gamebase mmebervar cleanups. mPacked in particular is likely to geta followup for other cleaning.

This commit is contained in:
Azaezel 2018-03-28 23:41:47 -05:00
parent fa2b0761a7
commit f068664742
18 changed files with 38 additions and 38 deletions

View file

@ -1019,7 +1019,7 @@ void ShapeBaseImageData::packData(BitStream* stream)
// Write the projectile datablock
if (stream->writeFlag(projectile))
stream->writeRangedU32(packed? SimObjectId((uintptr_t)projectile):
stream->writeRangedU32(mPacked ? SimObjectId((uintptr_t)projectile):
projectile->getId(),DataBlockObjectIdFirst,DataBlockObjectIdLast);
stream->writeFlag(cloakable);
@ -1050,7 +1050,7 @@ void ShapeBaseImageData::packData(BitStream* stream)
if( stream->writeFlag( casing ) )
{
stream->writeRangedU32(packed? SimObjectId((uintptr_t)casing):
stream->writeRangedU32(mPacked ? SimObjectId((uintptr_t)casing):
casing->getId(),DataBlockObjectIdFirst,DataBlockObjectIdLast);
}
@ -1139,7 +1139,7 @@ void ShapeBaseImageData::packData(BitStream* stream)
if (stream->writeFlag(s.emitter))
{
stream->writeRangedU32(packed? SimObjectId((uintptr_t)s.emitter):
stream->writeRangedU32(mPacked ? SimObjectId((uintptr_t)s.emitter):
s.emitter->getId(),DataBlockObjectIdFirst,DataBlockObjectIdLast);
stream->write(s.emitterTime);