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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-11 06:34:36 +00:00
Probe Array WIP
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parent
453958234e
commit
f110158654
11 changed files with 586 additions and 56 deletions
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@ -129,7 +129,8 @@ ProbeShaderConstants::ProbeShaderConstants()
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mProbeBoxMaxSC(NULL),
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mProbeIsSphereSC(NULL),
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mProbeLocalPosSC(NULL),
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mProbeCubemapSC(NULL)
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mProbeCubemapSC(NULL),
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mProbeCountSC(NULL)
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{
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}
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@ -163,6 +164,7 @@ void ProbeShaderConstants::init(GFXShader* shader)
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mProbeIsSphereSC = shader->getShaderConstHandle(ShaderGenVars::probeIsSphere);
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mProbeLocalPosSC = shader->getShaderConstHandle(ShaderGenVars::probeLocalPos);
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mProbeCubemapSC = shader->getShaderConstHandle(ShaderGenVars::probeCubemap);
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mProbeCountSC = shader->getShaderConstHandle(ShaderGenVars::probeCount);
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mInit = true;
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}
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@ -182,6 +184,7 @@ ProbeManager::ProbeManager()
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mSkylightMaterial = nullptr;
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mReflectProbeMaterial = nullptr;
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mReflectProbeArrayMaterial = nullptr;
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}
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ProbeManager::~ProbeManager()
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@ -624,6 +627,22 @@ ProbeManager::ReflectProbeMaterialInfo* ProbeManager::getReflectProbeMaterial()
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return mReflectProbeMaterial;
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}
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ProbeManager::ReflectionProbeArrayMaterialInfo* ProbeManager::getReflectProbeArrayMaterial()
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{
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PROFILE_SCOPE(AdvancedLightBinManager_getReflectProbeArrayMaterial);
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//ReflectProbeMaterialInfo *info = NULL;
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if (!mReflectProbeArrayMaterial)
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{
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// Now create the material info object.
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mReflectProbeArrayMaterial = new ReflectionProbeArrayMaterialInfo("ReflectionProbeArrayMaterial",
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getGFXVertexFormat<GFXVertexPC>());
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}
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return mReflectProbeArrayMaterial;
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}
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void ProbeManager::setupSkylightProbe(ProbeRenderInst *probeInfo)
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{
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probeInfo->vertBuffer = getSphereMesh(probeInfo->numPrims, probeInfo->primBuffer);
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@ -756,11 +775,19 @@ GFXVertexBufferHandle<GFXVertexPC> ProbeManager::getSphereMesh(U32 &outNumPrimit
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//
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bool ReflectProbeMatInstance::init(const FeatureSet &features, const GFXVertexFormat *vertexFormat)
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{
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mShaderMat = nullptr;
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bool success = Parent::init(features, vertexFormat);
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// If the initialization failed don't continue.
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if (!success || !mProcessedMaterial || mProcessedMaterial->getNumPasses() == 0)
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return false;
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mShaderMat = static_cast<ProcessedShaderMaterial*>(getShaderMaterial());
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mShaderMat->init(features, vertexFormat, mFeaturesDelegate);
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//mShaderMat->setMaterialParameters(mDefaultParameters, 0);
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return true;
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}
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@ -814,6 +841,41 @@ bool SkylightMatInstance::setupPass(SceneRenderState *state, const SceneData &sg
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return true;
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}
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bool ReflectProbeArrayMatInstance::init(const FeatureSet &features, const GFXVertexFormat *vertexFormat)
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{
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bool success = Parent::init(features, vertexFormat);
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// If the initialization failed don't continue.
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if (!success || !mProcessedMaterial || mProcessedMaterial->getNumPasses() == 0)
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return false;
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return true;
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}
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bool ReflectProbeArrayMatInstance::setupPass(SceneRenderState *state, const SceneData &sgData)
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{
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if (!Parent::setupPass(state, sgData))
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return false;
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AssertFatal(mProcessedMaterial->getNumPasses() > 0, "No passes created! Ohnoes");
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const RenderPassData *rpd = mProcessedMaterial->getPass(0);
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AssertFatal(rpd, "No render pass data!");
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AssertFatal(rpd->mRenderStates[0], "No render state 0!");
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if (!mProjectionState)
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{
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GFXStateBlockDesc desc;
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desc.setZReadWrite(false);
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desc.zWriteEnable = false;
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desc.setCullMode(GFXCullNone);
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desc.setBlend(true, GFXBlendSrcAlpha, GFXBlendInvDestAlpha, GFXBlendOpAdd);
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mProjectionState = GFX->createStateBlock(desc);
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}
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// Now override stateblock with our own
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GFX->setStateBlock(mProjectionState);
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return true;
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}
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//
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//
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ProbeManager::ReflectProbeMaterialInfo::ReflectProbeMaterialInfo(const String &matName,
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@ -861,6 +923,8 @@ ProbeManager::ReflectProbeMaterialInfo::ReflectProbeMaterialInfo(const String &m
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useSphereMode = matInstance->getMaterialParameterHandle("$useSphereMode");
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probeCount = matInstance->getMaterialParameterHandle("$numProbes");
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for (U32 i = 0; i < 9; i++)
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shTerms[i] = matInstance->getMaterialParameterHandle(String::ToString("$SHTerms%d", i));
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@ -1010,6 +1074,41 @@ ProbeManager::SkylightMaterialInfo::~SkylightMaterialInfo()
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SAFE_DELETE(matInstance);
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}
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//
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//
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ProbeManager::ReflectionProbeArrayMaterialInfo::ReflectionProbeArrayMaterialInfo(const String &matName,
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const GFXVertexFormat *vertexFormat)
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: ReflectProbeMaterialInfo(matName, vertexFormat)
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{
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Material *mat = MATMGR->getMaterialDefinitionByName(matName);
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if (!mat)
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return;
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matInstance = new ReflectProbeArrayMatInstance(*mat);
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const Vector<GFXShaderMacro> ¯os = Vector<GFXShaderMacro>();
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for (U32 i = 0; i < macros.size(); i++)
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matInstance->addShaderMacro(macros[i].name, macros[i].value);
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matInstance->init(MATMGR->getDefaultFeatures(), vertexFormat);
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farPlane = matInstance->getMaterialParameterHandle("$farPlane");
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vsFarPlane = matInstance->getMaterialParameterHandle("$vsFarPlane");
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negFarPlaneDotEye = matInstance->getMaterialParameterHandle("$negFarPlaneDotEye");
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zNearFarInvNearFar = matInstance->getMaterialParameterHandle("$zNearFarInvNearFar");
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useCubemap = matInstance->getMaterialParameterHandle("$useCubemap");
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cubemap = matInstance->getMaterialParameterHandle("$cubeMap");
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eyePosWorld = matInstance->getMaterialParameterHandle("$eyePosWorld");
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}
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ProbeManager::ReflectionProbeArrayMaterialInfo::~ReflectionProbeArrayMaterialInfo()
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{
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SAFE_DELETE(matInstance);
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}
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/*bool ProbeManager::lightScene( const char* callback, const char* param )
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{
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BitSet32 flags = 0;
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@ -56,6 +56,8 @@
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#include "core/util/SystemInterfaceList.h"
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#include "materials/processedShaderMaterial.h"
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class SimObject;
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class ProbeManager;
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class Material;
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@ -177,6 +179,7 @@ struct ProbeShaderConstants
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GFXShaderConstHandle *mProbeIsSphereSC;
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GFXShaderConstHandle *mProbeLocalPosSC;
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GFXShaderConstHandle *mProbeCubemapSC;
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GFXShaderConstHandle *mProbeCountSC;
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ProbeShaderConstants();
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~ProbeShaderConstants();
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@ -197,11 +200,15 @@ protected:
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GFXStateBlockRef mProjectionState;
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ProcessedShaderMaterial* mShaderMat;
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public:
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ReflectProbeMatInstance(Material &mat) : Parent(mat), mProbeParamsSC(NULL), mInternalPass(false), mProjectionState(NULL) {}
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virtual bool init(const FeatureSet &features, const GFXVertexFormat *vertexFormat);
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virtual bool setupPass(SceneRenderState *state, const SceneData &sgData);
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ProcessedShaderMaterial* getProcessedShaderMaterial() { return mShaderMat; }
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};
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class SkylightMatInstance : public ReflectProbeMatInstance
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@ -216,6 +223,22 @@ public:
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virtual bool setupPass(SceneRenderState *state, const SceneData &sgData);
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};
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class ReflectProbeArrayMatInstance : public MatInstance
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{
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typedef MatInstance Parent;
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protected:
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MaterialParameterHandle * mProbeParamsSC;
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bool mInternalPass;
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GFXStateBlockRef mProjectionState;
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public:
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ReflectProbeArrayMatInstance(Material &mat) : Parent(mat), mProbeParamsSC(NULL), mInternalPass(false), mProjectionState(NULL) {}
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virtual bool init(const FeatureSet &features, const GFXVertexFormat *vertexFormat);
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virtual bool setupPass(SceneRenderState *state, const SceneData &sgData);
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};
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class ProbeManager
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{
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public:
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@ -254,6 +277,8 @@ public:
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MaterialParameterHandle *shTerms[9];
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MaterialParameterHandle *shConsts[5];
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MaterialParameterHandle *probeCount;
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ReflectProbeMaterialInfo(const String &matName, const GFXVertexFormat *vertexFormat);
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virtual ~ReflectProbeMaterialInfo();
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@ -275,6 +300,15 @@ public:
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virtual ~SkylightMaterialInfo();
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};
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struct ReflectionProbeArrayMaterialInfo : public ReflectProbeMaterialInfo
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{
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ReflectionProbeArrayMaterialInfo(const String &matName, const GFXVertexFormat *vertexFormat);
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ReflectProbeArrayMatInstance *matInstance;
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virtual ~ReflectionProbeArrayMaterialInfo();
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};
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enum SpecialProbeTypesEnum
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{
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SkylightProbeType,
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@ -353,6 +387,7 @@ public:
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ReflectProbeMaterialInfo* getReflectProbeMaterial();
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SkylightMaterialInfo* getSkylightMaterial();
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ReflectionProbeArrayMaterialInfo* getReflectProbeArrayMaterial();
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protected:
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@ -415,6 +450,8 @@ protected:
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SkylightMaterialInfo* mSkylightMaterial;
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ReflectionProbeArrayMaterialInfo* mReflectProbeArrayMaterial;
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GFXVertexBufferHandle<GFXVertexPC> getSphereMesh(U32 &outNumPrimitives, GFXPrimitiveBufferHandle &outPrimitives);;
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};
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