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https://github.com/TorqueGameEngines/Torque3D.git
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Macosx build with rpath
Archiving builds no longer have linking errors when run
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parent
b6617b1b0f
commit
f10520e751
2 changed files with 39 additions and 29 deletions
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@ -365,7 +365,8 @@ if (APPLE)
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BUNDLE true
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MACOSX_BUNDLE_INFO_PLIST "${TORQUE_APP_ROOT_DIRECTORY}/source/Info.plist"
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XCODE_ATTRIBUTE_INSTALL_PATH "/Applications"
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XCODE_ATTRIBUTE_SKIP_INSTALL "No")
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XCODE_ATTRIBUTE_SKIP_INSTALL "No"
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MACOSX_RPATH TRUE)
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elseif (WIN32)
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add_executable(${TORQUE_APP_NAME} WIN32 ${TORQUE_SOURCE_FILES})
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@ -467,8 +468,7 @@ if (UNIX)
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if ("${LINK_LIBRARY_TYPE}" STREQUAL "SHARED_LIBRARY")
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if (APPLE)
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set_target_properties(${GAME_LINK_LIBRARY} PROPERTIES
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LIBRARY_OUTPUT_DIRECTORY "${TORQUE_APP_GAME_DIRECTORY}/${TORQUE_APP_NAME}.app/Contents/Frameworks"
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XCODE_ATTRIBUTE_INSTALL_PATH "/Applications/${TORQUE_APP_NAME}.app/Contents/Frameworks/$(CONFIGURATION)")
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XCODE_ATTRIBUTE_INSTALL_PATH "@rpath")
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else()
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set_target_properties(${GAME_LINK_LIBRARY} PROPERTIES LIBRARY_OUTPUT_DIRECTORY "${TORQUE_APP_GAME_DIRECTORY}")
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endif(APPLE)
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