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inspector cleanups
clustering work for datablocks for both consistent scanning for object parameters, as well as an eye towards orgainizing things to make reviewing what variations of components we'll be needing down the line clearer
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27 changed files with 692 additions and 700 deletions
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@ -354,7 +354,6 @@ struct ShapeBaseImageData: public GameBaseData {
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bool useRemainderDT;
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//
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bool emap; ///< Environment mapping on?
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bool correctMuzzleVector; ///< Adjust 1st person firing vector to eye's LOS point?
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bool correctMuzzleVectorTP; ///< Adjust 3rd person firing vector to camera's LOS point?
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bool firstPerson; ///< Render the image when in first person?
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@ -542,7 +541,6 @@ public:
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// TODO: These are only really used in Basic Lighting
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// mode... we should probably move them somewhere else.
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bool shadowEnable;
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U32 shadowSize;
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F32 shadowMaxVisibleDistance;
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F32 shadowProjectionDistance;
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