Re-enabled ExampleModule's keybinds

This commit is contained in:
Areloch 2019-09-29 23:12:46 -05:00
parent 963cf0173f
commit f0776fa557

View file

@ -92,7 +92,7 @@ function ExampleModule::initClient(%this)
function ExampleModule::onCreateClientConnection(%this) function ExampleModule::onCreateClientConnection(%this)
{ {
//This will push our keybind movemap onto the input stack, so we can control our camera in our ExampleGameMode //This will push our keybind movemap onto the input stack, so we can control our camera in our ExampleGameMode
//ExampleMoveMap.push(); ExampleMoveMap.push();
} }
//This is called when a client game session disconnects from a game server //This is called when a client game session disconnects from a game server
@ -104,5 +104,5 @@ function ExampleModule::onCreateClientConnection(%this)
function ExampleModule::onDestroyClientConnection(%this) function ExampleModule::onDestroyClientConnection(%this)
{ {
//This will pop the keybind, cleaning it up from the input stack, as it no longer applies //This will pop the keybind, cleaning it up from the input stack, as it no longer applies
//ExampleMoveMap.pop(); ExampleMoveMap.pop();
} }