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https://github.com/TorqueGameEngines/Torque3D.git
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ExtendedMove changes
- Support for three positions and rotations. - Increased the number of bits used to network rotations. - New Euler based rotation support, in addition to the existing quaternion support.
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3 changed files with 89 additions and 31 deletions
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@ -9,15 +9,17 @@ struct ExtendedMove : public Move
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typedef Move Parent;
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enum Constants {
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MaxPositionsRotations = 2,
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MaxPositionsRotations = 3,
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MaxPositionBits = 13,
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MaxRotationBits = 11,
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MaxRotationBits = 16,
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};
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// Position is in millimeters
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S32 posX[MaxPositionsRotations], posY[MaxPositionsRotations], posZ[MaxPositionsRotations];
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bool EulerBasedRotation[MaxPositionsRotations];
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F32 rotX[MaxPositionsRotations], rotY[MaxPositionsRotations], rotZ[MaxPositionsRotations], rotW[MaxPositionsRotations];
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// Network clamped rotation
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@ -40,6 +42,7 @@ public:
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static S32 mPosX[ExtendedMove::MaxPositionsRotations];
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static S32 mPosY[ExtendedMove::MaxPositionsRotations];
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static S32 mPosZ[ExtendedMove::MaxPositionsRotations];
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static bool mRotIsEuler[ExtendedMove::MaxPositionsRotations];
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static F32 mRotAX[ExtendedMove::MaxPositionsRotations];
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static F32 mRotAY[ExtendedMove::MaxPositionsRotations];
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static F32 mRotAZ[ExtendedMove::MaxPositionsRotations];
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