linux followup work by tim

This commit is contained in:
AzaezelX 2019-08-21 03:12:54 -05:00
parent 9fe9389ae5
commit f1282a9cbc
26 changed files with 6646 additions and 5681 deletions

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@ -20,7 +20,7 @@
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "T3D/components/game/InteractableComponent.h"
#include "T3D/components/game/interactableComponent.h"
//////////////////////////////////////////////////////////////////////////
// Constructor/Destructor
@ -91,4 +91,4 @@ void InteractableComponent::interact(InteractComponent* interactor, RayInfo rayI
if (isMethod("onInteract"))
Con::executef(this, "onInteract", interactor);
}
}
}

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@ -23,7 +23,7 @@
#include "math/mBox.h"
#endif
#ifndef _ENTITY_H_
#include "T3D/Entity.h"
#include "T3D/entity.h"
#endif
#ifndef _CONVEX_H_
#include "collision/convex.h"

View file

@ -10,7 +10,7 @@
#include "T3D/components/camera/cameraComponent.h"
#include "T3D/components/camera/cameraOrbiterComponent.h"
#include "T3D/components/game/controlObjectComponent.h"
#include "T3D/components/audio/soundComponent.h"
#include "T3D/components/audio/SoundComponent.h"
#include "T3D/components/game/interactComponent.h"
class PlayerObject : public Entity

View file

@ -20,7 +20,7 @@
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "T3D/lighting/Skylight.h"
#include "T3D/lighting/skylight.h"
#include "math/mathIO.h"
#include "scene/sceneRenderState.h"
#include "console/consoleTypes.h"