all float3 and float4 functions and isas

completed all options of float3 and float4 functions in isas and math_c
neon still to be done but that will be on mac.
This commit is contained in:
marauder2k7 2026-02-27 11:28:51 +00:00
parent 18d0aa0418
commit f0a3251cd3
16 changed files with 593 additions and 90 deletions

View file

@ -34,9 +34,22 @@ namespace
sums = _mm_add_ps(sums, shuf); // total sum in lower float
return _mm_cvtss_f32(sums);
}
inline f32x4 v_cross(f32x4 a, f32x4 b)
{
f32x4 a_yzx = _mm_shuffle_ps(a, a, _MM_SHUFFLE(3, 0, 2, 1));
f32x4 b_yzx = _mm_shuffle_ps(b, b, _MM_SHUFFLE(3, 0, 2, 1));
f32x4 c = _mm_sub_ps(
_mm_mul_ps(a, b_yzx),
_mm_mul_ps(a_yzx, b)
);
return _mm_shuffle_ps(c, c, _MM_SHUFFLE(3, 0, 2, 1));
}
}
#include "../../impl/float4_impl.inl"
#include "float4_impl.inl"
namespace math_backend::float4::dispatch
{
@ -55,5 +68,6 @@ namespace math_backend::float4::dispatch
gFloat4.normalize = float4_normalize_impl;
gFloat4.normalize_mag = float4_normalize_mag_impl;
gFloat4.lerp = float4_lerp_impl;
gFloat4.cross = float4_cross_impl;
}
}