticLens.hlsl";
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OGLVertexShaderFile = "shaders/common/postFx/gl/postFxV.glsl";
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OGLPixelShaderFile = "shaders/common/postFx/gl/chromaticLens.glsl";
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samplerNames[0] = "$backBuffer";
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pixVersion = 3.0;
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};
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@ -320,6 +320,13 @@ singleton ShaderData( PFX_DOFDownSampleShader )
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{
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DXVertexShaderFile = "shaders/common/postFx/dof/DOF_DownSample_V.hlsl";
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DXPixelShaderFile = "shaders/common/postFx/dof/DOF_DownSample_P.hlsl";
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OGLVertexShaderFile = "shaders/common/postFx/dof/gl/DOF_DownSample_V.glsl";
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OGLPixelShaderFile = "shaders/common/postFx/dof/gl/DOF_DownSample_P.glsl";
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samplerNames[0] = "$colorSampler";
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samplerNames[1] = "$depthSampler";
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pixVersion = 3.0;
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};
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@ -327,6 +334,12 @@ singleton ShaderData( PFX_DOFBlurYShader )
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{
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DXVertexShaderFile = "shaders/common/postFx/dof/DOF_Gausian_V.hlsl";
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DXPixelShaderFile = "shaders/common/postFx/dof/DOF_Gausian_P.hlsl";
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OGLVertexShaderFile = "shaders/common/postFx/dof/gl/DOF_Gausian_V.glsl";
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OGLPixelShaderFile = "shaders/common/postFx/dof/gl/DOF_Gausian_P.glsl";
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samplerNames[0] = "$diffuseMap";
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pixVersion = 2.0;
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defines = "BLUR_DIR=float2(0.0,1.0)";
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};
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@ -340,6 +353,13 @@ singleton ShaderData( PFX_DOFCalcCoCShader )
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{
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DXVertexShaderFile = "shaders/common/postFx/dof/DOF_CalcCoC_V.hlsl";
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DXPixelShaderFile = "shaders/common/postFx/dof/DOF_CalcCoC_P.hlsl";
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OGLVertexShaderFile = "shaders/common/postFx/dof/gl/DOF_CalcCoC_V.glsl";
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OGLPixelShaderFile = "shaders/common/postFx/dof/gl/DOF_CalcCoC_P.glsl";
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samplerNames[0] = "$shrunkSampler";
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samplerNames[1] = "$blurredSampler";
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pixVersion = 3.0;
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};
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@ -347,6 +367,12 @@ singleton ShaderData( PFX_DOFSmallBlurShader )
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{
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DXVertexShaderFile = "shaders/common/postFx/dof/DOF_SmallBlur_V.hlsl";
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DXPixelShaderFile = "shaders/common/postFx/dof/DOF_SmallBlur_P.hlsl";
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OGLVertexShaderFile = "shaders/common/postFx/dof/gl/DOF_SmallBlur_V.glsl";
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OGLPixelShaderFile = "shaders/common/postFx/dof/gl/DOF_SmallBlur_P.glsl";
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samplerNames[0] = "$colorSampler";
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pixVersion = 3.0;
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};
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@ -354,6 +380,15 @@ singleton ShaderData( PFX_DOFFinalShader )
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{
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DXVertexShaderFile = "shaders/common/postFx/dof/DOF_Final_V.hlsl";
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DXPixelShaderFile = "shaders/common/postFx/dof/DOF_Final_P.hlsl";
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OGLVertexShaderFile = "shaders/common/postFx/dof/gl/DOF_Final_V.glsl";
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OGLPixelShaderFile = "shaders/common/postFx/dof/gl/DOF_Final_P.glsl";
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samplerNames[0] = "$colorSampler";
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samplerNames[1] = "$smallBlurSampler";
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samplerNames[2] = "$largeBlurSampler";
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samplerNames[3] = "$depthSampler";
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pixVersion = 3.0;
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};
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@ -37,10 +37,10 @@ singleton ShaderData( PFX_EdgeAADetectShader )
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DXVertexShaderFile = "shaders/common/postFx/postFxV.hlsl";
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DXPixelShaderFile = "shaders/common/postFx/edgeaa/edgeDetectP.hlsl";
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//OGLVertexShaderFile = "shaders/common/postFx/gl//postFxV.glsl";
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//OGLPixelShaderFile = "shaders/common/postFx/gl/passthruP.glsl";
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OGLVertexShaderFile = "shaders/common/postFx/gl/postFxV.glsl";
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OGLPixelShaderFile = "shaders/common/postFx/edgeaa/gl/edgeDetectP.glsl";
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samplerNames[0] = "$inputTex";
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samplerNames[0] = "$prepassBuffer";
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pixVersion = 3.0;
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};
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@ -50,10 +50,11 @@ singleton ShaderData( PFX_EdgeAAShader )
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DXVertexShaderFile = "shaders/common/postFx/edgeaa/edgeAAV.hlsl";
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DXPixelShaderFile = "shaders/common/postFx/edgeaa/edgeAAP.hlsl";
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//OGLVertexShaderFile = "shaders/common/postFx/gl//postFxV.glsl";
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//OGLPixelShaderFile = "shaders/common/postFx/gl/passthruP.glsl";
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OGLVertexShaderFile = "shaders/common/postFx/edgeaa/gl/edgeAAV.glsl";
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OGLPixelShaderFile = "shaders/common/postFx/edgeaa/gl/edgeAAP.glsl";
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samplerNames[0] = "$inputTex";
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samplerNames[0] = "$edgeBuffer";
|
||||
samplerNames[1] = "$backBuffer";
|
||||
|
||||
pixVersion = 3.0;
|
||||
};
|
||||
|
|
@ -63,10 +64,10 @@ singleton ShaderData( PFX_EdgeAADebugShader )
|
|||
DXVertexShaderFile = "shaders/common/postFx/postFxV.hlsl";
|
||||
DXPixelShaderFile = "shaders/common/postFx/edgeaa/dbgEdgeDisplayP.hlsl";
|
||||
|
||||
//OGLVertexShaderFile = "shaders/common/postFx/gl//postFxV.glsl";
|
||||
//OGLPixelShaderFile = "shaders/common/postFx/gl/passthruP.glsl";
|
||||
OGLVertexShaderFile = "shaders/common/postFx/gl/postFxV.glsl";
|
||||
OGLPixelShaderFile = "shaders/common/postFx/edgeaa/gl/dbgEdgeDisplayP.glsl";
|
||||
|
||||
samplerNames[0] = "$inputTex";
|
||||
samplerNames[0] = "$edgeBuffer";
|
||||
|
||||
pixVersion = 3.0;
|
||||
};
|
||||
|
|
|
|||
|
|
@ -24,6 +24,11 @@ singleton ShaderData( PFX_FlashShader )
|
|||
{
|
||||
DXVertexShaderFile = "shaders/common/postFx/postFxV.hlsl";
|
||||
DXPixelShaderFile = "shaders/common/postFx/flashP.hlsl";
|
||||
|
||||
OGLVertexShaderFile = "shaders/common/postFx/gl/postFxV.glsl";
|
||||
OGLPixelShaderFile = "shaders/common/postFx/gl/flashP.glsl";
|
||||
|
||||
samplerNames[0] = "$backBuffer";
|
||||
|
||||
defines = "WHITE_COLOR=float4(1.0,1.0,1.0,0.0);MUL_COLOR=float4(1.0,0.25,0.25,0.0)";
|
||||
|
||||
|
|
|
|||
|
|
@ -29,8 +29,8 @@ singleton ShaderData( FogPassShader )
|
|||
DXVertexShaderFile = "shaders/common/postFx/postFxV.hlsl";
|
||||
DXPixelShaderFile = "shaders/common/postFx/fogP.hlsl";
|
||||
|
||||
// OGLVertexShaderFile = "shaders/common/postFx/gl//postFxV.glsl";
|
||||
// OGLPixelShaderFile = "shaders/common/postFx/gl/fogP.glsl";
|
||||
OGLVertexShaderFile = "shaders/common/postFx/gl/postFxV.glsl";
|
||||
OGLPixelShaderFile = "shaders/common/postFx/gl/fogP.glsl";
|
||||
|
||||
samplerNames[0] = "$prepassTex";
|
||||
|
||||
|
|
@ -75,10 +75,12 @@ singleton ShaderData( UnderwaterFogPassShader )
|
|||
DXVertexShaderFile = "shaders/common/postFx/postFxV.hlsl";
|
||||
DXPixelShaderFile = "shaders/common/postFx/underwaterFogP.hlsl";
|
||||
|
||||
// OGLVertexShaderFile = "shaders/common/postFx/gl/postFxV.glsl";
|
||||
// OGLPixelShaderFile = "shaders/common/postFx/gl/fogP.glsl";
|
||||
OGLVertexShaderFile = "shaders/common/postFx/gl/postFxV.glsl";
|
||||
OGLPixelShaderFile = "shaders/common/postFx/gl/underwaterFogP.glsl";
|
||||
|
||||
samplerNames[0] = "$prepassTex";
|
||||
samplerNames[1] = "$backbuffer";
|
||||
samplerNames[2] = "$waterDepthGradMap";
|
||||
|
||||
pixVersion = 2.0;
|
||||
};
|
||||
|
|
|
|||
|
|
@ -39,6 +39,9 @@ singleton ShaderData( FXAA_ShaderData )
|
|||
DXVertexShaderFile = "shaders/common/postFx/fxaa/fxaaV.hlsl";
|
||||
DXPixelShaderFile = "shaders/common/postFx/fxaa/fxaaP.hlsl";
|
||||
|
||||
OGLVertexShaderFile = "shaders/common/postFx/fxaa/gl/fxaaV.glsl";
|
||||
OGLPixelShaderFile = "shaders/common/postFx/fxaa/gl/fxaaP.glsl";
|
||||
|
||||
samplerNames[0] = "$colorTex";
|
||||
|
||||
pixVersion = 3.0;
|
||||
|
|
|
|||
|
|
@ -26,8 +26,8 @@ singleton ShaderData( PFX_GlowBlurVertShader )
|
|||
DXVertexShaderFile = "shaders/common/postFx/glowBlurV.hlsl";
|
||||
DXPixelShaderFile = "shaders/common/postFx/glowBlurP.hlsl";
|
||||
|
||||
// OGLVertexShaderFile = "shaders/common/postFx/glowBlurV.glsl";
|
||||
// OGLPixelShaderFile = "shaders/common/postFx/glowBlurP.glsl";
|
||||
OGLVertexShaderFile = "shaders/common/postFx/gl/glowBlurV.glsl";
|
||||
OGLPixelShaderFile = "shaders/common/postFx/gl/glowBlurP.glsl";
|
||||
|
||||
defines = "BLUR_DIR=float2(0.0,1.0)";
|
||||
|
||||
|
|
|
|||
|
|
@ -77,7 +77,13 @@ $HDRPostFX::colorCorrectionRamp = "core/scripts/client/postFx/null_color_ramp.pn
|
|||
singleton ShaderData( HDR_BrightPassShader )
|
||||
{
|
||||
DXVertexShaderFile = "shaders/common/postFx/postFxV.hlsl";
|
||||
DXPixelShaderFile = "shaders/common/postFx/hdr/brightPassFilterP.hlsl";
|
||||
DXPixelShaderFile = "shaders/common/postFx/hdr/brightPassFilterP.hlsl";
|
||||
OGLVertexShaderFile = "shaders/common/postFx/gl/postFxV.glsl";
|
||||
OGLPixelShaderFile = "shaders/common/postFx/hdr/gl/brightPassFilterP.glsl";
|
||||
|
||||
samplerNames[0] = "$inputTex";
|
||||
samplerNames[1] = "$luminanceTex";
|
||||
|
||||
pixVersion = 3.0;
|
||||
};
|
||||
|
||||
|
|
@ -85,6 +91,11 @@ singleton ShaderData( HDR_DownScale4x4Shader )
|
|||
{
|
||||
DXVertexShaderFile = "shaders/common/postFx/hdr/downScale4x4V.hlsl";
|
||||
DXPixelShaderFile = "shaders/common/postFx/hdr/downScale4x4P.hlsl";
|
||||
OGLVertexShaderFile = "shaders/common/postFx/hdr/gl/downScale4x4V.glsl";
|
||||
OGLPixelShaderFile = "shaders/common/postFx/hdr/gl/downScale4x4P.glsl";
|
||||
|
||||
samplerNames[0] = "$inputTex";
|
||||
|
||||
pixVersion = 2.0;
|
||||
};
|
||||
|
||||
|
|
@ -92,6 +103,11 @@ singleton ShaderData( HDR_BloomGaussBlurHShader )
|
|||
{
|
||||
DXVertexShaderFile = "shaders/common/postFx/postFxV.hlsl";
|
||||
DXPixelShaderFile = "shaders/common/postFx/hdr/bloomGaussBlurHP.hlsl";
|
||||
OGLVertexShaderFile = "shaders/common/postFx/gl/postFxV.glsl";
|
||||
OGLPixelShaderFile = "shaders/common/postFx/hdr/gl/bloomGaussBlurHP.glsl";
|
||||
|
||||
samplerNames[0] = "$inputTex";
|
||||
|
||||
pixVersion = 3.0;
|
||||
};
|
||||
|
||||
|
|
@ -99,6 +115,11 @@ singleton ShaderData( HDR_BloomGaussBlurVShader )
|
|||
{
|
||||
DXVertexShaderFile = "shaders/common/postFx/postFxV.hlsl";
|
||||
DXPixelShaderFile = "shaders/common/postFx/hdr/bloomGaussBlurVP.hlsl";
|
||||
OGLVertexShaderFile = "shaders/common/postFx/gl/postFxV.glsl";
|
||||
OGLPixelShaderFile = "shaders/common/postFx/hdr/gl/bloomGaussBlurVP.glsl";
|
||||
|
||||
samplerNames[0] = "$inputTex";
|
||||
|
||||
pixVersion = 3.0;
|
||||
};
|
||||
|
||||
|
|
@ -106,6 +127,11 @@ singleton ShaderData( HDR_SampleLumShader )
|
|||
{
|
||||
DXVertexShaderFile = "shaders/common/postFx/postFxV.hlsl";
|
||||
DXPixelShaderFile = "shaders/common/postFx/hdr/sampleLumInitialP.hlsl";
|
||||
OGLVertexShaderFile = "shaders/common/postFx/gl/postFxV.glsl";
|
||||
OGLPixelShaderFile = "shaders/common/postFx/hdr/gl/sampleLumInitialP.glsl";
|
||||
|
||||
samplerNames[0] = "$inputTex";
|
||||
|
||||
pixVersion = 3.0;
|
||||
};
|
||||
|
||||
|
|
@ -113,6 +139,11 @@ singleton ShaderData( HDR_DownSampleLumShader )
|
|||
{
|
||||
DXVertexShaderFile = "shaders/common/postFx/postFxV.hlsl";
|
||||
DXPixelShaderFile = "shaders/common/postFx/hdr/sampleLumIterativeP.hlsl";
|
||||
OGLVertexShaderFile = "shaders/common/postFx/gl/postFxV.glsl";
|
||||
OGLPixelShaderFile = "shaders/common/postFx/hdr/gl/sampleLumIterativeP.glsl";
|
||||
|
||||
samplerNames[0] = "$inputTex";
|
||||
|
||||
pixVersion = 3.0;
|
||||
};
|
||||
|
||||
|
|
@ -120,6 +151,12 @@ singleton ShaderData( HDR_CalcAdaptedLumShader )
|
|||
{
|
||||
DXVertexShaderFile = "shaders/common/postFx/postFxV.hlsl";
|
||||
DXPixelShaderFile = "shaders/common/postFx/hdr/calculateAdaptedLumP.hlsl";
|
||||
OGLVertexShaderFile = "shaders/common/postFx/gl/postFxV.glsl";
|
||||
OGLPixelShaderFile = "shaders/common/postFx/hdr/gl/calculateAdaptedLumP.glsl";
|
||||
|
||||
samplerNames[0] = "$currLum";
|
||||
samplerNames[1] = "$lastAdaptedLum";
|
||||
|
||||
pixVersion = 3.0;
|
||||
};
|
||||
|
||||
|
|
@ -127,6 +164,14 @@ singleton ShaderData( HDR_CombineShader )
|
|||
{
|
||||
DXVertexShaderFile = "shaders/common/postFx/postFxV.hlsl";
|
||||
DXPixelShaderFile = "shaders/common/postFx/hdr/finalPassCombineP.hlsl";
|
||||
OGLVertexShaderFile = "shaders/common/postFx/gl/postFxV.glsl";
|
||||
OGLPixelShaderFile = "shaders/common/postFx/hdr/gl/finalPassCombineP.glsl";
|
||||
|
||||
samplerNames[0] = "$sceneTex";
|
||||
samplerNames[1] = "$luminanceTex";
|
||||
samplerNames[2] = "$bloomTex";
|
||||
samplerNames[3] = "$colorCorrectionTex";
|
||||
|
||||
pixVersion = 3.0;
|
||||
};
|
||||
|
||||
|
|
@ -421,6 +466,11 @@ singleton ShaderData( LuminanceVisShader )
|
|||
{
|
||||
DXVertexShaderFile = "shaders/common/postFx/postFxV.hlsl";
|
||||
DXPixelShaderFile = "shaders/common/postFx/hdr/luminanceVisP.hlsl";
|
||||
OGLVertexShaderFile = "shaders/common/postFx/gl/postFxV.glsl";
|
||||
OGLPixelShaderFile = "shaders/common/postFx/hdr/gl/luminanceVisP.glsl";
|
||||
|
||||
samplerNames[0] = "$inputTex";
|
||||
|
||||
pixVersion = 3.0;
|
||||
};
|
||||
|
||||
|
|
|
|||
|
|
@ -34,6 +34,12 @@ singleton ShaderData( LightRayOccludeShader )
|
|||
{
|
||||
DXVertexShaderFile = "shaders/common/postFx/postFxV.hlsl";
|
||||
DXPixelShaderFile = "shaders/common/postFx/lightRay/lightRayOccludeP.hlsl";
|
||||
|
||||
OGLVertexShaderFile = "shaders/common/postFx/gl/postFxV.glsl";
|
||||
OGLPixelShaderFile = "shaders/common/postFx/lightRay/gl/lightRayOccludeP.glsl";
|
||||
|
||||
samplerNames[0] = "$backBuffer";
|
||||
samplerNames[1] = "$prepassTex";
|
||||
|
||||
pixVersion = 3.0;
|
||||
};
|
||||
|
|
@ -42,6 +48,12 @@ singleton ShaderData( LightRayShader )
|
|||
{
|
||||
DXVertexShaderFile = "shaders/common/postFx/postFxV.hlsl";
|
||||
DXPixelShaderFile = "shaders/common/postFx/lightRay/lightRayP.hlsl";
|
||||
|
||||
OGLVertexShaderFile = "shaders/common/postFx/gl/postFxV.glsl";
|
||||
OGLPixelShaderFile = "shaders/common/postFx/lightRay/gl/lightRayP.glsl";
|
||||
|
||||
samplerNames[0] = "$frameSampler";
|
||||
samplerNames[1] = "$backBuffer";
|
||||
|
||||
pixVersion = 3.0;
|
||||
};
|
||||
|
|
|
|||
|
|
@ -32,6 +32,11 @@ singleton ShaderData( OVRMonoToStereoShader )
|
|||
{
|
||||
DXVertexShaderFile = "shaders/common/postFx/postFxV.hlsl";
|
||||
DXPixelShaderFile = "shaders/common/postFx/oculusvr/monoToStereoP.hlsl";
|
||||
|
||||
//OGLVertexShaderFile = "shaders/common/postFx/gl/postFxV.hlsl";
|
||||
//OGLPixelShaderFile = "shaders/common/postFx/oculusvr/gl/monoToStereoP.glsl";
|
||||
|
||||
samplerNames[0] = "$backBuffer";
|
||||
|
||||
pixVersion = 2.0;
|
||||
};
|
||||
|
|
@ -40,6 +45,11 @@ singleton ShaderData( OVRBarrelDistortionShader )
|
|||
{
|
||||
DXVertexShaderFile = "shaders/common/postFx/postFxV.hlsl";
|
||||
DXPixelShaderFile = "shaders/common/postFx/oculusvr/barrelDistortionP.hlsl";
|
||||
|
||||
//OGLVertexShaderFile = "shaders/common/postFx/gl/postFxV.glsl";
|
||||
//OGLPixelShaderFile = "shaders/common/postFx/oculusvr/gl/barrelDistortionP.glsl";
|
||||
|
||||
samplerNames[0] = "$backBuffer";
|
||||
|
||||
pixVersion = 2.0;
|
||||
};
|
||||
|
|
|
|||
|
|
@ -152,6 +152,14 @@ singleton ShaderData( SSAOShader )
|
|||
{
|
||||
DXVertexShaderFile = "shaders/common/postFx/postFxV.hlsl";
|
||||
DXPixelShaderFile = "shaders/common/postFx/ssao/SSAO_P.hlsl";
|
||||
|
||||
OGLVertexShaderFile = "shaders/common/postFx/gl/postFxV.glsl";
|
||||
OGLPixelShaderFile = "shaders/common/postFx/ssao/gl/SSAO_P.glsl";
|
||||
|
||||
samplerNames[0] = "$prepassMap";
|
||||
samplerNames[1] = "$randNormalTex";
|
||||
samplerNames[2] = "$powTable";
|
||||
|
||||
pixVersion = 3.0;
|
||||
};
|
||||
|
||||
|
|
@ -159,6 +167,13 @@ singleton ShaderData( SSAOBlurYShader )
|
|||
{
|
||||
DXVertexShaderFile = "shaders/common/postFx/ssao/SSAO_Blur_V.hlsl";
|
||||
DXPixelShaderFile = "shaders/common/postFx/ssao/SSAO_Blur_P.hlsl";
|
||||
|
||||
OGLVertexShaderFile = "shaders/common/postFx/ssao/gl/SSAO_Blur_V.glsl";
|
||||
OGLPixelShaderFile = "shaders/common/postFx/ssao/gl/SSAO_Blur_P.glsl";
|
||||
|
||||
samplerNames[0] = "$occludeMap";
|
||||
samplerNames[1] = "$prepassMap";
|
||||
|
||||
pixVersion = 3.0;
|
||||
|
||||
defines = "BLUR_DIR=float2(0.0,1.0)";
|
||||
|
|
@ -266,6 +281,10 @@ singleton ShaderData( SSAOPowTableShader )
|
|||
{
|
||||
DXVertexShaderFile = "shaders/common/postFx/ssao/SSAO_PowerTable_V.hlsl";
|
||||
DXPixelShaderFile = "shaders/common/postFx/ssao/SSAO_PowerTable_P.hlsl";
|
||||
|
||||
OGLVertexShaderFile = "shaders/common/postFx/ssao/gl/SSAO_PowerTable_V.glsl";
|
||||
OGLPixelShaderFile = "shaders/common/postFx/ssao/gl/SSAO_PowerTable_P.glsl";
|
||||
|
||||
pixVersion = 2.0;
|
||||
};
|
||||
|
||||
|
|
|
|||
|
|
@ -35,6 +35,10 @@ singleton ShaderData( PFX_TurbulenceShader )
|
|||
DXVertexShaderFile = "shaders/common/postFx/postFxV.hlsl";
|
||||
DXPixelShaderFile = "shaders/common/postFx/turbulenceP.hlsl";
|
||||
|
||||
OGLVertexShaderFile = "shaders/common/postFx/gl/postFxV.glsl";
|
||||
OGLPixelShaderFile = "shaders/common/postFx/gl/turbulenceP.glsl";
|
||||
|
||||
samplerNames[0] = "$inputTex";
|
||||
pixVersion = 3.0;
|
||||
};
|
||||
|
||||
|
|
|
|||
|
|
@ -44,5 +44,7 @@ singleton ShaderData( ScatterSkyShaderData )
|
|||
OGLVertexShaderFile = "shaders/common/gl/scatterSkyV.glsl";
|
||||
OGLPixelShaderFile = "shaders/common/gl/scatterSkyP.glsl";
|
||||
|
||||
samplerNames[0] = "$nightSky";
|
||||
|
||||
pixVersion = 2.0;
|
||||
};
|
||||
|
|
|
|||
|
|
@ -33,6 +33,10 @@ singleton ShaderData( ParticlesShaderData )
|
|||
OGLVertexShaderFile = "shaders/common/gl/particlesV.glsl";
|
||||
OGLPixelShaderFile = "shaders/common/gl/particlesP.glsl";
|
||||
|
||||
samplerNames[0] = "$diffuseMap";
|
||||
samplerNames[1] = "$prepassTex";
|
||||
samplerNames[2] = "$paraboloidLightMap";
|
||||
|
||||
pixVersion = 2.0;
|
||||
};
|
||||
|
||||
|
|
@ -44,6 +48,9 @@ singleton ShaderData( OffscreenParticleCompositeShaderData )
|
|||
OGLVertexShaderFile = "shaders/common/gl/particleCompositeV.glsl";
|
||||
OGLPixelShaderFile = "shaders/common/gl/particleCompositeP.glsl";
|
||||
|
||||
samplerNames[0] = "$colorSource";
|
||||
samplerNames[1] = "$edgeSource";
|
||||
|
||||
pixVersion = 2.0;
|
||||
};
|
||||
|
||||
|
|
@ -55,8 +62,8 @@ new ShaderData( ReflectBump )
|
|||
DXVertexShaderFile = "shaders/common/planarReflectBumpV.hlsl";
|
||||
DXPixelShaderFile = "shaders/common/planarReflectBumpP.hlsl";
|
||||
|
||||
OGLVertexShaderFile = "shaders/common/gl/planarReflectBumpV.glsl";
|
||||
OGLPixelShaderFile = "shaders/common/gl/planarReflectBumpP.glsl";
|
||||
OGLVertexShaderFile = "shaders/common/gl/planarReflectBumpV.glsl";
|
||||
OGLPixelShaderFile = "shaders/common/gl/planarReflectBumpP.glsl";
|
||||
|
||||
samplerNames[0] = "$diffuseMap";
|
||||
samplerNames[1] = "$refractMap";
|
||||
|
|
@ -70,8 +77,8 @@ new ShaderData( Reflect )
|
|||
DXVertexShaderFile = "shaders/common/planarReflectV.hlsl";
|
||||
DXPixelShaderFile = "shaders/common/planarReflectP.hlsl";
|
||||
|
||||
OGLVertexShaderFile = "shaders/common/gl/planarReflectV.glsl";
|
||||
OGLPixelShaderFile = "shaders/common/gl/planarReflectP.glsl";
|
||||
OGLVertexShaderFile = "shaders/common/gl/planarReflectV.glsl";
|
||||
OGLPixelShaderFile = "shaders/common/gl/planarReflectP.glsl";
|
||||
|
||||
samplerNames[0] = "$diffuseMap";
|
||||
samplerNames[1] = "$refractMap";
|
||||
|
|
|
|||
|
|
@ -29,5 +29,8 @@ singleton ShaderData( TerrainBlendShader )
|
|||
OGLVertexShaderFile = "shaders/common/terrain/gl/blendV.glsl";
|
||||
OGLPixelShaderFile = "shaders/common/terrain/gl/blendP.glsl";
|
||||
|
||||
samplerNames[0] = "layerTex";
|
||||
samplerNames[1] = "textureMap";
|
||||
|
||||
pixVersion = 2.0;
|
||||
};
|
||||
|
|
|
|||
|
|
@ -34,6 +34,14 @@ singleton ShaderData( WaterShader )
|
|||
OGLVertexShaderFile = "shaders/common/water/gl/waterV.glsl";
|
||||
OGLPixelShaderFile = "shaders/common/water/gl/waterP.glsl";
|
||||
|
||||
samplerNames[0] = "$bumpMap"; // noise
|
||||
samplerNames[1] = "$prepassTex"; // #prepass
|
||||
samplerNames[2] = "$reflectMap"; // $reflectbuff
|
||||
samplerNames[3] = "$refractBuff"; // $backbuff
|
||||
samplerNames[4] = "$skyMap"; // $cubemap
|
||||
samplerNames[5] = "$foamMap"; // foam
|
||||
samplerNames[6] = "$depthGradMap"; // depthMap ( color gradient )
|
||||
|
||||
pixVersion = 3.0;
|
||||
};
|
||||
|
||||
|
|
@ -73,6 +81,14 @@ singleton CustomMaterial( WaterMat )
|
|||
sampler["prepassTex"] = "#prepass";
|
||||
sampler["reflectMap"] = "$reflectbuff";
|
||||
sampler["refractBuff"] = "$backbuff";
|
||||
// These samplers are set in code not here.
|
||||
// This is to allow different WaterObject instances
|
||||
// to use this same material but override these textures
|
||||
// per instance.
|
||||
//sampler["bumpMap"] = "";
|
||||
//sampler["skyMap"] = "";
|
||||
//sampler["foamMap"] = "";
|
||||
//sampler["depthGradMap"] = "";
|
||||
|
||||
shader = WaterShader;
|
||||
stateBlock = WaterStateBlock;
|
||||
|
|
@ -85,16 +101,9 @@ singleton CustomMaterial( WaterMat )
|
|||
// Underwater
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
singleton ShaderData( UnderWaterShader )
|
||||
{
|
||||
DXVertexShaderFile = "shaders/common/water/waterV.hlsl";
|
||||
DXPixelShaderFile = "shaders/common/water/waterP.hlsl";
|
||||
|
||||
OGLVertexShaderFile = "shaders/common/water/gl/waterV.glsl";
|
||||
OGLPixelShaderFile = "shaders/common/water/gl/waterP.glsl";
|
||||
|
||||
singleton ShaderData( UnderWaterShader : WaterShader )
|
||||
{
|
||||
defines = "UNDERWATER";
|
||||
pixVersion = 3.0;
|
||||
};
|
||||
|
||||
singleton CustomMaterial( UnderwaterMat )
|
||||
|
|
@ -125,8 +134,14 @@ singleton ShaderData( WaterBasicShader )
|
|||
DXVertexShaderFile = "shaders/common/water/waterBasicV.hlsl";
|
||||
DXPixelShaderFile = "shaders/common/water/waterBasicP.hlsl";
|
||||
|
||||
OGLVertexShaderFile = "shaders/common/water/gl/waterBasicV.glsl";
|
||||
OGLPixelShaderFile = "shaders/common/water/gl/waterBasicP.glsl";
|
||||
OGLVertexShaderFile = "shaders/common/water/gl/waterBasicV.glsl";
|
||||
OGLPixelShaderFile = "shaders/common/water/gl/waterBasicP.glsl";
|
||||
|
||||
samplerNames[0] = "$bumpMap";
|
||||
samplerNames[2] = "$reflectMap";
|
||||
samplerNames[3] = "$refractBuff";
|
||||
samplerNames[4] = "$skyMap";
|
||||
samplerNames[5] = "$depthGradMap";
|
||||
|
||||
pixVersion = 2.0;
|
||||
};
|
||||
|
|
@ -170,16 +185,9 @@ singleton CustomMaterial( WaterBasicMat )
|
|||
// Basic UnderWater
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
singleton ShaderData( UnderWaterBasicShader )
|
||||
singleton ShaderData( UnderWaterBasicShader : WaterBasicShader)
|
||||
{
|
||||
DXVertexShaderFile = "shaders/common/water/waterBasicV.hlsl";
|
||||
DXPixelShaderFile = "shaders/common/water/waterBasicP.hlsl";
|
||||
|
||||
OGLVertexShaderFile = "shaders/common/water/gl/waterBasicV.glsl";
|
||||
OGLPixelShaderFile = "shaders/common/water/gl/waterBasicP.glsl";
|
||||
|
||||
defines = "UNDERWATER";
|
||||
pixVersion = 2.0;
|
||||
defines = "UNDERWATER";
|
||||
};
|
||||
|
||||
singleton CustomMaterial( UnderwaterBasicMat )
|
||||
|
|
|
|||
|
|
@ -32,6 +32,8 @@ singleton ShaderData( CloudLayerShader )
|
|||
OGLVertexShaderFile = "shaders/common/gl/cloudLayerV.glsl";
|
||||
OGLPixelShaderFile = "shaders/common/gl/cloudLayerP.glsl";
|
||||
|
||||
samplerNames[0] = "$normalHeightMap";
|
||||
|
||||
pixVersion = 2.0;
|
||||
};
|
||||
|
||||
|
|
@ -44,8 +46,10 @@ singleton ShaderData( BasicCloudsShader )
|
|||
DXVertexShaderFile = "shaders/common/basicCloudsV.hlsl";
|
||||
DXPixelShaderFile = "shaders/common/basicCloudsP.hlsl";
|
||||
|
||||
//OGLVertexShaderFile = "shaders/common/gl/basicCloudsV.glsl";
|
||||
//OGLPixelShaderFile = "shaders/common/gl/basicCloudsP.glsl";
|
||||
OGLVertexShaderFile = "shaders/common/gl/basicCloudsV.glsl";
|
||||
OGLPixelShaderFile = "shaders/common/gl/basicCloudsP.glsl";
|
||||
|
||||
samplerNames[0] = "$diffuseMap";
|
||||
|
||||
pixVersion = 2.0;
|
||||
};
|
||||
|
|
|
|||
|
|
@ -53,7 +53,7 @@ new ShaderData( AL_DepthVisualizeShader )
|
|||
DXVertexShaderFile = "shaders/common/postFx/postFxV.hlsl";
|
||||
DXPixelShaderFile = "shaders/common/lighting/advanced/dbgDepthVisualizeP.hlsl";
|
||||
|
||||
OGLVertexShaderFile = "shaders/common/postFx/postFxV.glsl";
|
||||
OGLVertexShaderFile = "shaders/common/postFx/gl/postFxV.glsl";
|
||||
OGLPixelShaderFile = "shaders/common/lighting/advanced/gl/dbgDepthVisualizeP.glsl";
|
||||
|
||||
samplerNames[0] = "prepassBuffer";
|
||||
|
|
@ -90,10 +90,10 @@ new ShaderData( AL_NormalsVisualizeShader )
|
|||
DXVertexShaderFile = "shaders/common/postFx/postFxV.hlsl";
|
||||
DXPixelShaderFile = "shaders/common/lighting/advanced/dbgNormalVisualizeP.hlsl";
|
||||
|
||||
OGLVertexShaderFile = "shaders/common/postFx/postFxV.glsl";
|
||||
OGLVertexShaderFile = "shaders/common/postFx/gl/postFxV.glsl";
|
||||
OGLPixelShaderFile = "shaders/common/lighting/advanced/gl/dbgNormalVisualizeP.glsl";
|
||||
|
||||
samplerNames[0] = "prepassTex";
|
||||
samplerNames[0] = "prepassBuffer";
|
||||
|
||||
pixVersion = 2.0;
|
||||
};
|
||||
|
|
@ -126,8 +126,8 @@ new ShaderData( AL_LightColorVisualizeShader )
|
|||
DXVertexShaderFile = "shaders/common/postFx/postFxV.hlsl";
|
||||
DXPixelShaderFile = "shaders/common/lighting/advanced/dbgLightColorVisualizeP.hlsl";
|
||||
|
||||
OGLVertexShaderFile = "shaders/common/postFx/postFxV.glsl";
|
||||
OGLPixelShaderFile = "shaders/common/lighting/advanced/dl/dbgLightColorVisualizeP.glsl";
|
||||
OGLVertexShaderFile = "shaders/common/postFx/gl/postFxV.glsl";
|
||||
OGLPixelShaderFile = "shaders/common/lighting/advanced/gl/dbgLightColorVisualizeP.glsl";
|
||||
|
||||
samplerNames[0] = "lightInfoBuffer";
|
||||
|
||||
|
|
@ -161,8 +161,8 @@ new ShaderData( AL_LightSpecularVisualizeShader )
|
|||
DXVertexShaderFile = "shaders/common/postFx/postFxV.hlsl";
|
||||
DXPixelShaderFile = "shaders/common/lighting/advanced/dbgLightSpecularVisualizeP.hlsl";
|
||||
|
||||
OGLVertexShaderFile = "shaders/common/postFx/postFxV.glsl";
|
||||
OGLPixelShaderFile = "shaders/common/lighting/advanced/dl/dbgLightSpecularVisualizeP.glsl";
|
||||
OGLVertexShaderFile = "shaders/common/postFx/gl/postFxV.glsl";
|
||||
OGLPixelShaderFile = "shaders/common/lighting/advanced/gl/dbgLightSpecularVisualizeP.glsl";
|
||||
|
||||
samplerNames[0] = "lightInfoBuffer";
|
||||
|
||||
|
|
|
|||
|
|
@ -61,6 +61,11 @@ new ShaderData( AL_VectorLightShader )
|
|||
OGLVertexShaderFile = "shaders/common/lighting/advanced/gl/farFrustumQuadV.glsl";
|
||||
OGLPixelShaderFile = "shaders/common/lighting/advanced/gl/vectorLightP.glsl";
|
||||
|
||||
samplerNames[0] = "$prePassBuffer";
|
||||
samplerNames[1] = "$ShadowMap";
|
||||
samplerNames[2] = "$ssaoMask";
|
||||
samplerNames[3] = "$gTapRotationTex";
|
||||
|
||||
pixVersion = 3.0;
|
||||
};
|
||||
|
||||
|
|
@ -121,6 +126,11 @@ new ShaderData( AL_PointLightShader )
|
|||
OGLVertexShaderFile = "shaders/common/lighting/advanced/gl/convexGeometryV.glsl";
|
||||
OGLPixelShaderFile = "shaders/common/lighting/advanced/gl/pointLightP.glsl";
|
||||
|
||||
samplerNames[0] = "$prePassBuffer";
|
||||
samplerNames[1] = "$shadowMap";
|
||||
samplerNames[2] = "$cookieMap";
|
||||
samplerNames[3] = "$gTapRotationTex";
|
||||
|
||||
pixVersion = 3.0;
|
||||
};
|
||||
|
||||
|
|
@ -131,7 +141,7 @@ new CustomMaterial( AL_PointLightMaterial )
|
|||
|
||||
sampler["prePassBuffer"] = "#prepass";
|
||||
sampler["shadowMap"] = "$dynamiclight";
|
||||
sampler["cookieTex"] = "$dynamiclightmask";
|
||||
sampler["cookieMap"] = "$dynamiclightmask";
|
||||
|
||||
target = "lightinfo";
|
||||
|
||||
|
|
@ -147,6 +157,11 @@ new ShaderData( AL_SpotLightShader )
|
|||
OGLVertexShaderFile = "shaders/common/lighting/advanced/gl/convexGeometryV.glsl";
|
||||
OGLPixelShaderFile = "shaders/common/lighting/advanced/gl/spotLightP.glsl";
|
||||
|
||||
samplerNames[0] = "$prePassBuffer";
|
||||
samplerNames[1] = "$shadowMap";
|
||||
samplerNames[2] = "$cookieMap";
|
||||
samplerNames[3] = "$gTapRotationTex";
|
||||
|
||||
pixVersion = 3.0;
|
||||
};
|
||||
|
||||
|
|
@ -157,7 +172,7 @@ new CustomMaterial( AL_SpotLightMaterial )
|
|||
|
||||
sampler["prePassBuffer"] = "#prepass";
|
||||
sampler["shadowMap"] = "$dynamiclight";
|
||||
sampler["cookieTex"] = "$dynamiclightmask";
|
||||
sampler["cookieMap"] = "$dynamiclightmask";
|
||||
|
||||
target = "lightinfo";
|
||||
|
||||
|
|
@ -210,6 +225,8 @@ new ShaderData( AL_ParticlePointLightShader )
|
|||
|
||||
OGLVertexShaderFile = "shaders/common/lighting/advanced/gl/convexGeometryV.glsl";
|
||||
OGLPixelShaderFile = "shaders/common/lighting/advanced/gl/pointLightP.glsl";
|
||||
|
||||
samplerNames[0] = "$prePassBuffer";
|
||||
|
||||
pixVersion = 3.0;
|
||||
};
|
||||
|
|
|
|||
|
|
@ -28,6 +28,9 @@ new ShaderData( AL_ShadowVisualizeShader )
|
|||
OGLVertexShaderFile = "shaders/common/gl/guiMaterialV.glsl";
|
||||
OGLPixelShaderFile = "shaders/common/lighting/advanced/gl/dbgShadowVisualizeP.glsl";
|
||||
|
||||
samplerNames[0] = "$shadowMap";
|
||||
samplerNames[1] = "$depthViz";
|
||||
|
||||
pixVersion = 2.0;
|
||||
};
|
||||
|
||||
|
|
|
|||
|
|
@ -46,6 +46,8 @@ singleton ShaderData( BL_ProjectedShadowShaderData )
|
|||
OGLVertexShaderFile = "shaders/common/gl/projectedShadowV.glsl";
|
||||
OGLPixelShaderFile = "shaders/common/gl/projectedShadowP.glsl";
|
||||
|
||||
samplerNames[0] = "inputTex";
|
||||
|
||||
pixVersion = 2.0;
|
||||
};
|
||||
|
||||
|
|
|
|||
|
|
@ -26,8 +26,8 @@ singleton ShaderData( BL_ShadowFilterShaderV )
|
|||
DXVertexShaderFile = "shaders/common/lighting/basic/shadowFilterV.hlsl";
|
||||
DXPixelShaderFile = "shaders/common/lighting/basic/shadowFilterP.hlsl";
|
||||
|
||||
OGLVertexShaderFile = "shaders/common/lighting/basic/gl/shadowFilterV.glsl";
|
||||
OGLPixelShaderFile = "shaders/common/lighting/basic/gl/shadowFilterP.glsl";
|
||||
OGLVertexShaderFile = "shaders/common/lighting/basic/gl/shadowFilterV.glsl";
|
||||
OGLPixelShaderFile = "shaders/common/lighting/basic/gl/shadowFilterP.glsl";
|
||||
|
||||
samplerNames[0] = "$diffuseMap";
|
||||
|
||||
|
|
|
|||
|
|
@ -36,8 +36,8 @@ singleton ShaderData( PFX_PassthruShader )
|
|||
DXVertexShaderFile = "shaders/common/postFx/postFxV.hlsl";
|
||||
DXPixelShaderFile = "shaders/common/postFx/passthruP.hlsl";
|
||||
|
||||
// OGLVertexShaderFile = "shaders/common/postFx/gl//postFxV.glsl";
|
||||
// OGLPixelShaderFile = "shaders/common/postFx/gl/passthruP.glsl";
|
||||
OGLVertexShaderFile = "shaders/common/postFx/gl/postFxV.glsl";
|
||||
OGLPixelShaderFile = "shaders/common/postFx/gl/passthruP.glsl";
|
||||
|
||||
samplerNames[0] = "$inputTex";
|
||||
|
||||
|
|
|
|||
|
|
@ -25,6 +25,12 @@ singleton ShaderData( GammaShader )
|
|||
DXVertexShaderFile = "shaders/common/postFx/postFxV.hlsl";
|
||||
DXPixelShaderFile = "shaders/common/postFx/gammaP.hlsl";
|
||||
|
||||
OGLVertexShaderFile = "shaders/common/postFx/gl/postFxV.glsl";
|
||||
OGLPixelShaderFile = "shaders/common/postFx/gl/gammaP.glsl";
|
||||
|
||||
samplerNames[0] = "$backBuffer";
|
||||
samplerNames[1] = "$colorCorrectionTex";
|
||||
|
||||
pixVersion = 2.0;
|
||||
};
|
||||
|
||||
|
|
|
|||
|
|
@ -46,8 +46,12 @@ singleton ShaderData( MLAA_EdgeDetectionShader )
|
|||
{
|
||||
DXVertexShaderFile = "shaders/common/postFx/mlaa/offsetV.hlsl";
|
||||
DXPixelShaderFile = "shaders/common/postFx/mlaa/edgeDetectionP.hlsl";
|
||||
|
||||
OGLVertexShaderFile = "shaders/common/postFx/mlaa/gl/offsetV.glsl";
|
||||
OGLPixelShaderFile = "shaders/common/postFx/mlaa/gl/edgeDetectionP.glsl";
|
||||
|
||||
samplerNames[0] = "$colorMapG";
|
||||
samplerNames[1] = "$prepassMap";
|
||||
|
||||
pixVersion = 3.0;
|
||||
};
|
||||
|
|
@ -71,6 +75,9 @@ singleton ShaderData( MLAA_BlendWeightCalculationShader )
|
|||
{
|
||||
DXVertexShaderFile = "shaders/common/postFx/mlaa/passthruV.hlsl";
|
||||
DXPixelShaderFile = "shaders/common/postFx/mlaa/blendWeightCalculationP.hlsl";
|
||||
|
||||
OGLVertexShaderFile = "shaders/common/postFx/mlaa/gl/passthruV.glsl";
|
||||
OGLPixelShaderFile = "shaders/common/postFx/mlaa/gl/blendWeightCalculationP.glsl";
|
||||
|
||||
samplerNames[0] = "$edgesMap";
|
||||
samplerNames[1] = "$edgesMapL";
|
||||
|
|
@ -98,6 +105,9 @@ singleton ShaderData( MLAA_NeighborhoodBlendingShader )
|
|||
{
|
||||
DXVertexShaderFile = "shaders/common/postFx/mlaa/offsetV.hlsl";
|
||||
DXPixelShaderFile = "shaders/common/postFx/mlaa/neighborhoodBlendingP.hlsl";
|
||||
|
||||
OGLVertexShaderFile = "shaders/common/postFx/mlaa/gl/offsetV.glsl";
|
||||
OGLPixelShaderFile = "shaders/common/postFx/mlaa/gl/neighborhoodBlendingP.glsl";
|
||||
|
||||
samplerNames[0] = "$blendMap";
|
||||
samplerNames[1] = "$colorMapL";
|
||||
|
|
|
|||
|
|
@ -25,6 +25,12 @@ singleton ShaderData( PFX_MotionBlurShader )
|
|||
DXVertexShaderFile = "shaders/common/postFx/postFxV.hlsl"; //we use the bare-bones postFxV.hlsl
|
||||
DXPixelShaderFile = "shaders/common/postFx/motionBlurP.hlsl"; //new pixel shader
|
||||
|
||||
OGLVertexShaderFile = "shaders/common/postFx/gl/postFxV.glsl";
|
||||
OGLPixelShaderFile = "shaders/common/postFx/gl/motionBlurP.glsl";
|
||||
|
||||
samplerNames[0] = "$backBuffer";
|
||||
samplerNames[1] = "$prepassTex";
|
||||
|
||||
pixVersion = 3.0;
|
||||
};
|
||||
|
||||
|
|
|
|||
|
|
@ -38,9 +38,13 @@ singleton ShaderData( PFX_CausticsShader )
|
|||
DXVertexShaderFile = "shaders/common/postFx/postFxV.hlsl";
|
||||
DXPixelShaderFile = "shaders/common/postFx/caustics/causticsP.hlsl";
|
||||
|
||||
//OGLVertexShaderFile = "shaders/common/postFx/gl//postFxV.glsl";
|
||||
//OGLPixelShaderFile = "shaders/common/postFx/gl/passthruP.glsl";
|
||||
OGLVertexShaderFile = "shaders/common/postFx/gl//postFxV.glsl";
|
||||
OGLPixelShaderFile = "shaders/common/postFx/caustics/gl/causticsP.glsl";
|
||||
|
||||
samplerNames[0] = "$prepassTex";
|
||||
samplerNames[1] = "$causticsTex0";
|
||||
samplerNames[2] = "$causticsTex1";
|
||||
|
||||
pixVersion = 3.0;
|
||||
};
|
||||
|
||||
|
|
|
|||
|
|
@ -47,6 +47,12 @@ singleton ShaderData( PFX_ChromaticLensShader )
|
|||
{
|
||||
DXVertexShaderFile = "shaders/common/postFx/postFxV.hlsl";
|
||||
DXPixelShaderFile = "shaders/common/postFx/chromaticLens.hlsl";
|
||||
|
||||
OGLVertexShaderFile = "shaders/common/postFx/gl/postFxV.glsl";
|
||||
OGLPixelShaderFile = "shaders/common/postFx/gl/chromaticLens.glsl";
|
||||
|
||||
samplerNames[0] = "$backBuffer";
|
||||
|
||||
pixVersion = 3.0;
|
||||
};
|
||||
|
||||
|
|
|
|||
|
|
@ -318,8 +318,15 @@ singleton GFXStateBlockData( PFX_DOFFinalStateBlock )
|
|||
|
||||
singleton ShaderData( PFX_DOFDownSampleShader )
|
||||
{
|
||||
DXVertexShaderFile = "shaders/common/postFx/dof/DOF_DownSample_V.hlsl";
|
||||
DXPixelShaderFile = "shaders/common/postFx/dof/DOF_DownSample_P.hlsl";
|
||||
DXVertexShaderFile = "shaders/common/postFx/dof/DOF_DownSample_V.hlsl";
|
||||
DXPixelShaderFile = "shaders/common/postFx/dof/DOF_DownSample_P.hlsl";
|
||||
|
||||
OGLVertexShaderFile = "shaders/common/postFx/dof/gl/DOF_DownSample_V.glsl";
|
||||
OGLPixelShaderFile = "shaders/common/postFx/dof/gl/DOF_DownSample_P.glsl";
|
||||
|
||||
samplerNames[0] = "$colorSampler";
|
||||
samplerNames[1] = "$depthSampler";
|
||||
|
||||
pixVersion = 3.0;
|
||||
};
|
||||
|
||||
|
|
@ -327,6 +334,12 @@ singleton ShaderData( PFX_DOFBlurYShader )
|
|||
{
|
||||
DXVertexShaderFile = "shaders/common/postFx/dof/DOF_Gausian_V.hlsl";
|
||||
DXPixelShaderFile = "shaders/common/postFx/dof/DOF_Gausian_P.hlsl";
|
||||
|
||||
OGLVertexShaderFile = "shaders/common/postFx/dof/gl/DOF_Gausian_V.glsl";
|
||||
OGLPixelShaderFile = "shaders/common/postFx/dof/gl/DOF_Gausian_P.glsl";
|
||||
|
||||
samplerNames[0] = "$diffuseMap";
|
||||
|
||||
pixVersion = 2.0;
|
||||
defines = "BLUR_DIR=float2(0.0,1.0)";
|
||||
};
|
||||
|
|
@ -339,14 +352,27 @@ singleton ShaderData( PFX_DOFBlurXShader : PFX_DOFBlurYShader )
|
|||
singleton ShaderData( PFX_DOFCalcCoCShader )
|
||||
{
|
||||
DXVertexShaderFile = "shaders/common/postFx/dof/DOF_CalcCoC_V.hlsl";
|
||||
DXPixelShaderFile = "shaders/common/postFx/dof/DOF_CalcCoC_P.hlsl";
|
||||
DXPixelShaderFile = "shaders/common/postFx/dof/DOF_CalcCoC_P.hlsl";
|
||||
|
||||
OGLVertexShaderFile = "shaders/common/postFx/dof/gl/DOF_CalcCoC_V.glsl";
|
||||
OGLPixelShaderFile = "shaders/common/postFx/dof/gl/DOF_CalcCoC_P.glsl";
|
||||
|
||||
samplerNames[0] = "$shrunkSampler";
|
||||
samplerNames[1] = "$blurredSampler";
|
||||
|
||||
pixVersion = 3.0;
|
||||
};
|
||||
|
||||
singleton ShaderData( PFX_DOFSmallBlurShader )
|
||||
{
|
||||
DXVertexShaderFile = "shaders/common/postFx/dof/DOF_SmallBlur_V.hlsl";
|
||||
DXPixelShaderFile = "shaders/common/postFx/dof/DOF_SmallBlur_P.hlsl";
|
||||
DXPixelShaderFile = "shaders/common/postFx/dof/DOF_SmallBlur_P.hlsl";
|
||||
|
||||
OGLVertexShaderFile = "shaders/common/postFx/dof/gl/DOF_SmallBlur_V.glsl";
|
||||
OGLPixelShaderFile = "shaders/common/postFx/dof/gl/DOF_SmallBlur_P.glsl";
|
||||
|
||||
samplerNames[0] = "$colorSampler";
|
||||
|
||||
pixVersion = 3.0;
|
||||
};
|
||||
|
||||
|
|
@ -354,6 +380,15 @@ singleton ShaderData( PFX_DOFFinalShader )
|
|||
{
|
||||
DXVertexShaderFile = "shaders/common/postFx/dof/DOF_Final_V.hlsl";
|
||||
DXPixelShaderFile = "shaders/common/postFx/dof/DOF_Final_P.hlsl";
|
||||
|
||||
OGLVertexShaderFile = "shaders/common/postFx/dof/gl/DOF_Final_V.glsl";
|
||||
OGLPixelShaderFile = "shaders/common/postFx/dof/gl/DOF_Final_P.glsl";
|
||||
|
||||
samplerNames[0] = "$colorSampler";
|
||||
samplerNames[1] = "$smallBlurSampler";
|
||||
samplerNames[2] = "$largeBlurSampler";
|
||||
samplerNames[3] = "$depthSampler";
|
||||
|
||||
pixVersion = 3.0;
|
||||
};
|
||||
|
||||
|
|
|
|||
|
|
@ -37,10 +37,10 @@ singleton ShaderData( PFX_EdgeAADetectShader )
|
|||
DXVertexShaderFile = "shaders/common/postFx/postFxV.hlsl";
|
||||
DXPixelShaderFile = "shaders/common/postFx/edgeaa/edgeDetectP.hlsl";
|
||||
|
||||
//OGLVertexShaderFile = "shaders/common/postFx/gl//postFxV.glsl";
|
||||
//OGLPixelShaderFile = "shaders/common/postFx/gl/passthruP.glsl";
|
||||
OGLVertexShaderFile = "shaders/common/postFx/gl/postFxV.glsl";
|
||||
OGLPixelShaderFile = "shaders/common/postFx/edgeaa/gl/edgeDetectP.glsl";
|
||||
|
||||
samplerNames[0] = "$inputTex";
|
||||
samplerNames[0] = "$prepassBuffer";
|
||||
|
||||
pixVersion = 3.0;
|
||||
};
|
||||
|
|
@ -50,10 +50,11 @@ singleton ShaderData( PFX_EdgeAAShader )
|
|||
DXVertexShaderFile = "shaders/common/postFx/edgeaa/edgeAAV.hlsl";
|
||||
DXPixelShaderFile = "shaders/common/postFx/edgeaa/edgeAAP.hlsl";
|
||||
|
||||
//OGLVertexShaderFile = "shaders/common/postFx/gl//postFxV.glsl";
|
||||
//OGLPixelShaderFile = "shaders/common/postFx/gl/passthruP.glsl";
|
||||
OGLVertexShaderFile = "shaders/common/postFx/edgeaa/gl/edgeAAV.glsl";
|
||||
OGLPixelShaderFile = "shaders/common/postFx/edgeaa/gl/edgeAAP.glsl";
|
||||
|
||||
samplerNames[0] = "$inputTex";
|
||||
samplerNames[0] = "$edgeBuffer";
|
||||
samplerNames[1] = "$backBuffer";
|
||||
|
||||
pixVersion = 3.0;
|
||||
};
|
||||
|
|
@ -63,10 +64,10 @@ singleton ShaderData( PFX_EdgeAADebugShader )
|
|||
DXVertexShaderFile = "shaders/common/postFx/postFxV.hlsl";
|
||||
DXPixelShaderFile = "shaders/common/postFx/edgeaa/dbgEdgeDisplayP.hlsl";
|
||||
|
||||
//OGLVertexShaderFile = "shaders/common/postFx/gl//postFxV.glsl";
|
||||
//OGLPixelShaderFile = "shaders/common/postFx/gl/passthruP.glsl";
|
||||
OGLVertexShaderFile = "shaders/common/postFx/gl/postFxV.glsl";
|
||||
OGLPixelShaderFile = "shaders/common/postFx/edgeaa/gl/dbgEdgeDisplayP.glsl";
|
||||
|
||||
samplerNames[0] = "$inputTex";
|
||||
samplerNames[0] = "$edgeBuffer";
|
||||
|
||||
pixVersion = 3.0;
|
||||
};
|
||||
|
|
|
|||
|
|
@ -24,6 +24,11 @@ singleton ShaderData( PFX_FlashShader )
|
|||
{
|
||||
DXVertexShaderFile = "shaders/common/postFx/postFxV.hlsl";
|
||||
DXPixelShaderFile = "shaders/common/postFx/flashP.hlsl";
|
||||
|
||||
OGLVertexShaderFile = "shaders/common/postFx/gl/postFxV.glsl";
|
||||
OGLPixelShaderFile = "shaders/common/postFx/gl/flashP.glsl";
|
||||
|
||||
samplerNames[0] = "$backBuffer";
|
||||
|
||||
defines = "WHITE_COLOR=float4(1.0,1.0,1.0,0.0);MUL_COLOR=float4(1.0,0.25,0.25,0.0)";
|
||||
|
||||
|
|
|
|||
|
|
@ -29,8 +29,8 @@ singleton ShaderData( FogPassShader )
|
|||
DXVertexShaderFile = "shaders/common/postFx/postFxV.hlsl";
|
||||
DXPixelShaderFile = "shaders/common/postFx/fogP.hlsl";
|
||||
|
||||
// OGLVertexShaderFile = "shaders/common/postFx/gl//postFxV.glsl";
|
||||
// OGLPixelShaderFile = "shaders/common/postFx/gl/fogP.glsl";
|
||||
OGLVertexShaderFile = "shaders/common/postFx/gl/postFxV.glsl";
|
||||
OGLPixelShaderFile = "shaders/common/postFx/gl/fogP.glsl";
|
||||
|
||||
samplerNames[0] = "$prepassTex";
|
||||
|
||||
|
|
@ -75,10 +75,12 @@ singleton ShaderData( UnderwaterFogPassShader )
|
|||
DXVertexShaderFile = "shaders/common/postFx/postFxV.hlsl";
|
||||
DXPixelShaderFile = "shaders/common/postFx/underwaterFogP.hlsl";
|
||||
|
||||
// OGLVertexShaderFile = "shaders/common/postFx/gl/postFxV.glsl";
|
||||
// OGLPixelShaderFile = "shaders/common/postFx/gl/fogP.glsl";
|
||||
OGLVertexShaderFile = "shaders/common/postFx/gl/postFxV.glsl";
|
||||
OGLPixelShaderFile = "shaders/common/postFx/gl/underwaterFogP.glsl";
|
||||
|
||||
samplerNames[0] = "$prepassTex";
|
||||
samplerNames[1] = "$backbuffer";
|
||||
samplerNames[2] = "$waterDepthGradMap";
|
||||
|
||||
pixVersion = 2.0;
|
||||
};
|
||||
|
|
|
|||
|
|
@ -39,6 +39,9 @@ singleton ShaderData( FXAA_ShaderData )
|
|||
DXVertexShaderFile = "shaders/common/postFx/fxaa/fxaaV.hlsl";
|
||||
DXPixelShaderFile = "shaders/common/postFx/fxaa/fxaaP.hlsl";
|
||||
|
||||
OGLVertexShaderFile = "shaders/common/postFx/fxaa/gl/fxaaV.glsl";
|
||||
OGLPixelShaderFile = "shaders/common/postFx/fxaa/gl/fxaaP.glsl";
|
||||
|
||||
samplerNames[0] = "$colorTex";
|
||||
|
||||
pixVersion = 3.0;
|
||||
|
|
|
|||
|
|
@ -26,8 +26,8 @@ singleton ShaderData( PFX_GlowBlurVertShader )
|
|||
DXVertexShaderFile = "shaders/common/postFx/glowBlurV.hlsl";
|
||||
DXPixelShaderFile = "shaders/common/postFx/glowBlurP.hlsl";
|
||||
|
||||
// OGLVertexShaderFile = "shaders/common/postFx/glowBlurV.glsl";
|
||||
// OGLPixelShaderFile = "shaders/common/postFx/glowBlurP.glsl";
|
||||
OGLVertexShaderFile = "shaders/common/postFx/gl/glowBlurV.glsl";
|
||||
OGLPixelShaderFile = "shaders/common/postFx/gl/glowBlurP.glsl";
|
||||
|
||||
defines = "BLUR_DIR=float2(0.0,1.0)";
|
||||
|
||||
|
|
|
|||
|
|
@ -77,7 +77,13 @@ $HDRPostFX::colorCorrectionRamp = "core/scripts/client/postFx/null_color_ramp.pn
|
|||
singleton ShaderData( HDR_BrightPassShader )
|
||||
{
|
||||
DXVertexShaderFile = "shaders/common/postFx/postFxV.hlsl";
|
||||
DXPixelShaderFile = "shaders/common/postFx/hdr/brightPassFilterP.hlsl";
|
||||
DXPixelShaderFile = "shaders/common/postFx/hdr/brightPassFilterP.hlsl";
|
||||
OGLVertexShaderFile = "shaders/common/postFx/gl/postFxV.glsl";
|
||||
OGLPixelShaderFile = "shaders/common/postFx/hdr/gl/brightPassFilterP.glsl";
|
||||
|
||||
samplerNames[0] = "$inputTex";
|
||||
samplerNames[1] = "$luminanceTex";
|
||||
|
||||
pixVersion = 3.0;
|
||||
};
|
||||
|
||||
|
|
@ -85,6 +91,11 @@ singleton ShaderData( HDR_DownScale4x4Shader )
|
|||
{
|
||||
DXVertexShaderFile = "shaders/common/postFx/hdr/downScale4x4V.hlsl";
|
||||
DXPixelShaderFile = "shaders/common/postFx/hdr/downScale4x4P.hlsl";
|
||||
OGLVertexShaderFile = "shaders/common/postFx/hdr/gl/downScale4x4V.glsl";
|
||||
OGLPixelShaderFile = "shaders/common/postFx/hdr/gl/downScale4x4P.glsl";
|
||||
|
||||
samplerNames[0] = "$inputTex";
|
||||
|
||||
pixVersion = 2.0;
|
||||
};
|
||||
|
||||
|
|
@ -92,6 +103,11 @@ singleton ShaderData( HDR_BloomGaussBlurHShader )
|
|||
{
|
||||
DXVertexShaderFile = "shaders/common/postFx/postFxV.hlsl";
|
||||
DXPixelShaderFile = "shaders/common/postFx/hdr/bloomGaussBlurHP.hlsl";
|
||||
OGLVertexShaderFile = "shaders/common/postFx/gl/postFxV.glsl";
|
||||
OGLPixelShaderFile = "shaders/common/postFx/hdr/gl/bloomGaussBlurHP.glsl";
|
||||
|
||||
samplerNames[0] = "$inputTex";
|
||||
|
||||
pixVersion = 3.0;
|
||||
};
|
||||
|
||||
|
|
@ -99,6 +115,11 @@ singleton ShaderData( HDR_BloomGaussBlurVShader )
|
|||
{
|
||||
DXVertexShaderFile = "shaders/common/postFx/postFxV.hlsl";
|
||||
DXPixelShaderFile = "shaders/common/postFx/hdr/bloomGaussBlurVP.hlsl";
|
||||
OGLVertexShaderFile = "shaders/common/postFx/gl/postFxV.glsl";
|
||||
OGLPixelShaderFile = "shaders/common/postFx/hdr/gl/bloomGaussBlurVP.glsl";
|
||||
|
||||
samplerNames[0] = "$inputTex";
|
||||
|
||||
pixVersion = 3.0;
|
||||
};
|
||||
|
||||
|
|
@ -106,6 +127,11 @@ singleton ShaderData( HDR_SampleLumShader )
|
|||
{
|
||||
DXVertexShaderFile = "shaders/common/postFx/postFxV.hlsl";
|
||||
DXPixelShaderFile = "shaders/common/postFx/hdr/sampleLumInitialP.hlsl";
|
||||
OGLVertexShaderFile = "shaders/common/postFx/gl/postFxV.glsl";
|
||||
OGLPixelShaderFile = "shaders/common/postFx/hdr/gl/sampleLumInitialP.glsl";
|
||||
|
||||
samplerNames[0] = "$inputTex";
|
||||
|
||||
pixVersion = 3.0;
|
||||
};
|
||||
|
||||
|
|
@ -113,6 +139,11 @@ singleton ShaderData( HDR_DownSampleLumShader )
|
|||
{
|
||||
DXVertexShaderFile = "shaders/common/postFx/postFxV.hlsl";
|
||||
DXPixelShaderFile = "shaders/common/postFx/hdr/sampleLumIterativeP.hlsl";
|
||||
OGLVertexShaderFile = "shaders/common/postFx/gl/postFxV.glsl";
|
||||
OGLPixelShaderFile = "shaders/common/postFx/hdr/gl/sampleLumIterativeP.glsl";
|
||||
|
||||
samplerNames[0] = "$inputTex";
|
||||
|
||||
pixVersion = 3.0;
|
||||
};
|
||||
|
||||
|
|
@ -120,6 +151,12 @@ singleton ShaderData( HDR_CalcAdaptedLumShader )
|
|||
{
|
||||
DXVertexShaderFile = "shaders/common/postFx/postFxV.hlsl";
|
||||
DXPixelShaderFile = "shaders/common/postFx/hdr/calculateAdaptedLumP.hlsl";
|
||||
OGLVertexShaderFile = "shaders/common/postFx/gl/postFxV.glsl";
|
||||
OGLPixelShaderFile = "shaders/common/postFx/hdr/gl/calculateAdaptedLumP.glsl";
|
||||
|
||||
samplerNames[0] = "$currLum";
|
||||
samplerNames[1] = "$lastAdaptedLum";
|
||||
|
||||
pixVersion = 3.0;
|
||||
};
|
||||
|
||||
|
|
@ -127,6 +164,14 @@ singleton ShaderData( HDR_CombineShader )
|
|||
{
|
||||
DXVertexShaderFile = "shaders/common/postFx/postFxV.hlsl";
|
||||
DXPixelShaderFile = "shaders/common/postFx/hdr/finalPassCombineP.hlsl";
|
||||
OGLVertexShaderFile = "shaders/common/postFx/gl/postFxV.glsl";
|
||||
OGLPixelShaderFile = "shaders/common/postFx/hdr/gl/finalPassCombineP.glsl";
|
||||
|
||||
samplerNames[0] = "$sceneTex";
|
||||
samplerNames[1] = "$luminanceTex";
|
||||
samplerNames[2] = "$bloomTex";
|
||||
samplerNames[3] = "$colorCorrectionTex";
|
||||
|
||||
pixVersion = 3.0;
|
||||
};
|
||||
|
||||
|
|
@ -421,6 +466,11 @@ singleton ShaderData( LuminanceVisShader )
|
|||
{
|
||||
DXVertexShaderFile = "shaders/common/postFx/postFxV.hlsl";
|
||||
DXPixelShaderFile = "shaders/common/postFx/hdr/luminanceVisP.hlsl";
|
||||
OGLVertexShaderFile = "shaders/common/postFx/gl/postFxV.glsl";
|
||||
OGLPixelShaderFile = "shaders/common/postFx/hdr/gl/luminanceVisP.glsl";
|
||||
|
||||
samplerNames[0] = "$inputTex";
|
||||
|
||||
pixVersion = 3.0;
|
||||
};
|
||||
|
||||
|
|
|
|||
|
|
@ -34,6 +34,12 @@ singleton ShaderData( LightRayOccludeShader )
|
|||
{
|
||||
DXVertexShaderFile = "shaders/common/postFx/postFxV.hlsl";
|
||||
DXPixelShaderFile = "shaders/common/postFx/lightRay/lightRayOccludeP.hlsl";
|
||||
|
||||
OGLVertexShaderFile = "shaders/common/postFx/gl/postFxV.glsl";
|
||||
OGLPixelShaderFile = "shaders/common/postFx/lightRay/gl/lightRayOccludeP.glsl";
|
||||
|
||||
samplerNames[0] = "$backBuffer";
|
||||
samplerNames[1] = "$prepassTex";
|
||||
|
||||
pixVersion = 3.0;
|
||||
};
|
||||
|
|
@ -42,6 +48,12 @@ singleton ShaderData( LightRayShader )
|
|||
{
|
||||
DXVertexShaderFile = "shaders/common/postFx/postFxV.hlsl";
|
||||
DXPixelShaderFile = "shaders/common/postFx/lightRay/lightRayP.hlsl";
|
||||
|
||||
OGLVertexShaderFile = "shaders/common/postFx/gl/postFxV.glsl";
|
||||
OGLPixelShaderFile = "shaders/common/postFx/lightRay/gl/lightRayP.glsl";
|
||||
|
||||
samplerNames[0] = "$frameSampler";
|
||||
samplerNames[1] = "$backBuffer";
|
||||
|
||||
pixVersion = 3.0;
|
||||
};
|
||||
|
|
|
|||
|
|
@ -32,6 +32,11 @@ singleton ShaderData( OVRMonoToStereoShader )
|
|||
{
|
||||
DXVertexShaderFile = "shaders/common/postFx/postFxV.hlsl";
|
||||
DXPixelShaderFile = "shaders/common/postFx/oculusvr/monoToStereoP.hlsl";
|
||||
|
||||
//OGLVertexShaderFile = "shaders/common/postFx/gl/postFxV.hlsl";
|
||||
//OGLPixelShaderFile = "shaders/common/postFx/oculusvr/gl/monoToStereoP.glsl";
|
||||
|
||||
samplerNames[0] = "$backBuffer";
|
||||
|
||||
pixVersion = 2.0;
|
||||
};
|
||||
|
|
@ -40,6 +45,11 @@ singleton ShaderData( OVRBarrelDistortionShader )
|
|||
{
|
||||
DXVertexShaderFile = "shaders/common/postFx/postFxV.hlsl";
|
||||
DXPixelShaderFile = "shaders/common/postFx/oculusvr/barrelDistortionP.hlsl";
|
||||
|
||||
//OGLVertexShaderFile = "shaders/common/postFx/gl/postFxV.glsl";
|
||||
//OGLPixelShaderFile = "shaders/common/postFx/oculusvr/gl/barrelDistortionP.glsl";
|
||||
|
||||
samplerNames[0] = "$backBuffer";
|
||||
|
||||
pixVersion = 2.0;
|
||||
};
|
||||
|
|
|
|||
|
|
@ -152,6 +152,14 @@ singleton ShaderData( SSAOShader )
|
|||
{
|
||||
DXVertexShaderFile = "shaders/common/postFx/postFxV.hlsl";
|
||||
DXPixelShaderFile = "shaders/common/postFx/ssao/SSAO_P.hlsl";
|
||||
|
||||
OGLVertexShaderFile = "shaders/common/postFx/gl/postFxV.glsl";
|
||||
OGLPixelShaderFile = "shaders/common/postFx/ssao/gl/SSAO_P.glsl";
|
||||
|
||||
samplerNames[0] = "$prepassMap";
|
||||
samplerNames[1] = "$randNormalTex";
|
||||
samplerNames[2] = "$powTable";
|
||||
|
||||
pixVersion = 3.0;
|
||||
};
|
||||
|
||||
|
|
@ -159,6 +167,13 @@ singleton ShaderData( SSAOBlurYShader )
|
|||
{
|
||||
DXVertexShaderFile = "shaders/common/postFx/ssao/SSAO_Blur_V.hlsl";
|
||||
DXPixelShaderFile = "shaders/common/postFx/ssao/SSAO_Blur_P.hlsl";
|
||||
|
||||
OGLVertexShaderFile = "shaders/common/postFx/ssao/gl/SSAO_Blur_V.glsl";
|
||||
OGLPixelShaderFile = "shaders/common/postFx/ssao/gl/SSAO_Blur_P.glsl";
|
||||
|
||||
samplerNames[0] = "$occludeMap";
|
||||
samplerNames[1] = "$prepassMap";
|
||||
|
||||
pixVersion = 3.0;
|
||||
|
||||
defines = "BLUR_DIR=float2(0.0,1.0)";
|
||||
|
|
@ -266,6 +281,10 @@ singleton ShaderData( SSAOPowTableShader )
|
|||
{
|
||||
DXVertexShaderFile = "shaders/common/postFx/ssao/SSAO_PowerTable_V.hlsl";
|
||||
DXPixelShaderFile = "shaders/common/postFx/ssao/SSAO_PowerTable_P.hlsl";
|
||||
|
||||
OGLVertexShaderFile = "shaders/common/postFx/ssao/gl/SSAO_PowerTable_V.glsl";
|
||||
OGLPixelShaderFile = "shaders/common/postFx/ssao/gl/SSAO_PowerTable_P.glsl";
|
||||
|
||||
pixVersion = 2.0;
|
||||
};
|
||||
|
||||
|
|
|
|||
|
|
@ -35,6 +35,10 @@ singleton ShaderData( PFX_TurbulenceShader )
|
|||
DXVertexShaderFile = "shaders/common/postFx/postFxV.hlsl";
|
||||
DXPixelShaderFile = "shaders/common/postFx/turbulenceP.hlsl";
|
||||
|
||||
OGLVertexShaderFile = "shaders/common/postFx/gl/postFxV.glsl";
|
||||
OGLPixelShaderFile = "shaders/common/postFx/gl/turbulenceP.glsl";
|
||||
|
||||
samplerNames[0] = "$inputTex";
|
||||
pixVersion = 3.0;
|
||||
};
|
||||
|
||||
|
|
|
|||
|
|
@ -42,7 +42,9 @@ singleton ShaderData( ScatterSkyShaderData )
|
|||
DXPixelShaderFile = "shaders/common/scatterSkyP.hlsl";
|
||||
|
||||
OGLVertexShaderFile = "shaders/common/gl/scatterSkyV.glsl";
|
||||
OGLPixelShaderFile = "shaders/common/gl/scatterSkyP.glsl";
|
||||
OGLPixelShaderFile = "shaders/common/gl/scatterSkyP.glsl";
|
||||
|
||||
samplerNames[0] = "$nightSky";
|
||||
|
||||
pixVersion = 2.0;
|
||||
};
|
||||
|
|
|
|||
|
|
@ -33,6 +33,10 @@ singleton ShaderData( ParticlesShaderData )
|
|||
OGLVertexShaderFile = "shaders/common/gl/particlesV.glsl";
|
||||
OGLPixelShaderFile = "shaders/common/gl/particlesP.glsl";
|
||||
|
||||
samplerNames[0] = "$diffuseMap";
|
||||
samplerNames[1] = "$prepassTex";
|
||||
samplerNames[2] = "$paraboloidLightMap";
|
||||
|
||||
pixVersion = 2.0;
|
||||
};
|
||||
|
||||
|
|
@ -44,6 +48,9 @@ singleton ShaderData( OffscreenParticleCompositeShaderData )
|
|||
OGLVertexShaderFile = "shaders/common/gl/particleCompositeV.glsl";
|
||||
OGLPixelShaderFile = "shaders/common/gl/particleCompositeP.glsl";
|
||||
|
||||
samplerNames[0] = "$colorSource";
|
||||
samplerNames[1] = "$edgeSource";
|
||||
|
||||
pixVersion = 2.0;
|
||||
};
|
||||
|
||||
|
|
@ -55,8 +62,8 @@ new ShaderData( ReflectBump )
|
|||
DXVertexShaderFile = "shaders/common/planarReflectBumpV.hlsl";
|
||||
DXPixelShaderFile = "shaders/common/planarReflectBumpP.hlsl";
|
||||
|
||||
OGLVertexShaderFile = "shaders/common/gl/planarReflectBumpV.glsl";
|
||||
OGLPixelShaderFile = "shaders/common/gl/planarReflectBumpP.glsl";
|
||||
OGLVertexShaderFile = "shaders/common/gl/planarReflectBumpV.glsl";
|
||||
OGLPixelShaderFile = "shaders/common/gl/planarReflectBumpP.glsl";
|
||||
|
||||
samplerNames[0] = "$diffuseMap";
|
||||
samplerNames[1] = "$refractMap";
|
||||
|
|
@ -70,8 +77,8 @@ new ShaderData( Reflect )
|
|||
DXVertexShaderFile = "shaders/common/planarReflectV.hlsl";
|
||||
DXPixelShaderFile = "shaders/common/planarReflectP.hlsl";
|
||||
|
||||
OGLVertexShaderFile = "shaders/common/gl/planarReflectV.glsl";
|
||||
OGLPixelShaderFile = "shaders/common/gl/planarReflectP.glsl";
|
||||
OGLVertexShaderFile = "shaders/common/gl/planarReflectV.glsl";
|
||||
OGLPixelShaderFile = "shaders/common/gl/planarReflectP.glsl";
|
||||
|
||||
samplerNames[0] = "$diffuseMap";
|
||||
samplerNames[1] = "$refractMap";
|
||||
|
|
|
|||
|
|
@ -29,5 +29,8 @@ singleton ShaderData( TerrainBlendShader )
|
|||
OGLVertexShaderFile = "shaders/common/terrain/gl/blendV.glsl";
|
||||
OGLPixelShaderFile = "shaders/common/terrain/gl/blendP.glsl";
|
||||
|
||||
samplerNames[0] = "layerTex";
|
||||
samplerNames[1] = "textureMap";
|
||||
|
||||
pixVersion = 2.0;
|
||||
};
|
||||
|
|
|
|||
|
|
@ -34,6 +34,14 @@ singleton ShaderData( WaterShader )
|
|||
OGLVertexShaderFile = "shaders/common/water/gl/waterV.glsl";
|
||||
OGLPixelShaderFile = "shaders/common/water/gl/waterP.glsl";
|
||||
|
||||
samplerNames[0] = "$bumpMap"; // noise
|
||||
samplerNames[1] = "$prepassTex"; // #prepass
|
||||
samplerNames[2] = "$reflectMap"; // $reflectbuff
|
||||
samplerNames[3] = "$refractBuff"; // $backbuff
|
||||
samplerNames[4] = "$skyMap"; // $cubemap
|
||||
samplerNames[5] = "$foamMap"; // foam
|
||||
samplerNames[6] = "$depthGradMap"; // depthMap ( color gradient )
|
||||
|
||||
pixVersion = 3.0;
|
||||
};
|
||||
|
||||
|
|
@ -73,6 +81,14 @@ singleton CustomMaterial( WaterMat )
|
|||
sampler["prepassTex"] = "#prepass";
|
||||
sampler["reflectMap"] = "$reflectbuff";
|
||||
sampler["refractBuff"] = "$backbuff";
|
||||
// These samplers are set in code not here.
|
||||
// This is to allow different WaterObject instances
|
||||
// to use this same material but override these textures
|
||||
// per instance.
|
||||
//sampler["bumpMap"] = "";
|
||||
//sampler["skyMap"] = "";
|
||||
//sampler["foamMap"] = "";
|
||||
//sampler["depthGradMap"] = "";
|
||||
|
||||
shader = WaterShader;
|
||||
stateBlock = WaterStateBlock;
|
||||
|
|
@ -85,16 +101,9 @@ singleton CustomMaterial( WaterMat )
|
|||
// Underwater
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
singleton ShaderData( UnderWaterShader )
|
||||
singleton ShaderData( UnderWaterShader : WaterShader )
|
||||
{
|
||||
DXVertexShaderFile = "shaders/common/water/waterV.hlsl";
|
||||
DXPixelShaderFile = "shaders/common/water/waterP.hlsl";
|
||||
|
||||
OGLVertexShaderFile = "shaders/common/water/gl/waterV.glsl";
|
||||
OGLPixelShaderFile = "shaders/common/water/gl/waterP.glsl";
|
||||
|
||||
defines = "UNDERWATER";
|
||||
pixVersion = 3.0;
|
||||
};
|
||||
|
||||
singleton CustomMaterial( UnderwaterMat )
|
||||
|
|
@ -125,8 +134,14 @@ singleton ShaderData( WaterBasicShader )
|
|||
DXVertexShaderFile = "shaders/common/water/waterBasicV.hlsl";
|
||||
DXPixelShaderFile = "shaders/common/water/waterBasicP.hlsl";
|
||||
|
||||
OGLVertexShaderFile = "shaders/common/water/gl/waterBasicV.glsl";
|
||||
OGLPixelShaderFile = "shaders/common/water/gl/waterBasicP.glsl";
|
||||
OGLVertexShaderFile = "shaders/common/water/gl/waterBasicV.glsl";
|
||||
OGLPixelShaderFile = "shaders/common/water/gl/waterBasicP.glsl";
|
||||
|
||||
samplerNames[0] = "$bumpMap";
|
||||
samplerNames[2] = "$reflectMap";
|
||||
samplerNames[3] = "$refractBuff";
|
||||
samplerNames[4] = "$skyMap";
|
||||
samplerNames[5] = "$depthGradMap";
|
||||
|
||||
pixVersion = 2.0;
|
||||
};
|
||||
|
|
@ -170,16 +185,9 @@ singleton CustomMaterial( WaterBasicMat )
|
|||
// Basic UnderWater
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
singleton ShaderData( UnderWaterBasicShader )
|
||||
singleton ShaderData( UnderWaterBasicShader : WaterBasicShader)
|
||||
{
|
||||
DXVertexShaderFile = "shaders/common/water/waterBasicV.hlsl";
|
||||
DXPixelShaderFile = "shaders/common/water/waterBasicP.hlsl";
|
||||
|
||||
OGLVertexShaderFile = "shaders/common/water/gl/waterBasicV.glsl";
|
||||
OGLPixelShaderFile = "shaders/common/water/gl/waterBasicP.glsl";
|
||||
|
||||
defines = "UNDERWATER";
|
||||
pixVersion = 2.0;
|
||||
};
|
||||
|
||||
singleton CustomMaterial( UnderwaterBasicMat )
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue