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inspector cleanups
clustering work for datablocks for both consistent scanning for object parameters, as well as an eye towards orgainizing things to make reviewing what variations of components we'll be needing down the line clearer
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27 changed files with 692 additions and 700 deletions
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@ -331,11 +331,15 @@ void afxMagicMissileData::initPersistFields()
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{
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static IRangeValidatorScaled ticksFromMS(TickMs, 0, MaxLifetimeTicks);
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addField("particleEmitter", TYPEID<ParticleEmitterData>(), Offset(particleEmitter, afxMagicMissileData));
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addField("particleWaterEmitter", TYPEID<ParticleEmitterData>(), Offset(particleWaterEmitter, afxMagicMissileData));
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addGroup("Particle Effects");
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addField("particleEmitter", TYPEID<ParticleEmitterData>(), Offset(particleEmitter, afxMagicMissileData));
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addField("particleWaterEmitter", TYPEID<ParticleEmitterData>(), Offset(particleWaterEmitter, afxMagicMissileData));
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endGroup("Particle Effects");
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INITPERSISTFIELD_SHAPEASSET(ProjectileShape, afxMagicMissileData, "Shape for the projectile");
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addField("scale", TypePoint3F, Offset(scale, afxMagicMissileData));
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addGroup("Shapes");
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INITPERSISTFIELD_SHAPEASSET(ProjectileShape, afxMagicMissileData, "Shape for the projectile");
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addField("scale", TypePoint3F, Offset(scale, afxMagicMissileData));
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endGroup("Shapes");
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INITPERSISTFIELD_SOUNDASSET(ProjectileSound, afxMagicMissileData, "sound for the projectile");
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