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https://github.com/TorqueGameEngines/Torque3D.git
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all float3 and float4 functions and isas
completed all options of float3 and float4 functions in isas and math_c neon still to be done but that will be on mac.
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parent
18d0aa0418
commit
f0a3251cd3
16 changed files with 593 additions and 90 deletions
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@ -5,10 +5,10 @@ math_backend::backend math_backend::choose_backend(U32 cpu_flags)
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{
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#if defined(__x86_64__) || defined(_M_X64) || defined(_M_IX86)
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if (cpu_flags & CPU_PROP_AVX2) return backend::avx2;
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/*if (cpu_flags & CPU_PROP_AVX2) return backend::avx2;
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if (cpu_flags & CPU_PROP_AVX) return backend::avx;
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if (cpu_flags & CPU_PROP_SSE4_1) return backend::sse41;
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if (cpu_flags & CPU_PROP_SSE2) return backend::sse2;
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if (cpu_flags & CPU_PROP_SSE2) return backend::sse2;*/
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#elif defined(__aarch64__) || defined(__ARM_NEON)
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@ -32,15 +32,18 @@ void math_backend::install_from_cpu_flags(uint32_t cpu_flags)
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break;
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case backend::avx:
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//float4::dispatch::install_avx();
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float4::dispatch::install_avx();
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float3::dispatch::install_avx();
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break;
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case backend::sse41:
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float4::dispatch::install_sse41();
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float3::dispatch::install_sse41();
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break;
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case backend::sse2:
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float4::dispatch::install_sse2();
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float3::dispatch::install_sse2();
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break;
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#elif defined(__aarch64__) || defined(__ARM_NEON)
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case backend::neon:
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@ -49,6 +52,7 @@ void math_backend::install_from_cpu_flags(uint32_t cpu_flags)
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#endif
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default:
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float4::dispatch::install_scalar();
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float3::dispatch::install_scalar();
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break;
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}
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}
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